/* Dynamic Dice (??) Driver by Tomasz Slanina Pierpaolo Prazzoli -- Old, rusty, not working pcb : Main PCB : m5l8080ap (8080) dy_1.bin (1H) dy_2.bin (1L) dy_3.bin (1P) dip 6x (all off) xtal 18.432 mhz -- Sub PCB DYNA-529-81ST : AY-3-8910 Z80 dy_4.bin dy_5.bin dy_6.bin (near Z80) */ #include "driver.h" #include "sound/ay8910.h" static tilemap *bg_tilemap,*top_tilemap; static int ay_data; static WRITE8_HANDLER( dynadice_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); tilemap_mark_all_tiles_dirty(top_tilemap); } static WRITE8_HANDLER( sound_data_w ) { ay_data = data; } static WRITE8_HANDLER( sound_control_w ) { /* AY 3-8910 : D0 - BC1 D1 - BC2 D2 - BDIR D3 - /Reset */ if ((data &7)==7) AY8910_control_port_0_w(0,ay_data); if ((data &7)==6) AY8910_write_port_0_w(0,ay_data); } static ADDRESS_MAP_START( dynadice_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_WRITE(dynadice_videoram_w) AM_READ(videoram_r) AM_BASE(&videoram) AM_RANGE(0x4000, 0x40ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( dynadice_io_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x50, 0x50) AM_READ(input_port_0_r) AM_RANGE(0x51, 0x51) AM_READ(input_port_1_r) AM_RANGE(0x52, 0x52) AM_READ(input_port_2_r) AM_RANGE(0x62, 0x62) AM_WRITE(MWA8_NOP) AM_RANGE(0x63, 0x63) AM_WRITE(soundlatch_w) AM_RANGE(0x70, 0x77) AM_WRITE(MWA8_NOP) ADDRESS_MAP_END static ADDRESS_MAP_START( dynadice_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( dynadice_sound_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(soundlatch_r) AM_RANGE(0x01, 0x01) AM_WRITE(soundlatch_clear_w) AM_RANGE(0x02, 0x02) AM_WRITE(sound_data_w) AM_RANGE(0x03, 0x03) AM_WRITE(sound_control_w) ADDRESS_MAP_END static INPUT_PORTS_START( dynadice ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_DIPNAME( 0x02, 0x02, "Initialize NVRAM" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* increase number of coins */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* decrease number of coins */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* start /stop */ PORT_START PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C )) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C )) PORT_DIPNAME( 0x01, 0x01, "DSW 1-0" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "DSW 1-1" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "DSW 1-5" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "DSW 1-6" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "DSW 1-7" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout charlayout2 = { 8,8, RGN_FRAC(1,1), 3, { 5,6,7 }, { 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, { 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8 }, 8*8*8 }; static GFXDECODE_START( dynadice ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 1 ) /* 1bpp */ GFXDECODE_ENTRY( REGION_GFX2, 0, charlayout2, 0, 1 ) /* 3bpp */ GFXDECODE_END static TILE_GET_INFO( get_tile_info ) { int code=videoram[tile_index]; SET_TILE_INFO(1, code, 0, 0); } static VIDEO_START( dynadice ) { /* pacman - style videoram layout */ bg_tilemap = tilemap_create(get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,8,8,32,32); top_tilemap = tilemap_create(get_tile_info,tilemap_scan_cols,TILEMAP_TYPE_PEN,8,8,2,32); tilemap_set_scrollx(bg_tilemap, 0, -16 ); } static VIDEO_UPDATE( dynadice ) { rectangle myclip=*cliprect; myclip.max_x=15; tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,&myclip,top_tilemap,0,0); return 0; } static PALETTE_INIT( dynadice ) { int i; for(i=0;i<8;i++) palette_set_color_rgb(machine,i,pal1bit(i >> 1),pal1bit(i >> 2),pal1bit(i >> 0)); } static MACHINE_DRIVER_START( dynadice ) MDRV_CPU_ADD(8080,18432000/8) MDRV_CPU_PROGRAM_MAP(dynadice_map,0) MDRV_CPU_IO_MAP(dynadice_io_map,0) MDRV_CPU_ADD(Z80,18432000/6) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(dynadice_sound_map,0) MDRV_CPU_IO_MAP(dynadice_sound_io_map,0) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_NVRAM_HANDLER(generic_0fill) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256+16, 256) MDRV_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 3*8, 28*8-1) MDRV_GFXDECODE(dynadice) MDRV_PALETTE_LENGTH(8) MDRV_PALETTE_INIT(dynadice) MDRV_VIDEO_START(dynadice) MDRV_VIDEO_UPDATE(dynadice) MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 2000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END ROM_START( dynadice ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "dy_1.bin", 0x0000, 0x1000, CRC(4ad18724) SHA1(78151b02a727f4272eff72765883df9ca09606c3) ) ROM_LOAD( "dy_2.bin", 0x1000, 0x0800, CRC(82cb1873) SHA1(661f33af4a536b7929d432d755ab44f9280f82db) ) ROM_LOAD( "dy_3.bin", 0x1800, 0x0800, CRC(a8edad20) SHA1(b812141f216355c986047969326bd1e036be71e6) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "dy_6.bin", 0x0000, 0x0800, CRC(d4e6e6a3) SHA1(84c0fcfd8326a4301accbd192df6e372b98ae537) ) ROM_REGION( 0x0800, REGION_GFX1, 0 ) ROM_LOAD( "dy_4.bin", 0x0000, 0x0800, CRC(306b851b) SHA1(bf69ed126d32b31e1711ff23c5a75b8a8bd28207) ) ROM_REGION( 0x0800*8, REGION_GFX2, ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 3bpp tiles */ ROM_REGION( 0x0800, REGION_USER1,0 ) ROM_LOAD( "dy_5.bin", 0x0000, 0x0800, CRC(e4799462) SHA1(5cd0f003572540522d72706bc5a8fa6588553031) ) ROM_END static DRIVER_INIT( dynadice ) { int i,j; memory_region(REGION_CPU2)[0x0b]=0x23; /* bug in game code Dec HL -> Inc HL*/ /* 1bpp tiles -> 3bpp tiles (dy_5.bin contains bg/fg color data for each tile line) */ for(i=0;i<0x800;i++) for(j=0;j<8;j++) memory_region(REGION_GFX2)[(i<<3)+j]=(memory_region(REGION_GFX1)[i]&(0x80>>j))?(memory_region(REGION_USER1)[i]&7):(memory_region(REGION_USER1)[i]>>4); } GAME( 19??, dynadice, 0, dynadice, dynadice, dynadice, ROT90, "", "Dynamic Dice", 0 )