/* Hanaroku */ /* TODO: - colour decoding might not be perfect - Background color should be green, but current handling might be wrong. - some unknown sprite attributes, sprite flipping in flip screen needed - don't know what to do when the jackpot is displayed (missing controls ?) - according to the board pic, there should be one more 4-switches dip switch bank, and probably some NVRAM because there's a battery. */ #include "driver.h" #include "sound/ay8910.h" /* video */ static UINT8 *hanaroku_spriteram1; static UINT8 *hanaroku_spriteram2; static UINT8 *hanaroku_spriteram3; static PALETTE_INIT( hanaroku ) { int i; int r,g,b; for (i = 0; i < 0x200; i++) { b = (color_prom[i*2+1] & 0x1f); g = ((color_prom[i*2+1] & 0xe0) | ( (color_prom[i*2+0]& 0x03) <<8) ) >> 5; r = (color_prom[i*2+0]&0x7c) >> 2; palette_set_color_rgb(machine,i,pal5bit(r),pal5bit(g),pal5bit(b)); } } static VIDEO_START(hanaroku) { } static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) { int i; for (i = 511; i >= 0; i--) { int code = hanaroku_spriteram1[i] | (hanaroku_spriteram2[i] << 8); int color = (hanaroku_spriteram2[i + 0x200] & 0xf8) >> 3; int flipx = 0; int flipy = 0; int sx = hanaroku_spriteram1[i + 0x200] | ((hanaroku_spriteram2[i + 0x200] & 0x07) << 8); int sy = 242 - hanaroku_spriteram3[i]; if (flip_screen) { sy = 242 - sy; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap, machine->gfx[0], code, color, flipx, flipy, sx, sy, cliprect, TRANSPARENCY_PEN, 0); } } static VIDEO_UPDATE(hanaroku) { fillbitmap(bitmap, machine->pens[0x1f0], cliprect); // ??? draw_sprites(machine, bitmap, cliprect); return 0; } static WRITE8_HANDLER( hanaroku_out_0_w ) { /* bit description 0 meter1 (coin1) 1 meter2 (coin2) 2 meter3 (1/2 d-up) 3 meter4 4 call out (meter) 5 lockout (key) 6 hopper2 (play) 7 meter5 (start) */ coin_counter_w(0, data & 0x01); coin_counter_w(1, data & 0x02); coin_counter_w(2, data & 0x04); coin_counter_w(3, data & 0x08); coin_counter_w(4, data & 0x80); } static WRITE8_HANDLER( hanaroku_out_1_w ) { /* bit description 0 hopper1 (data clear) 1 dis dat 2 dis clk 3 pay out 4 ext in 1 5 ext in 2 6 ? 7 ? */ } static WRITE8_HANDLER( hanaroku_out_2_w ) { // unused } /* main cpu */ static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) AM_RANGE(0x9000, 0x97ff) AM_READ(MRA8_RAM) AM_RANGE(0xa000, 0xa1ff) AM_READ(MRA8_RAM) AM_RANGE(0xc000, 0xc3ff) AM_READ(MRA8_RAM) AM_RANGE(0xc400, 0xc4ff) AM_READ(MRA8_RAM) AM_RANGE(0xd000, 0xd000) AM_READ(AY8910_read_port_0_r) AM_RANGE(0xe000, 0xe000) AM_READ(input_port_0_r) AM_RANGE(0xe001, 0xe001) AM_READ(input_port_1_r) AM_RANGE(0xe002, 0xe002) AM_READ(input_port_2_r) AM_RANGE(0xe004, 0xe004) AM_READ(input_port_5_r) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) AM_BASE(&hanaroku_spriteram1) AM_RANGE(0x9000, 0x97ff) AM_WRITE(MWA8_RAM) AM_BASE(&hanaroku_spriteram2) AM_RANGE(0xa000, 0xa1ff) AM_WRITE(MWA8_RAM) AM_BASE(&hanaroku_spriteram3) AM_RANGE(0xa200, 0xa2ff) AM_WRITE(MWA8_NOP) // ??? written once during P.O.S.T. AM_RANGE(0xa300, 0xa304) AM_WRITE(MWA8_NOP) // ??? AM_RANGE(0xc000, 0xc3ff) AM_WRITE(MWA8_RAM) // main ram AM_RANGE(0xc400, 0xc4ff) AM_WRITE(MWA8_RAM) // ??? AM_RANGE(0xb000, 0xb000) AM_WRITE(MWA8_NOP) // ??? always 0x40 AM_RANGE(0xd000, 0xd000) AM_WRITE(AY8910_control_port_0_w) AM_RANGE(0xd001, 0xd001) AM_WRITE(AY8910_write_port_0_w) AM_RANGE(0xe000, 0xe000) AM_WRITE(hanaroku_out_0_w) AM_RANGE(0xe002, 0xe002) AM_WRITE(hanaroku_out_1_w) AM_RANGE(0xe004, 0xe004) AM_WRITE(hanaroku_out_2_w) ADDRESS_MAP_END static INPUT_PORTS_START( hanaroku ) PORT_START_TAG("IN0") // IN0 (0xe000) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // adds n credits depending on "Coinage" Dip Switch PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // adds 5 credits PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("1/2 D-Up") PORT_CODE(KEYCODE_H) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Reset") PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Meter") PORT_CODE(KEYCODE_M) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key") PORT_CODE(KEYCODE_K) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Play") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") PORT_START_TAG("IN1") // IN1 (0xe001) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Card 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Card 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Card 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Card 4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Card 5") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Card 6") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME(DEF_STR( Yes )) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME(DEF_STR( No )) PORT_CODE(KEYCODE_N) PORT_START_TAG("IN2") // IN2 (0xe002) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Data Clear") PORT_CODE(KEYCODE_D) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Medal In") PORT_CODE(KEYCODE_I) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Pay Out") PORT_CODE(KEYCODE_O) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Ext In 1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ext In 2") PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("DSW1") // DSW1 (0xd000 - Port A) PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("DSW2") // DSW2 (0xd000 - Port B) PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("DSW3") // DSW3 (0xe004) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) // Stored at 0xc028 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) // Stored at 0xc03a PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) // Stored at 0xc078 PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x20, "Game Mode" ) // Stored at 0xc02e PORT_DIPSETTING( 0x30, "Mode 0" ) // Collect OFF PORT_DIPSETTING( 0x20, "Mode 1" ) // Collect ON (code at 0x36ea) PORT_DIPSETTING( 0x10, "Mode 2" ) // Collect ON (code at 0x3728) PORT_DIPSETTING( 0x00, "Mode 3" ) // No credit counter PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) INPUT_PORTS_END static const gfx_layout hanaroku_charlayout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, { 0,1,2,3,4,5,6,7, 64,65,66,67,68,69,70,71}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 128+0*8,128+1*8,128+2*8,128+3*8,128+4*8,128+5*8,128+6*8,128+7*8 }, 16*16 }; static GFXDECODE_START( hanaroku ) GFXDECODE_ENTRY( REGION_GFX1, 0, hanaroku_charlayout, 0, 32 ) GFXDECODE_END static struct AY8910interface ay8910_interface = { input_port_3_r, input_port_4_r }; static MACHINE_DRIVER_START( hanaroku ) MDRV_CPU_ADD(Z80,6000000) /* ? MHz */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 64*8) MDRV_SCREEN_VISIBLE_AREA(0, 48*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(hanaroku) MDRV_PALETTE_LENGTH(0x200) MDRV_PALETTE_INIT(hanaroku) MDRV_VIDEO_START(hanaroku) MDRV_VIDEO_UPDATE(hanaroku) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 1500000) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_DRIVER_END ROM_START( hanaroku ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* z80 code */ ROM_LOAD( "zc5_1a.u02", 0x00000, 0x08000, CRC(9e3b62ce) SHA1(81aee570b67950c21ab3c8f9235dd383529b34d5) ) ROM_REGION( 0x20000, REGION_GFX1, 0 ) /* tiles */ ROM_LOAD( "zc0_002.u14", 0x00000, 0x08000, CRC(76adab7f) SHA1(6efbe52ae4a1d15fe93bd05058546bf146a64154) ) ROM_LOAD( "zc0_003.u15", 0x08000, 0x08000, CRC(c208e64b) SHA1(0bc226c39331bb2e1d4d8f756199ceec85c28f28) ) ROM_LOAD( "zc0_004.u16", 0x10000, 0x08000, CRC(e8a46ee4) SHA1(09cac230c1c49cb282f540b1608ad33b1cc1a943) ) ROM_LOAD( "zc0_005.u17", 0x18000, 0x08000, CRC(7ad160a5) SHA1(c897fbe4a7c2a2f352333131dfd1a76e176f0ed8) ) ROM_REGION( 0x0400, REGION_PROMS, 0 ) /* colour */ ROM_LOAD16_BYTE( "zc0_006.u21", 0x0000, 0x0200, CRC(8e8fbc30) SHA1(7075521bbd790c46c58d9e408b0d7d6a42ed00bc) ) ROM_LOAD16_BYTE( "zc0_007.u22", 0x0001, 0x0200, CRC(67225de1) SHA1(98322e71d93d247a67fb4e52edad6c6c32a603d8) ) ROM_END GAME( 1988, hanaroku, 0, hanaroku, hanaroku, 0, ROT0, "Alba", "Hanaroku", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )