/*************************************************************************** Fast Lane (GX752) (c) 1987 Konami Driver by Manuel Abadia TODO: - verify that sound is correct (volume and bank switching) ***************************************************************************/ #include "emu.h" #include "cpu/hd6309/hd6309.h" #include "sound/k007232.h" #include "video/konicdev.h" #include "includes/konamipt.h" #include "includes/fastlane.h" static TIMER_DEVICE_CALLBACK( fastlane_scanline ) { fastlane_state *state = timer.machine().driver_data(); int scanline = param; if(scanline == 240 && k007121_ctrlram_r(state->m_k007121, 7) & 0x02) // vblank irq cputag_set_input_line(timer.machine(), "maincpu", HD6309_IRQ_LINE, HOLD_LINE); else if(((scanline % 32) == 0) && k007121_ctrlram_r(state->m_k007121, 7) & 0x01) // timer irq cputag_set_input_line(timer.machine(), "maincpu", INPUT_LINE_NMI, PULSE_LINE); } static WRITE8_HANDLER( k007121_registers_w ) { fastlane_state *state = space->machine().driver_data(); if (offset < 8) k007121_ctrl_w(state->m_k007121, offset, data); else /* scroll registers */ state->m_k007121_regs[offset] = data; } static WRITE8_HANDLER( fastlane_bankswitch_w ) { fastlane_state *state = space->machine().driver_data(); /* bits 0 & 1 coin counters */ coin_counter_w(space->machine(), 0,data & 0x01); coin_counter_w(space->machine(), 1,data & 0x02); /* bits 2 & 3 = bank number */ memory_set_bank(space->machine(), "bank1", (data & 0x0c) >> 2); /* bit 4: bank # for the 007232 (chip 2) */ k007232_set_bank(state->m_konami2, 0 + ((data & 0x10) >> 4), 2 + ((data & 0x10) >> 4)); /* other bits seems to be unused */ } /* Read and write handlers for one K007232 chip: even and odd register are mapped swapped */ static READ8_DEVICE_HANDLER( fastlane_k007232_r ) { return k007232_r(device, offset ^ 1); } static WRITE8_DEVICE_HANDLER( fastlane_k007232_w ) { k007232_w(device, offset ^ 1, data); } static ADDRESS_MAP_START( fastlane_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x005f) AM_RAM_WRITE(k007121_registers_w) AM_BASE_MEMBER(fastlane_state, m_k007121_regs) /* 007121 registers */ AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW3") AM_RANGE(0x0801, 0x0801) AM_READ_PORT("P2") AM_RANGE(0x0802, 0x0802) AM_READ_PORT("P1") AM_RANGE(0x0803, 0x0803) AM_READ_PORT("SYSTEM") AM_RANGE(0x0900, 0x0900) AM_READ_PORT("DSW1") AM_RANGE(0x0901, 0x0901) AM_READ_PORT("DSW2") AM_RANGE(0x0b00, 0x0b00) AM_WRITE(watchdog_reset_w) /* watchdog reset */ AM_RANGE(0x0c00, 0x0c00) AM_WRITE(fastlane_bankswitch_w) /* bankswitch control */ AM_RANGE(0x0d00, 0x0d0d) AM_DEVREADWRITE("konami1", fastlane_k007232_r, fastlane_k007232_w) /* 007232 registers (chip 1) */ AM_RANGE(0x0e00, 0x0e0d) AM_DEVREADWRITE("konami2", fastlane_k007232_r, fastlane_k007232_w) /* 007232 registers (chip 2) */ AM_RANGE(0x0f00, 0x0f1f) AM_DEVREADWRITE("k051733", k051733_r, k051733_w) /* 051733 (protection) */ AM_RANGE(0x1000, 0x17ff) AM_RAM AM_BASE_MEMBER(fastlane_state, m_paletteram) /* Palette RAM */ AM_RANGE(0x1800, 0x1fff) AM_RAM /* Work RAM */ AM_RANGE(0x2000, 0x27ff) AM_RAM_WRITE(fastlane_vram1_w) AM_BASE_MEMBER(fastlane_state, m_videoram1) /* Video RAM (chip 1) */ AM_RANGE(0x2800, 0x2fff) AM_RAM_WRITE(fastlane_vram2_w) AM_BASE_MEMBER(fastlane_state, m_videoram2) /* Video RAM (chip 2) */ AM_RANGE(0x3000, 0x3fff) AM_RAM AM_BASE_MEMBER(fastlane_state, m_spriteram) /* Sprite RAM */ AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ /* verified from HD6309 code */ static INPUT_PORTS_START( fastlane ) PORT_START("DSW1") KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B") /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) /* The bonus life affects the starting high score too, 20000 or 30000 */ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "20k 100k 200k 400k 800k" ) PORT_DIPSETTING( 0x10, "30k 150k 300k 600k" ) PORT_DIPSETTING( 0x08, "20k only" ) PORT_DIPSETTING( 0x00, "30k only" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, "Demo Music" ) /* when levels are played by the computer */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x08, 0x08, "Continue" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SYSTEM") KONAMI8_SYSTEM_UNK PORT_START("P1") KONAMI8_B12_UNK(1) PORT_START("P2") KONAMI8_B12_UNK(2) INPUT_PORTS_END static const gfx_layout gfxlayout = { 8,8, 0x80000/32, 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static GFXDECODE_START( fastlane ) GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 64*16 ) GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ static void volume_callback0(device_t *device, int v) { k007232_set_volume(device, 0, (v >> 4) * 0x11, 0); k007232_set_volume(device, 1, 0, (v & 0x0f) * 0x11); } static void volume_callback1(device_t *device, int v) { k007232_set_volume(device, 0, (v >> 4) * 0x11, 0); k007232_set_volume(device, 1, 0, (v & 0x0f) * 0x11); } static const k007232_interface k007232_interface_1 = { volume_callback0 }; static const k007232_interface k007232_interface_2 = { volume_callback1 }; static MACHINE_START( fastlane ) { fastlane_state *state = machine.driver_data(); UINT8 *ROM = machine.region("maincpu")->base(); memory_configure_bank(machine, "bank1", 0, 4, &ROM[0x10000], 0x4000); state->m_konami2 = machine.device("konami2"); state->m_k007121 = machine.device("k007121"); } static MACHINE_CONFIG_START( fastlane, fastlane_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 24MHz/8? */ MCFG_CPU_PROGRAM_MAP(fastlane_map) MCFG_TIMER_ADD_SCANLINE("scantimer", fastlane_scanline, "screen", 0, 1) MCFG_MACHINE_START(fastlane) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(37*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(fastlane) MCFG_GFXDECODE(fastlane) MCFG_PALETTE_LENGTH(1024*16) MCFG_PALETTE_INIT(fastlane) MCFG_VIDEO_START(fastlane) MCFG_K007121_ADD("k007121") MCFG_K051733_ADD("k051733") /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("konami1", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_interface_1) MCFG_SOUND_ROUTE(0, "mono", 0.50) MCFG_SOUND_ROUTE(1, "mono", 0.50) MCFG_SOUND_ADD("konami2", K007232, 3579545) MCFG_SOUND_CONFIG(k007232_interface_2) MCFG_SOUND_ROUTE(0, "mono", 0.50) MCFG_SOUND_ROUTE(1, "mono", 0.50) MACHINE_CONFIG_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( fastlane ) ROM_REGION( 0x21000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "752_m02.9h", 0x08000, 0x08000, CRC(e1004489) SHA1(615b608d22abc3611f1620503cd6a8c9a6218db8) ) /* fixed ROM */ ROM_LOAD( "752_e01.10h", 0x10000, 0x10000, CRC(ff4d6029) SHA1(b5c5d8654ce728300d268628bd3dd878570ba7b8) ) /* banked ROM */ ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "752e04.2i", 0x00000, 0x80000, CRC(a126e82d) SHA1(6663230c2c36dec563969bccad8c62e3d454d240) ) /* tiles + sprites */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "752e03.6h", 0x0000, 0x0100, CRC(44300aeb) SHA1(580c6e88cbb3b6d8156ea0b9103834f199ec2747) ) ROM_REGION( 0x20000, "konami1", 0 ) /* 007232 data */ ROM_LOAD( "752e06.4c", 0x00000, 0x20000, CRC(85d691ed) SHA1(7f8d05562a68c75672141fc80ce7e7acb80588b9) ) /* chip 1 */ ROM_REGION( 0x80000, "konami2", 0 ) /* 007232 data */ ROM_LOAD( "752e05.12b", 0x00000, 0x80000, CRC(119e9cbf) SHA1(21e3def9ab10b210632df11b6df4699140c473db) ) /* chip 2 */ ROM_END GAME( 1987, fastlane, 0, fastlane, fastlane, 0, ROT90, "Konami", "Fast Lane", GAME_NO_COCKTAIL | GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE )