// license:BSD-3-Clause // copyright-holders:David Haywood /* Disco Boy Similar to mitchell.cpp / egghunt.cpp .. clearly derived from that hardware TODO: - move sound HW into proper file (it's 99% IDENTICAL to yunsung8.cpp) - ADPCM has sound volume issues, it's either too loud or too quiet; PCB Layout ---------- SOFT ART CO. 1993 NO - 1021 PROGRAM NO-93-01-14-0024 +------------------------------------------+ | YM3014 YM3812 10MHz 5.u94 | | 6116 6.u124 | |400kHz 1.u45 7.u95 | | M5205 2.u28 8.u125 | |J Z8400B 6116| |A 6116 6116 TPC1020AFN | |M 6116 6116| |M DSW2 | |A DSW1 6264 | | 6264 u80 u81 | |12MHz u2 u50 u5 | | u18 u78 u79 | | Z0840004PSC u46 u49 | +------------------------------------------+ Notes: Zilog Z0840004PSC (Z80 cpu, main program CPU) Goldstar Z8400B PS (Z80 cpu, sound CPU) Yamaha YM3014/YM3812 (rebadged as 83142/5A12) OKI M5205 TI TPC1020AFN-084C 10.000MHz & 12.000MHz OSCs, 400KHz resonator */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/74157.h" #include "machine/bankdev.h" #include "machine/gen_latch.h" #include "sound/msm5205.h" #include "sound/3812intf.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class discoboy_state : public driver_device { public: discoboy_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_msm(*this, "msm"), m_adpcm_select(*this, "adpcm_select"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch"), m_ram_att(*this, "att_ram"), m_rambank1(*this, "rambank1"), m_ram_1(*this, "ram_1"), m_ram_2(*this, "ram_2") { } void discoboy(machine_config &config); void init_discoboy(); private: /* video-related */ uint8_t m_gfxbank; uint8_t m_port_00; bool m_toggle; /* devices */ required_device m_maincpu; required_device m_audiocpu; required_device m_msm; required_device m_adpcm_select; required_device m_gfxdecode; required_device m_palette; required_device m_soundlatch; /* memory */ required_shared_ptr m_ram_att; required_device m_rambank1; required_shared_ptr m_ram_1; required_shared_ptr m_ram_2; uint8_t m_ram_3[0x1000]; uint8_t m_ram_4[0x1000]; DECLARE_WRITE8_MEMBER(rambank_select_w); DECLARE_WRITE8_MEMBER(port_00_w); DECLARE_WRITE8_MEMBER(port_01_w); DECLARE_WRITE8_MEMBER(port_06_w); DECLARE_WRITE8_MEMBER(rambank_w); DECLARE_READ8_MEMBER(rambank_r); DECLARE_READ8_MEMBER(rambank2_r); DECLARE_WRITE8_MEMBER(rambank2_w); DECLARE_READ8_MEMBER(port_06_r); DECLARE_WRITE8_MEMBER(yunsung8_sound_bankswitch_w); virtual void machine_start() override; virtual void machine_reset() override; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); DECLARE_WRITE_LINE_MEMBER(yunsung8_adpcm_int); void discoboy_map(address_map &map); void io_map(address_map &map); void rambank1_map(address_map &map); void sound_map(address_map &map); }; void discoboy_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ) { int flipscreen = 0; int offs, sx, sy; for (offs = 0x1000 - 0x40; offs >= 0; offs -= 0x20) { int code = m_ram_4[offs]; int attr = m_ram_4[offs + 1]; int color = attr & 0x0f; sx = m_ram_4[offs + 3] + ((attr & 0x10) << 4); sy = ((m_ram_4[offs + 2] + 8) & 0xff) - 8; code += (attr & 0xe0) << 3; if (code >= 0x400) { if ((m_gfxbank & 0x30) == 0x00) { code = 0x400 + (code & 0x3ff); } else if ((m_gfxbank & 0x30) == 0x10) { code = 0x400 + (code & 0x3ff) + 0x400; } else if ((m_gfxbank & 0x30) == 0x20) { code = 0x400 + (code & 0x3ff) + 0x800; } else if ((m_gfxbank & 0x30) == 0x30) { code = 0x400 + (code & 0x3ff) + 0xc00; } else { code = machine().rand(); } } m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, code, color, flipscreen,0, sx,sy,15); } } uint32_t discoboy_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { uint16_t x, y; int i; int count = 0; for (i = 0; i < 0x800; i += 2) { uint16_t pal; int r, g, b; pal = m_ram_1[i] | (m_ram_1[i + 1] << 8); b = ((pal >> 0) & 0xf) << 4; g = ((pal >> 4) & 0xf) << 4; r = ((pal >> 8) & 0xf) << 4; m_palette->set_pen_color(i / 2, rgb_t(r, g, b)); } for (i = 0; i < 0x800; i += 2) { uint16_t pal; int r,g,b; pal = m_ram_2[i] | (m_ram_2[i + 1] << 8); b = ((pal >> 0) & 0xf) << 4; g = ((pal >> 4) & 0xf) << 4; r = ((pal >> 8) & 0xf) << 4; m_palette->set_pen_color((i / 2) + 0x400, rgb_t(r, g, b)); } bitmap.fill(0x3ff, cliprect); for (y = 0; y < 32; y++) { for (x = 0; x < 64; x++) { uint16_t tileno = m_ram_3[count] | (m_ram_3[count + 1] << 8); if (tileno > 0x2000) { if ((m_gfxbank & 0x40) == 0x40) tileno = 0x2000 + (tileno & 0x1fff) + 0x2000; else tileno = 0x2000 + (tileno & 0x1fff) + 0x0000; } m_gfxdecode->gfx(1)->opaque(bitmap,cliprect, tileno, m_ram_att[count / 2], 0, 0, x*8, y*8); count += 2; } } draw_sprites(bitmap, cliprect); return 0; } WRITE8_MEMBER(discoboy_state::rambank_select_w) { if (data & 0x20) m_rambank1->set_bank(1); else m_rambank1->set_bank(0); if (data &= 0x83) logerror("rambank_select_w !!!!!"); } WRITE8_MEMBER(discoboy_state::port_00_w) { if (data & 0xfe) logerror("unk port_00_w %02x\n",data); m_port_00 = data; } WRITE8_MEMBER(discoboy_state::port_01_w) { // 00 10 20 30 during gameplay 1,2,3 other times?? title screen bit 0x40 toggle //printf("unk port_01_w %02x\n",data); // discoboy gfxbank m_gfxbank = data & 0xf0; membank("mainbank")->set_entry(data & 0x07); } WRITE8_MEMBER(discoboy_state::port_06_w) { //printf("unk discoboy_port_06_w %02x\n",data); if (data != 0) logerror("port 06!!!! %02x\n",data); } READ8_MEMBER(discoboy_state::rambank2_r) { if (m_port_00 == 0x00) return m_ram_3[offset]; else if (m_port_00 == 0x01) return m_ram_4[offset]; else printf("unk rb2_r\n"); return machine().rand(); } WRITE8_MEMBER(discoboy_state::rambank2_w) { if (m_port_00 == 0x00) m_ram_3[offset] = data; else if (m_port_00 == 0x01) m_ram_4[offset] = data; else printf("unk rb2_w\n"); } void discoboy_state::discoboy_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("mainbank"); map(0xc000, 0xc7ff).m(m_rambank1, FUNC(address_map_bank_device::amap8)); map(0xc800, 0xcfff).ram().share("att_ram"); map(0xd000, 0xdfff).rw(FUNC(discoboy_state::rambank2_r), FUNC(discoboy_state::rambank2_w)); map(0xe000, 0xefff).ram(); map(0xf000, 0xffff).ram(); } void discoboy_state::rambank1_map(address_map &map) { map(0x0000, 0x07ff).ram().share("ram_1"); map(0x0800, 0x0fff).ram().share("ram_2"); } READ8_MEMBER(discoboy_state::port_06_r) { return 0x00; } void discoboy_state::io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).portr("DSWA").w(FUNC(discoboy_state::port_00_w)); map(0x01, 0x01).portr("SYSTEM").w(FUNC(discoboy_state::port_01_w)); map(0x02, 0x02).portr("P1"); map(0x03, 0x03).portr("P2").w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0x04, 0x04).portr("DSWB"); map(0x06, 0x06).rw(FUNC(discoboy_state::port_06_r), FUNC(discoboy_state::port_06_w)); // ??? map(0x07, 0x07).w(FUNC(discoboy_state::rambank_select_w)); // 0x20 is palette bank bit.. others? } /* Sound */ WRITE8_MEMBER(discoboy_state::yunsung8_sound_bankswitch_w) { /* Note: this is bit 5 on yunsung8.cpp */ m_msm->reset_w((data & 0x08) >> 3); membank("sndbank")->set_entry(data & 0x07); if (data != (data & (~0x0f))) logerror("%s: Bank %02X\n", machine().describe_context(), data); } void discoboy_state::sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("sndbank"); map(0xe000, 0xe000).w(FUNC(discoboy_state::yunsung8_sound_bankswitch_w)); map(0xe400, 0xe400).w(m_adpcm_select, FUNC(ls157_device::ba_w)); map(0xec00, 0xec01).w("ymsnd", FUNC(ym3812_device::write)); map(0xf000, 0xf7ff).ram(); map(0xf800, 0xf800).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } static INPUT_PORTS_START( discoboy ) PORT_START("DSWA") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5") PORT_DIPSETTING( 0x08, "Every 150000" ) PORT_DIPSETTING( 0x00, "Every 300000" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4") PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:2,3") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hardest ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_START("DSWB") PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:8" ) PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:7" ) PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:6" ) PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:5" ) PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:4" ) PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:3" ) PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:2" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+4,RGN_FRAC(1,2), RGN_FRAC(0,2)+4,RGN_FRAC(0,2) }, { 0, 1, 2, 3, 8, 9, 10, 11, 256, 257, 258, 259, 264,265,266,267 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 16*32 }; static const gfx_layout tiles8x8_layout2 = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(1,4), RGN_FRAC(0,4),RGN_FRAC(3,4),RGN_FRAC(2,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( gfx_discoboy ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0x000, 128 ) GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout2, 0x000, 128 ) GFXDECODE_END void discoboy_state::machine_start() { save_item(NAME(m_port_00)); save_item(NAME(m_gfxbank)); save_item(NAME(m_toggle)); } void discoboy_state::machine_reset() { m_port_00 = 0; m_gfxbank = 0; m_toggle = false; } WRITE_LINE_MEMBER(discoboy_state::yunsung8_adpcm_int) { if (!state) return; m_toggle = !m_toggle; m_adpcm_select->select_w(m_toggle); m_audiocpu->set_input_line(INPUT_LINE_NMI, m_toggle); } void discoboy_state::discoboy(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(12'000'000)/2); /* 6 MHz? */ m_maincpu->set_addrmap(AS_PROGRAM, &discoboy_state::discoboy_map); m_maincpu->set_addrmap(AS_IO, &discoboy_state::io_map); m_maincpu->set_vblank_int("screen", FUNC(discoboy_state::irq0_line_hold)); Z80(config, m_audiocpu, XTAL(10'000'000)/2); /* 5 MHz? */ m_audiocpu->set_addrmap(AS_PROGRAM, &discoboy_state::sound_map); ADDRESS_MAP_BANK(config, "rambank1").set_map(&discoboy_state::rambank1_map).set_options(ENDIANNESS_BIG, 8, 13, 0x800); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(512, 256); screen.set_visarea(8*8, 512-1-8*8, 0+8, 256-1-8); screen.set_screen_update(FUNC(discoboy_state::screen_update)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_discoboy); PALETTE(config, m_palette).set_entries(0x1000); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); GENERIC_LATCH_8(config, m_soundlatch); m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, 0); ym3812_device &ymsnd(YM3812(config, "ymsnd", XTAL(10'000'000)/4)); /* 2.5 MHz? */ ymsnd.add_route(ALL_OUTPUTS, "lspeaker", 0.6); ymsnd.add_route(ALL_OUTPUTS, "rspeaker", 0.6); LS157(config, m_adpcm_select, 0); m_adpcm_select->out_callback().set("msm", FUNC(msm5205_device::data_w)); MSM5205(config, m_msm, XTAL(400'000)); m_msm->vck_legacy_callback().set(FUNC(discoboy_state::yunsung8_adpcm_int)); /* interrupt function */ m_msm->set_prescaler_selector(msm5205_device::S96_4B); /* 4KHz, 4 Bits */ m_msm->add_route(ALL_OUTPUTS, "lspeaker", 0.80); m_msm->add_route(ALL_OUTPUTS, "rspeaker", 0.80); } ROM_START( discoboy ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "u2", 0x00000, 0x10000, CRC(44a4fefa) SHA1(29b74bb739afffb7baefb5ed4da09cdb1559b011) ) ROM_LOAD( "u18", 0x10000, 0x20000, CRC(88d1282d) SHA1(1f11dad0f577198c54a1dc182ba7502e398b998f) ) ROM_REGION( 0x20000, "audiocpu", 0 ) ROM_LOAD( "2.u28", 0x00000, 0x10000, CRC(7c2ed174) SHA1(ace209dc4cc7a4ffca062842defd84cefc5b10d2) ) ROM_LOAD( "1.u45", 0x10000, 0x10000, CRC(c266c6df) SHA1(f76e38ded43f56a486cf6569c679ddb57a4165fb) ) ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "5.u94", 0x00000, 0x10000, CRC(dbd20836) SHA1(d97651626b1dc16b93f8aed28bac19fd177e626f) ) ROM_LOAD( "6.u124", 0x10000, 0x40000, CRC(e20d41f8) SHA1(792294a34840867072bc484d6f3cae3502c8bc28) ) ROM_LOAD( "7.u95", 0x80000, 0x10000, CRC(1d5617a2) SHA1(6b6bd50c1984748dc8bf6600431d9bb6fe443873) ) ROM_LOAD( "8.u125", 0x90000, 0x40000, CRC(30be1340) SHA1(e4765b75c8f774c6f7f7b5496a50c33ee3950550) ) ROM_REGION( 0x100000, "gfx2", ROMREGION_INVERT ) ROM_LOAD( "u80", 0x00000, 0x10000, CRC(4cc642ae) SHA1(2a59ebc8ab27bf7c3c1aa389ea32fb01d5cfdce8) ) ROM_LOAD( "u50", 0x10000, 0x20000, CRC(1557ca92) SHA1(5a0afbeede6f0ae1c75bdec446132c673aeb0fe7) ) ROM_LOAD( "u81", 0x40000, 0x10000, CRC(9e04274e) SHA1(70c28212b242335353e6dd48b7eb176146bec457) ) ROM_LOAD( "u5", 0x50000, 0x20000, CRC(a07df669) SHA1(7f09b2508b9bffed7a4cd191f707af3c0c2a1de2) ) ROM_LOAD( "u78", 0x80000, 0x10000, CRC(04571f70) SHA1(afdc7d84f7804c2ced413d13e6985a05f841e79e) ) ROM_LOAD( "u46", 0x90000, 0x20000, CRC(764ffde4) SHA1(637df403a6ac73456892add3f2403a92afb67f19) ) ROM_LOAD( "u79", 0xc0000, 0x10000, CRC(646f0f83) SHA1(d5cd050872d4b8c2fc89c3c0f434b1d66e5f1c59) ) ROM_LOAD( "u49", 0xd0000, 0x20000, CRC(0b6c0d8d) SHA1(820a12c84af4fd5a04e1eca3cbace0002d3024b6) ) ROM_END ROM_START( discoboyp ) // all ROMs had PROMAT stickers but copyright in the game shows no indication of it ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "discob.u2", 0x00000, 0x10000, CRC(7f07afd1) SHA1(f81d38a45764289a78e9727934ccbda25933624c) ) ROM_LOAD( "discob.u18", 0x10000, 0x20000, CRC(05f0daaf) SHA1(8691e0afff069a589a4601fe08f96f93c3773c7d) ) ROM_REGION( 0x20000, "audiocpu", 0 ) ROM_LOAD( "discob.u28", 0x00000, 0x10000, CRC(7c2ed174) SHA1(ace209dc4cc7a4ffca062842defd84cefc5b10d2) ) ROM_LOAD( "discob.u45", 0x10000, 0x10000, CRC(c266c6df) SHA1(f76e38ded43f56a486cf6569c679ddb57a4165fb) ) ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "discob.u94", 0x00000, 0x10000, CRC(c436f1e5) SHA1(511e23b85f1b4fc732bd9648c0582848c20e6378) ) ROM_LOAD( "discob.u124", 0x10000, 0x40000, CRC(0b0bf653) SHA1(ce609e9ee270eda6e74612ed5334fd6c3c81ef18) ) ROM_LOAD( "discob.u95", 0x80000, 0x10000, CRC(ddea540e) SHA1(b69b94409bb15174f7780c637b183a2563c3d6c3) ) ROM_LOAD( "discob.u125", 0x90000, 0x40000, CRC(fcac2cb8) SHA1(cb629b28acbb3ab42572b52ee85bf18a556b8e24) ) ROM_REGION( 0x200000, "gfx2", ROMREGION_INVERT ) ROM_LOAD( "discob.u80", 0x000000, 0x10000, CRC(48a7ebdf) SHA1(942ddfdebb53f3f7f9256a4c8e8aa24887310775) ) ROM_LOAD( "discob.u50", 0x010000, 0x40000, CRC(ea7231db) SHA1(8f42e39aeda97351a5ca5e926df544bc019f178f) ) ROM_LOAD( "discob.u81", 0x080000, 0x10000, CRC(9ca358e1) SHA1(c711af363b466e40e514a7cec7a5098f178c3d9c) ) ROM_LOAD( "discob.u5", 0x090000, 0x40000, CRC(afeefecc) SHA1(9f85e0e5955876b85d91341a7fc355674c30a0bb) ) ROM_LOAD( "discob.u78", 0x100000, 0x10000, CRC(2b39eb08) SHA1(c275041e54d53da58730e18f5b8f6443b4301cb2) ) ROM_LOAD( "discob.u46", 0x110000, 0x40000, CRC(835c513b) SHA1(eab400cb9af556b2762c4bbae55a2c04a1a7d8ba) ) ROM_LOAD( "discob.u79", 0x180000, 0x10000, CRC(77ffc6bf) SHA1(15fd3b1d2b435d8ff7da5deaddbed7f3f9ccc609) ) ROM_LOAD( "discob.u49", 0x190000, 0x40000, CRC(9f884db4) SHA1(fd916b0ac54961bbd9b3f23d3ee5d35d747cbf17) ) ROM_END void discoboy_state::init_discoboy() { uint8_t *ROM = memregion("maincpu")->base(); uint8_t *AUDIO = memregion("audiocpu")->base(); memset(m_ram_3, 0, sizeof(m_ram_3)); memset(m_ram_4, 0, sizeof(m_ram_4)); save_item(NAME(m_ram_3)); save_item(NAME(m_ram_4)); membank("mainbank")->configure_entries(0, 8, &ROM[0x10000], 0x4000); membank("mainbank")->set_entry(0); membank("sndbank")->configure_entries(0, 8, &AUDIO[0x00000], 0x4000); membank("sndbank")->set_entry(0); } GAME( 1993, discoboy, 0, discoboy, discoboy, discoboy_state, init_discoboy, ROT270, "Soft Art Co.", "Disco Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1993, discoboyp, discoboy, discoboy, discoboy, discoboy_state, init_discoboy, ROT270, "Soft Art Co.", "Disco Boy (Promat license?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )