// license:BSD-3-Clause // copyright-holders:Angelo Salese, hap /*************************************************************************** prelim notes: Flipper Jack, by Jackson, 1983 probably a prequel to superwng, it has a Falcon logo on the pcb xtal: 16mhz, 6mhz cpu: 2*z80 sound: 2*ay8910 other: 8255 ppi, hd6845 crtc, 1 dipsw ram: 2*8KB, 4*2KB rom: see romdefs TODO: - flipscreen - remaining gfx/color issues - measure clocks -------------------------------------------------------------------- DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------- Demo Sounds | Off |off| | | On |on | |* -------------------------------------------------------------------- Coinage | 1C / 1C | |off| |* | 1C / 2C | |on | | -------------------------------------------------------------------- Drop Target | On | |off| |* | Off | |on | | -------------------------------------------------------------------- Cabinet Type | Cocktail | |off| | | Upright | |on | |* -------------------------------------------------------------------- Additional Bonus Balls| Every 70K | |off| |* after 1st bonus ball | Every 100K | |on | | -------------------------------------------------------------------- First Bonus Ball | 100,000 | |off| |* | 200,000 | |on | | -------------------------------------------------------------------- Bonus Ball Feature | On | |off| |* | Off | |on | | -------------------------------------------------------------------- Number of Balls | 3 | |off|* | 5 | |on | -------------------------------------------------------------------- Solder Side | Parts Side ________________________|___________________________ GND | 1 | GND GND | 2 | GND GND | 3 | GND +5V | 4 | +5V +5V | 5 | +5V +12V | 6 | +12V | 7 | Sound (+) | 8 | Sound (-) | 9 | Coin | 10| 2P Shoot | 11| 1P Shoot 2P Flipper Left | 12| 1P Flipper Left 2P Tilt | 13| 1P Tilt 2P Flipper Right | 14| 1P Flipper Right 2P Start | 15| 1P Start | 16| | 17| | 18| | 19| Video Green | 20| Video Blue Video Sync | 21| Video Red GND | 22| GRD ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/i8255.h" #include "sound/ay8910.h" #include "video/mc6845.h" #include "screen.h" #include "speaker.h" #define MASTER_CLOCK XTAL(16'000'000) #define VIDEO_CLOCK XTAL(6'000'000) class flipjack_state : public driver_device { public: flipjack_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_crtc(*this, "crtc"), m_fbram(*this, "fb_ram"), m_vram(*this, "vram"), m_cram(*this, "cram"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { m_soundlatch = 0; m_bank = 0; m_layer = 0; } required_device m_maincpu; required_device m_audiocpu; required_device m_crtc; required_shared_ptr m_fbram; required_shared_ptr m_vram; required_shared_ptr m_cram; required_device m_gfxdecode; required_device m_palette; uint8_t m_soundlatch; uint8_t m_bank; uint8_t m_layer; DECLARE_WRITE8_MEMBER(flipjack_sound_nmi_ack_w); DECLARE_WRITE8_MEMBER(flipjack_soundlatch_w); DECLARE_WRITE8_MEMBER(flipjack_bank_w); DECLARE_WRITE8_MEMBER(flipjack_layer_w); DECLARE_INPUT_CHANGED_MEMBER(flipjack_coin); DECLARE_READ8_MEMBER(flipjack_soundlatch_r); DECLARE_WRITE8_MEMBER(flipjack_portc_w); virtual void machine_start() override; DECLARE_PALETTE_INIT(flipjack); uint32_t screen_update_flipjack(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void flipjack(machine_config &config); void flipjack_main_io_map(address_map &map); void flipjack_main_map(address_map &map); void flipjack_sound_io_map(address_map &map); void flipjack_sound_map(address_map &map); }; /*************************************************************************** Video ***************************************************************************/ PALETTE_INIT_MEMBER(flipjack_state, flipjack) { // from prom const uint8_t *color_prom = memregion("proms")->base(); for (int i = 0; i < 0x40; i++) { palette.set_pen_color(2*i+1, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0)); palette.set_pen_color(2*i+0, pal1bit(color_prom[i] >> 1), pal1bit(color_prom[i] >> 2), pal1bit(color_prom[i] >> 0)); } // standard 3bpp for blitter for (int i = 0; i < 8; i++) palette.set_pen_color(i+0x80, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0)); } uint32_t flipjack_state::screen_update_flipjack(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { int x,y,count; bitmap.fill(m_palette->black_pen(), cliprect); // draw playfield if (m_layer & 2) { const uint8_t *blit_data = memregion("gfx2")->base(); count = 0; for(y=0;y<192;y++) { for(x=0;x<256;x+=8) { uint32_t pen_r,pen_g,pen_b,color; int xi; pen_r = (blit_data[count] & 0xff)>>0; pen_g = (blit_data[count+0x2000] & 0xff)>>0; pen_b = (blit_data[count+0x4000] & 0xff)>>0; for(xi=0;xi<8;xi++) { if(cliprect.contains(x+xi, y)) { color = ((pen_r >> (7-xi)) & 1)<<0; color|= ((pen_g >> (7-xi)) & 1)<<1; color|= ((pen_b >> (7-xi)) & 1)<<2; bitmap.pix32(y, x+xi) = m_palette->pen(color+0x80); } } count++; } } } // draw tiles for (y=0;y<32;y++) { for (x=0;x<32;x++) { gfx_element *gfx = m_gfxdecode->gfx(0); int tile = m_bank << 8 | m_vram[x+y*0x100]; int color = m_cram[x+y*0x100] & 0x3f; gfx->transpen(bitmap,cliprect, tile, color, 0, 0, x*8, y*8, 0); } } // draw framebuffer if (m_layer & 4) { count = 0; for(y=0;y<192;y++) { for(x=0;x<256;x+=8) { uint32_t pen,color; int xi; pen = (m_fbram[count] & 0xff)>>0; for(xi=0;xi<8;xi++) { if(cliprect.contains(x+xi, y)) { color = ((pen >> (7-xi)) & 1) ? 0x87 : 0; if(color) bitmap.pix32(y, x+xi) = m_palette->pen(color); } } count++; } } } return 0; } /*************************************************************************** I/O ***************************************************************************/ WRITE8_MEMBER(flipjack_state::flipjack_bank_w) { // d0-d1: tile bank // d2: prg bank // d4: ? // other bits: unused? m_bank = data; membank("bank1")->set_entry(data >> 2 & 1); } WRITE8_MEMBER(flipjack_state::flipjack_layer_w) { // d0: flip screen // d1: enable playfield layer // d2: enable framebuffer layer // d3: ? // other bits: unused? m_layer = data; } READ8_MEMBER(flipjack_state::flipjack_soundlatch_r) { m_audiocpu->set_input_line(0, CLEAR_LINE); return m_soundlatch; } WRITE8_MEMBER(flipjack_state::flipjack_soundlatch_w) { m_soundlatch = data; m_audiocpu->set_input_line(0, ASSERT_LINE); } WRITE8_MEMBER(flipjack_state::flipjack_sound_nmi_ack_w) { m_audiocpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } WRITE8_MEMBER(flipjack_state::flipjack_portc_w) { // watchdog? } INPUT_CHANGED_MEMBER(flipjack_state::flipjack_coin) { if (newval) m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); } void flipjack_state::flipjack_main_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x3fff).bankr("bank1"); map(0x4000, 0x5fff).ram(); map(0x6000, 0x67ff).ram(); map(0x6800, 0x6803).rw("ppi8255", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x7000, 0x7000).w(this, FUNC(flipjack_state::flipjack_soundlatch_w)); map(0x7010, 0x7010).w(m_crtc, FUNC(hd6845_device::address_w)); map(0x7011, 0x7011).w(m_crtc, FUNC(hd6845_device::register_w)); map(0x7020, 0x7020).portr("DSW"); map(0x7800, 0x7800).w(this, FUNC(flipjack_state::flipjack_layer_w)); map(0x8000, 0x9fff).rom(); map(0xa000, 0xbfff).ram().share("cram"); map(0xc000, 0xdfff).ram().share("vram"); map(0xe000, 0xffff).ram().share("fb_ram"); } void flipjack_state::flipjack_main_io_map(address_map &map) { map.global_mask(0xff); map(0xff, 0xff).w(this, FUNC(flipjack_state::flipjack_bank_w)); } void flipjack_state::flipjack_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x27ff).ram(); map(0x4000, 0x4000).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0x6000, 0x6000).w("ay2", FUNC(ay8910_device::address_w)); map(0x8000, 0x8000).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0xa000, 0xa000).w("ay1", FUNC(ay8910_device::address_w)); } void flipjack_state::flipjack_sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).w(this, FUNC(flipjack_state::flipjack_sound_nmi_ack_w)); } /*************************************************************************** Inputs ***************************************************************************/ static INPUT_PORTS_START( flipjack ) PORT_START("COIN") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, flipjack_state, flipjack_coin, 0) // where in P1/P2/P3 is it mapped? PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Shoot") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Left Flipper") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Tilt") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Right Flipper") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Shoot") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Left Flipper") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Tilt") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Right Flipper") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) // output PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("A0:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("A0:2") PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x04, "Drop Target" ) PORT_DIPLOCATION("A0:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("A0:4") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("A0:5,6,7") PORT_DIPSETTING( 0x70, "150K & Every 70K" ) PORT_DIPSETTING( 0x60, "150K & Every 100K" ) PORT_DIPSETTING( 0x50, "200K & Every 70K" ) PORT_DIPSETTING( 0x40, "200K & Every 100K" ) PORT_DIPSETTING( 0x00, "None" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("A0:8") PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x00, "5" ) INPUT_PORTS_END /*************************************************************************** Machine Config ***************************************************************************/ static const gfx_layout tilelayout = { 8, 8, RGN_FRAC(1,1), 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( flipjack ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 64 ) GFXDECODE_END void flipjack_state::machine_start() { uint8_t *ROM = memregion("maincpu")->base(); membank("bank1")->configure_entries(0, 2, &ROM[0x10000], 0x2000); membank("bank1")->set_entry(0); save_item(NAME(m_soundlatch)); save_item(NAME(m_bank)); save_item(NAME(m_layer)); } MACHINE_CONFIG_START(flipjack_state::flipjack) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK/4) MCFG_CPU_PROGRAM_MAP(flipjack_main_map) MCFG_CPU_IO_MAP(flipjack_main_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", flipjack_state, irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80, MASTER_CLOCK/4) MCFG_CPU_PROGRAM_MAP(flipjack_sound_map) MCFG_CPU_IO_MAP(flipjack_sound_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", flipjack_state, nmi_line_assert) MCFG_DEVICE_ADD("ppi8255", I8255A, 0) MCFG_I8255_IN_PORTA_CB(IOPORT("P1")) MCFG_I8255_IN_PORTB_CB(IOPORT("P2")) MCFG_I8255_IN_PORTC_CB(IOPORT("P3")) MCFG_I8255_OUT_PORTC_CB(WRITE8(flipjack_state, flipjack_portc_w)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(VIDEO_CLOCK, 0x188, 0, 0x100, 0x100, 0, 0xc0) // from crtc MCFG_SCREEN_UPDATE_DRIVER(flipjack_state, screen_update_flipjack) MCFG_MC6845_ADD("crtc", HD6845, "screen", VIDEO_CLOCK/8) MCFG_MC6845_SHOW_BORDER_AREA(false) MCFG_MC6845_CHAR_WIDTH(8) MCFG_GFXDECODE_ADD("gfxdecode", "palette", flipjack) MCFG_PALETTE_ADD("palette", 128+8) MCFG_PALETTE_INIT_OWNER(flipjack_state, flipjack) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, MASTER_CLOCK/8) MCFG_AY8910_PORT_A_READ_CB(READ8(flipjack_state, flipjack_soundlatch_r)) /* Port A read */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("ay2", AY8910, MASTER_CLOCK/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END ROM_START( flipjack ) ROM_REGION( 0x14000, "maincpu", 0 ) ROM_LOAD( "3.d5", 0x00000, 0x2000, CRC(123bd992) SHA1(d845e2b9af5b81d950e5edf35201f1dd1c4af651) ) ROM_LOAD( "4.f5", 0x08000, 0x2000, CRC(d27e0184) SHA1(f108993fc3fce9173a4961a76fc60655fdd1cd25) ) ROM_LOAD( "1.l5", 0x10000, 0x2000, CRC(4632263b) SHA1(b1fbb851ffd8aff36aff6f36672122fef3dd0af1) ) ROM_LOAD( "2.m5", 0x12000, 0x2000, CRC(e2bdce13) SHA1(50d990095a35837570b3117763e990440d8656ae) ) ROM_REGION( 0x2000, "audiocpu", 0 ) ROM_LOAD( "s.s5", 0x0000, 0x2000, CRC(34515a7b) SHA1(affe34198b77bddd314fae2851fd6a29d80f734e) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "cg.l6", 0x0000, 0x2000, CRC(8d87f6b9) SHA1(55ca726f190eac9ee7e26b8f4e519f1634bec0dd) ) ROM_REGION( 0x6000, "gfx2", 0 ) ROM_LOAD( "b.h6", 0x0000, 0x2000, CRC(bbc8fdcc) SHA1(93758ca13cc49b87508f01c86c652155945dd484) ) ROM_LOAD( "r.f6", 0x2000, 0x2000, CRC(8c02fe71) SHA1(148e7382dc9b7678c447ada5ad19e03a3a051a7f) ) ROM_LOAD( "g.d6", 0x4000, 0x2000, CRC(8624d07f) SHA1(fb51c9c785d56854a6530b71868e95ad6be7cbee) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "m3-7611-5.f8", 0x0000, 0x0100, CRC(f0248102) SHA1(22d87935c941e2e8bba5427599f6fd5fa1262ebc) ) ROM_END GAME( 1983?, flipjack, 0, flipjack, flipjack, flipjack_state, 0, ROT90, "Jackson Co., Ltd.", "Flipper Jack", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // copyright not shown, datecodes on pcb suggests mid-1983