// license:BSD-3-Clause // copyright-holders:Phil Stroffolino, Manuel Abadia /*************************************************************************** "Combat School" (also known as "Boot Camp") - (Konami GX611) TODO: - Ugly text flickering in various places, namely the text when you finish level 1. This is due of completely busted sprite limit hook-up. (check k007121.cpp and MT #00185) - understand how the trackball really works for clone sets. - it seems that to get correct target colors in firing range III we have to use the WRONG lookup table (the one for tiles instead of the one for sprites). - in combatscb, wrong sprite/char priority (see cpu head at beginning of arm wrestling, and heads in intermission after firing range III) - improve sound hook up in bootleg. - YM2203 pitch is wrong. Fixing it screws up the tempo. Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203. It gives the correct pitch(ear subjective) compared to the official soundtrack albeit the music plays slow by about 10%. Execution timing of the Z80 is important because it maintains music tempo by polling the 2203's second timer. Even when working alone with no context-switch the chip shouldn't be running at 1.5MHz otherwise it won't keep the right pace. Similar Konami games from the same period(mainevt, battlnts, flkatck...etc.) all have a 3.579545MHz Z80 for sound. In spite of adjusting clock speed polling is deemed inaccurate when interleaving is taken into account. A high resolution timer around the poll loop is probably the best bet. The driver sets its timer manually because strange enough, interleaving doesn't occur immediately when cpuexec_boost_interleave() is called. Speculations are TIME_NOWs could have been used as the timer durations to force instant triggering. Credits: Hardware Info: Jose Tejada Gomez Manuel Abadia Cesareo Gutierrez MAME Driver: Phil Stroffolino Manuel Abadia Memory Maps (preliminary): *************************** * Combat School (bootleg) * *************************** MAIN CPU: --------- 00c0-00c3 Objects control 0500 bankswitch control 0600-06ff palette 0800-1fff RAM 2000-2fff Video RAM (banked) 3000-3fff Object RAM (banked) 4000-7fff Banked Area + IO + Video Registers 8000-ffff ROM SOUND CPU: ---------- 0000-8000 ROM 8000-87ef RAM 87f0-87ff ??? 9000-9001 YM2203 9008 ??? 9800 OKIM5205? a000 soundlatch? a800 OKIM5205? fffc-ffff ??? Notes about the sound systsem of the bootleg: --------------------------------------------- The positions 0x87f0-0x87ff are very important, it does work similar to a semaphore (same as a lot of vblank bits). For example in the init code, it writes zero to 0x87fa, then it waits to it 'll be different to zero, but it isn't written by this cpu. (shareram?) I have tried put here a K007232 chip, but it didn't work. Sound chips: OKI M5205 & YM2203 We are using the other sound hardware for now. **************************** * Combat School (Original) * **************************** 0000-005f Video Registers (banked) 0400-0407 input ports 0408 coin counters 0410 bankswitch control 0600-06ff palette 0800-1fff RAM 2000-2fff Video RAM (banked) 3000-3fff Object RAM (banked) 4000-7fff Banked Area + IO + Video Registers 8000-ffff ROM SOUND CPU: ---------- 0000-8000 ROM 8000-87ff RAM 9000 uPD7759 b000 uPD7759 c000 uPD7759 d000 soundlatch read e000-e001 YM2203 2008-08: Dip location and recommended settings verified with the US manual ***************************************************************************/ #include "emu.h" #include "includes/combatsc.h" #include "cpu/m6809/hd6309.h" #include "cpu/z80/z80.h" #include "machine/watchdog.h" #include "sound/2203intf.h" #include "speaker.h" /************************************* * * Memory handlers * *************************************/ WRITE8_MEMBER(combatsc_state::combatsc_vreg_w) { if (data != m_vreg) { m_textlayer->mark_all_dirty(); if ((data & 0x0f) != (m_vreg & 0x0f)) m_bg_tilemap[0]->mark_all_dirty(); if ((data >> 4) != (m_vreg >> 4)) m_bg_tilemap[1]->mark_all_dirty(); m_vreg = data; } } READ8_MEMBER(combatsc_state::combatscb_io_r) { static const char *const portnames[] = { "IN0", "IN1", "DSW1", "DSW2" }; return ioport(portnames[offset])->read(); } WRITE8_MEMBER(combatsc_state::combatscb_priority_w) { if (data & 0x40) { m_video_circuit = 1; m_videoram = m_page[1]; m_scrollram = m_scrollram1; } else { m_video_circuit = 0; m_videoram = m_page[0]; m_scrollram = m_scrollram0; } m_priority = data & 0x20; } WRITE8_MEMBER(combatsc_state::combatsc_bankselect_w) { m_priority = data & 0x20; if (data & 0x40) { m_video_circuit = 1; m_videoram = m_page[1]; m_scrollram = m_scrollram1; } else { m_video_circuit = 0; m_videoram = m_page[0]; m_scrollram = m_scrollram0; } if (data & 0x10) membank("bank1")->set_entry((data & 0x0e) >> 1); else membank("bank1")->set_entry(8 + (data & 1)); } WRITE8_MEMBER(combatsc_state::combatscb_io_w) { switch (offset) { case 0x400: combatscb_priority_w(space, 0, data); break; case 0x800: m_soundlatch->write(space, offset, data); break; case 0xc00: combatsc_vreg_w(space, 0, data); break; default: m_io_ram[offset] = data; break; } } WRITE8_MEMBER(combatsc_state::combatscb_bankselect_w) { if (data & 0x40) { m_video_circuit = 1; m_videoram = m_page[1]; } else { m_video_circuit = 0; m_videoram = m_page[0]; } data = data & 0x1f; if (data != m_bank_select) { m_bank_select = data; if (data & 0x10) membank("bank1")->set_entry((data & 0x0e) >> 1); else membank("bank1")->set_entry(8 + (data & 1)); if (data == 0x1f) { membank("bank1")->set_entry(8 + (data & 1)); space.install_write_handler(0x4000, 0x7fff, write8_delegate(FUNC(combatsc_state::combatscb_io_w),this)); space.install_read_handler(0x4400, 0x4403, read8_delegate(FUNC(combatsc_state::combatscb_io_r),this));/* IO RAM & Video Registers */ } else { space.install_read_bank(0x4000, 0x7fff, "bank1"); /* banked ROM */ space.unmap_write(0x4000, 0x7fff); /* banked ROM */ } } } /****************************************************************************/ WRITE8_MEMBER(combatsc_state::combatsc_coin_counter_w) { /* b7-b3: unused? */ /* b1: coin counter 2 */ /* b0: coin counter 1 */ machine().bookkeeping().coin_counter_w(0, data & 0x01); machine().bookkeeping().coin_counter_w(1, data & 0x02); } READ8_MEMBER(combatsc_state::trackball_r) { if (offset == 0) { int i, dir[4]; for (i = 0; i < 4; i++) { uint8_t curr; curr = m_track_ports[i].read_safe(0xff); dir[i] = curr - m_pos[i]; m_sign[i] = dir[i] & 0x80; m_pos[i] = curr; } /* fix sign for orthogonal movements */ if (dir[0] || dir[1]) { if (!dir[0]) m_sign[0] = m_sign[1] ^ 0x80; if (!dir[1]) m_sign[1] = m_sign[0]; } if (dir[2] || dir[3]) { if (!dir[2]) m_sign[2] = m_sign[3] ^ 0x80; if (!dir[3]) m_sign[3] = m_sign[2]; } } return m_sign[offset] | (m_pos[offset] & 0x7f); } /* the protection is a simple multiply */ WRITE8_MEMBER(combatsc_state::protection_w) { m_prot[offset] = data; } READ8_MEMBER(combatsc_state::protection_r) { return ((m_prot[0] * m_prot[1]) >> (offset * 8)) & 0xff; } WRITE8_MEMBER(combatsc_state::protection_clock_w) { /* 0x3f is written here every time before accessing the other registers */ } /****************************************************************************/ WRITE8_MEMBER(combatsc_state::combatsc_sh_irqtrigger_w) { m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); } READ8_MEMBER(combatsc_state::combatsc_busy_r) { return m_upd7759->busy_r() ? 1 : 0; } WRITE8_MEMBER(combatsc_state::combatsc_play_w) { m_upd7759->start_w(data & 2); } WRITE8_MEMBER(combatsc_state::combatsc_voice_reset_w) { m_upd7759->reset_w(data & 1); } WRITE8_MEMBER(combatsc_state::combatsc_portA_w) { /* unknown. always write 0 */ } // causes scores to disappear during fire ranges, either sprite busy flag or screen frame number related READ8_MEMBER(combatsc_state::unk_r) { return 0; //m_screen->frame_number() & 1; } /************************************* * * Address maps * *************************************/ void combatsc_state::combatsc_map(address_map &map) { map(0x0000, 0x0007).w(this, FUNC(combatsc_state::combatsc_pf_control_w)); map(0x001f, 0x001f).r(this, FUNC(combatsc_state::unk_r)); map(0x0020, 0x005f).rw(this, FUNC(combatsc_state::combatsc_scrollram_r), FUNC(combatsc_state::combatsc_scrollram_w)); // AM_RANGE(0x0060, 0x00ff) AM_WRITEONLY /* RAM */ map(0x0200, 0x0201).rw(this, FUNC(combatsc_state::protection_r), FUNC(combatsc_state::protection_w)); map(0x0206, 0x0206).w(this, FUNC(combatsc_state::protection_clock_w)); map(0x0400, 0x0400).portr("IN0"); map(0x0401, 0x0401).portr("DSW3"); /* DSW #3 */ map(0x0402, 0x0402).portr("DSW1"); /* DSW #1 */ map(0x0403, 0x0403).portr("DSW2"); /* DSW #2 */ map(0x0404, 0x0407).r(this, FUNC(combatsc_state::trackball_r)); /* 1P & 2P controls / trackball */ map(0x0408, 0x0408).w(this, FUNC(combatsc_state::combatsc_coin_counter_w)); /* coin counters */ map(0x040c, 0x040c).w(this, FUNC(combatsc_state::combatsc_vreg_w)); map(0x0410, 0x0410).nopr().w(this, FUNC(combatsc_state::combatsc_bankselect_w)); // read is clr a (discarded) map(0x0414, 0x0414).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0x0418, 0x0418).w(this, FUNC(combatsc_state::combatsc_sh_irqtrigger_w)); map(0x041c, 0x041c).w("watchdog", FUNC(watchdog_timer_device::reset_w)); /* watchdog reset? */ map(0x0600, 0x06ff).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette"); map(0x0800, 0x1fff).ram(); /* RAM */ map(0x2000, 0x3fff).rw(this, FUNC(combatsc_state::combatsc_video_r), FUNC(combatsc_state::combatsc_video_w)); map(0x4000, 0x7fff).bankr("bank1"); /* banked ROM area */ map(0x8000, 0xffff).rom(); /* ROM */ } void combatsc_state::combatscb_map(address_map &map) { map(0x0000, 0x04ff).ram(); map(0x0500, 0x0500).w(this, FUNC(combatsc_state::combatscb_bankselect_w)); map(0x0600, 0x06ff).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette"); map(0x0800, 0x1fff).ram(); map(0x2000, 0x3fff).rw(this, FUNC(combatsc_state::combatsc_video_r), FUNC(combatsc_state::combatsc_video_w)); map(0x4000, 0x7fff).bankr("bank1"); /* banked ROM/RAM area */ map(0x8000, 0xffff).rom(); /* ROM */ } void combatsc_state::combatsc_sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); /* ROM */ map(0x8000, 0x87ff).ram(); /* RAM */ map(0x9000, 0x9000).w(this, FUNC(combatsc_state::combatsc_play_w)); /* upd7759 play voice */ map(0xa000, 0xa000).w(m_upd7759, FUNC(upd7759_device::port_w)); /* upd7759 voice select */ map(0xb000, 0xb000).r(this, FUNC(combatsc_state::combatsc_busy_r)); /* upd7759 busy? */ map(0xc000, 0xc000).w(this, FUNC(combatsc_state::combatsc_voice_reset_w)); /* upd7759 reset? */ map(0xd000, 0xd000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); /* soundlatch read? */ map(0xe000, 0xe001).rw("ymsnd", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); /* YM 2203 intercepted */ } WRITE8_MEMBER(combatsc_state::combatscb_msm_w) { membank("bl_abank")->set_entry(BIT(data, 7)); m_msm->reset_w(BIT(data, 4)); m_msm->data_w(data & 0x0f); } WRITE8_MEMBER(combatsc_state::combatscb_sound_irq_ack) { m_audiocpu->set_input_line(0, CLEAR_LINE); } void combatsc_state::combatscb_sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); /* ROM */ map(0x8000, 0x87ff).ram(); /* RAM */ map(0x9000, 0x9001).rw("ymsnd", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); /* YM 2203 */ map(0x9008, 0x9009).r("ymsnd", FUNC(ym2203_device::read)); /* ??? */ map(0x9800, 0x9800).w(this, FUNC(combatsc_state::combatscb_msm_w)); map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); /* soundlatch read? */ map(0xa800, 0xa800).w(this, FUNC(combatsc_state::combatscb_sound_irq_ack)); map(0xc000, 0xffff).bankr("bl_abank"); } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( common_inputs ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW3:2" ) /* Not Used according to the manual */ PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW3:4" ) /* Not Used according to the manual */ INPUT_PORTS_END static INPUT_PORTS_START( dips ) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) /* None = coin slot B disabled */ PORT_START("DSW2") PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Not Used according to the manual */ PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:2" ) /* Not Used according to the manual */ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Not Used according to the manual */ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Not Used according to the manual */ PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( combatsc ) PORT_INCLUDE( dips ) PORT_INCLUDE( common_inputs ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) INPUT_PORTS_END static INPUT_PORTS_START( combatsct ) PORT_INCLUDE( dips ) PORT_INCLUDE( common_inputs ) /* trackball 1P */ PORT_START("TRACK0_Y") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) PORT_START("TRACK0_X") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_PLAYER(1) /* trackball 2P (not implemented yet) */ PORT_START("TRACK1_Y") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(2) PORT_START("TRACK1_X") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( combatscb ) PORT_INCLUDE( dips ) PORT_MODIFY("DSW2") PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW2:3" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout gfxlayout = { 8,8, 0x4000, 4, { 0,1,2,3 }, { 0, 4, 8, 12, 16, 20, 24, 28}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout tile_layout = { 8,8, 0x2000, /* number of tiles */ 4, /* bitplanes */ { 0*0x10000*8, 1*0x10000*8, 2*0x10000*8, 3*0x10000*8 }, /* plane offsets */ { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout sprite_layout = { 16,16, 0x800, /* number of sprites */ 4, /* bitplanes */ { 3*0x10000*8, 2*0x10000*8, 1*0x10000*8, 0*0x10000*8 }, /* plane offsets */ { 0,1,2,3,4,5,6,7, 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, 8*8*4 }; static GFXDECODE_START( gfx_combatsc ) GFXDECODE_ENTRY( "gfx1", 0x00000, gfxlayout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx2", 0x00000, gfxlayout, 0, 8*16 ) GFXDECODE_END static GFXDECODE_START( gfx_combatscb ) GFXDECODE_ENTRY( "gfx1", 0x00000, tile_layout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx1", 0x40000, tile_layout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx2", 0x00000, sprite_layout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx2", 0x40000, sprite_layout, 0, 8*16 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ MACHINE_START_MEMBER(combatsc_state,combatsc) { uint8_t *MEM = memregion("maincpu")->base() + 0x38000; m_io_ram = MEM + 0x0000; m_page[0] = MEM + 0x4000; m_page[1] = MEM + 0x6000; m_interleave_timer = machine().scheduler().timer_alloc(timer_expired_delegate()); membank("bank1")->configure_entries(0, 10, memregion("maincpu")->base() + 0x10000, 0x4000); save_item(NAME(m_priority)); save_item(NAME(m_vreg)); save_item(NAME(m_bank_select)); save_item(NAME(m_video_circuit)); save_item(NAME(m_boost)); save_item(NAME(m_prot)); save_item(NAME(m_pos)); save_item(NAME(m_sign)); } MACHINE_START_MEMBER(combatsc_state,combatscb) { MACHINE_START_CALL_MEMBER( combatsc ); membank("bl_abank")->configure_entries(0, 2, memregion("audiocpu")->base() + 0x8000, 0x4000); } void combatsc_state::machine_reset() { address_space &space = m_maincpu->space(AS_PROGRAM); int i; memset(m_io_ram, 0x00, 0x4000); memset(m_page[0], 0x00, 0x2000); memset(m_page[1], 0x00, 0x2000); m_vreg = -1; m_boost = 1; m_bank_select = -1; m_prot[0] = 0; m_prot[1] = 0; for (i = 0; i < 4; i++) { m_pos[i] = 0; m_sign[i] = 0; } combatsc_bankselect_w(space, 0, 0); } /* combat school (original) */ MACHINE_CONFIG_START(combatsc_state::combatsc) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", HD6309, 3000000*4) /* 3 MHz? */ MCFG_DEVICE_PROGRAM_MAP(combatsc_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", combatsc_state, irq0_line_hold) MCFG_DEVICE_ADD("audiocpu", Z80,3579545) /* 3.579545 MHz */ MCFG_DEVICE_PROGRAM_MAP(combatsc_sound_map) MCFG_QUANTUM_TIME(attotime::from_hz(1200)) MCFG_MACHINE_START_OVERRIDE(combatsc_state,combatsc) MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) // MCFG_SCREEN_REFRESH_RATE(60) // MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) // MCFG_SCREEN_SIZE(32*8, 32*8) // MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_RAW_PARAMS(XTAL(24'000'000)/3, 528, 0, 256, 256, 16, 240) // not accurate, assuming same to other Konami games (59.17) MCFG_SCREEN_UPDATE_DRIVER(combatsc_state, screen_update_combatsc) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_combatsc) MCFG_PALETTE_ADD("palette", 8*16*16) MCFG_PALETTE_INDIRECT_ENTRIES(128) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_LITTLE) MCFG_PALETTE_INIT_OWNER(combatsc_state,combatsc) MCFG_VIDEO_START_OVERRIDE(combatsc_state,combatsc) MCFG_K007121_ADD("k007121_1") MCFG_K007121_PALETTE("palette") MCFG_K007121_ADD("k007121_2") MCFG_K007121_PALETTE("palette") /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("ymsnd", YM2203, 3000000) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(*this, combatsc_state, combatsc_portA_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MCFG_DEVICE_ADD("upd", UPD7759) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) MACHINE_CONFIG_END /* combat school (bootleg on different hardware) */ MACHINE_CONFIG_START(combatsc_state::combatscb) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", HD6309, 3000000*4) /* 3 MHz? */ MCFG_DEVICE_PROGRAM_MAP(combatscb_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", combatsc_state, irq0_line_hold) MCFG_DEVICE_ADD("audiocpu", Z80,3579545) /* 3.579545 MHz */ MCFG_DEVICE_PROGRAM_MAP(combatscb_sound_map) MCFG_QUANTUM_TIME(attotime::from_hz(1200)) MCFG_MACHINE_START_OVERRIDE(combatsc_state,combatscb) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(combatsc_state, screen_update_combatscb) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_combatscb) MCFG_PALETTE_ADD("palette", 8*16*16) MCFG_PALETTE_INDIRECT_ENTRIES(128) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_LITTLE) MCFG_PALETTE_INIT_OWNER(combatsc_state,combatscb) MCFG_VIDEO_START_OVERRIDE(combatsc_state,combatscb) SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_DEVICE_ADD("ymsnd", YM2203, 3000000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MCFG_DEVICE_ADD("msm", MSM5205, 384000) MCFG_MSM5205_PRESCALER_SELECTOR(S96_4B) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MCFG_MSM5205_VCK_CALLBACK(ASSERTLINE("audiocpu", 0)) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( combatsc ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "611g01.rom", 0x30000, 0x08000, CRC(857ffffe) SHA1(de7566d58314df4b7fdc07eb31a3f9bdd12d1a73) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_REGION( 0x0600, "plds", 0 ) ROM_LOAD( "ampal16l8.e7", 0x0000, 0x0104, CRC(300a9936) SHA1(a4a87e93f41392fc7d7d8601d7187d87b9f9ab01) ) ROM_LOAD( "pal16r6.16d", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_LOAD( "pal20l8.8h", 0x0400, 0x0144, NO_DUMP ) /* PAL is read protected */ ROM_END ROM_START( combatsct ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "g01.rom", 0x30000, 0x08000, CRC(489c132f) SHA1(c717195f89add4be4a21ecc1ddd58361b0ab4a74) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( combatscj ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "611p01.a14", 0x30000, 0x08000, CRC(d748268e) SHA1(91588b6a0d3af47065204b980a56544a9f29b6d9) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( bootcamp ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "xxx-v01.12a", 0x30000, 0x08000, CRC(c10dca64) SHA1(f34de26e998b1501e430d46e96cdc58ebc68481e) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( bootcampa ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "611x01.a-14", 0x30000, 0x08000, CRC(98ffc6ed) SHA1(ab02532333272683d889f209d3fc01235871d909) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( combatscb ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6809 code */ ROM_LOAD( "combat.002", 0x30000, 0x08000, CRC(0996755d) SHA1(bb6bbbf7ab3b5fab5e1c6cebc7b3f0d720493c3b) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "combat.003", 0x10000, 0x10000, CRC(229c93b2) SHA1(ac3fd3df1bb5f6a461d0d1423c50568348ef69df) ) ROM_LOAD( "combat.004", 0x20000, 0x10000, CRC(a069cb84) SHA1(f49f70afb17df46b16f5801ef42edb0706730723) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "combat.001", 0x00000, 0x10000, CRC(61456b3b) SHA1(320db628283dd1bec465e95020d1a1158e6d6ae4) ) ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "combat.006", 0x00000, 0x10000, CRC(8dc29a1f) SHA1(564dd7c6acff34db93b8e300dda563f5f38ba159) ) /* tiles, bank 0 */ ROM_LOAD( "combat.008", 0x10000, 0x10000, CRC(61599f46) SHA1(cfd79a88bb496773daf207552c67f595ee696bc4) ) ROM_LOAD( "combat.010", 0x20000, 0x10000, CRC(d5cda7cd) SHA1(140db6270c3f358aa27013db3bb819a48ceb5142) ) ROM_LOAD( "combat.012", 0x30000, 0x10000, CRC(ca0a9f57) SHA1(d6b3daf7c34345bb2f64068d480bd51d7bb36e4d) ) ROM_LOAD( "combat.005", 0x40000, 0x10000, CRC(0803a223) SHA1(67d4162385dd56d5396e181070bfa6760521eb45) ) /* tiles, bank 1 */ ROM_LOAD( "combat.007", 0x50000, 0x10000, CRC(23caad0c) SHA1(0544cde479c6d4192da5bb4b6f0e2e75d09663c3) ) ROM_LOAD( "combat.009", 0x60000, 0x10000, CRC(5ac80383) SHA1(1e89c371a92afc000d593daebda4156952a15244) ) ROM_LOAD( "combat.011", 0x70000, 0x10000, CRC(cda83114) SHA1(12d2a9f694287edb3bb0ee7a8ba0e0724dad8e1f) ) ROM_REGION( 0x80000, "gfx2", ROMREGION_INVERT ) ROM_LOAD( "combat.013", 0x00000, 0x10000, CRC(4bed2293) SHA1(3369de47d4ba041d9f17a18dcca2af7ac9f8bc0c) ) /* sprites, bank 0 */ ROM_LOAD( "combat.015", 0x10000, 0x10000, CRC(26c41f31) SHA1(f8eb7d0729a21a0dd92ce99c9cda0cde9526b861) ) ROM_LOAD( "combat.017", 0x20000, 0x10000, CRC(6071e6da) SHA1(ba5f8e83b07faaffc564d3568630e17efdb5a09f) ) ROM_LOAD( "combat.019", 0x30000, 0x10000, CRC(3b1cf1b8) SHA1(ff4de37c051bcb374c44d1b99006ff6ff5e1f927) ) ROM_LOAD( "combat.014", 0x40000, 0x10000, CRC(82ea9555) SHA1(59bf7836938ce9e3242d1cca754de8dbe85bbfb7) ) /* sprites, bank 1 */ ROM_LOAD( "combat.016", 0x50000, 0x10000, CRC(2e39bb70) SHA1(a6c4acd93cc803e987de6e18fbdc5ce4634b14a8) ) ROM_LOAD( "combat.018", 0x60000, 0x10000, CRC(575db729) SHA1(6b1676da4f24fc90c77262789b6cc116184ab912) ) ROM_LOAD( "combat.020", 0x70000, 0x10000, CRC(8d748a1a) SHA1(4386e14e19b91e053033dde2a13019bc6d8e1d5a) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "prom.d10", 0x0000, 0x0100, CRC(265f4c97) SHA1(76f1b75a593d3d77ef6173a1948f842d5b27d418) ) /* sprites lookup table */ ROM_LOAD( "prom.c11", 0x0100, 0x0100, CRC(a7a5c0b4) SHA1(48bfc3af40b869599a988ebb3ed758141bcfd4fc) ) /* priority? */ ROM_END /************************************* * * Driver initialization * *************************************/ void combatsc_state::init_combatsc() { /* joystick instead of trackball */ m_maincpu->space(AS_PROGRAM).install_read_port(0x0404, 0x0404, "IN1"); } /************************************* * * Game driver(s) * *************************************/ GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc_state, init_combatsc, ROT0, "Konami", "Combat School (joystick)", 0 ) GAME( 1987, combatsct, combatsc, combatsc, combatsct, combatsc_state, empty_init, ROT0, "Konami", "Combat School (trackball)", MACHINE_NOT_WORKING ) GAME( 1987, combatscj, combatsc, combatsc, combatsct, combatsc_state, empty_init, ROT0, "Konami", "Combat School (Japan trackball)", MACHINE_NOT_WORKING ) GAME( 1987, bootcamp, combatsc, combatsc, combatsct, combatsc_state, empty_init, ROT0, "Konami", "Boot Camp (set 1)", MACHINE_NOT_WORKING ) GAME( 1987, bootcampa, combatsc, combatsc, combatsct, combatsc_state, empty_init, ROT0, "Konami", "Boot Camp (set 2)", MACHINE_NOT_WORKING ) GAME( 1988, combatscb, combatsc, combatscb, combatscb, combatsc_state, empty_init, ROT0, "bootleg", "Combat School (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )