/****************************************************************************** Gomoku Narabe Renju (c)1981 Nihon Bussan Co.,Ltd. Driver by Takahiro Nogi 1999/11/06 - Updated to compile again by David Haywood 19th Oct 2002 ******************************************************************************/ /****************************************************************************** todo: - BG(Go table) is generated by board circuitry, so not fully emulated. - Couldn't figure out the method to specify palette, so I modified palette number manually. - Couldn't figure out oneshot sound playback parameter. so I adjusted it manually. ******************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "includes/gomoku.h" /* input ports are rotated 90 degrees */ static READ8_HANDLER( input_port_r ) { int i, res; static const char *const portnames[] = { "IN0", "IN1", "DSW", "UNUSED0", "UNUSED1", "UNUSED2", "UNUSED3", "UNUSED4" }; res = 0; for (i = 0; i < 8; i++) res |= ((input_port_read_safe(space->machine(), portnames[i], 0xff) >> offset) & 1) << i; return res; } static ADDRESS_MAP_START( gomoku_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x47ff) AM_ROM AM_RANGE(0x4800, 0x4fff) AM_RAM AM_RANGE(0x5000, 0x53ff) AM_RAM_WRITE(gomoku_videoram_w) AM_BASE_MEMBER(gomoku_state, m_videoram) AM_RANGE(0x5400, 0x57ff) AM_RAM_WRITE(gomoku_colorram_w) AM_BASE_MEMBER(gomoku_state, m_colorram) AM_RANGE(0x5800, 0x58ff) AM_RAM_WRITE(gomoku_bgram_w) AM_BASE_MEMBER(gomoku_state, m_bgram) AM_RANGE(0x6000, 0x601f) AM_DEVWRITE("gomoku", gomoku_sound1_w) AM_RANGE(0x6800, 0x681f) AM_DEVWRITE("gomoku", gomoku_sound2_w) AM_RANGE(0x7000, 0x7000) AM_WRITENOP AM_RANGE(0x7001, 0x7001) AM_WRITE(gomoku_flipscreen_w) AM_RANGE(0x7002, 0x7002) AM_WRITE(gomoku_bg_dispsw_w) AM_RANGE(0x7003, 0x7007) AM_WRITENOP AM_RANGE(0x7800, 0x7807) AM_READ(input_port_r) AM_RANGE(0x7800, 0x7800) AM_WRITENOP ADDRESS_MAP_END static INPUT_PORTS_START( gomoku ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME (0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x10, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 ) /* service coin */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("DSW") PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW1:1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x06, "5" ) PORT_DIPNAME( 0x08, 0x00, "Time" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, "60" ) PORT_DIPSETTING( 0x08, "80" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8, 8, /* 8*8 characters */ 256, /* 256 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, /* the two bitplanes are packed in one byte */ { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 /* every char takes 16 consecutive bytes */ }; static GFXDECODE_START( gomoku ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 ) GFXDECODE_END static MACHINE_CONFIG_START( gomoku, gomoku_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_18_432MHz/12) /* 1.536 MHz ? */ MCFG_CPU_PROGRAM_MAP(gomoku_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) MCFG_SCREEN_UPDATE(gomoku) MCFG_GFXDECODE(gomoku) MCFG_PALETTE_LENGTH(64) MCFG_PALETTE_INIT(gomoku) MCFG_VIDEO_START(gomoku) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("gomoku", GOMOKU, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START( gomoku ) ROM_REGION( 0x10000, "maincpu", 0 ) // program ROM_LOAD( "rj_1.7a", 0x0000, 0x1000, CRC(ed20d539) SHA1(7cbbc678cbe5c85b914ca44f82bdbd452cf694a0) ) ROM_LOAD( "rj_2.7c", 0x1000, 0x1000, CRC(26a28516) SHA1(53d5d134cd91020fa06e380d355deb1df6b9cb6e) ) ROM_LOAD( "rj_3.7d", 0x2000, 0x1000, CRC(d05db072) SHA1(9697c932c6dcee6f8536c9f0b3c84a719a7d3dee) ) ROM_LOAD( "rj_4.7f", 0x3000, 0x1000, CRC(6e3d1c18) SHA1(e2f7e4c0de3c78d1b8e686152458972f996b023a) ) ROM_LOAD( "rj_5.4e", 0x4000, 0x0800, CRC(eaf541b4) SHA1(bc7e7ec1ba68f71ab9ac86f9ae77971ddb9ce3a4) ) ROM_REGION( 0x1000, "gfx1", 0 ) // text char ROM_LOAD( "rj_6.4r", 0x0000, 0x1000, CRC(ed26ae36) SHA1(61cb73d7f2568e88e1c2981e7af3e9a3b26797d3) ) ROM_REGION( 0x1000, "gomoku", 0 ) // sound ROM_LOAD( "rj_7.3c", 0x0000, 0x1000, CRC(d1ed1365) SHA1(4ef08f26fe7df4c400f72e09e56d8825d584f55f) ) ROM_REGION( 0x0040, "proms", 0 ) ROM_LOAD( "rj_prom.1m", 0x0000, 0x0020, CRC(5da2f2bd) SHA1(4355ccf06cb09ec3240dc92bda19b1f707a010ef) ) // TEXT color ROM_LOAD( "rj_prom.1l", 0x0020, 0x0020, CRC(fe4ef393) SHA1(d4c63f8645afeadd13ff82087bcc497d8936d90b) ) // BG color ROM_REGION( 0x0100, "user1", 0 ) // BG draw data X ROM_LOAD( "rj_prom.8n", 0x0000, 0x0100, CRC(9ba43222) SHA1(a443df49d7ee9dbfd258b09731d392bf1249cbfa) ) ROM_REGION( 0x0100, "user2", 0 ) // BG draw data Y ROM_LOAD( "rj_prom.7p", 0x0000, 0x0100, CRC(5b5464f8) SHA1(b945efb8a7233f501d67f6b1be4e9d4967dc6719) ) ROM_REGION( 0x0100, "user3", 0 ) // BG character data ROM_LOAD( "rj_prom.7r", 0x0000, 0x0100, CRC(3004585a) SHA1(711b68140827f0f3dc71f2576fcf9b905c999e8d) ) ROM_REGION( 0x0020, "user4", 0 ) // unknown ROM_LOAD( "rj_prom.9k", 0x0000, 0x0020, CRC(cff72923) SHA1(4f61375028ab62da46ed119bc81052f5f98c28d4) ) ROM_END // YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR, COMPANY, FULLNAME GAME( 1981, gomoku, 0, gomoku, gomoku, 0, ROT90, "Nichibutsu", "Gomoku Narabe Renju", 0 )