#include "emu.h" #include "cpu/i4004/i4004.h" class flicker_state : public driver_device { public: flicker_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } }; static ADDRESS_MAP_START( flicker_rom, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_NOP AM_RANGE(0x0000, 0x03FF) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START(flicker_map, AS_DATA, 8) AM_RANGE(0x0000, 0xffff) AM_NOP AM_RANGE(0x0000, 0x00FF) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( flicker_io , AS_IO, 8) AM_RANGE(0x0000, 0xffff) AM_NOP ADDRESS_MAP_END static INPUT_PORTS_START( flicker ) INPUT_PORTS_END static MACHINE_RESET( flicker ) { } static DRIVER_INIT( flicker ) { } static MACHINE_CONFIG_START( flicker, flicker_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", I4004, XTAL_5MHz / 8) MCFG_CPU_PROGRAM_MAP(flicker_rom) MCFG_CPU_DATA_MAP(flicker_map) MCFG_CPU_IO_MAP(flicker_io) MCFG_MACHINE_RESET( flicker ) MACHINE_CONFIG_END ROM_START(flicker) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("flicker.rom", 0x0000, 0x0400, CRC(c692e586) SHA1(5cabb28a074d18b589b5b8f700c57e1610071c68)) ROM_END GAME(1974, flicker, 0, flicker, flicker, flicker, ROT0, "Nutting Associates", "Flicker (Prototype)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)