// license:BSD-3-Clause // copyright-holders:Zsolt Vasvari /**************************************************************************** Gotya / The Hand driver by Zsolt Vasvari TODO: Emulated sound Hitachi HD38880BP HD38882PA06 I think HD38880 is a CPU/MCU, because the game just sends it a sound command (0-0x1a) couriersud: The chips above are speech synthesis chips. HD38880 is the main chip whereas HD38882 is an eprom interface. PARCOR based. http://www.freepatentsonline.com/4435832.html Datasheet lists no parcor coefficients ****************************************************************************/ /**************************************************************************** About GotYa (from the board owner) I believe it is a prototype for several reasons. There were quite a few jumpers on the board, hand written labels with the dates on them. I also have the manual, the game name is clearly Got-Ya and is a Game-A-Tron game. The game itself had a few flyers from GAT inside so I have a hard time believing it was a bootleg. ---- so despite the fact that 'gotya' might look like its a bootleg of thehand, its more likely just a prototype / alternate version, its hard to tell ---- According to Andrew Welburn: 'The Hand' is the original game, GAT licensed it for US manufacture. It wasn't a runaway seller, they didn't make many, but they had to change certain aspect of the game to 'localise' it and re-badge it as their own. There are at least 3-4 scans of manuals online, if it was proto, a full manual would be rare, and then having several independent people find and scan the manual would be super rare. The hand labelling of ROMs is entirely normal for small-run games. The wire patching is on the underside and is minor tracking changes, common on small-runs of PCBs. The games themselves show the most obvious changes. The classic layout at the top of the screen for 'The hand' with the 'hi-score' is replaced with 'Got-Ya' in text, a fairly minor hack. The Copyright symbol is still there in Got-Ya but with the company name scrubbed out. All in all, Got-Ya should NOT be marked as a prototype in MAME, its a US territory license hack of another game 'The Hand'. Nothing about it says prototype, and the original base game is 'The Hand'. ****************************************************************************/ #include "emu.h" #include "includes/gotya.h" #include "cpu/z80/z80.h" #include "machine/watchdog.h" #include "sound/samples.h" #include "screen.h" #include "speaker.h" void gotya_state::gotya_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x5000, 0x5fff).ram(); map(0x6000, 0x6000).portr("P1"); map(0x6001, 0x6001).portr("P2"); map(0x6002, 0x6002).portr("DSW"); map(0x6004, 0x6004).w(FUNC(gotya_state::gotya_video_control_w)); map(0x6005, 0x6005).w(FUNC(gotya_state::gotya_soundlatch_w)); map(0x6006, 0x6006).writeonly().share("scroll"); map(0x6007, 0x6007).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0xc000, 0xc7ff).ram().w(FUNC(gotya_state::gotya_videoram_w)).share("videoram"); map(0xc800, 0xcfff).ram().w(FUNC(gotya_state::gotya_colorram_w)).share("colorram"); map(0xd000, 0xd3df).ram().share("videoram2"); map(0xd3e0, 0xd3ff).ram().share("spriteram"); } static INPUT_PORTS_START( gotya ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Paper") PORT_PLAYER(1) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Scissors") PORT_PLAYER(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Rock") PORT_PLAYER(1) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_DIPNAME( 0x10, 0x10, "Sound Test" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P2 Paper") PORT_PLAYER(2) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Scissors") PORT_PLAYER(2) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Rock") PORT_PLAYER(2) PORT_START("DSW") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPNAME( 0x80, 0x80, "Game Type" ) /* Manual Says: Before main switch on: Test Pattern */ PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) /* After main switch on: Endless game */ PORT_DIPSETTING( 0x00, "Endless" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, /* the bitplanes are packed in one byte */ { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 characters */ 64, /* 64 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, /* the bitplanes are packed in one byte */ { 0, 1, 2, 3, 24*8+0, 24*8+1, 24*8+2, 24*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 64*8 /* every char takes 64 consecutive bytes */ }; static GFXDECODE_START( gfx_gotya ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) GFXDECODE_END static const char *const sample_names[] = { // Address triggered at "*thehand", "01", /* game start tune */ // 075f "02", /* coin in */ // 0074 "03", /* eat dot */ // 0e45 "05", /* eat dollar sign */ // 0e45 "06", /* door open */ // 19e1 "07", /* door close */ // 1965 "08", /* theme song */ // 0821 //"09" // 1569 /* one of these two is played after eating the last dot */ "0a", /* piccolo */ // 17af "0b", /* tune */ // 17af //"0f" // 08ee "10", /* 'We're even. Bye Bye!' */ // 162a "11", /* 'You got me!' */ // 1657 "12", /* 'You have lost out' */ // 085e "13", /* 'Rock' */ // 14de "14", /* 'Scissors' */ // 14f3 "15", /* 'Paper' */ // 1508 /* one of these is played when going by the girl between levels */ "16", /* 'Very good!' */ // 194a "17", /* 'Wonderful!' */ // 194a "18", /* 'Come on!' */ // 194a "19", /* 'I love you!' */ // 194a "1a", /* 'See you again!' */ // 194a nullptr }; void gotya_state::machine_start() { save_item(NAME(m_scroll_bit_8)); save_item(NAME(m_theme_playing)); } void gotya_state::machine_reset() { m_scroll_bit_8 = 0; m_theme_playing = 0; } void gotya_state::gotya(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, 18432000/6); /* 3.072 MHz ??? */ m_maincpu->set_addrmap(AS_PROGRAM, &gotya_state::gotya_map); m_maincpu->set_vblank_int("screen", FUNC(gotya_state::irq0_line_hold)); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ screen.set_size(36*8, 32*8); screen.set_visarea(0, 36*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(gotya_state::screen_update_gotya)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_gotya); PALETTE(config, m_palette, FUNC(gotya_state::gotya_palette), 16*4, 32); /* sound hardware */ SPEAKER(config, "mono").front_center(); SAMPLES(config, m_samples); m_samples->set_channels(4); m_samples->set_samples_names(sample_names); m_samples->add_route(ALL_OUTPUTS, "mono", 1.0); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( thehand ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "hand6.bin", 0x0000, 0x1000, CRC(a33b806c) SHA1(1e552af5362e7b003f55e78bb59589e1db55557c) ) ROM_LOAD( "hand5.bin", 0x1000, 0x1000, CRC(89bcde82) SHA1(d074bb6a1975160eb533d5fd9289170a68209046) ) ROM_LOAD( "hand4.bin", 0x2000, 0x1000, CRC(c6844a83) SHA1(84e220dce3f5ddee9dd0377f3bebdd4027fc9108) ) ROM_LOAD( "gb-03.bin", 0x3000, 0x1000, CRC(f34d90ab) SHA1(bec5f6a34a273f308083a280f2b425d9c273c69b) ) ROM_REGION( 0x1000, "gfx1", 0 ) /* characters */ ROM_LOAD( "hand12.bin", 0x0000, 0x1000, CRC(95773b46) SHA1(db8d7ace4eafd4c72edfeff6003ca6e96e0239b5) ) ROM_REGION( 0x1000, "gfx2", 0 ) /* sprites */ ROM_LOAD( "gb-11.bin", 0x0000, 0x1000, CRC(5d5eca1b) SHA1(d7c6b5f4d398d5e33cc411ed593d6f53a9979493) ) ROM_REGION( 0x0120, "proms", 0 ) ROM_LOAD( "prom.1a", 0x0000, 0x0020, CRC(4864a5a0) SHA1(5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c) ) /* color PROM */ ROM_LOAD( "prom.4c", 0x0020, 0x0100, CRC(4745b5f6) SHA1(02a7f759e9bc8089cbd9213a71bbe671f9641638) ) /* lookup table */ ROM_REGION( 0x1000, "user1", 0 ) /* no idea what these are */ ROM_LOAD( "hand1.bin", 0x0000, 0x0800, CRC(ccc537e0) SHA1(471fd49225aa14b91d085178e1b58b6c4ae76481) ) ROM_LOAD( "gb-02.bin", 0x0800, 0x0800, CRC(65a7e284) SHA1(91e9c34dcf20608863ad5475dc0c4309971c8eee) ) ROM_REGION( 0x8000, "user2", 0 ) /* HD38880 code/samples? */ ROM_LOAD( "gb-10.bin", 0x4000, 0x1000, CRC(8101915f) SHA1(c4d21b1938ea7e0d47c48e74037f005280ac101b) ) ROM_LOAD( "gb-09.bin", 0x5000, 0x1000, CRC(619bba76) SHA1(2a2deffe6f058fc840329fbfffbc0c70a0147c14) ) ROM_LOAD( "gb-08.bin", 0x6000, 0x1000, CRC(82f59528) SHA1(6bfa2329eb291040bfc229c56420865253b0132a) ) ROM_LOAD( "hand7.bin", 0x7000, 0x1000, CRC(fbf1c5de) SHA1(dd3181a8da1972e3c997678bb868256a10f33d04) ) ROM_END ROM_START( gotya ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "gb-06.bin", 0x0000, 0x1000, CRC(7793985a) SHA1(23aa8bd161e700bea59b92075423cdf55e9a26c3) ) ROM_LOAD( "gb-05.bin", 0x1000, 0x1000, CRC(683d188b) SHA1(5341c62f5cf384c73be0d7a0a230bb8cebfbe709) ) ROM_LOAD( "gb-04.bin", 0x2000, 0x1000, CRC(15b72f09) SHA1(bd941722ed1310d5c8ca8a44899368cba3815f3b) ) ROM_LOAD( "gb-03.bin", 0x3000, 0x1000, CRC(f34d90ab) SHA1(bec5f6a34a273f308083a280f2b425d9c273c69b) ) /* this is the only ROM that passes the ROM test */ ROM_REGION( 0x1000, "gfx1", 0 ) /* characters */ ROM_LOAD( "gb-12.bin", 0x0000, 0x1000, CRC(4993d735) SHA1(9e47876238a8af3659721191a5f75c33507ed1a5) ) ROM_REGION( 0x1000, "gfx2", 0 ) /* sprites */ ROM_LOAD( "gb-11.bin", 0x0000, 0x1000, CRC(5d5eca1b) SHA1(d7c6b5f4d398d5e33cc411ed593d6f53a9979493) ) ROM_REGION( 0x0120, "proms", 0 ) ROM_LOAD( "prom.1a", 0x0000, 0x0020, CRC(4864a5a0) SHA1(5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c) ) /* color PROM */ ROM_LOAD( "prom.4c", 0x0020, 0x0100, CRC(4745b5f6) SHA1(02a7f759e9bc8089cbd9213a71bbe671f9641638) ) /* lookup table */ ROM_REGION( 0x1000, "user1", 0 ) /* no idea what these are */ ROM_LOAD( "gb-01.bin", 0x0000, 0x0800, CRC(c31dba64) SHA1(15ae54b7d475ca3f0a3acc45cd8da2916c5fdef2) ) ROM_LOAD( "gb-02.bin", 0x0800, 0x0800, CRC(65a7e284) SHA1(91e9c34dcf20608863ad5475dc0c4309971c8eee) ) ROM_REGION( 0x8000, "user2", 0 ) /* HD38880 code/samples? */ ROM_LOAD( "gb-10.bin", 0x4000, 0x1000, CRC(8101915f) SHA1(c4d21b1938ea7e0d47c48e74037f005280ac101b) ) ROM_LOAD( "gb-09.bin", 0x5000, 0x1000, CRC(619bba76) SHA1(2a2deffe6f058fc840329fbfffbc0c70a0147c14) ) ROM_LOAD( "gb-08.bin", 0x6000, 0x1000, CRC(82f59528) SHA1(6bfa2329eb291040bfc229c56420865253b0132a) ) ROM_LOAD( "gb-07.bin", 0x7000, 0x1000, CRC(92a9f8bf) SHA1(9231cd86f24f1e6a585c3a919add50c1f8e42a4c) ) ROM_END GAME( 1981, thehand, 0, gotya, gotya, gotya_state, empty_init, ROT270, "T.I.C.", "The Hand", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1981, gotya, thehand, gotya, gotya, gotya_state, empty_init, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )