/*************************************************************************** -= Fuuki 32 Bit Games (FG-3) =- driver by Paul Priest and David Haywood based on fuukifg2 by Luca Elia Hardware is similar to FG-2 used for : "Go Go! Mile Smile", "Susume! Mile Smile (Japan)" & "Gyakuten!! Puzzle Bancho (Japan)" See fuukifg2.c Main CPU : M68020 --------------------------------------------------------------------------- Year + Game --------------------------------------------------------------------------- 98 Asura Blade - Sword of Dynasty (Japan) 00 Asura Buster - Eternal Warriors (Japan) English versions exist, but are not dumped --------------------------------------------------------------------------- -- Notes so far: - Dips are correct for game play. Asura Buster's service mode does show the effects of dipswitches and dipswitch state. For the "Round" listing, the 2 and 3 are shown in reverse of actual game play. Any reference below to "Service Mode" means Asura Buster's service mode. - Raster Effects are imperfect, bad frames when lots of new sprites. - The scroll values are generally wrong when flip screen is on and rasters are often incorrect - PCM channels of music in asurabus is sometimes off-tune, check Chen-Mao's stage for example note: srom.u7 (z80 prg) is a good dump - YMF278B and YMF262 are hooked up in an awkward way (real chip has YMF262 integrated) Asura Blade Fuuki Co. Ltd., 1998 PCB Layout ---------- Top Board FG-3J MAIN-J Revision:1.1 |-----------------------------------------------------| | YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K | | 33.8688MHz N341512(x4) | | PAL N341256 | | Z80 N341256 | | N341256 | |J DSW1 | |A | |M 12MHz FI-003K N341256(x2) | |M DSW2 N341256(x3) | |A PAL | | 40MHz PAL | | DSW3 PAL N341256 | | 68020 PAL N341256 | | N341256 28.432MHz M60067-0901FP | | DSW4 N341256 PAL | |-----------------------------------------------------| Notes: 68020 clock: 20.000MHz Z80 clock: 6.000MHz YM278 clock: 33.8688MHz VSync: 60Hz Hsync: 15.81kHz Bottom Board FG-3J ROM-J 507KA0301P04 Rev:1.3 |--------------------------------| | SROM | | | | SP01* SP89 PCM | | | | SP23 SPAB | | | | SP45 SPCD MAP | | | | SP67 SPEF* PGM3 | | | | PGM2 | | | | BG2123 BG1113 PGM1 | | | | BG2022 BG1012 PGM0 | |--------------------------------| * = Not populated **************************************************************************** Asura Buster Fuuki Co. Ltd. PCB Layout ---------- Top Board FG-3J MAIN-J Revision:1.1 |-----------------------------------------------------| | YAC516 YMF278 N341256(x4) N341028 (x4) FI-002K | | 33.8688MHz N341512(x4) | | PAL N341256 | | Z80 N341256 | | N341256 | |J DSW1 | |A | |M 12MHz FI-003K N341256(x2) | |M DSW2 N341256(x3) | |A PAL | | 40MHz PAL | | DSW3 PAL N341256 | | 68020 PAL N341256 | | N341256 28.432MHz M60067-0901FP | | DSW4 N341256 PAL | |-----------------------------------------------------| Notes: 68020 clock: 20.000MHz [40/2] Z80 clock: 6.000MHz [12/2] YM278 clock: 33.8688MHz VSync: 60Hz Hsync: 15.81kHz Bottom Board FG-3J ROM-J 507KA0301P04 Rev:1.3 |--------------------------------| | SROM | | | | SP01 SP89 OPM | | | | SP23 SPAB | | | | SP45 SPCD MAP | | | | SP67 SPEF PGM3 | | | | PGM2 | | | | BG2123 BG1113 PGM1 | | | | BG2022 BG1012 PGM0 | |--------------------------------| ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/ymf278b.h" #include "sound/262intf.h" #include "includes/fuukifg3.h" static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w ) { fuuki32_state *state = space->machine().driver_data(); if(ACCESSING_BITS_16_31) { int r,g,b; COMBINE_DATA(&state->m_paletteram[offset]); r = (state->m_paletteram[offset] & 0x7c000000) >> (10 + 16); g = (state->m_paletteram[offset] & 0x03e00000) >> (5 + 16); b = (state->m_paletteram[offset] & 0x001f0000) >> (0 + 16); palette_set_color_rgb(space->machine(), offset * 2, pal5bit(r), pal5bit(g), pal5bit(b)); } if(ACCESSING_BITS_0_15) { int r,g,b; COMBINE_DATA(&state->m_paletteram[offset]); r = (state->m_paletteram[offset] & 0x00007c00) >> (10); g = (state->m_paletteram[offset] & 0x000003e0) >> (5); b = (state->m_paletteram[offset] & 0x0000001f) >> (0); palette_set_color_rgb(space->machine(), offset * 2 + 1, pal5bit(r), pal5bit(g), pal5bit(b)); } } /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ /* Sound comms */ static READ32_HANDLER( snd_020_r ) { fuuki32_state *state = space->machine().driver_data(); space->machine().scheduler().synchronize(); UINT32 retdata = state->m_shared_ram[offset * 2] << 16 | state->m_shared_ram[(offset * 2) + 1]; return retdata; } static WRITE32_HANDLER( snd_020_w ) { fuuki32_state *state = space->machine().driver_data(); space->machine().scheduler().synchronize(); if (ACCESSING_BITS_16_23) state->m_shared_ram[offset * 2] = data >> 16; if (ACCESSING_BITS_0_7) state->m_shared_ram[(offset * 2) + 1] = data & 0xff; } static WRITE32_HANDLER( fuuki32_vregs_w ) { fuuki32_state *state = space->machine().driver_data(); if (state->m_vregs[offset] != data) { COMBINE_DATA(&state->m_vregs[offset]); if (offset == 0x1c / 4) { const rectangle &visarea = space->machine().primary_screen->visible_area(); attotime period = space->machine().primary_screen->frame_period(); state->m_raster_interrupt_timer->adjust(space->machine().primary_screen->time_until_pos(state->m_vregs[0x1c / 4] >> 16, visarea.max_x + 1), 0, period); } } } static ADDRESS_MAP_START( fuuki32_map, AS_PROGRAM, 32 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM AM_RANGE(0x400000, 0x40ffff) AM_RAM // Work RAM AM_RANGE(0x410000, 0x41ffff) AM_RAM // Work RAM (used by asurabus) AM_RANGE(0x500000, 0x501fff) AM_RAM_WRITE(fuuki32_vram_0_w) AM_BASE_MEMBER(fuuki32_state, m_vram[0]) // Tilemap 1 AM_RANGE(0x502000, 0x503fff) AM_RAM_WRITE(fuuki32_vram_1_w) AM_BASE_MEMBER(fuuki32_state, m_vram[1]) // Tilemap 2 AM_RANGE(0x504000, 0x505fff) AM_RAM_WRITE(fuuki32_vram_2_w) AM_BASE_MEMBER(fuuki32_state, m_vram[2]) // Tilemap bg AM_RANGE(0x506000, 0x507fff) AM_RAM_WRITE(fuuki32_vram_3_w) AM_BASE_MEMBER(fuuki32_state, m_vram[3]) // Tilemap bg2 AM_RANGE(0x508000, 0x517fff) AM_RAM // More tilemap, or linescroll? Seems to be empty all of the time AM_RANGE(0x600000, 0x601fff) AM_RAM AM_BASE_SIZE_MEMBER(fuuki32_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0x700000, 0x703fff) AM_RAM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE_MEMBER(fuuki32_state, m_paletteram) // Palette AM_RANGE(0x800000, 0x800003) AM_READ_PORT("800000") AM_WRITENOP // Coin AM_RANGE(0x810000, 0x810003) AM_READ_PORT("810000") AM_WRITENOP // Player Inputs AM_RANGE(0x880000, 0x880003) AM_READ_PORT("880000") // Service + DIPS AM_RANGE(0x890000, 0x890003) AM_READ_PORT("890000") // More DIPS AM_RANGE(0x8c0000, 0x8c001f) AM_RAM_WRITE(fuuki32_vregs_w) AM_BASE_MEMBER(fuuki32_state, m_vregs) // Video Registers AM_RANGE(0x8d0000, 0x8d0003) AM_RAM // Flipscreen Related AM_RANGE(0x8e0000, 0x8e0003) AM_RAM AM_BASE_MEMBER(fuuki32_state, m_priority) // Controls layer order AM_RANGE(0x903fe0, 0x903fff) AM_READWRITE(snd_020_r, snd_020_w) // Shared with Z80 AM_RANGE(0xa00000, 0xa00003) AM_WRITEONLY AM_BASE_MEMBER(fuuki32_state, m_tilebank) // Tilebank ADDRESS_MAP_END /*************************************************************************** Memory Maps - Sound CPU ***************************************************************************/ static WRITE8_HANDLER ( fuuki32_sound_bw_w ) { memory_set_bank(space->machine(), "bank1", data); } static READ8_HANDLER( snd_z80_r ) { fuuki32_state *state = space->machine().driver_data(); UINT8 retdata = state->m_shared_ram[offset]; return retdata; } static WRITE8_HANDLER( snd_z80_w ) { fuuki32_state *state = space->machine().driver_data(); state->m_shared_ram[offset] = data; } static WRITE8_HANDLER( snd_ymf278b_w ) { ymf278b_w(space->machine().device("ymf1"), offset, data); // also write to ymf262 if (offset < 4) ymf262_w(space->machine().device("ymf2"), offset, data); } static ADDRESS_MAP_START( fuuki32_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM // ROM AM_RANGE(0x6000, 0x6fff) AM_RAM // RAM AM_RANGE(0x7ff0, 0x7fff) AM_READWRITE(snd_z80_r, snd_z80_w) AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1") // ROM ADDRESS_MAP_END static ADDRESS_MAP_START( fuuki32_sound_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(fuuki32_sound_bw_w) AM_RANGE(0x30, 0x30) AM_WRITENOP // leftover/unused nmi handler related AM_RANGE(0x40, 0x45) AM_DEVREAD("ymf1", ymf278b_r) AM_WRITE(snd_ymf278b_w) ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( asurabld ) PORT_START("800000") PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "SYSTEM") PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "SYSTEM") PORT_START("810000") PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "INPUTS") PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "INPUTS") PORT_START("880000") PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "DSW1") PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "DSW1") PORT_START("890000") PORT_BIT( 0x0000ffff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "DSW2") PORT_BIT( 0xffff0000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_port_read, "DSW2") PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, "Blood Color" ) PORT_DIPLOCATION("SW1:2") // Any other censorship? (Tested in 3 locations) PORT_DIPSETTING( 0x0002, "Red" ) PORT_DIPSETTING( 0x0000, "Green" ) PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") // Tested @ 0917AC PORT_DIPSETTING( 0x000c, "Both On" ) PORT_DIPSETTING( 0x0008, "Music Off" ) PORT_DIPSETTING( 0x0004, "Both Off" ) PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */ PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0000, "Slow" ) PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0010, "Fast" ) PORT_DIPSETTING( 0x0020, "Very Fast" ) PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00c0, "Split" ) PORT_DIPSETTING( 0x0000, "Joint" ) PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */ PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) PORT_START("DSW2") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:2,3,4") // AKA Computer Level, see @ 0917CC PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Level 1 PORT_DIPSETTING( 0x0008, DEF_STR( Very_Easy ) ) // Level 2 PORT_DIPSETTING( 0x0004, DEF_STR( Easier ) ) // Level 3 PORT_DIPSETTING( 0x000c, DEF_STR( Easy ) ) // Level 4 PORT_DIPSETTING( 0x000e, DEF_STR( Normal ) ) // Level 5 PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Level 6 PORT_DIPSETTING( 0x000a, DEF_STR( Very_Hard ) ) // Level 7 PORT_DIPSETTING( 0x0006, DEF_STR( Hardest ) ) // Level 8 PORT_DIPNAME( 0x0030, 0x0030, "Damage" ) PORT_DIPLOCATION("SW3:5,6") PORT_DIPSETTING( 0x0020, "75%" ) PORT_DIPSETTING( 0x0030, "100%" ) PORT_DIPSETTING( 0x0010, "125%" ) PORT_DIPSETTING( 0x0000, "150%" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */ PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */ PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed compared to game play */ PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed compared to game play */ // PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */ PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */ PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" ) // PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" // PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0x0f00,PORTCOND_NOTEQUALS,0x0000) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0x0f00,PORTCOND_EQUALS,0x0000) // Set both for Free Play PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */ PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" ) // PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" // PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0xf000,PORTCOND_NOTEQUALS,0x0000) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0xf000,PORTCOND_EQUALS,0x0000) // Set both for Free Play INPUT_PORTS_END static INPUT_PORTS_START( asurabus ) PORT_INCLUDE(asurabld) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x000c, 0x000c, "Demo Sounds & Music" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x000c, "Both On" ) PORT_DIPSETTING( 0x0008, "Sounds Off" ) PORT_DIPSETTING( 0x0004, "Music Off" ) PORT_DIPSETTING( 0x0000, "Both Off" ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 8x8x4 */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4 }, { STEP8(0,8*4) }, 8*8*4 }; /* 16x16x4 */ static const gfx_layout layout_16x16x4 = { 16,16, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4, 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 }, { STEP16(0,16*4) }, 16*16*4 }; /* 16x16x8 */ static const gfx_layout layout_16x16x8 = { 16,16, RGN_FRAC(1,2), 8, { STEP4(RGN_FRAC(1,2),1), STEP4(0,1) }, { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4, 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 }, { STEP16(0,16*4) }, 16*16*4 }; static GFXDECODE_START( fuuki32 ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4, 0x400*2, 0x40 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8, 0x400*0, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [2] Layer 2 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [3] BG Layer GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [4] BG Layer 2 (GFX4!) GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static TIMER_CALLBACK( level_1_interrupt_callback ) { fuuki32_state *state = machine.driver_data(); device_set_input_line(state->m_maincpu, 1, HOLD_LINE); machine.scheduler().timer_set(machine.primary_screen->time_until_pos(248), FUNC(level_1_interrupt_callback)); } static TIMER_CALLBACK( vblank_interrupt_callback ) { fuuki32_state *state = machine.driver_data(); device_set_input_line(state->m_maincpu, 3, HOLD_LINE); // VBlank IRQ machine.scheduler().timer_set(machine.primary_screen->time_until_vblank_start(), FUNC(vblank_interrupt_callback)); } static TIMER_CALLBACK( raster_interrupt_callback ) { fuuki32_state *state = machine.driver_data(); device_set_input_line(state->m_maincpu, 5, HOLD_LINE); // Raster Line IRQ machine.primary_screen->update_partial(machine.primary_screen->vpos()); state->m_raster_interrupt_timer->adjust(machine.primary_screen->frame_period()); } static MACHINE_START( fuuki32 ) { fuuki32_state *state = machine.driver_data(); UINT8 *ROM = machine.region("soundcpu")->base(); memory_configure_bank(machine, "bank1", 0, 0x10, &ROM[0x10000], 0x8000); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("soundcpu"); state->m_raster_interrupt_timer = machine.scheduler().timer_alloc(FUNC(raster_interrupt_callback)); state->save_item(NAME(state->m_spr_buffered_tilebank)); state->save_item(NAME(state->m_shared_ram)); } static MACHINE_RESET( fuuki32 ) { fuuki32_state *state = machine.driver_data(); const rectangle &visarea = machine.primary_screen->visible_area(); machine.scheduler().timer_set(machine.primary_screen->time_until_pos(248), FUNC(level_1_interrupt_callback)); machine.scheduler().timer_set(machine.primary_screen->time_until_vblank_start(), FUNC(vblank_interrupt_callback)); state->m_raster_interrupt_timer->adjust(machine.primary_screen->time_until_pos(0, visarea.max_x + 1)); } static void irqhandler( device_t *device, int irq ) { fuuki32_state *state = device->machine().driver_data(); device_set_input_line(state->m_audiocpu, 0, irq ? ASSERT_LINE : CLEAR_LINE); } static const ymf278b_interface fuuki32_ymf278b_interface = { irqhandler /* irq */ }; static const ymf262_interface fuuki32_ymf262_interface = { NULL /* irq, already hooked up via ymf278b */ }; static MACHINE_CONFIG_START( fuuki32, fuuki32_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68EC020, CPU_CLOCK) /* 20MHz verified */ MCFG_CPU_PROGRAM_MAP(fuuki32_map) MCFG_CPU_ADD("soundcpu", Z80, SOUND_CPU_CLOCK) /* 6MHz verified */ MCFG_CPU_PROGRAM_MAP(fuuki32_sound_map) MCFG_CPU_IO_MAP(fuuki32_sound_io_map) MCFG_MACHINE_START(fuuki32) MCFG_MACHINE_RESET(fuuki32) /* video hardware */ //MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) // Buffered by 2 frames MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0, 40*8-1, 0, 30*8-1) MCFG_SCREEN_UPDATE(fuuki32) MCFG_SCREEN_EOF(fuuki32) MCFG_GFXDECODE(fuuki32) MCFG_PALETTE_LENGTH(0x4000/2) MCFG_VIDEO_START(fuuki32) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymf1", YMF278B, YMF278B_STD_CLOCK) // 33.8688MHz MCFG_SOUND_CONFIG(fuuki32_ymf278b_interface) MCFG_SOUND_ROUTE(0, "lspeaker", 0.50) MCFG_SOUND_ROUTE(1, "rspeaker", 0.50) MCFG_SOUND_ADD("ymf2", YMF262, YMF278B_STD_CLOCK / (19/8.0)) MCFG_SOUND_CONFIG(fuuki32_ymf262_interface) MCFG_SOUND_ROUTE(0, "lspeaker", 0.40) MCFG_SOUND_ROUTE(1, "rspeaker", 0.40) MCFG_SOUND_ROUTE(2, "lspeaker", 0.40) MCFG_SOUND_ROUTE(3, "rspeaker", 0.40) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Asura Blade - Sword of Dynasty (Japan) Fuuki, 1999 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo ***************************************************************************/ ROM_START( asurabld ) ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(053e9758) SHA1(c2754d3f0c607c81c8fa33b667b576eb0474fd0b) ) ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(16b656ca) SHA1(5ffb551ce7dec462d3896f0fed693454496894bc) ) ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(35104452) SHA1(03cfd81429f8a945d5419c9750925bfa997d0607) ) ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(68615497) SHA1(de93751f151f195a863dc6fe83b6e7ed8f99430a) ) ROM_REGION( 0x090000, "soundcpu", 0 ) /* Z80 */ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(bb1deb89) SHA1(b1c70abddc0b9a88beb69a592376ff69a7e091eb) ) ROM_RELOAD( 0x10000, 0x80000) /* for banks */ ROM_REGION( 0x2000000, "gfx1", 0 ) /* 0x0000000 - 0x03fffff empty */ /* spXX.uYY - XX is the bank number! */ ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(7df492eb) SHA1(30b88a3cd025ffc8c28fef06e0784755be37ef8e) ) ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(1890f42a) SHA1(22254fe38fd83f4602a25e1ccba32df16edaf3f9) ) ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(a48f1ef0) SHA1(bf8787f293793291a503af662d3738c007654726) ) ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(6b024362) SHA1(8be5cc3c7306d28b75acd970bb3be6d3c9825367) ) ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(803d2d8c) SHA1(25df30689e576a0620656c721d92bcc3fbd84844) ) ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(42e5c26e) SHA1(b68875d353bdc5d49113bbac02fd83508bce66a5) ) ROM_REGION( 0x0800000, "gfx2", 0 ) ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(d717a0a1) SHA1(007df309dc0650ca07e077b983a2b05730349d0b) ) ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(94338267) SHA1(7848bc57cb0eac216100a508763451eb57a0a082) ) ROM_REGION( 0x0800000, "gfx3", 0 ) ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(ee312cd3) SHA1(2ef9d51928d80375daf8e6b204bb66a8b9cbaee7) ) ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(4acfc469) SHA1(a98d06b967ebb3fa3b4c8aa3d7a05063ec981fb2) ) ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(e681155e) SHA1(458845b9c86df72685d92d0d4052aacc2fa7d1bd) ) ROM_REGION( 0x400000, "ymf1", 0 ) // shared OPL4 data (for pcm) ROM_LOAD( "pcm.u6", 0x00000, 0x400000, CRC(ac72225a) SHA1(8d16399ed34ac5bd69dbf43b2de2b0db9ac1c610) ) ROM_REGION( 0x400000, "ymf2", 0 ) // shared OPL4 data (for fm) ROM_COPY( "ymf1", 0x00000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** Asura Buster - Eternal Warriors (Japan) Fuuki, 2000 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo ***************************************************************************/ ROM_START( asurabus ) ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(2c6b5271) SHA1(188371f1f003823ac719e962e048719d76696b2f) ) ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(8f8694ec) SHA1(3334df4aecc5ab2f8914ef6748c027a99b39ce26) ) ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(0a040f0f) SHA1(d5e86d33efcbbde7ee62cfc8dfe867f250a33415) ) ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(9b71e9d8) SHA1(9b705b5b6fff549f5679890422b481b5cf1d7bd7) ) ROM_REGION( 0x090000, "soundcpu", 0 ) /* Z80 */ ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) ROM_RELOAD( 0x10000, 0x80000) /* for banks */ ROM_REGION( 0x2000000, "gfx1", 0 ) ROM_LOAD( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) ROM_LOAD( "sp67.u16", 0x0c00000, 0x400000, CRC(7c3d83bf) SHA1(7188dd923c6c7eb6aee3323e7ab54aa240c35ea3) ) ROM_LOAD( "sp89.u17", 0x1000000, 0x400000, CRC(cb1e14f8) SHA1(941cea1887d7ceb52222adcf1d6913969e6163aa) ) ROM_LOAD( "spab.u18", 0x1400000, 0x400000, CRC(e5a4608d) SHA1(b8e39f53e0b7ad1e16ae9c3726597776b404be1c) ) ROM_LOAD( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) ROM_REGION( 0x0800000, "gfx2", 0 ) ROM_LOAD( "bg1012.u22", 0x0000000, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD( "bg1113.u23", 0x0400000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) ROM_REGION( 0x0800000, "gfx3", 0 ) ROM_LOAD( "bg2022.u25", 0x0000000, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD( "bg2123.u24", 0x0400000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles ROM_LOAD( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf1", 0 ) // shared OPL4 data (for pcm) ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) ) ROM_REGION( 0x400000, "ymf2", 0 ) // shared OPL4 data (for fm) ROM_COPY( "ymf1", 0x00000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1998, asurabld, 0, fuuki32, asurabld, 0, ROT0, "Fuuki", "Asura Blade - Sword of Dynasty (Japan)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND) GAME( 2000, asurabus, 0, fuuki32, asurabus, 0, ROT0, "Fuuki", "Asura Buster - Eternal Warriors (Japan)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND)