// license:BSD-3-Clause // copyright-holders:AJR /* Skeleton driver for Cromptons Leisure Machines' Frantic Fruits redemption game. Hardware overview: Main CPU: TS80C32X2-MCA Sound: CD sound? Other: M48T08 timekeeper RAM OSC: 11.0592 MHz Dips: 2 x 8 dips banks Video: https://www.youtube.com/watch?v=89XJpor9dSQ */ #include "emu.h" #include "cpu/mcs51/mcs51.h" #include "machine/74259.h" #include "machine/timekpr.h" #include "screen.h" class cromptons_state : public driver_device { public: cromptons_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_outlatch(*this, "outlatch%u", 0U) , m_inputs(*this, "IN%u", 0U) { } void cromptons(machine_config &config); protected: virtual void machine_start() override; private: u8 port_r(); void port_w(u8 data); required_device m_maincpu; required_device_array m_outlatch; required_ioport_array<4> m_inputs; void prg_map(address_map &map); void io_map(address_map &map); u8 m_port_select; }; void cromptons_state::machine_start() { save_item(NAME(m_port_select)); } u8 cromptons_state::port_r() { return BIT(m_inputs[(m_port_select & 0x18) >> 3]->read(), m_port_select & 0x07) ? 0xff : 0x7f; } void cromptons_state::port_w(u8 data) { if (!BIT(data, 6)) m_outlatch[(data & 0x18) >> 3]->write_bit(data & 0x07, BIT(data, 5)); m_port_select = data; } void cromptons_state::prg_map(address_map &map) { map(0x0000, 0xffff).rom().region("maincpu", 0); } void cromptons_state::io_map(address_map &map) { map(0xe000, 0xffff).rw("timekpr", FUNC(timekeeper_device::read), FUNC(timekeeper_device::write)); } static INPUT_PORTS_START( cromptons ) PORT_START("IN0") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_START("IN1") PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1") PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2") PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW1:3") PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW1:4") PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW1:5") PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW1:6") PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW1:7") PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW1:8") PORT_START("IN2") PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW2:1") PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW2:2") PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW2:3") PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW2:4") PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW2:5") PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW2:6") PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW2:7") PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW2:8") PORT_START("IN3") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT(0xf0, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END void cromptons_state::cromptons(machine_config &config) { /* basic machine hardware */ I80C32(config, m_maincpu, 11.0592_MHz_XTAL); // TS80C32X2-MCA m_maincpu->set_addrmap(AS_PROGRAM, &cromptons_state::prg_map); m_maincpu->set_addrmap(AS_IO, &cromptons_state::io_map); m_maincpu->port_in_cb<1>().set(FUNC(cromptons_state::port_r)); m_maincpu->port_out_cb<1>().set(FUNC(cromptons_state::port_w)); MK48T08(config, "timekpr"); HC259(config, m_outlatch[0]); // types not verified HC259(config, m_outlatch[1]); HC259(config, m_outlatch[2]); HC259(config, m_outlatch[3]); // sound ?? } /*************************************************************************** Game drivers ***************************************************************************/ ROM_START( ffruits ) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD( "frntf5v6.ic11", 0x00000, 0x10000, CRC(ca60c557) SHA1(6f356827f0c93ec0376a7edc03963ef0748dccdb) ) // 27c512 ROM_REGION(0x2000, "timekpr", 0) ROM_LOAD( "frntf_m48t08-100pc1.ic12", 0x0000, 0x2000, CRC(19f1c93a) SHA1(4fb01299c72e50c91af80939f8ffa8a8447f5211) ) ROM_END GAME( 2000, ffruits, 0, cromptons, cromptons, cromptons_state, empty_init, ROT0, "Cromptons Leisure Machines", "Frantic Fruits", MACHINE_IS_SKELETON_MECHANICAL )