/* Flower (c)1986 Komax (USA license) (c)1986 Sega/Alpha (Sega game number 834-5998) - Driver by InsideOutBoy, further improvements by MAME team There is a PCB picture that shows two stickers, the first says "Flower (c) 1986 Clarue" while the second one is an original serial number tag also showing "Clarue". GFX ROM contents also show (C) 1986 CLARUE. A Wood Place Inc. spinoff perhaps? todo: fix sound and timing FLOWER CHIP PLACEMENT XTAL: 18.4320 MHz USES THREE Z80A CPU'S CHIP # POSITION TYPE ------------------------ 1 5J 27256 CONN BD 2 5F 27256 " 3 D9 27128 " 4 12A 27128 " 5 16A 27256 " 6 7E 2764 BOTTOM BD 15 9E " " 8 10E " " 9 12E " " 10 13E " " 11 14E " " 12 16E " " 13 17E " " 14 19E " " Upright or Cocktail cabinet Two 8-Way joysticks with three (3) fire buttons each Button 1: Laser Button 2: Missle Button 3: Cutter 44 Pin Edge Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | 1 | 2 | GND GND | 3 | 4 | GND +5V | 5 | 6 | +5V +5V | 7 | 8 | +5V +12V | 9 | 10 | +5V Speaker (-) | 11 | 12 | Speaker (+) Player 1 - Up | 13 | 14 | Player 1 - Down Player 1 - Left | 15 | 16 | Player 1 - Right Player 1 - Laser | 17 | 18 | Player 1 - Missile Player 1 - Cutter | 19 | 20 | Player 2 - Up | 21 | 22 | Player 2 - Down Player 2 - Left | 23 | 24 | Player 2 - Right Player 2 - Laser | 25 | 26 | Player 2 - Missile Player 2 - Cutter | 27 | 28 | Coin Switch 1 | 29 | 30 | Player 1 Start Player 2 Start | 31 | 32 | | 33 | 34 | Coin Counter 1 | 35 | 36 | Video Sync | 37 | 38 | Video Blue Video Green | 39 | 40 | Video Red GND | 41 | 42 | GND GND | 43 | 44 | GND */ #include "emu.h" #include "cpu/z80/z80.h" #include "includes/flower.h" static WRITE8_HANDLER( flower_maincpu_irq_ack ) { cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE); } static WRITE8_HANDLER( flower_subcpu_irq_ack ) { cputag_set_input_line(space->machine(), "subcpu", 0, CLEAR_LINE); } static WRITE8_HANDLER( flower_soundcpu_irq_ack ) { cputag_set_input_line(space->machine(), "audiocpu", 0, CLEAR_LINE); } static WRITE8_HANDLER( flower_coin_counter_w ) { coin_counter_w(space->machine(), 0, data & 1); } static WRITE8_HANDLER( flower_coin_lockout_w ) { coin_lockout_global_w(space->machine(), ~data & 1); } static WRITE8_HANDLER( sound_command_w ) { flower_state *state = space->machine().driver_data(); soundlatch_w(space, 0, data); if (*state->m_sn_nmi_enable & 1) cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, PULSE_LINE); } static ADDRESS_MAP_START( flower_cpu1_2, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xa000, 0xa000) AM_WRITE(flower_coin_lockout_w) AM_RANGE(0xa001, 0xa001) AM_WRITE(flower_flipscreen_w) AM_RANGE(0xa002, 0xa002) AM_WRITE(flower_maincpu_irq_ack) AM_RANGE(0xa003, 0xa003) AM_WRITE(flower_subcpu_irq_ack) AM_RANGE(0xa004, 0xa004) AM_WRITE(flower_coin_counter_w) AM_RANGE(0xa005, 0xa005) AM_WRITENOP // subcpu nmi (unused) AM_RANGE(0xa100, 0xa100) AM_READ_PORT("IN0CPU1") AM_RANGE(0xa101, 0xa101) AM_READ_PORT("IN1CPU1") AM_RANGE(0xa102, 0xa102) AM_READ_PORT("IN0CPU0") AM_RANGE(0xa103, 0xa103) AM_READ_PORT("IN1CPU0") AM_RANGE(0xa400, 0xa400) AM_WRITE(sound_command_w) AM_RANGE(0xc000, 0xddff) AM_SHARE("share1") AM_RAM AM_RANGE(0xde00, 0xdfff) AM_SHARE("share2") AM_RAM AM_BASE_MEMBER(flower_state, m_spriteram) AM_RANGE(0xe000, 0xe7ff) AM_SHARE("share3") AM_RAM_WRITE(flower_textram_w) AM_BASE_MEMBER(flower_state, m_textram) AM_RANGE(0xe000, 0xefff) AM_SHARE("share4") AM_RAM // only cleared? AM_RANGE(0xf000, 0xf1ff) AM_SHARE("share5") AM_RAM_WRITE(flower_bg0ram_w) AM_BASE_MEMBER(flower_state, m_bg0ram) AM_RANGE(0xf200, 0xf200) AM_SHARE("share6") AM_RAM AM_BASE_MEMBER(flower_state, m_bg0_scroll) AM_RANGE(0xf800, 0xf9ff) AM_SHARE("share7") AM_RAM_WRITE(flower_bg1ram_w) AM_BASE_MEMBER(flower_state, m_bg1ram) AM_RANGE(0xfa00, 0xfa00) AM_SHARE("share8") AM_RAM AM_BASE_MEMBER(flower_state, m_bg1_scroll) ADDRESS_MAP_END static ADDRESS_MAP_START( flower_sound_cpu, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x4000) AM_WRITE(flower_soundcpu_irq_ack) AM_RANGE(0x4001, 0x4001) AM_WRITEONLY AM_BASE_MEMBER(flower_state, m_sn_nmi_enable) AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r) AM_RANGE(0x8000, 0x803f) AM_DEVWRITE("flower", flower_sound1_w) AM_RANGE(0xa000, 0xa03f) AM_DEVWRITE("flower", flower_sound2_w) AM_RANGE(0xc000, 0xc7ff) AM_RAM ADDRESS_MAP_END static INPUT_CHANGED( coin_inserted ) { cputag_set_input_line(field.machine(), "maincpu", INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE); } static INPUT_PORTS_START( flower ) PORT_START("IN0CPU0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x08, 0x08, "Energy Decrease" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, "Slow" ) PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Keep Weapons When Destroyed" ) PORT_DIPLOCATION("SW2:6") // check code at 0x74a2 PORT_DIPSETTING( 0x20, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7") // "Enemy Bullets" PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x80, "Shot Range" ) PORT_DIPLOCATION("SW2:8") // check code at 0x75f9 PORT_DIPSETTING( 0x80, "Short" ) PORT_DIPSETTING( 0x00, "Long" ) PORT_START("IN1CPU0") PORT_DIPNAME( 0x07, 0x05, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x07, "1" ) PORT_DIPSETTING( 0x06, "2" ) PORT_DIPSETTING( 0x05, "3" ) PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPSETTING( 0x02, "6" ) PORT_DIPSETTING( 0x01, "7" ) PORT_DIPSETTING( 0x00, "Infinite (Cheat)") PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6") // check code at 0x759f PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, "30k, then every 50k" ) PORT_DIPSETTING( 0x00, "50k, then every 80k" ) PORT_START("IN0CPU1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Laser") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Missile") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Cutter") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1CPU1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Laser") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Missile") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Cutter") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout flower_charlayout = { 8,8, RGN_FRAC(1,1), 2, { 0, 4 }, { STEP4(0,1), STEP4(8,1) }, { STEP8(0,16) }, 8*8*2 }; static const gfx_layout flower_tilelayout = { 16,16, RGN_FRAC(1,2), 4, { 0, 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 }, { STEP4(0,1), STEP4(8,1), STEP4(8*8*2,1), STEP4(8*8*2+8,1) }, { STEP8(0,16), STEP8(8*8*4,16) }, 16*16*2 }; static GFXDECODE_START( flower ) GFXDECODE_ENTRY( "gfx1", 0, flower_charlayout, 0, 64 ) GFXDECODE_ENTRY( "gfx2", 0, flower_tilelayout, 0, 16 ) GFXDECODE_ENTRY( "gfx3", 0, flower_tilelayout, 0, 16 ) GFXDECODE_END static MACHINE_CONFIG_START( flower, flower_state ) /* basic machine hardware */ // clock divider (of all cpus) is unknown. /6 (3.072 MHz) is too slow // cpus are Z80 "A" type, official maximum speed of 4 MHz, but 4.6 MHz has been proven to work in practice MCFG_CPU_ADD("maincpu", Z80,XTAL_18_432MHz/4) MCFG_CPU_PROGRAM_MAP(flower_cpu1_2) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("subcpu", Z80,XTAL_18_432MHz/4) MCFG_CPU_PROGRAM_MAP(flower_cpu1_2) MCFG_CPU_PERIODIC_INT(irq0_line_hold, 120) // controls game speed? irqsource and frequency unknown MCFG_CPU_ADD("audiocpu", Z80,XTAL_18_432MHz/4) MCFG_CPU_PROGRAM_MAP(flower_sound_cpu) MCFG_CPU_PERIODIC_INT(irq0_line_hold, 90) // controls music speed. irqsource and frequency unknown, same as subcpu perhaps? // tight sync, slowdowns otherwise // MCFG_QUANTUM_PERFECT_CPU("maincpu") MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) // ? MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(34*8, 33*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 0*8, 28*8-1) MCFG_SCREEN_UPDATE(flower) MCFG_GFXDECODE(flower) MCFG_PALETTE_INIT(flower) MCFG_PALETTE_LENGTH(256) MCFG_VIDEO_START(flower) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("flower", FLOWER, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START( flower ) /* Komax version */ ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu */ ROM_LOAD( "1.5j", 0x0000, 0x8000, CRC(a4c3af78) SHA1(d149b0e0d82318273dd9cc5a143b175cdc818d0d) ) ROM_REGION( 0x10000, "subcpu", 0 ) /* sub cpu */ ROM_LOAD( "2.5f", 0x0000, 0x8000, CRC(7c7ee2d8) SHA1(1e67bfe0f3585be5a6e6719ccf9db764bafbcb01) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "3.d9", 0x0000, 0x4000, CRC(8866c2b0) SHA1(d00f31994673e8087a1406f98e8832d07cedeb66) ) // 1xxxxxxxxxxxxx = 0xFF ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT ) /* tx layer */ ROM_LOAD( "10.13e", 0x0000, 0x2000, CRC(62f9b28c) SHA1(d57d06b99e72a4f68f197a5b6c042c926cc70ca0) ) // FIRST AND SECOND HALF IDENTICAL ROM_REGION( 0x8000, "gfx2", ROMREGION_INVERT ) /* sprites */ ROM_LOAD( "14.19e", 0x0000, 0x2000, CRC(11b491c5) SHA1(be1c4a0fbe8fd4e124c21e0f700efa0428376691) ) ROM_LOAD( "13.17e", 0x2000, 0x2000, CRC(ea743986) SHA1(bbef4fd0f7d21cc89a52061fa50d7c2ea37287bd) ) ROM_LOAD( "12.16e", 0x4000, 0x2000, CRC(e3779f7f) SHA1(8e12d06b3cdc2fcb7b77cc35f8eca45544cc4873) ) ROM_LOAD( "11.14e", 0x6000, 0x2000, CRC(8801b34f) SHA1(256059fcd16b21e076db1c18fd9669128df1d658) ) ROM_REGION( 0x8000, "gfx3", ROMREGION_INVERT ) /* bg layers */ ROM_LOAD( "8.10e", 0x0000, 0x2000, CRC(f85eb20f) SHA1(699edc970c359143dee6de2a97cc2a552454785b) ) ROM_LOAD( "6.7e", 0x2000, 0x2000, CRC(3e97843f) SHA1(4e4e5625dbf78eca97536b1428b2e49ad58c618f) ) ROM_LOAD( "9.12e", 0x4000, 0x2000, CRC(f1d9915e) SHA1(158e1cc8c402f9ae3906363d99f2b25c94c64212) ) ROM_LOAD( "15.9e", 0x6000, 0x2000, CRC(1cad9f72) SHA1(c38dbea266246ed4d47d12bdd8f9fae22a5f8bb8) ) ROM_REGION( 0x8000, "sound1", 0 ) ROM_LOAD( "4.12a", 0x0000, 0x8000, CRC(851ed9fd) SHA1(5dc048b612e45da529502bf33d968737a7b0a646) ) /* 8-bit samples */ ROM_REGION( 0x4000, "sound2", 0 ) ROM_LOAD( "5.16a", 0x0000, 0x4000, CRC(42fa2853) SHA1(cc1e8b8231d6f27f48b05d59390e93ea1c1c0e4c) ) /* volume tables? */ ROM_REGION( 0x300, "proms", 0 ) /* RGB proms */ ROM_LOAD( "82s129.k1", 0x0200, 0x0100, CRC(d311ed0d) SHA1(1d530c874aecf93133d610ab3ce668548712913a) ) // r ROM_LOAD( "82s129.k2", 0x0100, 0x0100, CRC(ababb072) SHA1(a9d46d12534c8662c6b54df94e96907f3a156968) ) // g ROM_LOAD( "82s129.k3", 0x0000, 0x0100, CRC(5aab7b41) SHA1(8d44639c7c9f1ba34fe9c4e74c8a38b6453f7ac0) ) // b ROM_REGION( 0x0520, "user1", 0 ) /* Other proms, (zoom table?) */ ROM_LOAD( "82s147.d7", 0x0000, 0x0200, CRC(f0dbb2a7) SHA1(03cd8fd41d6406894c6931e883a9ac6a4a4effc9) ) ROM_LOAD( "82s147.j18", 0x0200, 0x0200, CRC(d7de0860) SHA1(5d3d8c5476b1edffdacde09d592c64e78d2b90c0) ) ROM_LOAD( "82s123.k7", 0x0400, 0x0020, CRC(ea9c65e4) SHA1(1bdd77a7f3ef5f8ec4dbb9524498c0c4a356f089) ) ROM_LOAD( "82s129.a1", 0x0420, 0x0100, CRC(c8dad3fc) SHA1(8e852efac70223d02e45b20ed8a12e38c5010a78) ) ROM_END ROM_START( flowerj ) /* Sega/Alpha version. Sega game number 834-5998 */ ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu */ ROM_LOAD( "1", 0x0000, 0x8000, CRC(63a2ef04) SHA1(0770f5a18d58b780abcda7e000c2a5e46f96d319) ) // hacked? "AKINA.N" changed to "JUKYUNG" ROM_REGION( 0x10000, "subcpu", 0 ) /* sub cpu */ ROM_LOAD( "2.5f", 0x0000, 0x8000, CRC(7c7ee2d8) SHA1(1e67bfe0f3585be5a6e6719ccf9db764bafbcb01) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */ ROM_LOAD( "3.d9", 0x0000, 0x4000, CRC(8866c2b0) SHA1(d00f31994673e8087a1406f98e8832d07cedeb66) ) // 1xxxxxxxxxxxxx = 0xFF ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT ) /* tx layer */ ROM_LOAD( "10.13e", 0x0000, 0x2000, CRC(62f9b28c) SHA1(d57d06b99e72a4f68f197a5b6c042c926cc70ca0) ) // FIRST AND SECOND HALF IDENTICAL ROM_REGION( 0x8000, "gfx2", ROMREGION_INVERT ) /* sprites */ ROM_LOAD( "14.19e", 0x0000, 0x2000, CRC(11b491c5) SHA1(be1c4a0fbe8fd4e124c21e0f700efa0428376691) ) ROM_LOAD( "13.17e", 0x2000, 0x2000, CRC(ea743986) SHA1(bbef4fd0f7d21cc89a52061fa50d7c2ea37287bd) ) ROM_LOAD( "12.16e", 0x4000, 0x2000, CRC(e3779f7f) SHA1(8e12d06b3cdc2fcb7b77cc35f8eca45544cc4873) ) ROM_LOAD( "11.14e", 0x6000, 0x2000, CRC(8801b34f) SHA1(256059fcd16b21e076db1c18fd9669128df1d658) ) ROM_REGION( 0x8000, "gfx3", ROMREGION_INVERT ) /* bg layers */ ROM_LOAD( "8.10e", 0x0000, 0x2000, CRC(f85eb20f) SHA1(699edc970c359143dee6de2a97cc2a552454785b) ) ROM_LOAD( "6.7e", 0x2000, 0x2000, CRC(3e97843f) SHA1(4e4e5625dbf78eca97536b1428b2e49ad58c618f) ) ROM_LOAD( "9.12e", 0x4000, 0x2000, CRC(f1d9915e) SHA1(158e1cc8c402f9ae3906363d99f2b25c94c64212) ) ROM_LOAD( "7.9e", 0x6000, 0x2000, CRC(e350f36c) SHA1(f97204dc95b4000c268afc053a2333c1629e07d8) ) ROM_REGION( 0x8000, "sound1", 0 ) ROM_LOAD( "4.12a", 0x0000, 0x8000, CRC(851ed9fd) SHA1(5dc048b612e45da529502bf33d968737a7b0a646) ) /* 8-bit samples */ ROM_REGION( 0x4000, "sound2", 0 ) ROM_LOAD( "5.16a", 0x0000, 0x4000, CRC(42fa2853) SHA1(cc1e8b8231d6f27f48b05d59390e93ea1c1c0e4c) ) /* volume tables? */ ROM_REGION( 0x300, "proms", 0 ) /* RGB proms */ ROM_LOAD( "82s129.k1", 0x0200, 0x0100, CRC(d311ed0d) SHA1(1d530c874aecf93133d610ab3ce668548712913a) ) // r ROM_LOAD( "82s129.k2", 0x0100, 0x0100, CRC(ababb072) SHA1(a9d46d12534c8662c6b54df94e96907f3a156968) ) // g ROM_LOAD( "82s129.k3", 0x0000, 0x0100, CRC(5aab7b41) SHA1(8d44639c7c9f1ba34fe9c4e74c8a38b6453f7ac0) ) // b ROM_REGION( 0x0520, "user1", 0 ) /* Other proms, (zoom table?) */ ROM_LOAD( "82s147.d7", 0x0000, 0x0200, CRC(f0dbb2a7) SHA1(03cd8fd41d6406894c6931e883a9ac6a4a4effc9) ) ROM_LOAD( "82s147.j18", 0x0200, 0x0200, CRC(d7de0860) SHA1(5d3d8c5476b1edffdacde09d592c64e78d2b90c0) ) ROM_LOAD( "82s123.k7", 0x0400, 0x0020, CRC(ea9c65e4) SHA1(1bdd77a7f3ef5f8ec4dbb9524498c0c4a356f089) ) ROM_LOAD( "82s129.a1", 0x0420, 0x0100, CRC(c8dad3fc) SHA1(8e852efac70223d02e45b20ed8a12e38c5010a78) ) ROM_END GAME( 1986, flower, 0, flower, flower, 0, ROT0, "Clarue (Komax license)", "Flower (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1986, flowerj, flower, flower, flower, 0, ROT0, "Clarue (Sega / Alpha Denshi Co. license)", "Flower (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE)