/*************************************************************************** Cops 01 (c) 1985 Nichibutsu Mighty Guy (c) 1986 Nichibutsu driver by Carlos A. Lozano TODO: ---- - Fix priority kludge (see video/cop01.c) mightguy: - missing emulation of the 1412M2 protection chip, used by the sound CPU. This is probably an extra CPU (program rom is the ic2 one), presumably with data / address line scrambling Mighty Guy board layout: ----------------------- cpu 12MHz SW1 SW2 clr.13D clr.14D clr.15D clr.19D Nichibutsu NBB 60-06 4 5 1 2 3 6116 6116 6116 6116 ------- video 6116 11 Nichibutsu NBA 60-07 13B 20MHz 2148 2148 2148 2148 6116 9 8 2E 20G 10 7 6 ------- audio sub-board MT-S3 plugs into 40 pin socket at 20G 10.IC2 Nichibutsu 1412M2 (Yamaha 3810?) 8MHz YM3526 ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/3526intf.h" #include "includes/cop01.h" #define MIGHTGUY_HACK 0 #define TIMER_RATE 11475 /* unknown, hand-tuned to match audio reference */ #define MAINCPU_CLOCK XTAL_12MHz #define AUDIOCPU_CLOCK XTAL_8MHz /************************************* * * Memory handlers * *************************************/ static WRITE8_HANDLER( cop01_sound_command_w ) { cop01_state *state = space->machine().driver_data(); soundlatch_w(space, offset, data); device_set_input_line(state->m_audiocpu, 0, ASSERT_LINE ); } static READ8_HANDLER( cop01_sound_command_r ) { cop01_state *state = space->machine().driver_data(); int res = (soundlatch_r(space, offset) & 0x7f) << 1; /* bit 0 seems to be a timer */ if ((state->m_audiocpu->total_cycles() / TIMER_RATE) & 1) { if (state->m_pulse == 0) res |= 1; state->m_pulse = 1; } else state->m_pulse = 0; return res; } static CUSTOM_INPUT( mightguy_area_r ) { int bit_mask = (FPTR)param; return (input_port_read(field.machine(), "FAKE") & bit_mask) ? 0x01 : 0x00; } static WRITE8_HANDLER( cop01_irq_ack_w ) { cop01_state *state = space->machine().driver_data(); device_set_input_line(state->m_maincpu, 0, CLEAR_LINE ); } static READ8_HANDLER( cop01_sound_irq_ack_w ) { cop01_state *state = space->machine().driver_data(); device_set_input_line(state->m_audiocpu, 0, CLEAR_LINE ); return 0; } /************************************* * * Address maps * *************************************/ static ADDRESS_MAP_START( cop01_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xcfff) AM_RAM /* c000-c7ff in cop01 */ AM_RANGE(0xd000, 0xdfff) AM_RAM_WRITE(cop01_background_w) AM_BASE_MEMBER(cop01_state, m_bgvideoram) AM_RANGE(0xe000, 0xe0ff) AM_WRITEONLY AM_BASE_SIZE_MEMBER(cop01_state, m_spriteram, m_spriteram_size) AM_RANGE(0xf000, 0xf3ff) AM_WRITE(cop01_foreground_w) AM_BASE_MEMBER(cop01_state, m_fgvideoram) ADDRESS_MAP_END static ADDRESS_MAP_START( io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ_PORT("P1") AM_RANGE(0x01, 0x01) AM_READ_PORT("P2") AM_RANGE(0x02, 0x02) AM_READ_PORT("SYSTEM") AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW1") AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW2") AM_RANGE(0x40, 0x43) AM_WRITE(cop01_vreg_w) AM_RANGE(0x44, 0x44) AM_WRITE(cop01_sound_command_w) AM_RANGE(0x45, 0x45) AM_WRITE(cop01_irq_ack_w) /* ? */ ADDRESS_MAP_END static ADDRESS_MAP_START( mightguy_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ_PORT("P1") AM_RANGE(0x01, 0x01) AM_READ_PORT("P2") AM_RANGE(0x02, 0x02) AM_READ_PORT("SYSTEM") AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW1") AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW2") AM_RANGE(0x40, 0x43) AM_WRITE(cop01_vreg_w) AM_RANGE(0x44, 0x44) AM_WRITE(cop01_sound_command_w) AM_RANGE(0x45, 0x45) AM_WRITE(cop01_irq_ack_w) /* ? */ ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x8000) AM_READ(cop01_sound_irq_ack_w) AM_RANGE(0xc000, 0xc7ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( audio_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVWRITE("ay1", ay8910_address_data_w) AM_RANGE(0x02, 0x03) AM_DEVWRITE("ay2", ay8910_address_data_w) AM_RANGE(0x04, 0x05) AM_DEVWRITE("ay3", ay8910_address_data_w) AM_RANGE(0x06, 0x06) AM_READ(cop01_sound_command_r) ADDRESS_MAP_END /* this just gets some garbage out of the YM3526 */ static READ8_HANDLER( kludge ) { cop01_state *state = space->machine().driver_data(); return state->m_timer++; } static ADDRESS_MAP_START( mightguy_audio_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVWRITE("ymsnd", ym3526_w) AM_RANGE(0x02, 0x02) AM_WRITENOP /* 1412M2? */ AM_RANGE(0x03, 0x03) AM_WRITENOP /* 1412M2? */ AM_RANGE(0x03, 0x03) AM_READ(kludge) /* 1412M2? */ AM_RANGE(0x06, 0x06) AM_READ(cop01_sound_command_r) ADDRESS_MAP_END /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( cop01 ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") /* TEST, COIN, START */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) /* DP2:3,4,5 defined in manual/test-mode as: PORT_DIPNAME( 0x10, 0x10, "1st Bonus Life" ) PORT_DIPSETTING( 0x10, "20000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPNAME( 0x60, 0x60, "2nd Bonus Life" ) PORT_DIPSETTING( 0x60, "30000" ) PORT_DIPSETTING( 0x20, "50000" ) PORT_DIPSETTING( 0x40, "100000" ) PORT_DIPSETTING( 0x00, "150000" ) */ PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x70, "20k 50k 30k+" ) PORT_DIPSETTING( 0x30, "20k 70k 50k+" ) PORT_DIPSETTING( 0x50, "20k 120k 100k+" ) PORT_DIPSETTING( 0x10, "20k 170k 150k+" ) PORT_DIPSETTING( 0x60, "30k 60k 30k+" ) PORT_DIPSETTING( 0x20, "30k 80k 50k+" ) PORT_DIPSETTING( 0x40, "30k 130k 100k+" ) PORT_DIPSETTING( 0x00, "30k 180k 150k+" ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) INPUT_PORTS_END /* There is an ingame bug at 0x00e4 to 0x00e6 that performs 3 times 'rrca' instead of 'rlca' so DSW1-8 has no effect and you can NOT start a game at areas 5 to 8. */ static INPUT_PORTS_START( mightguy ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) /* same as the service dip switch */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x04, "Every 200k" ) PORT_DIPSETTING( 0x00, "500k only" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(mightguy_area_r, (void *)0x04) // "Start Area" - see fake Dip Switch PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, "Invincibility") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(mightguy_area_r, (void *)0x01) // "Start Area" - see fake Dip Switch PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(mightguy_area_r, (void *)0x02) // "Start Area" - see fake Dip Switch PORT_START("FAKE") /* FAKE Dip Switch */ PORT_DIPNAME( 0x07, 0x07, "Starting Area" ) PORT_DIPSETTING( 0x07, "1" ) PORT_DIPSETTING( 0x06, "2" ) PORT_DIPSETTING( 0x05, "3" ) PORT_DIPSETTING( 0x04, "4" ) /* Not working due to ingame bug (see above) */ #if MIGHTGUY_HACK PORT_DIPSETTING( 0x03, "5" ) PORT_DIPSETTING( 0x02, "6" ) PORT_DIPSETTING( 0x01, "7" ) PORT_DIPSETTING( 0x00, "8" ) #endif INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout tilelayout = { 8,8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4+8*0, 0+8*0, 4+8*1, 0+8*1, 4+8*2, 0+8*2, 4+8*3, 0+8*3 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,2), 4, { 0, 1, 2, 3 }, { RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0, 4, 0, RGN_FRAC(1,2)+12, RGN_FRAC(1,2)+8, 12, 8, RGN_FRAC(1,2)+20, RGN_FRAC(1,2)+16, 20, 16, RGN_FRAC(1,2)+28, RGN_FRAC(1,2)+24, 28, 24, }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 64*8 }; static GFXDECODE_START( cop01 ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 16, 8 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 16+8*16, 16 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ static MACHINE_START( cop01 ) { cop01_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("audiocpu"); state->save_item(NAME(state->m_pulse)); state->save_item(NAME(state->m_timer)); state->save_item(NAME(state->m_vreg)); } static MACHINE_RESET( cop01 ) { cop01_state *state = machine.driver_data(); state->m_pulse = 0; state->m_timer = 0; state->m_vreg[0] = 0; state->m_vreg[1] = 0; state->m_vreg[2] = 0; state->m_vreg[3] = 0; } static MACHINE_CONFIG_START( cop01, cop01_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, MAINCPU_CLOCK/2) /* unknown clock / divider */ MCFG_CPU_PROGRAM_MAP(cop01_map) MCFG_CPU_IO_MAP(io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) MCFG_CPU_ADD("audiocpu", Z80, XTAL_3MHz) /* unknown clock / divider, hand-tuned to match audio reference */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(audio_io_map) MCFG_MACHINE_START(cop01) MCFG_MACHINE_RESET(cop01) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(cop01) MCFG_GFXDECODE(cop01) MCFG_PALETTE_LENGTH(16+8*16+16*16) MCFG_PALETTE_INIT(cop01) MCFG_VIDEO_START(cop01) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, 1250000) /* unknown clock / divider, hand-tuned to match audio reference */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("ay2", AY8910, 1250000) /* unknown clock / divider, hand-tuned to match audio reference */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_SOUND_ADD("ay3", AY8910, 1250000) /* unknown clock / divider, hand-tuned to match audio reference */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END static MACHINE_CONFIG_START( mightguy, cop01_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, MAINCPU_CLOCK/2) /* unknown divider */ MCFG_CPU_PROGRAM_MAP(cop01_map) MCFG_CPU_IO_MAP(mightguy_io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) MCFG_CPU_ADD("audiocpu", Z80, AUDIOCPU_CLOCK/2) /* unknown divider */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(mightguy_audio_io_map) MCFG_MACHINE_START(cop01) MCFG_MACHINE_RESET(cop01) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(cop01) MCFG_GFXDECODE(cop01) MCFG_PALETTE_LENGTH(16+8*16+16*16) MCFG_PALETTE_INIT(cop01) MCFG_VIDEO_START(cop01) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM3526, AUDIOCPU_CLOCK/2) /* unknown divider */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( cop01 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cop01.2b", 0x0000, 0x4000, CRC(5c2734ab) SHA1(dd6724dfb1c58e6ce3c1c99cad8732a0f5c9b773) ) ROM_LOAD( "cop02.4b", 0x4000, 0x4000, CRC(9c7336ef) SHA1(2aa58aea19dafb53190d9bef7b3aa9c3004522f0) ) ROM_LOAD( "cop03.5b", 0x8000, 0x4000, CRC(2566c8bf) SHA1(c9d98afd1f02a208b1af1d418e69e88f8703afa5) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "cop15.17b", 0x0000, 0x4000, CRC(6a5f08fa) SHA1(8838549502b1a6ac72dd5efd58e0968f8abe338a) ) ROM_LOAD( "cop16.18b", 0x4000, 0x4000, CRC(56bf6946) SHA1(5414d00c6de96cfb5a3e68c35376333df6c525ee) ) ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "cop14.15g", 0x00000, 0x2000, CRC(066d1c55) SHA1(017a0576799d39b919e6ca9b4a7f106ed04c0f94) ) /* chars */ ROM_REGION( 0x08000, "gfx2", 0 ) ROM_LOAD( "cop04.15c", 0x00000, 0x4000, CRC(622d32e6) SHA1(982b585e9a1115bce25c1788999d34423ccb83ab) ) /* tiles */ ROM_LOAD( "cop05.16c", 0x04000, 0x4000, CRC(c6ac5a35) SHA1(dab3500981663ee19abac5bfeaaf6a07a3953d75) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "cop06.3g", 0x00000, 0x2000, CRC(f1c1f4a5) SHA1(139aa23416e71361fe62ce336e3f0529a21acb81) ) /* sprites */ ROM_LOAD( "cop07.5g", 0x02000, 0x2000, CRC(11db7b72) SHA1(47a1223ed3e7b294d7e59c05d119488ef6b3dc7a) ) ROM_LOAD( "cop08.6g", 0x04000, 0x2000, CRC(a63ddda6) SHA1(59aaa1fe0c023c4f0d4cfbdb9ca922182201c145) ) ROM_LOAD( "cop09.8g", 0x06000, 0x2000, CRC(855a2ec3) SHA1(8a54c0ceedeeafd7c1a6a35b4efab28046967951) ) ROM_LOAD( "cop10.3e", 0x08000, 0x2000, CRC(444cb19d) SHA1(e74118b027db65ba06291bc0fe0ff50bcacc32c2) ) ROM_LOAD( "cop11.5e", 0x0a000, 0x2000, CRC(9078bc04) SHA1(3d8614415027f5db9ddb77b89656e4c7fc9d28de) ) ROM_LOAD( "cop12.6e", 0x0c000, 0x2000, CRC(257a6706) SHA1(9e7ef1f40630b94849bdc3fd13ee6e7311fffd45) ) ROM_LOAD( "cop13.8e", 0x0e000, 0x2000, CRC(07c4ea66) SHA1(12665c0fb648fd208805e81d056ab377d65b267a) ) ROM_REGION( 0x0600, "proms", 0 ) ROM_LOAD( "copproma.13d", 0x0000, 0x0100, CRC(97f68a7a) SHA1(010eaca95eeb5caec083bd184ec31e0f433fff8c) ) /* red */ ROM_LOAD( "coppromb.14d", 0x0100, 0x0100, CRC(39a40b4c) SHA1(456b7f97fbd1cb4beb756033ec76a89ffe8de168) ) /* green */ ROM_LOAD( "coppromc.15d", 0x0200, 0x0100, CRC(8181748b) SHA1(0098ae250095b4ac8af1811b4e41d86e3f587c7b) ) /* blue */ ROM_LOAD( "coppromd.19d", 0x0300, 0x0100, CRC(6a63dbb8) SHA1(50f971f173147203cd24dc4fa7f0a27d2179f1cc) ) /* tile lookup table */ ROM_LOAD( "copprome.2e", 0x0400, 0x0100, CRC(214392fa) SHA1(59d235c3e584e7fd484edf5c78c43d2597c1c3a8) ) /* sprite lookup table */ ROM_LOAD( "13b", 0x0500, 0x0100, NO_DUMP ) /* state machine data used for video signals generation (not used in emulation)*/ ROM_END ROM_START( cop01a ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cop01alt.001", 0x0000, 0x4000, CRC(a13ee0d3) SHA1(2f28f901bdc041c79f785821d0052823654983a2) ) ROM_LOAD( "cop01alt.002", 0x4000, 0x4000, CRC(20bad28e) SHA1(79155880ae1c9e8d19390c163cac31093ee11604) ) ROM_LOAD( "cop01alt.003", 0x8000, 0x4000, CRC(a7e10b79) SHA1(ec7e4153a211d070c2dc09ab98a59f61ab10ea78) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "cop01alt.015", 0x0000, 0x4000, CRC(95be9270) SHA1(ffb4786e354c4c6ddce134ae3362da660199fd44) ) ROM_LOAD( "cop01alt.016", 0x4000, 0x4000, CRC(c20bf649) SHA1(a719ad6bf35811957ad32e6f07494bb00f256965) ) ROM_REGION( 0x02000, "gfx1", 0 ) ROM_LOAD( "cop01alt.014", 0x00000, 0x2000, CRC(edd8a474) SHA1(42f0655535f1e10840da383129da69627d67ff8a) ) /* chars */ ROM_REGION( 0x08000, "gfx2", 0 ) ROM_LOAD( "cop04.15c", 0x00000, 0x4000, CRC(622d32e6) SHA1(982b585e9a1115bce25c1788999d34423ccb83ab) ) /* tiles */ ROM_LOAD( "cop05.16c", 0x04000, 0x4000, CRC(c6ac5a35) SHA1(dab3500981663ee19abac5bfeaaf6a07a3953d75) ) ROM_REGION( 0x10000, "gfx3", 0 ) ROM_LOAD( "cop01alt.006", 0x00000, 0x2000, CRC(cac7dac8) SHA1(25990ac4614de2ae61d663323bd67acc137bbc4a) ) /* sprites */ ROM_LOAD( "cop07.5g", 0x02000, 0x2000, CRC(11db7b72) SHA1(47a1223ed3e7b294d7e59c05d119488ef6b3dc7a) ) ROM_LOAD( "cop08.6g", 0x04000, 0x2000, CRC(a63ddda6) SHA1(59aaa1fe0c023c4f0d4cfbdb9ca922182201c145) ) ROM_LOAD( "cop09.8g", 0x06000, 0x2000, CRC(855a2ec3) SHA1(8a54c0ceedeeafd7c1a6a35b4efab28046967951) ) ROM_LOAD( "cop01alt.010", 0x08000, 0x2000, CRC(94aee9d6) SHA1(dd6f27dcee761c84447b8326bfa0532b7d708721) ) ROM_LOAD( "cop11.5e", 0x0a000, 0x2000, CRC(9078bc04) SHA1(3d8614415027f5db9ddb77b89656e4c7fc9d28de) ) ROM_LOAD( "cop12.6e", 0x0c000, 0x2000, CRC(257a6706) SHA1(9e7ef1f40630b94849bdc3fd13ee6e7311fffd45) ) ROM_LOAD( "cop13.8e", 0x0e000, 0x2000, CRC(07c4ea66) SHA1(12665c0fb648fd208805e81d056ab377d65b267a) ) ROM_REGION( 0x0600, "proms", 0 ) ROM_LOAD( "copproma.13d", 0x0000, 0x0100, CRC(97f68a7a) SHA1(010eaca95eeb5caec083bd184ec31e0f433fff8c) ) /* red */ ROM_LOAD( "coppromb.14d", 0x0100, 0x0100, CRC(39a40b4c) SHA1(456b7f97fbd1cb4beb756033ec76a89ffe8de168) ) /* green */ ROM_LOAD( "coppromc.15d", 0x0200, 0x0100, CRC(8181748b) SHA1(0098ae250095b4ac8af1811b4e41d86e3f587c7b) ) /* blue */ ROM_LOAD( "coppromd.19d", 0x0300, 0x0100, CRC(6a63dbb8) SHA1(50f971f173147203cd24dc4fa7f0a27d2179f1cc) ) /* tile lookup table */ ROM_LOAD( "copprome.2e", 0x0400, 0x0100, CRC(214392fa) SHA1(59d235c3e584e7fd484edf5c78c43d2597c1c3a8) ) /* sprite lookup table */ ROM_LOAD( "13b", 0x0500, 0x0100, NO_DUMP ) /* state machine data used for video signals generation (not used in emulation)*/ ROM_END ROM_START( mightguy ) ROM_REGION( 0x60000, "maincpu", 0 ) /* Z80 code (main cpu) */ ROM_LOAD( "1.2b", 0x0000, 0x4000,CRC(bc8e4557) SHA1(4304ac1a0e11bad254ad937195f0be6e7186577d) ) ROM_LOAD( "2.4b", 0x4000, 0x4000,CRC(fb73d684) SHA1(d8a4b6fb93b2c3710fc66f92df05c1459e4171c3) ) ROM_LOAD( "3.5b", 0x8000, 0x4000,CRC(b14b6ab8) SHA1(a60059dd54c8cc974334fd879ff0cfd436a7a981) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound cpu) */ ROM_LOAD( "11.15b", 0x0000, 0x4000, CRC(576183ea) SHA1(e3f28e8e8c34ab396d158da122584ed226729c99) ) ROM_REGION( 0x8000, "user1", 0 ) /* 1412M2 protection data, z80 encrypted code presumably */ ROM_LOAD( "10.ic2", 0x0000, 0x8000, CRC(1a5d2bb1) SHA1(0fd4636133a980ba9ffa076f9010474586d37635) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* alpha */ ROM_LOAD( "10.15g", 0x0000, 0x2000, CRC(17874300) SHA1(f97bee0ab491b04fe4950ebe9587031db6c815a3) ) ROM_REGION( 0x08000, "gfx2", 0 ) /* tiles */ ROM_LOAD( "4.15c", 0x0000, 0x4000,CRC(84d29e76) SHA1(98e6c6e4a95471c5bef9fcb85a663b86eeda6b6d) ) ROM_LOAD( "5.16c", 0x4000, 0x4000,CRC(f7bb8d82) SHA1(6ab6585827482fd23c3be129977a4443623d831c) ) ROM_REGION( 0x14000, "gfx3", 0 ) /* sprites */ ROM_LOAD( "6.3g", 0x00000, 0x2000, CRC(6ff88615) SHA1(8bfeab97bd1a14861e3a7538c0dd3c073adf29aa) ) ROM_LOAD( "7.8g", 0x02000, 0x8000, CRC(e79ea66f) SHA1(2db80eef5375294bf9c7819f4090ec71f7f2be25) ) ROM_LOAD( "8.3e", 0x0a000, 0x2000, CRC(29f6eb44) SHA1(d7957c8579d7d32c52c19d2fe7b90d1c890f29ea) ) ROM_LOAD( "9.8e", 0x0c000, 0x8000, CRC(b9f64c6f) SHA1(82ec6ba689f16fed1141cd32640a8b1f1ab14bdd) ) ROM_REGION( 0x600, "proms", 0 ) ROM_LOAD( "clr.13d", 0x000, 0x100, CRC(c4cf0bdd) SHA1(350842c46a71fb5db43c8823662378f178bbda4f) ) /* red */ ROM_LOAD( "clr.14d", 0x100, 0x100, CRC(5b3b8a9b) SHA1(6b660f5f7b0efdc20a79a9fd5a1eb30c85b27324) ) /* green */ ROM_LOAD( "clr.15d", 0x200, 0x100, CRC(6c072a64) SHA1(5ce5306af478330eb3e94aa7c8bff08f34ba6ea5) ) /* blue */ ROM_LOAD( "clr.19d", 0x300, 0x100, CRC(19b66ac6) SHA1(5e7de11f40685effa077377e7a55d7fecf752508) ) /* tile lookup table */ ROM_LOAD( "2e", 0x400, 0x100, CRC(d9c45126) SHA1(aafebe424afa400ed320f17afc2b910eaada29f5) ) /* sprite lookup table */ ROM_LOAD( "13b", 0x500, 0x100, CRC(4a6f9a6d) SHA1(65f1e0bfacd1f354ece1b18598a551044c27c4d1) ) /* state machine data used for video signals generation (not used in emulation)*/ ROM_END /************************************* * * Driver initialization * *************************************/ static DRIVER_INIT( mightguy ) { #if MIGHTGUY_HACK /* This is a hack to fix the game code to get a fully working "Starting Area" fake Dip Switch */ UINT8 *RAM = (UINT8 *)machine.region("maincpu")->base(); RAM[0x00e4] = 0x07; // rlca RAM[0x00e5] = 0x07; // rlca RAM[0x00e6] = 0x07; // rlca /* To avoid checksum error */ RAM[0x027f] = 0x00; RAM[0x0280] = 0x00; #endif } /************************************* * * Game driver(s) * *************************************/ GAME( 1985, cop01, 0, cop01, cop01, 0, ROT0, "Nichibutsu", "Cop 01 (set 1)", GAME_SUPPORTS_SAVE ) GAME( 1985, cop01a, cop01, cop01, cop01, 0, ROT0, "Nichibutsu", "Cop 01 (set 2)", GAME_SUPPORTS_SAVE ) GAME( 1986, mightguy, 0, mightguy, mightguy, mightguy, ROT270, "Nichibutsu", "Mighty Guy", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )