// license:LGPL-2.1+ // copyright-holders:Tomasz Slanina, Angelo Salese, hap /* Cross Shooter (c) 1987 Seibu TS 01.05.2006: - added sprites, bgmap reading and few fixes here and there airraid and cshootere are a bit "playable" ;) without gfx Haze's notes - video system is very similar to darkmist.cpp Stephh's notes (based on the game Z80 code and some tests) : - Memory notes (100% guess) : * There are still some writes to the ROM area, but I think it's related to wrong interrupts and/or incomplete memory mapping. * Reads from 0xb0?? seem to be related to sound * Write to 0xc500 happens LOTS of time - related to scanlines ? * Write to 0xc600 might be used to disable the interrupts and the possible communication between CPUs (if they are 2) * Write to 0xc700 seems to be done when a coin is inserted (also done once during P.O.S.T. - unknown purpose here). * Write to 0xc801 might be sort of watchdog as it "pollutes" the error.log file. - Interrupts notes : * I think that they aren't handled correctly : after a few frames, the number of lives are reset to 0, causing a "GAME OVER" 8( * - or is this protection from the 68705, haze - Inputs notes : * COINx don't work correcly : see "cshooter_coin_r" read handler. * In game, bits 3 and 4 of 0xc202 ("START") are tested, while bits 4 and 5 are tested in the "test mode". * Pressing STARTx while in game adds lives (depending on the "Lives" Dip Switch) for player x. - Other notes : * 0x0006 contains the "region" stuff (value in 'cshooter' = 0xc4) : . bits 2 and 3 determine the manufacturer : 0x00 : "J.K.H. Corp." (no logo) 0x04 : "Taito Corporation." (+ logo) 0x08 : "International Games" (+ logo) 0x0c : "Seibu Kaihatsu,Inc." (+ logo) . bits 6 and 7 determine the title screen : 0x00 : unknown - scrambled GFX *probably air raid, haze 0x40 : unknown - scrambled GFX (alternate entry) *probably air raid, haze 0x80 : "Cross Shooter" 0xc0 : "Cross Shooter" (same as 0x80) - Addresses : * 0xe222 : contents of DSW1 (0xc204) * 0xe223 : contents of DSW2 (0xc203) * 0xe228 : difficulty (from DSW2) * 0xe229 : bonus life (from DSW2 - table at 0x6264) * 0xe22b : lives (from DSW2 - table at 0x7546) * 0xe234 : credits (0x00-0xff, even if display is limited to 9) . if 1 coin slot , total credits . if 2 coin slots, credits for player 1 * 0xe235 : credits (0x00-0xff, even if display is limited to 9) . if 1 coin slot , always 0x00 ! . if 2 coin slots, credits for player 2 * 0xe237 : lives for player 1 * 0xe238 : lives for player 2 */ /* Custom SIMM module placement The Air Raid PCB has 3 custom modules shown in the rough diagram of the PCB below. The modules do not appear to be 100% identical based on external shapes visible. The data they contain is as follows MODULE1 Background tilemap graphic data Background tilemap layout data MODULE2 Foreground tilemap graphic data Foreground tilemap layout data MODULE3 Sprite graphic data it's also possible each module contains a 0x100 colour look up table for that layer. |-------------------------------------------------| | A B C D E F G H I J K | 20| ##MOD1####### | | # Z80 | | M -| | O | | D |=J | 2 |=A | # |=M 11| |=M | |=A | | | -| | Z80 | | | | ##MOD3####### | |-------------------------------------------------| */ #include "emu.h" #include "cpu/z80/z80.h" #include "audio/seibu.h" class cshooter_state : public driver_device { public: cshooter_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_seibu_sound(*this, "seibu_sound"), m_txram(*this, "txram"), m_vregs(*this, "vregs"), m_mainram(*this, "mainram"), m_spriteram(*this, "spriteram"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_generic_paletteram_8(*this, "paletteram"), m_generic_paletteram2_8(*this, "paletteram2"), m_decrypted_opcodes(*this, "decrypted_opcodes") { } required_device m_maincpu; optional_device m_seibu_sound; required_shared_ptr m_txram; required_shared_ptr m_vregs; optional_shared_ptr m_mainram; optional_shared_ptr m_spriteram; required_device m_gfxdecode; required_device m_palette; required_shared_ptr m_generic_paletteram_8; required_shared_ptr m_generic_paletteram2_8; optional_shared_ptr m_decrypted_opcodes; TILEMAP_MAPPER_MEMBER(bg_scan); TILEMAP_MAPPER_MEMBER(fg_scan); TILE_GET_INFO_MEMBER(get_bg_tile_info); tilemap_t *m_bg_tilemap; TILE_GET_INFO_MEMBER(get_fg_tile_info); tilemap_t *m_fg_tilemap; TILE_GET_INFO_MEMBER(get_cstx_tile_info); tilemap_t *m_txtilemap; UINT16 m_hw; DECLARE_WRITE8_MEMBER(cshooter_txram_w); DECLARE_READ8_MEMBER(cshooter_coin_r); DECLARE_WRITE8_MEMBER(cshooter_c500_w); DECLARE_WRITE8_MEMBER(cshooter_c700_w); DECLARE_WRITE8_MEMBER(bank_w); DECLARE_WRITE8_MEMBER(vregs_w); DECLARE_READ8_MEMBER(seibu_sound_comms_r); DECLARE_WRITE8_MEMBER(seibu_sound_comms_w); DECLARE_DRIVER_INIT(cshootere); DECLARE_DRIVER_INIT(cshooter); virtual void video_start() override; DECLARE_PALETTE_INIT(cshooter); DECLARE_MACHINE_RESET(cshooter); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_airraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(cshooter_scanline); }; PALETTE_INIT_MEMBER(cshooter_state, cshooter) { const UINT8 *color_prom = memregion("tx_clut")->base(); int i; // text uses colors 0xc0-0xdf for (i = 0; i < 0x40; i++) palette.set_pen_indirect(i, (color_prom[i] & 0x1f) | 0xc0); // rest is still unknown.. for (i = 0x40; i < 0x100; i++) palette.set_pen_indirect(i, color_prom[i]); // just make a direct copy of palette at the end for debug for (i = 0x100; i < 0x200; i++) palette.set_pen_indirect(i, i-0x100); } TILEMAP_MAPPER_MEMBER(cshooter_state::bg_scan) { return ((row&0xf) * 0x10) + (col&0xf) + (((col&0x7f0) >> 4)*0x100) + ((row & 0x30)>>4) * 0x8000; } TILEMAP_MAPPER_MEMBER(cshooter_state::fg_scan) { return ((row&0xf) * 0x10) + (col&0xf) + (((col&0x0f0) >> 4)*0x100) + ((row & 0x1f0)>>4) * 0x1000; } TILE_GET_INFO_MEMBER(cshooter_state::get_bg_tile_info) { UINT8 *bgMap = memregion("bg_map")->base(); int tile = bgMap[(tile_index*2)+1] & 0xff; int attr = bgMap[(tile_index*2)+0] & 0xff; tile |= (attr & 0x70) << 4; SET_TILE_INFO_MEMBER(2, tile, 0, 0); } TILE_GET_INFO_MEMBER(cshooter_state::get_fg_tile_info) { UINT8 *bgMap = memregion("fg_map")->base(); int tile = bgMap[(tile_index*2)+1] & 0xff; int attr = bgMap[(tile_index*2)+0] & 0xff; tile |= (attr & 0x70) << 4; SET_TILE_INFO_MEMBER(3, tile, 0, 0); } TILE_GET_INFO_MEMBER(cshooter_state::get_cstx_tile_info) { int code = (m_txram[tile_index*2]); int attr = (m_txram[tile_index*2+1]); int color = attr & 0xf; SET_TILE_INFO_MEMBER(0, (code << 1) | ((attr & 0x20) >> 5), color, 0); } WRITE8_MEMBER(cshooter_state::cshooter_txram_w) { m_txram[offset] = data; m_txtilemap->mark_tile_dirty(offset/2); } void cshooter_state::video_start() { // there might actually be 4 banks of 2048 x 16 tilemaps in here as the upper scroll bits are with the rom banking. m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cshooter_state::get_bg_tile_info),this),tilemap_mapper_delegate(FUNC(cshooter_state::bg_scan),this),16,16,2048, 64); // which could in turn mean this is actually 256 x 128, not 256 x 512 // m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cshooter_state::get_fg_tile_info),this),tilemap_mapper_delegate(FUNC(cshooter_state::fg_scan),this),16,16,256, 512); m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cshooter_state::get_fg_tile_info),this),tilemap_mapper_delegate(FUNC(cshooter_state::fg_scan),this),16,16,256, 128); m_fg_tilemap->set_transparent_pen(0); m_txtilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cshooter_state::get_cstx_tile_info),this),TILEMAP_SCAN_ROWS, 8,8,32,32); m_txtilemap->set_transparent_pen(0); } void cshooter_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) { for (int i = m_spriteram.bytes() - 4; i >= 0 ; i -= 4) { if (m_spriteram[i+1]&0x80) continue; UINT16 tile = (m_spriteram[i]); tile |= (m_spriteram[i + 1] & 0x70) << 4; m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, tile, 0, 0, 0, m_spriteram[i+3],m_spriteram[i+2],0); } } #define DISPLAY_SPR 1 #define DISPLAY_FG 2 #define DISPLAY_BG 4 #define DISPLAY_TXT 8 #define DM_GETSCROLL(n) (((m_vregs[(n)]<<1)&0xff) + ((m_vregs[(n)]&0x80)?1:0) +( ((m_vregs[(n)-1]<<4) | (m_vregs[(n)-1]<<12) )&0xff00)) UINT32 cshooter_state::screen_update_airraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { UINT16 bgscrolly = DM_GETSCROLL(0x6); // this is more likely to be 'bank' than scroll, like NMK16 bgscrolly += ((m_hw & 0xc0) >> 6) * 256; m_bg_tilemap->set_scrollx(0, DM_GETSCROLL(0x2)); m_bg_tilemap->set_scrolly(0, bgscrolly); m_fg_tilemap->set_scrollx(0, DM_GETSCROLL(0xa)); m_fg_tilemap->set_scrolly(0, DM_GETSCROLL(0xe)); // set palette (compared to cshooter, r and g are swapped) for (int i = 0; i < 0x100; i++) { int r = m_generic_paletteram_8[i] & 0xf; int g = m_generic_paletteram_8[i] >> 4; int b = m_generic_paletteram2_8[i] & 0xf; rgb_t color = rgb_t(pal4bit(r), pal4bit(g), pal4bit(b)); m_palette->set_indirect_color(i, color); } // draw screen bitmap.fill(0x80, cliprect); // temp if ((m_hw & DISPLAY_BG) == 0x00) m_bg_tilemap->draw(screen, bitmap, cliprect, 0,0); if ((m_hw & DISPLAY_FG) == 0x00) m_fg_tilemap->draw(screen, bitmap, cliprect, 0,0); if(m_hw & DISPLAY_SPR) draw_sprites(bitmap, cliprect); if(m_hw & DISPLAY_TXT) m_txtilemap->draw(screen, bitmap, cliprect, 0,0); return 0; } /* main cpu */ TIMER_DEVICE_CALLBACK_MEMBER(cshooter_state::cshooter_scanline) { int scanline = param; if(scanline == 120) // updates scroll resgiters m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xd7); /* RST 10h */ if(scanline == 240) // vblank-out irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE,0xcf); /* RST 08h */ } MACHINE_RESET_MEMBER(cshooter_state,cshooter) { } WRITE8_MEMBER(cshooter_state::cshooter_c500_w) { } WRITE8_MEMBER(cshooter_state::cshooter_c700_w) { } WRITE8_MEMBER(cshooter_state::bank_w) { // format of this address is TTBB tbfs // TT = bg tilemap upper scroll bits (probably bg tilemap bank select?) // BB = prg ROM bank select // t = text layer enable // b = bg layer disable // f = fg layer disable // s = sprite layer enable // printf("bankw %02x\n", data & 0xc0); m_hw = data; membank("bank1")->set_entry((data>>4)&3); } READ8_MEMBER(cshooter_state::seibu_sound_comms_r) { return m_seibu_sound->main_word_r(space,offset,0x00ff); } WRITE8_MEMBER(cshooter_state::seibu_sound_comms_w) { m_seibu_sound->main_word_w(space,offset,data,0x00ff); } WRITE8_MEMBER(cshooter_state::vregs_w) { m_vregs[offset] = data; if ((offset != 0x2) && (offset != 0x01) && (offset != 0xa) && (offset != 0x09) && (offset != 0xe) && (offset != 0x0d) ) printf("vregs_w %02x: %02x\n", offset, data); } static ADDRESS_MAP_START( airraid_map, AS_PROGRAM, 8, cshooter_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") AM_WRITENOP // rld result write-back AM_RANGE(0xc000, 0xc000) AM_READ_PORT("IN0") AM_RANGE(0xc001, 0xc001) AM_READ_PORT("IN1") AM_RANGE(0xc002, 0xc002) AM_READ_PORT("IN2") AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") AM_RANGE(0xc004, 0xc004) AM_READ_PORT("DSW1") AM_RANGE(0xc500, 0xc500) AM_WRITE(cshooter_c500_w) // AM_RANGE(0xc600, 0xc600) AM_WRITE(cshooter_c600_w) // see notes AM_RANGE(0xc700, 0xc700) AM_WRITE(cshooter_c700_w) // AM_RANGE(0xc801, 0xc801) AM_WRITE(cshooter_c801_w) // see notes AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(cshooter_txram_w) AM_SHARE("txram") AM_RANGE(0xd800, 0xd8ff) AM_RAM AM_SHARE("paletteram") AM_RANGE(0xda00, 0xdaff) AM_RAM AM_SHARE("paletteram2") AM_RANGE(0xdc11, 0xdc11) AM_WRITE(bank_w) AM_RANGE(0xdc00, 0xdc0f) AM_RAM_WRITE(vregs_w) AM_SHARE("vregs") // AM_RANGE(0xdc10, 0xdc10) AM_RAM // AM_RANGE(0xdc19, 0xdc19) AM_RAM // AM_RANGE(0xdc1e, 0xdc1e) AM_RAM // AM_RANGE(0xdc1f, 0xdc1f) AM_RAM AM_RANGE(0xde00, 0xde0f) AM_READWRITE(seibu_sound_comms_r,seibu_sound_comms_w) AM_RANGE(0xe000, 0xfdff) AM_RAM AM_SHARE("mainram") AM_RANGE(0xfe00, 0xffff) AM_RAM AM_SHARE("spriteram") ADDRESS_MAP_END static ADDRESS_MAP_START( decrypted_opcodes_map, AS_DECRYPTED_OPCODES, 8, cshooter_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_SHARE("decrypted_opcodes") ADDRESS_MAP_END static INPUT_PORTS_START( cshooter ) PORT_START("IN0") /* IN0 (0xc200) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") /* IN1 (0xc201) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") /* START (0xc202) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_IMPULSE(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_IMPULSE(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") /* DSW2 (0xc203) */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0c, "2k 10k 20k" ) PORT_DIPSETTING( 0x08, "5k 20k 40k" ) PORT_DIPSETTING( 0x04, "6k 30k 60k" ) PORT_DIPSETTING( 0x00, "7k 40k 80k" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x20, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) PORT_START("DSW1") /* DSW1 (0xc204) */ PORT_DIPNAME( 0x01, 0x01, "Coin Slots" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_SERVICE_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" ) PORT_START("COIN") /* COIN (0xc205) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( airraid ) PORT_INCLUDE( cshooter ) PORT_MODIFY("IN2") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("COIN") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout cshooter_charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), /* 512 characters */ 2, /* 4 bits per pixel */ { 0,4 }, { 8,9,10,11,0,1,2,3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 128*1 }; static const gfx_layout cshooter_char16layout = { 16,16, /* 8*8 characters */ RGN_FRAC(1,1), /* 512 characters */ 4, /* 4 bits per pixel */ { 0,8,4,12 }, { 0,1,2,3, 16,17,18,19, 512+0,512+1,512+2,512+3, 512+16,512+17,512+18,512+19}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 32*32 }; static GFXDECODE_START( cshooter ) GFXDECODE_ENTRY( "tx_gfx", 0, cshooter_charlayout, 0, 16 ) GFXDECODE_ENTRY( "spr_gfx", 0, cshooter_char16layout, 0x100, 16 ) GFXDECODE_ENTRY( "bg_gfx", 0, cshooter_char16layout, 0x100, 16 ) GFXDECODE_ENTRY( "fg_gfx", 0, cshooter_char16layout, 0x100, 16 ) GFXDECODE_END static MACHINE_CONFIG_START( airraid, cshooter_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,XTAL_12MHz/2) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(airraid_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", cshooter_state, cshooter_scanline, "screen", 0, 1) SEIBU2_AIRRAID_SOUND_SYSTEM_CPU(XTAL_14_31818MHz/4) /* verified on pcb */ SEIBU_SOUND_SYSTEM_ENCRYPTED_LOW() MCFG_QUANTUM_PERFECT_CPU("maincpu") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1-16) MCFG_SCREEN_UPDATE_DRIVER(cshooter_state, screen_update_airraid) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", cshooter) MCFG_PALETTE_ADD("palette", 0x200) MCFG_PALETTE_INDIRECT_ENTRIES(0x200) MCFG_PALETTE_INIT_OWNER(cshooter_state, cshooter) /* sound hardware */ SEIBU_AIRRAID_SOUND_SYSTEM_YM2151_INTERFACE(XTAL_14_31818MHz/4) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( airraid_crypt, airraid ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_DECRYPTED_OPCODES_MAP(decrypted_opcodes_map) MACHINE_CONFIG_END /* Cross Shooter (C) J K H Corp (Seibu?) Seibu Hardware PCB is coloured black and supposed to be proto, but mask roms are present......? PCB No. S-0087-011A-0 CPU: SHARP LH0080B (Z80B) SND: YM2151, Z80A, SEI80BU 611 787, YM3012, SEI0100BU YM3931 RAM: TMM2015 x 7, TMM2063 x 1 DIPs: 2 x 8 position CMOS Gate Arrays: SEI0020BU TC17G008AN-0015 (x 3), SEI10040BU TC15G008AP-0048, SEI0030BU TC17G005AN-0026, SEI0060BU TC17G008AN-0024 OTHER: SEI0050BU M 6 4 0 00 XTAL: 14.318 MHz (near SEI80BU), xx.000 MHz (cant read speed, near SEI0040BU) There are 3 BIG custom black packs on the PCB. ROMS: Note, all ROMs have official sticker, "(C) SEIBU KAIHATSU INC." and a number. 1.k19 TMM27256 \ 2.k20 TMM27512 / Program 3.f11 TMM2764 Gfx? 4.g8 TMM24256 Mask Sound (Samples?) 5.g6 TMM2764 Sound program */ ROM_START( cshootere ) ROM_REGION( 0x10000, "maincpu", 0 ) // Main CPU ROM_LOAD( "1.k19", 0x00000, 0x08000, CRC(71418952) SHA1(9745ca006576381c9e9595d8e42ab276bab80a41) ) ROM_REGION( 0x10000, "user1", 0 ) // cpu data ROM_LOAD( "2.k20", 0x00000, 0x10000, CRC(5812fe72) SHA1(3b28bff6b62a411d2195bb228952db62ad32ef3d) ) ROM_REGION( 0x18000, "audiocpu", 0 ) // Sub/Sound CPU ROM_LOAD( "5.6f", 0x00000, 0x02000, CRC(30be398c) SHA1(6c61200ee8888d6270c8cec50423b3b5602c2027) ) // 5.g6 ROM_LOAD( "4.7f", 0x10000, 0x08000, CRC(3cd715b4) SHA1(da735fb5d262908ddf7ed7dacdea68899f1723ff) ) // 4.g8 ROM_REGION( 0x02000, "tx_gfx", 0 ) // TX Layer ROM_LOAD( "3.f11", 0x00000, 0x02000, CRC(67b50a47) SHA1(b1f4aefc9437edbeefba5371149cc08c0b55c741) ) ROM_REGION( 0x100, "tx_clut", 0 ) // taken from parent set (need proper IC locations for this PCB type) ROM_LOAD( "63s281.16a", 0x0000, 0x0100, CRC(0b8b914b) SHA1(8cf4910b846de79661cc187887171ed8ebfd6719) ) // clut ROM_REGION( 0x220, "proms", 0 ) // taken from parent set (need proper IC locations for this PCB type) ROM_LOAD( "82s123.7a", 0x0000, 0x0020, CRC(93e2d292) SHA1(af8edd0cfe85f28ede9604cfaf4516d54e5277c9) ) // sprite color related? (not used) ROM_LOAD( "82s129.9s", 0x0020, 0x0100, CRC(cf14ba30) SHA1(3284b6809075756b3c8e07d9705fc7eacb7556f1) ) // timing? (not used) ROM_LOAD( "82s129.4e", 0x0120, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) // timing? (not used) /* ### MODULE 1 ### Background generation / graphics */ ROM_REGION( 0x40000, "bg_map", 0 ) ROM_LOAD16_BYTE( "bg_layouts_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "bg_layouts_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x40000, "bg_gfx", 0 ) ROM_LOAD16_BYTE( "bg_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "bg_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "bg_clut", 0 ) ROM_LOAD( "bg_clut", 0x000, 0x100, NO_DUMP ) /* ### MODULE 2 ### Foreground generation / graphics */ ROM_REGION( 0x40000, "fg_map", 0 ) ROM_LOAD16_BYTE( "fg_layouts_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "fg_layouts_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x40000, "fg_gfx", 0 ) ROM_LOAD16_BYTE( "fg_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "fg_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "fg_clut", 0 ) ROM_LOAD( "fg_clut", 0x000, 0x100, NO_DUMP ) /* ### MODULE 3 ### Sprite graphics */ ROM_REGION( 0x40000, "spr_gfx", 0 ) ROM_LOAD16_BYTE( "sprite_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "sprite_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "spr_clut", 0 ) ROM_LOAD( "spr_clut", 0x000, 0x100, NO_DUMP ) ROM_END /* Air Raid (Seibu 1987) S-0087-011A-0 82S129 TMM2015 Z80B 2.19J SEI0020BU TMM2015 1.18J SEI0020BU 63S281 TMM2063 SEI0020BU TMM2015 63S281 SEI0050BU 3.13F SEI0040BU TMM2015 on 4.7F YM2151 x x TMM2015 TMM2015 5.6F Z80 sw2 x xxxxx TMM2015 TMM2015 x SEI0030BU SEI0060BU sw1 xx xxxxx SEI80BU SEI0100BU(YM3931) YM3012 */ ROM_START( airraid ) ROM_REGION( 0x10000, "maincpu", 0 ) // Main CPU ROM_LOAD( "1.16j", 0x00000, 0x08000, CRC(7ac2cedf) SHA1(272831f51a2731e067b5aec6dba6bddd3c5350c9) ) ROM_REGION( 0x10000, "user1", 0 ) // cpu data ROM_LOAD( "2.19j", 0x00000, 0x10000, CRC(842ae6c2) SHA1(0468445e4ab6f42bac786f9a258df3972fd1fde9) ) ROM_REGION( 0x18000, "audiocpu", 0 ) // Sub/Sound CPU ROM_LOAD( "5.6f", 0x00000, 0x02000, CRC(30be398c) SHA1(6c61200ee8888d6270c8cec50423b3b5602c2027) ) ROM_LOAD( "4.7f", 0x10000, 0x08000, CRC(3cd715b4) SHA1(da735fb5d262908ddf7ed7dacdea68899f1723ff) ) ROM_REGION( 0x02000, "tx_gfx", 0 ) // TX Layer ROM_LOAD( "3.13e", 0x00000, 0x02000, CRC(672ec0e8) SHA1(a11cd90d6494251ceee3bc7c72f4e7b1580b77e2) ) ROM_REGION( 0x100, "tx_clut", 0 ) // taken from parent set (need proper IC locations for this PCB type) ROM_LOAD( "63s281.16a", 0x0000, 0x0100, CRC(0b8b914b) SHA1(8cf4910b846de79661cc187887171ed8ebfd6719) ) // clut ROM_REGION( 0x220, "proms", 0 ) // taken from parent set (need proper IC locations for this PCB type) ROM_LOAD( "82s123.7a", 0x0000, 0x0020, CRC(93e2d292) SHA1(af8edd0cfe85f28ede9604cfaf4516d54e5277c9) ) // sprite color related? (not used) ROM_LOAD( "82s129.9s", 0x0020, 0x0100, CRC(cf14ba30) SHA1(3284b6809075756b3c8e07d9705fc7eacb7556f1) ) // timing? (not used) ROM_LOAD( "82s129.4e", 0x0120, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) // timing? (not used) /* ### MODULE 1 ### Background generation / graphics */ ROM_REGION( 0x40000, "bg_map", 0 ) ROM_LOAD16_BYTE( "bg_layouts_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "bg_layouts_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x40000, "bg_gfx", 0 ) ROM_LOAD16_BYTE( "bg_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "bg_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "bg_clut", 0 ) ROM_LOAD( "bg_clut", 0x000, 0x100, NO_DUMP ) /* ### MODULE 2 ### Foreground generation / graphics */ ROM_REGION( 0x40000, "fg_map", 0 ) ROM_LOAD16_BYTE( "fg_layouts_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "fg_layouts_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x40000, "fg_gfx", 0 ) ROM_LOAD16_BYTE( "fg_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "fg_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "fg_clut", 0 ) ROM_LOAD( "fg_clut", 0x000, 0x100, NO_DUMP ) /* ### MODULE 3 ### Sprite graphics */ ROM_REGION( 0x40000, "spr_gfx", 0 ) ROM_LOAD16_BYTE( "sprite_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "sprite_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "spr_clut", 0 ) ROM_LOAD( "spr_clut", 0x000, 0x100, NO_DUMP ) ROM_END DRIVER_INIT_MEMBER(cshooter_state, cshooter) { membank("bank1")->configure_entries(0, 4, memregion("user1")->base(), 0x4000); } DRIVER_INIT_MEMBER(cshooter_state,cshootere) { UINT8 *rom = memregion("maincpu")->base(); for (int A = 0x0000;A < 0x8000;A++) { /* decode the opcodes */ m_decrypted_opcodes[A] = rom[A]; if (BIT(A,5) && !BIT(A,3)) m_decrypted_opcodes[A] ^= 0x40; if (BIT(A,10) && !BIT(A,9) && BIT(A,3)) m_decrypted_opcodes[A] ^= 0x20; if ((BIT(A,10) ^ BIT(A,9)) && BIT(A,1)) m_decrypted_opcodes[A] ^= 0x02; if (BIT(A,9) || !BIT(A,5) || BIT(A,3)) m_decrypted_opcodes[A] = BITSWAP8(m_decrypted_opcodes[A],7,6,1,4,3,2,5,0); /* decode the data */ if (BIT(A,5)) rom[A] ^= 0x40; if (BIT(A,9) || !BIT(A,5)) rom[A] = BITSWAP8(rom[A],7,6,1,4,3,2,5,0); } DRIVER_INIT_CALL(cshooter); } GAME( 1987, cshootere, cshooter, airraid_crypt, airraid, cshooter_state, cshootere, ROT270, "Seibu Kaihatsu (J.K.H. license)", "Cross Shooter (Single PCB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) GAME( 1987, airraid, cshooter, airraid_crypt, airraid, cshooter_state, cshootere, ROT270, "Seibu Kaihatsu", "Air Raid (Single PCB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // There's also an undumped International Games version