/*************************************************************************** Grand Cross Pinball =================== Made from Raine source Code ---- Inputs get tested at $4aca2 on TODO ---- Screen flipping support Understand role of bit 5 of IN1 Eprom? BGMs (controlled by MSM-6585 sound chip) Stephh's notes (based on the game M68000 code and some tests) : - Reset the game while pressing START1 to enter the "test mode" ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" #include "sound/msm5205.h" #include "includes/gcpinbal.h" /*********************************************************** INTERRUPTS ***********************************************************/ static TIMER_CALLBACK( gcpinbal_interrupt1 ) { gcpinbal_state *state = machine.driver_data(); device_set_input_line(state->m_maincpu, 1, HOLD_LINE); } #ifdef UNUSED_FUNCTION static TIMER_CALLBACK( gcpinbal_interrupt3 ) { gcpinbal_state *state = machine.driver_data(); // IRQ3 is from the M6585 // if (!ADPCM_playing(0)) { device_set_input_line(state->m_maincpu, 3, HOLD_LINE); } } #endif static INTERRUPT_GEN( gcpinbal_interrupt ) { /* Unsure of actual sequence */ device->machine().scheduler().timer_set(downcast(device)->cycles_to_attotime(500), FUNC(gcpinbal_interrupt1)); // device->machine().scheduler().timer_set(downcast(device)->cycles_to_attotime(1000), FUNC(gcpinbal_interrupt3)); device_set_input_line(device, 4, HOLD_LINE); } /*********************************************************** IOC ***********************************************************/ static READ16_HANDLER( ioc_r ) { gcpinbal_state *state = space->machine().driver_data(); /* 20 (only once), 76, a0 are read in log */ switch (offset) { case 0x80/2: return input_port_read(space->machine(), "DSW"); case 0x84/2: return input_port_read(space->machine(), "IN0"); case 0x86/2: return input_port_read(space->machine(), "IN1"); case 0x50: case 0x51: return state->m_oki->read(*space, 0) << 8; } //logerror("CPU #0 PC %06x: warning - read unmapped ioc offset %06x\n",cpu_get_pc(&space->device()),offset); return state->m_ioc_ram[offset]; } static WRITE16_HANDLER( ioc_w ) { gcpinbal_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_ioc_ram[offset]); // switch (offset) // { // case 0x??: /* */ // return; // // case 0x88/2: /* coin control (+ others) ??? */ // coin_lockout_w(space->machine(), 0, ~data & 0x01); // coin_lockout_w(space->machine(), 1, ~data & 0x02); //popmessage(" address %04x value %04x", offset, data); // } switch (offset) { // these are all written every frame case 0x3b: case 0xa: case 0xc: case 0xb: case 0xd: case 0xe: case 0xf: case 0x10: case 0x47: break; // MSM6585 bank, coin LEDs, maybe others? case 0x44: state->m_msm_bank = data & 0x1000 ? 0x100000 : 0; state->m_oki->set_bank_base(0x40000 * ((data & 0x800 )>> 11)); break; case 0x45: //state->m_adpcm_idle = 1; break; // OKIM6295 case 0x50: case 0x51: state->m_oki->write(*space, 0, data >> 8); break; // MSM6585 ADPCM - mini emulation case 0x60: state->m_msm_start &= 0xffff00; state->m_msm_start |= (data >> 8); break; case 0x61: state->m_msm_start &= 0xff00ff; state->m_msm_start |= data; break; case 0x62: state->m_msm_start &= 0x00ffff; state->m_msm_start |= (data << 8); break; case 0x63: state->m_msm_end &= 0xffff00; state->m_msm_end |= (data >> 8); break; case 0x64: state->m_msm_end &= 0xff00ff; state->m_msm_end |= data; break; case 0x65: state->m_msm_end &= 0x00ffff; state->m_msm_end |= (data << 8); break; case 0x66: if (state->m_msm_start < state->m_msm_end) { /* data written here is adpcm param? */ //popmessage("%08x %08x", state->m_msm_start + state->m_msm_bank, state->m_msm_end); state->m_adpcm_idle = 0; msm5205_reset_w(state->m_msm, 0); state->m_adpcm_start = state->m_msm_start + state->m_msm_bank; state->m_adpcm_end = state->m_msm_end; // ADPCM_stop(0); // ADPCM_play(0, start+bank, end-start); } break; default: logerror("CPU #0 PC %06x: warning - write ioc offset %06x with %04x\n", cpu_get_pc(&space->device()), offset, data); break; } } /************************************************ SOUND ************************************************/ /* Controlled through ioc? */ static void gcp_adpcm_int( device_t *device ) { gcpinbal_state *state = device->machine().driver_data(); if (state->m_adpcm_idle) msm5205_reset_w(device, 1); if (state->m_adpcm_start >= 0x200000 || state->m_adpcm_start > state->m_adpcm_end) { //msm5205_reset_w(device,1); state->m_adpcm_start = state->m_msm_start + state->m_msm_bank; state->m_adpcm_trigger = 0; } else { UINT8 *ROM = device->machine().region("msm")->base(); state->m_adpcm_data = ((state->m_adpcm_trigger ? (ROM[state->m_adpcm_start] & 0x0f) : (ROM[state->m_adpcm_start] & 0xf0) >> 4)); msm5205_data_w(device, state->m_adpcm_data & 0xf); state->m_adpcm_trigger ^= 1; if (state->m_adpcm_trigger == 0) state->m_adpcm_start++; } } /*********************************************************** MEMORY STRUCTURES ***********************************************************/ static ADDRESS_MAP_START( gcpinbal_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM AM_RANGE(0xc00000, 0xc03fff) AM_READWRITE(gcpinbal_tilemaps_word_r, gcpinbal_tilemaps_word_w) AM_BASE_MEMBER(gcpinbal_state, m_tilemapram) AM_RANGE(0xc80000, 0xc80fff) AM_RAM AM_BASE_SIZE_MEMBER(gcpinbal_state, m_spriteram, m_spriteram_size) /* sprite ram */ AM_RANGE(0xd00000, 0xd00fff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0xd80000, 0xd800ff) AM_READWRITE(ioc_r, ioc_w) AM_BASE_MEMBER(gcpinbal_state, m_ioc_ram) AM_RANGE(0xff0000, 0xffffff) AM_RAM /* RAM */ ADDRESS_MAP_END /*********************************************************** INPUT PORTS, DIPs ***********************************************************/ static INPUT_PORTS_START( gcpinbal ) PORT_START("DSW") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0004, "300k" ) PORT_DIPSETTING( 0x0008, "500k" ) PORT_DIPSETTING( 0x000c, "1000k" ) PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) // to be confirmed - code at 0x000508 PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) // to be confirmed - code at 0x00b6d0, 0x00b7e4, 0x00bae4 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0100, "2 Coins/1 Credit 3/2 4/3 6/5" ) PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0500, "1 Coin/1 Credit 2/3" ) PORT_DIPSETTING( 0x0000, "1 Coin/1 Credit 5/6" ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0800, "2 Coins/1 Credit 3/2 4/3 6/5" ) PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x2800, "1 Coin/1 Credit 2/3" ) PORT_DIPSETTING( 0x0000, "1 Coin/1 Credit 5/6" ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0xc000, "3" ) PORT_DIPSETTING( 0x8000, "4" ) PORT_DIPSETTING( 0x4000, "5" ) PORT_START("IN0") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) // Item right PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // Inner flipper right PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) // Outer flipper right PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_PLAYER(1) // Tilt right PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) // Item left PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // Inner flipper left PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // Outer flipper left PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(1) // Tilt left PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // This bit gets tested (search for d8 00 87) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /************************************************************** GFX DECODING **************************************************************/ static const gfx_layout charlayout = { 16,16, /* 16*16 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout char_8x8_layout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout tilelayout = { 16,16, /* 16*16 sprites */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ // { 16, 48, 0, 32 }, { 48, 16, 32, 0 }, { 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( gcpinbal ) GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0, 256 ) /* sprites & playfield */ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) /* sprites & playfield */ GFXDECODE_ENTRY( "gfx2", 0, char_8x8_layout, 0, 256 ) /* sprites & playfield */ GFXDECODE_END /************************************************************** (SOUND) **************************************************************/ static const msm5205_interface msm5205_config = { gcp_adpcm_int, /* VCK function */ MSM5205_S48_4B /* 8 kHz */ }; /*********************************************************** MACHINE DRIVERS ***********************************************************/ static MACHINE_START( gcpinbal ) { gcpinbal_state *state = machine.driver_data(); state->save_item(NAME(state->m_scrollx)); state->save_item(NAME(state->m_scrolly)); state->save_item(NAME(state->m_bg0_gfxset)); state->save_item(NAME(state->m_bg1_gfxset)); state->save_item(NAME(state->m_msm_start)); state->save_item(NAME(state->m_msm_end)); state->save_item(NAME(state->m_msm_bank)); state->save_item(NAME(state->m_adpcm_start)); state->save_item(NAME(state->m_adpcm_end)); state->save_item(NAME(state->m_adpcm_idle)); state->save_item(NAME(state->m_adpcm_trigger)); state->save_item(NAME(state->m_adpcm_data)); } static MACHINE_RESET( gcpinbal ) { gcpinbal_state *state = machine.driver_data(); int i; for (i = 0; i < 3; i++) { state->m_scrollx[i] = 0; state->m_scrolly[i] = 0; } state->m_adpcm_idle = 1; state->m_adpcm_start = 0; state->m_adpcm_end = 0; state->m_adpcm_trigger = 0; state->m_adpcm_data = 0; state->m_bg0_gfxset = 0; state->m_bg1_gfxset = 0; state->m_msm_start = 0; state->m_msm_end = 0; state->m_msm_bank = 0; } static MACHINE_CONFIG_START( gcpinbal, gcpinbal_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 32000000/2) /* 16 MHz ? */ MCFG_CPU_PROGRAM_MAP(gcpinbal_map) MCFG_CPU_VBLANK_INT("screen", gcpinbal_interrupt) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* frames per second, vblank duration */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(gcpinbal) MCFG_MACHINE_START(gcpinbal) MCFG_MACHINE_RESET(gcpinbal) MCFG_GFXDECODE(gcpinbal) MCFG_PALETTE_LENGTH(4096) MCFG_VIDEO_START(gcpinbal) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MCFG_SOUND_ADD("msm", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** DRIVERS ***************************************************************************/ ROM_START( gcpinbal ) ROM_REGION( 0x200000, "maincpu", 0 ) /* 512k for 68000 program */ ROM_LOAD16_WORD_SWAP( "u43.2", 0x000000, 0x80000, CRC(d174bd7f) SHA1(0e6c17265e1400de941e3e2ca3be835aaaff6695) ) ROM_FILL ( 0x80000, 0x080000, 0x0 ) ROM_LOAD16_WORD_SWAP( "u45.3", 0x100000, 0x80000, CRC(0511ad56) SHA1(e0602ece514126ce719ebc9de6649ebe907be904) ) ROM_LOAD16_WORD_SWAP( "u46.4", 0x180000, 0x80000, CRC(e0f3a1b4) SHA1(761dddf374a92c1a1e4a211ead215d5be461a082) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD( "u1", 0x000000, 0x100000, CRC(afa459bb) SHA1(7a7c64bcb80d71b8cf3fdd3209ef109997b6417c) ) /* BG0 (16 x 16) */ ROM_LOAD( "u6", 0x100000, 0x100000, CRC(c3f024e5) SHA1(d197e2b715b154fc64ff9a61f8c6df111d6fd446) ) ROM_REGION( 0x020000, "gfx2", 0 ) ROM_LOAD( "u10.1", 0x000000, 0x020000, CRC(79321550) SHA1(61f1b772ed8cf95bfee9df8394b0c3ff727e8702) ) /* FG0 (8 x 8) */ ROM_REGION( 0x200000, "gfx3", 0 ) ROM_LOAD( "u13", 0x000000, 0x200000, CRC(62f3952f) SHA1(7dc9ccb753d46b6aaa791bcbf6e18e6d872f6b79) ) /* Sprites (16 x 16) */ ROM_REGION( 0x080000, "oki", 0 ) /* M6295 acc to Raine */ ROM_LOAD( "u55", 0x000000, 0x080000, CRC(b3063351) SHA1(825e63e8a824d67d235178897528e5b0b41e4485) ) ROM_REGION( 0x200000, "msm", 0 ) /* M6585 acc to Raine */ ROM_LOAD( "u56", 0x000000, 0x200000, CRC(092b2c0f) SHA1(2ec1904e473ddddb50dbeaa0b561642064d45336) ) ROM_END GAME( 1994, gcpinbal, 0, gcpinbal, gcpinbal, 0, ROT270, "Excellent System", "Grand Cross", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )