// license:BSD-3-Clause // copyright-holders:Manuel Abadia /*************************************************************************** Fast Lane (GX752) (c) 1987 Konami Driver by Manuel Abadia TODO: - verify that sound is correct (volume and bank switching) ***************************************************************************/ #include "emu.h" #include "includes/fastlane.h" #include "includes/konamipt.h" #include "cpu/m6809/hd6309.h" #include "machine/watchdog.h" #include "speaker.h" TIMER_DEVICE_CALLBACK_MEMBER(fastlane_state::fastlane_scanline) { int scanline = param; if(scanline == 240 && m_k007121->ctrlram_r(7) & 0x02) // vblank irq m_maincpu->set_input_line(HD6309_IRQ_LINE, HOLD_LINE); else if(((scanline % 32) == 0) && m_k007121->ctrlram_r(7) & 0x01) // timer irq m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } WRITE8_MEMBER(fastlane_state::k007121_registers_w) { if (offset < 8) m_k007121->ctrl_w(space, offset, data); else /* scroll registers */ m_k007121_regs[offset] = data; } WRITE8_MEMBER(fastlane_state::fastlane_bankswitch_w) { /* bits 0 & 1 coin counters */ machine().bookkeeping().coin_counter_w(0,data & 0x01); machine().bookkeeping().coin_counter_w(1,data & 0x02); /* bits 2 & 3 = bank number */ membank("bank1")->set_entry((data & 0x0c) >> 2); /* bit 4: bank # for the 007232 (chip 2) */ m_k007232_2->set_bank(0 + ((data & 0x10) >> 4), 2 + ((data & 0x10) >> 4)); /* other bits seems to be unused */ } /* Read and write handlers for one K007232 chip: even and odd register are mapped swapped */ READ8_MEMBER(fastlane_state::fastlane_k1_k007232_r) { return m_k007232_1->read(space, offset ^ 1); } WRITE8_MEMBER(fastlane_state::fastlane_k1_k007232_w) { m_k007232_1->write(space, offset ^ 1, data); } READ8_MEMBER(fastlane_state::fastlane_k2_k007232_r) { return m_k007232_2->read(space, offset ^ 1); } WRITE8_MEMBER(fastlane_state::fastlane_k2_k007232_w) { m_k007232_2->write(space, offset ^ 1, data); } void fastlane_state::fastlane_map(address_map &map) { map(0x0000, 0x005f).ram().w(FUNC(fastlane_state::k007121_registers_w)).share("k007121_regs"); /* 007121 registers */ map(0x0800, 0x0800).portr("DSW3"); map(0x0801, 0x0801).portr("P2"); map(0x0802, 0x0802).portr("P1"); map(0x0803, 0x0803).portr("SYSTEM"); map(0x0900, 0x0900).portr("DSW1"); map(0x0901, 0x0901).portr("DSW2"); map(0x0b00, 0x0b00).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x0c00, 0x0c00).w(FUNC(fastlane_state::fastlane_bankswitch_w)); /* bankswitch control */ map(0x0d00, 0x0d0d).rw(FUNC(fastlane_state::fastlane_k1_k007232_r), FUNC(fastlane_state::fastlane_k1_k007232_w)); /* 007232 registers (chip 1) */ map(0x0e00, 0x0e0d).rw(FUNC(fastlane_state::fastlane_k2_k007232_r), FUNC(fastlane_state::fastlane_k2_k007232_w)); /* 007232 registers (chip 2) */ map(0x0f00, 0x0f1f).rw("k051733", FUNC(k051733_device::read), FUNC(k051733_device::write)); /* 051733 (protection) */ map(0x1000, 0x17ff).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette"); map(0x1800, 0x1fff).ram(); /* Work RAM */ map(0x2000, 0x27ff).ram().w(FUNC(fastlane_state::fastlane_vram1_w)).share("videoram1"); /* Video RAM (chip 1) */ map(0x2800, 0x2fff).ram().w(FUNC(fastlane_state::fastlane_vram2_w)).share("videoram2"); /* Video RAM (chip 2) */ map(0x3000, 0x3fff).ram().share("spriteram"); /* Sprite RAM */ map(0x4000, 0x7fff).bankr("bank1"); /* banked ROM */ map(0x8000, 0xffff).rom(); /* ROM */ } /*************************************************************************** Input Ports ***************************************************************************/ /* verified from HD6309 code */ static INPUT_PORTS_START( fastlane ) PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) /* The bonus life affects the starting high score too, 20000 or 30000 */ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "20k 100k 200k 400k 800k" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x10, "30k 150k 300k 600k" ) PORT_DIPSETTING( 0x08, "20k only" ) PORT_DIPSETTING( 0x00, "30k only" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // seems it doesn't work (same on pcb) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x08, "3 Times" ) PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SYSTEM") KONAMI8_SYSTEM_UNK PORT_START("P1") KONAMI8_B12_UNK(1) PORT_START("P2") KONAMI8_B12_UNK(2) INPUT_PORTS_END static const gfx_layout gfxlayout = { 8,8, 0x80000/32, 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static GFXDECODE_START( gfx_fastlane ) GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 64*16 ) GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ WRITE8_MEMBER(fastlane_state::volume_callback0) { m_k007232_1->set_volume(0, (data >> 4) * 0x11, 0); m_k007232_1->set_volume(1, 0, (data & 0x0f) * 0x11); } WRITE8_MEMBER(fastlane_state::volume_callback1) { m_k007232_2->set_volume(0, (data >> 4) * 0x11, 0); m_k007232_2->set_volume(1, 0, (data & 0x0f) * 0x11); } void fastlane_state::machine_start() { uint8_t *ROM = memregion("maincpu")->base(); membank("bank1")->configure_entries(0, 4, &ROM[0x10000], 0x4000); } void fastlane_state::fastlane(machine_config &config) { /* basic machine hardware */ HD6309(config, m_maincpu, XTAL(24'000'000)/2); // 3MHz(XTAL(24'000'000)/8) internally m_maincpu->set_addrmap(AS_PROGRAM, &fastlane_state::fastlane_map); TIMER(config, "scantimer").configure_scanline(FUNC(fastlane_state::fastlane_scanline), "screen", 0, 1); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(59.17); // measured m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0)); m_screen->set_size(37*8, 32*8); m_screen->set_visarea(0*8, 35*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(fastlane_state::screen_update_fastlane)); m_screen->set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_fastlane); PALETTE(config, m_palette, FUNC(fastlane_state::fastlane_palette)).set_format(palette_device::xBGR_555, 1024*16, 0x400); K007121(config, m_k007121, 0); m_k007121->set_palette_tag(m_palette); K051733(config, "k051733", 0); /* sound hardware */ SPEAKER(config, "mono").front_center(); K007232(config, m_k007232_1, XTAL(3'579'545)); m_k007232_1->port_write().set(FUNC(fastlane_state::volume_callback0)); m_k007232_1->add_route(0, "mono", 0.50); m_k007232_1->add_route(1, "mono", 0.50); K007232(config, m_k007232_2, XTAL(3'579'545)); m_k007232_2->port_write().set(FUNC(fastlane_state::volume_callback1)); m_k007232_2->add_route(0, "mono", 0.50); m_k007232_2->add_route(1, "mono", 0.50); } /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( fastlane ) ROM_REGION( 0x21000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "752_m02.9h", 0x08000, 0x08000, CRC(e1004489) SHA1(615b608d22abc3611f1620503cd6a8c9a6218db8) ) /* fixed ROM */ ROM_LOAD( "752_e01.10h", 0x10000, 0x10000, CRC(ff4d6029) SHA1(b5c5d8654ce728300d268628bd3dd878570ba7b8) ) /* banked ROM */ ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "752e04.2i", 0x00000, 0x80000, CRC(a126e82d) SHA1(6663230c2c36dec563969bccad8c62e3d454d240) ) /* tiles + sprites */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "752e03.6h", 0x0000, 0x0100, CRC(44300aeb) SHA1(580c6e88cbb3b6d8156ea0b9103834f199ec2747) ) ROM_REGION( 0x20000, "k007232_1", 0 ) /* 007232 data */ ROM_LOAD( "752e06.4c", 0x00000, 0x20000, CRC(85d691ed) SHA1(7f8d05562a68c75672141fc80ce7e7acb80588b9) ) /* chip 1 */ ROM_REGION( 0x80000, "k007232_2", 0 ) /* 007232 data */ ROM_LOAD( "752e05.12b", 0x00000, 0x80000, CRC(119e9cbf) SHA1(21e3def9ab10b210632df11b6df4699140c473db) ) /* chip 2 */ ROM_END GAME( 1987, fastlane, 0, fastlane, fastlane, fastlane_state, empty_init, ROT90, "Konami", "Fast Lane", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )