/*************************************************************************** "Combat School" (also known as "Boot Camp") - (Konami GX611) TODO: - Ugly text flickering in various places, namely the text when you finish level 1. This is due of completely busted sprite limit hook-up. (check konicdev.c and MT #00185) - it seems that to get correct target colors in firing range III we have to use the WRONG lookup table (the one for tiles instead of the one for sprites). - in combatscb, wrong sprite/char priority (see cpu head at beginning of arm wrestling, and heads in intermission after firing range III) - hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset) - understand how the trackball really works - YM2203 pitch is wrong. Fixing it screws up the tempo. Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203. It gives the correct pitch(ear subjective) compared to the official soundtrack albeit the music plays slow by about 10%. Execution timing of the Z80 is important because it maintains music tempo by polling the 2203's second timer. Even when working alone with no context-switch the chip shouldn't be running at 1.5MHz otherwise it won't keep the right pace. Similar Konami games from the same period(mainevt, battlnts, flkatck...etc.) all have a 3.579545MHz Z80 for sound. In spite of adjusting clock speed polling is deemed inaccurate when interleaving is taken into account. A high resolution timer around the poll loop is probably the best bet. The driver sets its timer manually because strange enough, interleaving doesn't occur immediately when cpuexec_boost_interleave() is called. Speculations are TIME_NOWs could have been used as the timer durations to force instant triggering. Credits: Hardware Info: Jose Tejada Gomez Manuel Abadia Cesareo Gutierrez MAME Driver: Phil Stroffolino Manuel Abadia Memory Maps (preliminary): *************************** * Combat School (bootleg) * *************************** MAIN CPU: --------- 00c0-00c3 Objects control 0500 bankswitch control 0600-06ff palette 0800-1fff RAM 2000-2fff Video RAM (banked) 3000-3fff Object RAM (banked) 4000-7fff Banked Area + IO + Video Registers 8000-ffff ROM SOUND CPU: ---------- 0000-8000 ROM 8000-87ef RAM 87f0-87ff ??? 9000-9001 YM2203 9008 ??? 9800 OKIM5205? a000 soundlatch? a800 OKIM5205? fffc-ffff ??? Notes about the sound systsem of the bootleg: --------------------------------------------- The positions 0x87f0-0x87ff are very important, it does work similar to a semaphore (same as a lot of vblank bits). For example in the init code, it writes zero to 0x87fa, then it waits to it 'll be different to zero, but it isn't written by this cpu. (shareram?) I have tried put here a K007232 chip, but it didn't work. Sound chips: OKI M5205 & YM2203 We are using the other sound hardware for now. **************************** * Combat School (Original) * **************************** 0000-005f Video Registers (banked) 0400-0407 input ports 0408 coin counters 0410 bankswitch control 0600-06ff palette 0800-1fff RAM 2000-2fff Video RAM (banked) 3000-3fff Object RAM (banked) 4000-7fff Banked Area + IO + Video Registers 8000-ffff ROM SOUND CPU: ---------- 0000-8000 ROM 8000-87ff RAM 9000 uPD7759 b000 uPD7759 c000 uPD7759 d000 soundlatch_r e000-e001 YM2203 2008-08: Dip location and recommended settings verified with the US manual ***************************************************************************/ #include "emu.h" #include "cpu/hd6309/hd6309.h" #include "cpu/z80/z80.h" #include "sound/2203intf.h" #include "sound/upd7759.h" #include "sound/msm5205.h" #include "video/konicdev.h" #include "includes/combatsc.h" /************************************* * * Memory handlers * *************************************/ static WRITE8_HANDLER( combatsc_vreg_w ) { combatsc_state *state = space->machine().driver_data(); if (data != state->m_vreg) { tilemap_mark_all_tiles_dirty(state->m_textlayer); if ((data & 0x0f) != (state->m_vreg & 0x0f)) tilemap_mark_all_tiles_dirty(state->m_bg_tilemap[0]); if ((data >> 4) != (state->m_vreg >> 4)) tilemap_mark_all_tiles_dirty(state->m_bg_tilemap[1]); state->m_vreg = data; } } static WRITE8_HANDLER( combatscb_sh_irqtrigger_w ) { combatsc_state *state = space->machine().driver_data(); soundlatch_w(space, offset, data); device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE); } static READ8_HANDLER( combatscb_io_r ) { static const char *const portnames[] = { "IN0", "IN1", "DSW1", "DSW2" }; return input_port_read(space->machine(), portnames[offset]); } static WRITE8_HANDLER( combatscb_priority_w ) { combatsc_state *state = space->machine().driver_data(); if (data & 0x40) { state->m_video_circuit = 1; state->m_videoram = state->m_page[1]; state->m_scrollram = state->m_scrollram1; } else { state->m_video_circuit = 0; state->m_videoram = state->m_page[0]; state->m_scrollram = state->m_scrollram0; } state->m_priority = data & 0x20; } static WRITE8_HANDLER( combatsc_bankselect_w ) { combatsc_state *state = space->machine().driver_data(); state->m_priority = data & 0x20; if (data & 0x40) { state->m_video_circuit = 1; state->m_videoram = state->m_page[1]; state->m_scrollram = state->m_scrollram1; } else { state->m_video_circuit = 0; state->m_videoram = state->m_page[0]; state->m_scrollram = state->m_scrollram0; } if (data & 0x10) memory_set_bank(space->machine(), "bank1", (data & 0x0e) >> 1); else memory_set_bank(space->machine(), "bank1", 8 + (data & 1)); } static WRITE8_HANDLER( combatscb_io_w ) { combatsc_state *state = space->machine().driver_data(); switch (offset) { case 0x400: combatscb_priority_w(space, 0, data); break; case 0x800: combatscb_sh_irqtrigger_w(space, 0, data); break; case 0xc00: combatsc_vreg_w(space, 0, data); break; default: state->m_io_ram[offset] = data; break; } } static WRITE8_HANDLER( combatscb_bankselect_w ) { combatsc_state *state = space->machine().driver_data(); if (data & 0x40) { state->m_video_circuit = 1; state->m_videoram = state->m_page[1]; } else { state->m_video_circuit = 0; state->m_videoram = state->m_page[0]; } data = data & 0x1f; if (data != state->m_bank_select) { state->m_bank_select = data; if (data & 0x10) memory_set_bank(space->machine(), "bank1", (data & 0x0e) >> 1); else memory_set_bank(space->machine(), "bank1", 8 + (data & 1)); if (data == 0x1f) { memory_set_bank(space->machine(), "bank1", 8 + (data & 1)); space->install_legacy_write_handler(0x4000, 0x7fff, FUNC(combatscb_io_w)); space->install_legacy_read_handler(0x4400, 0x4403, FUNC(combatscb_io_r));/* IO RAM & Video Registers */ } else { space->install_read_bank(0x4000, 0x7fff, "bank1"); /* banked ROM */ space->unmap_write(0x4000, 0x7fff); /* banked ROM */ } } } /****************************************************************************/ static WRITE8_HANDLER( combatsc_coin_counter_w ) { /* b7-b3: unused? */ /* b1: coin counter 2 */ /* b0: coin counter 1 */ coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); } static READ8_HANDLER( trackball_r ) { combatsc_state *state = space->machine().driver_data(); if (offset == 0) { int i, dir[4]; static const char *const tracknames[] = { "TRACK0_Y", "TRACK0_X", "TRACK1_Y", "TRACK1_X" }; for (i = 0; i < 4; i++) { UINT8 curr; curr = input_port_read_safe(space->machine(), tracknames[i], 0xff); dir[i] = curr - state->m_pos[i]; state->m_sign[i] = dir[i] & 0x80; state->m_pos[i] = curr; } /* fix sign for orthogonal movements */ if (dir[0] || dir[1]) { if (!dir[0]) state->m_sign[0] = state->m_sign[1] ^ 0x80; if (!dir[1]) state->m_sign[1] = state->m_sign[0]; } if (dir[2] || dir[3]) { if (!dir[2]) state->m_sign[2] = state->m_sign[3] ^ 0x80; if (!dir[3]) state->m_sign[3] = state->m_sign[2]; } } return state->m_sign[offset] | (state->m_pos[offset] & 0x7f); } /* the protection is a simple multiply */ static WRITE8_HANDLER( protection_w ) { combatsc_state *state = space->machine().driver_data(); state->m_prot[offset] = data; } static READ8_HANDLER( protection_r ) { combatsc_state *state = space->machine().driver_data(); return ((state->m_prot[0] * state->m_prot[1]) >> (offset * 8)) & 0xff; } static WRITE8_HANDLER( protection_clock_w ) { /* 0x3f is written here every time before accessing the other registers */ } /****************************************************************************/ static WRITE8_HANDLER( combatsc_sh_irqtrigger_w ) { combatsc_state *state = space->machine().driver_data(); device_set_input_line_and_vector(state->m_audiocpu, 0, HOLD_LINE, 0xff); } static READ8_DEVICE_HANDLER( combatsc_busy_r ) { return upd7759_busy_r(device) ? 1 : 0; } static WRITE8_DEVICE_HANDLER( combatsc_play_w ) { upd7759_start_w(device, data & 2); } static WRITE8_DEVICE_HANDLER( combatsc_voice_reset_w ) { upd7759_reset_w(device,data & 1); } static WRITE8_DEVICE_HANDLER( combatsc_portA_w ) { /* unknown. always write 0 */ } static READ8_DEVICE_HANDLER ( combatsc_ym2203_r ) { combatsc_state *state = device->machine().driver_data(); int status = ym2203_r(device,offset); if (cpu_get_pc(state->m_audiocpu) == 0x334) { if (state->m_boost) { state->m_boost = 0; state->m_interleave_timer->adjust(attotime::zero, 0, state->m_audiocpu->cycles_to_attotime(80)); } else if (status & 2) { state->m_boost = 1; state->m_interleave_timer->adjust(attotime::zero); } } return status; } /************************************* * * Address maps * *************************************/ static ADDRESS_MAP_START( combatsc_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0007) AM_WRITE(combatsc_pf_control_w) AM_RANGE(0x0020, 0x005f) AM_READWRITE(combatsc_scrollram_r, combatsc_scrollram_w) // AM_RANGE(0x0060, 0x00ff) AM_WRITEONLY /* RAM */ AM_RANGE(0x0200, 0x0201) AM_READWRITE(protection_r, protection_w) AM_RANGE(0x0206, 0x0206) AM_WRITE(protection_clock_w) AM_RANGE(0x0400, 0x0400) AM_READ_PORT("IN0") AM_RANGE(0x0401, 0x0401) AM_READ_PORT("DSW3") /* DSW #3 */ AM_RANGE(0x0402, 0x0402) AM_READ_PORT("DSW1") /* DSW #1 */ AM_RANGE(0x0403, 0x0403) AM_READ_PORT("DSW2") /* DSW #2 */ AM_RANGE(0x0404, 0x0407) AM_READ(trackball_r) /* 1P & 2P controls / trackball */ AM_RANGE(0x0408, 0x0408) AM_WRITE(combatsc_coin_counter_w) /* coin counters */ AM_RANGE(0x040c, 0x040c) AM_WRITE(combatsc_vreg_w) AM_RANGE(0x0410, 0x0410) AM_WRITE(combatsc_bankselect_w) AM_RANGE(0x0414, 0x0414) AM_WRITE(soundlatch_w) AM_RANGE(0x0418, 0x0418) AM_WRITE(combatsc_sh_irqtrigger_w) AM_RANGE(0x041c, 0x041c) AM_WRITE(watchdog_reset_w) /* watchdog reset? */ AM_RANGE(0x0600, 0x06ff) AM_RAM AM_BASE_MEMBER(combatsc_state, m_paletteram) /* palette */ AM_RANGE(0x0800, 0x1fff) AM_RAM /* RAM */ AM_RANGE(0x2000, 0x3fff) AM_READWRITE(combatsc_video_r, combatsc_video_w) AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM area */ AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( combatscb_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x04ff) AM_RAM AM_RANGE(0x0500, 0x0500) AM_WRITE(combatscb_bankselect_w) AM_RANGE(0x0600, 0x06ff) AM_RAM AM_BASE_MEMBER(combatsc_state, m_paletteram) /* palette */ AM_RANGE(0x0800, 0x1fff) AM_RAM AM_RANGE(0x2000, 0x3fff) AM_READWRITE(combatsc_video_r, combatsc_video_w) AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM/RAM area */ AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( combatsc_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM */ AM_RANGE(0x8000, 0x87ff) AM_RAM /* RAM */ AM_RANGE(0x9000, 0x9000) AM_DEVWRITE("upd", combatsc_play_w) /* upd7759 play voice */ AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("upd", upd7759_port_w) /* upd7759 voice select */ AM_RANGE(0xb000, 0xb000) AM_DEVREAD("upd", combatsc_busy_r) /* upd7759 busy? */ AM_RANGE(0xc000, 0xc000) AM_DEVWRITE("upd", combatsc_voice_reset_w) /* upd7759 reset? */ AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r) /* soundlatch_r? */ AM_RANGE(0xe000, 0xe001) AM_DEVREADWRITE("ymsnd", combatsc_ym2203_r, ym2203_w) /* YM 2203 intercepted */ ADDRESS_MAP_END static WRITE8_DEVICE_HANDLER( combatscb_dac_w ) { if(data & 0xe0) printf("%02x\n",data); //msm5205_reset_w(device, (data >> 4) & 1); msm5205_data_w(device, (data & 0x0f)); msm5205_vclk_w(device, 1); msm5205_vclk_w(device, 0); } static ADDRESS_MAP_START( combatscb_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM */ AM_RANGE(0x8000, 0x87ff) AM_RAM /* RAM */ AM_RANGE(0x9000, 0x9001) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) /* YM 2203 */ AM_RANGE(0x9008, 0x9009) AM_DEVREAD("ymsnd", ym2203_r) /* ??? */ AM_RANGE(0x9800, 0x9800) AM_DEVWRITE("msm5205",combatscb_dac_w) AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) /* soundlatch_r? */ ADDRESS_MAP_END /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( common_inputs ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW3:2" ) /* Not Used according to the manual */ PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW3:4" ) /* Not Used according to the manual */ INPUT_PORTS_END static INPUT_PORTS_START( dips ) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) /* None = coin slot B disabled */ PORT_START("DSW2") PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Not Used according to the manual */ PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:2" ) /* Not Used according to the manual */ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Not Used according to the manual */ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Not Used according to the manual */ PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( combatsc ) PORT_INCLUDE( dips ) PORT_INCLUDE( common_inputs ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) INPUT_PORTS_END static INPUT_PORTS_START( combatsct ) PORT_INCLUDE( dips ) PORT_INCLUDE( common_inputs ) /* trackball 1P */ PORT_START("TRACK0_Y") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) PORT_START("TRACK0_X") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_PLAYER(1) /* trackball 2P (not implemented yet) */ PORT_START("TRACK1_Y") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(2) PORT_START("TRACK1_X") PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( combatscb ) PORT_INCLUDE( dips ) PORT_MODIFY("DSW2") PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW2:3" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout gfxlayout = { 8,8, 0x4000, 4, { 0,1,2,3 }, { 0, 4, 8, 12, 16, 20, 24, 28}, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static const gfx_layout tile_layout = { 8,8, 0x2000, /* number of tiles */ 4, /* bitplanes */ { 0*0x10000*8, 1*0x10000*8, 2*0x10000*8, 3*0x10000*8 }, /* plane offsets */ { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout sprite_layout = { 16,16, 0x800, /* number of sprites */ 4, /* bitplanes */ { 3*0x10000*8, 2*0x10000*8, 1*0x10000*8, 0*0x10000*8 }, /* plane offsets */ { 0,1,2,3,4,5,6,7, 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, 8*8*4 }; static GFXDECODE_START( combatsc ) GFXDECODE_ENTRY( "gfx1", 0x00000, gfxlayout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx2", 0x00000, gfxlayout, 0, 8*16 ) GFXDECODE_END static GFXDECODE_START( combatscb ) GFXDECODE_ENTRY( "gfx1", 0x00000, tile_layout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx1", 0x40000, tile_layout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx2", 0x00000, sprite_layout, 0, 8*16 ) GFXDECODE_ENTRY( "gfx2", 0x40000, sprite_layout, 0, 8*16 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_HANDLER(combatsc_portA_w), DEVCB_NULL }, NULL }; static const ym2203_interface ym2203_bootleg_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }, NULL }; static MACHINE_START( combatsc ) { combatsc_state *state = machine.driver_data(); UINT8 *MEM = machine.region("maincpu")->base() + 0x38000; state->m_io_ram = MEM + 0x0000; state->m_page[0] = MEM + 0x4000; state->m_page[1] = MEM + 0x6000; state->m_interleave_timer = machine.scheduler().timer_alloc(FUNC_NULL); state->m_audiocpu = machine.device("audiocpu"); state->m_k007121_1 = machine.device("k007121_1"); state->m_k007121_2 = machine.device("k007121_2"); memory_configure_bank(machine, "bank1", 0, 10, machine.region("maincpu")->base() + 0x10000, 0x4000); state->save_item(NAME(state->m_priority)); state->save_item(NAME(state->m_vreg)); state->save_item(NAME(state->m_bank_select)); state->save_item(NAME(state->m_video_circuit)); state->save_item(NAME(state->m_boost)); state->save_item(NAME(state->m_prot)); state->save_item(NAME(state->m_pos)); state->save_item(NAME(state->m_sign)); } static MACHINE_RESET( combatsc ) { combatsc_state *state = machine.driver_data(); address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM); int i; memset(state->m_io_ram, 0x00, 0x4000); memset(state->m_page[0], 0x00, 0x2000); memset(state->m_page[1], 0x00, 0x2000); state->m_vreg = -1; state->m_boost = 1; state->m_bank_select = -1; state->m_prot[0] = 0; state->m_prot[1] = 0; for (i = 0; i < 4; i++) { state->m_pos[i] = 0; state->m_sign[i] = 0; } combatsc_bankselect_w(space, 0, 0); } /* combat school (original) */ static MACHINE_CONFIG_START( combatsc, combatsc_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 3 MHz? */ MCFG_CPU_PROGRAM_MAP(combatsc_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80,3579545) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(combatsc_sound_map) MCFG_QUANTUM_TIME(attotime::from_hz(1200)) MCFG_MACHINE_START(combatsc) MCFG_MACHINE_RESET(combatsc) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(combatsc) MCFG_GFXDECODE(combatsc) MCFG_PALETTE_LENGTH(8*16*16) MCFG_PALETTE_INIT(combatsc) MCFG_VIDEO_START(combatsc) MCFG_K007121_ADD("k007121_1") MCFG_K007121_ADD("k007121_2") /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, 3000000) MCFG_SOUND_CONFIG(ym2203_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MCFG_SOUND_ADD("upd", UPD7759, UPD7759_STANDARD_CLOCK) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) MACHINE_CONFIG_END static const msm5205_interface msm5205_config = { 0, /* interrupt function */ MSM5205_SEX_4B /* 8KHz playback ? */ }; /* combat school (bootleg on different hardware) */ static MACHINE_CONFIG_START( combatscb, combatsc_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 3 MHz? */ MCFG_CPU_PROGRAM_MAP(combatscb_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80,3579545) /* 3.579545 MHz */ MCFG_CPU_PROGRAM_MAP(combatscb_sound_map) MCFG_CPU_PERIODIC_INT(irq0_line_hold,4800) // controls BGM tempo MCFG_QUANTUM_TIME(attotime::from_hz(1200)) MCFG_MACHINE_START(combatsc) MCFG_MACHINE_RESET(combatsc) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(combatscb) MCFG_GFXDECODE(combatscb) MCFG_PALETTE_LENGTH(8*16*16) MCFG_PALETTE_INIT(combatscb) MCFG_VIDEO_START(combatscb) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, 3000000) MCFG_SOUND_CONFIG(ym2203_bootleg_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20) MCFG_SOUND_ADD("msm5205", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ ROM_START( combatsc ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "611g01.rom", 0x30000, 0x08000, CRC(857ffffe) SHA1(de7566d58314df4b7fdc07eb31a3f9bdd12d1a73) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_REGION( 0x0600, "plds", 0 ) ROM_LOAD( "ampal16l8.e7", 0x0000, 0x0104, CRC(300a9936) SHA1(a4a87e93f41392fc7d7d8601d7187d87b9f9ab01) ) ROM_LOAD( "pal16r6.16d", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_LOAD( "pal20l8.8h", 0x0400, 0x0144, NO_DUMP ) /* PAL is read protected */ ROM_END ROM_START( combatsct ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "g01.rom", 0x30000, 0x08000, CRC(489c132f) SHA1(c717195f89add4be4a21ecc1ddd58361b0ab4a74) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( combatscj ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "611p01.a14", 0x30000, 0x08000, CRC(d748268e) SHA1(91588b6a0d3af47065204b980a56544a9f29b6d9) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( bootcamp ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6309 code */ ROM_LOAD( "xxx-v01.12a", 0x30000, 0x08000, CRC(c10dca64) SHA1(f34de26e998b1501e430d46e96cdc58ebc68481e) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "611g02.rom", 0x10000, 0x20000, CRC(9ba05327) SHA1(ea03845fb49d18ac4fca97cfffce81db66b9967b) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "611g03.rom", 0x00000, 0x08000, CRC(2a544db5) SHA1(94a97c3c54bf13ccc665aa5057ac6b1d700fae2d) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "611g07.rom", 0x00000, 0x40000, CRC(73b38720) SHA1(e109eb78aea464127d813284ca040e8d719599e3) ) ROM_LOAD16_BYTE( "611g08.rom", 0x00001, 0x40000, CRC(46e7d28c) SHA1(1ece7fac954204ac35d00f3d573964fcf82dcf77) ) ROM_REGION( 0x80000, "gfx2", 0 ) ROM_LOAD16_BYTE( "611g11.rom", 0x00000, 0x40000, CRC(69687538) SHA1(4349a1c052a759acdf7259f8bf8c5c9489b788f2) ) ROM_LOAD16_BYTE( "611g12.rom", 0x00001, 0x40000, CRC(9c6bf898) SHA1(eafc227b4e7df0c652ec7d78784c039c35965fdc) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "611g06.h14", 0x0000, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g05.h15", 0x0100, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_LOAD( "611g10.h6", 0x0200, 0x0100, CRC(f916129a) SHA1(d5e4a8a3baab8fcdac86ef5182858cede1abf040) ) /* sprites lookup table */ ROM_LOAD( "611g09.h7", 0x0300, 0x0100, CRC(207a7b07) SHA1(f4e638e7f182e5228a062b243406d0ceaaa5bfdc) ) /* chars lookup table */ ROM_REGION( 0x20000, "upd", 0 ) /* uPD7759 data */ ROM_LOAD( "611g04.rom", 0x00000, 0x20000, CRC(2987e158) SHA1(87c5129161d3be29a339083349807e60b625c3f7) ) ROM_END ROM_START( combatscb ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 6809 code */ ROM_LOAD( "combat.002", 0x30000, 0x08000, CRC(0996755d) SHA1(bb6bbbf7ab3b5fab5e1c6cebc7b3f0d720493c3b) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "combat.003", 0x10000, 0x10000, CRC(229c93b2) SHA1(ac3fd3df1bb5f6a461d0d1423c50568348ef69df) ) ROM_LOAD( "combat.004", 0x20000, 0x10000, CRC(a069cb84) SHA1(f49f70afb17df46b16f5801ef42edb0706730723) ) /* extra 0x8000 for banked RAM */ ROM_REGION( 0x10000 , "audiocpu", 0 ) /* sound CPU */ ROM_LOAD( "combat.001", 0x00000, 0x10000, CRC(61456b3b) SHA1(320db628283dd1bec465e95020d1a1158e6d6ae4) ) ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) ROM_LOAD( "combat.006", 0x00000, 0x10000, CRC(8dc29a1f) SHA1(564dd7c6acff34db93b8e300dda563f5f38ba159) ) /* tiles, bank 0 */ ROM_LOAD( "combat.008", 0x10000, 0x10000, CRC(61599f46) SHA1(cfd79a88bb496773daf207552c67f595ee696bc4) ) ROM_LOAD( "combat.010", 0x20000, 0x10000, CRC(d5cda7cd) SHA1(140db6270c3f358aa27013db3bb819a48ceb5142) ) ROM_LOAD( "combat.012", 0x30000, 0x10000, CRC(ca0a9f57) SHA1(d6b3daf7c34345bb2f64068d480bd51d7bb36e4d) ) ROM_LOAD( "combat.005", 0x40000, 0x10000, CRC(0803a223) SHA1(67d4162385dd56d5396e181070bfa6760521eb45) ) /* tiles, bank 1 */ ROM_LOAD( "combat.007", 0x50000, 0x10000, CRC(23caad0c) SHA1(0544cde479c6d4192da5bb4b6f0e2e75d09663c3) ) ROM_LOAD( "combat.009", 0x60000, 0x10000, CRC(5ac80383) SHA1(1e89c371a92afc000d593daebda4156952a15244) ) ROM_LOAD( "combat.011", 0x70000, 0x10000, CRC(cda83114) SHA1(12d2a9f694287edb3bb0ee7a8ba0e0724dad8e1f) ) ROM_REGION( 0x80000, "gfx2", ROMREGION_INVERT ) ROM_LOAD( "combat.013", 0x00000, 0x10000, CRC(4bed2293) SHA1(3369de47d4ba041d9f17a18dcca2af7ac9f8bc0c) ) /* sprites, bank 0 */ ROM_LOAD( "combat.015", 0x10000, 0x10000, CRC(26c41f31) SHA1(f8eb7d0729a21a0dd92ce99c9cda0cde9526b861) ) ROM_LOAD( "combat.017", 0x20000, 0x10000, CRC(6071e6da) SHA1(ba5f8e83b07faaffc564d3568630e17efdb5a09f) ) ROM_LOAD( "combat.019", 0x30000, 0x10000, CRC(3b1cf1b8) SHA1(ff4de37c051bcb374c44d1b99006ff6ff5e1f927) ) ROM_LOAD( "combat.014", 0x40000, 0x10000, CRC(82ea9555) SHA1(59bf7836938ce9e3242d1cca754de8dbe85bbfb7) ) /* sprites, bank 1 */ ROM_LOAD( "combat.016", 0x50000, 0x10000, CRC(2e39bb70) SHA1(a6c4acd93cc803e987de6e18fbdc5ce4634b14a8) ) ROM_LOAD( "combat.018", 0x60000, 0x10000, CRC(575db729) SHA1(6b1676da4f24fc90c77262789b6cc116184ab912) ) ROM_LOAD( "combat.020", 0x70000, 0x10000, CRC(8d748a1a) SHA1(4386e14e19b91e053033dde2a13019bc6d8e1d5a) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "prom.d10", 0x0000, 0x0100, CRC(265f4c97) SHA1(76f1b75a593d3d77ef6173a1948f842d5b27d418) ) /* sprites lookup table */ ROM_LOAD( "prom.c11", 0x0100, 0x0100, CRC(a7a5c0b4) SHA1(48bfc3af40b869599a988ebb3ed758141bcfd4fc) ) /* priority? */ ROM_END /************************************* * * Driver initialization * *************************************/ static DRIVER_INIT( combatsc ) { /* joystick instead of trackball */ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_port(0x0404, 0x0404, "IN1"); } /************************************* * * Game driver(s) * *************************************/ GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc, ROT0, "Konami", "Combat School (joystick)", 0 ) GAME( 1987, combatsct, combatsc, combatsc, combatsct, 0, ROT0, "Konami", "Combat School (trackball)", 0 ) GAME( 1987, combatscj, combatsc, combatsc, combatsct, 0, ROT0, "Konami", "Combat School (Japan trackball)", 0 ) GAME( 1987, bootcamp, combatsc, combatsc, combatsct, 0, ROT0, "Konami", "Boot Camp", 0 ) GAME( 1988, combatscb, combatsc, combatscb, combatscb, 0, ROT0, "bootleg", "Combat School (bootleg)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND )