/*************************************************************************** Hana Awase driver by Zsolt Vasvari edge connector ---------------------------- GND |A| 1| GND GND |B| 1| 1P "3" +5V |C| 3| +5V NC |D| 4| NC +12V |E| 5| +12V SPEAKER(+)|F| 6|SPEAKER(-) SYNC |H| 7| NC B |J| 8|SERVICE SW G |K| 9| COIN SW R |L|10| NC NC |M|11| 1P,2P "10" 2P "11" |N|12| 1P,2P "9" 2P "4" |P|13| 1P,2P "8" NC |R|14| 1P,2P "7" 1P "4" |S|15| 1P,2P "5" 1P "11" |T|16| 1P,2P "6" NC |U|17| NC 1P "1" |V|18| 1P "2" ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "includes/hanaawas.h" static READ8_HANDLER( hanaawas_input_port_0_r ) { hanaawas_state *state = space->machine().driver_data(); int i, ordinal = 0; UINT16 buttons = 0; switch (state->m_mux) { case 1: /* start buttons */ buttons = input_port_read(space->machine(), "START"); break; case 2: /* player 1 buttons */ buttons = input_port_read(space->machine(), "P1"); break; case 4: /* player 2 buttons */ buttons = input_port_read(space->machine(), "P2"); break; } /* map button pressed into 1-10 range */ for (i = 0; i < 10; i++) { if (buttons & (1 << i)) { ordinal = (i + 1); break; } } return (input_port_read(space->machine(), "IN0") & 0xf0) | ordinal; } static WRITE8_HANDLER( hanaawas_inputs_mux_w ) { hanaawas_state *state = space->machine().driver_data(); state->m_mux = data; } static ADDRESS_MAP_START( hanaawas_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0x4000, 0x4fff) AM_ROM AM_RANGE(0x6000, 0x6fff) AM_ROM AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(hanaawas_videoram_w) AM_BASE_MEMBER(hanaawas_state, m_videoram) AM_RANGE(0x8400, 0x87ff) AM_RAM_WRITE(hanaawas_colorram_w) AM_BASE_MEMBER(hanaawas_state, m_colorram) AM_RANGE(0x8800, 0x8bff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(hanaawas_input_port_0_r, hanaawas_inputs_mux_w) AM_RANGE(0x01, 0x01) AM_READNOP /* it must return 0 */ AM_RANGE(0x10, 0x10) AM_DEVREAD("aysnd", ay8910_r) AM_RANGE(0x10, 0x11) AM_DEVWRITE("aysnd", ay8910_address_data_w) ADDRESS_MAP_END static INPUT_PORTS_START( hanaawas ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x02, "1.5" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x06, "2.5" ) PORT_DIPNAME( 0x18, 0x10, "Key Time-Out" ) PORT_DIPSETTING( 0x00, "15 sec" ) PORT_DIPSETTING( 0x08, "20 sec" ) PORT_DIPSETTING( 0x10, "25 sec" ) PORT_DIPSETTING( 0x18, "30 sec" ) PORT_DIPNAME( 0x20, 0x00, "Time Per Coin" ) PORT_DIPSETTING( 0x20, "50" ) PORT_DIPSETTING( 0x00, "100" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) /* fake port. The button depressed gets converted to an integer in the 1-10 range */ PORT_START("P1") PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_HANAFUDA_A ) PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_HANAFUDA_B ) PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_HANAFUDA_C ) PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_HANAFUDA_D ) PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_HANAFUDA_E ) PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_HANAFUDA_F ) PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_HANAFUDA_G ) PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_HANAFUDA_H ) PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_HANAFUDA_YES ) PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_HANAFUDA_NO ) /* fake port. The button depressed gets converted to an integer in the 1-10 range */ PORT_START("P2") PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_HANAFUDA_A ) PORT_PLAYER(2) PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_HANAFUDA_B ) PORT_PLAYER(2) PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_HANAFUDA_C ) PORT_PLAYER(2) PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_HANAFUDA_D ) PORT_PLAYER(2) PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_HANAFUDA_E ) PORT_PLAYER(2) PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_HANAFUDA_F ) PORT_PLAYER(2) PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_HANAFUDA_G ) PORT_PLAYER(2) PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_HANAFUDA_H ) PORT_PLAYER(2) PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_HANAFUDA_YES ) PORT_PLAYER(2) PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_HANAFUDA_NO ) PORT_PLAYER(2) PORT_START("START") PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_START2 ) INPUT_PORTS_END #define GFX(name, offs1, offs2, offs3) \ static const gfx_layout name = \ { \ 8,8, /* 8*8 chars */ \ 512, /* 512 characters */ \ 3, /* 3 bits per pixel */ \ { offs1, offs2, offs3 }, /* bitplanes */ \ { 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, \ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, \ 8*16 /* every char takes 16 consecutive bytes */ \ }; GFX( charlayout_1bpp, 0x2000*8+4, 0x2000*8+4, 0x2000*8+4 ) GFX( charlayout_3bpp, 0x2000*8, 0, 4 ) static GFXDECODE_START( hanaawas ) GFXDECODE_ENTRY( "gfx1", 0, charlayout_1bpp, 0, 32 ) GFXDECODE_ENTRY( "gfx1", 0, charlayout_3bpp, 0, 32 ) GFXDECODE_END static const ay8910_interface ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSW"), DEVCB_NULL, DEVCB_NULL, DEVCB_HANDLER(hanaawas_portB_w) }; static MACHINE_START( hanaawas ) { hanaawas_state *state = machine.driver_data(); state->save_item(NAME(state->m_mux)); } static MACHINE_RESET( hanaawas ) { hanaawas_state *state = machine.driver_data(); state->m_mux = 0; } static MACHINE_CONFIG_START( hanaawas, hanaawas_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,18432000/6) /* 3.072 MHz ??? */ MCFG_CPU_PROGRAM_MAP(hanaawas_map) MCFG_CPU_IO_MAP(io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_MACHINE_START(hanaawas) MCFG_MACHINE_RESET(hanaawas) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE(hanaawas) MCFG_GFXDECODE(hanaawas) MCFG_PALETTE_LENGTH(32*8) MCFG_PALETTE_INIT(hanaawas) MCFG_VIDEO_START(hanaawas) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 18432000/12) MCFG_SOUND_CONFIG(ay8910_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( hanaawas ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1.1e", 0x0000, 0x2000, CRC(618dc1e3) SHA1(31817f256512352db0d27322998d9dcf95a993cf) ) ROM_LOAD( "2.3e", 0x2000, 0x1000, CRC(5091b67f) SHA1(5a66740b8829b9b4d3aea274f9ff36e0b9e8c151) ) ROM_LOAD( "3.4e", 0x4000, 0x1000, CRC(dcb65067) SHA1(37964ff4016bd927b9f13b4358b831bb667f993b) ) ROM_LOAD( "4.6e", 0x6000, 0x1000, CRC(24bee0dc) SHA1(a4237ad3611c923b563923462e79b0b3f66cc721) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "5.9a", 0x0000, 0x1000, CRC(304ae219) SHA1(c1eac4973a6aec9fd8e848c206870667a8bb0922) ) ROM_LOAD( "6.10a", 0x1000, 0x1000, CRC(765a4e5f) SHA1(b2f148c60cffb75d1a841be8b924a874bff22ce4) ) ROM_LOAD( "7.12a", 0x2000, 0x1000, CRC(5245af2d) SHA1(a1262fa5828a52de28cc953ab465cbc719c56c32) ) ROM_LOAD( "8.13a", 0x3000, 0x1000, CRC(3356ddce) SHA1(68818d0692fca548a49a74209bd0ef6f16484eba) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "13j.bpr", 0x0000, 0x0020, CRC(99300d85) SHA1(dd383db1f3c8c6d784121d32f20ffed3d83e2278) ) /* color PROM */ ROM_LOAD( "2a.bpr", 0x0020, 0x0100, CRC(e26f21a2) SHA1(d0df06f833e0f97872d9d2ffeb7feef94aaaa02a) ) /* lookup table */ ROM_LOAD( "6g.bpr", 0x0120, 0x0100, CRC(4d94fed5) SHA1(3ea8e6fb95d5677991dc90fe7435f91e5320bb16) ) /* I don't know what this is */ ROM_END GAME( 1982, hanaawas, 0, hanaawas, hanaawas, 0, ROT0, "Seta Kikaku, Ltd.", "Hana Awase", GAME_SUPPORTS_SAVE )