/*************************************************************************** Ping Pong King (c) Taito 1985 Gladiator (c) Taito 1986 Credits: - Victor Trucco: original emulation and MAME driver - Steve Ellenoff: YM2203 Sound, ADPCM Sound, dip switch fixes, high score save, input port patches, panning fix, sprite banking, Golden Castle Rom Set Support - Phil Stroffolino: palette, sprites, misc video driver fixes - Tatsuyuki Satoh: YM2203 sound improvements, NEC 8741 simulation,ADPCM with MC6809 - Tomasz Slanina preliminary Ping Pong King driver - Nicola Salmoria clean up special thanks to: - Camilty for precious hardware information and screenshots - Jason Richmond for hardware information and misc. notes - Joe Rounceville for schematics - and everyone else who'se offered support along the way! *************************************************************************** PING PONG KING TAITO 1985 M6100094A ------------- P0-003 X Q0_10 Q0_9 Q0_8 Q0_7 Q0_6 6116 Q0_5 Q0_4 Q0_3 Q1_2 Q1_1 Q1 Z80B 8251 2009 2009 2009 AQ-001 Q2 2116 2116 AQ-003 ------------- P1-004 QO_15 TMM2009 Q0_14 Q0_13 Q0_12 2128 2128 SW1 AQ-004 SW2 SW3 6809 X Q0_19 Q0_18 Z80 Q0_17 Q0_16 2009 AQ-003 YM2203 *************************************************************************** Gladiator Memory Map -------------------- Main CPU (Z80) -------------- The address decoding is done by two PROMs, Q3 @ 2B and Q4 @ 5S. Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 00xxxxxxxxxxxxxx R xxxxxxxx ROM 1F program ROM 010xxxxxxxxxxxxx R xxxxxxxx ROM 1D program ROM 011xxxxxxxxxxxxx R xxxxxxxx ROM 1A program ROM (paged) 10xxxxxxxxxxxxxx R xxxxxxxx ROM 1C program ROM (paged) 110000xxxxxxxxxx R/W xxxxxxxx RAM 4S sprite RAM [1] 110001xxxxxxxxxx R/W xxxxxxxx RAM 4U sprite RAM 110010xxxxxxxxxx R/W xxxxxxxx RAM 4T sprite RAM 110011000------- W xxxxxxxx VCSA2 fg relative scroll Y? 110011001------- W ------xx fg tile bank select 110011001------- W -----x-- bg scroll X msb 110011001------- W ----x--- fg scroll X msb 110011001------- W ---x---- bg tile bank select 110011001------- W --x----- blank screen? 11001101-------- W xxxxxxxx VCSA1 fg scroll X 11001110-------- W xxxxxxxx fg+bg scroll Y? 11001111-------- W xxxxxxxx VCSA3 bg scroll X 11010xxxxxxxxxxx R/W xxxxxxxx CCS palette RAM 11011xxxxxxxxxxx R/W xxxxxxxx VCS1 bg tilemap RAM 11100xxxxxxxxxxx R/W xxxxxxxx VCS2 bg tilemap RAM 11101xxxxxxxxxxx R/W xxxxxxxx VCS3 fg tilemap RAM 11110xxxxxxxxxxx R/W xxxxxxxx RAM 1H work RAM (battery backed) 11111----------- n.c. [1] only the first 256 bytes of each RAM actually contain sprite data (two buffers of 128 bytes). I/O ports: Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- --------000--000 W -------x OBJACS ? select active sprite buffer --------000--001 W -------x OBJCGBK sprite bank select --------000--010 W -------x PR.BK ROM bank select --------000--011 W -------x NMIFG NMI enable/acknowledge (NMI not used by Gladiator) --------000--100 W -------x SRST reset sound CPU --------000--101 W -------x CBK0 unknown --------000--110 W -------x LOBJ unknown (related to sprites) --------000--111 W -------x REVERS flip screen --------001----- n.c. --------010----- n.c. --------011----- n.c. --------100----x R/W xxxxxxxx CIOMCS 8741 #0 (communication with 2nd Z80, DIPSW1) --------101----- R/W ARST watchdog reset --------110----x R/W xxxxxxxx SI/.CS 8251 (serial communication for debug purposes) --------111----- n.c. Sound CPU (Z80) --------------- Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 00xxxxxxxxxxxxxx R xxxxxxxx ROM 6F program ROM 01xxxxxxxxxxxxxx R xxxxxxxx ROM 6E program ROM 10----xxxxxxxxxx R/W xxxxxxxx RAM 6D work RAM 11-------------- n.c. I/O ports: Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- --------000----x R/W xxxxxxxx OPNCS YM2203 (portA: SSRST, unknown; portB: DIPSW3) --------001----x R/W xxxxxxxx CIOSCS 8741 #1 (communication with main Z80, DIPSW2) --------010----- R/W -------- INTCS irq enable/acknowledge --------011----x R/W xxxxxxxx AX1 8741 #2 (digital inputs, coins) --------100----x R/W xxxxxxxx AX2 8741 #3 (digital inputs) --------101--xxx W -------x FCS control filters in sound output section --------110----- n.c. --------111----- W xxxxxxxx ADCS command to 6809 Third CPU (6809) ---------------- Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 0000------------ n.c. 0001------------ W ----xxxx MSM5205 data 0001------------ W ---x---- MSM5205 clock 0001------------ W --x----- MSM5205 reset 0001------------ W -x------ ADBR ROM bank select 0010------------ R xxxxxxxx command from Z80 0011------------ n.c. 01xxxxxxxxxxxxxx R xxxxxxxx ROM 5P program ROM (banked) 10xxxxxxxxxxxxxx R xxxxxxxx ROM 5N program ROM (banked) 11xxxxxxxxxxxxxx R xxxxxxxx ROM 5M program ROM (banked) *************************************************************************** Notes: ------ - The fg tilemap is a 1bpp layer which selects the second palette bank when active, so it could be used for some cool effects. Gladiator just sets the whole palette to white so we can just treat it as a monochromatic layer. - tilemap Y scroll is not implemented because the game doesn't use it so I can't verify it's right. TODO: ----- - gladiatr_irq_patch_w, which triggers irq on the second CPU, is a kludge. It shouldn't work that way, that address should actually reset the second CPU (but the main CPU never asserts the line). The schematics are too fuzzy to understand what should trigger irq on the second CPU. Just using a vblank interrupt doesn't work, probably because the CPU expects interrupts to only begin happening when the main CPU has finished the self test. - YM2203 mixing problems (loss of bass notes) - YM2203 some sound effects just don't sound correct - Audio Filter Switch not hooked up (might solve YM2203 mixing issue) - Ports 60,61,80,81 not fully understood yet... - The four 8741 ROMs are available but not used. ***************************************************************************/ #include "emu.h" #include "cpu/m6809/m6809.h" #include "machine/tait8741.h" #include "cpu/z80/z80.h" #include "sound/2203intf.h" #include "sound/msm5205.h" #include "machine/nvram.h" #include "includes/gladiatr.h" /*Rom bankswitching*/ static WRITE8_HANDLER( gladiatr_bankswitch_w ) { UINT8 *rom = space->machine().region("maincpu")->base() + 0x10000; memory_set_bankptr(space->machine(), "bank1", rom + 0x6000 * (data & 0x01)); } static READ8_HANDLER( gladiator_dsw1_r ) { int orig = input_port_read(space->machine(), "DSW1")^0xff; return BITSWAP8(orig, 0,1,2,3,4,5,6,7); } static READ8_HANDLER( gladiator_dsw2_r ) { int orig = input_port_read(space->machine(), "DSW2")^0xff; return BITSWAP8(orig, 2,3,4,5,6,7,1,0); } static READ8_HANDLER( gladiator_controls_r ) { int coins = 0; if( input_port_read(space->machine(), "COINS") & 0xc0 ) coins = 0x80; switch(offset) { case 0x01: /* start button , coins */ return input_port_read(space->machine(), "IN0") | coins; case 0x02: /* Player 1 Controller , coins */ return input_port_read(space->machine(), "IN1") | coins; case 0x04: /* Player 2 Controller , coins */ return input_port_read(space->machine(), "IN2") | coins; } /* unknown */ return 0; } static READ8_HANDLER( gladiator_button3_r ) { switch(offset) { case 0x01: /* button 3 */ return input_port_read(space->machine(), "IN3"); } /* unknown */ return 0; } static const struct TAITO8741interface gladiator_8741interface= { 4, /* 4 chips */ {TAITO8741_MASTER,TAITO8741_SLAVE,TAITO8741_PORT,TAITO8741_PORT},/* program mode */ {1,0,0,0}, /* serial port connection */ {gladiator_dsw1_r,gladiator_dsw2_r,gladiator_button3_r,gladiator_controls_r} /* port handler */ }; static MACHINE_RESET( gladiator ) { TAITO8741_start(&gladiator_8741interface); /* 6809 bank memory set */ { UINT8 *rom = machine.region("audiocpu")->base() + 0x10000; memory_set_bankptr(machine, "bank2",rom); machine.device("audiocpu")->reset(); } } /* YM2203 port B handler (output) */ static WRITE8_DEVICE_HANDLER( gladiator_int_control_w ) { /* bit 7 : SSRST = sound reset ? */ /* bit 6-1 : N.C. */ /* bit 0 : ?? */ } /* YM2203 IRQ */ static void gladiator_ym_irq(device_t *device, int irq) { /* NMI IRQ is not used by gladiator sound program */ cputag_set_input_line(device->machine(), "sub", INPUT_LINE_NMI, irq ? ASSERT_LINE : CLEAR_LINE); } /*Sound Functions*/ static WRITE8_DEVICE_HANDLER( glad_adpcm_w ) { UINT8 *rom = device->machine().region("audiocpu")->base() + 0x10000; /* bit6 = bank offset */ memory_set_bankptr(device->machine(), "bank2",rom + ((data & 0x40) ? 0xc000 : 0)); msm5205_data_w(device,data); /* bit0..3 */ msm5205_reset_w(device,(data>>5)&1); /* bit 5 */ msm5205_vclk_w (device,(data>>4)&1); /* bit4 */ } static WRITE8_HANDLER( glad_cpu_sound_command_w ) { soundlatch_w(space,0,data); cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, ASSERT_LINE); } static READ8_HANDLER( glad_cpu_sound_command_r ) { cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, CLEAR_LINE); return soundlatch_r(space,0); } static WRITE8_HANDLER( gladiatr_flipscreen_w ) { flip_screen_set(space->machine(), data & 1); } #if 1 /* !!!!! patch to IRQ timming for 2nd CPU !!!!! */ static WRITE8_HANDLER( gladiatr_irq_patch_w ) { cputag_set_input_line(space->machine(), "sub", 0, HOLD_LINE); } #endif static WRITE8_HANDLER(qx0_w) { gladiatr_state *state = space->machine().driver_data(); if(!offset) { state->m_data2=data; state->m_flag2=1; } } static WRITE8_HANDLER(qx1_w) { gladiatr_state *state = space->machine().driver_data(); if(!offset) { state->m_data1=data; state->m_flag1=1; } } static WRITE8_HANDLER(qx2_w){ } static WRITE8_HANDLER(qx3_w){ } static READ8_HANDLER(qx2_r){ return space->machine().rand(); } static READ8_HANDLER(qx3_r){ return space->machine().rand()&0xf; } static READ8_HANDLER(qx0_r) { gladiatr_state *state = space->machine().driver_data(); if(!offset) return state->m_data1; else return state->m_flag2; } static READ8_HANDLER(qx1_r) { gladiatr_state *state = space->machine().driver_data(); if(!offset) return state->m_data2; else return state->m_flag1; } static MACHINE_RESET( ppking ) { gladiatr_state *state = machine.driver_data(); state->m_data1 = state->m_data2 = 0; state->m_flag1 = state->m_flag2 = 1; } static ADDRESS_MAP_START( ppking_cpu1_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xcbff) AM_RAM AM_BASE_MEMBER(gladiatr_state, m_spriteram) AM_RANGE(0xcc00, 0xcfff) AM_WRITE(ppking_video_registers_w) AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(gladiatr_paletteram_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0xd800, 0xdfff) AM_RAM_WRITE(gladiatr_videoram_w) AM_BASE_MEMBER(gladiatr_state, m_videoram) AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(gladiatr_colorram_w) AM_BASE_MEMBER(gladiatr_state, m_colorram) AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(gladiatr_textram_w) AM_BASE_MEMBER(gladiatr_state, m_textram) AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_SHARE("nvram") /* battery backed RAM */ ADDRESS_MAP_END static ADDRESS_MAP_START( ppking_cpu3_map, AS_PROGRAM, 8 ) AM_RANGE(0x2000, 0x2fff) AM_ROM AM_RANGE(0xc000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( ppking_cpu1_io, AS_IO, 8 ) // ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0xc000, 0xc000) AM_WRITE(gladiatr_spritebuffer_w) AM_RANGE(0xc004, 0xc004) AM_NOP // WRITE(ppking_irq_patch_w) AM_RANGE(0xc09e, 0xc09f) AM_READ(qx0_r) AM_WRITE(qx0_w) AM_RANGE(0xc0bf, 0xc0bf) AM_NOP ADDRESS_MAP_END static ADDRESS_MAP_START( ppking_cpu2_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) AM_RANGE(0x20, 0x21) AM_READ(qx1_r) AM_WRITE(qx1_w) AM_RANGE(0x40, 0x40) AM_READNOP AM_RANGE(0x60, 0x61) AM_READ(qx2_r) AM_WRITE(qx2_w) AM_RANGE(0x80, 0x81) AM_READ(qx3_r) AM_WRITE(qx3_w) ADDRESS_MAP_END static ADDRESS_MAP_START( gladiatr_cpu1_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0xbfff) AM_ROMBANK("bank1") AM_RANGE(0xc000, 0xcbff) AM_RAM AM_BASE_MEMBER(gladiatr_state, m_spriteram) AM_RANGE(0xcc00, 0xcfff) AM_WRITE(gladiatr_video_registers_w) AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(gladiatr_paletteram_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0xd800, 0xdfff) AM_RAM_WRITE(gladiatr_videoram_w) AM_BASE_MEMBER(gladiatr_state, m_videoram) AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(gladiatr_colorram_w) AM_BASE_MEMBER(gladiatr_state, m_colorram) AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(gladiatr_textram_w) AM_BASE_MEMBER(gladiatr_state, m_textram) AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_SHARE("nvram") /* battery backed RAM */ ADDRESS_MAP_END static ADDRESS_MAP_START( cpu2_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x83ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( gladiatr_cpu3_map, AS_PROGRAM, 8 ) AM_RANGE(0x1000, 0x1fff) AM_DEVWRITE("msm", glad_adpcm_w) AM_RANGE(0x2000, 0x2fff) AM_READ(glad_cpu_sound_command_r) AM_RANGE(0x4000, 0xffff) AM_ROMBANK("bank2") ADDRESS_MAP_END static ADDRESS_MAP_START( gladiatr_cpu1_io, AS_IO, 8 ) // ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0xc000, 0xc000) AM_WRITE(gladiatr_spritebuffer_w) AM_RANGE(0xc001, 0xc001) AM_WRITE(gladiatr_spritebank_w) AM_RANGE(0xc002, 0xc002) AM_WRITE(gladiatr_bankswitch_w) AM_RANGE(0xc004, 0xc004) AM_WRITE(gladiatr_irq_patch_w) /* !!! patch to 2nd CPU IRQ !!! */ AM_RANGE(0xc007, 0xc007) AM_WRITE(gladiatr_flipscreen_w) AM_RANGE(0xc09e, 0xc09f) AM_READWRITE(TAITO8741_0_r, TAITO8741_0_w) AM_RANGE(0xc0bf, 0xc0bf) AM_NOP // watchdog_reset_w doesn't work ADDRESS_MAP_END static ADDRESS_MAP_START( gladiatr_cpu2_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) AM_RANGE(0x20, 0x21) AM_READWRITE(TAITO8741_1_r, TAITO8741_1_w) AM_RANGE(0x40, 0x40) AM_NOP // WRITE(sub_irq_ack_w) AM_RANGE(0x60, 0x61) AM_READWRITE(TAITO8741_2_r, TAITO8741_2_w) AM_RANGE(0x80, 0x81) AM_READWRITE(TAITO8741_3_r, TAITO8741_3_w) AM_RANGE(0xa0, 0xa7) AM_NOP // filters on sound output AM_RANGE(0xe0, 0xe0) AM_WRITE(glad_cpu_sound_command_w) ADDRESS_MAP_END static INPUT_PORTS_START( gladiatr ) PORT_START("DSW1") /* (8741-0 parallel port)*/ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x04, 0x00, "After 4 Stages" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x00, DEF_STR( Continues ) ) PORT_DIPSETTING( 0x04, "Ends" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4") /*NOTE: Actual manual has these settings reversed(typo?)! */ PORT_DIPSETTING( 0x00, "Only at 100000" ) PORT_DIPSETTING( 0x00, "Every 100000" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x20, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* (8741-1 parallel port) - Dips 6 Unused */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") /* (YM2203 port B) - Dips 5,6,7 Unused */ PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Memory Backup" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Clear" ) PORT_DIPNAME( 0x0c, 0x0c, "Starting Stage" ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW3:5" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW3:6" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW3:7" ) /* Listed as "Unused" */ PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:8" ) PORT_START("IN0") /*(8741-3 parallel port 1) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COINS */ PORT_START("COINS") /*(8741-3 parallel port bit7) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_START("IN1") /* (8741-3 parallel port 2) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COINS */ PORT_START("IN2") /* (8741-3 parallel port 4) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COINS */ PORT_START("IN3") /* (8741-2 parallel port 1) */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END /*******************************************************************/ static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout tilelayout = { 8,8, RGN_FRAC(1,2), 3, { 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 3, { 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 }; static GFXDECODE_START( ppking ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 32 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x100, 32 ) GFXDECODE_END static GFXDECODE_START( gladiatr ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x200, 1 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x000, 32 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x100, 32 ) GFXDECODE_END static READ8_DEVICE_HANDLER(f1_r) { return device->machine().rand(); } static const ym2203_interface ppking_ym2203_interface = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_HANDLER(f1_r), DEVCB_HANDLER(f1_r), DEVCB_NULL, DEVCB_NULL }, NULL }; static const ym2203_interface gladiatr_ym2203_interface = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_INPUT_PORT("DSW3"), /* port B read */ DEVCB_HANDLER(gladiator_int_control_w), /* port A write */ DEVCB_NULL, }, gladiator_ym_irq /* NMI request for 2nd cpu */ }; static const msm5205_interface msm5205_config = { 0, /* interrupt function */ MSM5205_SEX_4B /* vclk input mode */ }; static MACHINE_CONFIG_START( ppking, gladiatr_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(ppking_cpu1_map) MCFG_CPU_IO_MAP(ppking_cpu1_io) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("sub", Z80, XTAL_12MHz/4) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(cpu2_map) MCFG_CPU_IO_MAP(ppking_cpu2_io) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("audiocpu", M6809, XTAL_12MHz/16) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(ppking_cpu3_map) MCFG_QUANTUM_TIME(attotime::from_hz(6000)) MCFG_MACHINE_RESET(ppking) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(ppking) MCFG_GFXDECODE(ppking) MCFG_PALETTE_LENGTH(1024) MCFG_VIDEO_START(ppking) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/8) /* verified on pcb */ MCFG_SOUND_CONFIG(ppking_ym2203_interface) MCFG_SOUND_ROUTE(0, "mono", 0.60) MCFG_SOUND_ROUTE(1, "mono", 0.60) MCFG_SOUND_ROUTE(2, "mono", 0.60) MCFG_SOUND_ROUTE(3, "mono", 0.50) MCFG_SOUND_ADD("msm", MSM5205, XTAL_455kHz) /* verified on pcb */ MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_CONFIG_END static MACHINE_CONFIG_START( gladiatr, gladiatr_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(gladiatr_cpu1_map) MCFG_CPU_IO_MAP(gladiatr_cpu1_io) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("sub", Z80, XTAL_12MHz/4) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(cpu2_map) MCFG_CPU_IO_MAP(gladiatr_cpu2_io) MCFG_CPU_ADD("audiocpu", M6809, XTAL_12MHz/16) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(gladiatr_cpu3_map) MCFG_QUANTUM_TIME(attotime::from_hz(600)) MCFG_MACHINE_RESET(gladiator) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(gladiatr) MCFG_GFXDECODE(gladiatr) MCFG_PALETTE_LENGTH(1024) MCFG_VIDEO_START(gladiatr) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/8) /* verified on pcb */ MCFG_SOUND_CONFIG(gladiatr_ym2203_interface) MCFG_SOUND_ROUTE(0, "mono", 0.60) MCFG_SOUND_ROUTE(1, "mono", 0.60) MCFG_SOUND_ROUTE(2, "mono", 0.60) MCFG_SOUND_ROUTE(3, "mono", 0.50) MCFG_SOUND_ADD("msm", MSM5205, XTAL_455kHz) /* verified on pcb */ MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( ppking ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "q1_1.a1", 0x00000, 0x2000, CRC(b74b2718) SHA1(29833439211076873324ccfa5897eb1e6aa9d134) ) ROM_LOAD( "q1_2.b1", 0x02000, 0x2000, CRC(1b1e4cd4) SHA1(34c6cf5e0775c0c834dda34a3a2a4685465daa8e) ) ROM_LOAD( "q0_3.c1", 0x04000, 0x2000, CRC(6a7acf8e) SHA1(06d37e813605f507ea1c720764fc554e58defdf8) ) ROM_LOAD( "q0_4.d1", 0x06000, 0x2000, CRC(b83eb6d5) SHA1(f112d3c0d701977dcc5c312ad74d78b44882201b) ) ROM_LOAD( "q0_5.e1", 0x08000, 0x4000, CRC(4d2007e2) SHA1(973ef0e6ff6065b753402489a3d10a9b68164969) ) ROM_REGION( 0x10000, "sub", 0 ) ROM_LOAD( "q0_17.6f", 0x0000, 0x2000, CRC(f7fe0d24) SHA1(6dcb23aa7fc08fc892a8b3843ccb982997c20571) ) ROM_LOAD( "q0_16.6e", 0x4000, 0x2000, CRC(b1e32588) SHA1(13c74479238a34a08e249f9120b42a52d80f8274) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "q0_19.5n", 0x0c000, 0x2000, CRC(4bcf896d) SHA1(f587a66fcc63e989742ce2d5f4cf2bb464987038) ) ROM_LOAD( "q0_18.5m", 0x0e000, 0x2000, CRC(89ba64f8) SHA1(fa01316ea744b4277ee64d5f14cb6d7e3a949f2b) ) ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "q0_15.1r", 0x00000, 0x2000, CRC(fbd33219) SHA1(78b9bb327ededaa818d26c41c5e8fd1c041ef142) ) ROM_REGION( 0x8000, "gfx2", 0 ) ROM_LOAD( "q0_12.1j", 0x00000, 0x2000, CRC(b1a44482) SHA1(84cc40976aa9b015a9f970a878bbde753651b3ba) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "q0_13.1k", 0x04000, 0x2000, CRC(468f35e6) SHA1(8e28481910663fe525cefd4ad406468b7736900e) ) /* planes 1,2 */ ROM_LOAD( "q0_14.1m", 0x06000, 0x2000, CRC(eed04a7f) SHA1(d139920889653c33ded38a85510789380dd0aa9e) ) /* planes 1,2 */ ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "q0_6.k1", 0x00000, 0x2000, CRC(bb3d666c) SHA1(a689c7a1e75b916d69f396db7c4688ac355c2aff) ) /* plane 3 */ ROM_LOAD( "q0_7.l1", 0x02000, 0x2000, CRC(16a2550e) SHA1(adb54b70a6db660b5f29ad66da02afd8e99884bb) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "q0_8.m1", 0x08000, 0x2000, CRC(41235b22) SHA1(4d9702efe0ea320dab7c0d889f4d03f196b32661) ) /* planes 1,2 */ ROM_LOAD( "q0_9.p1", 0x0a000, 0x2000, CRC(74cc94b2) SHA1(2cb981ecb2487dfa5c0974e036106fc06c2c1880) ) /* planes 1,2 */ ROM_LOAD( "q0_10.r1", 0x0c000, 0x2000, CRC(af438cc6) SHA1(cf79c8d3f2a0c489a756b341f8df747f6654764b) ) /* planes 1,2 */ /* empty! */ ROM_REGION( 0x040, "proms", 0 ) ROM_LOAD( "q1", 0x0000, 0x0020, CRC(cca9ae7b) SHA1(e18416fbe2a5b09db749cc9a14fa89186ed8f4ba) ) ROM_LOAD( "q2", 0x0020, 0x0020, CRC(da952b5e) SHA1(0863ad8fdcf69435a7455cd345d3d0af0b0c0a0a) ) ROM_END ROM_START( gladiatr ) ROM_REGION( 0x1c000, "maincpu", 0 ) ROM_LOAD( "qb0-5", 0x00000, 0x4000, CRC(25b19efb) SHA1(c41344278f6c7f3d6527aced3e459ed1ba86dea5) ) ROM_LOAD( "qb0-4", 0x04000, 0x2000, CRC(347ec794) SHA1(51100f9fef2e96f00e94fce709eed6583b01a2eb) ) ROM_LOAD( "qb0-1", 0x10000, 0x2000, CRC(040c9839) SHA1(8c0d9a246847461a59eb5e6a53a94218e701d6c3) ) ROM_CONTINUE( 0x16000, 0x2000 ) ROM_LOAD( "qc0-3", 0x12000, 0x4000, CRC(8d182326) SHA1(f0af3757c2cf9e1e8035272567adee6efc733319) ) ROM_CONTINUE( 0x18000, 0x4000 ) ROM_REGION( 0x10000, "sub", 0 ) /* Code for the 2nd CPU */ ROM_LOAD( "qb0-17", 0x0000, 0x4000, CRC(e78be010) SHA1(157231d858d13a006b57a4ab419368168e64edb7) ) ROM_REGION( 0x28000, "audiocpu", 0 ) /* 6809 Code & ADPCM data */ ROM_LOAD( "qb0-20", 0x10000, 0x4000, CRC(15916eda) SHA1(6558bd2ae6f14d630ae93e66ce7d09be33870cce) ) ROM_CONTINUE( 0x1c000, 0x4000 ) ROM_LOAD( "qb0-19", 0x14000, 0x4000, CRC(79caa7ed) SHA1(57adc8429ad016c4da41deda6b7b6fe36de5a225) ) ROM_CONTINUE( 0x20000, 0x4000 ) ROM_LOAD( "qb0-18", 0x18000, 0x4000, CRC(e9591260) SHA1(e427aa10c683fbeb98171f6d1820781d21075a24) ) ROM_CONTINUE( 0x24000, 0x4000 ) ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "qc0-15", 0x00000, 0x2000, CRC(a7efa340) SHA1(f87e061b8e4d8cd0834fab301779a8493549419b) ) /* (monochrome) */ ROM_REGION( 0x20000, "gfx2", 0 ) /* tiles */ ROM_LOAD( "qb0-12", 0x00000, 0x8000, CRC(0585d9ac) SHA1(e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "qb0-13", 0x10000, 0x8000, CRC(a6bb797b) SHA1(852e9993270e5557c1a0350007d0beaec5ca6286) ) /* planes 1,2 */ ROM_LOAD( "qb0-14", 0x18000, 0x8000, CRC(85b71211) SHA1(81545cd168da4a707e263fdf0ee9902e3a13ba93) ) /* planes 1,2 */ ROM_REGION( 0x30000, "gfx3", 0 ) /* sprites */ ROM_LOAD( "qc1-6", 0x00000, 0x4000, CRC(651e6e44) SHA1(78ce576e6c29e43d590c42f0d4926cff82fd0268) ) /* plane 3 */ ROM_LOAD( "qc2-7", 0x04000, 0x8000, CRC(c992c4f7) SHA1(3263973474af07c8b93c4ec97924568848cb7201) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "qc0-8", 0x18000, 0x4000, CRC(1c7ffdad) SHA1(b224fd4cce078186f22e6393a38c7a2d84dc0066) ) /* planes 1,2 */ ROM_LOAD( "qc1-9", 0x1c000, 0x4000, CRC(01043e03) SHA1(6a6dddc0a036873135dceaa989e757bdd2455ae7) ) /* planes 1,2 */ ROM_LOAD( "qc1-10", 0x20000, 0x8000, CRC(364cdb58) SHA1(4d8548f9dfa9d105dd277c61cf3d56583a5ebbcb) ) /* planes 1,2 */ ROM_LOAD( "qc2-11", 0x28000, 0x8000, CRC(c9fecfff) SHA1(7c13ace4293fbfab7fe924b7b24c498d8cefc7ac) ) /* planes 1,2 */ ROM_REGION( 0x00040, "proms", 0 ) /* unused */ ROM_LOAD( "q3.2b", 0x00000, 0x0020, CRC(6a7c3c60) SHA1(5125bfeb03752c8d76b140a4e74d5cac29dcdaa6) ) /* address decoding */ ROM_LOAD( "q4.5s", 0x00020, 0x0020, CRC(e325808e) SHA1(5fd92ad4eff24f6ccf2df19d268a6cafba72202e) ) ROM_END ROM_START( ogonsiro ) ROM_REGION( 0x1c000, "maincpu", 0 ) ROM_LOAD( "qb0-5", 0x00000, 0x4000, CRC(25b19efb) SHA1(c41344278f6c7f3d6527aced3e459ed1ba86dea5) ) ROM_LOAD( "qb0-4", 0x04000, 0x2000, CRC(347ec794) SHA1(51100f9fef2e96f00e94fce709eed6583b01a2eb) ) ROM_LOAD( "qb0-1", 0x10000, 0x2000, CRC(040c9839) SHA1(8c0d9a246847461a59eb5e6a53a94218e701d6c3) ) ROM_CONTINUE( 0x16000, 0x2000 ) ROM_LOAD( "qb0_3", 0x12000, 0x4000, CRC(d6a342e7) SHA1(96274ae3bda4679108a25fcc514b625552abda30) ) ROM_CONTINUE( 0x18000, 0x4000 ) ROM_REGION( 0x10000, "sub", 0 ) /* Code for the 2nd CPU */ ROM_LOAD( "qb0-17", 0x0000, 0x4000, CRC(e78be010) SHA1(157231d858d13a006b57a4ab419368168e64edb7) ) ROM_REGION( 0x28000, "audiocpu", 0 ) /* 6809 Code & ADPCM data */ ROM_LOAD( "qb0-20", 0x10000, 0x4000, CRC(15916eda) SHA1(6558bd2ae6f14d630ae93e66ce7d09be33870cce) ) ROM_CONTINUE( 0x1c000, 0x4000 ) ROM_LOAD( "qb0-19", 0x14000, 0x4000, CRC(79caa7ed) SHA1(57adc8429ad016c4da41deda6b7b6fe36de5a225) ) ROM_CONTINUE( 0x20000, 0x4000 ) ROM_LOAD( "qb0-18", 0x18000, 0x4000, CRC(e9591260) SHA1(e427aa10c683fbeb98171f6d1820781d21075a24) ) ROM_CONTINUE( 0x24000, 0x4000 ) ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "qb0_15", 0x00000, 0x2000, CRC(5e1332b8) SHA1(fab6e2c7ea9bc94c1245bf759b4004a70c57d666) ) /* (monochrome) */ ROM_REGION( 0x20000, "gfx2", 0 ) /* tiles */ ROM_LOAD( "qb0-12", 0x00000, 0x8000, CRC(0585d9ac) SHA1(e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "qb0-13", 0x10000, 0x8000, CRC(a6bb797b) SHA1(852e9993270e5557c1a0350007d0beaec5ca6286) ) /* planes 1,2 */ ROM_LOAD( "qb0-14", 0x18000, 0x8000, CRC(85b71211) SHA1(81545cd168da4a707e263fdf0ee9902e3a13ba93) ) /* planes 1,2 */ ROM_REGION( 0x30000, "gfx3", 0 ) /* sprites */ ROM_LOAD( "qb0_6", 0x00000, 0x4000, CRC(1a2bc769) SHA1(498861f4d0cffeaff90609c8000c921a114756b6) ) /* plane 3 */ ROM_LOAD( "qb0_7", 0x04000, 0x8000, CRC(4b677bd9) SHA1(3314ef58ff5307faf0ecd8f99950d43d571c91a6) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "qc0-8", 0x18000, 0x4000, CRC(1c7ffdad) SHA1(b224fd4cce078186f22e6393a38c7a2d84dc0066) ) /* planes 1,2 */ ROM_LOAD( "qb0_9", 0x1c000, 0x4000, CRC(38f5152d) SHA1(fbb7b13a625999807d180a3212e6e12870629438) ) /* planes 1,2 */ ROM_LOAD( "qb0_10", 0x20000, 0x8000, CRC(87ab6cc4) SHA1(50bc1108ff5609c0e7dad615e92e16eb72b7bc03) ) /* planes 1,2 */ ROM_LOAD( "qb0_11", 0x28000, 0x8000, CRC(25eaa4ff) SHA1(3547fc600a617ba7fe5240a7830edb90230b6c51) ) /* planes 1,2 */ ROM_REGION( 0x00040, "proms", 0 ) /* unused */ ROM_LOAD( "q3.2b", 0x00000, 0x0020, CRC(6a7c3c60) SHA1(5125bfeb03752c8d76b140a4e74d5cac29dcdaa6) ) /* address decoding */ ROM_LOAD( "q4.5s", 0x00020, 0x0020, CRC(e325808e) SHA1(5fd92ad4eff24f6ccf2df19d268a6cafba72202e) ) ROM_END ROM_START( greatgur ) ROM_REGION( 0x1c000, "maincpu", 0 ) ROM_LOAD( "qb0-5", 0x00000, 0x4000, CRC(25b19efb) SHA1(c41344278f6c7f3d6527aced3e459ed1ba86dea5) ) ROM_LOAD( "qb0-4", 0x04000, 0x2000, CRC(347ec794) SHA1(51100f9fef2e96f00e94fce709eed6583b01a2eb) ) ROM_LOAD( "qb0-1", 0x10000, 0x2000, CRC(040c9839) SHA1(8c0d9a246847461a59eb5e6a53a94218e701d6c3) ) ROM_CONTINUE( 0x16000, 0x2000 ) ROM_LOAD( "qb0_3", 0x12000, 0x4000, CRC(d6a342e7) SHA1(96274ae3bda4679108a25fcc514b625552abda30) ) ROM_CONTINUE( 0x18000, 0x4000 ) ROM_REGION( 0x10000, "sub", 0 ) /* Code for the 2nd CPU */ ROM_LOAD( "qb0-17", 0x0000, 0x4000, CRC(e78be010) SHA1(157231d858d13a006b57a4ab419368168e64edb7) ) ROM_REGION( 0x28000, "audiocpu", 0 ) /* 6809 Code & ADPCM data */ ROM_LOAD( "qb0-20", 0x10000, 0x4000, CRC(15916eda) SHA1(6558bd2ae6f14d630ae93e66ce7d09be33870cce) ) ROM_CONTINUE( 0x1c000, 0x4000 ) ROM_LOAD( "qb0-19", 0x14000, 0x4000, CRC(79caa7ed) SHA1(57adc8429ad016c4da41deda6b7b6fe36de5a225) ) ROM_CONTINUE( 0x20000, 0x4000 ) ROM_LOAD( "qb0-18", 0x18000, 0x4000, CRC(e9591260) SHA1(e427aa10c683fbeb98171f6d1820781d21075a24) ) ROM_CONTINUE( 0x24000, 0x4000 ) ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "qb0_15", 0x00000, 0x2000, CRC(5e1332b8) SHA1(fab6e2c7ea9bc94c1245bf759b4004a70c57d666) ) /* (monochrome) */ ROM_REGION( 0x20000, "gfx2", 0 ) /* tiles */ ROM_LOAD( "qb0-12", 0x00000, 0x8000, CRC(0585d9ac) SHA1(e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "qb0-13", 0x10000, 0x8000, CRC(a6bb797b) SHA1(852e9993270e5557c1a0350007d0beaec5ca6286) ) /* planes 1,2 */ ROM_LOAD( "qb0-14", 0x18000, 0x8000, CRC(85b71211) SHA1(81545cd168da4a707e263fdf0ee9902e3a13ba93) ) /* planes 1,2 */ ROM_REGION( 0x30000, "gfx3", 0 ) /* sprites */ ROM_LOAD( "qc0-06.bin", 0x00000, 0x4000, CRC(96b20201) SHA1(212270d3ba72974f22e96744c752860cc5ffba5b) ) /* plane 3 */ ROM_LOAD( "qc0-07.bin", 0x04000, 0x8000, CRC(9e89fa8f) SHA1(b133ae2ac62f43a7a51fa0d1a023a4f95fef2996) ) /* plane 3 */ /* space to unpack plane 3 */ ROM_LOAD( "qc0-8", 0x18000, 0x4000, CRC(1c7ffdad) SHA1(b224fd4cce078186f22e6393a38c7a2d84dc0066) ) /* planes 1,2 */ ROM_LOAD( "qc0-09.bin", 0x1c000, 0x4000, CRC(204cd385) SHA1(e7a8720feeac8ced581d72190345daed5750379f) ) /* planes 1,2 */ ROM_LOAD( "qc1-10", 0x20000, 0x8000, CRC(364cdb58) SHA1(4d8548f9dfa9d105dd277c61cf3d56583a5ebbcb) ) /* planes 1,2 */ ROM_LOAD( "qc1-11.bin", 0x28000, 0x8000, CRC(b2aabbf5) SHA1(9eb4d80f38a30f6e45231a9bfd1aff7a124c6ee9) ) /* planes 1,2 */ ROM_REGION( 0x00040, "proms", 0 ) /* unused */ ROM_LOAD( "q3.2b", 0x00000, 0x0020, CRC(6a7c3c60) SHA1(5125bfeb03752c8d76b140a4e74d5cac29dcdaa6) ) /* address decoding */ ROM_LOAD( "q4.5s", 0x00020, 0x0020, CRC(e325808e) SHA1(5fd92ad4eff24f6ccf2df19d268a6cafba72202e) ) ROM_REGION( 0x0400, "user1", 0 ) /* ROMs for the four 8741 (not emulated yet) */ ROM_LOAD( "gladcctl.1", 0x00000, 0x0400, CRC(b30d225f) SHA1(f383286530975c440589c276aa8c46fdfe5292b6) ) ROM_LOAD( "gladccpu.2", 0x00000, 0x0400, CRC(1d02cd5f) SHA1(f7242039788c66a1d91b01852d7d447330b847c4) ) ROM_LOAD( "gladucpu.17", 0x00000, 0x0400, CRC(3c5ca4c6) SHA1(0d8c2e1c2142ada11e30cfb9a48663386fee9cb8) ) ROM_LOAD( "gladcsnd.18", 0x00000, 0x0400, CRC(3c5ca4c6) SHA1(0d8c2e1c2142ada11e30cfb9a48663386fee9cb8) ) ROM_END static void swap_block(UINT8 *src1,UINT8 *src2,int len) { int i,t; for (i = 0;i < len;i++) { t = src1[i]; src1[i] = src2[i]; src2[i] = t; } } static DRIVER_INIT( gladiatr ) { UINT8 *rom; int i,j; rom = machine.region("gfx2")->base(); // unpack 3bpp graphics for (j = 3; j >= 0; j--) { for (i = 0; i < 0x2000; i++) { rom[i+(2*j+1)*0x2000] = rom[i+j*0x2000] >> 4; rom[i+2*j*0x2000] = rom[i+j*0x2000]; } } // sort data swap_block(rom + 0x14000, rom + 0x18000, 0x4000); rom = machine.region("gfx3")->base(); // unpack 3bpp graphics for (j = 5; j >= 0; j--) { for (i = 0; i < 0x2000; i++) { rom[i+(2*j+1)*0x2000] = rom[i+j*0x2000] >> 4; rom[i+2*j*0x2000] = rom[i+j*0x2000]; } } // sort data swap_block(rom + 0x1a000, rom + 0x1c000, 0x2000); swap_block(rom + 0x22000, rom + 0x28000, 0x2000); swap_block(rom + 0x26000, rom + 0x2c000, 0x2000); swap_block(rom + 0x24000, rom + 0x28000, 0x4000); /* make sure bank is valid in cpu-reset */ rom = machine.region("audiocpu")->base() + 0x10000; memory_set_bankptr(machine, "bank2",rom); } static READ8_HANDLER(f6a3_r) { gladiatr_state *state = space->machine().driver_data(); if(cpu_get_previouspc(&space->device())==0x8e) state->m_nvram[0x6a3]=1; return state->m_nvram[0x6a3]; } static DRIVER_INIT(ppking) { UINT8 *rom; int i,j; rom = machine.region("gfx2")->base(); // unpack 3bpp graphics for (i = 0; i < 0x2000; i++) { rom[i+0x2000] = rom[i] >> 4; } rom = machine.region("gfx3")->base(); // unpack 3bpp graphics for (j = 1; j >= 0; j--) { for (i = 0; i < 0x2000; i++) { rom[i+(2*j+1)*0x2000] = rom[i+j*0x2000] >> 4; rom[i+2*j*0x2000] = rom[i+j*0x2000]; } } machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0xf6a3,0xf6a3,FUNC(f6a3_r) ); } GAME( 1985, ppking, 0, ppking, 0, ppking, ROT90, "Taito America Corporation", "Ping-Pong King", GAME_NOT_WORKING) GAME( 1986, gladiatr, 0, gladiatr, gladiatr, gladiatr, ROT0, "Taito America Corporation", "Gladiator (US)", 0 ) GAME( 1986, ogonsiro, gladiatr, gladiatr, gladiatr, gladiatr, ROT0, "Taito Corporation", "Ohgon no Siro (Japan)", 0 ) GAME( 1986, greatgur, gladiatr, gladiatr, gladiatr, gladiatr, ROT0, "Taito Corporation", "Great Gurianos (Japan?)", 0 )