// license:BSD-3-Clause // copyright-holders:Robbbert /***************************************************************************************** PINBALL Game Plan MPU-2 When first turned on, you need to press 9 to enter the setup program, then keep pressing 9 until 06 shows in the credits display. Press the credit button to set the first high score at which a free credit is awarded. Then press 9 to set the 2nd high score, then 9 to set the 3rd high score. Keep pressing 9 until you exit back to normal operation. If this setup is not done, each player will get 3 free games at the start of ball 1. All the Z80 "maincpu" code is copied from gp_1.cpp Any bug fixes need to be applied both here and there. Sound boards: (each game has its own custom sounds) ------------------------------------------------------------------------------- Old Coney Island 3x SN76477 Sharpshooter 3x SN76477 Super Nova 4x SN76477 Andromeda/Cyclopes 6808/6802/6810 + 6821 + 1 rom + ZN428 Lady Sharpshooter 6808/6802/6810 + 2x6821 + 2xROM + 6840 + discrete (no schematics for the others) ToDo: - Sound - Inputs vary per machine - Mechanical ******************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/z80/z80.h" #include "machine/z80daisy.h" #include "machine/i8255.h" #include "machine/timer.h" #include "machine/z80ctc.h" #include "gp_2.lh" class gp_2_state : public genpin_class { public: gp_2_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_ctc(*this, "ctc") , m_io_dsw0(*this, "DSW0") , m_io_dsw1(*this, "DSW1") , m_io_dsw2(*this, "DSW2") , m_io_dsw3(*this, "DSW3") , m_io_x7(*this, "X7") , m_io_x8(*this, "X8") , m_io_x9(*this, "X9") , m_io_xa(*this, "XA") , m_io_xb(*this, "XB") , m_digits(*this, "digit%u", 0U) { } void gp_2(machine_config &config); void init_gp_2(); private: DECLARE_WRITE8_MEMBER(porta_w); DECLARE_WRITE8_MEMBER(portc_w); DECLARE_READ8_MEMBER(portb_r); TIMER_DEVICE_CALLBACK_MEMBER(zero_timer); void gp_2_io(address_map &map); void gp_2_map(address_map &map); uint8_t m_u14; uint8_t m_digit; uint8_t m_segment[16]; virtual void machine_reset() override; virtual void machine_start() override { m_digits.resolve(); } required_device m_maincpu; required_device m_ctc; required_ioport m_io_dsw0; required_ioport m_io_dsw1; required_ioport m_io_dsw2; required_ioport m_io_dsw3; required_ioport m_io_x7; required_ioport m_io_x8; required_ioport m_io_x9; required_ioport m_io_xa; required_ioport m_io_xb; output_finder<40> m_digits; }; void gp_2_state::gp_2_map(address_map &map) { map(0x0000, 0x3fff).rom().region("roms", 0); map(0x8c00, 0x8dff).ram().share("nvram"); } void gp_2_state::gp_2_io(address_map &map) { map.global_mask(0x0f); map(0x04, 0x07).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x08, 0x0b).rw(m_ctc, FUNC(z80ctc_device::read), FUNC(z80ctc_device::write)); } static INPUT_PORTS_START( gp_1 ) PORT_START("DSW0") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x00, "S06") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "S07") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "Free Play") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2") // S09-12 determine coinage for slot 2 PORT_DIPSETTING( 0x00, "Same as Slot 1") PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x09, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x0a, "1 coin 10 credits") PORT_DIPSETTING( 0x0b, "1 coin 11 credits") PORT_DIPSETTING( 0x0c, "1 coin 12 credits") PORT_DIPSETTING( 0x0d, "1 coin 13 credits") PORT_DIPSETTING( 0x0e, "1 coin 14 credits") PORT_DIPSETTING( 0x0f, "1 coin 15 credits") PORT_DIPNAME( 0x10, 0x00, "S13") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S14") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "S15") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "Play Tunes") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW2") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x00, "S22") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "S23") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "S24") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW3") PORT_DIPNAME( 0x07, 0x02, "Max number of credits") PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x01, "10") PORT_DIPSETTING( 0x02, "15") PORT_DIPSETTING( 0x03, "20") PORT_DIPSETTING( 0x04, "25") PORT_DIPSETTING( 0x05, "30") PORT_DIPSETTING( 0x06, "35") PORT_DIPSETTING( 0x07, "40") PORT_DIPNAME( 0x08, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x08, "5") PORT_DIPNAME( 0x10, 0x10, "Award") PORT_DIPSETTING( 0x00, "Extra Ball") PORT_DIPSETTING( 0x10, "Replay") PORT_DIPNAME( 0x20, 0x20, "Match") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xC0, 0x80, "Credits for exceeding high score") PORT_DIPSETTING( 0x00, "0") PORT_DIPSETTING( 0x40, "1") PORT_DIPSETTING( 0x80, "2") PORT_DIPSETTING( 0xC0, "3") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT ) PORT_START("X8") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L and R Target") PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner C") PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner B") PORT_CODE(KEYCODE_D) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Slingshot") PORT_CODE(KEYCODE_F) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Special when lit") PORT_CODE(KEYCODE_G) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Slingshot") PORT_CODE(KEYCODE_H) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Extra when lit") PORT_CODE(KEYCODE_J) PORT_START("X9") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Spinner") PORT_CODE(KEYCODE_K) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 and advance") PORT_CODE(KEYCODE_L) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Advance and Change") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Bumper") PORT_CODE(KEYCODE_C) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Bumper") PORT_CODE(KEYCODE_V) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Spinner") PORT_CODE(KEYCODE_B) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner A") PORT_CODE(KEYCODE_N) PORT_START("XA") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 Rollover") PORT_CODE(KEYCODE_M) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("XB") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( gp_2 ) PORT_START("DSW0") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x60, 0x00, "Special lights at") PORT_DIPSETTING( 0x60, "60000") PORT_DIPSETTING( 0x40, "90000") PORT_DIPSETTING( 0x20, "120000") PORT_DIPSETTING( 0x00, "150000") PORT_DIPNAME( 0x80, 0x00, "Free Play") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2") // S09-12 determine coinage for slot 2 PORT_DIPSETTING( 0x00, "Same as Slot 1") PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x09, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x0a, "1 coin 10 credits") PORT_DIPSETTING( 0x0b, "1 coin 11 credits") PORT_DIPSETTING( 0x0c, "1 coin 12 credits") PORT_DIPSETTING( 0x0d, "1 coin 13 credits") PORT_DIPSETTING( 0x0e, "1 coin 14 credits") PORT_DIPSETTING( 0x0f, "1 coin 15 credits") PORT_DIPNAME( 0x10, 0x10, "Music") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x20, "Extra Ball") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x40, "Remember Saucer Values") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x80, "Extra Ball lights at") PORT_DIPSETTING( 0x80, "100000") PORT_DIPSETTING( 0x00, "150000") PORT_START("DSW2") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x00, "Remember Bonus Multiplier") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xc0, 0x80, "Balls") PORT_DIPSETTING( 0x00, "1") PORT_DIPSETTING( 0x40, "2") PORT_DIPSETTING( 0x80, "3") PORT_DIPSETTING( 0xc0, "5") PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, "Remember Special and Extra Ball lanes") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x06, 0x04, "Max number of credits") PORT_DIPSETTING( 0x00, "10") PORT_DIPSETTING( 0x02, "20") PORT_DIPSETTING( 0x04, "30") PORT_DIPSETTING( 0x06, "40") PORT_DIPNAME( 0x18, 0x18, "Award") PORT_DIPSETTING( 0x00, DEF_STR( None )) PORT_DIPSETTING( 0x08, "50000 points") PORT_DIPSETTING( 0x10, "Extra Ball") PORT_DIPSETTING( 0x18, "Replay") PORT_DIPNAME( 0x20, 0x20, "Match") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xC0, 0x80, "Credits for exceeding high score") PORT_DIPSETTING( 0x00, "0") PORT_DIPSETTING( 0x40, "1") PORT_DIPSETTING( 0x80, "2") PORT_DIPSETTING( 0xC0, "3") // From here is unique per machine, not yet emulated PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting Reset") // This pushbutton on the MPU board is called "S33" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT ) PORT_START("X8") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L and R Target") PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner C") PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner B") PORT_CODE(KEYCODE_D) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Slingshot") PORT_CODE(KEYCODE_F) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Special when lit") PORT_CODE(KEYCODE_G) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Slingshot") PORT_CODE(KEYCODE_H) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Extra when lit") PORT_CODE(KEYCODE_J) PORT_START("X9") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Spinner") PORT_CODE(KEYCODE_K) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 and advance") PORT_CODE(KEYCODE_L) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Advance and Change") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Bumper") PORT_CODE(KEYCODE_C) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Bumper") PORT_CODE(KEYCODE_V) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Spinner") PORT_CODE(KEYCODE_B) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Spinner A") PORT_CODE(KEYCODE_N) PORT_START("XA") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("1000 Rollover") PORT_CODE(KEYCODE_M) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("XB") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END READ8_MEMBER( gp_2_state::portb_r ) { switch (m_u14) { case 7: return m_io_x7->read(); case 8: return m_io_x8->read(); case 9: return m_io_x9->read(); case 10: return m_io_xa->read(); case 11: return m_io_xb->read(); case 12: return m_io_dsw0->read(); case 13: return m_io_dsw1->read(); case 14: return m_io_dsw2->read(); case 15: return m_io_dsw3->read(); } return 0; } WRITE8_MEMBER( gp_2_state::porta_w ) { m_u14 = data >> 4; if ((data > 0x0f) && (data < 0x30)) { switch (data) { case 0x10: // chime c m_samples->start(0, 3); break; case 0x11: // chime b m_samples->start(0, 2); break; case 0x12: // knocker m_samples->start(0, 6); break; case 0x13: // not used case 0x14: // not used break; case 0x15: // chime a m_samples->start(0, 1); break; case 0x16: // chime d m_samples->start(0, 4); break; case 0x17: // outhole case 0x18: // r sling case 0x19: // l sling m_samples->start(0, 5); break; case 0x1a: // c kickout m_samples->start(0, 5); break; case 0x1b: // r bumper m_samples->start(0, 0); break; case 0x1c: // a kickout m_samples->start(0, 5); break; case 0x1d: // l bumper m_samples->start(0, 0); break; case 0x1e: // a kickout m_samples->start(0, 5); break; case 0x1f: // not used break; } } static const uint8_t patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0 }; // 7448 if (m_digit == 7) m_segment[m_u14] = data & 15; else if (m_u14 == 7) { m_digits[m_digit] = patterns[m_segment[7]]; m_digits[m_digit+8] = patterns[m_segment[8]]; m_digits[m_digit+16] = patterns[m_segment[9]]; m_digits[m_digit+24] = patterns[m_segment[10]]; m_digits[m_digit+32] = patterns[m_segment[11]]; } } WRITE8_MEMBER( gp_2_state::portc_w ) { output().set_value("led0", !BIT(data, 3)); m_digit = data & 7; } void gp_2_state::machine_reset() { m_u14 = 0; m_digit = 0xff; } // zero-cross detection TIMER_DEVICE_CALLBACK_MEMBER( gp_2_state::zero_timer ) { m_ctc->trg2(0); m_ctc->trg2(1); } static const z80_daisy_config daisy_chain[] = { { "ctc" }, { nullptr } }; void gp_2_state::gp_2(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, 2457600); m_maincpu->set_addrmap(AS_PROGRAM, &gp_2_state::gp_2_map); m_maincpu->set_addrmap(AS_IO, &gp_2_state::gp_2_io); m_maincpu->set_daisy_config(daisy_chain); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* Video */ config.set_default_layout(layout_gp_2); /* Sound */ genpin_audio(config); /* Devices */ i8255_device &ppi(I8255A(config, "ppi")); ppi.out_pa_callback().set(FUNC(gp_2_state::porta_w)); ppi.in_pb_callback().set(FUNC(gp_2_state::portb_r)); ppi.out_pc_callback().set(FUNC(gp_2_state::portc_w)); Z80CTC(config, m_ctc, 2457600); m_ctc->intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); // Todo: absence of ints will cause a watchdog reset TIMER(config, "gp1").configure_periodic(FUNC(gp_2_state::zero_timer), attotime::from_hz(120)); // mains freq*2 } /*------------------------------------------------------------------- / Agents 777 (November 1984) - Model #770 /-------------------------------------------------------------------*/ ROM_START(agent777) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "770a", 0x0000, 0x0800, CRC(fc4eebcd) SHA1(742a201e89c1357d2a1f24b0acf3b78ffec96c74)) ROM_LOAD( "770b", 0x0800, 0x0800, CRC(ea62aece) SHA1(32be10bc76a59e03c3fd3294daefc8d28c20386a)) ROM_LOAD( "770c", 0x1000, 0x0800, CRC(59280db7) SHA1(8f199be7bfbc01466541c07dc4c365e20055a66c)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("770snd", 0x3800, 0x0800, CRC(e4e66c9f) SHA1(f373facefb18c64377da47308a8bbd5fc80e9c2d)) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END /*------------------------------------------------------------------- / Andromeda (August 1985) - Model #850 /-------------------------------------------------------------------*/ ROM_START(andromep) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "850.a", 0x0000, 0x1000, CRC(67ed03ee) SHA1(efe7c495766ffb73545a77ab24f02925ac0395f1)) ROM_LOAD( "850.b", 0x1000, 0x1000, CRC(37c244e8) SHA1(5cef0a1a6f2c34f2d01bdd12ce11da40c8be4296)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD("850.snd", 0x3800, 0x0800, CRC(18e084a6) SHA1(56efbabe60305f168ca479295577bff7f3a4dace)) ROM_RELOAD(0x7800, 0x0800) ROM_RELOAD(0xf800, 0x0800) ROM_END ROM_START(andromepa) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "850.a", 0x0000, 0x1000, CRC(67ed03ee) SHA1(efe7c495766ffb73545a77ab24f02925ac0395f1)) ROM_LOAD( "850b.rom", 0x1000, 0x1000, CRC(fc1829a5) SHA1(9761543d17c0a5c08b0fec45c35648ce769a3463)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD("850.snd", 0x3800, 0x0800, CRC(18e084a6) SHA1(56efbabe60305f168ca479295577bff7f3a4dace)) ROM_RELOAD(0x7800, 0x0800) ROM_RELOAD(0xf800, 0x0800) ROM_END /*------------------------------------------------------------------- / Attila the Hun (April 1984) - Model #260 /-------------------------------------------------------------------*/ ROM_START(attila) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "260.a", 0x0000, 0x0800, CRC(b31c11d8) SHA1(d3f2ad84cc28e99acb54349b232dbf8abdf15b21)) ROM_LOAD( "260.b", 0x0800, 0x0800, CRC(e8cca86d) SHA1(ed0797175a573537be2d5119ad68b1847e49e578)) ROM_LOAD( "260.c", 0x1000, 0x0800, CRC(206605c3) SHA1(14f61a2f43c29370bcb6db29969e8dfcfe3da1ab)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("260.snd", 0x3800, 0x0800, CRC(21e6b188) SHA1(84148942e6007d49bb4085ec3678954d48e4439e)) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END /*------------------------------------------------------------------- / Captain Hook (April 1985) - Model #780 /-------------------------------------------------------------------*/ ROM_START(cpthook) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "780.a", 0x0000, 0x0800, CRC(6bd5a495) SHA1(8462e0c68176daee6b23dce9091f5aee99e62631)) ROM_LOAD( "780.b", 0x0800, 0x0800, CRC(3d1c5555) SHA1(ecb0d40f5e6e37acfc8589816e24b26525273393)) ROM_LOAD( "780.c", 0x1000, 0x0800, CRC(e54bc51f) SHA1(3480e0cdd43f9ac3fda8cd466b2f039210525e8b)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("780.snd", 0x3800, 0x0800, CRC(95af3392) SHA1(73a2b583b7fc423c2e4390667aebc90ad41f4f93)) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END /*------------------------------------------------------------------- / Cyclopes (November 1985) - Model #800 /-------------------------------------------------------------------*/ ROM_START(cyclopes) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "800.a", 0x0000, 0x1000, CRC(3e9628e5) SHA1(4dad9e082a9f4140162bc155f2b0f0a948ba012f)) ROM_LOAD( "800.b", 0x1000, 0x1000, CRC(3f945c46) SHA1(25eb543e0b0edcd0a0dcf8e4aa1405cda55ebe2e)) ROM_LOAD( "800.c", 0x2000, 0x1000, CRC(7ea18e65) SHA1(e86d82e3ba659499dfbf14920b196252784724f7)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("800.snd", 0x3800, 0x0800, CRC(290db3d2) SHA1(a236594f7a89969981bd5707d6dfbb5120fb8f46)) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END ROM_START(cyclopes1) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "800a.111585", 0x0000, 0x1000, CRC(13131b90) SHA1(33f6c4aaaa2511a9c78e68f8df9a6461cd92c23f)) ROM_LOAD( "800b.111585", 0x1000, 0x1000, CRC(3d515632) SHA1(2c4a7f18760b591a85331fa0304177a730540489)) ROM_LOAD( "800c.111585", 0x2000, 0x1000, CRC(2078bd3f) SHA1(fed719ffdbd71242393c0786ad6e763a9e25ff8e)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("800.snd", 0x3800, 0x0800, CRC(290db3d2) SHA1(a236594f7a89969981bd5707d6dfbb5120fb8f46)) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END /*------------------------------------------------------------------- / Global Warfare (June 1981) - Model #240 /-------------------------------------------------------------------*/ ROM_START(gwarfare) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "240a.716", 0x0000, 0x0800, CRC(30206428) SHA1(7a9029e4fd4c4c00da3256ed06464c0bd8022168)) ROM_LOAD( "240b.716", 0x0800, 0x0800, CRC(a54eb15d) SHA1(b9235bd188c1251eb213789800b7686b5e3c557f)) ROM_LOAD( "240c.716", 0x1000, 0x0800, CRC(60d115a8) SHA1(e970fdd7cbbb2c81ab8c8209edfb681798c683b9)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD("gw240bot.rom", 0x3800, 0x0800, CRC(3245a206) SHA1(b321b2d276fbd74199eff2d8c0d1b8a2f5c93604)) ROM_RELOAD(0xf800, 0x0800) ROM_LOAD("gw240top.rom",0x3000, 0x0800, CRC(faaf3de1) SHA1(9c984d1ac696eb16f7bf35463a69a470344314a7)) ROM_END /*------------------------------------------------------------------- / Lady Sharpshooter (May 1985) - Cocktail Model #830 /-------------------------------------------------------------------*/ ROM_START(ladyshot) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "830a.716", 0x0000, 0x0800, CRC(c055b993) SHA1(a9a7156e5ec0a32db1ffe36b3c6280953a2606ff)) ROM_LOAD( "830b.716", 0x0800, 0x0800, CRC(1e3308ea) SHA1(a5955a6a15b33c4cf35105ab524a8e7e03d748b6)) ROM_LOAD( "830c.716", 0x1000, 0x0800, CRC(f5e1db15) SHA1(e8168ab37ba30211045fc96b23dad5f06592b38d)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("830.snd", 0x3800, 0x0800, NO_DUMP) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END ROM_START(ladyshota) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "830a2.716", 0x0000, 0x0800, CRC(2c1f1629) SHA1(9233ce4328d779ff6548cdd5d6819cd368bef313)) ROM_LOAD( "830b2.716", 0x0800, 0x0800, CRC(2105a538) SHA1(0360d3e740d8b6f816cfe7fe1fb32ac476251b9f)) ROM_LOAD( "830c2.716", 0x1000, 0x0800, CRC(2d96bdde) SHA1(7c03a29a91f03fba9ed5e53a93335113a7cbafb3)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD ("830.snd", 0x3800, 0x0800, NO_DUMP) ROM_CONTINUE(0x7800, 0x0800) ROM_RELOAD (0xf000, 0x1000) ROM_END /*------------------------------------------------------------------- / Loch Ness Monster (November 1985) - Model #??? (prototype only) /-------------------------------------------------------------------*/ /*------------------------------------------------------------------- / Mike Bossy (January 1982) - Model #??? (prototype only) /-------------------------------------------------------------------*/ // These roms are widely available on the net, but is not complete (1800-1FFF is missing) // ROM_LOAD( "mb_a.716", 0x0000, 0x0800, CRC(a811f936) SHA1(f44fed7acd26a621f105925d52405e985d0b5e5d) ) // ROM_LOAD( "mb_b.716", 0x0800, 0x0800, CRC(75ec7247) SHA1(10fa1e3ac2adbd7b24744a4fb0149bcc74df6b4c) ) // ROM_LOAD( "mb_c.716", 0x1000, 0x0800, CRC(75dc73c4) SHA1(79fadec7650a1419f47b22875dee6f678114b439) ) ROM_START(mbossy) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "mb_a.716", 0x0000, 0x0800, NO_DUMP) ROM_LOAD( "mb_b.716", 0x0800, 0x0800, NO_DUMP) ROM_LOAD( "mb_c.716", 0x1000, 0x0800, NO_DUMP) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD("mb.u9", 0x3800, 0x0800, CRC(dfa98db5) SHA1(65361630f530383e67837c428050bcdb15373c0b)) ROM_RELOAD(0xf800, 0x0800) ROM_LOAD("mb.u10",0x3000, 0x0800, CRC(2d3c91f9) SHA1(7e1f067af29d9e484da234382d7dc821ca07b6c4)) ROM_END /*------------------------------------------------------------------- / Old Coney Island! (December 1979) - Model #180 /-------------------------------------------------------------------*/ ROM_START(coneyis) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e)) ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939)) ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b)) ROM_END /*------------------------------------------------------------------- / Pinball Lizard (June / July 1980) - Model #210 /-------------------------------------------------------------------*/ ROM_START(lizard) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e)) ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939)) ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD("lizard.u9", 0x3800, 0x0800, CRC(2d121b24) SHA1(55c16951538229571165c35a353da53e22d11f81)) ROM_RELOAD(0xf800, 0x0800) ROM_LOAD("lizard.u10",0x3000, 0x0800, CRC(28b8f1f0) SHA1(db6d816366e0bca59376f6f8bf87e6a2d849aa72)) ROM_END /*------------------------------------------------------------------- / Sharp Shooter II (November 1983) - Model #730 /-------------------------------------------------------------------*/ ROM_START(sshootr2) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e)) ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939)) ROM_LOAD( "730c", 0x1000, 0x0800, CRC(d1af712b) SHA1(9dce2ec1c2d9630a29dd21f4685c09019e59b147)) ROM_REGION(0x10000, "cpu2", 0) ROM_LOAD("730u9.snd", 0x3800, 0x0800, CRC(dfa98db5) SHA1(65361630f530383e67837c428050bcdb15373c0b)) ROM_RELOAD(0xf800, 0x0800) ROM_LOAD("730u10.snd",0x3000, 0x0800, CRC(6d3dcf44) SHA1(3703313d4172ebfec1dcacca949076541ee35cb7)) ROM_END /*------------------------------------------------------------------- / Sharpshooter (May 1979) - Model #130 /-------------------------------------------------------------------*/ ROM_START(sshootep) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e)) ROM_LOAD( "130b.716", 0x0800, 0x0800, CRC(19a86f5e) SHA1(bc4a87314fc9c4e74e492c3f6e44d5d6cae72939)) ROM_LOAD( "130c.716", 0x1000, 0x0800, CRC(b956f67b) SHA1(ff64383d7f59e9bbec588553e35a21fb94c7203b)) ROM_END /*------------------------------------------------------------------- / Super Nova (May 1982) - Model #150 /-------------------------------------------------------------------*/ ROM_START(suprnova) ROM_REGION(0x4000, "roms", 0) ROM_LOAD( "130a.716", 0x0000, 0x0800, CRC(dc402b37) SHA1(90c46391a1e5f000f3b235d580463bf96b45bd3e)) ROM_LOAD( "150b.716", 0x0800, 0x0800, CRC(8980a8bb) SHA1(129816fe85681b760307a713c667737a750b0c04)) ROM_LOAD( "150c.716", 0x1000, 0x0800, CRC(6fe08f96) SHA1(1309619a2400674fa1d05dc9214fdb85419fd1c3)) ROM_END // GP1 dips GAME( 1979, sshootep, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharpshooter", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1979, coneyis, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Old Coney Island!", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1980, lizard, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Pinball Lizard", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1982, suprnova, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Super Nova", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1983, sshootr2, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // GP2 dips GAME( 1981, gwarfare, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Global Warfare", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1982, mbossy, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL) GAME( 1984, attila, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Attila The Hun", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // revolving match GAME( 1984, agent777, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Agents 777", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1985, cpthook, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Captain Hook", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1985, ladyshot, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) GAME( 1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // credit (start) button not working GAME( 1985, andromep, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL) GAME( 1985, andromepa, andromep, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_IS_SKELETON_MECHANICAL) GAME( 1985, cyclopes, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Cyclopes (12/85)", MACHINE_IS_SKELETON_MECHANICAL) GAME( 1985, cyclopes1, cyclopes, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Cyclopes (11/85)", MACHINE_IS_SKELETON_MECHANICAL)