// license:BSD-3-Clause // copyright-holders:Luca Elia /*************************************************************************** Ginga NinkyouDen (C) 1987 Jaleco driver by Luca Elia (l.elia@tin.it) CPU : 68000 68B09 SOUND : YM2149 Y8950(MSX AUDIO) OSC. : 6.000MHz 3.579545MHz * CTC uses MB-8873E (MC-6840) Interesting routines (main cpu) ------------------------------- Interrupts: 1-7] d17a: clears 20018 etc. f4b2 print string: a1->(char)*,0x25(%) d7.w=color a0->screen (30000) f5d6 print 7 digit BCD number: d0.l to (a1)+ color $3000 Interesting locations (main cpu) -------------------------------- 20014 # of players (1-2) 20018 cleared by interrupts 2001c credits (max 9) 20020 internal timer? 20024 initial lives 20058 current lives p1 2005c current lives p2 20070 coins 200a4 time 200a8 energy 60008 values: 0 1 ffff 6000c bit: 0 flip sceen? <- 70002>>14 1 ? <- 6000e soundlatch <- 20038 2003c 20040 To Do ----- - game doesn't init paletteram / tilemaps properly, ending up with MAME palette defaults at start-up and missing text layer if you coin it up too soon. ***************************************************************************/ #include "emu.h" #include "includes/ginganin.h" #include "cpu/m68000/m68000.h" #include "cpu/m6809/m6809.h" #include "machine/6840ptm.h" #include "sound/ay8910.h" #include "sound/8950intf.h" #include "screen.h" #include "speaker.h" #define MAIN_CLOCK XTAL(6'000'000) #define SOUND_CLOCK XTAL(3'579'545) /* ** ** Main cpu data ** */ void ginganin_state::ginganin_map(address_map &map) { /* The ROM area: 10000-13fff is written with: 0000 0000 0000 0001, at startup only. Why? */ map(0x000000, 0x01ffff).rom(); map(0x020000, 0x023fff).ram(); map(0x030000, 0x0307ff).ram().w(this, FUNC(ginganin_state::ginganin_txtram16_w)).share("txtram"); map(0x040000, 0x0407ff).ram().share("spriteram"); map(0x050000, 0x0507ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x060000, 0x06000f).ram().w(this, FUNC(ginganin_state::ginganin_vregs16_w)).share("vregs"); map(0x068000, 0x06bfff).ram().w(this, FUNC(ginganin_state::ginganin_fgram16_w)).share("fgram"); map(0x070000, 0x070001).portr("P1_P2"); map(0x070002, 0x070003).portr("DSW"); } /* ** ** Sound cpu data ** */ void ginganin_state::sound_map(address_map &map) { map(0x0000, 0x07ff).ram(); map(0x0800, 0x0807).rw("6840ptm", FUNC(ptm6840_device::read), FUNC(ptm6840_device::write)); map(0x1800, 0x1800).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0x2000, 0x2001).w("ymsnd", FUNC(y8950_device::write)); map(0x2800, 0x2801).w("psg", FUNC(ym2149_device::address_data_w)); map(0x4000, 0xffff).rom(); } /* Input Ports */ static INPUT_PORTS_START( ginganin ) PORT_START("P1_P2") /* 70000.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") /* 70002.w */ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Infinite Lives") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Free Play & Invulnerability") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "2") PORT_DIPSETTING( 0x0300, "3") PORT_DIPSETTING( 0x0100, "4") PORT_DIPSETTING( 0x0200, "5") PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) /* probably unused */ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) /* it does something */ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, "Freeze" ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /* ** ** Gfx data ** */ #define layout16x16(_name_,_romsize_) \ static const gfx_layout _name_ =\ {\ 16,16,\ (_romsize_)*8/(16*16*4),\ 4,\ {0, 1, 2, 3},\ {0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4,\ 0*4+32*16,1*4+32*16,2*4+32*16,3*4+32*16,4*4+32*16,5*4+32*16,6*4+32*16,7*4+32*16},\ {0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32,\ 8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32},\ 16*16*4\ }; #define layout8x8(_name_,_romsize_) \ static const gfx_layout _name_ =\ {\ 8,8,\ (_romsize_)*8/(8*8*4),\ 4,\ {0, 1, 2, 3},\ {0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4}, \ {0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32},\ 8*8*4\ }; layout16x16(tilelayout, 0x20000) layout8x8 (txtlayout, 0x04000) layout16x16(spritelayout,0x50000) static GFXDECODE_START( gfx_ginganin ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 256*3, 16 ) /* [0] bg */ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 256*2, 16 ) /* [1] fg */ GFXDECODE_ENTRY( "gfx3", 0, txtlayout, 256*0, 16 ) /* [2] txt */ GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 256*1, 16 ) /* [3] sprites */ GFXDECODE_END void ginganin_state::machine_start() { save_item(NAME(m_layers_ctrl)); save_item(NAME(m_flipscreen)); } void ginganin_state::machine_reset() { m_layers_ctrl = 0; m_flipscreen = 0; } WRITE_LINE_MEMBER(ginganin_state::ptm_irq) { m_audiocpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE); } MACHINE_CONFIG_START(ginganin_state::ginganin) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, MAIN_CLOCK) MCFG_DEVICE_PROGRAM_MAP(ginganin_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", ginganin_state, irq1_line_hold) /* ? (vectors 1-7 cointain the same address) */ MCFG_DEVICE_ADD("audiocpu", MC6809, SOUND_CLOCK) // MBL68B09? MCFG_DEVICE_PROGRAM_MAP(sound_map) MCFG_DEVICE_ADD("6840ptm", PTM6840, SOUND_CLOCK/2) MCFG_PTM6840_EXTERNAL_CLOCKS(0, 0, 0) MCFG_PTM6840_O1_CB(WRITELINE(*this, ginganin_state, ptm_irq)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 255, 0 + 16 , 255 - 16) MCFG_SCREEN_UPDATE_DRIVER(ginganin_state, screen_update_ginganin) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ginganin) MCFG_PALETTE_ADD("palette", 1024) MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("psg", YM2149, SOUND_CLOCK / 2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MCFG_DEVICE_ADD("ymsnd", Y8950, SOUND_CLOCK) /* The Y8950 is basically a YM3526 with ADPCM built in */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( ginganin ) ROM_REGION( 0x20000, "maincpu", 0 ) /* main cpu */ ROM_LOAD16_BYTE( "gn_02.bin", 0x00000, 0x10000, CRC(4a4e012f) SHA1(7c94a5b6b71e037af355f3aa4623be1f585db8dc) ) ROM_LOAD16_BYTE( "gn_01.bin", 0x00001, 0x10000, CRC(30256fcb) SHA1(dc15e0da88ae5cabe0150f7290508c3d58c06c11) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "gn_05.bin", 0x00000, 0x10000, CRC(e76e10e7) SHA1(b16f10a1a01b7b04221c9bf1b0d157e936bc5fb5) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD( "gn_15.bin", 0x000000, 0x10000, CRC(1b8ac9fb) SHA1(1e5ee2a565fa262f1e48c1088d84c6f42d84b4e3) ) /* bg */ ROM_LOAD( "gn_14.bin", 0x010000, 0x10000, CRC(e73fe668) SHA1(fa39fddd7448d3fc6b539506e33b951db205afa1) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "gn_12.bin", 0x000000, 0x10000, CRC(c134a1e9) SHA1(8bace0f0169e61f1b7254393fa9cad6dca09c335) ) /* fg */ ROM_LOAD( "gn_13.bin", 0x010000, 0x10000, CRC(1d3bec21) SHA1(305823c78cad9288f918178e1c24cb0459ba2a6e) ) ROM_REGION( 0x04000, "gfx3", 0 ) ROM_LOAD( "gn_10.bin", 0x000000, 0x04000, CRC(ae371b2d) SHA1(d5e03b085586ed2bf40713f432bcf12e07318226) ) /* txt */ ROM_REGION( 0x50000, "gfx4", 0 ) ROM_LOAD( "gn_06.bin", 0x000000, 0x10000, CRC(bdc65835) SHA1(53222fc3ec15e641289abb754657b0d59b88b66b) ) /* sprites */ ROM_CONTINUE( 0x040000, 0x10000 ) ROM_LOAD( "gn_07.bin", 0x010000, 0x10000, CRC(c2b8eafe) SHA1(a042a200efd4e7361e9ab516085c9fc8067e28b4) ) ROM_LOAD( "gn_08.bin", 0x020000, 0x10000, CRC(f7c73c18) SHA1(102700e2217bcd1532af56ee6a00ad608c8217db) ) ROM_LOAD( "gn_09.bin", 0x030000, 0x10000, CRC(a5e07c3b) SHA1(cdda02cd847330575612cb33d1bb38a5d50a3e6d) ) ROM_REGION( 0x08000, "gfx5", 0 ) /* background tilemaps */ ROM_LOAD( "gn_11.bin", 0x00000, 0x08000, CRC(f0d0e605) SHA1(0c541e8e036573be1d99ecb71fdb4568ca8cc269) ) ROM_REGION( 0x20000, "ymsnd", 0 ) /* samples */ ROM_LOAD( "gn_04.bin", 0x00000, 0x10000, CRC(0ed9133b) SHA1(77f628e8ec28016efac2d906146865ca4ec54bd5) ) ROM_LOAD( "gn_03.bin", 0x10000, 0x10000, CRC(f1ba222c) SHA1(780c0bd0045bac1e1bb3209576383db90504fbf3) ) ROM_END ROM_START( ginganina ) ROM_REGION( 0x20000, "maincpu", 0 ) /* main cpu */ ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x10000, CRC(6da1d8a3) SHA1(ea81f2934fa7901563e886f3d600edd08ec0ea24) ) ROM_LOAD16_BYTE( "1.bin", 0x00001, 0x10000, CRC(0bd32d59) SHA1(5ab2c0e4a1d9cafbd3448d981103508debd7ed96) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "gn_05.bin", 0x00000, 0x10000, CRC(e76e10e7) SHA1(b16f10a1a01b7b04221c9bf1b0d157e936bc5fb5) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD( "gn_15.bin", 0x000000, 0x10000, CRC(1b8ac9fb) SHA1(1e5ee2a565fa262f1e48c1088d84c6f42d84b4e3) ) /* bg */ ROM_LOAD( "gn_14.bin", 0x010000, 0x10000, CRC(e73fe668) SHA1(fa39fddd7448d3fc6b539506e33b951db205afa1) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "gn_12.bin", 0x000000, 0x10000, CRC(c134a1e9) SHA1(8bace0f0169e61f1b7254393fa9cad6dca09c335) ) /* fg */ ROM_LOAD( "gn_13.bin", 0x010000, 0x10000, CRC(1d3bec21) SHA1(305823c78cad9288f918178e1c24cb0459ba2a6e) ) ROM_REGION( 0x04000, "gfx3", 0 ) ROM_LOAD( "10.bin", 0x000000, 0x04000, CRC(48a20745) SHA1(69855b0402feca4ba9632142e569c652ca05b9fa) ) /* txt */ ROM_REGION( 0x50000, "gfx4", 0 ) ROM_LOAD( "gn_06.bin", 0x000000, 0x10000, CRC(bdc65835) SHA1(53222fc3ec15e641289abb754657b0d59b88b66b) ) /* sprites */ ROM_CONTINUE( 0x040000, 0x10000 ) ROM_LOAD( "gn_07.bin", 0x010000, 0x10000, CRC(c2b8eafe) SHA1(a042a200efd4e7361e9ab516085c9fc8067e28b4) ) ROM_LOAD( "gn_08.bin", 0x020000, 0x10000, CRC(f7c73c18) SHA1(102700e2217bcd1532af56ee6a00ad608c8217db) ) ROM_LOAD( "gn_09.bin", 0x030000, 0x10000, CRC(a5e07c3b) SHA1(cdda02cd847330575612cb33d1bb38a5d50a3e6d) ) ROM_REGION( 0x08000, "gfx5", 0 ) /* background tilemaps */ ROM_LOAD( "gn_11.bin", 0x00000, 0x08000, CRC(f0d0e605) SHA1(0c541e8e036573be1d99ecb71fdb4568ca8cc269) ) ROM_REGION( 0x20000, "ymsnd", 0 ) /* samples */ ROM_LOAD( "gn_04.bin", 0x00000, 0x10000, CRC(0ed9133b) SHA1(77f628e8ec28016efac2d906146865ca4ec54bd5) ) ROM_LOAD( "gn_03.bin", 0x10000, 0x10000, CRC(f1ba222c) SHA1(780c0bd0045bac1e1bb3209576383db90504fbf3) ) ROM_END void ginganin_state::init_ginganin() { /* main cpu patches */ uint16_t *rom = (uint16_t *)memregion("maincpu")->base(); /* avoid writes to rom getting to the log */ rom[0x408 / 2] = 0x6000; rom[0x40a / 2] = 0x001c; /* sound cpu patches */ /* let's clear the RAM: ROM starts at 0x4000 */ memset(memregion("audiocpu")->base(), 0, 0x800); } GAME( 1987, ginganin, 0, ginganin, ginganin, ginganin_state, init_ginganin, ROT0, "Jaleco", "Ginga NinkyouDen (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, ginganina, ginganin, ginganin, ginganin, ginganin_state, init_ginganin, ROT0, "Jaleco", "Ginga NinkyouDen (set 2)", MACHINE_SUPPORTS_SAVE )