// license:BSD-3-Clause // copyright-holders:Tomasz Slanina, David Haywood /*************************************************************************** Domino Block Domino Block ver.2 Driver by Tomasz Slanina some bits by David Haywood Fixed Dip Switches and additional infos by Stephh Based on the Arkanoid driver This is a hacked up version of Arkanoid with high colour backgrounds and gameplay modifications. It runs on custom Korean hardware. Button 1 = 'use Domino' - The ball will bounce along the bricks in a horizontal line without coming down until a "hole" or a grey or gold brick Button 2 = 'use Rocket' - Your paddle will jump to the top of the screen then back down, destroying everything in its path Bonus Lives always at 200000, 500000, then every 300000 (no Dip Switch) There are 6 stages of 5 rounds. When these 30 levels are completed, you'll have to complete round 1 of each stage with a smaller bat. When this stage 7 is completed, the game ends but you can't enter your initials if you have achieved a high score ! It's funny to see that this game, as 'arkanoid', does NOT allow you to enter "SEX" as initials (which will be replaced by "H !") ;) PCB Layout: |--------------------------------------| |UPC1241 U114 2016 | |DSW(8) VOL U113 | | YM2149 U112 | | U111 6116 | | 6116 | | 6116 | |J MC4584 | |A 6116 6116 | |M |-------| | |M |ACTEL | | |A |A1020B | | | | | | | |-------| | | 6116 U35 | |CN1 U34 12MHz| | Z80 U83 U33 | |--------------------------------------| Notes: CN1 - 4 pin connector for spinner controls Z80 - clock 6.000MHz [12/2] YM2149 - clock 3.000MHz [12/4] VSync - 59.1524Hz HSync - 15.616kHz ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class dominob_state : public driver_device { public: dominob_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_spriteram(*this, "spriteram"), m_bgram(*this, "bgram"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } void dominob(machine_config &config); protected: virtual void video_start() override; private: /* memory pointers */ required_shared_ptr m_videoram; required_shared_ptr m_spriteram; required_shared_ptr m_bgram; required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; /* input-related */ //uint8_t m_paddle_select; //uint8_t m_paddle_value; DECLARE_WRITE8_MEMBER(dominob_d008_w); DECLARE_READ8_MEMBER(dominob_unk_port02_r); uint32_t screen_update_dominob(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); void memmap(address_map &map); void portmap(address_map &map); }; void dominob_state::video_start() { m_gfxdecode->gfx(0)->set_granularity(8); } void dominob_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ) { int offs; for (offs = 0; offs < m_spriteram.bytes(); offs += 4) { int sx, sy, code; sx = m_spriteram[offs]; sy = 248 - m_spriteram[offs + 1]; if (flip_screen_x()) sx = 248 - sx; if (flip_screen_y()) sy = 248 - sy; code = m_spriteram[offs + 3] + ((m_spriteram[offs + 2] & 0x03) << 8) ; m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, 2 * code, ((m_spriteram[offs + 2] & 0xf8) >> 3) , flip_screen_x(),flip_screen_y(), sx,sy + (flip_screen_y() ? 8 : -8),0); m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, 2 * code + 1, ((m_spriteram[offs + 2] & 0xf8) >> 3) , flip_screen_x(),flip_screen_y(), sx,sy,0); } } uint32_t dominob_state::screen_update_dominob(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int x,y; int index = 0; /* Convert to tilemaps? */ for (y = 0; y < 256 / 32; y++) { for (x = 0; x < 256 / 32; x++) { m_gfxdecode->gfx(1)->opaque(bitmap, cliprect, m_bgram[index] + 256 * (m_bgram[index + 1] & 0xf), m_bgram[index + 1] >> 4, 0, 0, x * 32, y * 32); index += 2; } } for (y = 0; y < 32; y++) { for (x = 0; x < 32; x++) { m_gfxdecode->gfx(0)->transpen(bitmap, cliprect, m_videoram[(y * 32 + x) * 2 + 1] + (m_videoram[(y * 32 + x) * 2] & 7) * 256, (m_videoram[(y * 32 + x) * 2] >> 3), 0, 0, x * 8, y * 8,0); } } draw_sprites(bitmap, cliprect); return 0; } WRITE8_MEMBER(dominob_state::dominob_d008_w) { /* is there a purpose on this ? always set to 0x00 (read from 0xc47b in RAM) */ } void dominob_state::memmap(address_map &map) { map(0x0000, 0xbfff).rom().nopw(); // there are some garbage writes to ROM map(0xc000, 0xc7ff).ram(); map(0xd000, 0xd001).w("aysnd", FUNC(ym2149_device::address_data_w)); map(0xd001, 0xd001).r("aysnd", FUNC(ym2149_device::data_r)); map(0xd008, 0xd008).w(FUNC(dominob_state::dominob_d008_w)); map(0xd00c, 0xd00c).portr("IN0"); map(0xd010, 0xd010).portr("IN1").nopw(); map(0xd018, 0xd018).portr("IN2").nopw(); map(0xe000, 0xe7ff).ram().share("videoram"); map(0xe800, 0xe83f).ram().share("spriteram"); map(0xe840, 0xefff).ram(); map(0xf000, 0xf07f).ram().share("bgram"); map(0xf080, 0xf7ff).ram(); map(0xf800, 0xfbff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); map(0xfc00, 0xffff).ram(); } /* I don't know if this has a purpose - also read in 'arkatayt' but not handled */ READ8_MEMBER(dominob_state::dominob_unk_port02_r) { return 0xff; } void dominob_state::portmap(address_map &map) { map.global_mask(0xff); map(0x02, 0x02).r(FUNC(dominob_state::dominob_unk_port02_r)); } static INPUT_PORTS_START( dominob ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) /* works (subs 2 credits), but starts a 1 player game as START1 */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) /* SERVICE1 in 'arkanoid' */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TILT in 'arkanoid' */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COIN1 in 'arkanoid' */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COIN2 in 'arkanoid' */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* also works in "demo mode" ! */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* also works in "demo mode" ! */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* player 2 BUTTON1 in 'arkanoid' - only read to select the girl */ PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") /* Spinner Player 1 */ PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_START("IN3") /* Spinner Player 2 */ /* No Player 2 */ // PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_COCKTAIL PORT_START("DSW") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x06, 0x06, "Difficulty 1" ) /* code at 0x1a82 - table at 0x1aa4 (4 * 8 bytes) */ PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) /* starting speed = 0x02/0x03/0x03/0x03/0x03 - max speed = 0x09 */ PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) /* starting speed = 0x03/0x04/0x04/0x04/0x04 - max speed = 0x09 */ PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) /* starting speed = 0x03/0x04/0x05/0x05/0x05 - max speed = 0x0b */ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* starting speed = 0x04/0x05/0x06/0x06/0x06 - max speed = 0x0b */ PORT_DIPNAME( 0x18, 0x18, "Difficulty 2" ) /* code at 0x03b5 - table at 0x040c (4 * 16 bytes) */ PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) /* increase speed when 0x30/0x30/0x30/0x40/0x40/0x50/0x50/0x50/0x50/0x80 - when max speed, speed = 0x06 */ PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) /* increase speed when 0x30/0x30/0x30/0x30/0x40/0x40/0x40/0x40/0x40/0x90 - when max speed, speed = 0x07 */ PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) /* increase speed when 0x30/0x30/0x20/0x20/0x30/0x30/0x30/0x40/0x40/0xa0 - when max speed, speed = 0x08 */ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* increase speed when 0x20/0x20/0x20/0x20/0x20/0x30/0x30/0x30/0x40/0xc0 - when max speed, speed = 0x09 */ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x60, "1" ) PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x80, 0x80, "Striptease" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3)}, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout bglayout = { 32,32, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 ,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32, 16*32,17*32,18*32,19*32,20*32,21*32,22*32,23*32,24*32,25*32,26*32,27*32,28*32,29*32,30*32,31*32}, 16*32*2 }; static GFXDECODE_START( gfx_dominob ) GFXDECODE_ENTRY("gfx1", 0, charlayout, 0, 0x20) GFXDECODE_ENTRY("gfx2", 0, bglayout, 0x100, 0x10) GFXDECODE_END void dominob_state::dominob(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(12'000'000)/2); m_maincpu->set_addrmap(AS_PROGRAM, &dominob_state::memmap); m_maincpu->set_addrmap(AS_IO, &dominob_state::portmap); m_maincpu->set_vblank_int("screen", FUNC(dominob_state::irq0_line_hold)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(59.1524); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 32*8-1, 2*8, 32*8-1); screen.set_screen_update(FUNC(dominob_state::screen_update_dominob)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_dominob); PALETTE(config, m_palette).set_format(palette_device::xRGB_444, 512); /* sound hardware */ SPEAKER(config, "mono").front_center(); ym2149_device &aysnd(YM2149(config, "aysnd", XTAL(12'000'000)/4)); aysnd.port_b_read_callback().set_ioport("DSW"); aysnd.add_route(ALL_OUTPUTS, "mono", 0.30); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( dominob ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u81", 0x0000, 0x10000, CRC(709b7a29) SHA1(7c95cbaf669a0885101a48e937868c245f87567e) ) ROM_REGION( 0x18000, "gfx1", 0 ) ROM_LOAD( "u33", 0x00000, 0x8000, CRC(359c98de) SHA1(5c96dfb538c6b25530582f8c2a0cb20d85c39f68) ) ROM_LOAD( "u34", 0x08000, 0x8000, CRC(0031f713) SHA1(9341f84081e2d8954e476236e93e49b4d8819b8f) ) ROM_LOAD( "u35", 0x10000, 0x8000, CRC(6eb87657) SHA1(40ff9d6f21ade48b16f0cefea08a9364a4ee9144) ) ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD( "u111", 0x00000, 0x40000, CRC(b835be84) SHA1(bbb744a28df00017f81d6eac12b00b5f3aca3a8b) ) ROM_CONTINUE(0x00000,0x40000) // 1ST AND 2ND HALF IDENTICAL ROM_LOAD( "u112", 0x40000, 0x40000, CRC(60d7bfd7) SHA1(9f6475ce717e3d5a42aaaacc3ec340e74b7e40b4) ) ROM_CONTINUE(0x40000,0x40000) // 1ST AND 2ND HALF IDENTICAL ROM_LOAD( "u113", 0x80000, 0x40000, CRC(3c999d1e) SHA1(e10c61d7868d9c902e337c9947506761878e31a5) ) ROM_CONTINUE(0x80000,0x40000) // 1ST AND 2ND HALF IDENTICAL ROM_LOAD( "u114", 0xc0000, 0x40000, CRC(2364124e) SHA1(55dc6c46f54655c574a96f5c920e4e1f2e05fd5d) ) ROM_CONTINUE(0xc0000,0x40000) // 1ST AND 2ND HALF IDENTICAL ROM_END ROM_START( dominobv2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u81v2", 0x0000, 0x10000, CRC(a27473c0) SHA1(87b4da27e5279fefb6ce37b3ed94a800b1d105c3) ) ROM_REGION( 0x18000, "gfx1", 0 ) ROM_LOAD( "u33", 0x00000, 0x8000, CRC(359c98de) SHA1(5c96dfb538c6b25530582f8c2a0cb20d85c39f68) ) ROM_LOAD( "u34", 0x08000, 0x8000, CRC(0031f713) SHA1(9341f84081e2d8954e476236e93e49b4d8819b8f) ) ROM_LOAD( "u35", 0x10000, 0x8000, CRC(6eb87657) SHA1(40ff9d6f21ade48b16f0cefea08a9364a4ee9144) ) ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD( "u111v2", 0x00000, 0x40000, CRC(597e43bf) SHA1(782661c0dacff39d8bf9100a4edc60284bb3b558) ) ROM_LOAD( "u112v2", 0x40000, 0x40000, CRC(b149b015) SHA1(e062eab8c61350ca996afd0fc8b2e78fda312d32) ) ROM_LOAD( "u113v2", 0x80000, 0x40000, CRC(0b804675) SHA1(284eb4377f8334ec09be9a9ba9faad854ab5385e) ) ROM_LOAD( "u114v2", 0xc0000, 0x40000, CRC(df17ee65) SHA1(1cb434719a8c406726d2c966392be03a2dc1d758) ) ROM_END GAME( 1996, dominob, 0, dominob, dominob, dominob_state, empty_init, ROT0, "Wonwoo Systems", "Domino Block", MACHINE_SUPPORTS_SAVE ) GAME( 1996, dominobv2, dominob, dominob, dominob, dominob_state, empty_init, ROT0, "Wonwoo Systems", "Domino Block ver.2", MACHINE_SUPPORTS_SAVE )