/*************************************************************************** Universal board numbers (found on the schematics) Cosmic Guerilla - 7907A Cosmic Alien - 7910 Magical Spot - 8013 Magical Spot II - 8013 Devil Zone - 8022 2008-08 Dip locations verified with manuals for all the games. Note on Coinage DSW (devzone and magspot only): According to manuals, coinage settings (see "DSW" port) should be set by a physical DSW B but only read when SWA:3,4 are both set to OFF. Currently, * In magspot, SWA:3 affects the number of lives & SWA:4 seems to have no effect * In devzone, setting SWA:3,4 on anything but OFF,OFF results in no coins accepted at all ***************************************************************************/ #include "driver.h" #include "deprecat.h" #include "cpu/z80/z80.h" #include "sound/samples.h" #include "sound/dac.h" PALETTE_INIT( panic ); PALETTE_INIT( cosmica ); PALETTE_INIT( cosmicg ); PALETTE_INIT( magspot ); PALETTE_INIT( nomnlnd ); VIDEO_UPDATE( panic ); VIDEO_UPDATE( magspot ); VIDEO_UPDATE( devzone ); VIDEO_UPDATE( cosmica ); VIDEO_UPDATE( cosmicg ); VIDEO_UPDATE( nomnlnd ); WRITE8_HANDLER( cosmic_color_register_w ); WRITE8_HANDLER( cosmic_background_enable_w ); static UINT32 pixel_clock = 0; /* Schematics show 12 triggers for discrete sound circuits */ static WRITE8_HANDLER( panic_sound_output_w ) { static int sound_enabled=1; /* Sound Enable / Disable */ if (offset == 11) { int count; if (data == 0) for(count=0; count<9; count++) sample_stop(count); sound_enabled = data; } if (sound_enabled) { switch (offset) { case 0: if (data) sample_start(0, 0, 0); break; /* Walk */ case 1: if (data) sample_start(0, 5, 0); break; /* Enemy Die 1 */ case 2: if (data) /* Drop 1 */ { if (!sample_playing(1)) { sample_stop(2); sample_start(1, 3, 0); } } else sample_stop(1); break; case 3: if (data && !sample_playing(6)) /* Oxygen */ sample_start(6, 9, 1); break; case 4: break; /* Drop 2 */ case 5: if (data) sample_start(0, 5, 0); break; /* Enemy Die 2 (use same sample as 1) */ case 6: if (data && !sample_playing(1) && !sample_playing(3)) /* Hang */ sample_start(2, 2, 0); break; case 7: if (data) /* Escape */ { sample_stop(2); sample_start(3, 4, 0); } else sample_stop(3); break; case 8: if (data) sample_start(0, 1, 0); break; /* Stairs */ case 9: if (data) /* Extend */ sample_start(4, 8, 0); else sample_stop(4); break; case 10: dac_data_w(0, data); break; /* Bonus */ case 15: if (data) sample_start(0, 6, 0); break; /* Player Die */ case 16: if (data) sample_start(5, 7, 0); break; /* Enemy Laugh */ case 17: if (data) sample_start(0, 10, 0); break; /* Coin - Not triggered by software */ } } #ifdef MAME_DEBUG logerror("Sound output %x=%x\n",offset,data); #endif } static WRITE8_HANDLER( panic_sound_output2_w ) { panic_sound_output_w(machine, offset+15, data); } static WRITE8_HANDLER( cosmicg_output_w ) { static int march_select; static int gun_die_select; static int sound_enabled; /* Sound Enable / Disable */ if (offset == 12) { int count; sound_enabled = data; if (data == 0) for(count=0;count<9;count++) sample_stop(count); } if (sound_enabled) { switch (offset) { /* The schematics show a direct link to the sound amp */ /* as other cosmic series games, but it never seems to */ /* be used for anything. It is implemented for sake of */ /* completness. Maybe it plays a tune if you win ? */ case 1: dac_data_w(0, -data); break; case 2: if (data) sample_start (0, march_select, 0); break; /* March Sound */ case 3: march_select = (march_select & 0xfe) | data; break; case 4: march_select = (march_select & 0xfd) | (data << 1); break; case 5: march_select = (march_select & 0xfb) | (data << 2); break; case 6: if (data) /* Killer Attack (crawly thing at bottom of screen) */ sample_start(1, 8, 1); else sample_stop(1); break; case 7: if (data) /* Bonus Chance & Got Bonus */ { sample_stop(4); sample_start(4, 10, 0); } break; case 8: if (data) { if (!sample_playing(4)) sample_start(4, 9, 1); } else sample_stop(4); break; case 9: if (data) sample_start(3, 11, 0); break; /* Got Ship */ // case 11: watchdog_reset_w(0, 0); break; /* Watchdog */ case 13: if (data) sample_start(8, 13-gun_die_select, 0); break; /* Got Monster / Gunshot */ case 14: gun_die_select = data; break; case 15: if (data) sample_start(5, 14, 0); break; /* Coin Extend (extra base) */ } } #ifdef MAME_DEBUG if (offset != 11) logerror("Output %x=%x\n",offset,data); #endif } static INTERRUPT_GEN( panic_interrupt ) { if (cpu_getiloops() != 0) { /* Coin insert - Trigger Sample */ /* mostly not noticed since sound is */ /* only enabled if game in progress! */ if ((input_port_read(machine, "SYSTEM") & 0xc0) != 0xc0) panic_sound_output_w(machine, 17, 1); cpunum_set_input_line_and_vector(machine, 0, 0, HOLD_LINE, 0xcf); /* RST 08h */ } else cpunum_set_input_line_and_vector(machine, 0, 0, HOLD_LINE, 0xd7); /* RST 10h */ } static INTERRUPT_GEN( cosmica_interrupt ) { pixel_clock = (pixel_clock + 2) & 0x3f; if (pixel_clock == 0) { if (input_port_read(machine, "FAKE") & 1) /* Left Coin */ cpunum_set_input_line(machine, 0, INPUT_LINE_NMI, PULSE_LINE); } } static INTERRUPT_GEN( cosmicg_interrupt ) { /* Insert Coin */ /* R Nabet : fixed to make this piece of code sensible. I assumed that the interrupt request lasted for as long as the coin was "sensed". It makes sense and works fine, but I cannot be 100% sure this is correct, as I have no Cosmic Guerilla console :-) . */ if ((input_port_read(machine, "IN2") & 1)) /* Coin */ /* on tms9980, a 6 on the interrupt bus means level 4 interrupt */ cpunum_set_input_line_and_vector(machine, 0, 0, ASSERT_LINE, 6); else cpunum_set_input_line(machine, 0, 0, CLEAR_LINE); } static INTERRUPT_GEN( magspot_interrupt ) { /* Coin 1 causes an IRQ, Coin 2 an NMI */ if (input_port_read(machine, "COINS") & 0x01) cpunum_set_input_line(machine, 0, 0, HOLD_LINE); else if (input_port_read(machine, "COINS") & 0x02) cpunum_set_input_line(machine, 0, INPUT_LINE_NMI, PULSE_LINE); } static INTERRUPT_GEN( nomnlnd_interrupt ) { /* Coin causes an NMI */ if (input_port_read(machine, "COIN") & 0x01) cpunum_set_input_line(machine, 0, INPUT_LINE_NMI, PULSE_LINE); } static READ8_HANDLER( cosmica_pixel_clock_r ) { return pixel_clock; } static READ8_HANDLER( cosmicg_port_0_r ) { /* The top four address lines from the CRTC are bits 0-3 */ return (input_port_read(machine, "IN0") & 0xf0) | ((video_screen_get_vpos(machine->primary_screen) & 0xf0) >> 4); } static READ8_HANDLER( magspot_coinage_dip_r ) { return (input_port_read_safe(machine, "DSW", 0) & (1 << (7 - offset))) ? 0 : 1; } /* Has 8 way joystick, remap combinations to missing directions */ static READ8_HANDLER( nomnlnd_port_0_1_r ) { int control; int fire = input_port_read(machine, "IN3"); if (offset) control = input_port_read(machine, "IN1"); else control = input_port_read(machine, "IN0"); /* If firing - stop tank */ if ((fire & 0xc0) == 0) return 0xff; /* set bit according to 8 way direction */ if ((control & 0x82) == 0 ) return 0xfe; /* Up & Left */ if ((control & 0x0a) == 0 ) return 0xfb; /* Down & Left */ if ((control & 0x28) == 0 ) return 0xef; /* Down & Right */ if ((control & 0xa0) == 0 ) return 0xbf; /* Up & Right */ return control; } static WRITE8_HANDLER( flip_screen_w ) { flip_screen_set(data&0x80); } static ADDRESS_MAP_START( panic_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM) AM_RANGE(0x4000, 0x5fff) AM_READ(SMH_RAM) AM_RANGE(0x6800, 0x6800) AM_READ_PORT("P1") AM_RANGE(0x6801, 0x6801) AM_READ_PORT("P2") AM_RANGE(0x6802, 0x6802) AM_READ_PORT("DSW") AM_RANGE(0x6803, 0x6803) AM_READ_PORT("SYSTEM") ADDRESS_MAP_END static ADDRESS_MAP_START( panic_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM) AM_RANGE(0x4000, 0x5fff) AM_WRITE(SMH_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0x6000, 0x601f) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x7000, 0x700b) AM_WRITE(panic_sound_output_w) AM_RANGE(0x700c, 0x700e) AM_WRITE(cosmic_color_register_w) AM_RANGE(0x700f, 0x700f) AM_WRITE(flip_screen_w) AM_RANGE(0x7800, 0x7801) AM_WRITE(panic_sound_output2_w) ADDRESS_MAP_END static ADDRESS_MAP_START( cosmica_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM) AM_RANGE(0x4000, 0x5fff) AM_READ(SMH_RAM) AM_RANGE(0x6800, 0x6800) AM_READ_PORT("P1") AM_RANGE(0x6801, 0x6801) AM_READ_PORT("P2") AM_RANGE(0x6802, 0x6802) AM_READ_PORT("DSW") AM_RANGE(0x6803, 0x6803) AM_READ(cosmica_pixel_clock_r) ADDRESS_MAP_END static ADDRESS_MAP_START( cosmica_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM) AM_RANGE(0x4000, 0x5fff) AM_WRITE(SMH_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0x6000, 0x601f) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x700c, 0x700d) AM_WRITE(cosmic_color_register_w) AM_RANGE(0x700f, 0x700f) AM_WRITE(flip_screen_w) ADDRESS_MAP_END static ADDRESS_MAP_START( cosmicg_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_READ(SMH_ROM) AM_RANGE(0x2000, 0x3fff) AM_READ(SMH_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( cosmicg_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_WRITE(SMH_ROM) AM_RANGE(0x2000, 0x3fff) AM_WRITE(SMH_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( cosmicg_io_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x00, 0x00) AM_READ(cosmicg_port_0_r) AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_RANGE(0x00, 0x15) AM_WRITE(cosmicg_output_w) AM_RANGE(0x16, 0x17) AM_WRITE(cosmic_color_register_w) ADDRESS_MAP_END static ADDRESS_MAP_START( magspot_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_READ(SMH_ROM) AM_RANGE(0x3800, 0x3807) AM_READ(magspot_coinage_dip_r) AM_RANGE(0x5000, 0x5000) AM_READ_PORT("IN0") AM_RANGE(0x5001, 0x5001) AM_READ_PORT("IN1") AM_RANGE(0x5002, 0x5002) AM_READ_PORT("IN2") AM_RANGE(0x5003, 0x5003) AM_READ_PORT("IN3") AM_RANGE(0x6000, 0x7fff) AM_READ(SMH_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( magspot_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_WRITE(SMH_ROM) AM_RANGE(0x4000, 0x401f) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x4800, 0x4800) AM_WRITE(dac_0_data_w) AM_RANGE(0x480c, 0x480d) AM_WRITE(cosmic_color_register_w) AM_RANGE(0x480f, 0x480f) AM_WRITE(flip_screen_w) AM_RANGE(0x6000, 0x7fff) AM_WRITE(SMH_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size) ADDRESS_MAP_END static INPUT_PORTS_START( panic ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_START("DSW") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW:6,5,4") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) /* 0x06 and 0x07 disabled */ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2") PORT_DIPSETTING( 0x00, "3000" ) PORT_DIPSETTING( 0x10, "5000" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:1") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW:7,8") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_3C ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) INPUT_PORTS_END static INPUT_PORTS_START( cosmica ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:6") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:5") PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:4,3") PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) // PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2,1") PORT_DIPSETTING( 0x30, "5000" ) PORT_DIPSETTING( 0x20, "10000" ) PORT_DIPSETTING( 0x10, "15000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) /* The coin slots are not memory mapped. Coin causes a NMI, */ /* This fake input port is used by the interrupt */ /* handler to be notified of coin insertions. We use IMPULSE to */ /* trigger exactly one interrupt, without having to check when the */ /* user releases the key. */ PORT_START("FAKE") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) INPUT_PORTS_END /* These are used for the CR handling - This can be used to */ /* from 1 to 16 bits from any bit offset between 0 and 4096 */ /* Offsets are in BYTES, so bits 0-7 are at offset 0 etc. */ static INPUT_PORTS_START( cosmicg ) PORT_START("IN0") /* 4-7 */ PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_SPECIAL ) /* pixel clock */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_START("IN1") /* 8-15 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_2WAY PORT_COCKTAIL PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2,1") PORT_DIPSETTING( 0x10, "1000" ) PORT_DIPSETTING( 0x20, "1500" ) PORT_DIPSETTING( 0x30, "2000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3") PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:4") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x80, "5" ) PORT_START("IN2") /* Hard wired settings */ /* The coin slots are not memory mapped. Coin causes INT 4 */ /* This fake input port is used by the interrupt handler */ /* to be notified of coin insertions. */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) /* This dip switch is not read by the program at any time */ /* but is wired to enable or disable the flip screen output */ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:5") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) /* This odd setting is marked as shown on the schematic, */ /* and again, is not read by the program, but wired into */ /* the watchdog circuit. The book says to leave it off */ PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "SW:6" ) INPUT_PORTS_END static INPUT_PORTS_START( magspot ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_DIPNAME( 0xc0, 0x40, "Bonus Game" ) PORT_DIPSETTING( 0x40, "5000" ) PORT_DIPSETTING( 0x80, "10000" ) PORT_DIPSETTING( 0xc0, "15000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5,6") PORT_DIPSETTING( 0x01, "2000" ) PORT_DIPSETTING( 0x02, "3000" ) PORT_DIPSETTING( 0x03, "5000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) /* According to the manual, bits 2-3 should control coinage like in devzone and only bit 4 should control lives setting. */ // PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3,4") // PORT_DIPSETTING( 0x0c, "Use Coin A & B" ) // PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) // PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2") // PORT_DIPSETTING( 0x00, "2" ) // PORT_DIPSETTING( 0x10, "3" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SWA:4" ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,3") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* Fake port to handle coins */ PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) /* Fake port to handle coinage dip switches. Each bit goes to 3800-3807 */ PORT_START("DSW") PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) INPUT_PORTS_END static INPUT_PORTS_START( devzone ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5,6") PORT_DIPSETTING( 0x01, "4000" ) PORT_DIPSETTING( 0x02, "6000" ) PORT_DIPSETTING( 0x03, "8000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3,4") PORT_DIPSETTING( 0x0c, "Use Coin A & B" ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* Fake port to handle coins */ PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_START("DSW") PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) INPUT_PORTS_END static INPUT_PORTS_START( devzone2 ) PORT_INCLUDE( devzone ) PORT_MODIFY("IN2") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5,6") PORT_DIPSETTING( 0x01, "2000" ) PORT_DIPSETTING( 0x02, "3000" ) PORT_DIPSETTING( 0x03, "5000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) INPUT_PORTS_END static INPUT_PORTS_START( nomnlnd ) PORT_START("IN0") /* Controls - Remapped for game */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL ) /* diagonals */ PORT_START("IN1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL ) /* diagonals */ PORT_START("IN2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:5,6") PORT_DIPSETTING( 0x01, "2000" ) PORT_DIPSETTING( 0x02, "3000" ) PORT_DIPSETTING( 0x03, "5000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3,4") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 4C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:1") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* Fake port to handle coin */ PORT_START("COIN") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) INPUT_PORTS_END static INPUT_PORTS_START( nomnlndg ) PORT_INCLUDE( nomnlnd ) PORT_MODIFY("IN2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:5,6") PORT_DIPSETTING( 0x01, "3000" ) PORT_DIPSETTING( 0x02, "5000" ) PORT_DIPSETTING( 0x03, "8000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:2") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x10, "3" ) INPUT_PORTS_END static const gfx_layout cosmic_spritelayout16 = { 16,16, RGN_FRAC(1,2), 2, { RGN_FRAC(0,2), RGN_FRAC(1,2) }, { 0*8+0, 0*8+1, 0*8+2, 0*8+3, 0*8+4, 0*8+5, 0*8+6, 0*8+7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7}, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 }; static const gfx_layout cosmic_spritelayout32 = { 32,32, RGN_FRAC(1,2), 2, { RGN_FRAC(0,2), RGN_FRAC(1,2) }, { 0*32*8+0, 0*32*8+1, 0*32*8+2, 0*32*8+3, 0*32*8+4, 0*32*8+5, 0*32*8+6, 0*32*8+7, 1*32*8+0, 1*32*8+1, 1*32*8+2, 1*32*8+3, 1*32*8+4, 1*32*8+5, 1*32*8+6, 1*32*8+7, 2*32*8+0, 2*32*8+1, 2*32*8+2, 2*32*8+3, 2*32*8+4, 2*32*8+5, 2*32*8+6, 2*32*8+7, 3*32*8+0, 3*32*8+1, 3*32*8+2, 3*32*8+3, 3*32*8+4, 3*32*8+5, 3*32*8+6, 3*32*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, 128*8 }; static GFXDECODE_START( panic ) GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout16, 16, 8 ) GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout32, 16, 8 ) GFXDECODE_END static GFXDECODE_START( cosmica ) GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout16, 8, 16 ) GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout32, 8, 16 ) GFXDECODE_END static const char *const panic_sample_names[] = { "*panic", "walk.wav", "upordown.wav", "trapped.wav", "falling.wav", "escaping.wav", "ekilled.wav", "death.wav", "elaugh.wav", "extral.wav", "oxygen.wav", "coin.wav", 0 }; static const samples_interface panic_samples_interface = { 9, /* 9 channels */ panic_sample_names }; static const char *const cosmicg_sample_names[] = { "*cosmicg", "cg_m0.wav", /* 8 Different pitches of March Sound */ "cg_m1.wav", "cg_m2.wav", "cg_m3.wav", "cg_m4.wav", "cg_m5.wav", "cg_m6.wav", "cg_m7.wav", "cg_att.wav", /* Killer Attack */ "cg_chnc.wav", /* Bonus Chance */ "cg_gotb.wav", /* Got Bonus - have not got correct sound for */ "cg_dest.wav", /* Gun Destroy */ "cg_gun.wav", /* Gun Shot */ "cg_gotm.wav", /* Got Monster */ "cg_ext.wav", /* Coin Extend */ 0 }; static const samples_interface cosmicg_samples_interface = { 9, /* 9 channels */ cosmicg_sample_names }; static MACHINE_DRIVER_START( cosmic ) /* basic machine hardware */ MDRV_CPU_ADD("main", Z80,10816000/6) /* 1.802 MHz*/ /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1) MACHINE_DRIVER_END static MACHINE_DRIVER_START( panic ) /* basic machine hardware */ MDRV_IMPORT_FROM(cosmic) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(panic_readmem,panic_writemem) MDRV_CPU_VBLANK_INT_HACK(panic_interrupt,2) /* video hardware */ MDRV_GFXDECODE(panic) MDRV_PALETTE_LENGTH(16+8*4) MDRV_PALETTE_INIT(panic) MDRV_VIDEO_UPDATE(panic) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("samples", SAMPLES, 0) MDRV_SOUND_CONFIG(panic_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MDRV_SOUND_ADD("dac", DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( cosmica ) /* basic machine hardware */ MDRV_IMPORT_FROM(cosmic) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(cosmica_readmem,cosmica_writemem) MDRV_CPU_VBLANK_INT_HACK(cosmica_interrupt,32) /* video hardware */ MDRV_GFXDECODE(cosmica) MDRV_PALETTE_LENGTH(8+16*4) MDRV_PALETTE_INIT(cosmica) MDRV_VIDEO_UPDATE(cosmica) MACHINE_DRIVER_END static MACHINE_DRIVER_START( cosmicg ) /* basic machine hardware */ MDRV_CPU_ADD("main", TMS9980, 1228500) /* 9.828 MHz Crystal */ /* R Nabet : huh ? This would imply the crystal frequency is somehow divided by 2 before being fed to the tms9904 or tms9980. Also, I have never heard of a tms9900/9980 operating under 1.5MHz. So, if someone can check this... */ MDRV_CPU_PROGRAM_MAP(cosmicg_readmem,cosmicg_writemem) MDRV_CPU_IO_MAP(cosmicg_io_map,0) MDRV_CPU_VBLANK_INT("main", cosmicg_interrupt) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1) MDRV_PALETTE_LENGTH(16) MDRV_PALETTE_INIT(cosmicg) MDRV_VIDEO_UPDATE(cosmicg) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("samples", SAMPLES, 0) MDRV_SOUND_CONFIG(cosmicg_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MDRV_SOUND_ADD("dac", DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( magspot ) /* basic machine hardware */ MDRV_IMPORT_FROM(cosmic) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(magspot_readmem,magspot_writemem) MDRV_CPU_VBLANK_INT("main", magspot_interrupt) /* video hardware */ MDRV_GFXDECODE(panic) MDRV_PALETTE_LENGTH(16+8*4) MDRV_PALETTE_INIT(magspot) MDRV_VIDEO_UPDATE(magspot) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("dac", DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( devzone ) /* basic machine hardware */ MDRV_IMPORT_FROM(magspot) /* video hardware */ MDRV_VIDEO_UPDATE(devzone) MACHINE_DRIVER_END static MACHINE_DRIVER_START( nomnlnd ) /* basic machine hardware */ MDRV_IMPORT_FROM(cosmic) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(magspot_readmem,magspot_writemem) MDRV_CPU_VBLANK_INT("main", nomnlnd_interrupt) /* video hardware */ MDRV_GFXDECODE(panic) MDRV_PALETTE_LENGTH(16+8*4) MDRV_PALETTE_INIT(nomnlnd) MDRV_VIDEO_UPDATE(nomnlnd) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("dac", DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END ROM_START( panic ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "spe1", 0x0000, 0x0800, CRC(70ac0888) SHA1(bdc6dfb74b4643df36cae60923f9759751340c86) ) ROM_LOAD( "spe2", 0x0800, 0x0800, CRC(2b910c48) SHA1(9ebb15694e068a4d8769ec5d312af1148818d472) ) ROM_LOAD( "spe3", 0x1000, 0x0800, CRC(03810148) SHA1(768418bc0a3a5bc9f7ec07b8edd4099da69efac6) ) ROM_LOAD( "spe4", 0x1800, 0x0800, CRC(119bbbfd) SHA1(2b3722300b1eebe1bffa4a4e39fceb45aefde24f) ) ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) ) ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) ) ROM_LOAD( "spe7", 0x3000, 0x0800, CRC(2894106e) SHA1(625896225b0ec03ac12f3e8b97e801cb743f37e7) ) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) ROM_REGION( 0x0800, "user1", 0 ) /* color map */ ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) ROM_END ROM_START( panic2 ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "spcpanic.1", 0x0000, 0x0800, CRC(405ae6f9) SHA1(92000f5f9bc1384ebae36dd30e715764747504d8) ) ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) ) ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) ) ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) ) ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) ) ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) ) ROM_LOAD( "spcpanic.7", 0x3000, 0x0800, CRC(fc27f4e5) SHA1(80064ccfb810d11f6d7d79bfd991adb2eb2f1c16) ) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) ROM_REGION( 0x0800, "user1", 0 ) /* color map */ ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) ROM_END ROM_START( panic3 ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "panica.1", 0x0000, 0x0800, CRC(289720ce) SHA1(8601bda95ac32a55f17fe9c723796bfe8b2b2fa7) ) ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) ) ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) ) ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) ) ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) ) ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) ) ROM_LOAD( "panica.7", 0x3000, 0x0800, CRC(3641cb7f) SHA1(94a5108233cf9517f782759bb396e4eab58b8551) ) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) ROM_REGION( 0x0800, "user1", 0 ) /* color map */ ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) ROM_END ROM_START( panich ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "sph1", 0x0000, 0x0800, CRC(f6e9c6ef) SHA1(90b5bba0fd726e4c6618793467eba8c18c63fd43) ) ROM_LOAD( "sph2", 0x0800, 0x0800, CRC(58dbc49b) SHA1(f716e8cdbb7eb456bd7f2996241b5ebd03086de3) ) ROM_LOAD( "sph3", 0x1000, 0x0800, CRC(c4f275ad) SHA1(446be24dc99e46f3c69cf2cfb657958053857b7d) ) ROM_LOAD( "sph4", 0x1800, 0x0800, CRC(6e7785de) SHA1(d12326791cbcae37980e240e2bfc20d7618f3ef5) ) ROM_LOAD( "sph5", 0x2000, 0x0800, CRC(1916c9b8) SHA1(ab4a353340f152d6ba181555ee211afeb7877509) ) ROM_LOAD( "sph6", 0x2800, 0x0800, CRC(54b92314) SHA1(970ebae831ea0a1958b8d711ebc5956ef4f932fe) ) ROM_LOAD( "sph7", 0x3000, 0x0800, CRC(8600b881) SHA1(2eed176de531f44d10b7755141621050d72ad7ac) ) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) ROM_REGION( 0x0800, "user1", 0 ) /* color map */ ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) ROM_END ROM_START( panicger ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "spacepan.001", 0x0000, 0x0800, CRC(a6d9515a) SHA1(20fe6fa4cb10e83f97b77e19d9d4f883aba73d1a) ) ROM_LOAD( "spacepan.002", 0x0800, 0x0800, CRC(cfc22663) SHA1(44036a69ca3463759c56637c3435a3305b102879) ) ROM_LOAD( "spacepan.003", 0x1000, 0x0800, CRC(e1f36893) SHA1(689b77b4df15dc980d35cf245aca1affe46d6b21) ) ROM_LOAD( "spacepan.004", 0x1800, 0x0800, CRC(01be297c) SHA1(d22856ef192d8239a3520f16bbe5a6f7f4c3adc8) ) ROM_LOAD( "spacepan.005", 0x2000, 0x0800, CRC(e0d54805) SHA1(5852f69cee9a8f9984b175268bcfafe4f3f124ba) ) ROM_LOAD( "spacepan.006", 0x2800, 0x0800, CRC(aae1458e) SHA1(79dd5992b81f316cf86efdb2809b7002e824e0e7) ) ROM_LOAD( "spacepan.007", 0x3000, 0x0800, CRC(14e46e70) SHA1(f49f09a12b796f7a7713d872ecd12e246c56c261) ) ROM_REGION( 0x2000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) ROM_REGION( 0x0800, "user1", 0 ) /* color map */ ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) ROM_END ROM_START( cosmica ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "ca.e3", 0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) ) ROM_LOAD( "ca.e4", 0x0800, 0x0800, CRC(ed3cf8f7) SHA1(6ba1d98d82400519e844b950cb2fb1274c06d89a) ) ROM_LOAD( "ca.e5", 0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) ) ROM_LOAD( "ca.e6", 0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) ) ROM_LOAD( "ca.e7", 0x2000, 0x0800, CRC(43666d68) SHA1(e44492360a77d93aeaaaa0f38f4ac19732998559) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "ca.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) ) ROM_LOAD( "ca.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "ca.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "ca.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) ) ROM_REGION( 0x0400, "user2", 0 ) /* starfield generator */ ROM_LOAD( "ca.sub", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) ) ROM_END ROM_START( cosmica2 ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "ca.e3", 0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) ) ROM_LOAD( "c3.bin", 0x0800, 0x0400, CRC(699c849e) SHA1(90a58ab8ede9c31eec3df1f8f251b59858f85eb6) ) ROM_LOAD( "d4.bin", 0x0c00, 0x0400, CRC(168e38da) SHA1(63c5f8346861aa7c70ad58a05977c7af413cbfaf) ) ROM_LOAD( "ca.e5", 0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) ) ROM_LOAD( "ca.e6", 0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) ) ROM_LOAD( "i9.bin", 0x2000, 0x0400, CRC(3bb57720) SHA1(2d1edcad57767a4fa2c7713726ed0cb1203f6fbc) ) ROM_LOAD( "j0.bin", 0x2400, 0x0400, CRC(4ff70f45) SHA1(791499be62a7b91bde75e7a7ab6c546f5fb63027) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "ca.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) ) ROM_LOAD( "ca.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "ca.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "ca.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) ) ROM_REGION( 0x0400, "user2", 0 ) /* starfield generator */ ROM_LOAD( "ca.sub", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) ) ROM_END ROM_START( cosmicg ) ROM_REGION( 0x10000, "main", 0 ) /* 8k for code */ ROM_LOAD( "cosmicg1.bin", 0x0000, 0x0400, CRC(e1b9f894) SHA1(bab7fd9b3db145a889542653191905b6efc5ce75) ) ROM_LOAD( "cosmicg2.bin", 0x0400, 0x0400, CRC(35c75346) SHA1(4e50eaa0b50ab04802dc63992ad2600c227301ad) ) ROM_LOAD( "cosmicg3.bin", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) ) ROM_LOAD( "cosmicg4.bin", 0x0c00, 0x0400, CRC(1c1c934c) SHA1(011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2) ) ROM_LOAD( "cosmicg5.bin", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) ) ROM_LOAD( "cosmicg6.bin", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) ) ROM_LOAD( "cosmicg7.bin", 0x1800, 0x0400, CRC(f33ebae7) SHA1(915bca53d5356e12c94ec765103ceced7306d1dd) ) ROM_LOAD( "cosmicg8.bin", 0x1c00, 0x0400, CRC(472e4990) SHA1(d5797b9d89446aa6533f7515e6a5fc8368d82f91) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) ) ROM_END /* rom 9 not dumped according to readme? */ ROM_START( magspot ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "ms1.bin", 0x0000, 0x0800, CRC(59e9019d) SHA1(3c64ae956ec4eed988018b89c986ad8f6f065fe0) ) ROM_LOAD( "ms2.bin", 0x0800, 0x0800, CRC(98b913b1) SHA1(2ce86f5069e2664e2ea44bda567ca26432fd59f7) ) ROM_LOAD( "ms3.bin", 0x1000, 0x0800, CRC(ea58c124) SHA1(7551c14ed9563e3aed7220cc03f7bca4029b3a4e) ) ROM_LOAD( "ms5.bin", 0x1800, 0x0800, CRC(4302a658) SHA1(9590be8db27b7122c87cfb27f8e09c2ecbf6fbd0) ) ROM_LOAD( "ms4.bin", 0x2000, 0x0800, CRC(088582ab) SHA1(ad2d86184b4a6ee74464d1df40f4e841434c46c8) ) ROM_LOAD( "ms6.bin", 0x2800, 0x0800, CRC(e6bf492c) SHA1(ada3a33c54b6c02f3fb9590181fceefafdc429bc) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "ms8.bin", 0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) ) ROM_LOAD( "ms7.bin", 0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "ms.e2", 0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) ) ROM_END ROM_START( magspot2 ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "ms.e3", 0x0000, 0x0800, CRC(c0085ade) SHA1(ab60ba7c0e45ea2576d935135e930e2fdf165867) ) ROM_LOAD( "ms.e4", 0x0800, 0x0800, CRC(d534a68b) SHA1(fd3b5e619b22a8c53e3c6f5f5351068a3f26eb61) ) ROM_LOAD( "ms.e5", 0x1000, 0x0800, CRC(25513b2a) SHA1(c7f3d9a53cb7e7cf523ff710c333dbc744088e31) ) ROM_LOAD( "ms.e7", 0x1800, 0x0800, CRC(8836bbc4) SHA1(9da6c1b4e9a446108bc324e7fc280bfaeaf50504) ) ROM_LOAD( "ms.e6", 0x2000, 0x0800, CRC(6a08ab94) SHA1(5d9272a5304546cef6668c975e815f6750bcfa15) ) ROM_LOAD( "ms.e8", 0x2800, 0x0800, CRC(77c6d109) SHA1(bb265bd56d4d597d2ef75d169d5d30db1499e3be) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "ms.n2", 0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) ) ROM_LOAD( "ms.n1", 0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "ms.e2", 0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) ) ROM_END ROM_START( devzone ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "dv1.e3", 0x0000, 0x0800, CRC(c70faf00) SHA1(d3f0f071e6c7552724eba64a7182637dae4438c7) ) ROM_LOAD( "dv2.e4", 0x0800, 0x0800, CRC(eacfed61) SHA1(493c0d21fd1574b12978dd1f52e8735df6c1732c) ) ROM_LOAD( "dv3.e5", 0x1000, 0x0800, CRC(7973317e) SHA1(d236e3dad8c991c32a2550e561518b522a4580bc) ) ROM_LOAD( "dv5.e7", 0x1800, 0x0800, CRC(b71a3989) SHA1(aad14021ee569e221ea632416d6a006e60dd94e5) ) ROM_LOAD( "dv4.e6", 0x2000, 0x0800, CRC(a58c5b8c) SHA1(7ff08007aedd2ff1d7ef64263da92a5b77ae2dc4) ) ROM_LOAD( "dv6.e8", 0x2800, 0x0800, CRC(3930fb67) SHA1(919883e833d6caa8fe7c3ceaa184575a3b4932b6) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "dv8.n2", 0x0000, 0x0800, CRC(da1cbec1) SHA1(08a668f19c68335f4fc9f98cd53b44047dd8aad9) ) ROM_LOAD( "dv7.n1", 0x0800, 0x0800, CRC(e7562fcf) SHA1(0a0833dbb8d4be69fbf8897aa3e045a87ae42024) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "dz9.e2", 0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) ) ROM_REGION( 0x0800, "user2", 0 ) /* grid horizontal line positions */ ROM_LOAD( "ic12.sub", 0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) ) ROM_REGION( 0x0020, "user3", 0 ) /* grid vertical line positions */ ROM_LOAD( "ic1.sub", 0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) ) ROM_END ROM_START( devzone2 ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "p10_1.e3", 0x0000, 0x0800, BAD_DUMP CRC(38bd45a4) SHA1(192eee64ff53c20fb5b369703b52a5bb3976ba1d) ) ROM_LOAD( "my4_2.e4", 0x0800, 0x0800, BAD_DUMP CRC(e1637800) SHA1(3705ce1f02f3fefec0285f5db6a7606e6cec1bac) ) ROM_LOAD( "ms6_3.e5", 0x1000, 0x0800, BAD_DUMP CRC(c1952e2f) SHA1(d42f0f547e989a71254957e5e634ac359e72bb14) ) ROM_LOAD( "mx6_5.e7", 0x1800, 0x0800, BAD_DUMP CRC(c5394215) SHA1(8c970f6a8d34963bc4848f2bef90cee850c9c28d) ) ROM_LOAD( "my1_4.e6", 0x2000, 0x0800, BAD_DUMP CRC(5d965d93) SHA1(49fe79e4b5cec1c7aa2f8e1eb750b39bb7dda16c) ) ROM_LOAD( "mz7_6.e8", 0x2800, 0x0800, BAD_DUMP CRC(8504e8c9) SHA1(40e08ff38673544c734a9fc19b38edaa8cc74f23) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "my8_8.n2", 0x0000, 0x0800, CRC(18abce02) SHA1(5cac11f4e6f1a4801bd02007399a906cdff66b85) ) ROM_LOAD( "mx3_7.n1", 0x0800, 0x0800, CRC(c089c9e3) SHA1(2fb725338a19d5d4f9e445e7d46d105b8db9733c) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "dz9.e2", 0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) ) ROM_REGION( 0x0800, "user2", 0 ) /* grid horizontal line positions */ ROM_LOAD( "ic12.sub", 0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) ) ROM_REGION( 0x0020, "user3", 0 ) /* grid vertical line positions */ ROM_LOAD( "ic1.sub", 0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) ) ROM_END ROM_START( nomnlnd ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "1.bin", 0x0000, 0x0800, CRC(ba117ba6) SHA1(7399e7ac8a585ed6502ea0d740850b1ed2dc5bcd) ) ROM_LOAD( "2.bin", 0x0800, 0x0800, CRC(e5ed654f) SHA1(c26dc12ade6dc63392945ec0caca229d936f7f89) ) ROM_LOAD( "3.bin", 0x1000, 0x0800, CRC(7fc42724) SHA1(0f8fdfad0a2557b9dd99ae3890c37bbc5c59bc89) ) ROM_LOAD( "5.bin", 0x1800, 0x0800, CRC(9cc2f1d9) SHA1(453c67b613550c84364f445705019188bb580d64) ) ROM_LOAD( "4.bin", 0x2000, 0x0800, CRC(0e8cd46a) SHA1(14cf9017e408b862a4ed63bb8acd37064b3919a8) ) ROM_LOAD( "6.bin", 0x2800, 0x0800, CRC(ba472ba5) SHA1(49be1500b3805a19c7210e53ad5c2c4a5876bf4e) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "nml8.n2", 0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) ) ROM_LOAD( "nml7.n1", 0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "nml.d9", 0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "nl9.e2", 0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) ) ROM_REGION( 0x0800, "user2", 0 ) /* tree + river */ ROM_LOAD( "nl10.ic4", 0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) ) ROM_LOAD( "nl11.ic7", 0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) ) ROM_END ROM_START( nomnlndg ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "nml1.e3", 0x0000, 0x0800, CRC(e212ed91) SHA1(135c20fc97790769d5e1619d7ac844a1d3f6aace) ) ROM_LOAD( "nml2.e4", 0x0800, 0x0800, CRC(f66ef3d8) SHA1(c42a325dd952cda074ef2857e7fa5154f0b7c7ce) ) ROM_LOAD( "nml3.e5", 0x1000, 0x0800, CRC(d422fc8a) SHA1(18cafc462ce0800fea2af277439827dc1f4fc91b) ) ROM_LOAD( "nml5.e7", 0x1800, 0x0800, CRC(d58952ac) SHA1(1c82a49cc1f0203e6436c5292ebd6e9004bd6a84) ) ROM_LOAD( "nml4.e6", 0x2000, 0x0800, CRC(994c9afb) SHA1(c8e6af30d9b2cb5ca52fa325c6ac9a41413d067c) ) ROM_LOAD( "nml6.e8", 0x2800, 0x0800, CRC(01ed2d8c) SHA1(bfa31e9100a1f9276c521ed8699e1cb0d067e0fa) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "nml8.n2", 0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) ) ROM_LOAD( "nml7.n1", 0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "nml.d9", 0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) ) ROM_REGION( 0x0400, "user1", 0 ) /* color map */ ROM_LOAD( "nl9.e2", 0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) ) ROM_REGION( 0x0800, "user2", 0 ) /* tree + river */ ROM_LOAD( "nl10.ic4", 0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) ) ROM_LOAD( "nl11.ic7", 0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) ) ROM_END static DRIVER_INIT( cosmicg ) { /* Program ROMs have data pins connected different from normal */ offs_t offs, len; UINT8 *rom; len = memory_region_length(machine, "main"); rom = memory_region(machine, "main"); for (offs =0; offs < len; offs++) { UINT8 scrambled = rom[offs]; UINT8 normal = (scrambled >> 3 & 0x11) | (scrambled >> 1 & 0x22) | (scrambled << 1 & 0x44) | (scrambled << 3 & 0x88); rom[offs] = normal; } } static DRIVER_INIT( devzone ) { memory_install_write8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x4807, 0x4807, 0, 0, cosmic_background_enable_w); } static DRIVER_INIT( nomnlnd ) { memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x5000, 0x5001, 0, 0, nomnlnd_port_0_1_r); memory_install_write8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x4800, 0x4800, 0, 0, SMH_NOP); memory_install_write8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x4807, 0x4807, 0, 0, cosmic_background_enable_w); memory_install_write8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x480a, 0x480a, 0, 0, dac_0_data_w); } GAME( 1979, cosmicg, 0, cosmicg, cosmicg, cosmicg, ROT270, "Universal", "Cosmic Guerilla", GAME_NO_COCKTAIL ) GAME( 1979, cosmica, 0, cosmica, cosmica, 0, ROT270, "Universal", "Cosmic Alien", GAME_NO_SOUND ) GAME( 1979, cosmica2, cosmica, cosmica, cosmica, 0, ROT270, "Universal", "Cosmic Alien (older)", GAME_NO_SOUND ) GAME( 1980, nomnlnd, 0, nomnlnd, nomnlnd, nomnlnd, ROT270, "Universal", "No Man's Land", GAME_IMPERFECT_SOUND ) GAME( 1980, nomnlndg, nomnlnd, nomnlnd, nomnlndg, nomnlnd, ROT270, "Universal (Gottlieb license)", "No Man's Land (Gottlieb)", GAME_IMPERFECT_SOUND ) GAME( 1980, magspot, 0, magspot, magspot, 0, ROT270, "Universal", "Magical Spot", GAME_IMPERFECT_SOUND ) GAME( 1980, magspot2, 0, magspot, magspot, 0, ROT270, "Universal", "Magical Spot II", GAME_IMPERFECT_SOUND ) GAME( 1980, panic, 0, panic, panic, 0, ROT270, "Universal", "Space Panic (version E)", 0 ) GAME( 1980, panic2, panic, panic, panic, 0, ROT270, "Universal", "Space Panic (set 2)", 0 ) GAME( 1980, panic3, panic, panic, panic, 0, ROT270, "Universal", "Space Panic (set 3)", 0 ) GAME( 1980, panich, panic, panic, panic, 0, ROT270, "Universal", "Space Panic (harder)", 0 ) GAME( 1980, panicger, panic, panic, panic, 0, ROT270, "Universal (ADP Automaten license)", "Space Panic (German)", 0 ) GAME( 1980, devzone, 0, devzone, devzone, devzone, ROT270, "Universal", "Devil Zone", GAME_IMPERFECT_SOUND ) GAME( 1980, devzone2, devzone, devzone, devzone2, devzone, ROT270, "Universal", "Devil Zone (easier)", GAME_IMPERFECT_SOUND )