// license:BSD-3-Clause // copyright-holders:David Haywood /* Diver Boy (c)1992 Device Electronics ---- Here's the info about this dump: Name: DiverBoy Manufacturer: Unknown Year: Unknown Date Dumped: 17-07-2002 (DD-MM-YYYY) CPU: 68000, Z80 SOUND: OKIM6295 GFX: Unknown About the game: The worst game I have :) Enjoy it so much as me :D ---- Stephh's notes : - COIN3 gives ("Coinage" * 2) coins/credits : COIN1/2 COIN3 4C_1C 2C_1C 3C_1C special (see below) 2C_1C 1C_1C 1C_1C 1C_2C 1C_2C 1C_4C 1C_3C 1C_6C 1C_4C 1C_8C 1C_6C 1C_12C when "Coinage" set to 3C_1C, pressing COIN3 has this effect : * 1st coin : nothing * 2nd coin : adds 1 credit * 3rd coin : adds 1 credit * 4th coin : nothing * 5th coin : adds 1 credit * 6th coin : adds 1 credit ... */ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "machine/gen_latch.h" #include "sound/okim6295.h" #include "screen.h" #include "speaker.h" class diverboy_state : public driver_device { public: diverboy_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_spriteram(*this, "spriteram"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_oki(*this, "oki"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch") { } /* memory pointers */ required_shared_ptr m_spriteram; /* devices */ required_device m_maincpu; required_device m_audiocpu; required_device m_oki; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_device m_soundlatch; DECLARE_WRITE16_MEMBER(soundcmd_w); DECLARE_WRITE8_MEMBER(okibank_w); virtual void machine_start() override; virtual void video_start() override; uint32_t screen_update_diverboy(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); void diverboy(machine_config &config); void diverboy_map(address_map &map); void snd_map(address_map &map); }; void diverboy_state::video_start() { } void diverboy_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ) { uint16_t *source = m_spriteram; uint16_t *finish = source + (m_spriteram.bytes() / 2); while (source < finish) { int16_t xpos, ypos, number, colr, bank, flash; ypos = source[4]; xpos = source[0]; colr = (source[1] & 0x00f0) >> 4; number = source[3]; flash = source[1] & 0x1000; colr |= ((source[1] & 0x000c) << 2); ypos = 0x100 - ypos; bank = (source[1] & 0x0002) >> 1; if (!flash || (m_screen->frame_number() & 1)) { m_gfxdecode->gfx(bank)->transpen(bitmap,cliprect, number, colr, 0,0, xpos,ypos, (source[1] & 0x0008) ? -1 : 0); } source += 8; } } uint32_t diverboy_state::screen_update_diverboy(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { // bitmap.fill(m_palette->black_pen(), cliprect); draw_sprites(bitmap, cliprect); return 0; } WRITE16_MEMBER(diverboy_state::soundcmd_w) { if (ACCESSING_BITS_0_7) { m_soundlatch->write(space, 0, data & 0xff); m_audiocpu->set_input_line(0, HOLD_LINE); } } WRITE8_MEMBER(diverboy_state::okibank_w) { /* bit 2 might be reset */ // popmessage("%02x",data); m_oki->set_rom_bank(data & 3); } void diverboy_state::diverboy_map(address_map &map) { map(0x000000, 0x03ffff).rom(); map(0x040000, 0x04ffff).ram(); map(0x080000, 0x083fff).ram().share("spriteram"); map(0x100000, 0x100001).w(this, FUNC(diverboy_state::soundcmd_w)); map(0x140000, 0x1407ff).w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x180000, 0x180001).portr("P1_P2"); map(0x180002, 0x180003).portr("DSW"); map(0x180008, 0x180009).portr("COINS"); // AM_RANGE(0x18000a, 0x18000b) AM_READNOP // AM_RANGE(0x18000c, 0x18000d) AM_WRITENOP map(0x320000, 0x3207ff).writeonly(); /* ?? */ map(0x322000, 0x3227ff).writeonly(); /* ?? */ // AM_RANGE(0x340000, 0x340001) AM_WRITENOP // AM_RANGE(0x340002, 0x340003) AM_WRITENOP } void diverboy_state::snd_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0x9000, 0x9000).w(this, FUNC(diverboy_state::okibank_w)); map(0x9800, 0x9800).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } static INPUT_PORTS_START( diverboy ) PORT_START("P1_P2") // 0x180000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) // unused ? PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) // unused ? PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Dive" PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // unknown effect PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) // unused ? PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) // unused ? PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Dive" PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // unknown effect PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") // 0x180002.w PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPNAME( 0x10, 0x10, "Display Copyright" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x80, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START("COINS") // 0x180008.w PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) // read notes PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // must be 00 - check code at 0x001680 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout diverboy_spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4, 0, 12, 8, 20, 16, 28, 24, 36, 32, 44, 40, 52, 48, 60, 56 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 16*64 }; static GFXDECODE_START( gfx_diverboy ) GFXDECODE_ENTRY( "gfx1", 0, diverboy_spritelayout, 0, 4*16 ) GFXDECODE_ENTRY( "gfx2", 0, diverboy_spritelayout, 0, 4*16 ) GFXDECODE_END void diverboy_state::machine_start() { } MACHINE_CONFIG_START(diverboy_state::diverboy) MCFG_DEVICE_ADD("maincpu", M68000, 12000000) /* guess */ MCFG_DEVICE_PROGRAM_MAP(diverboy_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", diverboy_state, irq6_line_hold) MCFG_DEVICE_ADD("audiocpu", Z80, 4000000) MCFG_DEVICE_PROGRAM_MAP(snd_map) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_diverboy) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8+4, 40*8+1, 2*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(diverboy_state, screen_update_diverboy) MCFG_SCREEN_PALETTE("palette") MCFG_PALETTE_ADD("palette", 0x400) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /* both program roms contain the following string (at the same location) This Game is programmed by the freelance group GAMART. ADRESS: C\SAnt Ramon,11 08130-STA PERPETUA DE MOGODA - BARCELONA (SPAIN) Telephone (93) 560 27 32 Fax (93) 574 18 34 */ ROM_START( diverboy ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "db_01.bin", 0x00000, 0x20000, CRC(6aa11366) SHA1(714c8a4a64c18632825a734a76a2d1b031106d76) ) ROM_LOAD16_BYTE( "db_02.bin", 0x00001, 0x20000, CRC(45f8a673) SHA1(4eea1374cafacb4a2e0b623fcb802deb5fca1b3a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* z80 */ ROM_LOAD( "db_05.bin", 0x00000, 0x8000, CRC(ffeb49ec) SHA1(911b13897ff4ace3940bfff4ab88584a93796c24) ) /* this part is empty */ ROM_CONTINUE( 0x0000, 0x8000 ) /* this part contains the code */ ROM_REGION( 0x100000, "gfx1", 0 ) /* GFX */ ROM_LOAD16_BYTE( "db_08.bin", 0x000000, 0x80000, CRC(7bb96220) SHA1(671b3f218106e594b13ae5f2e680cf2e2cfc5501) ) ROM_LOAD16_BYTE( "db_09.bin", 0x000001, 0x80000, CRC(12b15476) SHA1(400a5b846f70567de137e0b95586dd9cfc27becb) ) ROM_REGION( 0x180000, "gfx2", 0 ) /* GFX */ ROM_LOAD16_BYTE( "db_07.bin", 0x000000, 0x20000, CRC(18485741) SHA1(a8edceaf34a98f2aa2bfada9d6e06fb82639a4e0) ) ROM_LOAD16_BYTE( "db_10.bin", 0x000001, 0x20000, CRC(c381d1cc) SHA1(88b97d8893c500951cfe8e7e7f0b547b36bbe2c0) ) ROM_LOAD16_BYTE( "db_06.bin", 0x040000, 0x20000, CRC(21b4e352) SHA1(a553de67e5dc751ea81ec4739724e0e46e8c5fab) ) ROM_LOAD16_BYTE( "db_11.bin", 0x040001, 0x20000, CRC(41d29c81) SHA1(448fd5c1b16159d03436b8bd71ffe871c8daf7fa) ) ROM_REGION( 0x100000, "oki", 0 ) /* Sound */ ROM_LOAD( "db_03.bin", 0x00000, 0x20000, CRC(50457505) SHA1(faf1c055ec56d2ed7f5e6993cc04d3317bf1c3cc) ) ROM_CONTINUE( 0x40000, 0x20000 ) ROM_CONTINUE( 0x80000, 0x20000 ) ROM_CONTINUE( 0xc0000, 0x20000 ) ROM_LOAD( "db_04.bin", 0x20000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) /* same as tumble pop?, is this used? */ ROM_RELOAD( 0x60000, 0x20000 ) ROM_RELOAD( 0xa0000, 0x20000 ) ROM_RELOAD( 0xe0000, 0x20000 ) ROM_END GAME( 1992, diverboy, 0, diverboy, diverboy, diverboy_state, empty_init, ORIENTATION_FLIP_X, "Gamart (Electronic Devices Italy license)", "Diver Boy", MACHINE_SUPPORTS_SAVE )