// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Gotcha (c) 1997 Dongsung driver by Nicola Salmoria TODO: - Find out what the "Explane Type" dip switch actually does. - Should use the artwork system to show the lamp state: there are 12 lamps, one for every button, and they are used a lot during the game (see gotcha_lamps_w). - Unknown writes to 0x30000c. It changes for some levels, it's probably gfx related but since everything seems fine I've no idea what it might do. - Unknown sound writes at C00F; also, there's an NMI handler that would read from C00F. - Sound samples were getting chopped; I fixed this by changing sound/adpcm.cpp to disregard requests to play new samples until the previous one is finished*. Gotcha pcb: 97,7,29 PARA VER 3.0 but it is the same as ppchamp Pasha Pasha Champ Mini Game Festival Dongsung, 1997 PCB Layout ---------- 97,7,29 PARA VER 2.0 |------------------------------------------------| |HA13001 CA5102 U53 14.31818MHz | | CY5001 U54 | |VOL 6MHz 6116 U55 6116 6116| | 1MHz UZ02 U56 | | Z80 GAL | |J AD-65 UZ11 | |A 6116 PAL | |M | |M DIPSW2 6116 PAL | |A | | DIPSW1 6116 |--------| | | 6116 PAL |ALTERA | | | |MAX | | | UCN5801 6 PAL |EPM7128 | U41A| | UCN5801 PAL 8 62256 |--------|U42A | | LAMP PAL 0 U3 | |PBSW PAL 0 62256 6264 U41B| | 0 U2 6264 U42B | |------------------------------------------------| Notes: 68000 clock - 14.31818MHz M6295 clock - 1.000MHz, sample rate = 1000000/165 YM2151 clock- 3.579545MHz [14.31818/4] Z80 clock - 6.000MHz VSync - 55Hz HSync - 14.5kHz LAMP - Player 1, 2 & 3 lamp driver connector for buttons Start, Blue, Green and Red 14 pin connector, 4 for each player plus 2 for 12V PBSW - Player 1, 2 & 3 button connector for buttons Start, Blue, Green and Red 15 pin connector, 4 for each player plus 3 for ground ***************************************************************************/ #include "emu.h" #include "includes/gotcha.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "sound/okim6295.h" #include "sound/ym2151.h" #include "screen.h" #include "speaker.h" #include "gotcha.lh" WRITE16_MEMBER(gotcha_state::gotcha_lamps_w) { for (int p = 0; p < 3; p++) { m_lamp_r[p] = BIT(data, 4 * p); m_lamp_g[p] = BIT(data, 4 * p + 1); m_lamp_b[p] = BIT(data, 4 * p + 2); m_lamp_s[p] = BIT(data, 4 * p + 3); } } WRITE8_MEMBER(gotcha_state::gotcha_oki_bank_w) { m_oki->set_rom_bank(!BIT(data, 0)); } void gotcha_state::gotcha_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x100001, 0x100001).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x100002, 0x100003).w(this, FUNC(gotcha_state::gotcha_lamps_w)); map(0x100004, 0x100004).w(this, FUNC(gotcha_state::gotcha_oki_bank_w)); map(0x120000, 0x12ffff).ram(); map(0x140000, 0x1405ff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); map(0x160000, 0x1607ff).ram().share("spriteram"); map(0x180000, 0x180001).portr("INPUTS"); map(0x180002, 0x180003).portr("SYSTEM"); map(0x180004, 0x180005).portr("DSW"); map(0x300000, 0x300001).w(this, FUNC(gotcha_state::gotcha_gfxbank_select_w)); map(0x300002, 0x300009).w(this, FUNC(gotcha_state::gotcha_scroll_w)); // { 0x30000c, 0x30000d, map(0x30000e, 0x30000f).w(this, FUNC(gotcha_state::gotcha_gfxbank_w)); map(0x320000, 0x320fff).w(this, FUNC(gotcha_state::gotcha_fgvideoram_w)).share("fgvideoram"); map(0x322000, 0x322fff).w(this, FUNC(gotcha_state::gotcha_bgvideoram_w)).share("bgvideoram"); } void gotcha_state::sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0xc000, 0xc001).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0xc002, 0xc002).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)).mirror(1); map(0xc006, 0xc006).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0xd000, 0xd7ff).ram(); } static INPUT_PORTS_START( gotcha ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0007, "1" ) PORT_DIPSETTING( 0x0006, "2" ) PORT_DIPSETTING( 0x0005, "3" ) PORT_DIPSETTING( 0x0004, "4" ) PORT_DIPSETTING( 0x0003, "5" ) PORT_DIPSETTING( 0x0002, "6" ) PORT_DIPSETTING( 0x0001, "7" ) PORT_DIPSETTING( 0x0000, "8" ) PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0030, 0x0010, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0030, "1" ) PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x00c0, 0x0080, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00c0, "1 Coin/99 Credits" ) PORT_DIPNAME( 0x0100, 0x0100, "Info" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, "Explane Type" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, "Game Selection" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" ) INPUT_PORTS_END static const gfx_layout tilelayout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 }; static GFXDECODE_START( gfx_gotcha ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0x100, 32 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0x000, 16 ) GFXDECODE_END void gotcha_state::machine_start() { m_lamp_r.resolve(); m_lamp_g.resolve(); m_lamp_b.resolve(); m_lamp_s.resolve(); save_item(NAME(m_banksel)); save_item(NAME(m_gfxbank)); save_item(NAME(m_scroll)); } void gotcha_state::machine_reset() { int i; for (i = 0; i < 4; i++) { m_gfxbank[i] = 0; m_scroll[i] = 0; } m_banksel = 0; } MACHINE_CONFIG_START(gotcha_state::gotcha) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000,14318180) /* 14.31818 MHz */ MCFG_DEVICE_PROGRAM_MAP(gotcha_map) MCFG_DEVICE_ADD("audiocpu", Z80,6000000) /* 6 MHz */ MCFG_DEVICE_PROGRAM_MAP(sound_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(55) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(gotcha_state, screen_update_gotcha) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(HOLDLINE("maincpu", M68K_IRQ_6)) MCFG_DEVCB_CHAIN_OUTPUT(INPUTLINE("audiocpu", INPUT_LINE_NMI)) // ? MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_gotcha) MCFG_PALETTE_ADD("palette", 768) MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB) MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0) MCFG_DECO_SPRITE_GFX_REGION(1) MCFG_DECO_SPRITE_ISBOOTLEG(true) MCFG_DECO_SPRITE_OFFSETS(5, -1) // aligned to 2nd instruction screen in attract MCFG_DECO_SPRITE_GFXDECODE("gfxdecode") /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ymsnd", YM2151, 14318180/4) MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "mono", 0.80) MCFG_SOUND_ROUTE(1, "mono", 0.80) MCFG_DEVICE_ADD("oki", OKIM6295, 1000000, okim6295_device::PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( gotcha ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "gotcha.u3", 0x00000, 0x40000, CRC(5e5d52e0) SHA1(c3e9375350b7931e3c9874a045d7a9d8df5ea691) ) ROM_LOAD16_BYTE( "gotcha.u2", 0x00001, 0x40000, CRC(3aa8eaff) SHA1(348f2ab43101d51c553ff10f9d18cc499006c965) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "gotcha_u.z02", 0x0000, 0x10000, CRC(f4f6e16b) SHA1(a360c571bee7391c66e98e5e111e78ac9732390e) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD( "gotcha-u.42a", 0x000000, 0x20000, CRC(4ea822f0) SHA1(5b25d4c80138d9a0f3d481fa0c2f3665772bc0c8) ) ROM_CONTINUE( 0x100000, 0x20000 ) ROM_CONTINUE( 0x020000, 0x20000 ) ROM_CONTINUE( 0x120000, 0x20000 ) ROM_LOAD( "gotcha-u.42b", 0x040000, 0x20000, CRC(6bb529ac) SHA1(d872ec3d13d2bef4f8e0d0a8e72827b5ca87e193) ) ROM_CONTINUE( 0x140000, 0x20000 ) ROM_CONTINUE( 0x060000, 0x20000 ) ROM_CONTINUE( 0x160000, 0x20000 ) ROM_LOAD( "gotcha-u.41a", 0x080000, 0x20000, CRC(49299b7b) SHA1(85276453b6fce925c7b10c713e35284066df6ebf) ) ROM_CONTINUE( 0x180000, 0x20000 ) ROM_CONTINUE( 0x0a0000, 0x20000 ) ROM_CONTINUE( 0x1a0000, 0x20000 ) ROM_LOAD( "gotcha-u.41b", 0x0c0000, 0x20000, CRC(c093f04e) SHA1(e731714c9fe9b583a23e162a5513574e63d0f454) ) ROM_CONTINUE( 0x1c0000, 0x20000 ) ROM_CONTINUE( 0x0e0000, 0x20000 ) ROM_CONTINUE( 0x1e0000, 0x20000 ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "gotcha.u56", 0x000000, 0x80000, CRC(85f6a062) SHA1(77d1c9c8394af0c487fa6d657ae740eae940682a) ) ROM_LOAD( "gotcha.u55", 0x080000, 0x80000, CRC(426b4e48) SHA1(91e79c9fd1f9cf84df8e1d6b67780d1cacd4a0f2) ) ROM_LOAD( "gotcha.u54", 0x100000, 0x80000, CRC(903e05a4) SHA1(4fb675958f4dc057f8da7edff1f6680482bdc5dd) ) ROM_LOAD( "gotcha.u53", 0x180000, 0x80000, CRC(3c24d51e) SHA1(8b987db14a56950cc0f77e232e20fcdd89f98f2b) ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "gotcha-u.z11", 0x000000, 0x80000, CRC(6111c6ae) SHA1(9170a37eaca56586da2f5e4894816640193c8802) ) ROM_END ROM_START( ppchamp ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "u3", 0x00000, 0x40000, CRC(f56c0fc2) SHA1(7158c9f252e48b0605dc98e3f0d3ad9d0b376cc8) ) ROM_LOAD16_BYTE( "u2", 0x00001, 0x40000, CRC(a941ffdc) SHA1(0667dafd11ba3a79e8c6df61521344c70e287250) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "uz02", 0x00000, 0x10000, CRC(f4f6e16b) SHA1(a360c571bee7391c66e98e5e111e78ac9732390e) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD( "u42a", 0x000000, 0x20000, CRC(f0b521d1) SHA1(fe44bfa13818eee08d112c2f75e14bfd67bbefbf) ) ROM_CONTINUE( 0x100000, 0x20000 ) ROM_CONTINUE( 0x020000, 0x20000 ) ROM_CONTINUE( 0x120000, 0x20000 ) ROM_LOAD( "u42b", 0x040000, 0x20000, CRC(1107918e) SHA1(bb508da36814f2954d6a9996b777d095f6e9c243) ) ROM_CONTINUE( 0x140000, 0x20000 ) ROM_CONTINUE( 0x060000, 0x20000 ) ROM_CONTINUE( 0x160000, 0x20000 ) ROM_LOAD( "u41a", 0x080000, 0x20000, CRC(3f567d33) SHA1(77122c1cdea663922fe570e005bfbb4c779f30da) ) ROM_CONTINUE( 0x180000, 0x20000 ) ROM_CONTINUE( 0x0a0000, 0x20000 ) ROM_CONTINUE( 0x1a0000, 0x20000 ) ROM_LOAD( "u41b", 0x0c0000, 0x20000, CRC(18a3497e) SHA1(7938f4e723bf4d29de6c9eda807c37d86b7ac78c) ) ROM_CONTINUE( 0x1c0000, 0x20000 ) ROM_CONTINUE( 0x0e0000, 0x20000 ) ROM_CONTINUE( 0x1e0000, 0x20000 ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "u56", 0x000000, 0x80000, CRC(160e46b3) SHA1(e2bec3388d41afb9f1025d66c15fcc6ca4d40703) ) ROM_LOAD( "u55", 0x080000, 0x80000, CRC(7351b61c) SHA1(2ef3011a7a1ff253f45186e46cfdce5f4ef17322) ) ROM_LOAD( "u54", 0x100000, 0x80000, CRC(a3d8c5ef) SHA1(f59874844934f3ce76a49e4a9618510537378387) ) ROM_LOAD( "u53", 0x180000, 0x80000, CRC(10ca65c4) SHA1(66ba3c6e1bda18c5668a609adc60bfe547205e53) ) ROM_REGION( 0x80000, "oki", 0 ) ROM_LOAD( "uz11", 0x00000, 0x80000, CRC(3d96274c) SHA1(c7a670af86194c370bf8fb30afbe027ab78a0227) ) ROM_END GAMEL( 1997, gotcha, 0, gotcha, gotcha, gotcha_state, empty_init, ROT0, "Dongsung / Para", "Got-cha Mini Game Festival", MACHINE_SUPPORTS_SAVE, layout_gotcha ) GAMEL( 1997, ppchamp, gotcha, gotcha, gotcha, gotcha_state, empty_init, ROT0, "Dongsung / Para", "Pasha Pasha Champ Mini Game Festival (Korea)", MACHINE_SUPPORTS_SAVE, layout_gotcha )