/*************************************************************************** Fast Lane(GX752) (c) 1987 Konami Driver by Manuel Abadia TODO: - colors don't seem 100% accurate. - verify that sound is correct (volume and bank switching) ***************************************************************************/ #include "driver.h" #include "deprecat.h" #include "cpu/hd6309/hd6309.h" #include "video/konamiic.h" #include "sound/k007232.h" /* from video/fastlane.c */ extern UINT8 *fastlane_k007121_regs,*fastlane_videoram1,*fastlane_videoram2; WRITE8_HANDLER( fastlane_vram1_w ); WRITE8_HANDLER( fastlane_vram2_w ); PALETTE_INIT( fastlane ); VIDEO_START( fastlane ); VIDEO_UPDATE( fastlane ); static INTERRUPT_GEN( fastlane_interrupt ) { if (cpu_getiloops(device) == 0) { if (K007121_ctrlram[0][0x07] & 0x02) cpu_set_input_line(device, HD6309_IRQ_LINE, HOLD_LINE); } else if (cpu_getiloops(device) % 2) { if (K007121_ctrlram[0][0x07] & 0x01) cpu_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); } } static WRITE8_HANDLER( k007121_registers_w ) { if (offset < 8) K007121_ctrl_0_w(space,offset,data); else /* scroll registers */ fastlane_k007121_regs[offset] = data; } static WRITE8_HANDLER( fastlane_bankswitch_w ) { int bankaddress; UINT8 *RAM = memory_region(space->machine, "maincpu"); /* bits 0 & 1 coin counters */ coin_counter_w(0,data & 0x01); coin_counter_w(1,data & 0x02); /* bits 2 & 3 = bank number */ bankaddress = 0x10000 + ((data & 0x0c) >> 2) * 0x4000; memory_set_bankptr(space->machine, 1,&RAM[bankaddress]); /* bit 4: bank # for the 007232 (chip 2) */ k007232_set_bank(devtag_get_device(space->machine, "konami2"),0 + ((data & 0x10) >> 4),2 + ((data & 0x10) >> 4)); /* other bits seems to be unused */ } /* Read and write handlers for one K007232 chip: even and odd register are mapped swapped */ static READ8_DEVICE_HANDLER( fastlane_k007232_r ) { return k007232_r(device, offset ^ 1); } static WRITE8_DEVICE_HANDLER( fastlane_k007232_w ) { k007232_w(device, offset ^ 1, data); } static ADDRESS_MAP_START( fastlane_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x005f) AM_READ(SMH_RAM) AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW3") AM_RANGE(0x0801, 0x0801) AM_READ_PORT("P2") AM_RANGE(0x0802, 0x0802) AM_READ_PORT("P1") AM_RANGE(0x0803, 0x0803) AM_READ_PORT("SYSTEM") AM_RANGE(0x0900, 0x0900) AM_READ_PORT("DSW1") AM_RANGE(0x0901, 0x0901) AM_READ_PORT("DSW2") AM_RANGE(0x0d00, 0x0d0d) AM_DEVREAD("konami1", fastlane_k007232_r)/* 007232 registers (chip 1) */ AM_RANGE(0x0e00, 0x0e0d) AM_DEVREAD("konami2", fastlane_k007232_r)/* 007232 registers (chip 2) */ AM_RANGE(0x0f00, 0x0f1f) AM_READ(K051733_r) /* 051733 (protection) */ AM_RANGE(0x1000, 0x1fff) AM_READ(SMH_RAM) /* Palette RAM/Work RAM */ AM_RANGE(0x2000, 0x3fff) AM_READ(SMH_RAM) /* Video RAM + Sprite RAM */ AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK1) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_READ(SMH_ROM) /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( fastlane_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x005f) AM_WRITE(k007121_registers_w) AM_BASE(&fastlane_k007121_regs)/* 007121 registers */ AM_RANGE(0x0b00, 0x0b00) AM_WRITE(watchdog_reset_w) /* watchdog reset */ AM_RANGE(0x0c00, 0x0c00) AM_WRITE(fastlane_bankswitch_w) /* bankswitch control */ AM_RANGE(0x0d00, 0x0d0d) AM_DEVWRITE("konami1", fastlane_k007232_w) /* 007232 registers (chip 1) */ AM_RANGE(0x0e00, 0x0e0d) AM_DEVWRITE("konami2", fastlane_k007232_w) /* 007232 registers (chip 2) */ AM_RANGE(0x0f00, 0x0f1f) AM_WRITE(K051733_w) /* 051733 (protection) */ AM_RANGE(0x1000, 0x17ff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram)/* palette RAM */ AM_RANGE(0x1800, 0x1fff) AM_WRITE(SMH_RAM) /* Work RAM */ AM_RANGE(0x2000, 0x27ff) AM_WRITE(fastlane_vram1_w) AM_BASE(&fastlane_videoram1) AM_RANGE(0x2800, 0x2fff) AM_WRITE(fastlane_vram2_w) AM_BASE(&fastlane_videoram2) AM_RANGE(0x3000, 0x3fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) /* Sprite RAM */ AM_RANGE(0x4000, 0xffff) AM_WRITE(SMH_ROM) /* ROM/banked ROM */ ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( fastlane ) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* The bonus life affects the starting high score too, 20000 or 30000 */ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "20000 100000" ) PORT_DIPSETTING( 0x10, "30000 150000" ) PORT_DIPSETTING( 0x08, "20000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x08, 0x08, "Continue" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* service */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout gfxlayout = { 8,8, 0x80000/32, 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static GFXDECODE_START( fastlane ) GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 64*16 ) GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ static void volume_callback0(const device_config *device, int v) { k007232_set_volume(device,0,(v >> 4) * 0x11,0); k007232_set_volume(device,1,0,(v & 0x0f) * 0x11); } static void volume_callback1(const device_config *device, int v) { k007232_set_volume(device,0,(v >> 4) * 0x11,0); k007232_set_volume(device,1,0,(v & 0x0f) * 0x11); } static const k007232_interface k007232_interface_1 = { volume_callback0 }; static const k007232_interface k007232_interface_2 = { volume_callback1 }; static MACHINE_DRIVER_START( fastlane ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", HD6309, 3000000*4) /* 24MHz/8? */ MDRV_CPU_PROGRAM_MAP(fastlane_readmem,fastlane_writemem) MDRV_CPU_VBLANK_INT_HACK(fastlane_interrupt,16) /* 1 IRQ + ??? NMI (generated by the 007121) */ /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(37*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(fastlane) MDRV_PALETTE_LENGTH(1024*16) MDRV_PALETTE_INIT(fastlane) MDRV_VIDEO_START(fastlane) MDRV_VIDEO_UPDATE(fastlane) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("konami1", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_interface_1) MDRV_SOUND_ROUTE(0, "mono", 0.50) MDRV_SOUND_ROUTE(1, "mono", 0.50) MDRV_SOUND_ADD("konami2", K007232, 3579545) MDRV_SOUND_CONFIG(k007232_interface_2) MDRV_SOUND_ROUTE(0, "mono", 0.50) MDRV_SOUND_ROUTE(1, "mono", 0.50) MACHINE_DRIVER_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( fastlane ) ROM_REGION( 0x21000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "752_m02.9h", 0x08000, 0x08000, CRC(e1004489) SHA1(615b608d22abc3611f1620503cd6a8c9a6218db8) ) /* fixed ROM */ ROM_LOAD( "752_e01.10h", 0x10000, 0x10000, CRC(ff4d6029) SHA1(b5c5d8654ce728300d268628bd3dd878570ba7b8) ) /* banked ROM */ ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "752e04.2i", 0x00000, 0x80000, CRC(a126e82d) SHA1(6663230c2c36dec563969bccad8c62e3d454d240) ) /* tiles + sprites */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "752e03.6h", 0x0000, 0x0100, CRC(44300aeb) SHA1(580c6e88cbb3b6d8156ea0b9103834f199ec2747) ) ROM_REGION( 0x20000, "konami1", 0 ) /* 007232 data */ ROM_LOAD( "752e06.4c", 0x00000, 0x20000, CRC(85d691ed) SHA1(7f8d05562a68c75672141fc80ce7e7acb80588b9) ) /* chip 1 */ ROM_REGION( 0x80000, "konami2", 0 ) /* 007232 data */ ROM_LOAD( "752e05.12b", 0x00000, 0x80000, CRC(119e9cbf) SHA1(21e3def9ab10b210632df11b6df4699140c473db) ) /* chip 2 */ ROM_END GAME( 1987, fastlane, 0, fastlane, fastlane, 0, ROT90, "Konami", "Fast Lane", GAME_IMPERFECT_COLORS )