// license:BSD-3-Clause // copyright-holders:Luca Elia,Paul Priest /*************************************************************************** -= Fuuki 16 Bit Games =- driver by Luca Elia (l.elia@tin.it) Main CPU : M68000 Sound Chips : YM2203 + YM3812 + M6295 Video Chips : FI-002K (208pin PQFP, GA2) FI-003K (208pin PQFP, GA3) Other : Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) --------------------------------------------------------------------------- Year + Game --------------------------------------------------------------------------- 95 Susume! Mile Smile / Go Go! Mile Smile 96 Gyakuten!! Puzzle Bancho --------------------------------------------------------------------------- Do NOT trust the Service Mode for dipswitch settings for Go Go! Mile Smile: Service Mode shows Coin A as SW2:3-5 & Coin B as SW2:6-8, but the game ignores the setting of Coin B and only uses the settings for Coin A, except for Coin B "Free Play" The game says Press 1 or 2, and will start the game, but jumps right to the Game Over and "Continue" countdown. The Service Mode is WAY off on effects of dipswitches for the ealier set!!! It reports the effects of MAME's SW1:3-8 have been moved to SW1:2-7 and Demo Sound has moved to SW2:7. What MAME shows as settings are according to actual game effect and reflect what the manual states. To Do: - Raster effects (level 5 interrupt is used for that). In pbancho they involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). In gogomile they weave the water backgrounds and do some parallactic scrolling on later levels. *partly done, could do with some tweaking - The scroll values are generally wrong when flip screen is on and rasters are often incorrect ***************************************************************************/ #include "emu.h" #include "includes/fuukifg2.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/2203intf.h" #include "sound/3812intf.h" #include "speaker.h" /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ WRITE16_MEMBER(fuuki16_state::vregs_w) { uint16_t old_data = m_vregs[offset]; uint16_t new_data = COMBINE_DATA(&m_vregs[offset]); if ((offset == 0x1c/2) && old_data != new_data) { const rectangle &visarea = m_screen->visible_area(); attotime period = m_screen->frame_period(); m_raster_interrupt_timer->adjust(m_screen->time_until_pos(new_data, visarea.max_x + 1), 0, period); } } WRITE8_MEMBER( fuuki16_state::sound_command_w ) { m_soundlatch->write(space,0,data & 0xff); m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); // m_maincpu->spin_until_time(attotime::from_usec(50)); // Allow the other CPU to reply machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(50)); // Fixes glitching in rasters } template WRITE16_MEMBER(fuuki16_state::vram_w) { COMBINE_DATA(&m_vram[Layer][offset]); m_tilemap[Layer]->mark_tile_dirty(offset / 2); } void fuuki16_state::fuuki16_map(address_map &map) { map(0x000000, 0x0fffff).rom(); // ROM map(0x400000, 0x40ffff).ram(); // RAM map(0x500000, 0x501fff).ram().w(this, FUNC(fuuki16_state::vram_w<0>)).share("vram.0"); // Layers map(0x502000, 0x503fff).ram().w(this, FUNC(fuuki16_state::vram_w<1>)).share("vram.1"); // map(0x504000, 0x505fff).ram().w(this, FUNC(fuuki16_state::vram_w<2>)).share("vram.2"); // map(0x506000, 0x507fff).ram().w(this, FUNC(fuuki16_state::vram_w<3>)).share("vram.3"); // map(0x600000, 0x601fff).mirror(0x008000).rw(m_fuukivid, FUNC(fuukivid_device::fuuki_sprram_r), FUNC(fuukivid_device::fuuki_sprram_w)).share("spriteram"); // Sprites, mirrored? map(0x700000, 0x703fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette map(0x800000, 0x800001).portr("SYSTEM"); map(0x810000, 0x810001).portr("P1_P2"); map(0x880000, 0x880001).portr("DSW"); map(0x8a0001, 0x8a0001).w(this, FUNC(fuuki16_state::sound_command_w)); // To Sound CPU map(0x8c0000, 0x8c001f).ram().w(this, FUNC(fuuki16_state::vregs_w)).share("vregs"); // Video Registers map(0x8d0000, 0x8d0003).ram().share("unknown"); // map(0x8e0000, 0x8e0001).ram().share("priority"); // } /*************************************************************************** Memory Maps - Sound CPU ***************************************************************************/ WRITE8_MEMBER(fuuki16_state::sound_rombank_w) { if (data <= 2) m_soundbank->set_entry(data); else logerror("CPU #1 - PC %04X: unknown bank bits: %02X\n", m_audiocpu->pc(), data); } WRITE8_MEMBER(fuuki16_state::oki_banking_w) { /* data & 0x06 is always equals to data & 0x60 data & 0x10 is always set */ m_oki->set_rom_bank((data & 6) >> 1); } void fuuki16_state::fuuki16_sound_map(address_map &map) { map(0x0000, 0x5fff).rom(); // ROM map(0x6000, 0x7fff).ram(); // RAM map(0x8000, 0xffff).bankr("soundbank"); // Banked ROM } void fuuki16_state::fuuki16_sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).w(this, FUNC(fuuki16_state::sound_rombank_w)); // ROM Bank map(0x11, 0x11).r(m_soundlatch, FUNC(generic_latch_8_device::read)).nopw(); // From Main CPU / ? To Main CPU ? map(0x20, 0x20).w(this, FUNC(fuuki16_state::oki_banking_w)); // Oki Banking map(0x30, 0x30).nopw(); // ? In the NMI routine map(0x40, 0x41).w("ym1", FUNC(ym2203_device::write)); map(0x50, 0x51).rw("ym2", FUNC(ym3812_device::read), FUNC(ym3812_device::write)); map(0x60, 0x60).r(m_oki, FUNC(okim6295_device::read)); // M6295 map(0x61, 0x61).w(m_oki, FUNC(okim6295_device::write)); // M6295 } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( gogomile ) PORT_START("SYSTEM") // $800000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1_P2") // $810000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") // $880000.w PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, "Demo Music" ) PORT_DIPLOCATION("SW1:2") /* Game play sounds still play, only effects Music */ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0010, DEF_STR( Chinese ) ) PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */ PORT_DIPSETTING( 0x0000, DEF_STR( Korean ) ) PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x00c0, "3" ) PORT_DIPSETTING( 0x0080, "4" ) PORT_DIPSETTING( 0x0040, "5" ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) /* Manual states this dip is "Unused" */ PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,4,5") PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) /* PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) */ INPUT_PORTS_END static INPUT_PORTS_START( gogomileo ) /* The ealier version has different coinage settings. */ PORT_INCLUDE( gogomile ) PORT_MODIFY("DSW") // $880000.w PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5") PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) /* PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) */ INPUT_PORTS_END static INPUT_PORTS_START( pbancho ) PORT_INCLUDE( gogomile ) PORT_MODIFY("SYSTEM") // $800000.w PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_MODIFY("DSW") // $880000.w PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1 PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2 PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3 PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) // 4 PORT_DIPSETTING( 0x0004, DEF_STR( Hardest ) ) // 5 // PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3 // PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3 // PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3 PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x0000, "1" ) // 1 1 PORT_DIPSETTING( 0x0060, "2" ) // 2 3 // PORT_DIPSETTING( 0x0020, "2" ) // 2 3 PORT_DIPSETTING( 0x0040, "3" ) // 3 5 PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, "Allow Versus Mode" ) PORT_DIPLOCATION("SW2:2") // "unused" in the manual? PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5") PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 8x8x4 */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { STEP8(0,4) }, { STEP8(0,8*4) }, 8*8*4 }; /* 16x16x4 */ static const gfx_layout layout_16x16x4 = { 16,16, RGN_FRAC(1,1), 4, { STEP4(0,1) }, { STEP16(0,4) }, { STEP16(0,16*4) }, 16*16*4 }; /* 16x16x8 */ static const gfx_layout layout_16x16x8 = { 16,16, RGN_FRAC(1,1), 8, { STEP4(0,1), STEP4(16,1) }, { STEP4(0,4), STEP4(16*2,4), STEP4(16*4,4), STEP4(16*6,4) }, { STEP16(0,16*8) }, 16*16*8 }; static GFXDECODE_START( gfx_fuuki16 ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4, 0x400*2, 0x40 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0x400*0, 0x40 ) // [1] Layer 0 GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [2] Layer 1 GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [3] Layer 2/3 GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ /* - Interrupts (pbancho) - Lev 1: Sets bit 5 of $400010. Prints "credit .." with sprites. Lev 2: Sets bit 7 of $400010. Clears $8c0012. It seems unused by the game. Lev 3: VBlank. Lev 5: Programmable to happen on a raster line. Used to do raster effects when you die and its clearing the blocks also used for water effects and titlescreen linescroll on gogomile */ void fuuki16_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) { switch (id) { case TIMER_LEVEL_1_INTERRUPT: m_maincpu->set_input_line(1, HOLD_LINE); m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); break; case TIMER_VBLANK_INTERRUPT: m_maincpu->set_input_line(3, HOLD_LINE); // VBlank IRQ m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); break; case TIMER_RASTER_INTERRUPT: m_maincpu->set_input_line(5, HOLD_LINE); // Raster Line IRQ m_screen->update_partial(m_screen->vpos()); m_raster_interrupt_timer->adjust(m_screen->frame_period()); break; default: assert_always(false, "Unknown id in fuuki16_state::device_timer"); } } void fuuki16_state::machine_start() { uint8_t *ROM = memregion("audiocpu")->base(); m_soundbank->configure_entries(0, 3, &ROM[0x8000], 0x8000); m_level_1_interrupt_timer = timer_alloc(TIMER_LEVEL_1_INTERRUPT); m_vblank_interrupt_timer = timer_alloc(TIMER_VBLANK_INTERRUPT); m_raster_interrupt_timer = timer_alloc(TIMER_RASTER_INTERRUPT); } void fuuki16_state::machine_reset() { const rectangle &visarea = m_screen->visible_area(); m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); m_raster_interrupt_timer->adjust(m_screen->time_until_pos(0, visarea.max_x + 1)); } MACHINE_CONFIG_START(fuuki16_state::fuuki16) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, XTAL(32'000'000) / 2) /* 16 MHz */ MCFG_DEVICE_PROGRAM_MAP(fuuki16_map) MCFG_DEVICE_ADD("audiocpu", Z80, XTAL(12'000'000) / 2) /* 6 MHz */ MCFG_DEVICE_PROGRAM_MAP(fuuki16_sound_map) MCFG_DEVICE_IO_MAP(fuuki16_sound_io_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(320, 256) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(fuuki16_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_fuuki16) MCFG_PALETTE_ADD("palette", 0x4000 / 2) MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB) MCFG_DEVICE_ADD("fuukivid", FUUKI_VIDEO, 0) MCFG_FUUKI_VIDEO_GFXDECODE("gfxdecode") /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ym1", YM2203, XTAL(28'640'000) / 8) /* 3.58 MHz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MCFG_DEVICE_ADD("ym2", YM3812, XTAL(28'640'000) / 8) /* 3.58 MHz */ MCFG_YM3812_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MCFG_DEVICE_ADD("oki", OKIM6295, XTAL(32'000'000) / 32, okim6295_device::PIN7_HIGH) /* 1 Mhz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Go! Go! Mile Smile / Susume! Mile Smile (c)1995 Fuuki FG-1C AI AM-2 (same board as Gyakuten Puzzle Banchou) CPU : TMP68HC000P-16 Sound: Z80 YM2203C YM3812 M6295 Y3014Bx2 OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1) ROMs: fp2.rom2 - Main programs (27c4000) fp1.rom1 / lh538n1d.rom25 - Samples (Sharp mask, read as 27c8001) fs1.rom24 - Sound program (27c010) lh5370h8.rom11 - Sprites? (Sharp Mask, read as 27c160) lh5370ha.rom12 | lh5370h7.rom15 | lh5370h9.rom16 / lh537k2r.rom20 - Tiles? (Sharp Mask, read as 27c160) lh5370hb.rom19 | lh5370h6.rom3 / Custom chips: FI-002K (208pin PQFP, GA2) FI-003K (208pin PQFP, GA3) Others: Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) 5 GALs (GAL16V8B, not dumped) Measured clocks: 68k - 16mhz, OSC1 / 2 Z80 - 6mhz, Xtal1 / 2 M6295 - 1mhz, OSC1 / 32 YM2203C - 3.58mhz, OSC2 / 8 YM3812 - 3.58mhz, OSC2 / 8 ***************************************************************************/ ROM_START( gogomile ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "fp2n.rom2", 0x000000, 0x080000, CRC(e73583a0) SHA1(05c6ee5cb2c151b32c462e8b920f9a57fb6cce5b) ) ROM_LOAD16_BYTE( "fp1n.rom1", 0x000001, 0x080000, CRC(7b110824) SHA1(980e326d3b9e113ed522be3076663a249da4e739) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "fs1.rom24", 0x00000, 0x20000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 Sprites */ ROM_LOAD16_WORD_SWAP( "lh537k2r.rom20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */ ROM_LOAD16_WORD_SWAP( "lh5370h6.rom3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */ ROM_LOAD32_WORD_SWAP( "lh5370h7.rom15", 0x000000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) ) ROM_LOAD32_WORD_SWAP( "lh5370h8.rom11", 0x000002, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) ) ROM_LOAD32_WORD_SWAP( "lh5370h9.rom16", 0x400000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) ) ROM_LOAD32_WORD_SWAP( "lh5370ha.rom12", 0x400002, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) ) ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */ ROM_LOAD16_WORD_SWAP( "lh5370hb.rom19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL /* 0x40000 * 4: sounds+speech (japanese), sounds+speech (english) */ ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ ROM_LOAD( "lh538n1d.rom25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4 ROM_END ROM_START( gogomileo ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "fp2.rom2", 0x000000, 0x080000, CRC(28fd3e4e) SHA1(3303e5759c0781035c74354587e1916719695754) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD16_BYTE( "fp1.rom1", 0x000001, 0x080000, CRC(35a5fc45) SHA1(307207791cee7f40e88feffc5805ac25008a8566) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "fs1.rom24", 0x00000, 0x20000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 Sprites */ ROM_LOAD16_WORD_SWAP( "lh537k2r.rom20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */ ROM_LOAD16_WORD_SWAP( "lh5370h6.rom3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */ ROM_LOAD32_WORD_SWAP( "lh5370h7.rom15", 0x000000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) ) ROM_LOAD32_WORD_SWAP( "lh5370h8.rom11", 0x000002, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) ) ROM_LOAD32_WORD_SWAP( "lh5370h9.rom16", 0x400000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) ) ROM_LOAD32_WORD_SWAP( "lh5370ha.rom12", 0x400002, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) ) ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */ ROM_LOAD16_WORD_SWAP( "lh5370hb.rom19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL /* 0x40000 * 4: sounds+speech (japanese), sounds+speech (english) */ ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ ROM_LOAD( "lh538n1d.rom25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4 ROM_END /*************************************************************************** Gyakuten!! Puzzle Bancho (c)1996 Fuuki FG-1C AI AM-2 CPU : TMP68HC000P-16 Sound: Z80 YM2203 YM3812 M6295 OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1) ROMs: no1.rom2 - Main program (even)(27c4000) no2.rom1 - Main program (odd) (27c4000) no3.rom25 - Samples (27c2001) no4.rom24 - Sound program (27c010) 61.rom11 - Graphics (Mask, read as 27c160) 59.rom15 | 58.rom20 | 60.rom3 / Custom chips: FI-002K (208pin PQFP, GA2) FI-003K (208pin PQFP, GA3) Others: Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1) ***************************************************************************/ ROM_START( pbancho ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "no1.rom2", 0x000000, 0x080000, CRC(1b4fd178) SHA1(02cf3d2554b29cd253470d68ea959738f3b98dbe) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_LOAD16_BYTE( "no2,rom1", 0x000001, 0x080000, CRC(9cf510a5) SHA1(08e79b5bbd1c011c32f82dd15fba42d7898861be) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "no4.rom23", 0x00000, 0x20000, CRC(dfbfdb81) SHA1(84b0cbe843a9bbae43975afdbd029a9b76fd488b) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 Sprites */ ROM_LOAD16_WORD_SWAP( "58.rom20", 0x000000, 0x200000, CRC(4dad0a2e) SHA1(a4f70557503110a5457b9096a79a5f249095fa55) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */ ROM_LOAD16_WORD_SWAP( "60.rom3", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) ROM_REGION( 0x400000, "gfx3", 0 ) /* 16x16x8 Tiles */ ROM_LOAD32_WORD_SWAP( "59.rom15", 0x000000, 0x200000, CRC(b83dcb70) SHA1(b0b9df451535d85612fa095b4f694cf2e7930bca) ) ROM_LOAD32_WORD_SWAP( "61.rom11", 0x000002, 0x200000, CRC(7f1213b9) SHA1(f8d6432b270c4d0954602e430ddd26841eb05656) ) ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */ ROM_LOAD16_WORD_SWAP( "60.rom3", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) // ?maybe? ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "n03.rom25", 0x000000, 0x040000, CRC(a7bfb5ea) SHA1(61937eae4f8855bc09c494aff52d76d41dc3b76a) ) ROM_END /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1995, gogomile, 0, fuuki16, gogomile, fuuki16_state, empty_init, ROT0, "Fuuki", "Susume! Mile Smile / Go Go! Mile Smile (newer)", MACHINE_SUPPORTS_SAVE ) GAME( 1995, gogomileo, gogomile, fuuki16, gogomileo, fuuki16_state, empty_init, ROT0, "Fuuki", "Susume! Mile Smile / Go Go! Mile Smile (older)", MACHINE_SUPPORTS_SAVE ) GAME( 1996, pbancho, 0, fuuki16, pbancho, fuuki16_state, empty_init, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", MACHINE_SUPPORTS_SAVE )