/*** DRIVER INFO ************************************************************** Grand Striker, V Goal Soccer, World Cup '94 driver by Farfetch and David Haywood Grand Striker (c)199? Human V Goal Soccer (c)199? Tecmo (2 sets) Tecmo World Cup '94 (c) 1994 Tecmo ****************************************************************************** Hardware notes Both games seem to be similar hardware, V Goal Soccer doesn't work. the hardware is also quite similar to several other Video System games. In particular, the sound hardware is identical to aerofgt (including the memory mapping of the Z80, it's really just a romswap), and the sprite chip (Fujitsu CG10103) is the same used in several Video System games (see the notes in the video). Grand Striker has an IRQ2 which is probably network related. DSWs need correctly mapping, they're just commented for the moment. TODO: Finish hooking up the inputs Tilemap scrolling/rotation/zooming or whatever effect it needs Priorities are wrong. I suspect they need sprite orthogonality Missing mixer registers (mainly layer enable/disable) Merge with other Video System games ? ******************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "includes/gstriker.h" #include "sound/2610intf.h" /*** README INFO ************************************************************** *** ROMSET: gstriker Grand Striker Human 1993 This game runs on Video Systems h/w. PCB Nos: TW-107 94V-0 LD01-A CPU : MC68000P10 SND : Zilog Z0840006PSC (Z80), YM2610, YM3016-D OSC : 14.31818 MHz, 20.000MHz XTAL : 8.000MHz DIPs : 8 position (x2) RAM : 6264 (x12), 62256 (x4), CY7C195 (x1), 6116 (x3) PALs : 16L8 labelled S204A (near Z80) 16L8 labelled S205A (near VS920A) 16L8 labelled S201A \ S202A | S203A / (Near 68000) Other : MC68B50P (located next to 68000) Fujitsu MB3773 (8 pin DIP) Fujitsu MB605E53U (160 pin PQFP, located near U2 & U4) (screen tilemap) Fujitsu CG10103 145 (160 pin PQFP, located near U25) (sprites) VS9209 (located near DIPs) VS920A (located near U79) (score tilemap) ROMs: human-1.u58 27C240 - Main Program human-2.u79 27C1024 - ? (near VS920A) human-3.u87 27C010 - Sound Program human-4.u6 27C240 - ?, maybe region specific gfx scrgs101.u25 23C16000 - GFX scrgs102.u24 23C16000 - GFX scrgs103.u23 23C16000 - GFX scrgs104.u22 23C16000 - GFX scrgs105.u2 23C16000 - GFX \ scrgs105.u4 23C16000 - GFX / note, contents of these are identical. scrgs106.u93 232001 - Sounds scrgs107.u99 23c8000 - Sounds *** ROMSET: vgoalsoc V Goal Soccer Tecmo 199x? This game runs on Video Systems h/w. PCB No: VSIS-20V3, Tecmo No. VG63 CPU: MC68HC000P16 SND: Zilog Z0840006PSC (Z80), YM2610, YM3016-D OSC: 14.31818 MHz (Near Z80), 32.000MHz (Near 68000), 20.000MHz (Near MCU) DIPs: 8 position (x2) RAM: LH5168 (x12), KM62256 (x4), CY7C195 (x1), LH5116 (x3) PALs: 16L8 labelled S2032A (near Z80) 16L8 labelled S2036A (near U104) 4 x 16L8 labelled S2031A \ S2033A | S2034A | (Near 68000) S2035A / Other: Hitachi H8/325 HD6473258P10 (Micro-controller, located next to 68000) Fujitsu MB3773 (8 pin DIP) Fujitsu MB605E53U (160 pin PQFP, located near U17 & U20) Fujitsu CG10103 145 (160 pin PQFP, located next to VS9210) VS9210 (located near U11 & U12) VS9209 (located near DIPs) VS920A (located near U48) (score tilemap) ROMs: c16_u37.u37 27C4002 - Main Program c16_u48.u48 27C1024 - ? c16_u65.u65 27C2001 - Sound Program c13_u86.u86 HN62302 - Sounds c13_u104.104 HN624116 - Sounds c13_u20.u20 HN62418 - GFX \ c13_u17.u17 HN62418 - GFX / note, contents of these are identical. c13_u11.u11 HN624116 - GFX c13_u12.u12 HN624116 - GFX *** ROMSET: vgoalsca Tecmo V Goal Soccer (c)1994? Tecmo CPU: 68000, Z80 Sound: YM2610 Other: VS9209, VS920A, VS9210, VS920B, HD6473258P10, CG10103, CY7C195, X1: 20 X2: 32 X3: 14.31818 Note: Same hardware as Tecmo World Cup '94, minus one VS9209 chip. *** ROMSET: twrldc94 Tecmo World Cup 94 Tecmo 1994 VSIS-20V3 6264 6264 H8/320 SW SW 6264 20MHz 13 6264 6264 ? 68000-16 6264 6264 6264 ? 6264 6264 6264 6264 U11 6264 U12 6264 U13 U14 11 U17-20 U104 6264 6264 U86 U17-20 ? YM2610 12 Z80 Frequencies: 68k is XTAL_32MHZ/2 z80 is XTAL_20MHz/4 ******************************************************************************/ /*** MISC READ / WRITE HANDLERS **********************************************/ static READ16_HANDLER(dmmy_8f) { gstriker_state *state = space->machine().driver_data(); state->m_dmmy_8f_ret = ~state->m_dmmy_8f_ret; return state->m_dmmy_8f_ret; } /*** SOUND RELATED ***********************************************************/ static WRITE16_HANDLER( sound_command_w ) { gstriker_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) { state->m_pending_command = 1; soundlatch_w(space, offset, data & 0xff); cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, PULSE_LINE); } } #if 0 static READ16_HANDLER( pending_command_r ) { gstriker_state *state = space->machine().driver_data(); return state->m_pending_command; } #endif static WRITE8_HANDLER( gs_sh_pending_command_clear_w ) { gstriker_state *state = space->machine().driver_data(); state->m_pending_command = 0; } static WRITE8_HANDLER( gs_sh_bankswitch_w ) { UINT8 *RAM = space->machine().region("audiocpu")->base(); int bankaddress; bankaddress = 0x10000 + (data & 0x03) * 0x8000; memory_set_bankptr(space->machine(), "bank1",&RAM[bankaddress]); } /*** GFX DECODE **************************************************************/ static const gfx_layout gs_8x8x4_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4, 0, 12, 8, 20, 16, 28, 24 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 8*32 }; static const gfx_layout gs_16x16x4_layout = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32+0,32+4,32+8,32+12,32+16,32+20,32+24,32+28 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 }, 16*64 }; static GFXDECODE_START( gstriker ) GFXDECODE_ENTRY( "gfx1", 0, gs_8x8x4_layout, 0, 256 ) GFXDECODE_ENTRY( "gfx2", 0, gs_16x16x4_layout, 0, 256 ) GFXDECODE_ENTRY( "gfx3", 0, gs_16x16x4_layout, 0, 256 ) GFXDECODE_END /*** MORE SOUND RELATED ******************************************************/ static void gs_ym2610_irq(device_t *device, int irq) { if (irq) cputag_set_input_line(device->machine(), "audiocpu", 0, ASSERT_LINE); else cputag_set_input_line(device->machine(), "audiocpu", 0, CLEAR_LINE); } static const ym2610_interface ym2610_config = { gs_ym2610_irq }; /*** MEMORY LAYOUTS **********************************************************/ static ADDRESS_MAP_START( gstriker_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(MB60553_0_vram_w) AM_BASE_MEMBER(gstriker_state, m_MB60553[0].vram) AM_RANGE(0x140000, 0x141fff) AM_RAM AM_BASE_MEMBER(gstriker_state, m_CG10103[0].vram) AM_RANGE(0x180000, 0x180fff) AM_RAM_WRITE(VS920A_0_vram_w) AM_BASE_MEMBER(gstriker_state, m_VS920A[0].vram) AM_RANGE(0x181000, 0x181fff) AM_RAM AM_BASE_MEMBER(gstriker_state, m_lineram) AM_RANGE(0x1c0000, 0x1c0fff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x200000, 0x20000f) AM_RAM_WRITE(MB60553_0_regs_w) AM_RANGE(0x200040, 0x20005f) AM_RAM //AM_BASE(&gs_mixer_regs) AM_RANGE(0x200060, 0x20007f) AM_RAM AM_RANGE(0x200080, 0x200081) AM_READ_PORT("P1") AM_RANGE(0x200082, 0x200083) AM_READ_PORT("P2") AM_RANGE(0x200084, 0x200085) AM_READ_PORT("SYSTEM") AM_RANGE(0x200086, 0x200087) AM_READ_PORT("DSW1") AM_RANGE(0x200088, 0x200089) AM_READ_PORT("DSW2") AM_RANGE(0x20008e, 0x20008f) AM_READ(dmmy_8f) AM_RANGE(0x2000a0, 0x2000a1) AM_WRITE(sound_command_w) AM_RANGE(0xffc000, 0xffffff) AM_RAM AM_BASE_MEMBER(gstriker_state, m_work_ram) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x77ff) AM_ROM AM_RANGE(0x7800, 0x7fff) AM_RAM AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1") ADDRESS_MAP_END static ADDRESS_MAP_START( sound_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ymsnd", ym2610_r, ym2610_w) AM_RANGE(0x04, 0x04) AM_WRITE(gs_sh_bankswitch_w) AM_RANGE(0x08, 0x08) AM_WRITE(gs_sh_pending_command_clear_w) AM_RANGE(0x0c, 0x0c) AM_READ(soundlatch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( vgoal_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(MB60553_0_vram_w) AM_BASE_MEMBER(gstriker_state, m_MB60553[0].vram) AM_RANGE(0x140000, 0x141fff) AM_RAM AM_BASE_MEMBER(gstriker_state, m_CG10103[0].vram) AM_RANGE(0x180000, 0x180fff) AM_RAM_WRITE(VS920A_0_vram_w) AM_BASE_MEMBER(gstriker_state, m_VS920A[0].vram) AM_RANGE(0x181000, 0x181fff) AM_RAM AM_BASE_MEMBER(gstriker_state, m_lineram) AM_RANGE(0x1c0000, 0x1c4fff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x200000, 0x20000f) AM_RAM_WRITE(MB60553_0_regs_w) AM_RANGE(0x200040, 0x20005f) AM_RAM //AM_BASE(&gs_mixer_regs) AM_RANGE(0x200080, 0x200081) AM_READ_PORT("P1") AM_RANGE(0x200082, 0x200083) AM_READ_PORT("P2") AM_RANGE(0x200084, 0x200085) AM_READ_PORT("SYSTEM") AM_RANGE(0x200086, 0x200087) AM_READ_PORT("DSW1") AM_RANGE(0x200088, 0x200089) AM_READ_PORT("DSW2") AM_RANGE(0x20008e, 0x20008f) AM_READ(dmmy_8f) AM_RANGE(0x2000a0, 0x2000a1) AM_WRITE(sound_command_w) AM_RANGE(0xffc000, 0xffffff) AM_RAM AM_BASE_MEMBER(gstriker_state, m_work_ram) ADDRESS_MAP_END /*** INPUT PORTS *************************************************************/ static INPUT_PORTS_START( gstriker_generic ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE2 ) // "Test" PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN) // vbl? PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("P1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) // "Spare" PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) // "Spare" PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ INPUT_PORTS_END static INPUT_PORTS_START( gstriker ) PORT_INCLUDE( gstriker_generic ) PORT_START("DSW1") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0010, 0x0000, "2 Players VS CPU Game" ) // "Cooperation Coin" PORT_DIPSETTING( 0x0010, "1 Credit" ) PORT_DIPSETTING( 0x0000, "2 Credits" ) PORT_DIPNAME( 0x0020, 0x0000, "Player VS Player Game" ) // "Competitive Coin" PORT_DIPSETTING( 0x0020, "1 Credit" ) PORT_DIPSETTING( 0x0000, "2 Credits" ) PORT_DIPNAME( 0x0040, 0x0040, "New Challenger" ) /* unknown purpose */ PORT_DIPSETTING( 0x0040, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0080, 0x0080, "Maximum Players" ) // "Cabinet Type" PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0080, "2" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("DSW2") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0006, 0x0006, "Player(s) VS CPU Time" ) // "Tournament Time" PORT_DIPSETTING( 0x0006, "1:30" ) PORT_DIPSETTING( 0x0004, "2:00" ) PORT_DIPSETTING( 0x0002, "3:00" ) PORT_DIPSETTING( 0x0000, "4:00" ) PORT_DIPNAME( 0x0018, 0x0018, "Player VS Player Time" ) // "Competitive Time" PORT_DIPSETTING( 0x0018, "2:00" ) PORT_DIPSETTING( 0x0010, "3:00" ) PORT_DIPSETTING( 0x0008, "4:00" ) PORT_DIPSETTING( 0x0000, "5:00" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds ) ) // "Demo Sound" PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Communication Mode" ) // "Master/Slave" PORT_DIPSETTING( 0x0040, "Master" ) PORT_DIPSETTING( 0x0000, "Slave" ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) // "Self Test Mode" PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ INPUT_PORTS_END static INPUT_PORTS_START( twrldc94 ) PORT_INCLUDE( gstriker_generic ) PORT_START("DSW1") PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Play Time" ) PORT_DIPSETTING( 0x0000, "P v CPU 1:00, P v P 1:30" ) PORT_DIPSETTING( 0x00c0, "P v CPU 1:30, P v P 2:00" ) PORT_DIPSETTING( 0x0040, "P v CPU 2:00, P v P 2:30" ) PORT_DIPSETTING( 0x0080, "P v CPU 2:30, P v P 3:00" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Show Configuration" ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, "Countdown" ) PORT_DIPSETTING( 0x0010, "54 sec" ) PORT_DIPSETTING( 0x0000, "60 sec" ) PORT_DIPNAME( 0x0020, 0x0020, "Start credit" ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ INPUT_PORTS_END static INPUT_PORTS_START( vgoalsoc ) PORT_INCLUDE( gstriker_generic ) PORT_START("DSW1") PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR (Unknown) ) // Probably difficulty PORT_DIPSETTING( 0x0080, "A" ) PORT_DIPSETTING( 0x00c0, "B" ) PORT_DIPSETTING( 0x0040, "C" ) PORT_DIPSETTING( 0x0000, "D" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, "Player VS CPU Time" ) // no coperative PORT_DIPSETTING( 0x0002, "1:00" ) PORT_DIPSETTING( 0x0003, "1:30" ) PORT_DIPSETTING( 0x0001, "2:00" ) PORT_DIPSETTING( 0x0000, "2:30" ) PORT_DIPNAME( 0x000c, 0x000c, "Player VS Player Time" ) PORT_DIPSETTING( 0x0008, "1:30" ) PORT_DIPSETTING( 0x000c, "2:00" ) PORT_DIPSETTING( 0x0004, "2:30" ) PORT_DIPSETTING( 0x0000, "3:00" ) PORT_DIPNAME( 0x0010, 0x0010, "Countdown" ) PORT_DIPSETTING( 0x0010, "54 sec" ) PORT_DIPSETTING( 0x0000, "60 sec" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "DWS2:6" ) // hangs at POST PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Start credit" ) PORT_DIPSETTING( 0x0080, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ INPUT_PORTS_END /*** MACHINE DRIVER **********************************************************/ static MACHINE_CONFIG_START( gstriker, gstriker_state ) MCFG_CPU_ADD("maincpu", M68000, 10000000) MCFG_CPU_PROGRAM_MAP(gstriker_map) MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) MCFG_CPU_ADD("audiocpu", Z80,8000000/2) /* 4 MHz ??? */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(sound_io_map) MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(5000) /* hand-tuned, it needs a bit */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) MCFG_SCREEN_UPDATE(gstriker) MCFG_GFXDECODE(gstriker) MCFG_PALETTE_LENGTH(0x800) MCFG_VIDEO_START(gstriker) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2610, 8000000) MCFG_SOUND_CONFIG(ym2610_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.25) MCFG_SOUND_ROUTE(0, "rspeaker", 0.25) MCFG_SOUND_ROUTE(1, "lspeaker", 1.0) MCFG_SOUND_ROUTE(2, "rspeaker", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( twrldc94, gstriker ) MCFG_VIDEO_START( twrldc94 ) MACHINE_CONFIG_END static MACHINE_CONFIG_START( vgoal, gstriker_state ) MCFG_CPU_ADD("maincpu", M68000, 16000000) MCFG_CPU_PROGRAM_MAP(vgoal_map) MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) MCFG_CPU_ADD("audiocpu", Z80,8000000/2) /* 4 MHz ??? */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(sound_io_map) MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(5000) /* hand-tuned, it needs a bit */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 64*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) MCFG_SCREEN_UPDATE(gstriker) MCFG_GFXDECODE(gstriker) MCFG_PALETTE_LENGTH(0x2000) MCFG_VIDEO_START(vgoalsoc) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2610, 8000000) MCFG_SOUND_CONFIG(ym2610_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.25) MCFG_SOUND_ROUTE(0, "rspeaker", 0.25) MCFG_SOUND_ROUTE(1, "lspeaker", 1.0) MCFG_SOUND_ROUTE(2, "rspeaker", 1.0) MACHINE_CONFIG_END /*** ROM LOADING *************************************************************/ ROM_START( gstriker ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "human-1.u58", 0x00000, 0x80000, CRC(45cf4857) SHA1(8133a9a7bdd547cc3d69140a68a1a5a7341e9f5b) ) ROM_REGION( 0x40000, "audiocpu", 0 ) ROM_LOAD( "human-3_27c1001.u87", 0x00000, 0x20000, CRC(2f28c01e) SHA1(63829ad7969d197b2f2c87cb88bdb9e9880ed2d6) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x20000, "gfx1", 0 ) // score tilemap ROM_LOAD( "human-2_27c1024.u79", 0x00000, 0x20000, CRC(a981993b) SHA1(ed92c7581d2b84a8628744dd5f8a2266c45dcd5b) ) ROM_REGION( 0x200000, "gfx2", 0 ) // scroll tilemap ROM_LOAD( "human_scr-gs-105_m531602c-44_3405356.u2", 0x00000, 0x200000, CRC(d584b568) SHA1(64c5e4fdbb859873e51f62d8f5314598108270ef) ) ROM_LOAD( "human_scr-gs-105_m531602c-44_3405356.u4", 0x00000, 0x200000, CRC(d584b568) SHA1(64c5e4fdbb859873e51f62d8f5314598108270ef) ) // same content, dif pos on board ROM_REGION( 0x1000000, "gfx3", 0 ) ROM_LOAD( "human_scr-gs-101_m531602c-40_3405351.u25", 0x000000, 0x200000, CRC(becaea24) SHA1(e96fca863f49f50992f56c7defa5a69599608785) ) ROM_LOAD( "human_scr-gs-102_m531602c-41_3405355.u24", 0x200000, 0x200000, CRC(0dae7aba) SHA1(304f336994be33fa8239c13e6fd9967c06f97d5c) ) ROM_LOAD( "human_scr-gs-103_m531602c-42_3405353.u23", 0x400000, 0x200000, CRC(3448fe92) SHA1(c4c2d2d5610795aff6633b0601ff484897598904) ) ROM_LOAD( "human_scr-gs-104_m531602c-43_3405354.u22", 0x600000, 0x200000, CRC(0ac33e5a) SHA1(9d7717d80f2c6817bac3fad50c39e04f0aa94255) ) ROM_LOAD( "human-4_27c240.u6", 0xf80000, 0x080000, CRC(a990f9bb) SHA1(7ce31d4c650eb244e2ab285f253a98d6613b7dc8) ) ROM_REGION( 0x40000, "ymsnd.deltat", 0 ) ROM_LOAD( "human_scr-gs-106_m532001b-16_3402370.u93", 0x00000, 0x040000, CRC(93c9868c) SHA1(dcecb34e46405155e35aaf134b8547430d23f5a7) ) ROM_REGION( 0x100000, "ymsnd", 0 ) ROM_LOAD( "scrgs107.u99", 0x00000, 0x100000, CRC(ecc0a01b) SHA1(239e832b7d22925460a8f44eb82e782cd13aba49) ) ROM_REGION( 0x1000, "plds", 0 ) ROM_LOAD( "pal16l8.s201a.u52", 0x0000, 0x0104, CRC(724faf0f) SHA1(755fad09d188af58efce733a9f1256b1abc7c360) ) ROM_LOAD( "pal16l8.s202a.u74", 0x0200, 0x0104, CRC(ad5c4722) SHA1(0aad71b73c6674e15596b7de59160a5156a4118d) ) ROM_LOAD( "pal16l8.s203a.u75", 0x0400, 0x0104, CRC(ad197e2d) SHA1(e0691b79b8433285a0bafea1d52b0166f6417c20) ) ROM_LOAD( "pal16l8.s204a.u89", 0x0600, 0x0104, CRC(eb997577) SHA1(504a2499c8a96c74607d06aefb0a062612a78b38) ) ROM_LOAD( "pal16l8.s205a.u109", 0x0800, 0x0104, CRC(0d644e59) SHA1(bb8f4ab47d7bc9b9b37f636f8fa9c419f17630ad) ) ROM_END ROM_START( gstrikera ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "human-1_27c4002.u58", 0x00000, 0x80000, CRC(7cf45320) SHA1(4127c93fe5f863cecf0a005c66129c0eb660f5dd) ) ROM_REGION( 0x40000, "audiocpu", 0 ) ROM_LOAD( "human-3_27c1001.u87", 0x00000, 0x20000, CRC(2f28c01e) SHA1(63829ad7969d197b2f2c87cb88bdb9e9880ed2d6) ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_REGION( 0x20000, "gfx1", 0 ) // score tilemap ROM_LOAD( "human-2_27c1024.u79", 0x00000, 0x20000, CRC(a981993b) SHA1(ed92c7581d2b84a8628744dd5f8a2266c45dcd5b) ) ROM_REGION( 0x200000, "gfx2", 0 ) // scroll tilemap ROM_LOAD( "human_scr-gs-105_m531602c-44_3405356.u2", 0x00000, 0x200000, CRC(d584b568) SHA1(64c5e4fdbb859873e51f62d8f5314598108270ef) ) ROM_LOAD( "human_scr-gs-105_m531602c-44_3405356.u4", 0x00000, 0x200000, CRC(d584b568) SHA1(64c5e4fdbb859873e51f62d8f5314598108270ef) ) // same content, dif pos on board ROM_REGION( 0x1000000, "gfx3", 0 ) ROM_LOAD( "human_scr-gs-101_m531602c-40_3405351.u25", 0x000000, 0x200000, CRC(becaea24) SHA1(e96fca863f49f50992f56c7defa5a69599608785) ) ROM_LOAD( "human_scr-gs-102_m531602c-41_3405355.u24", 0x200000, 0x200000, CRC(0dae7aba) SHA1(304f336994be33fa8239c13e6fd9967c06f97d5c) ) ROM_LOAD( "human_scr-gs-103_m531602c-42_3405353.u23", 0x400000, 0x200000, CRC(3448fe92) SHA1(c4c2d2d5610795aff6633b0601ff484897598904) ) ROM_LOAD( "human_scr-gs-104_m531602c-43_3405354.u22", 0x600000, 0x200000, CRC(0ac33e5a) SHA1(9d7717d80f2c6817bac3fad50c39e04f0aa94255) ) ROM_LOAD( "human-4_27c240.u6", 0xf80000, 0x080000, CRC(a990f9bb) SHA1(7ce31d4c650eb244e2ab285f253a98d6613b7dc8) ) ROM_REGION( 0x40000, "ymsnd.deltat", 0 ) ROM_LOAD( "human_scr-gs-106_m532001b-16_3402370.u93", 0x00000, 0x040000, CRC(93c9868c) SHA1(dcecb34e46405155e35aaf134b8547430d23f5a7) ) ROM_REGION( 0x100000, "ymsnd", 0 ) ROM_LOAD( "scrgs107.u99", 0x00000, 0x100000, CRC(ecc0a01b) SHA1(239e832b7d22925460a8f44eb82e782cd13aba49) ) /* PALs were protected on this version, used the ones from the "gstriker" set */ ROM_REGION( 0x1000, "plds", 0 ) ROM_LOAD( "pal16l8.s201a.u52", 0x0000, 0x0104, CRC(724faf0f) SHA1(755fad09d188af58efce733a9f1256b1abc7c360) ) ROM_LOAD( "pal16l8.s202a.u74", 0x0200, 0x0104, CRC(ad5c4722) SHA1(0aad71b73c6674e15596b7de59160a5156a4118d) ) ROM_LOAD( "pal16l8.s203a.u75", 0x0400, 0x0104, CRC(ad197e2d) SHA1(e0691b79b8433285a0bafea1d52b0166f6417c20) ) ROM_LOAD( "pal16l8.s204a.u89", 0x0600, 0x0104, CRC(eb997577) SHA1(504a2499c8a96c74607d06aefb0a062612a78b38) ) ROM_LOAD( "pal16l8.s205a.u109", 0x0800, 0x0104, CRC(0d644e59) SHA1(bb8f4ab47d7bc9b9b37f636f8fa9c419f17630ad) ) ROM_END ROM_START( vgoalsoc ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "c16_u37.u37", 0x00000, 0x80000, CRC(18c05440) SHA1(0fc78ee0ba6d7817d4a93a80f668f193c352c00d) ) ROM_REGION( 0x40000, "audiocpu", 0 ) ROM_LOAD( "c16_u65.u65", 0x000000, 0x040000, CRC(2f7bf23c) SHA1(1a1a06f57bbac59807679e3762cb2f23ab1ad35e) ) ROM_REGION( 0x20000, "mcu", 0 ) ROM_LOAD( "vgoalsoc_hd6473258p10", 0x00000, 0x20000, NO_DUMP ) ROM_REGION( 0x20000, "gfx1", 0 ) // score tilemap ROM_LOAD( "c16_u48.u48", 0x000000, 0x020000, CRC(ca059e7f) SHA1(2fa48b0fec1210575f3a1ecee7d2aec0af3fa9c4) ) ROM_REGION( 0x100000, "gfx2", 0 ) // screen tilemap ROM_LOAD( "c13_u20.u20", 0x000000, 0x100000, CRC(bc6e07e8) SHA1(3f164165a2eed909aaf38d1ae23a622482d39f96) ) ROM_LOAD( "c13_u17.u17", 0x000000, 0x100000, CRC(bc6e07e8) SHA1(3f164165a2eed909aaf38d1ae23a622482d39f96) ) // same content, dif pos on board ROM_REGION( 0x400000, "gfx3", 0 ) ROM_LOAD( "c13_u11.u11", 0x000000, 0x200000, CRC(76d09f27) SHA1(ffef83954426f9e56bbe2d98b32cea675c063fab) ) ROM_LOAD( "c13_u12.u12", 0x200000, 0x200000, CRC(a3874419) SHA1(c9fa283106ada3419e311f400fcf4251b32318c4) ) ROM_REGION( 0x40000, "ymsnd.deltat", 0 ) ROM_LOAD( "c13_u86.u86", 0x000000, 0x040000, CRC(4b76a162) SHA1(38dcb7536662f5f520e59f3ff746b42e9df789d2) ) ROM_REGION( 0x200000, "ymsnd", 0 ) ROM_LOAD( "c13_u104.104", 0x000000, 0x200000, CRC(8437b6f8) SHA1(79f183dcbf3cde5c77e086e4fdd8341809396e37) ) ROM_END ROM_START( vgoalsca ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "vgoalc16.u37", 0x00000, 0x80000, CRC(775ef300) SHA1(d0ab1c13a19ce646c6edfc25a0c0994989560cbc) ) ROM_REGION( 0x40000, "audiocpu", 0 ) ROM_LOAD( "c16_u65.u65", 0x000000, 0x040000, CRC(2f7bf23c) SHA1(1a1a06f57bbac59807679e3762cb2f23ab1ad35e) ) ROM_REGION( 0x20000, "mcu", 0 ) ROM_LOAD( "vgoalsoc_hd6473258p10", 0x00000, 0x20000, NO_DUMP ) ROM_REGION( 0x20000, "gfx1", 0 ) // fixed tile ROM_LOAD( "c16_u48.u48", 0x000000, 0x020000, CRC(ca059e7f) SHA1(2fa48b0fec1210575f3a1ecee7d2aec0af3fa9c4) ) ROM_REGION( 0x200000, "gfx2", 0 ) // scroll tile ROM_LOAD( "vgoalc16.u20", 0x000000, 0x200000, CRC(2b211fb2) SHA1(4e04e099a1dae7abdb0732808a5d74fdc7afcf45) ) ROM_LOAD( "vgoalc16.u17", 0x000000, 0x200000, CRC(2b211fb2) SHA1(4e04e099a1dae7abdb0732808a5d74fdc7afcf45) ) // same content, dif pos on board ROM_REGION( 0x400000, "gfx3", 0 ) ROM_LOAD( "vgoalc16.u11", 0x000000, 0x200000, CRC(5bc3146c) SHA1(ede4def1ddc4390fed8fd89643900967faff3640) ) ROM_LOAD( "c13_u12.u12", 0x200000, 0x200000, CRC(a3874419) SHA1(c9fa283106ada3419e311f400fcf4251b32318c4) ) ROM_REGION( 0x40000, "ymsnd.deltat", 0 ) ROM_LOAD( "c13_u86.u86", 0x000000, 0x040000, CRC(4b76a162) SHA1(38dcb7536662f5f520e59f3ff746b42e9df789d2) ) ROM_REGION( 0x100000, "ymsnd", 0 ) ROM_LOAD( "vgoalc16.104", 0x000000, 0x100000, CRC(6fb06e1b) SHA1(c4584b480fe1165f8e2f887acaa578690514d35d) ) ROM_END ROM_START( twrldc94 ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "13.u37", 0x00000, 0x80000, CRC(42adb463) SHA1(ec7bcb684489b56f81ab851a9d8f42d54679363b) ) ROM_REGION( 0x40000, "audiocpu", 0 ) ROM_LOAD( "12.u65", 0x000000, 0x040000, CRC(f316e7fc) SHA1(a2215605518e7293774735371c65abcead99bd88) ) ROM_REGION( 0x20000, "mcu", 0 ) ROM_LOAD( "twcup94_hd6473258p10", 0x00000, 0x20000, NO_DUMP ) ROM_REGION( 0x20000, "gfx1", 0 ) // fixed tile ROM_LOAD( "11.u48", 0x000000, 0x020000, CRC(37d6dcb6) SHA1(679dd8b615497fff23c4638d413b5d4a724d3f2a) ) ROM_REGION( 0x200000, "gfx2", 0 ) // scroll tile ROM_LOAD( "u17", 0x000000, 0x200000, CRC(a5e40a61) SHA1(a2cb452fb069862570870653b29b045d12caf062) ) ROM_LOAD( "u20", 0x000000, 0x200000, CRC(a5e40a61) SHA1(a2cb452fb069862570870653b29b045d12caf062) ) ROM_REGION( 0x800000, "gfx3", 0 ) ROM_LOAD( "u11", 0x000000, 0x200000, CRC(dd93fd45) SHA1(26491815b5443fe6d8b1ef4d795c5151fd75c101) ) ROM_LOAD( "u12", 0x200000, 0x200000, CRC(8e3c9bd2) SHA1(bfd23157c836148a3860ccea5191f656fdd98ef4) ) ROM_LOAD( "u13", 0x400000, 0x200000, CRC(8db6b3a9) SHA1(9422cd5d6fb57a7eaa7a13bdf4ccee1f8b57f773) ) ROM_LOAD( "u14", 0x600000, 0x200000, CRC(89739c31) SHA1(29cd779bfe93448fb6cbfe6f8e3661dd659c0d21) ) ROM_REGION( 0x40000, "ymsnd.deltat", 0 ) ROM_LOAD( "u86", 0x000000, 0x040000, CRC(775f45dc) SHA1(1a740dd880d9f873e93dfc096fbcae1784b4f522) ) ROM_REGION( 0x100000, "ymsnd", 0 ) ROM_LOAD( "u104", 0x000000, 0x100000, CRC(df07d0af) SHA1(356560e164ff222bc9004fe202f829c93244a6c9) ) ROM_END ROM_START( twrldc94a ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "twrdc94a_13.u37", 0x00000, 0x80000, CRC(08f314ee) SHA1(3fca5050f5bcd60533d3bd9dea81ba631a98bfd6) ) ROM_REGION( 0x40000, "audiocpu", 0 ) ROM_LOAD( "twrdc94a_12.u65", 0x000000, 0x040000, CRC(c131f5a4) SHA1(d8cc7c463ad628f6f052489a73b97f998532738d) ) ROM_REGION( 0x20000, "mcu", 0 ) ROM_LOAD( "twcup94_hd6473258p10", 0x00000, 0x20000, NO_DUMP ) ROM_REGION( 0x20000, "gfx1", 0 ) // fixed tile ROM_LOAD( "twrdc94a_11.u48", 0x000000, 0x020000, CRC(37d6dcb6) SHA1(679dd8b615497fff23c4638d413b5d4a724d3f2a) ) ROM_REGION( 0x200000, "gfx2", 0 ) // scroll tile ROM_LOAD( "u17", 0x000000, 0x200000, CRC(a5e40a61) SHA1(a2cb452fb069862570870653b29b045d12caf062) ) ROM_LOAD( "u20", 0x000000, 0x200000, CRC(a5e40a61) SHA1(a2cb452fb069862570870653b29b045d12caf062) ) ROM_REGION( 0x800000, "gfx3", 0 ) ROM_LOAD( "u11", 0x000000, 0x200000, CRC(dd93fd45) SHA1(26491815b5443fe6d8b1ef4d795c5151fd75c101) ) ROM_LOAD( "u12", 0x200000, 0x200000, CRC(8e3c9bd2) SHA1(bfd23157c836148a3860ccea5191f656fdd98ef4) ) ROM_LOAD( "u13", 0x400000, 0x200000, CRC(8db6b3a9) SHA1(9422cd5d6fb57a7eaa7a13bdf4ccee1f8b57f773) ) ROM_LOAD( "u14", 0x600000, 0x200000, CRC(89739c31) SHA1(29cd779bfe93448fb6cbfe6f8e3661dd659c0d21) ) ROM_REGION( 0x40000, "ymsnd.deltat", 0 ) ROM_LOAD( "u86", 0x000000, 0x040000, CRC(775f45dc) SHA1(1a740dd880d9f873e93dfc096fbcae1784b4f522) ) ROM_REGION( 0x100000, "ymsnd", 0 ) ROM_LOAD( "u104", 0x000000, 0x100000, CRC(df07d0af) SHA1(356560e164ff222bc9004fe202f829c93244a6c9) ) ROM_END /****************************************************************************************** Simple protection check concept.The M68k writes a command and the MCU returns the PC at address 0xffc000. The problem is that only the concept is easy,beating this protection requires a good amount of time without a trojan... Misc Notes: -Protection routine is at 0x890 -An original feature of this game is that if you enter into service mode the game gives you the possibility to test various stuff on a pre-registered play such as the speed or the zooming.To use it,you should use Player 2 Start button to show the test screens or to advance into the tests. ******************************************************************************************/ #define PC(_num_)\ state->m_work_ram[0x000/2] = (_num_ & 0xffff0000) >> 16;\ state->m_work_ram[0x002/2] = (_num_ & 0x0000ffff) >> 0; static WRITE16_HANDLER( twrldc94_mcu_w ) { gstriker_state *state = space->machine().driver_data(); state->m_mcu_data = data; } static READ16_HANDLER( twrldc94_mcu_r ) { gstriker_state *state = space->machine().driver_data(); return state->m_mcu_data; } static WRITE16_HANDLER( twrldc94_prot_reg_w ) { gstriker_state *state = space->machine().driver_data(); state->m_prot_reg[1] = state->m_prot_reg[0]; state->m_prot_reg[0] = data; if( ((state->m_prot_reg[1] & 2) == 2) && ((state->m_prot_reg[0] & 2) == 0) ) { switch( state->m_gametype ) { case 1: switch(state->m_mcu_data) { #define NULL_SUB 0x0000828E case 0x53: PC(0x0000a4c); break; // boot -> main loop /* 68 and 62 could be sprite or sound changes, or ? 68(),61() if( !carry ) { 68(),65() } else { 62(),72() } */ case 0x68: PC(NULL_SUB); break; // time up doesn't block long enough for pk shootout case 0x61: PC(0x0003AF4); break; // after time up, pk shootout??? case 0x65: PC(0x0003F26); break; // 62->72 case 0x62: PC(NULL_SUB); break; // after lose shootout, continue ??? case 0x72: PC(0x000409E); break; // game over /* Attract mode is pre programmed loop called from main that runs through top11->demoplay (NOTE: sprites for demo play are being drawn at 0x141000, this address is used in a few places, and there's some activity further up around 0x1410b0.) The loop begins with three prot calls: one always present (may be diversion to 0x0010DC8 unreachable code and prot cases 6a,79,6f) and two alternating calls. The loop is 6e -> [6b|69] -> top11 -> (4 segment)playdemo These are the likely suspects for attract mode: 0x0010E28 red tecmo on black 0x0010EEC bouncing ball and player with game title 0x00117A2 single segment demo play with player sprites at 0x140000 0x001120A sliding display of player photos 0x0010DC8 unreachable code at end of attract loop with cases 6a,79,6f */ case 0x6e: PC(0x0010E28); break; // loop case 0x6b: PC(0x0010EEC); break; // attract even case 0x69: PC(0x001120A); break; // attract odd // In "continue" screen // if( w@FFE078 & 80) 75 // *** after 75 beq case 0x75: PC(NULL_SUB); break; // unreachable code at end of attract loop 6a->79->6f case 0x6a: PC(NULL_SUB); break; case 0x79: PC(NULL_SUB); break; case 0x6f: PC(NULL_SUB); break; default: popmessage("Unknown MCU CMD %04x",state->m_mcu_data); PC(NULL_SUB); break; } break; case 2: switch(state->m_mcu_data) { case 0x53: PC(0x00000a5c); break; // POST default: popmessage("Unknown MCU CMD %04x",state->m_mcu_data); PC(NULL_SUB); break; } break; case 3: switch(state->m_mcu_data) { case 0x33: PC(0x00063416); break; // *after game over, is this right? case 0x3d: PC(0x0006275C); break; // after sprite ram init, team select case 0x42: PC(0x0006274E); break; // after press start, init sprite ram case 0x43: PC(0x0006a000); break; // POST case 0x50: PC(0x00001900); break; // enter main loop case 0x65: PC(0x0006532C); break; // results case 0x70: PC(0x00063416); break; // *attract loop ends, what should happen after "standings" display? case 0x74: PC(0x000650D8); break; // after time up, show scores and continue case 0x79: PC(0x0006072E); break; // after select, start match default: popmessage("Unknown MCU CMD %04x",state->m_mcu_data); PC(0x00000586); // rts break; } break; } } } static READ16_HANDLER( twrldc94_prot_reg_r ) { gstriker_state *state = space->machine().driver_data(); // bit 0 is for debugging vgoalsoc? // Setting it results in a hang with a digit displayed on screen // For twrldc94, it just disables sound. return state->m_prot_reg[0]; } /* vgoalsoc uses a set of programmable timers. There is a code implementation for at 00065F00 that appears to have been RTSed out. I'm guessing it was replaced with an external implementation. This does indicate though that the protection could be performing other more complicated functions. The tick count is usually set to 0x3c => it's driven off vblank? */ //state->m_work_ram[ (0xffe900 - 0xffc00) ] #define COUNTER1_ENABLE state->m_work_ram[0x2900/2] >> 8 #define COUNTER2_ENABLE (state->m_work_ram[0x2900/2] & 0xff) #define TICK_1 state->m_work_ram[0x2908/2] #define TICKCOUNT_1 state->m_work_ram[0x290a/2] #define TICK_2 state->m_work_ram[0x290c/2] #define TICKCOUNT_3 state->m_work_ram[0x290e/2] #define COUNTER_1 state->m_work_ram[0x2928/2] #define COUNTER_2 state->m_work_ram[0x292a/2] static READ16_HANDLER( vbl_toggle_r ) { return 0xff; } static WRITE16_HANDLER( vbl_toggle_w ) { gstriker_state *state = space->machine().driver_data(); if( COUNTER1_ENABLE == 1 ) { TICK_1 = (TICK_1 - 1) & 0xff; // 8bit if( TICK_1 <= 0 ) { TICK_1 = TICKCOUNT_1; COUNTER_1 = (COUNTER_1 - 1);// & 0xff; has to be 16bit for continue timer. } } if( COUNTER2_ENABLE == 2 ) { TICK_2 = (TICK_2 - 1) & 0xff; if( TICK_2 <= 0 ) { TICK_2 = TICKCOUNT_3; COUNTER_2 = (COUNTER_2 - 1);// & 0xff; } } } static void mcu_init( running_machine &machine ) { gstriker_state *state = machine.driver_data(); state->m_dmmy_8f_ret = 0xFFFF; state->m_pending_command = 0; state->m_mcu_data = 0; machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x20008a, 0x20008b, FUNC(twrldc94_mcu_w)); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x20008a, 0x20008b, FUNC(twrldc94_mcu_r)); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x20008e, 0x20008f, FUNC(twrldc94_prot_reg_w)); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x20008e, 0x20008f, FUNC(twrldc94_prot_reg_r)); } static DRIVER_INIT( twrldc94 ) { gstriker_state *state = machine.driver_data(); state->m_gametype = 1; mcu_init( machine ); } static DRIVER_INIT( twrldc94a ) { gstriker_state *state = machine.driver_data(); state->m_gametype = 2; mcu_init( machine ); } static DRIVER_INIT( vgoalsoc ) { gstriker_state *state = machine.driver_data(); state->m_gametype = 3; mcu_init( machine ); machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x200090, 0x200091, FUNC(vbl_toggle_w)); // vblank toggle machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x200090, 0x200091, FUNC(vbl_toggle_r)); } /*** GAME DRIVERS ************************************************************/ GAME( 1993, gstriker, 0, gstriker, gstriker, 0, ROT0, "Human", "Grand Striker", GAME_IMPERFECT_GRAPHICS ) GAME( 1993, gstrikera, gstriker, gstriker, gstriker, 0, ROT0, "Human", "Grand Striker (Americas)", GAME_IMPERFECT_GRAPHICS ) /* Similar, but not identical hardware, appear to be protected by an MCU :-( */ GAME( 1994, vgoalsoc, 0, vgoal, vgoalsoc, vgoalsoc, ROT0, "Tecmo", "V Goal Soccer (set 1)", GAME_NOT_WORKING ) GAME( 1994, vgoalsca, vgoalsoc, vgoal, vgoalsoc, vgoalsoc, ROT0, "Tecmo", "V Goal Soccer (set 2)", GAME_NOT_WORKING ) GAME( 1994, twrldc94, 0, twrldc94, twrldc94, twrldc94, ROT0, "Tecmo", "Tecmo World Cup '94 (set 1)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS ) GAME( 1994, twrldc94a,twrldc94, twrldc94, twrldc94, twrldc94a, ROT0, "Tecmo", "Tecmo World Cup '94 (set 2)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS )