/****************************************************************************** Dacholer (c) 1983 Nichibutsu Kick Boy (c) 1983 Nichibutsu Driver by Pierpaolo Prazzoli TODO: - is the background color pen correct for both games? (Dacholer probably just use a different color prom data) Mods by Tomasz Slanina (2008.06.12): - fixed sound cpu interrupts (mode 2 (two vectors)+ nmi) - added sound and music. - ay/msm clocks are arbitrary - just a guess - upper nibble of byte from port 3 _probably_ contains sound command (sound cpu writes it to port c) Itazura Tenshi (Japan Ver.) (c)1984 Nichibutsu / Alice --- Team Japump!!! --- Dumped by Chack'n Driver written by Hau based on driver from drivers/dacholer.c by Pierpaolo Prazzoli note: Sound test does not work. ******************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/dac.h" #include "sound/msm5205.h" #include "sound/ay8910.h" #include "video/resnet.h" class dacholer_state : public driver_device { public: dacholer_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this,"maincpu"), m_audiocpu(*this,"audiocpu") { } /* memory pointers */ UINT8 * m_bgvideoram; UINT8 * m_fgvideoram; UINT8 * m_spriteram; size_t m_spriteram_size; /* video-related */ tilemap_t *m_bg_tilemap; tilemap_t *m_fg_tilemap; int m_bg_bank; UINT8 m_scroll_x; UINT8 m_scroll_y; /* sound-related */ int m_msm_data; int m_msm_toggle; UINT8 m_snd_interrupt_enable; UINT8 m_music_interrupt_enable; UINT8 m_snd_ack; /* devices */ required_device m_maincpu; required_device m_audiocpu; }; static TILE_GET_INFO( get_bg_tile_info ) { dacholer_state *state = machine.driver_data(); SET_TILE_INFO(1, state->m_bgvideoram[tile_index] + state->m_bg_bank * 0x100, 0, 0); } static TILE_GET_INFO( get_fg_tile_info ) { dacholer_state *state = machine.driver_data(); SET_TILE_INFO(0, state->m_fgvideoram[tile_index], 0, 0); } static VIDEO_START( dacholer ) { dacholer_state *state = machine.driver_data(); state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows, 8, 8, 32, 32); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_rows, 8, 8, 32, 32); tilemap_set_transparent_pen(state->m_fg_tilemap, 0); } static WRITE8_HANDLER( bg_scroll_x_w ) { dacholer_state *state = space->machine().driver_data(); state->m_scroll_x = data; } static WRITE8_HANDLER( bg_scroll_y_w ) { dacholer_state *state = space->machine().driver_data(); state->m_scroll_y = data; } static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect ) { dacholer_state *state = machine.driver_data(); int offs, code, attr, sx, sy, flipx, flipy; for (offs = 0; offs < state->m_spriteram_size; offs += 4) { code = state->m_spriteram[offs + 1]; attr = state->m_spriteram[offs + 2]; flipx = attr & 0x10; flipy = attr & 0x20; sx = (state->m_spriteram[offs + 3] - 128) + 256 * (attr & 0x01); sy = 255 - state->m_spriteram[offs]; if (flip_screen_get(machine)) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } drawgfx_transpen(bitmap, cliprect, machine.gfx[2], code, 0, flipx,flipy, sx,sy,0); } } static SCREEN_UPDATE(dacholer) { dacholer_state *state = screen->machine().driver_data(); if (flip_screen_get(screen->machine())) { tilemap_set_scrollx(state->m_bg_tilemap, 0, 256 - state->m_scroll_x); tilemap_set_scrolly(state->m_bg_tilemap, 0, 256 - state->m_scroll_y); } else { tilemap_set_scrollx(state->m_bg_tilemap, 0, state->m_scroll_x); tilemap_set_scrolly(state->m_bg_tilemap, 0, state->m_scroll_y); } tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); draw_sprites(screen->machine(), bitmap, cliprect); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); return 0; } static WRITE8_HANDLER( background_w ) { dacholer_state *state = space->machine().driver_data(); state->m_bgvideoram[offset] = data; tilemap_mark_tile_dirty(state->m_bg_tilemap, offset); } static WRITE8_HANDLER( foreground_w ) { dacholer_state *state = space->machine().driver_data(); state->m_fgvideoram[offset] = data; tilemap_mark_tile_dirty(state->m_fg_tilemap, offset); } static WRITE8_HANDLER( bg_bank_w ) { dacholer_state *state = space->machine().driver_data(); if ((data & 3) != state->m_bg_bank) { state->m_bg_bank = data & 3; tilemap_mark_all_tiles_dirty(state->m_bg_tilemap); } flip_screen_set(space->machine(), data & 0xc); // probably one bit for flipx and one for flipy } static WRITE8_HANDLER( coins_w ) { coin_counter_w(space->machine(), 0, data & 1); coin_counter_w(space->machine(), 1, data & 2); set_led_status(space->machine(), 0, data & 4); set_led_status(space->machine(), 1, data & 8); } static WRITE8_HANDLER(snd_w) { dacholer_state *state = space->machine().driver_data(); soundlatch_w(space, offset, data); device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE); } static WRITE8_HANDLER( main_irq_ack_w ) { dacholer_state *state = space->machine().driver_data(); device_set_input_line(state->m_maincpu, 0, CLEAR_LINE); } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8800, 0x97ff) AM_RAM AM_RANGE(0xc000, 0xc3ff) AM_MIRROR(0x400) AM_RAM_WRITE(background_w) AM_BASE_MEMBER(dacholer_state, m_bgvideoram) AM_RANGE(0xd000, 0xd3ff) AM_RAM_WRITE(foreground_w) AM_BASE_MEMBER(dacholer_state, m_fgvideoram) AM_RANGE(0xe000, 0xe0ff) AM_RAM AM_BASE_SIZE_MEMBER(dacholer_state, m_spriteram, m_spriteram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( itaten_main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x9fff) AM_ROM AM_RANGE(0xa000, 0xb7ff) AM_RAM AM_IMPORT_FROM( main_map ) ADDRESS_MAP_END static ADDRESS_MAP_START( main_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ_PORT("P1") AM_RANGE(0x01, 0x01) AM_READ_PORT("P2") AM_RANGE(0x02, 0x02) AM_READ_PORT("SYSTEM") AM_RANGE(0x03, 0x03) AM_READ_PORT("DSWA") AM_RANGE(0x04, 0x04) AM_READ_PORT("DSWB") AM_RANGE(0x05, 0x05) AM_READNOP // watchdog in itaten AM_RANGE(0x20, 0x20) AM_WRITE(coins_w) AM_RANGE(0x21, 0x21) AM_WRITE(bg_bank_w) AM_RANGE(0x22, 0x22) AM_WRITE(bg_scroll_x_w) AM_RANGE(0x23, 0x23) AM_WRITE(bg_scroll_y_w) AM_RANGE(0x24, 0x24) AM_WRITE(main_irq_ack_w) AM_RANGE(0x27, 0x27) AM_WRITE(snd_w) ADDRESS_MAP_END static ADDRESS_MAP_START( snd_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0xd000, 0xe7ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( itaten_snd_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0xe000, 0xe7ff) AM_RAM ADDRESS_MAP_END static WRITE8_HANDLER( adpcm_w ) { dacholer_state *state = space->machine().driver_data(); state->m_msm_data = data; state->m_msm_toggle = 0; } static WRITE8_HANDLER( snd_ack_w ) { dacholer_state *state = space->machine().driver_data(); state->m_snd_ack = data; } static CUSTOM_INPUT( snd_ack_r ) { dacholer_state *state = field.machine().driver_data(); return state->m_snd_ack; //guess ... } static WRITE8_HANDLER( snd_irq_w ) { dacholer_state *state = space->machine().driver_data(); state->m_snd_interrupt_enable = data; } static WRITE8_HANDLER( music_irq_w ) { dacholer_state *state = space->machine().driver_data(); state->m_music_interrupt_enable = data; } static ADDRESS_MAP_START( snd_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(soundlatch_r, soundlatch_clear_w ) AM_RANGE(0x04, 0x04) AM_WRITE(music_irq_w) AM_RANGE(0x08, 0x08) AM_WRITE(snd_irq_w) AM_RANGE(0x0c, 0x0c) AM_WRITE(snd_ack_w) AM_RANGE(0x80, 0x80) AM_WRITE(adpcm_w) AM_RANGE(0x86, 0x87) AM_DEVWRITE("ay1", ay8910_data_address_w) AM_RANGE(0x8a, 0x8b) AM_DEVWRITE("ay2", ay8910_data_address_w) AM_RANGE(0x8e, 0x8f) AM_DEVWRITE("ay3", ay8910_data_address_w) ADDRESS_MAP_END static ADDRESS_MAP_START( itaten_snd_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(soundlatch_r, soundlatch_clear_w ) AM_RANGE(0x86, 0x87) AM_DEVWRITE("ay1", ay8910_data_address_w) AM_RANGE(0x8a, 0x8b) AM_DEVWRITE("ay2", ay8910_data_address_w) AM_RANGE(0x8e, 0x8f) AM_DEVWRITE("ay3", ay8910_data_address_w) ADDRESS_MAP_END static INPUT_PORTS_START( dacholer ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSWA") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) /* table at 0x0a8c */ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) /* table at 0x0a94 */ PORT_DIPSETTING( 0x00, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snd_ack_r, NULL) PORT_START("DSWB") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) /* table at 0x0a9c */ PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) // PORT_DIPNAME( 0x0c, 0x0c, "1st Bonus Life" ) /* table at 0x0aa0 */ // PORT_DIPSETTING( 0x0c, "20k" ) // PORT_DIPSETTING( 0x08, "30k" ) // PORT_DIPSETTING( 0x04, "40k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) // PORT_DIPNAME( 0x30, 0x30, "Next Bonus Lifes" ) /* table at 0x0aa8 */ // PORT_DIPSETTING( 0x30, "+50k" ) // PORT_DIPSETTING( 0x20, "+70k" ) // PORT_DIPSETTING( 0x10, "+100k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x3c, 0x3c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x3c, "20k 70k then every 50k" ) PORT_DIPSETTING( 0x38, "30k 80k then every 50k" ) PORT_DIPSETTING( 0x34, "40k 90k then every 50k" ) // PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPSETTING( 0x2c, "20k 90k then every 70k" ) PORT_DIPSETTING( 0x28, "30k 100k then every 70k" ) PORT_DIPSETTING( 0x24, "40k 110k then every 70k" ) // PORT_DIPSETTING( 0x20, DEF_STR( None ) ) PORT_DIPSETTING( 0x1c, "20k 120k then every 100k" ) PORT_DIPSETTING( 0x18, "30k 130k then every 100k" ) PORT_DIPSETTING( 0x14, "40k 140k then every 100k" ) // PORT_DIPSETTING( 0x10, DEF_STR( None ) ) PORT_DIPSETTING( 0x0c, "20k only" ) PORT_DIPSETTING( 0x08, "30k only" ) PORT_DIPSETTING( 0x04, "40k only" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) INPUT_PORTS_END static INPUT_PORTS_START( kickboy ) PORT_INCLUDE(dacholer) PORT_MODIFY("DSWA") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) /* table at 0x0f71 - same as in 'dacholer' */ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) /* table at 0x0f79 */ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_MODIFY("DSWB") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) /* table at 0x0f81 */ PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "99 (Cheat)" ) // PORT_DIPNAME( 0x0c, 0x0c, "1st Bonus Life" ) /* table at 0x0f85 - same as in 'dacholer' */ // PORT_DIPSETTING( 0x0c, "20k" ) // PORT_DIPSETTING( 0x08, "30k" ) // PORT_DIPSETTING( 0x04, "40k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) // PORT_DIPNAME( 0x30, 0x30, "Next Bonus Lifes" ) /* table at 0x0f8d */ // PORT_DIPSETTING( 0x30, "+30k" ) // PORT_DIPSETTING( 0x20, "+50k" ) // PORT_DIPSETTING( 0x10, "+70k" ) // PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x3c, 0x3c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x3c, "20k 50k then every 30k" ) PORT_DIPSETTING( 0x38, "30k 60k then every 30k" ) PORT_DIPSETTING( 0x34, "40k 70k then every 30k" ) // PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPSETTING( 0x2c, "20k 70k then every 50k" ) PORT_DIPSETTING( 0x28, "30k 80k then every 50k" ) PORT_DIPSETTING( 0x24, "40k 90k then every 50k" ) // PORT_DIPSETTING( 0x20, DEF_STR( None ) ) PORT_DIPSETTING( 0x1c, "20k 90k then every 70k" ) PORT_DIPSETTING( 0x18, "30k 100k then every 70k" ) PORT_DIPSETTING( 0x14, "40k 110k then every 70k" ) // PORT_DIPSETTING( 0x10, DEF_STR( None ) ) PORT_DIPSETTING( 0x0c, "20k only" ) PORT_DIPSETTING( 0x08, "30k only" ) PORT_DIPSETTING( 0x04, "40k only" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) /* stored at 0x920f */ PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) INPUT_PORTS_END static INPUT_PORTS_START( itaten ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSWA") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSWB") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x30, "30k then every 50k" ) PORT_DIPSETTING( 0x20, "60k then every 50k" ) PORT_DIPSETTING( 0x10, "30k then every 90k" ) PORT_DIPSETTING( 0x00, "60k then every 90k" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4,0,12,8,20,16,28,24,36,32,44,40,52,48,60,56 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 16*16*4 }; static GFXDECODE_START( dacholer ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x00, 1 ) GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0x10, 1 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x10, 1 ) GFXDECODE_END static GFXDECODE_START( itaten ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x00, 1 ) GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0x00, 1 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x10, 1 ) GFXDECODE_END static INTERRUPT_GEN( sound_irq ) { dacholer_state *state = device->machine().driver_data(); if (state->m_music_interrupt_enable == 1) { device_set_input_line_and_vector(device, 0, HOLD_LINE, 0x30); } } static void adpcm_int( device_t *device ) { dacholer_state *state = device->machine().driver_data(); if (state->m_snd_interrupt_enable == 1 || (state->m_snd_interrupt_enable == 0 && state->m_msm_toggle == 1)) { msm5205_data_w(device, state->m_msm_data >> 4); state->m_msm_data <<= 4; state->m_msm_toggle ^= 1; if (state->m_msm_toggle == 0) { device_set_input_line_and_vector(state->m_audiocpu, 0, HOLD_LINE, 0x38); } } } static const msm5205_interface msm_interface = { adpcm_int, /* interrupt function */ MSM5205_S96_4B /* 1 / 96 = 3906.25Hz playback - guess */ }; static MACHINE_START( dacholer ) { dacholer_state *state = machine.driver_data(); state->save_item(NAME(state->m_bg_bank)); state->save_item(NAME(state->m_msm_data)); state->save_item(NAME(state->m_msm_toggle)); state->save_item(NAME(state->m_snd_interrupt_enable)); state->save_item(NAME(state->m_music_interrupt_enable)); state->save_item(NAME(state->m_snd_ack)); } static MACHINE_RESET( dacholer ) { dacholer_state *state = machine.driver_data(); state->m_msm_data = 0; state->m_msm_toggle = 0; state->m_bg_bank = 0; state->m_snd_interrupt_enable = 0; state->m_music_interrupt_enable = 0; state->m_snd_ack = 0; } /* guess: use the same resistor values as Crazy Climber (needs checking on the real HW) */ static PALETTE_INIT( dacholer ) { static const int resistances_rg[3] = { 1000, 470, 220 }; static const int resistances_b [2] = { 470, 220 }; double weights_rg[3], weights_b[2]; int i; /* compute the color output resistor weights */ compute_resistor_weights(0, 255, -1.0, 3, resistances_rg, weights_rg, 0, 0, 2, resistances_b, weights_b, 0, 0, 0, 0, 0, 0, 0); for (i = 0;i < machine.total_colors(); i++) { int bit0, bit1, bit2; int r, g, b; /* red component */ bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; bit2 = (color_prom[i] >> 2) & 0x01; r = combine_3_weights(weights_rg, bit0, bit1, bit2); /* green component */ bit0 = (color_prom[i] >> 3) & 0x01; bit1 = (color_prom[i] >> 4) & 0x01; bit2 = (color_prom[i] >> 5) & 0x01; g = combine_3_weights(weights_rg, bit0, bit1, bit2); /* blue component */ bit0 = (color_prom[i] >> 6) & 0x01; bit1 = (color_prom[i] >> 7) & 0x01; b = combine_2_weights(weights_b, bit0, bit1); palette_set_color(machine, i, MAKE_RGB(r, g, b)); } } /* note: clocks are taken from itaten sound reference recording */ static MACHINE_CONFIG_START( dacholer, dacholer_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_16MHz/4) /* ? */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_IO_MAP(main_io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) MCFG_CPU_ADD("audiocpu", Z80, XTAL_19_968MHz/8) /* ? */ MCFG_CPU_PROGRAM_MAP(snd_map) MCFG_CPU_IO_MAP(snd_io_map) MCFG_CPU_VBLANK_INT("screen",sound_irq) MCFG_MACHINE_START(dacholer) MCFG_MACHINE_RESET(dacholer) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1-16) MCFG_SCREEN_UPDATE(dacholer) MCFG_PALETTE_LENGTH(32) MCFG_PALETTE_INIT(dacholer) MCFG_GFXDECODE(dacholer) MCFG_VIDEO_START(dacholer) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, XTAL_19_968MHz/16) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MCFG_SOUND_ADD("ay2", AY8910, XTAL_19_968MHz/16) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MCFG_SOUND_ADD("ay3", AY8910, XTAL_19_968MHz/16) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MCFG_SOUND_ADD("msm", MSM5205, XTAL_384kHz) MCFG_SOUND_CONFIG(msm_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( itaten, dacholer ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(itaten_main_map) MCFG_CPU_MODIFY("audiocpu") MCFG_CPU_PROGRAM_MAP(itaten_snd_map) MCFG_CPU_IO_MAP(itaten_snd_io_map) MCFG_CPU_VBLANK_INT(NULL,NULL) MCFG_GFXDECODE(itaten) MCFG_DEVICE_REMOVE("msm") MACHINE_CONFIG_END ROM_START( dacholer ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "dacholer8.rom", 0x0000, 0x2000, CRC(8b73a441) SHA1(6de9e4845b9063af8df42aa82ad536737190582c) ) ROM_LOAD( "dacholer9.rom", 0x2000, 0x2000, CRC(9499289f) SHA1(bcfe554eb1f8e686d193050c18278b6bf93f179f) ) ROM_LOAD( "dacholer10.rom", 0x4000, 0x2000, CRC(39d37281) SHA1(daaf84079dd18dd854946e066e2dcde994bcbba4) ) ROM_LOAD( "dacholer11.rom", 0x6000, 0x2000, CRC(bb781ea4) SHA1(170966c4bcd0246968850d908a69f81ea1e136d5) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "dacholer12.rom", 0x0000, 0x2000, CRC(cc3a4b68) SHA1(29344dc10c5d236f9a452196b3809565b4101327) ) ROM_LOAD( "dacholer13.rom", 0x2000, 0x2000, CRC(aa18e126) SHA1(e6af334188d0edbc37a7fb4a00a325b2039172b7) ) ROM_LOAD( "dacholer14.rom", 0x4000, 0x2000, CRC(3b0131c7) SHA1(338ca2c2c7480e1cd0bb15ee6b90d683ce06f0fd) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "dacholer7.rom", 0x0000, 0x2000, CRC(fd649d36) SHA1(77d78eef44f348b635dbc0711e662a5236c00d51) ) ROM_REGION( 0x6000, "gfx2", 0 ) ROM_LOAD( "dacholer1.rom", 0x0000, 0x2000, CRC(9cca0fd2) SHA1(3ca1b4cca9611232df1195ae6ac172a79c8368c3) ) ROM_LOAD( "dacholer2.rom", 0x2000, 0x2000, CRC(c1322b27) SHA1(8022f59b8ae10a7a911563b01bffc2d5646108a5) ) ROM_LOAD( "dacholer3.rom", 0x4000, 0x2000, CRC(9e1e7198) SHA1(7a75da1ae09f6cf095976b48f462ede42625b244) ) ROM_REGION( 0x6000, "gfx3", 0 ) ROM_LOAD( "dacholer5.rom", 0x0000, 0x2000, CRC(dd4818f0) SHA1(718236932248512f8779f640e0367b5d92e6497e) ) ROM_LOAD( "dacholer4.rom", 0x2000, 0x2000, CRC(7f338ae0) SHA1(9206ed044feb44c55990803cdf608dd899e976ff) ) ROM_LOAD( "dacholer6.rom", 0x4000, 0x2000, CRC(0a6d4ec4) SHA1(419ea1f6ead3afb2de98432d9f8ead7447842a1e) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "k.13d", 0x0000, 0x0020, BAD_DUMP CRC(82f87a36) SHA1(5dc2059eb5b6cd541b014347c36198b8838d98fa) ) //taken from Kick Boy ROM_END ROM_START( kickboy ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "k_1.5k", 0x0000, 0x2000, CRC(525746f1) SHA1(4044f880f271f77b56b2d8964ab97d34fb507c7a) ) ROM_LOAD( "k_2.5l", 0x2000, 0x2000, CRC(9d091725) SHA1(827cea1c371094720b47fda271945cee20c9d956) ) ROM_LOAD( "k_3.5m", 0x4000, 0x2000, CRC(d61b6ff6) SHA1(071ab4c05ed54526144f2ba751c111e8c4bdc61a) ) ROM_LOAD( "k_4.5n", 0x6000, 0x2000, CRC(a8985bfe) SHA1(a8e466a7df381dfc8dd2e3483eba0215bfec7551) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "k_1.6g", 0x0000, 0x2000, CRC(cc3a4b68) SHA1(29344dc10c5d236f9a452196b3809565b4101327) ) ROM_LOAD( "k_2.6h", 0x2000, 0x2000, CRC(aa18e126) SHA1(e6af334188d0edbc37a7fb4a00a325b2039172b7) ) ROM_LOAD( "k_3.6j", 0x4000, 0x2000, CRC(3b0131c7) SHA1(338ca2c2c7480e1cd0bb15ee6b90d683ce06f0fd) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "k_7.12j", 0x0000, 0x2000, CRC(22be46e8) SHA1(d92b3913d8eba881c69acd1d85ca73ee58489fae) ) ROM_REGION( 0x4000, "gfx2", 0 ) ROM_LOAD( "k_3.13a", 0x0000, 0x2000, CRC(7eac2a64) SHA1(b4a44770bbded59cd572ac5d0ae178affc8cdab8) ) ROM_LOAD( "k_2.12a", 0x2000, 0x2000, CRC(b8829572) SHA1(01009ec63449c809608923fd9dcecd82b29c5d6d) ) ROM_REGION( 0x6000, "gfx3", 0 ) ROM_LOAD( "k_5.2d", 0x0000, 0x2000, CRC(4b769a1c) SHA1(fde17dcd4b7cda9cc54572e81bc2f0e48c19277d) ) ROM_LOAD( "k_4.1d", 0x2000, 0x2000, CRC(45199750) SHA1(a04b4d6d0defa613d269625b089d28dc68d5b73a) ) ROM_LOAD( "k_6.3d", 0x4000, 0x2000, CRC(d1795506) SHA1(e0f7a64e301cf43c4739031461dba16aa44100a1) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "k.13d", 0x0000, 0x0020, CRC(82f87a36) SHA1(5dc2059eb5b6cd541b014347c36198b8838d98fa) ) ROM_END /* -------------------------------- IT A-1 CPU :LH0080 Z80,LH0080A Z80A Sound:AY-3-8910 x3 OSC :16.000MHz -------------------------------- 1.5K [84c8a010] 2764 2.5L [19946038] | 3.5M [4f9e26fd] / 6.6G [dfcb1a3e] 2764 7.6H [844e78d6] 2732 AF-1.3N [5638e485] 82S123 -------------------------------- ITA-EXP -------------------------------- 4.1F [35f85aeb] 2764 5.1E [6cf30924] / -------------------------------- IT A-2 OSC :19.968 ? -------------------------------- 8.10A [c32b0859] 2764 9.11A [919cac5e] | 10.12A [d2b60e5d] | 11.13A [ed3279d5] / 12.1D [f0f64636] 2764 13.2D [d32559f5] | 14.3D [8c532c74] | 15.4D [d119b483] / 16.12J [8af2bfb8] 2764 AF-2.1H [e1cac297] 82S123 AF-3.13D [875429ba] / -------------------------------- */ ROM_START( itaten ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1.5k", 0x0000, 0x2000, CRC(84c8a010) SHA1(52d78ac70b3d5e905a11efd76acd99810c56e467) ) ROM_LOAD( "2.5l", 0x2000, 0x2000, CRC(19946038) SHA1(74f76096e676535ead4386755fce853caac7673b) ) ROM_LOAD( "3.5m", 0x4000, 0x2000, CRC(4f9e26fd) SHA1(33062724c46108611c9db16fdbf2cb9feed7e213) ) ROM_LOAD( "4.1f", 0x6000, 0x2000, CRC(35f85aeb) SHA1(ecd8f62e304d1277332a5a2b7ec6aace9f77d8ad) ) ROM_LOAD( "5.1e", 0x8000, 0x2000, CRC(6cf30924) SHA1(5e82e9aa0811ec1b853d300368c5ceec44938363) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "6.6g", 0x0000, 0x2000, CRC(dfcb1a3e) SHA1(cee0906cfbddd0254a947737da1cfbe47c445c32) ) ROM_LOAD( "7.6h", 0x2000, 0x1000, CRC(844e78d6) SHA1(11b48af650809f8504b56e9a8e53c9f043782c5f) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "16.12j", 0x0000, 0x2000, CRC(8af2bfb8) SHA1(6744db0deb4fda7920fcfddf7f9c1ed6681d3622) ) ROM_REGION( 0x8000, "gfx2", 0 ) ROM_LOAD( "11.13a", 0x0000, 0x2000, CRC(ed3279d5) SHA1(e4bcae8038739c588f896ff35fa95288979fa683) ) ROM_LOAD( "10.12a", 0x2000, 0x2000, CRC(d2b60e5d) SHA1(c833ac6e5d4d0a244ace600f5f02c6f43d3bd34b) ) ROM_LOAD( "9.11a", 0x4000, 0x2000, CRC(919cac5e) SHA1(9602ad7618b5e4d93fa22676aa855256d4690dd1) ) ROM_LOAD( "8.10a", 0x6000, 0x2000, CRC(c32b0859) SHA1(1bb00de55742a1f2cbbf3970b43b122114b0911b) ) ROM_REGION( 0x8000, "gfx3", 0 ) ROM_LOAD( "13.2d", 0x0000, 0x2000, CRC(d32559f5) SHA1(a4f05b1c8c48aad367ff675c29a9a1828c71b693) ) ROM_LOAD( "12.1d", 0x2000, 0x2000, CRC(f0f64636) SHA1(a3354be74460e45453fea62c8dd910f98b5d2fb5) ) ROM_LOAD( "14.3d", 0x4000, 0x2000, CRC(8c532c74) SHA1(c95786c81f82f7211f4411a9f39fd4ba4def9073) ) ROM_LOAD( "15.4d", 0x6000, 0x2000, CRC(d119b483) SHA1(c1e403369bfbda0233ec5764fc703522e9f312a7) ) ROM_REGION( 0x0060, "proms", 0 ) ROM_LOAD( "af-3.13d", 0x0000, 0x0020, CRC(875429ba) SHA1(7186e1fb15806d60fd3e704be8db94c7b6c8c058) ) ROM_LOAD( "af-2.1h", 0x0020, 0x0020, CRC(e1cac297) SHA1(f15326d04d006d9d029a6565aebf9daf3657bc2a) ) ROM_LOAD( "af-1.3n", 0x0040, 0x0020, CRC(5638e485) SHA1(5d892111936a8eb7646c03a17300069be9a2b442) ) ROM_END GAME( 1983, dacholer, 0, dacholer, dacholer, 0, ROT0, "Nichibutsu", "Dacholer", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) GAME( 1983, kickboy, 0, dacholer, kickboy, 0, ROT0, "Nichibutsu", "Kick Boy", GAME_SUPPORTS_SAVE ) GAME( 1984, itaten, 0, itaten, itaten, 0, ROT0, "Nichibutsu / Alice", "Itazura Tenshi (Japan)", GAME_SUPPORTS_SAVE )