// license:BSD-3-Clause // copyright-holders:David Haywood, R. Belmont, Pierpaolo Prazzoli /* Dragon Ball Z (c) 1993 Banpresto Dragon Ball Z 2 - Super Battle (c) 1994 Banpresto Driver by David Haywood, R. Belmont and Pierpaolo Prazzoli MC68000 + Konami Xexex-era video hardware and system controller ICs Z80 + YM2151 + OKIM6295 for sound Note: game has an extremely complete test mode, it's beautiful for emulation. flip the DIP and check it out! TODO: - Self Test Fails - Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation. PCB Layout: BP924-1 PWB250248D (note PCB is identical to DBZ2 also) |-------------------------------------------------------| | YM3014 Z80 32MHz 053252 222A05 222A07 | | YM2151 5168 222A04 222A06 | | 1.056kHz 5168 | | M6295 222A10 5864 | | 222A03 68000 2018 5864 053246A| |J 222A11 222A12 2018 | |A 5864 * * | |M 5864 62256 62256 | |M 053247A| |A | | 053936 053936 2018 | | 053251 053251 2018 | | CY7C128 | | 054157 054156 5864 CY7C128 CY7C128 CY7C128| | 222A01 222A02 5864 CY7C128 | | DSW2 DSW1 5864 CY7C128 222A08 222A09 | | * * | |-------------------------------------------------------| Notes: 68k clock: 16.000MHz Z80 clock: 4.000MHz YM2151 clock: 4.000MHz M6295 clock: 1.056MHz (sample rate = /132) Vsync: 55Hz Hsync: 15.36kHz *: unpopulated ROM positions on DBZ */ #include "emu.h" #include "includes/dbz.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "sound/ym2151.h" #include "sound/okim6295.h" #include "speaker.h" TIMER_DEVICE_CALLBACK_MEMBER(dbz_state::dbz_scanline) { int scanline = param; if(scanline == 256) // vblank-out irq m_maincpu->set_input_line(M68K_IRQ_2, ASSERT_LINE); if(scanline == 0 && m_k053246->k053246_is_irq_enabled()) // vblank-in irq m_maincpu->set_input_line(M68K_IRQ_4, HOLD_LINE); //auto-acks apparently } #if 0 READ16_MEMBER(dbz_state::dbzcontrol_r) { return m_control; } #endif WRITE16_MEMBER(dbz_state::dbzcontrol_w) { /* bit 10 = enable '246 readback */ COMBINE_DATA(&m_control); if (data & 0x400) m_k053246->k053246_set_objcha_line( ASSERT_LINE); else m_k053246->k053246_set_objcha_line( CLEAR_LINE); machine().bookkeeping().coin_counter_w(0, data & 1); machine().bookkeeping().coin_counter_w(1, data & 2); } WRITE16_MEMBER(dbz_state::dbz_sound_command_w) { m_soundlatch->write(space, 0, data >> 8); } WRITE16_MEMBER(dbz_state::dbz_sound_cause_nmi) { m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void dbz_state::dbz_map(address_map &map) { map(0x000000, 0x0fffff).rom(); map(0x480000, 0x48ffff).ram(); map(0x490000, 0x491fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); // '157 RAM is mirrored twice map(0x492000, 0x493fff).rw(m_k056832, FUNC(k056832_device::ram_word_r), FUNC(k056832_device::ram_word_w)); map(0x498000, 0x49ffff).r(m_k056832, FUNC(k056832_device::rom_word_8000_r)); // code near a60 in dbz2, subroutine at 730 in dbz map(0x4a0000, 0x4a0fff).rw(m_k053246, FUNC(k053247_device::k053247_word_r), FUNC(k053247_device::k053247_word_w)); map(0x4a1000, 0x4a3fff).ram(); map(0x4a8000, 0x4abfff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); // palette map(0x4c0000, 0x4c0001).r(m_k053246, FUNC(k053247_device::k053246_word_r)); map(0x4c0000, 0x4c0007).w(m_k053246, FUNC(k053247_device::k053246_word_w)); map(0x4c4000, 0x4c4007).w(m_k053246, FUNC(k053247_device::k053246_word_w)); map(0x4c8000, 0x4c8007).w(m_k056832, FUNC(k056832_device::b_word_w)); map(0x4cc000, 0x4cc03f).w(m_k056832, FUNC(k056832_device::word_w)); map(0x4d0000, 0x4d001f).w(m_k053936_1, FUNC(k053936_device::ctrl_w)); map(0x4d4000, 0x4d401f).w(m_k053936_2, FUNC(k053936_device::ctrl_w)); map(0x4e0000, 0x4e0001).portr("P1_P2"); map(0x4e0002, 0x4e0003).portr("SYSTEM_DSW1"); map(0x4e4000, 0x4e4001).lr8("4e4000", [this]() { return uint8_t(m_dsw2->read()); }); map(0x4e8000, 0x4e8001).nopw(); map(0x4ec000, 0x4ec001).w(FUNC(dbz_state::dbzcontrol_w)); map(0x4f0000, 0x4f0001).w(FUNC(dbz_state::dbz_sound_command_w)); map(0x4f4000, 0x4f4001).w(FUNC(dbz_state::dbz_sound_cause_nmi)); map(0x4f8000, 0x4f801f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0xff00); // 251 #1 map(0x4fc000, 0x4fc01f).w(m_k053251, FUNC(k053251_device::lsb_w)); // 251 #2 map(0x500000, 0x501fff).ram().w(FUNC(dbz_state::dbz_bg2_videoram_w)).share("bg2_videoram"); map(0x508000, 0x509fff).ram().w(FUNC(dbz_state::dbz_bg1_videoram_w)).share("bg1_videoram"); map(0x510000, 0x513fff).rw(m_k053936_1, FUNC(k053936_device::linectrl_r), FUNC(k053936_device::linectrl_w)); // ?? guess, it might not be map(0x518000, 0x51bfff).rw(m_k053936_2, FUNC(k053936_device::linectrl_r), FUNC(k053936_device::linectrl_w)); // ?? guess, it might not be map(0x600000, 0x6fffff).nopr(); // PSAC 1 ROM readback window map(0x700000, 0x7fffff).nopr(); // PSAC 2 ROM readback window } /* dbz sound */ /* IRQ: from YM2151. NMI: from 68000. Port 0: write to ack NMI */ void dbz_state::dbz_sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).ram(); map(0xc000, 0xc001).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0xd000, 0xd002).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xe000, 0xe001).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } void dbz_state::dbz_sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).nopw(); } /**********************************************************************************/ static INPUT_PORTS_START( dbz ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM_DSW1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") // I think this is right, but can't stomach the game long enough to check PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Japanese ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x1000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x4000, 0x4000, "SW1:7" ) // seems unused PORT_DIPNAME( 0x8000, 0x0000, "Mask ROM Test" ) PORT_DIPLOCATION("SW1:8") //NOP'd PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "No Coin B" ) /* "No Coin B" = coins produce sound, but no effect on coin counter */ INPUT_PORTS_END static INPUT_PORTS_START( dbza ) PORT_INCLUDE( dbz ) PORT_MODIFY("SYSTEM_DSW1") PORT_DIPUNKNOWN_DIPLOC( 0x8000, 0x8000, "SW1:8" ) // tests are always performed at start INPUT_PORTS_END static INPUT_PORTS_START( dbz2 ) PORT_INCLUDE( dbz ) PORT_MODIFY("SYSTEM_DSW1") PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0800, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Level_Select ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Japanese ) ) INPUT_PORTS_END /**********************************************************************************/ static const gfx_layout bglayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static GFXDECODE_START( gfx_dbz ) GFXDECODE_ENTRY( "gfx3", 0, bglayout, 0, 512 ) GFXDECODE_ENTRY( "gfx4", 0, bglayout, 0, 512 ) GFXDECODE_END /**********************************************************************************/ WRITE_LINE_MEMBER(dbz_state::dbz_irq2_ack_w) { m_maincpu->set_input_line(M68K_IRQ_2, CLEAR_LINE); } void dbz_state::machine_start() { save_item(NAME(m_control)); save_item(NAME(m_sprite_colorbase)); save_item(NAME(m_layerpri)); save_item(NAME(m_layer_colorbase)); } void dbz_state::machine_reset() { int i; for (i = 0; i < 5; i++) m_layerpri[i] = 0; for (i = 0; i < 6; i++) m_layer_colorbase[i] = 0; m_sprite_colorbase = 0; m_control = 0; } MACHINE_CONFIG_START(dbz_state::dbz) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, 16000000) MCFG_DEVICE_PROGRAM_MAP(dbz_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", dbz_state, dbz_scanline, "screen", 0, 1) MCFG_DEVICE_ADD("audiocpu", Z80, 4000000) MCFG_DEVICE_PROGRAM_MAP(dbz_sound_map) MCFG_DEVICE_IO_MAP(dbz_sound_io_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(55) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 40*8) MCFG_SCREEN_VISIBLE_AREA(0, 48*8-1, 0, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(dbz_state, screen_update_dbz) MCFG_SCREEN_PALETTE("palette") GFXDECODE(config, m_gfxdecode, "palette", gfx_dbz); PALETTE(config, "palette").set_format(palette_device::xRGB_555, 0x4000/2).enable_shadows(); K056832(config, m_k056832, 0); m_k056832->set_tile_callback(FUNC(dbz_state::tile_callback), this); m_k056832->set_config("gfx1", K056832_BPP_4, 1, 1); m_k056832->set_palette("palette"); K053246(config, m_k053246, 0); m_k053246->set_sprite_callback(FUNC(dbz_state::sprite_callback), this); m_k053246->set_config("gfx2", NORMAL_PLANE_ORDER, -87, 32); // or -52, 16? m_k053246->set_palette("palette"); K053251(config, m_k053251, 0); K053936(config, m_k053936_1, 0); m_k053936_1->set_wrap(1); m_k053936_1->set_offsets(-46, -16); K053936(config, m_k053936_2, 0); m_k053936_2->set_wrap(1); m_k053936_2->set_offsets(-46, -16); K053252(config, m_k053252, 16000000/2); m_k053252->int1_ack().set(FUNC(dbz_state::dbz_irq2_ack_w)); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); GENERIC_LATCH_8(config, m_soundlatch); ym2151_device &ymsnd(YM2151(config, "ymsnd", 4000000)); ymsnd.irq_handler().set_inputline(m_audiocpu, 0); ymsnd.add_route(0, "lspeaker", 1.0); ymsnd.add_route(1, "rspeaker", 1.0); MCFG_DEVICE_ADD("oki", OKIM6295, 1056000, okim6295_device::PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MACHINE_CONFIG_END /**********************************************************************************/ ROM_START( dbz ) /* main program */ ROM_REGION( 0x400000, "maincpu", 0) ROM_LOAD16_BYTE( "222b11.9e", 0x000000, 0x80000, CRC(4c6b75e9) SHA1(8b1d67f8c8b64bb38f824506eca4c6966215f233) ) ROM_LOAD16_BYTE( "222b12.9f", 0x000001, 0x80000, CRC(48637fce) SHA1(d3db0d56b70b9a4b20c645dda15327ec60e69d81) ) /* sound program */ ROM_REGION( 0x010000, "audiocpu", 0 ) ROM_LOAD("222a10.5e", 0x000000, 0x08000, CRC(1c93e30a) SHA1(8545a0ac5126b3c855e1901b186f57820699895d) ) /* tiles */ ROM_REGION( 0x400000, "gfx1", 0) ROM_LOAD32_WORD( "222a01.27c", 0x000000, 0x200000, CRC(9fce4ed4) SHA1(81e19375b351ee247f066434dd595149333d73c5) ) ROM_LOAD32_WORD( "222a02.27e", 0x000002, 0x200000, CRC(651acaa5) SHA1(33942a90fb294b5da6a48e5bfb741b31babca188) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "222a04.3j", 0x000000, 0x200000, CRC(2533b95a) SHA1(35910836b6030130d742eae6c4bf1cdf1ff43fa4) ) ROM_LOAD64_WORD( "222a05.1j", 0x000002, 0x200000, CRC(731b7f93) SHA1(b676fff2ede5aa72c49fe12736cd60766462fe0b) ) ROM_LOAD64_WORD( "222a06.3l", 0x000004, 0x200000, CRC(97b767d3) SHA1(3d879c431586da2f88c632ab1a531b4a5ec96939) ) ROM_LOAD64_WORD( "222a07.1l", 0x000006, 0x200000, CRC(430bc873) SHA1(ea483195bb7f20ef3df7cfba153e5f6f8d53e5f9) ) /* K053536 PSAC-2 #1 */ ROM_REGION( 0x200000, "gfx3", 0) ROM_LOAD( "222a08.25k", 0x000000, 0x200000, CRC(6410ee1b) SHA1(2296aafd3ba25f63a12130f7b58de53e88f14e92) ) /* K053536 PSAC-2 #2 */ ROM_REGION( 0x200000, "gfx4", 0) ROM_LOAD( "222a09.25l", 0x000000, 0x200000, CRC(f7b3f070) SHA1(50ebd8cfcda292a3df5664de50f9212108d58923) ) /* sound data */ ROM_REGION( 0x40000, "oki", 0) ROM_LOAD( "222a03.7c", 0x000000, 0x40000, CRC(1924467b) SHA1(57922090509bcc63b4783e8f2c5e95afd2090b87) ) ROM_END ROM_START( dbza ) /* main program */ ROM_REGION( 0x400000, "maincpu", 0) ROM_LOAD16_BYTE( "222a11.9e", 0x000000, 0x80000, CRC(60c7d9b2) SHA1(718ef89e89b3943845e91bedfc5c1d26229f9fe5) ) ROM_LOAD16_BYTE( "222a12.9f", 0x000001, 0x80000, CRC(6ebc6853) SHA1(e9b2068246228968cc6b8554215563cacaa5ba9f) ) /* sound program */ ROM_REGION( 0x010000, "audiocpu", 0 ) ROM_LOAD("222a10.5e", 0x000000, 0x08000, CRC(1c93e30a) SHA1(8545a0ac5126b3c855e1901b186f57820699895d) ) /* tiles */ ROM_REGION( 0x400000, "gfx1", 0) ROM_LOAD32_WORD( "222a01.27c", 0x000000, 0x200000, CRC(9fce4ed4) SHA1(81e19375b351ee247f066434dd595149333d73c5) ) ROM_LOAD32_WORD( "222a02.27e", 0x000002, 0x200000, CRC(651acaa5) SHA1(33942a90fb294b5da6a48e5bfb741b31babca188) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "222a04.3j", 0x000000, 0x200000, CRC(2533b95a) SHA1(35910836b6030130d742eae6c4bf1cdf1ff43fa4) ) ROM_LOAD64_WORD( "222a05.1j", 0x000002, 0x200000, CRC(731b7f93) SHA1(b676fff2ede5aa72c49fe12736cd60766462fe0b) ) ROM_LOAD64_WORD( "222a06.3l", 0x000004, 0x200000, CRC(97b767d3) SHA1(3d879c431586da2f88c632ab1a531b4a5ec96939) ) ROM_LOAD64_WORD( "222a07.1l", 0x000006, 0x200000, CRC(430bc873) SHA1(ea483195bb7f20ef3df7cfba153e5f6f8d53e5f9) ) /* K053536 PSAC-2 #1 */ ROM_REGION( 0x200000, "gfx3", 0) ROM_LOAD( "222a08.25k", 0x000000, 0x200000, CRC(6410ee1b) SHA1(2296aafd3ba25f63a12130f7b58de53e88f14e92) ) /* K053536 PSAC-2 #2 */ ROM_REGION( 0x200000, "gfx4", 0) ROM_LOAD( "222a09.25l", 0x000000, 0x200000, CRC(f7b3f070) SHA1(50ebd8cfcda292a3df5664de50f9212108d58923) ) /* sound data */ ROM_REGION( 0x40000, "oki", 0) ROM_LOAD( "222a03.7c", 0x000000, 0x40000, CRC(1924467b) SHA1(57922090509bcc63b4783e8f2c5e95afd2090b87) ) ROM_END ROM_START( dbz2 ) /* main program */ ROM_REGION( 0x400000, "maincpu", 0) ROM_LOAD16_BYTE( "a9e.9e", 0x000000, 0x80000, CRC(e6a142c9) SHA1(7951c8f7036a67a0cd3260f434654820bf3e603f) ) ROM_LOAD16_BYTE( "a9f.9f", 0x000001, 0x80000, CRC(76cac399) SHA1(af6daa1f8b87c861dc62adef5ca029190c3cb9ae) ) /* sound program */ ROM_REGION( 0x010000, "audiocpu", 0 ) ROM_LOAD("s-001.5e", 0x000000, 0x08000, CRC(154e6d03) SHA1(db15c20982692271f40a733dfc3f2486221cd604) ) /* tiles */ ROM_REGION( 0x400000, "gfx1", 0) ROM_LOAD32_WORD( "ds-b01.27c", 0x000000, 0x200000, CRC(8dc39972) SHA1(c6e3d4e0ff069e08bdb68e2b0ad24cc7314e4e93) ) ROM_LOAD32_WORD( "ds-b02.27e", 0x000002, 0x200000, CRC(7552f8cd) SHA1(1f3beffe9733b1a18d44b5e8880ff1cc97e7a8ab) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "ds-o01.3j", 0x000000, 0x200000, CRC(d018531f) SHA1(d4082fe28e9f1f3f35aa75b4be650cadf1cef192) ) ROM_LOAD64_WORD( "ds-o02.1j", 0x000002, 0x200000, CRC(5a0f1ebe) SHA1(3bb9e1389299dc046a24740ef1a1c543e44b5c37) ) ROM_LOAD64_WORD( "ds-o03.3l", 0x000004, 0x200000, CRC(ddc3bef1) SHA1(69638ef53f627a238a12b6c206d57faadf894893) ) ROM_LOAD64_WORD( "ds-o04.1l", 0x000006, 0x200000, CRC(b5df6676) SHA1(194cfce460ccd29e2cceec577aae4ec936ae88e5) ) /* K053536 PSAC-2 #1 */ ROM_REGION( 0x400000, "gfx3", 0) ROM_LOAD( "ds-p01.25k", 0x000000, 0x200000, CRC(1c7aad68) SHA1(a5296cf12cec262eede55397ea929965576fea81) ) ROM_LOAD( "ds-p02.27k", 0x200000, 0x200000, CRC(e4c3a43b) SHA1(f327f75fe82f8aafd2cfe6bdd3a426418615974b) ) /* K053536 PSAC-2 #2 */ ROM_REGION( 0x400000, "gfx4", 0) ROM_LOAD( "ds-p03.25l", 0x000000, 0x200000, CRC(1eaa671b) SHA1(1875eefc6f2c3fc8feada56bfa6701144e8ef64b) ) ROM_LOAD( "ds-p04.27l", 0x200000, 0x200000, CRC(5845ff98) SHA1(73b4c3f439321ce9c462119fe933e7cbda8cd498) ) /* sound data */ ROM_REGION( 0x40000, "oki", 0) ROM_LOAD( "pcm.7c", 0x000000, 0x40000, CRC(b58c884a) SHA1(0e2a7267e9dff29c9af25558081ec9d56629bc43) ) ROM_END void dbz_state::init_dbz() { uint16_t *ROM = (uint16_t *)memregion("maincpu")->base(); // to avoid crash during loop at 0x00076e after D4 > 0x80 (reading tiles region out of bounds) ROM[0x76c/2] = 0x007f; /* 0x00ff */ // nop out dbz1's mask rom test // tile ROM test ROM[0x7b0/2] = 0x4e71; /* 0x0c43 - cmpi.w #-$1e0d, D3 */ ROM[0x7b2/2] = 0x4e71; /* 0xe1f3 */ ROM[0x7b4/2] = 0x4e71; /* 0x6600 - bne $7d6 */ ROM[0x7b6/2] = 0x4e71; /* 0x0020 */ ROM[0x7c0/2] = 0x4e71; /* 0x0c45 - cmpi.w #-$7aad, D5 */ ROM[0x7c2/2] = 0x4e71; /* 0x8553 */ ROM[0x7c4/2] = 0x4e71; /* 0x6600 - bne $7d6 */ ROM[0x7c6/2] = 0x4e71; /* 0x0010 */ // PSAC2 ROM test (A and B) ROM[0x9a8/2] = 0x4e71; /* 0x0c43 - cmpi.w #$43c0, D3 */ ROM[0x9aa/2] = 0x4e71; /* 0x43c0 */ ROM[0x9ac/2] = 0x4e71; /* 0x6600 - bne $a00 */ ROM[0x9ae/2] = 0x4e71; /* 0x0052 */ ROM[0x9ea/2] = 0x4e71; /* 0x0c44 - cmpi.w #-$13de, D4 */ ROM[0x9ec/2] = 0x4e71; /* 0xec22 */ ROM[0x9ee/2] = 0x4e71; /* 0x6600 - bne $a00 */ ROM[0x9f0/2] = 0x4e71; /* 0x0010 */ // prog ROM test ROM[0x80c/2] = 0x4e71; /* 0xb650 - cmp.w (A0), D3 */ ROM[0x80e/2] = 0x4e71; /* 0x6600 - bne $820 */ ROM[0x810/2] = 0x4e71; /* 0x005e */ } void dbz_state::init_dbza() { uint16_t *ROM = (uint16_t *)memregion("maincpu")->base(); // nop out dbz1's mask rom test // tile ROM test ROM[0x78c/2] = 0x4e71; /* 0x0c43 - cmpi.w #-$1236, D3 */ ROM[0x78e/2] = 0x4e71; /* 0x0010 */ ROM[0x790/2] = 0x4e71; /* 0x6600 - bne $7a2 */ ROM[0x792/2] = 0x4e71; /* 0x0010 */ // PSAC2 ROM test ROM[0x982/2] = 0x4e71; /* 0x0c43 - cmpi.w #$437e, D3 */ ROM[0x984/2] = 0x4e71; /* 0x437e */ ROM[0x986/2] = 0x4e71; /* 0x6600 - bne $9a0 */ ROM[0x988/2] = 0x4e71; /* 0x0018 */ ROM[0x98a/2] = 0x4e71; /* 0x0c44 - cmpi.w #$65e8, D4 */ ROM[0x98c/2] = 0x4e71; /* 0x65e8 */ ROM[0x98e/2] = 0x4e71; /* 0x6600 - bne $9a0 */ ROM[0x990/2] = 0x4e71; /* 0x0010 */ } void dbz_state::init_dbz2() { uint16_t *ROM = (uint16_t *)memregion("maincpu")->base(); // to avoid crash during loop at 0x000a4a after D4 > 0x80 (reading tiles region out of bounds) ROM[0xa48/2] = 0x007f; /* 0x00ff */ // nop out dbz1's mask rom test // tile ROM test ROM[0xa88/2] = 0x4e71; /* 0x0c43 - cmpi.w #$e58, D3 */ ROM[0xa8a/2] = 0x4e71; /* 0x0e58 */ ROM[0xa8c/2] = 0x4e71; /* 0x6600 - bne $aae */ ROM[0xa8e/2] = 0x4e71; /* 0x0020 */ ROM[0xa98/2] = 0x4e71; /* 0x0c45 - cmpi.w #-$3d20, D5 */ ROM[0xa9a/2] = 0x4e71; /* 0xc2e0 */ ROM[0xa9c/2] = 0x4e71; /* 0x6600 - bne $aae */ ROM[0xa9e/2] = 0x4e71; /* 0x0010 */ // PSAC2 ROM test (0 to 3) ROM[0xc66/2] = 0x4e71; /* 0xb549 - cmpm.w (A1)+, (A2)+ */ ROM[0xc68/2] = 0x4e71; /* 0x6600 - bne $cc8 */ ROM[0xc6a/2] = 0x4e71; /* 0x005e */ ROM[0xc7c/2] = 0x4e71; /* 0xb549 - cmpm.w (A1)+, (A2)+ */ ROM[0xc7e/2] = 0x4e71; /* 0x6600 - bne $cc8 */ ROM[0xc80/2] = 0x4e71; /* 0x0048 */ ROM[0xc9e/2] = 0x4e71; /* 0xb549 - cmpm.w (A1)+, (A2)+ */ ROM[0xca0/2] = 0x4e71; /* 0x6600 - bne $cc8 */ ROM[0xca2/2] = 0x4e71; /* 0x0026 */ ROM[0xcb4/2] = 0x4e71; /* 0xb549 - cmpm.w (A1)+, (A2)+ */ ROM[0xcb6/2] = 0x4e71; /* 0x6600 - bne $cc8 */ ROM[0xcb8/2] = 0x4e71; /* 0x0010 */ // prog ROM test ROM[0xae4/2] = 0x4e71; /* 0xb650 - cmp.w (A0), D3 */ ROM[0xae6/2] = 0x4e71; /* 0x6600 - bne $af8 */ ROM[0xae8/2] = 0x4e71; /* 0x005e */ } GAME( 1993, dbz, 0, dbz, dbz, dbz_state, init_dbz, ROT0, "Banpresto", "Dragon Ball Z (rev B)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // crashes MAME in tile/PSAC2 ROM test GAME( 1993, dbza, dbz, dbz, dbza, dbz_state, init_dbza, ROT0, "Banpresto", "Dragon Ball Z (rev A)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1994, dbz2, 0, dbz, dbz2, dbz_state, init_dbz2, ROT0, "Banpresto", "Dragon Ball Z 2 - Super Battle", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // crashes MAME in tile/PSAC2 ROM test