// license:BSD-3-Clause // copyright-holders:Bryan McPhail /*************************************************************************** D-Con (c) 1992 Success SD Gundam Psycho Salamander no Kyoui (c) 1991 Banpresto/Bandai These games run on Seibu hardware somewhat similar to Blood Bros. Emulation by Bryan McPhail, mish@tendril.co.uk Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. ***************************************************************************/ #include "emu.h" #include "includes/dcon.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "sound/3812intf.h" #include "sound/ym2151.h" #include "sound/okim6295.h" #include "video/seibu_crtc.h" #include "screen.h" #include "speaker.h" /***************************************************************************/ READ8_MEMBER(dcon_state::sdgndmps_sound_comms_r) { // Routine at 134C sends no sound commands if lowest bit is 0 if (offset == 5) // ($a000a) return 1; return m_seibu_sound->main_r(space, offset); } void dcon_state::dcon_map(address_map &map) { map(0x00000, 0x7ffff).rom(); map(0x80000, 0x8bfff).ram(); map(0x8c000, 0x8c7ff).ram().w(this, FUNC(dcon_state::background_w)).share("back_data"); map(0x8c800, 0x8cfff).ram().w(this, FUNC(dcon_state::foreground_w)).share("fore_data"); map(0x8d000, 0x8d7ff).ram().w(this, FUNC(dcon_state::midground_w)).share("mid_data"); map(0x8d800, 0x8e7ff).ram().w(this, FUNC(dcon_state::text_w)).share("textram"); map(0x8e800, 0x8f7ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x8f800, 0x8ffff).ram().share("spriteram"); map(0x9d000, 0x9d7ff).w(this, FUNC(dcon_state::gfxbank_w)); map(0xa0000, 0xa000d).rw(m_seibu_sound, FUNC(seibu_sound_device::main_r), FUNC(seibu_sound_device::main_w)).umask16(0x00ff); map(0xc0000, 0xc004f).rw("crtc", FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write)); map(0xc0080, 0xc0081).nopw(); map(0xc00c0, 0xc00c1).nopw(); map(0xe0000, 0xe0001).portr("DSW"); map(0xe0002, 0xe0003).portr("P1_P2"); map(0xe0004, 0xe0005).portr("SYSTEM"); } void dcon_state::sdgndmps_map(address_map &map) { dcon_map(map); map(0xa0000, 0xa000d).r(this, FUNC(dcon_state::sdgndmps_sound_comms_r)).umask16(0x00ff); } /******************************************************************************/ static INPUT_PORTS_START( common ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( dcon ) PORT_INCLUDE( common ) PORT_START("DSW") PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( sdgndmps ) PORT_INCLUDE( common ) PORT_MODIFY("SYSTEM") PORT_SERVICE_NO_TOGGLE( 0x0100, IP_ACTIVE_LOW ) PORT_START("DSW") PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_3C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:5,6,7,8") PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x00e0, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0200, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0100, "4" ) PORT_DIPSETTING( 0x0000, "6" ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout dcon_charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,2), 4, /* 4 bits per pixel */ { 0,4,(0x10000*8)+0,0x10000*8+4 }, { 3,2,1,0, 11,10,9,8 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 128 }; static const gfx_layout dcon_tilelayout = { 16,16, /* 16*16 tiles */ RGN_FRAC(1,1), 4, /* 4 bits per pixel */ { 8, 12, 0,4 }, { 3,2,1,0,19,18,17,16, 512+3,512+2,512+1,512+0, 512+11+8,512+10+8,512+9+8,512+8+8, }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32, }, 1024 }; static GFXDECODE_START( dcon ) GFXDECODE_ENTRY( "gfx1", 0, dcon_charlayout, 1024+768, 16 ) GFXDECODE_ENTRY( "gfx2", 0, dcon_tilelayout, 1024+0, 16 ) GFXDECODE_ENTRY( "gfx3", 0, dcon_tilelayout, 1024+512, 16 ) GFXDECODE_ENTRY( "gfx4", 0, dcon_tilelayout, 1024+256, 16 ) GFXDECODE_ENTRY( "gfx5", 0, dcon_tilelayout, 0, 64 ) GFXDECODE_END WRITE16_MEMBER( dcon_state::layer_en_w ) { m_layer_en = data; } WRITE16_MEMBER( dcon_state::layer_scroll_w ) { COMBINE_DATA(&m_scroll_ram[offset]); } /******************************************************************************/ MACHINE_CONFIG_START(dcon_state::dcon) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 10000000) MCFG_CPU_PROGRAM_MAP(dcon_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", dcon_state, irq4_line_hold) MCFG_CPU_ADD("audiocpu", Z80, 4000000) /* Perhaps 14318180/4? */ MCFG_CPU_PROGRAM_MAP(seibu_sound_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) MCFG_SCREEN_UPDATE_DRIVER(dcon_state, screen_update_dcon) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("crtc", SEIBU_CRTC, 0) MCFG_SEIBU_CRTC_LAYER_EN_CB(WRITE16(dcon_state, layer_en_w)) MCFG_SEIBU_CRTC_LAYER_SCROLL_CB(WRITE16(dcon_state, layer_scroll_w)) MCFG_GFXDECODE_ADD("gfxdecode", "palette", dcon) MCFG_PALETTE_ADD("palette", 2048) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM3812, 4000000) MCFG_YM3812_IRQ_HANDLER(DEVWRITELINE("seibu_sound", seibu_sound_device, fm_irqhandler)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_OKIM6295_ADD("oki", 1320000, PIN7_LOW) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MCFG_DEVICE_ADD("seibu_sound", SEIBU_SOUND, 0) MCFG_SEIBU_SOUND_CPU("audiocpu") MCFG_SEIBU_SOUND_ROMBANK("seibu_bank1") MCFG_SEIBU_SOUND_YM_READ_CB(DEVREAD8("ymsnd", ym3812_device, read)) MCFG_SEIBU_SOUND_YM_WRITE_CB(DEVWRITE8("ymsnd", ym3812_device, write)) MACHINE_CONFIG_END MACHINE_CONFIG_START(dcon_state::sdgndmps) /* PCB number is PB91008 */ /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, XTAL(20'000'000)/2) MCFG_CPU_PROGRAM_MAP(sdgndmps_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", dcon_state, irq4_line_hold) MCFG_CPU_ADD("audiocpu", Z80, XTAL(14'318'181)/4) MCFG_CPU_PROGRAM_MAP(seibu_sound_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(dcon_state, screen_update_sdgndmps) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("crtc", SEIBU_CRTC, 0) MCFG_SEIBU_CRTC_LAYER_EN_CB(WRITE16(dcon_state, layer_en_w)) MCFG_SEIBU_CRTC_LAYER_SCROLL_CB(WRITE16(dcon_state, layer_scroll_w)) MCFG_GFXDECODE_ADD("gfxdecode", "palette", dcon) MCFG_PALETTE_ADD("palette", 2048) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_YM2151_ADD("ymsnd", XTAL(14'318'181)/4) MCFG_YM2151_IRQ_HANDLER(DEVWRITELINE("seibu_sound", seibu_sound_device, fm_irqhandler)) MCFG_SOUND_ROUTE(0, "mono", 0.50) MCFG_SOUND_ROUTE(1, "mono", 0.50) MCFG_OKIM6295_ADD("oki", XTAL(20'000'000)/16, PIN7_LOW) /* 1.25Mhz? unverified clock & divisor (was 1320000) */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MCFG_DEVICE_ADD("seibu_sound", SEIBU_SOUND, 0) MCFG_SEIBU_SOUND_CPU("audiocpu") MCFG_SEIBU_SOUND_ROMBANK("seibu_bank1") MCFG_SEIBU_SOUND_YM_READ_CB(DEVREAD8("ymsnd", ym2151_device, read)) MCFG_SEIBU_SOUND_YM_WRITE_CB(DEVWRITE8("ymsnd", ym2151_device, write)) MACHINE_CONFIG_END /***************************************************************************/ ROM_START( dcon ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE("p0-0", 0x000000, 0x20000, CRC(a767ec15) SHA1(5ceeba97b58c4e24d8c0991303dd6f7a2dfeda48) ) ROM_LOAD16_BYTE("p0-1", 0x000001, 0x20000, CRC(a7efa091) SHA1(aa0e97d20f3bdc1adc019fe62112a8417bb3ddf1) ) ROM_LOAD16_BYTE("p1-0", 0x040000, 0x20000, CRC(3ec1ef7d) SHA1(6195f1402dba5b3d3913e97cd78ba1e8865f7692) ) ROM_LOAD16_BYTE("p1-1", 0x040001, 0x20000, CRC(4b8de320) SHA1(14a3ab347fc468869355951294c3e3a8f9211b6a) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */ ROM_LOAD( "fmsnd", 0x000000, 0x08000, CRC(50450faa) SHA1(d4add7d357951b51d53ed7f143ece7f3bde7f4cb) ) ROM_CONTINUE( 0x010000, 0x08000 ) ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", 0 ) ROM_LOAD( "fix0", 0x000000, 0x10000, CRC(ab30061f) SHA1(14dba37fef7bd13c827fd542b24cc593dcdc9f99) ) /* chars */ ROM_LOAD( "fix1", 0x010000, 0x10000, CRC(a0582115) SHA1(498d6e4f631a5dfe54d5c2813c47d40c466b694d) ) ROM_REGION( 0x080000, "gfx2", 0 ) ROM_LOAD( "bg1", 0x000000, 0x80000, CRC(eac43283) SHA1(f5d384c98751002416013a9a920e2ab2cea61cb1) ) /* tiles */ ROM_REGION( 0x080000, "gfx3", 0 ) ROM_LOAD( "bg3", 0x000000, 0x80000, CRC(1408a1e0) SHA1(d96fb8a60af02df313ffc9e0284611d7ca50540d) ) /* tiles */ ROM_REGION( 0x080000, "gfx4", 0 ) ROM_LOAD( "bg2", 0x000000, 0x80000, CRC(01864eb6) SHA1(78f755d7462a787bd1a378184e8fce8fa889f258) ) /* tiles */ ROM_REGION( 0x200000, "gfx5", 0 ) ROM_LOAD( "obj0", 0x000000, 0x80000, CRC(c3af37db) SHA1(7d6ee07b6302aaec8d792faf78a37898a2ac3c4e) ) /* sprites */ ROM_LOAD( "obj1", 0x080000, 0x80000, CRC(be1f53ba) SHA1(061b80487e6c4040618af6ed9c5315fba44f5d0c) ) ROM_LOAD( "obj2", 0x100000, 0x80000, CRC(24e0b51c) SHA1(434b4d58f785eefb5380c08a0704c8dea6609268) ) ROM_LOAD( "obj3", 0x180000, 0x80000, CRC(5274f02d) SHA1(69b94363624177c92e1b3413244ce649c2e5a696) ) ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "pcm", 0x000000, 0x20000, CRC(d2133b85) SHA1(a2e61c9893da8a95c35c0b47e2c43c315b654de8) ) ROM_END ROM_START( sdgndmps ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "911-a01.25", 0x00000, 0x20000, CRC(3362915d) SHA1(d98e2d4de402ca549664e148c9a6fe94fccfd5e9) ) ROM_LOAD16_BYTE( "911-a02.29", 0x00001, 0x20000, CRC(fbc78285) SHA1(85d40b0e7bb923a0daacbd78ce7d5bb9c80b9ffc) ) ROM_LOAD16_BYTE( "911-a03.27", 0x40000, 0x20000, CRC(6c24b4f2) SHA1(e9fb82884f47694bebcad9254cb57a0b01dcd9c8) ) ROM_LOAD16_BYTE( "911-a04.28", 0x40001, 0x20000, CRC(6ff9d716) SHA1(303faec19a84afd6cbcf3ca5d4877693c11d406e) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */ ROM_LOAD( "911-a05.010", 0x00000, 0x08000, CRC(90455406) SHA1(dd2c5b96ac4b51251a3d34d97cc9af360afaa38c) ) ROM_CONTINUE( 0x10000, 0x08000 ) ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 ) ROM_REGION( 0x020000, "gfx1", 0 ) ROM_LOAD( "911-a08.66", 0x000000, 0x10000, CRC(e7e04823) SHA1(d9b1ace5cd8218d5a4767cf5adbc267dce7c0668) ) /* chars */ ROM_LOAD( "911-a07.73", 0x010000, 0x10000, CRC(6f40d4a9) SHA1(8abadb2dc07ac22081b2970358e9f92b90b174b0) ) ROM_REGION( 0x080000, "gfx2", 0 ) ROM_LOAD( "911-a12.63", 0x000000, 0x080000, CRC(8976bbb6) SHA1(6f510d6506e54ddec7119d85dcc0a169d4901983) ) ROM_REGION( 0x080000, "gfx3", 0 ) ROM_LOAD( "911-a11.65", 0x000000, 0x080000, CRC(3f3b7810) SHA1(0761c5fb0802fdd2ee7523f1f4e5cfb2c7a6fce6) ) ROM_REGION( 0x100000, "gfx4", 0 ) ROM_LOAD( "911-a13.64", 0x000000, 0x100000, CRC(f38a584a) SHA1(16dd8e7086949d14e9185c37313290024d6dafdc) ) ROM_REGION( 0x200000, "gfx5", 0 ) ROM_LOAD( "911-a10.73", 0x000000, 0x100000, CRC(80e341fb) SHA1(619e71aefd0b13a01a6a2ed5d8613fe56242d209) ) /* sprites */ ROM_LOAD( "911-a09.74", 0x100000, 0x100000, CRC(98f34519) SHA1(20319d546df104485ee553ce0e58364f927d1135) ) ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "911-a06.97", 0x00000, 0x40000, CRC(12c79440) SHA1(9e9987527f64dfd8a51a2ab49afc465e76c5e7ac) ) ROM_REGION( 512, "proms", 0 ) ROM_LOAD( "bnd-007.88", 0x00000, 512, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */ ROM_END /***************************************************************************/ GAME( 1991, sdgndmps, 0, sdgndmps, sdgndmps, dcon_state, 0, ROT0, "Banpresto / Bandai", "SD Gundam Psycho Salamander no Kyoui", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1992, dcon, 0, dcon, dcon, dcon_state, 0, ROT0, "Success", "D-Con", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )