// license:BSD-3-Clause // copyright-holders:Hau,Derrick Renaud /* -Galaxy Force -Run Away -------------------------- Dai San Wakusei Meteor (c)1979 Sun Electronics SIV-01-B TVG_13.6 [8e8b40b1] TVG_14.7 [d48cbabe] TVG_15.8 [cf44bd60] TVG_16.9 [ae723f56] -------------------------- -Warp 1 Dumped by Chack'n 01/04/2009 Written by Hau 02/18/2009 12/14/2010 Discrete by Andy 11/11/2009 Driver Notes: - Two player games are automatically displayed in cocktail mode. Is this by design (a cocktail only romset)? - Discrete audio needs adding to replace hardcoded samples */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/rescap.h" #include "sound/samples.h" #include "sound/sn76477.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #define USE_SAMPLES (1) class dai3wksi_state : public driver_device { public: dai3wksi_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_samples(*this, "samples"), m_ic77(*this, "ic77"), m_ic78(*this, "ic78"), m_ic79(*this, "ic79"), m_ic80(*this, "ic80"), m_ic81(*this, "ic81"), m_palette(*this, "palette"), m_dai3wksi_videoram(*this, "videoram"), m_in2(*this, "IN2") { } void dai3wksi(machine_config &config); private: /* devices */ required_device m_maincpu; required_device m_samples; optional_device m_ic77; optional_device m_ic78; optional_device m_ic79; optional_device m_ic80; optional_device m_ic81; required_device m_palette; /* video */ required_shared_ptr m_dai3wksi_videoram; int m_dai3wksi_flipscreen; int m_dai3wksi_redscreen; int m_dai3wksi_redterop; uint32_t screen_update_dai3wksi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); /* sound */ uint8_t m_port_last1; uint8_t m_port_last2; int m_enabled_sound; int m_sound3_counter; DECLARE_WRITE8_MEMBER(dai3wksi_audio_1_w); DECLARE_WRITE8_MEMBER(dai3wksi_audio_2_w); DECLARE_WRITE8_MEMBER(dai3wksi_audio_3_w); /* i/o ports */ required_ioport m_in2; virtual void machine_start() override; virtual void machine_reset() override; void main_map(address_map &map); }; /************************************* * * Video system * *************************************/ static const uint8_t vr_prom1[64*8*2]={ 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 5,5,5,5,5,5,5,5, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, }; static const uint8_t vr_prom2[64*8*2]={ 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,6,6,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 6, 6,6,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, 3, 3,3,2,2,6,6,6,6, 6,6,6,6,6,6,6,6, 3,3,3,3,3,3,3,3, 7,7,7,7,7,7,7,7, 3,3,3,3,3,3,3,3, 2,2,2,2,2,2,2,2, 6,6,6,6,6,6,6,6, 4,4,4,4,4,4,4, }; uint32_t dai3wksi_state::screen_update_dai3wksi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { for (offs_t offs = 0; offs < m_dai3wksi_videoram.bytes(); offs++) { uint8_t x = offs << 2; uint8_t y = offs >> 6; uint8_t data = m_dai3wksi_videoram[offs]; uint8_t color; int value = (x >> 2) + ((y >> 5) << 6) + 64 * 8 * (m_dai3wksi_redterop ? 1 : 0); if (m_dai3wksi_redscreen) { color = 0x02; } else { if (m_in2->read() & 0x03) color = vr_prom2[value]; else color = vr_prom1[value]; } for (int i = 0; i <= 3; i++) { rgb_t pen = (data & (1 << i)) ? m_palette->pen_color(color) : rgb_t::black(); if (m_dai3wksi_flipscreen) bitmap.pix32(255-y, 255-x) = pen; else bitmap.pix32(y, x) = pen; x++; } } return 0; } /************************************* * * Audio system * *************************************/ #define SAMPLE_SOUND1 0 #define SAMPLE_SOUND2 1 #define SAMPLE_SOUND3_1 2 #define SAMPLE_SOUND3_2 3 #define SAMPLE_SOUND4 4 #define SAMPLE_SOUND5 5 #define SAMPLE_SOUND6_1 6 #define SAMPLE_SOUND6_2 7 #define CHANNEL_SOUND1 0 #define CHANNEL_SOUND2 1 #define CHANNEL_SOUND3 2 #define CHANNEL_SOUND4 3 #define CHANNEL_SOUND5 4 #define CHANNEL_SOUND6 5 #if (USE_SAMPLES) WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_1_w) { uint8_t rising_bits = data & ~m_port_last1; m_enabled_sound = data & 0x80; if ((rising_bits & 0x20) && m_enabled_sound) { if (data & 0x04) m_samples->start(CHANNEL_SOUND5, SAMPLE_SOUND5); else m_samples->start(CHANNEL_SOUND5, SAMPLE_SOUND5, true); } if (!(data & 0x20) && (m_port_last1 & 0x20)) m_samples->stop(CHANNEL_SOUND5); m_port_last1 = data; } WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_2_w) { uint8_t rising_bits = data & ~m_port_last2; m_dai3wksi_flipscreen = data & 0x10; m_dai3wksi_redscreen = ~data & 0x20; m_dai3wksi_redterop = data & 0x40; if (m_enabled_sound) { if (rising_bits & 0x01) m_samples->start(CHANNEL_SOUND1, SAMPLE_SOUND1); if (rising_bits & 0x02) m_samples->start(CHANNEL_SOUND2, SAMPLE_SOUND2); if (rising_bits & 0x08) m_samples->start(CHANNEL_SOUND4, SAMPLE_SOUND4); if (rising_bits & 0x04) { if (!m_sound3_counter) m_samples->start(CHANNEL_SOUND3, SAMPLE_SOUND3_1); else m_samples->start(CHANNEL_SOUND3, SAMPLE_SOUND3_2); m_sound3_counter ^= 1; } } m_port_last2 = data; } WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_3_w) { if (m_enabled_sound) { if (data & 0x40) m_samples->start(CHANNEL_SOUND6, SAMPLE_SOUND6_1); else if (data & 0x80) m_samples->start(CHANNEL_SOUND6, SAMPLE_SOUND6_2); } } static const char *const dai3wksi_sample_names[] = { "*dai3wksi", "1", "2", "3", "3-2", "4", "5", "6", "6-2", nullptr }; #else WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_1_w) { machine().sound().system_enable(data & 0x80); m_ic79->enable_w((~data >> 5) & 0x01); /* invader movement enable */ m_ic79->envelope_1_w((~data >> 2) & 0x01); /* invader movement envelope control*/ } WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_2_w) { m_dai3wksi_flipscreen = data & 0x10; m_dai3wksi_redscreen = ~data & 0x20; m_dai3wksi_redterop = data & 0x40; m_ic77->enable_w((~data >> 0) & 0x01); /* ship movement */ m_ic78->enable_w((~data >> 1) & 0x01); /* danger text */ /* ic76 - invader hit (~data >> 2) & 0x01 */ m_ic80->enable_w((~data >> 3) & 0x01); /* planet explosion */ } WRITE8_MEMBER(dai3wksi_state::dai3wksi_audio_3_w) { m_ic81->enable_w((~data >> 2) & 0x01); /* player shoot enable */ m_ic81->vco_w((~data >> 3) & 0x01); /* player shoot vco control */ } #endif /************************************* * * Memory handlers * *************************************/ void dai3wksi_state::main_map(address_map &map) { map(0x0000, 0x1bff).rom(); map(0x2000, 0x23ff).ram(); map(0x2400, 0x24ff).mirror(0x100).portr("IN0"); map(0x2800, 0x28ff).mirror(0x100).portr("IN1"); map(0x3000, 0x3000).w(FUNC(dai3wksi_state::dai3wksi_audio_1_w)); map(0x3400, 0x3400).w(FUNC(dai3wksi_state::dai3wksi_audio_2_w)); map(0x3800, 0x3800).w(FUNC(dai3wksi_state::dai3wksi_audio_3_w)); map(0x8000, 0xbfff).ram().share("videoram"); } /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( dai3wksi ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1) PORT_SERVICE( 0x04, IP_ACTIVE_HIGH ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) PORT_DIPNAME( 0x10, 0x00, "DIPSW #7" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "DIPSW #8" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1) PORT_START("IN2") PORT_DIPNAME( 0x01, 0x00, "DIPSW #1" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "DIPSW #2" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END /************************************* * * Machine drivers * *************************************/ void dai3wksi_state::machine_start() { /* Set up save state */ save_item(NAME(m_dai3wksi_flipscreen)); save_item(NAME(m_dai3wksi_redscreen)); save_item(NAME(m_dai3wksi_redterop)); save_item(NAME(m_port_last1)); save_item(NAME(m_port_last2)); save_item(NAME(m_enabled_sound)); save_item(NAME(m_sound3_counter)); } void dai3wksi_state::machine_reset() { m_port_last1 = 0; m_port_last2 = 0; m_enabled_sound = 0; m_sound3_counter = 0; } MACHINE_CONFIG_START(dai3wksi_state::dai3wksi) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, XTAL(10'000'000)/4) MCFG_DEVICE_PROGRAM_MAP(main_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", dai3wksi_state, irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(4, 251, 8, 247) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_UPDATE_DRIVER(dai3wksi_state, screen_update_dai3wksi) MCFG_PALETTE_ADD_3BIT_BRG("palette") SPEAKER(config, "mono").front_center(); #if (USE_SAMPLES) MCFG_DEVICE_ADD("samples", SAMPLES) MCFG_SAMPLES_CHANNELS(6) MCFG_SAMPLES_NAMES(dai3wksi_sample_names) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) #else // Invader Hit MCFG_DEVICE_ADD("ic76", SN76477) MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C MCFG_SN76477_DECAY_RES(RES_K(4.7)) // decay_res MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.022), RES_K(33)) // VCO volt + cap + res MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage MCFG_SN76477_SLF_PARAMS(0, 0) // slf caps + res: N/C MCFG_SN76477_ONESHOT_PARAMS(0, 0) // oneshot caps + res: N/C MCFG_SN76477_VCO_MODE(0) // VCO mode MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C MCFG_SN76477_ENVELOPE_PARAMS(0, 0) // envelope 1, 2 MCFG_SN76477_ENABLE(0) // enable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) // Ship Movement MCFG_DEVICE_ADD("ic77", SN76477) MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C MCFG_SN76477_DECAY_RES(RES_K(4.7)) // decay_res MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res MCFG_SN76477_VCO_PARAMS(0, 0, 0) // VCO volt + cap + res: N/C MCFG_SN76477_PITCH_VOLTAGE(0) // pitch_voltage MCFG_SN76477_SLF_PARAMS(CAP_U(0.0022), RES_K(200)) // slf caps + res MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(4.7)) // oneshot caps + res MCFG_SN76477_VCO_MODE(5) // VCO mode MCFG_SN76477_MIXER_PARAMS(5, 0, 0) // mixer A, B, C MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 MCFG_SN76477_ENABLE(1) // enable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) // Danger MCFG_DEVICE_ADD("ic78", SN76477) MCFG_SN76477_NOISE_PARAMS(RES_K(47), 0, 0) // noise + filter MCFG_SN76477_DECAY_RES(RES_K(200)) // decay_res MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.47), RES_K(75)) // VCO volt + cap + res MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage MCFG_SN76477_SLF_PARAMS(CAP_N(1), RES_K(47)) // slf caps + res MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(22)) // oneshot caps + res MCFG_SN76477_VCO_MODE(5) // VCO mode MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 MCFG_SN76477_ENABLE(1) // enable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) // Invader Marching Noise MCFG_DEVICE_ADD("ic79", SN76477) MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C MCFG_SN76477_DECAY_RES(RES_K(56)) // decay_res MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.1), RES_K(4.7)) // attack_decay_cap + attack_res MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res MCFG_SN76477_VCO_PARAMS(0, CAP_U(0.01), RES_K(100)) // VCO volt + cap + res MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage MCFG_SN76477_SLF_PARAMS(CAP_N(1), RES_K(150)) // slf caps + res MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(22)) // oneshot caps + res MCFG_SN76477_VCO_MODE(5) // VCO mode MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // mixer A, B, C MCFG_SN76477_ENVELOPE_PARAMS(5, 5) // envelope 1, 2 MCFG_SN76477_ENABLE(1) // enable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) // Big Planet Explosion MCFG_DEVICE_ADD("ic80", SN76477) MCFG_SN76477_NOISE_PARAMS(RES_K(47), RES_K(330), CAP_P(470)) // noise + filter MCFG_SN76477_DECAY_RES(RES_M(2)) // decay_res MCFG_SN76477_ATTACK_PARAMS(CAP_U(1.0), RES_K(4.7)) // attack_decay_cap + attack_res MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res MCFG_SN76477_VCO_PARAMS(0, 0, 0) // VCO volt + cap + res: N/C MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage MCFG_SN76477_SLF_PARAMS(0, 0) // slf caps + res: N/C MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(55)) // oneshot caps + res MCFG_SN76477_VCO_MODE(5) // VCO mode MCFG_SN76477_MIXER_PARAMS(0, 5, 0) // mixer A, B, C MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 MCFG_SN76477_ENABLE(1) // enable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) // Plane Shoot noise MCFG_DEVICE_ADD("ic81", SN76477) MCFG_SN76477_NOISE_PARAMS(0, 0, 0) // noise + filter: N/C MCFG_SN76477_DECAY_RES(RES_K(200)) // decay_res MCFG_SN76477_ATTACK_PARAMS(CAP_U(10), RES_K(4.7)) // attack_decay_cap + attack_res MCFG_SN76477_AMP_RES(RES_K(150)) // amplitude_res MCFG_SN76477_FEEDBACK_RES(RES_K(47)) // feedback_res MCFG_SN76477_VCO_PARAMS(2.5, CAP_U(0.01), RES_K(100)) // VCO volt + cap + res MCFG_SN76477_PITCH_VOLTAGE(5.0) // pitch_voltage MCFG_SN76477_SLF_PARAMS(CAP_N(0.47), RES_K(100)) // slf caps + res MCFG_SN76477_ONESHOT_PARAMS(CAP_U(10), RES_K(6.8)) // oneshot caps + res MCFG_SN76477_VCO_MODE(0) // VCO mode MCFG_SN76477_MIXER_PARAMS(0, 5, 5) // mixer A, B, C MCFG_SN76477_ENVELOPE_PARAMS(5, 0) // envelope 1, 2 MCFG_SN76477_ENABLE(1) // enable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) #endif MACHINE_CONFIG_END /************************************* * * ROM definitions * *************************************/ ROM_START( dai3wksi ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "tvg_13.6", 0x0000, 0x0800, CRC(8e8b40b1) SHA1(25b9223486dd348ea302e8e8f1d47c804a88b142) ) ROM_LOAD( "tvg_14.7", 0x0800, 0x0800, CRC(d48cbabe) SHA1(64b571cd778fc7d67a5fa998a0defd36c04f111f) ) ROM_LOAD( "tvg_15.8", 0x1000, 0x0800, CRC(cf44bd60) SHA1(61e0b3f9c4a1f9da1de57fb8276d4fc9e43b8f24) ) ROM_LOAD( "tvg_16.9", 0x1800, 0x0400, CRC(ae723f56) SHA1(c25c27d6144533b2b2a888bfa8dbf48ed8d8b09a) ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1979, dai3wksi, 0, dai3wksi, dai3wksi, dai3wksi_state, empty_init, ROT270, "Sun Electronics", "Dai San Wakusei Meteor (Japan)", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )