// license:BSD-3-Clause // copyright-holders:Paul Priest, David Haywood, Luca Elia /*************************************************************************** -= Fuuki 32 Bit Games (FG-3) =- driver by Paul Priest and David Haywood based on fuukifg2 by Luca Elia Hardware is similar to FG-2 used for : "Go Go! Mile Smile", "Susume! Mile Smile (Japan)" & "Gyakuten!! Puzzle Bancho (Japan)" See fuukifg2.cpp Main CPU : M68020 --------------------------------------------------------------------------- Year + Game --------------------------------------------------------------------------- 98 Asura Blade - Sword of Dynasty (Japan) 00 Asura Buster - Eternal Warriors (Japan) English versions exist, but are not dumped --------------------------------------------------------------------------- -- Notes so far: - Dips are correct for game play. Asura Buster's service mode does show the effects of dipswitches and dipswitch state. For the "Round" listing, the 2 and 3 are shown in reverse of actual game play. Any reference below to "Service Mode" means Asura Buster's service mode. - Raster Effects are imperfect, bad frames when lots of new sprites. - The scroll values are generally wrong when flip screen is on and rasters are often incorrect - PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao's stage for example note: srom.u7 (z80 prg) is a good dump Asura Blade Fuuki Co. Ltd., 1998 PCB Layout ---------- Top Board FG-3J MAIN-J Revision:1.1 |-----------------------------------------------------| | YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K | | 33.8688MHz N341512(x4) | | PAL N341256 | | Z80 N341256 | | N341256 | |J DSW1 | |A | |M 12MHz FI-003K N341256(x2) | |M DSW2 N341256(x3) | |A PAL | | 40MHz PAL | | DSW3 PAL N341256 | | 68020 PAL N341256 | | N341256 28.432MHz M60067-0901FP | | DSW4 N341256 PAL | |-----------------------------------------------------| Notes: 68020 clock: 20.000MHz Z80 clock: 6.000MHz YM278 clock: 33.8688MHz VSync: 60Hz Hsync: 15.81kHz Bottom Board FG-3J ROM-J 507KA0301P04 Rev:1.3 |--------------------------------| | SROM | | | | SP01* SP89 PCM | | | | SP23 SPAB | | | | SP45 SPCD MAP | | | | SP67 SPEF* PGM3 | | | | PGM2 | | | | BG2123 BG1113 PGM1 | | | | BG2022 BG1012 PGM0 | |--------------------------------| * = Not populated **************************************************************************** Asura Buster Fuuki Co. Ltd. PCB Layout ---------- Top Board FG-3J MAIN-J Revision:1.1 |-----------------------------------------------------| | YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K | | 33.8688MHz N341512(x4) | | PAL N341256 | | Z80 N341256 | | N341256 | |J DSW1 | |A | |M 12MHz FI-003K N341256(x2) | |M DSW2 N341256(x3) | |A PAL | | 40MHz PAL | | DSW3 PAL N341256 | | 68020 PAL N341256 | | N341256 28.432MHz M60067-0901FP | | DSW4 N341256 PAL | |-----------------------------------------------------| Notes: 68020 clock: 20.000MHz [40/2] Z80 clock: 6.000MHz [12/2] YM278 clock: 33.8688MHz VSync: 60Hz Hsync: 15.81kHz Bottom Board FG-3J ROM-J 507KA0301P04 Rev:1.3 |--------------------------------| | SROM | | | | SP01 SP89 OPM | | | | SP23 SPAB | | | | SP45 SPCD MAP | | | | SP67 SPEF PGM3 | | | | PGM2 | | | | BG2123 BG1113 PGM1 | | | | BG2022 BG1012 PGM0 | |--------------------------------| ***************************************************************************/ #include "emu.h" #include "includes/fuukifg3.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/ymf278b.h" #include "speaker.h" /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ /* Sound comms */ u8 fuuki32_state::snd_020_r(offs_t offset) { machine().scheduler().synchronize(); return m_shared_ram[offset]; } void fuuki32_state::snd_020_w(offs_t offset, u8 data, u8 mem_mask) { machine().scheduler().synchronize(); COMBINE_DATA(&m_shared_ram[offset]); } u16 fuuki32_state::vregs_r(offs_t offset) { return m_vregs[offset]; } void fuuki32_state::vregs_w(offs_t offset, u16 data, u16 mem_mask) { const u16 old = m_vregs[offset]; data = COMBINE_DATA(&m_vregs[offset]); if (old != data) { if (offset == 0x1c / 2) { const rectangle &visarea = m_screen->visible_area(); attotime period = m_screen->frame_period(); m_raster_interrupt_timer->adjust(m_screen->time_until_pos(data, visarea.max_x + 1), 0, period); } if (offset == 0x1e / 2) { if ((old ^ data) & 0x40) m_tilemap[2]->mark_all_dirty(); } } } template void fuuki32_state::vram_w(offs_t offset, u32 data, u32 mem_mask) { COMBINE_DATA(&m_vram[Layer][offset]); m_tilemap[Layer]->mark_tile_dirty(offset); } template void fuuki32_state::vram_buffered_w(offs_t offset, u32 data, u32 mem_mask) { const int buffer = (m_vregs[0x1e / 2] & 0x40) >> 6; COMBINE_DATA(&m_vram[Layer][offset]); if ((Layer & 1) == buffer) m_tilemap[2]->mark_tile_dirty(offset); } void fuuki32_state::fuuki32_map(address_map &map) { map(0x000000, 0x1fffff).rom(); // ROM map(0x400000, 0x40ffff).ram(); // Work RAM map(0x410000, 0x41ffff).ram(); // Work RAM (used by asurabus) map(0x500000, 0x501fff).ram().w(FUNC(fuuki32_state::vram_w<0>)).share("vram.0"); // Tilemap 1 map(0x502000, 0x503fff).ram().w(FUNC(fuuki32_state::vram_w<1>)).share("vram.1"); // Tilemap 2 map(0x504000, 0x505fff).ram().w(FUNC(fuuki32_state::vram_buffered_w<2>)).share("vram.2"); // Tilemap bg map(0x506000, 0x507fff).ram().w(FUNC(fuuki32_state::vram_buffered_w<3>)).share("vram.3"); // Tilemap bg2 map(0x508000, 0x517fff).ram(); // More tilemap, or linescroll? Seems to be empty all of the time map(0x600000, 0x601fff).rw(FUNC(fuuki32_state::sprram_r), FUNC(fuuki32_state::sprram_w)).share("spriteram"); // Sprites map(0x700000, 0x703fff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); // Palette map(0x800000, 0x800003).lr16(NAME([this] () { return u16(m_system->read()); })).nopw(); // Coin map(0x810000, 0x810003).lr16(NAME([this] () { return u16(m_inputs->read()); })).nopw(); // Player Inputs map(0x880000, 0x880003).lr16(NAME([this] () { return u16(m_dsw1->read()); })); // Service + DIPS map(0x890000, 0x890003).lr16(NAME([this] () { return u16(m_dsw2->read()); })); // More DIPS map(0x8c0000, 0x8c001f).rw(FUNC(fuuki32_state::vregs_r), FUNC(fuuki32_state::vregs_w)).share("vregs"); // Video Registers map(0x8d0000, 0x8d0003).ram(); // Flipscreen Related map(0x8e0000, 0x8e0003).ram().share("priority"); // Controls layer order map(0x903fe0, 0x903fff).rw(FUNC(fuuki32_state::snd_020_r), FUNC(fuuki32_state::snd_020_w)).umask32(0x00ff00ff); // Shared with Z80 map(0xa00000, 0xa00003).writeonly().share("tilebank"); // Tilebank } /*************************************************************************** Memory Maps - Sound CPU ***************************************************************************/ void fuuki32_state::sound_bw_w(u8 data) { m_soundbank->set_entry(data); } void fuuki32_state::fuuki32_sound_map(address_map &map) { map(0x0000, 0x5fff).rom(); // ROM map(0x6000, 0x6fff).ram(); // RAM map(0x7ff0, 0x7fff).ram().share("shared_ram"); map(0x8000, 0xffff).bankr("soundbank"); // ROM } void fuuki32_state::fuuki32_sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).w(FUNC(fuuki32_state::sound_bw_w)); map(0x30, 0x30).nopw(); // leftover/unused nmi handler related map(0x40, 0x45).rw("ymf", FUNC(ymf278b_device::read), FUNC(ymf278b_device::write)); } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( asurabld ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations) PORT_DIPSETTING( 0x0002, "Red" ) PORT_DIPSETTING( 0x0000, "Green" ) PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") // Tested @ 0917AC PORT_DIPSETTING( 0x000c, "Both On" ) PORT_DIPSETTING( 0x0008, "Music Off" ) PORT_DIPSETTING( 0x0004, "Both Off" ) PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */ PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0000, "Slow" ) PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0010, "Fast" ) PORT_DIPSETTING( 0x0020, "Very Fast" ) PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00c0, "Split" ) PORT_DIPSETTING( 0x0000, "Joint" ) PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */ PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) PORT_START("DSW2") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:2,3,4") // AKA Computer Level, see @ 0917CC PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Level 1 PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2 PORT_DIPSETTING( 0x0004, DEF_STR( Easier ) ) // Level 3 PORT_DIPSETTING( 0x000c, DEF_STR( Easy ) ) // Level 4 PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) ) // Level 5 PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Level 6 PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7 PORT_DIPSETTING( 0x0006, DEF_STR( Hardest ) ) // Level 8 PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6") PORT_DIPSETTING( 0x0020, "75%" ) PORT_DIPSETTING( 0x0030, "100%" ) PORT_DIPSETTING( 0x0010, "125%" ) PORT_DIPSETTING( 0x0000, "150%" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */ PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */ PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed compared to game play */ PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed compared to game play */ // PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */ PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */ PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" ) // PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" // PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0x0f00,NOTEQUALS,0x0000) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0x0f00,EQUALS,0x0000) // Set both for Free Play PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */ PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" ) // PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" // PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0xf000,NOTEQUALS,0x0000) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0xf000,EQUALS,0x0000) // Set both for Free Play INPUT_PORTS_END static INPUT_PORTS_START( asurabus ) PORT_INCLUDE(asurabld) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x000c, "Both On" ) PORT_DIPSETTING( 0x0008, "Sounds Off" ) PORT_DIPSETTING( 0x0004, "Music Off" ) PORT_DIPSETTING( 0x0000, "Both Off" ) INPUT_PORTS_END static INPUT_PORTS_START( asurabusa ) PORT_INCLUDE(asurabld) PORT_MODIFY("INPUTS") PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 8x8x4 */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { STEP8(0,4) }, { STEP8(0,8*4) }, 8*8*4 }; /* 16x16x8 */ static const gfx_layout layout_16x16x8 = { 16,16, RGN_FRAC(1,1), 8, { STEP4(0,1), STEP4(16,1) }, { STEP4(0,4), STEP4(16*2,4), STEP4(16*4,4), STEP4(16*6,4) }, { STEP16(0,16*8) }, 16*16*8 }; static GFXDECODE_START( gfx_fuuki32 ) GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8, 0x400*0, 0x40 ) // [0] Layer 1 GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [1] Layer 2 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [2] BG Layer GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ void fuuki32_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) { switch (id) { case TIMER_LEVEL_1_INTERRUPT: m_maincpu->set_input_line(1, HOLD_LINE); m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); break; case TIMER_VBLANK_INTERRUPT: m_maincpu->set_input_line(3, HOLD_LINE); // VBlank IRQ m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); break; case TIMER_RASTER_INTERRUPT: m_maincpu->set_input_line(5, HOLD_LINE); // Raster Line IRQ m_screen->update_partial(m_screen->vpos()); m_raster_interrupt_timer->adjust(m_screen->frame_period()); break; default: throw emu_fatalerror("Unknown id in fuuki32_state::device_timer"); } } void fuuki32_state::machine_start() { u8 *ROM = memregion("soundcpu")->base(); m_soundbank->configure_entries(0, 0x10, &ROM[0], 0x8000); m_level_1_interrupt_timer = timer_alloc(TIMER_LEVEL_1_INTERRUPT); m_vblank_interrupt_timer = timer_alloc(TIMER_VBLANK_INTERRUPT); m_raster_interrupt_timer = timer_alloc(TIMER_RASTER_INTERRUPT); save_item(NAME(m_spr_buffered_tilebank)); } void fuuki32_state::machine_reset() { const rectangle &visarea = m_screen->visible_area(); m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); m_raster_interrupt_timer->adjust(m_screen->time_until_pos(0, visarea.max_x + 1)); } void fuuki32_state::fuuki32(machine_config &config) { /* basic machine hardware */ M68EC020(config, m_maincpu, CPU_CLOCK); /* 20MHz verified */ m_maincpu->set_addrmap(AS_PROGRAM, &fuuki32_state::fuuki32_map); z80_device &soundcpu(Z80(config, "soundcpu", SOUND_CPU_CLOCK)); /* 6MHz verified */ soundcpu.set_addrmap(AS_PROGRAM, &fuuki32_state::fuuki32_sound_map); soundcpu.set_addrmap(AS_IO, &fuuki32_state::fuuki32_sound_io_map); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_size(64 * 8, 32 * 8); m_screen->set_visarea(0, 40 * 8 - 1, 0, 30 * 8 - 1); m_screen->set_screen_update(FUNC(fuuki32_state::screen_update)); m_screen->screen_vblank().set(FUNC(fuuki32_state::screen_vblank)); m_screen->set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_fuuki32); PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x4000 / 2); FUUKI_VIDEO(config, m_fuukivid, 0); m_fuukivid->set_palette(m_palette); m_fuukivid->set_color_base(0x400*2); m_fuukivid->set_color_num(0x40); m_fuukivid->set_tile_callback(FUNC(fuuki32_state::fuuki32_tile_cb)); m_fuukivid->set_colpri_callback(FUNC(fuuki32_state::fuuki32_colpri_cb)); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); ymf278b_device &ymf(YMF278B(config, "ymf", 33.8688_MHz_XTAL)); ymf.irq_handler().set_inputline("soundcpu", 0); ymf.add_route(0, "lspeaker", 0.50); ymf.add_route(1, "rspeaker", 0.50); ymf.add_route(2, "lspeaker", 0.50); ymf.add_route(3, "rspeaker", 0.50); ymf.add_route(4, "lspeaker", 0.40); ymf.add_route(5, "rspeaker", 0.40); ymf.add_route(6, "lspeaker", 0.40); ymf.add_route(7, "rspeaker", 0.40); } /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Asura Blade - Sword of Dynasty (Japan) Fuuki, 1999 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo ***************************************************************************/ ROM_START( asurabld ) ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(053e9758) SHA1(c2754d3f0c607c81c8fa33b667b576eb0474fd0b) ) ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(16b656ca) SHA1(5ffb551ce7dec462d3896f0fed693454496894bc) ) ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(35104452) SHA1(03cfd81429f8a945d5419c9750925bfa997d0607) ) ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(68615497) SHA1(de93751f151f195a863dc6fe83b6e7ed8f99430a) ) ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(bb1deb89) SHA1(b1c70abddc0b9a88beb69a592376ff69a7e091eb) ) ROM_REGION( 0x2000000, "fuukivid", 0 ) /* 0x0000000 - 0x03fffff empty */ /* spXX.uYY - XX is the bank number! */ ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(7df492eb) SHA1(30b88a3cd025ffc8c28fef06e0784755be37ef8e) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(1890f42a) SHA1(22254fe38fd83f4602a25e1ccba32df16edaf3f9) ) ROM_LOAD16_WORD_SWAP( "sp67.u16", 0x0c00000, 0x400000, CRC(a48f1ef0) SHA1(bf8787f293793291a503af662d3738c007654726) ) ROM_LOAD16_WORD_SWAP( "sp89.u17", 0x1000000, 0x400000, CRC(6b024362) SHA1(8be5cc3c7306d28b75acd970bb3be6d3c9825367) ) ROM_LOAD16_WORD_SWAP( "spab.u18", 0x1400000, 0x400000, CRC(803d2d8c) SHA1(25df30689e576a0620656c721d92bcc3fbd84844) ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(42e5c26e) SHA1(b68875d353bdc5d49113bbac02fd83508bce66a5) ) ROM_REGION( 0x0800000, "gfx2", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(d717a0a1) SHA1(007df309dc0650ca07e077b983a2b05730349d0b) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(94338267) SHA1(7848bc57cb0eac216100a508763451eb57a0a082) ) ROM_REGION( 0x0800000, "gfx3", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(ee312cd3) SHA1(2ef9d51928d80375daf8e6b204bb66a8b9cbaee7) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(4acfc469) SHA1(a98d06b967ebb3fa3b4c8aa3d7a05063ec981fb2) ) ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(e681155e) SHA1(458845b9c86df72685d92d0d4052aacc2fa7d1bd) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples ROM_LOAD( "pcm.u6", 0x00000, 0x400000, CRC(ac72225a) SHA1(8d16399ed34ac5bd69dbf43b2de2b0db9ac1c610) ) ROM_END /*************************************************************************** Asura Buster - Eternal Warriors (Japan) Fuuki, 2000 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo ***************************************************************************/ ROM_START( asurabus ) ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(2c6b5271) SHA1(188371f1f003823ac719e962e048719d76696b2f) ) ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(8f8694ec) SHA1(3334df4aecc5ab2f8914ef6748c027a99b39ce26) ) ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(0a040f0f) SHA1(d5e86d33efcbbde7ee62cfc8dfe867f250a33415) ) ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(9b71e9d8) SHA1(9b705b5b6fff549f5679890422b481b5cf1d7bd7) ) ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) ROM_REGION( 0x2000000, "fuukivid", 0 ) ROM_LOAD16_WORD_SWAP( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) ROM_LOAD16_WORD_SWAP( "sp67.u16", 0x0c00000, 0x400000, CRC(7c3d83bf) SHA1(7188dd923c6c7eb6aee3323e7ab54aa240c35ea3) ) ROM_LOAD16_WORD_SWAP( "sp89.u17", 0x1000000, 0x400000, CRC(cb1e14f8) SHA1(941cea1887d7ceb52222adcf1d6913969e6163aa) ) ROM_LOAD16_WORD_SWAP( "spab.u18", 0x1400000, 0x400000, CRC(e5a4608d) SHA1(b8e39f53e0b7ad1e16ae9c3726597776b404be1c) ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD16_WORD_SWAP( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) ROM_REGION( 0x0800000, "gfx2", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) ROM_REGION( 0x0800000, "gfx3", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) ) ROM_END ROM_START( asurabusa ) ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ ROM_LOAD32_BYTE( "24-31.pgm3", 0x000000, 0x80000, CRC(cfcb9c75) SHA1(51e325d5e60d5bb058429f04a5170dcc17986b7d) ) ROM_LOAD32_BYTE( "16-23.pgm2", 0x000001, 0x80000, CRC(e4d07738) SHA1(c6c949c5b0cbc129917bb8c93707539adabbd336) ) ROM_LOAD32_BYTE( "8-15.pgm1", 0x000002, 0x80000, CRC(1dd67fe7) SHA1(3fd340ccd4a306783ba0ccd3343ae505c9de3a73) ) ROM_LOAD32_BYTE( "0-7.pgm0", 0x000003, 0x80000, CRC(3af08de3) SHA1(1ecc69804693cab6c2c36120acfc6ced094a16e4) ) ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) ROM_REGION( 0x2000000, "fuukivid", 0 ) ROM_LOAD16_WORD_SWAP( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) ROM_LOAD16_WORD_SWAP( "sp67.u16", 0x0c00000, 0x400000, CRC(7c3d83bf) SHA1(7188dd923c6c7eb6aee3323e7ab54aa240c35ea3) ) ROM_LOAD16_WORD_SWAP( "sp89.u17", 0x1000000, 0x400000, CRC(cb1e14f8) SHA1(941cea1887d7ceb52222adcf1d6913969e6163aa) ) ROM_LOAD16_WORD_SWAP( "spab.u18", 0x1400000, 0x400000, CRC(e5a4608d) SHA1(b8e39f53e0b7ad1e16ae9c3726597776b404be1c) ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD16_WORD_SWAP( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) ROM_REGION( 0x0800000, "gfx2", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) ROM_REGION( 0x0800000, "gfx3", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) ) ROM_END /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1998, asurabld, 0, fuuki32, asurabld, fuuki32_state, empty_init, ROT0, "Fuuki", "Asura Blade - Sword of Dynasty (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2000, asurabus, 0, fuuki32, asurabus, fuuki32_state, empty_init, ROT0, "Fuuki", "Asura Buster - Eternal Warriors (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2000, asurabusa, asurabus, fuuki32, asurabusa,fuuki32_state, empty_init, ROT0, "Fuuki", "Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // has pause function on P1 button 4