// license:BSD-3-Clause // copyright-holders:Angelo Salese, David Haywood /******************************************************************************************* Dream 9 Final (c) 1992 Excellent Systems driver by Angelo Salese & David Haywood TODO: - Don't know where the ES8712 & RTC62421b chips route; - A bunch of missing port outputs; - screen disable? Start-up fading looks horrible; - Game looks IGS-esque, is there any correlation? ============================================================================================ PCB: ES-9112 Main Chips: Z80, ES8712, 24Mhz OSC, RTC62421B 9262, YM2413, 4x8DSW *******************************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/2413intf.h" class d9final_state : public driver_device { public: d9final_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_lo_vram(*this, "lo_vram"), m_hi_vram(*this, "hi_vram"), m_cram(*this, "cram") { } required_device m_maincpu; required_device m_gfxdecode; required_shared_ptr m_lo_vram; required_shared_ptr m_hi_vram; required_shared_ptr m_cram; tilemap_t *m_sc0_tilemap; DECLARE_WRITE8_MEMBER(sc0_lovram); DECLARE_WRITE8_MEMBER(sc0_hivram); DECLARE_WRITE8_MEMBER(sc0_cram); DECLARE_WRITE8_MEMBER(bank_w); DECLARE_READ8_MEMBER(prot_latch_r); TILE_GET_INFO_MEMBER(get_sc0_tile_info); virtual void machine_start() override; virtual void video_start() override; UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); }; TILE_GET_INFO_MEMBER(d9final_state::get_sc0_tile_info) { int tile = ((m_hi_vram[tile_index] & 0x3f)<<8) | m_lo_vram[tile_index]; int color = m_cram[tile_index] & 0x3f; SET_TILE_INFO_MEMBER(0, tile, color, 0); } void d9final_state::video_start() { m_sc0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(d9final_state::get_sc0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32); } UINT32 d9final_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_sc0_tilemap->draw(screen, bitmap, cliprect, 0,0); return 0; } WRITE8_MEMBER(d9final_state::sc0_lovram) { m_lo_vram[offset] = data; m_sc0_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(d9final_state::sc0_hivram) { m_hi_vram[offset] = data; m_sc0_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(d9final_state::sc0_cram) { m_cram[offset] = data; m_sc0_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(d9final_state::bank_w) { membank("bank1")->set_entry(data & 0x7); } /* game checks this after three attract cycles, otherwise coin inputs stop to work. */ READ8_MEMBER(d9final_state::prot_latch_r) { // printf("PC=%06x\n",space.device().safe_pc()); return 0x04; } static ADDRESS_MAP_START( d9final_map, AS_PROGRAM, 8, d9final_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_RANGE(0xc800, 0xcbff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0xcc00, 0xcfff) AM_RAM_DEVWRITE("palette", palette_device, write_ext) AM_SHARE("palette_ext") AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(sc0_lovram) AM_SHARE("lo_vram") AM_RANGE(0xd800, 0xdfff) AM_RAM_WRITE(sc0_hivram) AM_SHARE("hi_vram") AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(sc0_cram) AM_SHARE("cram") AM_RANGE(0xf000, 0xf000) AM_READ(prot_latch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( d9final_io, AS_IO, 8, d9final_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) // AM_RANGE(0x00, 0x00) AM_WRITENOP //bit 0: irq enable? screen enable? AM_RANGE(0x00, 0x00) AM_READ_PORT("DSWA") AM_RANGE(0x20, 0x20) AM_READ_PORT("DSWB") AM_RANGE(0x40, 0x40) AM_READ_PORT("DSWC") AM_RANGE(0x40, 0x41) AM_DEVWRITE("ymsnd", ym2413_device, write) AM_RANGE(0x60, 0x60) AM_READ_PORT("DSWD") AM_RANGE(0x80, 0x80) AM_READ_PORT("IN0") AM_RANGE(0xa0, 0xa0) AM_READ_PORT("IN1") AM_WRITE(bank_w) AM_RANGE(0xe0, 0xe0) AM_READ_PORT("IN2") ADDRESS_MAP_END static INPUT_PORTS_START( d9final ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset") PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Analyzer") PORT_START("IN1") PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //another reset button PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("DSWA") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x32, 0x32, "Credit Limit" ) PORT_DIPLOCATION("SW1:2,5,6") PORT_DIPSETTING( 0x32, "1000" ) PORT_DIPSETTING( 0x12, "5000" ) PORT_DIPSETTING( 0x22, "10000" ) PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x02, "50000" ) // 0x10 20000 // 0x30 20000 PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:3" ) PORT_DIPNAME( 0x08, 0x08, "Auto Start" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Hopper Switch" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( High ) ) PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSWB") //odd rates / difficulty stuff PORT_DIPNAME( 0x07, 0x07, "Win Percentage" ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x00, "60%" ) PORT_DIPSETTING( 0x04, "65%" ) PORT_DIPSETTING( 0x02, "70%" ) PORT_DIPSETTING( 0x06, "75%" ) PORT_DIPSETTING( 0x01, "80%" ) PORT_DIPSETTING( 0x05, "85%" ) PORT_DIPSETTING( 0x03, "90%" ) PORT_DIPSETTING( 0x07, "95%" ) PORT_DIPNAME( 0x18, 0x18, "Bet Max" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "8" ) PORT_DIPSETTING( 0x08, "16" ) PORT_DIPSETTING( 0x10, "32" ) PORT_DIPSETTING( 0x00, "64" ) PORT_DIPNAME( 0x60, 0x60, "Double-Up Difficulty" ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) PORT_START("DSWD") //coinage C & D PORT_DIPNAME( 0x0f, 0x0e, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:1,2,3,4") PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" ) PORT_DIPSETTING( 0x08, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, "5 Coins / 2 Credits" ) PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0d, "1 Coin / 10 Credits" ) PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" ) PORT_DIPSETTING( 0x0b, "1 Coin / 25 Credits" ) PORT_DIPSETTING( 0x07, "1 Coin / 50 Credits" ) PORT_DIPSETTING( 0x0f, "1 Coin / 100 Credits" ) PORT_DIPNAME( 0x70, 0x30, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW3:5,6,7") PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" ) PORT_DIPSETTING( 0x40, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x70, "1 Coin / 50 Credits" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW3:8" ) PORT_START("DSWC") //coinage C & Key In Coinage PORT_DIPNAME( 0x07, 0x00, "Coin C" ) PORT_DIPLOCATION("SW4:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" ) PORT_DIPSETTING( 0x05, "1 Coin / 20 Credits" ) PORT_DIPSETTING( 0x03, "1 Coin / 25 Credits" ) PORT_DIPSETTING( 0x07, "1 Coin / 50 Credits" ) PORT_DIPNAME( 0x38, 0x00, "Key In Credit" ) PORT_DIPLOCATION("SW4:4,5,6") PORT_DIPSETTING( 0x00, "1 Coin / 10 Credits" ) PORT_DIPSETTING( 0x20, "1 Coin / 20 Credits" ) PORT_DIPSETTING( 0x10, "1 Coin / 40 Credits" ) PORT_DIPSETTING( 0x30, "1 Coin / 50 Credits" ) PORT_DIPSETTING( 0x08, "1 Coin / 100 Credits" ) PORT_DIPSETTING( 0x28, "1 Coin / 200 Credits" ) PORT_DIPSETTING( 0x18, "1 Coin / 250 Credits" ) PORT_DIPSETTING( 0x38, "1 Coin / 500 Credits" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW4:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW4:8" ) INPUT_PORTS_END static const gfx_layout tiles16x8_layout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 8, 0, 12, 4, 24, 16, 28, 20 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static GFXDECODE_START( d9final ) GFXDECODE_ENTRY( "gfx1", 0, tiles16x8_layout, 0, 16*4 ) GFXDECODE_END void d9final_state::machine_start() { membank("bank1")->configure_entries(0, 8, memregion("maincpu")->base() + 0x10000, 0x4000); } static MACHINE_CONFIG_START( d9final, d9final_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 24000000/4)/* ? MHz */ MCFG_CPU_PROGRAM_MAP(d9final_map) MCFG_CPU_IO_MAP(d9final_io) MCFG_CPU_VBLANK_INT_DRIVER("screen", d9final_state, irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(512, 256) MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(d9final_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", d9final) MCFG_PALETTE_ADD_INIT_BLACK("palette", 0x400) MCFG_PALETTE_FORMAT(xxxxBBBBRRRRGGGG) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2413, XTAL_3_579545MHz) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5) MACHINE_CONFIG_END ROM_START( d9final ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "2.4h", 0x00000, 0x8000, CRC(a8d838c8) SHA1(85b2cd1b73569e0e4fc13bfff537cfc2b4d569a1) ) ROM_CONTINUE( 0x10000, 0x08000 ) ROM_COPY( "maincpu", 0x10000, 0x18000, 0x08000 ) //or just 0xff ROM_LOAD( "1.2h", 0x20000, 0x10000, CRC(901281ec) SHA1(7b4cae343f1b025d988a507141c0fa8229a0fea1) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "3.13h", 0x00001, 0x40000, CRC(a2de0cce) SHA1(d510671b75417c10ce479663f6f21367121384b4) ) ROM_LOAD16_BYTE( "4.15h", 0x00000, 0x40000, CRC(859b7105) SHA1(1b36f84706473afaa50b6546d7373a2ee6602b9a) ) ROM_END GAME( 1992, d9final, 0, d9final, d9final, driver_device, 0, ROT0, "Excellent System", "Dream 9 Final (v2.24)", MACHINE_SUPPORTS_SAVE )