/* Game Plan MPU-1 */ #include "emu.h" #include "cpu/z80/z80.h" class gp_1_state : public driver_device { public: gp_1_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } }; static ADDRESS_MAP_START( gp_1_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_NOP ADDRESS_MAP_END static INPUT_PORTS_START( gp_1 ) INPUT_PORTS_END static MACHINE_RESET( gp_1 ) { } static DRIVER_INIT( gp_1 ) { } static MACHINE_CONFIG_START( gp_1, gp_1_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 2457600) MCFG_CPU_PROGRAM_MAP(gp_1_map) MCFG_MACHINE_RESET( gp_1 ) MACHINE_CONFIG_END ROM_START( gp_110 ) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD( "a-110.u12", 0x0000, 0x0800, CRC(ed0d518b) SHA1(8f3ca8792ad907c660d9149a1aa3a3528c7573e3)) ROM_LOAD( "b1-110.u13", 0x0800, 0x0800, CRC(a223f2e8) SHA1(767e15e19e11399935c890c1d1034dccf1ad7f92)) ROM_END GAME(1978, gp_110, 0, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Model 110", GAME_IS_BIOS_ROOT) /*------------------------------------------------------------------- / Black Velvet (May 1978) - Model: Cocktail #110 /-------------------------------------------------------------------*/ #define rom_blvelvet rom_gp_110 /*------------------------------------------------------------------- / Camel Lights (May 1978) - Model: Cocktail #110 /-------------------------------------------------------------------*/ #define rom_camlight rom_gp_110 /*------------------------------------------------------------------- / Chuck-A-Luck (October 1978) - Model: Cocktail #110 /-------------------------------------------------------------------*/ #define rom_chucklck rom_gp_110 /*------------------------------------------------------------------- / Family Fun! (April 1979) - Model: Cocktail #120 /-------------------------------------------------------------------*/ ROM_START(famlyfun) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD( "family.u12", 0x0000, 0x0800, CRC(98f27fdf) SHA1(8bcff1e13b9b978f91110f1e83a3288723930a1d)) ROM_LOAD( "family.u13", 0x0800, 0x0800, CRC(b941a1a8) SHA1(a43f8acadb3db3e2274162d5305e30006f912339)) ROM_END /*------------------------------------------------------------------- / Foxy Lady (May 1978) - Model: Cocktail #110 /-------------------------------------------------------------------*/ #define rom_foxylady rom_gp_110 /*------------------------------------------------------------------- / Real (May 1978) - Model: Cocktail #110 /-------------------------------------------------------------------*/ #define rom_real rom_gp_110 /*------------------------------------------------------------------- / Rio (May 1978) - Model: Cocktail #110 /-------------------------------------------------------------------*/ #define rom_rio rom_gp_110 /*------------------------------------------------------------------- / Star Trip (April 1979) - Model: Cocktail #120 /-------------------------------------------------------------------*/ ROM_START(startrip) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD( "startrip.u12", 0x0000, 0x0800, CRC(98f27fdf) SHA1(8bcff1e13b9b978f91110f1e83a3288723930a1d)) ROM_LOAD( "startrip.u13", 0x0800, 0x0800, CRC(b941a1a8) SHA1(a43f8acadb3db3e2274162d5305e30006f912339)) ROM_END GAME(1978, blvelvet, gp_110, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Black Velvet", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1978, camlight, gp_110, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Camel Lights", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1978, chucklck, gp_110, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Chuck-A-Luck", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1979, famlyfun, 0, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Family Fun!", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1978, foxylady, gp_110, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Foxy Lady", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1978, real, gp_110, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Real", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1978, rio, gp_110, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Rio", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL) GAME(1979, startrip, 0, gp_1, gp_1, gp_1, ROT0, "Game Plan", "Star Trip", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)