/*************************************************************************** Finalizer (GX523) (c) 1985 Konami driver by Nicola Salmoria 2009-03: Added dsw locations and verified factory setting based on Guru's notes (actually for finalizr only, finalizrb locations assumed to be the same) ***************************************************************************/ #include "emu.h" #include "machine/konami1.h" #include "cpu/m6809/m6809.h" #include "cpu/mcs48/mcs48.h" #include "sound/sn76496.h" #include "sound/dac.h" #include "includes/konamipt.h" #include "includes/finalizr.h" static TIMER_DEVICE_CALLBACK( finalizr_scanline ) { finalizr_state *state = timer.machine().driver_data(); int scanline = param; if(scanline == 240 && state->m_irq_enable) // vblank irq cputag_set_input_line(timer.machine(), "maincpu", M6809_IRQ_LINE, HOLD_LINE); else if(((scanline % 32) == 0) && state->m_nmi_enable) // timer irq cputag_set_input_line(timer.machine(), "maincpu", INPUT_LINE_NMI, PULSE_LINE); } static WRITE8_HANDLER( finalizr_coin_w ) { coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); } static WRITE8_HANDLER( finalizr_flipscreen_w ) { finalizr_state *state = space->machine().driver_data(); state->m_nmi_enable = data & 0x01; state->m_irq_enable = data & 0x02; flip_screen_set(space->machine(), ~data & 0x08); } static WRITE8_HANDLER( finalizr_i8039_irq_w ) { finalizr_state *state = space->machine().driver_data(); device_set_input_line(state->m_audio_cpu, 0, ASSERT_LINE); } static WRITE8_HANDLER( i8039_irqen_w ) { finalizr_state *state = space->machine().driver_data(); /* bit 0x80 goes active low, indicating that the external IRQ being serviced is complete bit 0x40 goes active high to enable the DAC ? */ if ((data & 0x80) == 0) device_set_input_line(state->m_audio_cpu, 0, CLEAR_LINE); } static READ8_HANDLER( i8039_T1_r ) { finalizr_state *state = space->machine().driver_data(); /* I suspect the clock-out from the I8039 T0 line should be connected here (See the i8039_T0_w handler below). The frequency of this clock cannot be greater than I8039 CLKIN / 45 Accounting for the I8039 input clock, and internal/external divisors the frequency here should be 192KHz (I8039 CLKIN / 48) Here we apply a positive edge every 3.2 reads, to simulate 192KHz based on the I8039 main xtal clock input frequency of 9.216MHz */ state->m_T1_line++; state->m_T1_line %= 16; return (!(state->m_T1_line % 3) && (state->m_T1_line > 0)); } static WRITE8_HANDLER( i8039_T0_w ) { /* This becomes a clock output at a frequency of 3.072MHz (derived by internally dividing the main xtal clock input by a factor of 3). This output is divided by a factor of 16, then used as a 192KHz input clock to the T1 input line. The I8039 core currently doesn't support clock out on this pin. */ } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0001, 0x0001) AM_WRITEONLY AM_BASE_MEMBER(finalizr_state, m_scroll) AM_RANGE(0x0003, 0x0003) AM_WRITE(finalizr_videoctrl_w) AM_RANGE(0x0004, 0x0004) AM_WRITE(finalizr_flipscreen_w) // AM_RANGE(0x0020, 0x003f) AM_WRITEONLY AM_BASE_MEMBER(finalizr_state, m_scroll) AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW3") AM_RANGE(0x0808, 0x0808) AM_READ_PORT("DSW2") AM_RANGE(0x0810, 0x0810) AM_READ_PORT("SYSTEM") AM_RANGE(0x0811, 0x0811) AM_READ_PORT("P1") AM_RANGE(0x0812, 0x0812) AM_READ_PORT("P2") AM_RANGE(0x0813, 0x0813) AM_READ_PORT("DSW1") AM_RANGE(0x0818, 0x0818) AM_WRITE(watchdog_reset_w) AM_RANGE(0x0819, 0x0819) AM_WRITE(finalizr_coin_w) AM_RANGE(0x081a, 0x081a) AM_DEVWRITE("snsnd", sn76496_w) /* This address triggers the SN chip to read the data port. */ AM_RANGE(0x081b, 0x081b) AM_WRITENOP /* Loads the snd command into the snd latch */ AM_RANGE(0x081c, 0x081c) AM_WRITE(finalizr_i8039_irq_w) /* custom sound chip */ AM_RANGE(0x081d, 0x081d) AM_WRITE(soundlatch_w) /* custom sound chip */ AM_RANGE(0x2000, 0x23ff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_colorram) AM_RANGE(0x2400, 0x27ff) AM_RAM AM_BASE_SIZE_MEMBER(finalizr_state, m_videoram, m_videoram_size) AM_RANGE(0x2800, 0x2bff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_colorram2) AM_RANGE(0x2c00, 0x2fff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_videoram2) AM_RANGE(0x3000, 0x31ff) AM_RAM AM_BASE_SIZE_MEMBER(finalizr_state, m_spriteram, m_spriteram_size) AM_RANGE(0x3200, 0x37ff) AM_RAM AM_RANGE(0x3800, 0x39ff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_spriteram_2) AM_RANGE(0x3a00, 0x3fff) AM_RAM AM_RANGE(0x4000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_io_map, AS_IO, 8 ) AM_RANGE(0x00, 0xff) AM_READ(soundlatch_r) AM_RANGE(MCS48_PORT_P1, MCS48_PORT_P1) AM_DEVWRITE("dac", dac_w) AM_RANGE(MCS48_PORT_P2, MCS48_PORT_P2) AM_WRITE(i8039_irqen_w) AM_RANGE(MCS48_PORT_T0, MCS48_PORT_T0) AM_WRITE(i8039_T0_w) AM_RANGE(MCS48_PORT_T1, MCS48_PORT_T1) AM_READ(i8039_T1_r) ADDRESS_MAP_END static INPUT_PORTS_START( finalizr ) PORT_START("SYSTEM") KONAMI8_SYSTEM_10 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_START("P1") KONAMI8_MONO_B12_UNK PORT_START("P2") KONAMI8_COCKTAIL_B12_UNK PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "30000 150000" ) PORT_DIPSETTING( 0x10, "50000 300000" ) PORT_DIPSETTING( 0x08, "30000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( finalizrb ) PORT_INCLUDE( finalizr ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "20000 100000" ) PORT_DIPSETTING( 0x10, "30000 150000" ) PORT_DIPSETTING( 0x08, "20000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW2:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW2:7" ) PORT_MODIFY("DSW3") PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW3:4" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 32*32 }; static GFXDECODE_START( finalizr ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 16*16, 16 ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 16*16, 16 ) /* to handle 8x8 sprites */ GFXDECODE_END static MACHINE_START( finalizr ) { finalizr_state *state = machine.driver_data(); state->m_audio_cpu = machine.device("audiocpu"); state->save_item(NAME(state->m_spriterambank)); state->save_item(NAME(state->m_charbank)); state->save_item(NAME(state->m_T1_line)); state->save_item(NAME(state->m_nmi_enable)); state->save_item(NAME(state->m_irq_enable)); } static MACHINE_RESET( finalizr ) { finalizr_state *state = machine.driver_data(); state->m_spriterambank = 0; state->m_charbank = 0; state->m_T1_line = 0; state->m_nmi_enable = 0; state->m_irq_enable = 0; } static MACHINE_CONFIG_START( finalizr, finalizr_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809,XTAL_18_432MHz/6) /* ??? */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_TIMER_ADD_SCANLINE("scantimer", finalizr_scanline, "screen", 0, 1) MCFG_CPU_ADD("audiocpu", I8039,XTAL_18_432MHz/2) /* 9.216MHz clkin ?? */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(sound_io_map) MCFG_MACHINE_START(finalizr) MCFG_MACHINE_RESET(finalizr) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(36*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(1*8, 35*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(finalizr) MCFG_GFXDECODE(finalizr) MCFG_PALETTE_LENGTH(2*16*16) MCFG_PALETTE_INIT(finalizr) MCFG_VIDEO_START(finalizr) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_18_432MHz/12) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75) MCFG_SOUND_ADD("dac", DAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.65) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( finalizr ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "523k01.9c", 0x4000, 0x4000, CRC(716633cb) SHA1(9c21e608b6a73967688fa6aeb5995c20c1b48c74) ) ROM_LOAD( "523k02.12c", 0x8000, 0x4000, CRC(1bccc696) SHA1(3c29f4a030e76660b5a25347e042e344b0653343) ) ROM_LOAD( "523k03.13c", 0xc000, 0x4000, CRC(c48927c6) SHA1(9cf6b285034670370ba0246c33e1fe0a057457e7) ) ROM_REGION( 0x1000, "audiocpu", 0 ) /* 8039 */ ROM_LOAD( "d8749hd.bin", 0x0000, 0x0800, BAD_DUMP CRC(978dfc33) SHA1(13d24ce577b88bf6ec2e970d36dc67a7ec691c55) ) /* this comes from the bootleg, the original has a custom IC */ ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD16_BYTE( "523h04.5e", 0x00000, 0x4000, CRC(c056d710) SHA1(3fe0ab7ef3bce7298c2a073d0985c33f9dc40062) ) ROM_LOAD16_BYTE( "523h07.5f", 0x00001, 0x4000, CRC(50e512ba) SHA1(f916afb9df1872f9de571d20b9045b20d9172eaa) ) ROM_LOAD16_BYTE( "523h05.6e", 0x08000, 0x4000, CRC(ae0d0f76) SHA1(6dd0119e4ba7ebb32ba1ca6395f80d18f1617ce8) ) ROM_LOAD16_BYTE( "523h08.6f", 0x08001, 0x4000, CRC(79f44e17) SHA1(cb32edc4df9f2209f13fc258fec4e67ee91badef) ) ROM_LOAD16_BYTE( "523h06.7e", 0x10000, 0x4000, CRC(d2db9689) SHA1(ceb5913716b4da2ddff2e837ddaa04d91e52f9e1) ) ROM_LOAD16_BYTE( "523h09.7f", 0x10001, 0x4000, CRC(8896dc85) SHA1(91493c6b69655de482f0c2a0cb3662fc0d1b6e45) ) /* 18000-1ffff empty */ ROM_REGION( 0x0240, "proms", 0 ) /* PROMs at 2F & 3F are MMI 63S081N (or compatibles), PROMs at 10F & 11F are MMI 6301-1N (or compatibles) */ ROM_LOAD( "523h10.2f", 0x0000, 0x0020, CRC(ec15dd15) SHA1(710384b154a9363fdc88edffda252f1d60e000dc) ) /* palette */ ROM_LOAD( "523h11.3f", 0x0020, 0x0020, CRC(54be2e83) SHA1(3200abc7f2238d62d7204ef57a6daa2df150538d) ) /* palette */ ROM_LOAD( "523h13.11f", 0x0040, 0x0100, CRC(4e0647a0) SHA1(fb87f878456b8b76bb2c028cb890d2a5c1c3e388) ) /* characters */ ROM_LOAD( "523h12.10f", 0x0140, 0x0100, CRC(53166a2a) SHA1(6cdde206036df7176679711f7888d72acee27c8f) ) /* sprites */ ROM_END ROM_START( finalizrb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "finalizr.5", 0x4000, 0x8000, CRC(a55e3f14) SHA1(47f6da214b36cc56be547fa4313afcc5572508a2) ) ROM_LOAD( "finalizr.6", 0xc000, 0x4000, CRC(ce177f6e) SHA1(034cbe0c1e2baf9577741b3c222a8b4a8ac8c919) ) ROM_REGION( 0x1000, "audiocpu", 0 ) /* 8039 */ ROM_LOAD( "d8749hd.bin", 0x0000, 0x0800, CRC(978dfc33) SHA1(13d24ce577b88bf6ec2e970d36dc67a7ec691c55) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD16_BYTE( "523h04.5e", 0x00000, 0x4000, CRC(c056d710) SHA1(3fe0ab7ef3bce7298c2a073d0985c33f9dc40062) ) ROM_LOAD16_BYTE( "523h07.5f", 0x00001, 0x4000, CRC(50e512ba) SHA1(f916afb9df1872f9de571d20b9045b20d9172eaa) ) ROM_LOAD16_BYTE( "523h05.6e", 0x08000, 0x4000, CRC(ae0d0f76) SHA1(6dd0119e4ba7ebb32ba1ca6395f80d18f1617ce8) ) ROM_LOAD16_BYTE( "523h08.6f", 0x08001, 0x4000, CRC(79f44e17) SHA1(cb32edc4df9f2209f13fc258fec4e67ee91badef) ) ROM_LOAD16_BYTE( "523h06.7e", 0x10000, 0x4000, CRC(d2db9689) SHA1(ceb5913716b4da2ddff2e837ddaa04d91e52f9e1) ) ROM_LOAD16_BYTE( "523h09.7f", 0x10001, 0x4000, CRC(8896dc85) SHA1(91493c6b69655de482f0c2a0cb3662fc0d1b6e45) ) /* 18000-1ffff empty */ ROM_REGION( 0x0240, "proms", 0 ) /* PROMs at 2F & 3F are MMI 63S081N (or compatibles), PROMs at 10F & 11F are MMI 6301-1N (or compatibles) */ ROM_LOAD( "523h10.2f", 0x0000, 0x0020, CRC(ec15dd15) SHA1(710384b154a9363fdc88edffda252f1d60e000dc) ) /* palette */ ROM_LOAD( "523h11.3f", 0x0020, 0x0020, CRC(54be2e83) SHA1(3200abc7f2238d62d7204ef57a6daa2df150538d) ) /* palette */ ROM_LOAD( "523h13.11f", 0x0040, 0x0100, CRC(4e0647a0) SHA1(fb87f878456b8b76bb2c028cb890d2a5c1c3e388) ) /* characters */ ROM_LOAD( "523h12.10f", 0x0140, 0x0100, CRC(53166a2a) SHA1(6cdde206036df7176679711f7888d72acee27c8f) ) /* sprites */ ROM_END static DRIVER_INIT( finalizr ) { konami1_decode(machine, "maincpu"); } GAME( 1985, finalizr, 0, finalizr, finalizr, finalizr, ROT90, "Konami", "Finalizer - Super Transformation", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1985, finalizrb, finalizr, finalizr, finalizrb, finalizr, ROT90, "bootleg", "Finalizer - Super Transformation (bootleg)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )