// license:BSD-3-Clause // copyright-holders:hap, Kevin Horton /*************************************************************************** Mitsubishi MELPS 4 MCU tabletops/handhelds or other simple devices, most of them are VFD electronic games/toys. ***************************************************************************/ #include "emu.h" #include "rendlay.h" #include "cpu/melps4/m58846.h" #include "sound/speaker.h" #include "hh_melps4_test.lh" // common test-layout - no svg artwork(yet), use external artwork class hh_melps4_state : public driver_device { public: hh_melps4_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_inp_matrix(*this, "IN"), m_speaker(*this, "speaker"), m_display_wait(33), m_display_maxy(1), m_display_maxx(0) { } // devices required_device m_maincpu; optional_ioport_array<4> m_inp_matrix; // max 4 optional_device m_speaker; // misc common UINT16 m_inp_mux; // multiplexed inputs mask UINT8 read_inputs(int columns); DECLARE_INPUT_CHANGED_MEMBER(reset_button); // display common int m_display_wait; // led/lamp off-delay in microseconds (default 33ms) int m_display_maxy; // display matrix number of rows int m_display_maxx; // display matrix number of columns (max 31 for now) UINT32 m_grid; // VFD current row data UINT32 m_plate; // VFD current column data UINT32 m_display_state[0x20]; // display matrix rows data (last bit is used for always-on) UINT16 m_display_segmask[0x20]; // if not 0, display matrix row is a digit, mask indicates connected segments UINT32 m_display_cache[0x20]; // (internal use) UINT8 m_display_decay[0x20][0x20]; // (internal use) TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick); void display_update(); void set_display_size(int maxx, int maxy); void display_matrix(int maxx, int maxy, UINT32 setx, UINT32 sety, bool update = true); protected: virtual void machine_start() override; virtual void machine_reset() override; }; // machine start/reset void hh_melps4_state::machine_start() { // zerofill memset(m_display_state, 0, sizeof(m_display_state)); memset(m_display_cache, ~0, sizeof(m_display_cache)); memset(m_display_decay, 0, sizeof(m_display_decay)); memset(m_display_segmask, 0, sizeof(m_display_segmask)); m_inp_mux = 0; m_grid = 0; m_plate = 0; // register for savestates save_item(NAME(m_display_maxy)); save_item(NAME(m_display_maxx)); save_item(NAME(m_display_wait)); save_item(NAME(m_display_state)); /* save_item(NAME(m_display_cache)); */ // don't save! save_item(NAME(m_display_decay)); save_item(NAME(m_display_segmask)); save_item(NAME(m_inp_mux)); save_item(NAME(m_grid)); save_item(NAME(m_plate)); } void hh_melps4_state::machine_reset() { } /*************************************************************************** Helper Functions ***************************************************************************/ // The device may strobe the outputs very fast, it is unnoticeable to the user. // To prevent flickering here, we need to simulate a decay. void hh_melps4_state::display_update() { UINT32 active_state[0x20]; for (int y = 0; y < m_display_maxy; y++) { active_state[y] = 0; for (int x = 0; x <= m_display_maxx; x++) { // turn on powered segments if (m_display_state[y] >> x & 1) m_display_decay[y][x] = m_display_wait; // determine active state UINT32 ds = (m_display_decay[y][x] != 0) ? 1 : 0; active_state[y] |= (ds << x); } } // on difference, send to output for (int y = 0; y < m_display_maxy; y++) if (m_display_cache[y] != active_state[y]) { if (m_display_segmask[y] != 0) output().set_digit_value(y, active_state[y] & m_display_segmask[y]); const int mul = (m_display_maxx <= 10) ? 10 : 100; for (int x = 0; x <= m_display_maxx; x++) { int state = active_state[y] >> x & 1; char buf1[0x10]; // lampyx char buf2[0x10]; // y.x if (x == m_display_maxx) { // always-on if selected sprintf(buf1, "lamp%da", y); sprintf(buf2, "%d.a", y); } else { sprintf(buf1, "lamp%d", y * mul + x); sprintf(buf2, "%d.%d", y, x); } output().set_value(buf1, state); output().set_value(buf2, state); } } memcpy(m_display_cache, active_state, sizeof(m_display_cache)); } TIMER_DEVICE_CALLBACK_MEMBER(hh_melps4_state::display_decay_tick) { // slowly turn off unpowered segments for (int y = 0; y < m_display_maxy; y++) for (int x = 0; x <= m_display_maxx; x++) if (m_display_decay[y][x] != 0) m_display_decay[y][x]--; display_update(); } void hh_melps4_state::set_display_size(int maxx, int maxy) { m_display_maxx = maxx; m_display_maxy = maxy; } void hh_melps4_state::display_matrix(int maxx, int maxy, UINT32 setx, UINT32 sety, bool update) { set_display_size(maxx, maxy); // update current state UINT32 mask = (1 << maxx) - 1; for (int y = 0; y < maxy; y++) m_display_state[y] = (sety >> y & 1) ? ((setx & mask) | (1 << maxx)) : 0; if (update) display_update(); } // generic input handlers UINT8 hh_melps4_state::read_inputs(int columns) { UINT8 ret = 0; // read selected input rows for (int i = 0; i < columns; i++) if (m_inp_mux >> i & 1) ret |= m_inp_matrix[i]->read(); return ret; } INPUT_CHANGED_MEMBER(hh_melps4_state::reset_button) { // for when reset button is directly tied to MCU reset pin m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); } /*************************************************************************** Minidrivers (subclass, I/O, Inputs, Machine Config) ***************************************************************************/ /*************************************************************************** Coleco Frogger (manufactured in Japan, licensed from Sega) * PCB label Coleco Frogger Code No. 01-81543, KS-003282 Japan * Mitsubishi M58846-701P MCU * cyan/red/green VFD display Itron CP5090GLR R1B, with partial color overlay ***************************************************************************/ class cfrogger_state : public hh_melps4_state { public: cfrogger_state(const machine_config &mconfig, device_type type, const char *tag) : hh_melps4_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE8_MEMBER(plate_w); DECLARE_WRITE16_MEMBER(grid_w); DECLARE_WRITE_LINE_MEMBER(speaker_w); DECLARE_READ16_MEMBER(input_r); }; // handlers void cfrogger_state::prepare_display() { UINT16 grid = BITSWAP16(m_grid,15,14,13,12,0,1,2,3,4,5,6,7,8,9,10,11); UINT16 plate = BITSWAP16(m_plate,12,4,13,5,14,6,15,7,3,11,2,10,1,9,0,8); display_matrix(16, 12, plate, grid); } WRITE8_MEMBER(cfrogger_state::plate_w) { // F0,F1: input mux if (offset == MELPS4_PORTF) m_inp_mux = data & 3; // Sx,Fx,Gx: vfd matrix plate int mask = (offset == MELPS4_PORTS) ? 0xff : 0xf; // port S is 8-bit int shift = (offset == MELPS4_PORTS) ? 0 : (offset + 1) * 4; m_plate = (m_plate & ~(mask << shift)) | (data << shift); prepare_display(); } WRITE16_MEMBER(cfrogger_state::grid_w) { // D0-D11: vfd matrix grid m_grid = data; prepare_display(); } WRITE_LINE_MEMBER(cfrogger_state::speaker_w) { // T: speaker out m_speaker->level_w(state); } READ16_MEMBER(cfrogger_state::input_r) { // K0,K1: multiplexed inputs // K2: N/C // K3: fixed input return (m_inp_matrix[2]->read() & 8) | (read_inputs(2) & 3); } // config static INPUT_PORTS_START( cfrogger ) PORT_START("IN.0") // F0 port K0,K1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_START("IN.1") // F1 port K0,K1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_START("IN.2") // K3 PORT_CONFNAME( 0x08, 0x00, "Skill Level" ) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x08, "2" ) PORT_START("IN.3") // fake PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_melps4_state, reset_button, nullptr) INPUT_PORTS_END static MACHINE_CONFIG_START( cfrogger, cfrogger_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M58846, XTAL_600kHz) MCFG_MELPS4_READ_K_CB(READ16(cfrogger_state, input_r)) MCFG_MELPS4_WRITE_S_CB(WRITE8(cfrogger_state, plate_w)) MCFG_MELPS4_WRITE_F_CB(WRITE8(cfrogger_state, plate_w)) MCFG_MELPS4_WRITE_G_CB(WRITE8(cfrogger_state, plate_w)) MCFG_MELPS4_WRITE_D_CB(WRITE16(cfrogger_state, grid_w)) MCFG_MELPS4_WRITE_T_CB(WRITELINE(cfrogger_state, speaker_w)) /* video hardware */ MCFG_SCREEN_SVG_ADD("screen", "svg") MCFG_SCREEN_REFRESH_RATE(50) MCFG_SCREEN_SIZE(500, 1080) MCFG_SCREEN_VISIBLE_AREA(0, 500-1, 0, 1080-1) MCFG_DEFAULT_LAYOUT(layout_svg) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_melps4_state, display_decay_tick, attotime::from_msec(1)) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Gakken Jungler (manufactured in Japan, licensed from Konami) * PCB label Konami Gakken GR503 * Mitsubishi M58846-702P MCU * cyan/red/green VFD display Itron CP5143GLR SGA, with light-yellow color overlay ***************************************************************************/ class gjungler_state : public hh_melps4_state { public: gjungler_state(const machine_config &mconfig, device_type type, const char *tag) : hh_melps4_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE8_MEMBER(plate_w); DECLARE_WRITE16_MEMBER(grid_w); DECLARE_WRITE_LINE_MEMBER(speaker_w); DECLARE_READ16_MEMBER(input_r); }; // handlers void gjungler_state::prepare_display() { UINT16 grid = BITSWAP16(m_grid,15,14,13,12,11,10,9,8,7,6,5,4,3,2,0,1); UINT32 plate = BITSWAP24(m_plate,23,22,21,20,19,18,8,9,10,11,13,16,15,14,13,12,7,0,6,1,5,2,4,3) | 0x2000; display_matrix(18, 12, plate, grid); } WRITE8_MEMBER(gjungler_state::plate_w) { // G0,G1: input mux if (offset == MELPS4_PORTG) m_inp_mux = data & 3; // Sx,Fx,Gx,U: vfd matrix plate int mask = (offset == MELPS4_PORTS) ? 0xff : 0xf; // port S is 8-bit int shift = (offset == MELPS4_PORTS) ? 0 : (offset + 1) * 4; m_plate = (m_plate & ~(mask << shift)) | (data << shift); prepare_display(); } WRITE16_MEMBER(gjungler_state::grid_w) { // D0-D11: vfd matrix grid m_grid = data; prepare_display(); } WRITE_LINE_MEMBER(gjungler_state::speaker_w) { // T: speaker out m_speaker->level_w(state); } READ16_MEMBER(gjungler_state::input_r) { // K0,K1: multiplexed inputs // K2,K3: fixed inputs return (m_inp_matrix[2]->read() & 0xc) | (read_inputs(2) & 3); } // config static INPUT_PORTS_START( gjungler ) PORT_START("IN.0") // G0 port K0,K1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_START("IN.1") // G1 port K0,K1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_START("IN.2") // K2,K3 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CONFNAME( 0x08, 0x00, "Game Mode" ) PORT_CONFSETTING( 0x00, "A" ) PORT_CONFSETTING( 0x08, "B" ) PORT_START("IN.3") // fake PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_melps4_state, reset_button, nullptr) INPUT_PORTS_END static MACHINE_CONFIG_START( gjungler, gjungler_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M58846, XTAL_600kHz) MCFG_MELPS4_READ_K_CB(READ16(gjungler_state, input_r)) MCFG_MELPS4_WRITE_S_CB(WRITE8(gjungler_state, plate_w)) MCFG_MELPS4_WRITE_F_CB(WRITE8(gjungler_state, plate_w)) MCFG_MELPS4_WRITE_G_CB(WRITE8(gjungler_state, plate_w)) MCFG_MELPS4_WRITE_U_CB(WRITE8(gjungler_state, plate_w)) MCFG_MELPS4_WRITE_D_CB(WRITE16(gjungler_state, grid_w)) MCFG_MELPS4_WRITE_T_CB(WRITELINE(gjungler_state, speaker_w)) /* video hardware */ MCFG_SCREEN_SVG_ADD("screen", "svg") MCFG_SCREEN_REFRESH_RATE(50) MCFG_SCREEN_SIZE(481, 1080) MCFG_SCREEN_VISIBLE_AREA(0, 481-1, 0, 1080-1) MCFG_DEFAULT_LAYOUT(layout_svg) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_melps4_state, display_decay_tick, attotime::from_msec(1)) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( cfrogger ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "m58846-701p", 0x0000, 0x1000, CRC(ba52a242) SHA1(7fa53b617f4bb54be32eb209e9b88131e11cb518) ) ROM_REGION( 786255, "svg", 0) ROM_LOAD( "cfrogger.svg", 0, 786255, CRC(d8d6e2b6) SHA1(bc9a0260b211ed07021dfe1cc19a993569f4c544) ) // by kevtris, ver. 19 may 2015 ROM_END ROM_START( gjungler ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "m58846-702p", 0x0000, 0x1000, CRC(94ab7060) SHA1(3389bc115d1df8d01a30611fa9e95a900d32b29b) ) ROM_REGION( 419696, "svg", 0) ROM_LOAD( "gjungler.svg", 0, 419696, BAD_DUMP CRC(c5f6d1f2) SHA1(5032f35326ca689c8e329f760e380cdc9f5dff86) ) // by hap/kevtris, ver. 25 apr 2016 - BAD_DUMP: needs cleanup/redo ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */ CONS( 1981, cfrogger, 0, 0, cfrogger, cfrogger, driver_device, 0, "Coleco", "Frogger (Coleco)", MACHINE_SUPPORTS_SAVE ) CONS( 1982, gjungler, 0, 0, gjungler, gjungler, driver_device, 0, "Gakken / Konami", "Jungler (Gakken)", MACHINE_SUPPORTS_SAVE )