// license:BSD-3-Clause // copyright-holders:David Haywood /* Double Wings Mitchell 1993 This game runs on Data East hardware. PCB Layout ---------- S-NK-3220 DEC-22VO |---------------------------------------------| |MB3730 C3403 32.22MHz MBE-01.16A| | Y3014B KP_03-.16H 77 | | M6295 MBE-00.14A| | YM2151 |------| | | Z80 CXK5864 | | | | VOL VG-02.11B| 52 | | | LH5168 CXK5864 | | | | |------| | | |------| 28MHz| |J KP_02-.10H| | | |A | 141 | CXK5814 | |M MBE-02.8H | | | |M | | CXK5814 | |A |------| | | CXK5814 | | KP_01-.5D | | CXK5814 | | CXK5864 | | |----| KP_00-.3D |------| | | |104 | | 102 | | | | | CXK5864 | | | | |----| | | | |SW2 SW1 VG-01.1H VG-00.1F |------| | |---------------------------------------------| Notes: 102 - Custom encrypted 68000 CPU. Clock 14.000MHz [28/2] Z80 - Toshiba TMPZ84C000AP-6 Z80 CPU. Clock 3.58MHz [32.22/9] YM2151 - Yamaha YM2151 FM Operator Type-M (OPM) sound chip. Clock 3.58MHz [32.22/9] M6295 - Oki M6295 4-channel mixing ADPCM LSI. Clock 1.000MHz [28/28]. Pin 7 HIGH LH6168 - Sharp LH6168 8kx8 SRAM (DIP28) CXK5814 - Sony CXK5816 2kx8 SRAM (DIP24) CXK5864 - Sony CXK5864 8kx8 SRAM (DIP28) VG-* - MMI PAL16L8 (DIP20) SW1/SW2 - 8-position DIP switch HSync - 15.6250kHz VSync - 58.4443Hz Other DATA EAST Chips -------------------------------------- DATA EAST 52 9235EV 205941 VC5259-0001 JAPAN (Sprite Generator IC, 128 pin PQFP) DATA EAST 102 (M) DATA EAST 250 JAPAN (Encrypted 68000 CPU, 128 Pin PQFP) DATA EAST 141 24220F008 (Tile Generator IC, 160 pin PQFP) DATA EAST 104 L7A0717 9143 (M) DATA EAST (IO/Protection, 100 pin PQFP) Small surface-mounted chip with number scratched off (28 pin SOP), but has number 9303K9200 A similar chip exists on Capt. America PCB and has the number 77 on it. Possibly the same chip? - Main program writes two commands to soundlatch without pause in some places. Should the 104 custom chip be handling this through an internal FIFO? - should sprites be buffered, is the Deco '77' a '71' or similar? */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/deco102.h" #include "machine/deco104.h" #include "machine/decocrpt.h" #include "machine/gen_latch.h" #include "machine/input_merger.h" #include "sound/okim6295.h" #include "sound/ym2151.h" #include "video/deco16ic.h" #include "video/decospr.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class dblewing_state : public driver_device { public: dblewing_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_pf1_rowscroll(*this, "pf1_rowscroll"), m_pf2_rowscroll(*this, "pf2_rowscroll"), m_spriteram(*this, "spriteram"), m_decrypted_opcodes(*this, "decrypted_opcodes"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_deco_tilegen(*this, "tilegen"), m_deco104(*this, "ioprot"), m_sprgen(*this, "spritegen"), m_soundlatch_pending(false) { } void dblewing(machine_config &config); void init_dblewing(); private: /* memory pointers */ required_shared_ptr m_pf1_rowscroll; required_shared_ptr m_pf2_rowscroll; required_shared_ptr m_spriteram; required_shared_ptr m_decrypted_opcodes; /* devices */ required_device m_maincpu; required_device m_audiocpu; required_device m_deco_tilegen; required_device m_deco104; required_device m_sprgen; DECLARE_READ8_MEMBER(irq_latch_r); DECLARE_WRITE_LINE_MEMBER(soundlatch_irq_w); uint32_t screen_update_dblewing(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECO16IC_BANK_CB_MEMBER(bank_callback); DECOSPR_PRIORITY_CB_MEMBER(pri_callback); READ16_MEMBER( wf_protection_region_0_104_r ); WRITE16_MEMBER( wf_protection_region_0_104_w ); void dblewing_map(address_map &map); void decrypted_opcodes_map(address_map &map); void sound_io(address_map &map); void sound_map(address_map &map); bool m_soundlatch_pending; }; uint32_t dblewing_state::screen_update_dblewing(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { uint16_t flip = m_deco_tilegen->pf_control_r(0); flip_screen_set(BIT(flip, 7)); m_sprgen->set_flip_screen(BIT(flip, 7)); m_deco_tilegen->pf_update(m_pf1_rowscroll, m_pf2_rowscroll); bitmap.fill(0, cliprect); /* not Confirmed */ screen.priority().fill(0); m_deco_tilegen->tilemap_2_draw(screen, bitmap, cliprect, 0, 2); m_deco_tilegen->tilemap_1_draw(screen, bitmap, cliprect, 0, 4); m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400); return 0; } READ16_MEMBER( dblewing_state::wf_protection_region_0_104_r ) { int real_address = 0 + (offset *2); int deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; uint8_t cs = 0; uint16_t data = m_deco104->read_data( deco146_addr, cs ); return data; } WRITE16_MEMBER( dblewing_state::wf_protection_region_0_104_w ) { int real_address = 0 + (offset *2); int deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; uint8_t cs = 0; m_deco104->write_data( deco146_addr, data, mem_mask, cs ); } WRITE_LINE_MEMBER( dblewing_state::soundlatch_irq_w ) { m_soundlatch_pending = bool(state); } void dblewing_state::dblewing_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x100000, 0x100fff).rw(m_deco_tilegen, FUNC(deco16ic_device::pf1_data_r), FUNC(deco16ic_device::pf1_data_w)); map(0x102000, 0x102fff).rw(m_deco_tilegen, FUNC(deco16ic_device::pf2_data_r), FUNC(deco16ic_device::pf2_data_w)); map(0x104000, 0x104fff).ram().share("pf1_rowscroll"); map(0x106000, 0x106fff).ram().share("pf2_rowscroll"); // map(0x280000, 0x2807ff).rw("ioprot104", FUNC(deco104_device::dblewing_prot_r), FUNC(deco104_device::dblewing_prot_w)).share("prot16ram"); map(0x280000, 0x283fff).rw(FUNC(dblewing_state::wf_protection_region_0_104_r), FUNC(dblewing_state::wf_protection_region_0_104_w)).share("prot16ram"); /* Protection device */ map(0x284000, 0x284001).ram(); map(0x288000, 0x288001).ram(); map(0x28c000, 0x28c00f).ram().w(m_deco_tilegen, FUNC(deco16ic_device::pf_control_w)); map(0x300000, 0x3007ff).ram().share("spriteram"); map(0x320000, 0x3207ff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); map(0xff0000, 0xff3fff).mirror(0xc000).ram(); } void dblewing_state::decrypted_opcodes_map(address_map &map) { map(0x000000, 0x07ffff).rom().share("decrypted_opcodes"); } READ8_MEMBER(dblewing_state::irq_latch_r) { // bit 0: irq type (0 = latch, 1 = ym) return m_soundlatch_pending ? 0 : 1; } void dblewing_state::sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0xa000, 0xa001).rw("ymsnd", FUNC(ym2151_device::status_r), FUNC(ym2151_device::write)); map(0xb000, 0xb000).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xc000, 0xc000).r(m_deco104, FUNC(deco104_device::soundlatch_r)); map(0xd000, 0xd000).r(FUNC(dblewing_state::irq_latch_r)); //timing? sound latch? map(0xf000, 0xf000).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); } void dblewing_state::sound_io(address_map &map) { map(0x0000, 0xffff).rom().region("audiocpu", 0); } static const gfx_layout tile_8x8_layout = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*16 }; static const gfx_layout tile_16x16_layout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, { STEP8(8*2*16,1), STEP8(0,1) }, { STEP16(0,8*2) }, 32*16 }; static GFXDECODE_START( gfx_dblewing ) GFXDECODE_ENTRY( "gfx1", 0, tile_8x8_layout, 0x000, 32 ) /* Tiles (8x8) */ GFXDECODE_ENTRY( "gfx1", 0, tile_16x16_layout, 0x000, 32 ) /* Tiles (16x16) */ GFXDECODE_ENTRY( "gfx2", 0, tile_16x16_layout, 0x200, 32 ) /* Sprites (16x16) */ GFXDECODE_END static INPUT_PORTS_START( dblewing ) PORT_START("INPUTS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_START("DSW") /* 16bit - These values are for Dip Switch #1 */ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Region ) ) PORT_DIPLOCATION("SW1:8") /*Manual says "don't change this" */ PORT_DIPSETTING( 0x0080, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Korea ) ) /* 16bit - These values are for Dip Switch #2 */ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0100, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x2000, "Every 100,000" ) PORT_DIPSETTING( 0x3000, "Every 150,000" ) PORT_DIPSETTING( 0x1000, "Every 300,000" ) PORT_DIPSETTING( 0x0000, "250,000 Only" ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x4000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END DECO16IC_BANK_CB_MEMBER(dblewing_state::bank_callback) { return ((bank >> 4) & 0x7) * 0x1000; } DECOSPR_PRIORITY_CB_MEMBER(dblewing_state::pri_callback) { return 0; // sprites always on top? } void dblewing_state::dblewing(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, XTAL(28'000'000)/2); /* DE102 */ m_maincpu->set_addrmap(AS_PROGRAM, &dblewing_state::dblewing_map); m_maincpu->set_addrmap(AS_OPCODES, &dblewing_state::decrypted_opcodes_map); m_maincpu->set_vblank_int("screen", FUNC(dblewing_state::irq6_line_hold)); Z80(config, m_audiocpu, XTAL(32'220'000)/9); m_audiocpu->set_addrmap(AS_PROGRAM, &dblewing_state::sound_map); m_audiocpu->set_addrmap(AS_IO, &dblewing_state::sound_io); INPUT_MERGER_ANY_HIGH(config, "soundirq").output_handler().set_inputline(m_audiocpu, 0); config.set_maximum_quantum(attotime::from_hz(6000)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(58.443); screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */); screen.set_size(64*8, 32*8); screen.set_visarea(0*8, 40*8-1, 1*8, 31*8-1); screen.set_screen_update(FUNC(dblewing_state::screen_update_dblewing)); screen.set_palette("palette"); PALETTE(config, "palette").set_format(palette_device::xBGR_444, 4096); GFXDECODE(config, "gfxdecode", "palette", gfx_dblewing); DECO16IC(config, m_deco_tilegen, 0); m_deco_tilegen->set_pf1_size(DECO_64x32); m_deco_tilegen->set_pf2_size(DECO_64x32); m_deco_tilegen->set_pf1_trans_mask(0x0f); m_deco_tilegen->set_pf2_trans_mask(0x0f); m_deco_tilegen->set_pf1_col_bank(0x00); m_deco_tilegen->set_pf2_col_bank(0x10); m_deco_tilegen->set_pf1_col_mask(0x0f); m_deco_tilegen->set_pf2_col_mask(0x0f); m_deco_tilegen->set_bank1_callback(FUNC(dblewing_state::bank_callback)); m_deco_tilegen->set_bank2_callback(FUNC(dblewing_state::bank_callback)); m_deco_tilegen->set_pf12_8x8_bank(0); m_deco_tilegen->set_pf12_16x16_bank(1); m_deco_tilegen->set_gfxdecode_tag("gfxdecode"); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(2); m_sprgen->set_pri_callback(FUNC(dblewing_state::pri_callback)); m_sprgen->set_gfxdecode_tag("gfxdecode"); DECO104PROT(config, m_deco104, 0); m_deco104->port_a_cb().set_ioport("INPUTS"); m_deco104->port_b_cb().set_ioport("SYSTEM"); m_deco104->port_c_cb().set_ioport("DSW"); m_deco104->set_interface_scramble_interleave(); m_deco104->set_use_magic_read_address_xor(true); m_deco104->soundlatch_irq_cb().set(FUNC(dblewing_state::soundlatch_irq_w)); m_deco104->soundlatch_irq_cb().append("soundirq", FUNC(input_merger_device::in_w<0>)); /* sound hardware */ SPEAKER(config, "mono").front_center(); ym2151_device &ymsnd(YM2151(config, "ymsnd", XTAL(32'220'000)/9)); ymsnd.irq_handler().set("soundirq", FUNC(input_merger_device::in_w<1>)); ymsnd.add_route(ALL_OUTPUTS, "mono", 1.0); OKIM6295(config, "oki", XTAL(28'000'000)/28, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.00); } ROM_START( dblewing ) ROM_REGION( 0x80000, "maincpu", 0 ) /* DE102 code (encrypted) */ ROM_LOAD16_BYTE( "kp_00-.3d", 0x000001, 0x040000, CRC(547dc83e) SHA1(f6f96bd4338d366f06df718093f035afabc073d1) ) ROM_LOAD16_BYTE( "kp_01-.5d", 0x000000, 0x040000, CRC(7a210c33) SHA1(ced89140af6d6a1bc0ffb7728afca428ed007165) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // sound cpu ROM_LOAD( "kp_02-.10h", 0x000000, 0x010000, CRC(def035fa) SHA1(fd50314e5c94c25df109ee52c0ce701b0ff2140c) ) ROM_REGION( 0x100000, "gfx1", 0 ) ROM_LOAD( "mbe-02.8h", 0x000000, 0x100000, CRC(5a6d3ac5) SHA1(738bb833e2c5d929ac75fe4e69ee0af88197d8a6) ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "mbe-00.14a", 0x000000, 0x100000, CRC(e33f5c93) SHA1(720904b54d02dace2310ac6bd07d5ed4bc4fd69c) ) ROM_LOAD( "mbe-01.16a", 0x100000, 0x100000, CRC(ef452ad7) SHA1(7fe49123b5c2778e46104eaa3a2104ce09e05705) ) ROM_REGION( 0x40000, "oki", 0 ) /* Oki samples */ ROM_LOAD( "kp_03-.16h", 0x000000, 0x020000, CRC(5d7f930d) SHA1(ad23aa804ea3ccbd7630ade9b53fc3ea2718a6ec) ) ROM_RELOAD( 0x020000, 0x020000 ) ROM_END void dblewing_state::init_dblewing() { deco56_decrypt_gfx(machine(), "gfx1"); deco102_decrypt_cpu((uint16_t *)memregion("maincpu")->base(), m_decrypted_opcodes, 0x80000, 0x399d, 0x25, 0x3d); save_item(NAME(m_soundlatch_pending)); } GAME( 1993, dblewing, 0, dblewing, dblewing, dblewing_state, init_dblewing, ROT90, "Mitchell", "Double Wings", MACHINE_SUPPORTS_SAVE )