// license:BSD-3-Clause // copyright-holders:Angelo Salese, hap, AJR /*************************************************************************** prelim notes: Flipper Jack, by Jackson, 1983 probably a prequel to superwng, it has a Falcon logo on the pcb xtal: 16mhz, 6mhz cpu: 2*z80 sound: 2*ay8910 other: 8255 ppi, hd6845 crtc, 1 dipsw ram: 2*8KB, 4*2KB rom: see romdefs TODO: - remaining gfx/color issues - measure clocks -------------------------------------------------------------------- DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------- Demo Sounds | Off |off| | | On |on | |* -------------------------------------------------------------------- Coinage | 1C / 1C | |off| |* | 1C / 2C | |on | | -------------------------------------------------------------------- Drop Target | On | |off| |* | Off | |on | | -------------------------------------------------------------------- Cabinet Type | Cocktail | |off| | | Upright | |on | |* -------------------------------------------------------------------- Additional Bonus Balls| Every 70K | |off| |* after 1st bonus ball | Every 100K | |on | | -------------------------------------------------------------------- First Bonus Ball | 100,000 | |off| |* | 200,000 | |on | | -------------------------------------------------------------------- Bonus Ball Feature | On | |off| |* | Off | |on | | -------------------------------------------------------------------- Number of Balls | 3 | |off|* | 5 | |on | -------------------------------------------------------------------- Solder Side | Parts Side ________________________|___________________________ GND | 1 | GND GND | 2 | GND GND | 3 | GND +5V | 4 | +5V +5V | 5 | +5V +12V | 6 | +12V | 7 | Sound (+) | 8 | Sound (-) | 9 | Coin | 10| 2P Shoot | 11| 1P Shoot 2P Flipper Left | 12| 1P Flipper Left 2P Tilt | 13| 1P Tilt 2P Flipper Right | 14| 1P Flipper Right 2P Start | 15| 1P Start | 16| | 17| | 18| | 19| Video Green | 20| Video Blue Video Sync | 21| Video Red GND | 22| GRD ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "machine/i8255.h" #include "sound/ay8910.h" #include "video/mc6845.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #define MASTER_CLOCK 16_MHz_XTAL #define VIDEO_CLOCK 6_MHz_XTAL class flipjack_state : public driver_device { public: flipjack_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_prgbank(*this, "prgbank"), m_fbram(*this, "fb_ram"), m_vram(*this, "vram"), m_cram(*this, "cram"), m_tiles(*this, "tiles"), m_playfield(*this, "playfield"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch") { } void flipjack(machine_config &config); DECLARE_WRITE_LINE_MEMBER(coin_nmi_w); protected: virtual void machine_start() override; private: required_device m_maincpu; required_device m_audiocpu; required_memory_bank m_prgbank; required_shared_ptr m_fbram; required_shared_ptr m_vram; required_shared_ptr m_cram; required_region_ptr m_tiles; required_region_ptr m_playfield; required_device m_palette; required_device m_soundlatch; uint8_t m_bank = 0; uint8_t m_layer = 0; DECLARE_WRITE8_MEMBER(sound_nmi_ack_w); DECLARE_WRITE8_MEMBER(soundlatch_w); DECLARE_WRITE8_MEMBER(bank_w); DECLARE_WRITE8_MEMBER(layer_w); DECLARE_READ8_MEMBER(soundlatch_r); DECLARE_WRITE8_MEMBER(portc_w); void flipjack_palette(palette_device &palette) const; MC6845_UPDATE_ROW(update_row); void main_io_map(address_map &map); void main_map(address_map &map); void sound_io_map(address_map &map); void sound_map(address_map &map); }; /*************************************************************************** Video ***************************************************************************/ void flipjack_state::flipjack_palette(palette_device &palette) const { // from PROM uint8_t const *const color_prom = memregion("proms")->base(); for (int i = 0; i < 0x40; i++) { palette.set_pen_color(2*i+1, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0)); palette.set_pen_color(2*i+0, pal1bit(color_prom[i] >> 1), pal1bit(color_prom[i] >> 2), pal1bit(color_prom[i] >> 0)); } // standard 3bpp for blitter for (int i = 0; i < 8; i++) palette.set_pen_color(i+0x80, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0)); } MC6845_UPDATE_ROW(flipjack_state::update_row) { const bool flip = !BIT(m_layer, 0); const uint16_t row_base = ((ma & 0x03e0) << 3 | (ra & 7) << 5) ^ (flip ? 0x1fff : 0); uint32_t *const pbegin = &bitmap.pix32(y); uint32_t *const pend = &bitmap.pix32(y, x_count * 8); std::fill(pbegin, pend, rgb_t::black()); // draw playfield if (BIT(m_layer, 1)) { uint16_t a1 = row_base; for (uint32_t *p = pbegin; p < pend; a1 = (flip ? a1 - 1 : a1 + 1) & 0x1fff) { uint8_t pen_r = (m_playfield[a1] & 0xff)>>0; uint8_t pen_g = (m_playfield[a1 + 0x2000] & 0xff)>>0; uint8_t pen_b = (m_playfield[a1 + 0x4000] & 0xff)>>0; for (int xi = 0; xi < 8; xi++, p++) { int xxi = flip ? xi : 7 - xi; int color = BIT(pen_r, xxi) << 0; color |= BIT(pen_g, xxi) << 1; color |= BIT(pen_b, xxi) << 2; *p = m_palette->pen(color+0x80); } } } // draw tiles uint16_t a2 = row_base & 0x1f1f; const uint8_t *const tile_data = &m_tiles[((m_bank & 3) << 11) | ((flip ? ~ra : ra) & 7)]; for (uint32_t *p = pbegin; p < pend; a2 = (flip ? a2 - 1 : a2 + 1) & 0x1f1f) { uint8_t tile = tile_data[m_vram[a2] << 3]; rgb_t color = m_palette->pen((m_cram[a2] & 0x3f) * 2 + 1); for (int xi = 0; xi < 8; xi++, p++) { int xxi = flip ? xi : 7 - xi; if (BIT(tile, xxi)) *p = color; } } // draw framebuffer if (BIT(m_layer, 2)) { uint16_t a3 = row_base; for (uint32_t *p = pbegin; p < pend; a3 = (flip ? a3 - 1 : a3 + 1) & 0x1fff) { uint8_t pen = m_fbram[a3]; for (int xi = 0; xi < 8; xi++, p++) { int xxi = flip ? xi : 7 - xi; if (BIT(pen, xxi)) *p = rgb_t::white(); } } } } /*************************************************************************** I/O ***************************************************************************/ WRITE8_MEMBER(flipjack_state::bank_w) { // d0-d1: tile bank // d2: prg bank // d4: ? // other bits: unused? m_bank = data; m_prgbank->set_entry(BIT(data, 2)); } WRITE8_MEMBER(flipjack_state::layer_w) { // d0: flip screen // d1: enable playfield layer // d2: enable framebuffer layer // d3: ? // other bits: unused? m_layer = data; } WRITE8_MEMBER(flipjack_state::soundlatch_w) { m_soundlatch->write(data); if (BIT(data, 7)) m_audiocpu->set_input_line(0, ASSERT_LINE); } WRITE8_MEMBER(flipjack_state::sound_nmi_ack_w) { m_audiocpu->set_input_line(0, CLEAR_LINE); m_audiocpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } WRITE8_MEMBER(flipjack_state::portc_w) { // vestigial hopper output? } WRITE_LINE_MEMBER(flipjack_state::coin_nmi_w) { m_maincpu->set_input_line(INPUT_LINE_NMI, state ? CLEAR_LINE : ASSERT_LINE); } void flipjack_state::main_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x3fff).bankr("prgbank"); map(0x4000, 0x5fff).ram(); map(0x6000, 0x67ff).ram(); map(0x6800, 0x6803).rw("ppi8255", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x7000, 0x7000).w(FUNC(flipjack_state::soundlatch_w)); map(0x7010, 0x7010).w("crtc", FUNC(hd6845s_device::address_w)); map(0x7011, 0x7011).w("crtc", FUNC(hd6845s_device::register_w)); map(0x7020, 0x7020).portr("DSW"); map(0x7800, 0x7800).w(FUNC(flipjack_state::layer_w)); map(0x8000, 0x9fff).rom(); map(0xa000, 0xbfff).ram().share("cram"); map(0xc000, 0xdfff).ram().share("vram"); map(0xe000, 0xffff).ram().share("fb_ram"); } void flipjack_state::main_io_map(address_map &map) { map.global_mask(0xff); map(0xff, 0xff).w(FUNC(flipjack_state::bank_w)); } void flipjack_state::sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x27ff).ram(); map(0x4000, 0x4000).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0x6000, 0x6000).w("ay2", FUNC(ay8910_device::address_w)); map(0x8000, 0x8000).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0xa000, 0xa000).w("ay1", FUNC(ay8910_device::address_w)); } void flipjack_state::sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).w(FUNC(flipjack_state::sound_nmi_ack_w)); } /*************************************************************************** Inputs ***************************************************************************/ static INPUT_PORTS_START( flipjack ) PORT_START("COIN") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_WRITE_LINE_DEVICE_MEMBER(DEVICE_SELF, flipjack_state, coin_nmi_w) // not mapped in P1/P2/P3? PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Shoot") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Left Flipper") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Tilt") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Right Flipper") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Shoot") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Left Flipper") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Tilt") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Right Flipper") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // read only by unused routine? PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) // output PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("A0:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("A0:2") PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x04, 0x04, "Drop Target" ) PORT_DIPLOCATION("A0:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("A0:4") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("A0:5,6,7") PORT_DIPSETTING( 0x70, "150K & Every 70K" ) PORT_DIPSETTING( 0x60, "150K & Every 100K" ) PORT_DIPSETTING( 0x50, "200K & Every 70K" ) PORT_DIPSETTING( 0x40, "200K & Every 100K" ) PORT_DIPSETTING( 0x00, "None" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("A0:8") PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x00, "5" ) INPUT_PORTS_END /*************************************************************************** Machine Config ***************************************************************************/ static const gfx_layout tilelayout = { 8, 8, RGN_FRAC(1,1), 1, { 0 }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 8*8 }; static GFXDECODE_START( gfx_flipjack ) GFXDECODE_ENTRY( "tiles", 0, tilelayout, 0, 64 ) GFXDECODE_END void flipjack_state::machine_start() { uint8_t *ROM = memregion("maincpu")->base(); m_prgbank->configure_entries(0, 2, &ROM[0x10000], 0x2000); m_prgbank->set_entry(0); save_item(NAME(m_bank)); save_item(NAME(m_layer)); } void flipjack_state::flipjack(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, MASTER_CLOCK/4); m_maincpu->set_addrmap(AS_PROGRAM, &flipjack_state::main_map); m_maincpu->set_addrmap(AS_IO, &flipjack_state::main_io_map); Z80(config, m_audiocpu, MASTER_CLOCK/4); m_audiocpu->set_addrmap(AS_PROGRAM, &flipjack_state::sound_map); m_audiocpu->set_addrmap(AS_IO, &flipjack_state::sound_io_map); i8255_device &ppi(I8255A(config, "ppi8255")); ppi.in_pa_callback().set_ioport("P1"); ppi.in_pb_callback().set_ioport("P2"); ppi.in_pc_callback().set_ioport("P3"); ppi.out_pc_callback().set(FUNC(flipjack_state::portc_w)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_raw(VIDEO_CLOCK, 0x188, 0, 0x100, 0x100, 0, 0xc0); // from crtc screen.set_screen_update("crtc", FUNC(hd6845s_device::screen_update)); hd6845s_device &crtc(HD6845S(config, "crtc", VIDEO_CLOCK/8)); crtc.set_screen("screen"); crtc.set_show_border_area(false); crtc.set_char_width(8); crtc.out_vsync_callback().set_inputline("maincpu", INPUT_LINE_IRQ0, HOLD_LINE); crtc.out_vsync_callback().append_inputline("audiocpu", INPUT_LINE_NMI, ASSERT_LINE); crtc.set_update_row_callback(FUNC(flipjack_state::update_row)); GFXDECODE(config, "gfxdecode", m_palette, gfx_flipjack); PALETTE(config, m_palette, FUNC(flipjack_state::flipjack_palette), 128+8); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); ay8910_device &ay1(AY8910(config, "ay1", MASTER_CLOCK/8)); ay1.port_a_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read)); ay1.add_route(ALL_OUTPUTS, "mono", 0.50); AY8910(config, "ay2", MASTER_CLOCK/8).add_route(ALL_OUTPUTS, "mono", 0.50); } ROM_START( flipjack ) ROM_REGION( 0x14000, "maincpu", 0 ) ROM_LOAD( "3.d5", 0x00000, 0x2000, CRC(123bd992) SHA1(d845e2b9af5b81d950e5edf35201f1dd1c4af651) ) ROM_LOAD( "4.f5", 0x08000, 0x2000, CRC(d27e0184) SHA1(f108993fc3fce9173a4961a76fc60655fdd1cd25) ) ROM_LOAD( "1.l5", 0x10000, 0x2000, CRC(4632263b) SHA1(b1fbb851ffd8aff36aff6f36672122fef3dd0af1) ) ROM_LOAD( "2.m5", 0x12000, 0x2000, CRC(e2bdce13) SHA1(50d990095a35837570b3117763e990440d8656ae) ) ROM_REGION( 0x2000, "audiocpu", 0 ) ROM_LOAD( "s.s5", 0x0000, 0x2000, CRC(34515a7b) SHA1(affe34198b77bddd314fae2851fd6a29d80f734e) ) ROM_REGION( 0x2000, "tiles", 0 ) ROM_LOAD( "cg.l6", 0x0000, 0x2000, CRC(8d87f6b9) SHA1(55ca726f190eac9ee7e26b8f4e519f1634bec0dd) ) ROM_REGION( 0x6000, "playfield", 0 ) ROM_LOAD( "b.h6", 0x0000, 0x2000, CRC(bbc8fdcc) SHA1(93758ca13cc49b87508f01c86c652155945dd484) ) ROM_LOAD( "r.f6", 0x2000, 0x2000, CRC(8c02fe71) SHA1(148e7382dc9b7678c447ada5ad19e03a3a051a7f) ) ROM_LOAD( "g.d6", 0x4000, 0x2000, CRC(8624d07f) SHA1(fb51c9c785d56854a6530b71868e95ad6be7cbee) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "m3-7611-5.f8", 0x0000, 0x0100, CRC(f0248102) SHA1(22d87935c941e2e8bba5427599f6fd5fa1262ebc) ) ROM_END GAME( 1983?, flipjack, 0, flipjack, flipjack, flipjack_state, empty_init, ROT270, "Jackson Co., Ltd.", "Flipper Jack", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE ) // copyright not shown, datecodes on pcb suggests mid-1983