// license:LGPL-2.1+ // copyright-holders:Tomasz Slanina, Pierpaolo Prazzoli /* Dynamic Dice (??) Driver by Tomasz Slanina Pierpaolo Prazzoli -- Old, rusty, not working pcb : Main PCB : m5l8080ap (8080) dy_1.bin (1H) dy_2.bin (1L) dy_3.bin (1P) dip 6x (all off) xtal 18.432 mhz -- Sub PCB DYNA-529-81ST : AY-3-8910 Z80 dy_4.bin dy_5.bin dy_6.bin (near Z80) */ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/i8085/i8085.h" #include "sound/ay8910.h" #include "machine/gen_latch.h" #include "machine/nvram.h" class dynadice_state : public driver_device { public: dynadice_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode") { } /* memory pointers */ required_shared_ptr m_videoram; // UINT8 * m_nvram; // currently this uses generic nvram handling /* video-related */ tilemap_t *m_bg_tilemap; tilemap_t *m_top_tilemap; /* misc */ int m_ay_data; DECLARE_WRITE8_MEMBER(dynadice_videoram_w); DECLARE_WRITE8_MEMBER(sound_data_w); DECLARE_WRITE8_MEMBER(sound_control_w); DECLARE_DRIVER_INIT(dynadice); TILE_GET_INFO_MEMBER(get_tile_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; UINT32 screen_update_dynadice(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); required_device m_maincpu; required_device m_gfxdecode; }; WRITE8_MEMBER(dynadice_state::dynadice_videoram_w) { m_videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); m_top_tilemap->mark_all_dirty(); } WRITE8_MEMBER(dynadice_state::sound_data_w) { m_ay_data = data; } WRITE8_MEMBER(dynadice_state::sound_control_w) { ay8910_device *ay8910 = machine().device("aysnd"); /* AY 3-8910 : D0 - BC1 D1 - BC2 D2 - BDIR D3 - /Reset */ if ((data & 7) == 7) ay8910->address_w(space, 0, m_ay_data); if ((data & 7) == 6) ay8910->data_w(space, 0, m_ay_data); } static ADDRESS_MAP_START( dynadice_map, AS_PROGRAM, 8, dynadice_state ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM_WRITE(dynadice_videoram_w) AM_SHARE("videoram") AM_RANGE(0x4000, 0x40ff) AM_RAM AM_SHARE("nvram") ADDRESS_MAP_END static ADDRESS_MAP_START( dynadice_io_map, AS_IO, 8, dynadice_state ) AM_RANGE(0x50, 0x50) AM_READ_PORT("IN0") AM_RANGE(0x51, 0x51) AM_READ_PORT("IN1") AM_RANGE(0x52, 0x52) AM_READ_PORT("DSW") AM_RANGE(0x62, 0x62) AM_WRITENOP AM_RANGE(0x63, 0x63) AM_DEVWRITE("soundlatch", generic_latch_8_device, write) AM_RANGE(0x70, 0x77) AM_WRITENOP ADDRESS_MAP_END static ADDRESS_MAP_START( dynadice_sound_map, AS_PROGRAM, 8, dynadice_state ) AM_RANGE(0x0000, 0x07ff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( dynadice_sound_io_map, AS_IO, 8, dynadice_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_DEVREAD("soundlatch", generic_latch_8_device, read) AM_RANGE(0x01, 0x01) AM_DEVWRITE("soundlatch", generic_latch_8_device, write) AM_RANGE(0x02, 0x02) AM_WRITE(sound_data_w) AM_RANGE(0x03, 0x03) AM_WRITE(sound_control_w) ADDRESS_MAP_END static INPUT_PORTS_START( dynadice ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_DIPNAME( 0x02, 0x02, "Initialize NVRAM" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* increase number of coins */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* decrease number of coins */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* start /stop */ PORT_START("DSW") PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C )) PORT_DIPNAME( 0x01, 0x01, "DSW 1-0" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "DSW 1-1" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "DSW 1-5" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "DSW 1-6" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "DSW 1-7" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout charlayout2 = { 8,8, RGN_FRAC(1,1), 3, { 5,6,7 }, { 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, { 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8 }, 8*8*8 }; static GFXDECODE_START( dynadice ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* 1bpp */ GFXDECODE_ENTRY( "gfx2", 0, charlayout2, 0, 1 ) /* 3bpp */ GFXDECODE_END TILE_GET_INFO_MEMBER(dynadice_state::get_tile_info) { int code = m_videoram[tile_index]; SET_TILE_INFO_MEMBER(1, code, 0, 0); } void dynadice_state::video_start() { /* pacman - style videoram layout */ m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(dynadice_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_top_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(dynadice_state::get_tile_info),this), TILEMAP_SCAN_COLS, 8, 8, 2, 32); m_bg_tilemap->set_scrollx(0, -16); } UINT32 dynadice_state::screen_update_dynadice(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { rectangle myclip = cliprect; myclip.max_x = 15; m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_top_tilemap->draw(screen, bitmap, myclip, 0, 0); return 0; } void dynadice_state::machine_start() { save_item(NAME(m_ay_data)); } void dynadice_state::machine_reset() { m_ay_data = 0; } static MACHINE_CONFIG_START( dynadice, dynadice_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", I8080,18432000/8) MCFG_CPU_PROGRAM_MAP(dynadice_map) MCFG_CPU_IO_MAP(dynadice_io_map) MCFG_CPU_ADD("audiocpu", Z80,18432000/6) MCFG_CPU_PROGRAM_MAP(dynadice_sound_map) MCFG_CPU_IO_MAP(dynadice_sound_io_map) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256+16, 256) MCFG_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 3*8, 28*8-1) MCFG_SCREEN_UPDATE_DRIVER(dynadice_state, screen_update_dynadice) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", dynadice) MCFG_PALETTE_ADD_3BIT_BRG("palette") MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_SOUND_ADD("aysnd", AY8910, 2000000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START( dynadice ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "dy_1.bin", 0x0000, 0x1000, CRC(4ad18724) SHA1(78151b02a727f4272eff72765883df9ca09606c3) ) ROM_LOAD( "dy_2.bin", 0x1000, 0x0800, CRC(82cb1873) SHA1(661f33af4a536b7929d432d755ab44f9280f82db) ) ROM_LOAD( "dy_3.bin", 0x1800, 0x0800, CRC(a8edad20) SHA1(b812141f216355c986047969326bd1e036be71e6) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "dy_6.bin", 0x0000, 0x0800, CRC(d4e6e6a3) SHA1(84c0fcfd8326a4301accbd192df6e372b98ae537) ) ROM_REGION( 0x0800, "gfx1", 0 ) ROM_LOAD( "dy_4.bin", 0x0000, 0x0800, CRC(306b851b) SHA1(bf69ed126d32b31e1711ff23c5a75b8a8bd28207) ) ROM_REGION( 0x0800*8, "gfx2", ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 3bpp tiles */ ROM_REGION( 0x0800, "user1",0 ) ROM_LOAD( "dy_5.bin", 0x0000, 0x0800, CRC(e4799462) SHA1(5cd0f003572540522d72706bc5a8fa6588553031) ) ROM_END DRIVER_INIT_MEMBER(dynadice_state,dynadice) { int i, j; UINT8 *usr1 = memregion("user1")->base(); UINT8 *cpu2 = memregion("audiocpu")->base(); UINT8 *gfx1 = memregion("gfx1")->base(); UINT8 *gfx2 = memregion("gfx2")->base(); cpu2[0x0b] = 0x23; /* bug in game code Dec HL -> Inc HL*/ /* 1bpp tiles -> 3bpp tiles (dy_5.bin contains bg/fg color data for each tile line) */ for (i = 0; i < 0x800; i++) for (j = 0; j < 8; j++) gfx2[(i << 3) + j] = (gfx1[i] & (0x80 >> j)) ? (usr1[i] & 7) : (usr1[i] >> 4); } GAME( 19??, dynadice, 0, dynadice, dynadice, dynadice_state, dynadice, ROT90, "", "Dynamic Dice", MACHINE_SUPPORTS_SAVE )