// license:BSD-3-Clause // copyright-holders:Mike Balfour, Ben Bruscella, Sean Young /******************************************************************************************************* coleco.c Driver file to handle emulation of the ColecoVision. Marat Fayzullin (ColEm source) Marcel de Kogel (AdamEm source) Mike Balfour Ben Bruscella Sean Young NEWS: - Modified memory map, now it has only 1k of RAM mapped on 8k Slot - Modified I/O map, now it is handled as on a real ColecoVision: The I/O map is broken into 4 write and 4 read ports: 80-9F (W) = Set both controllers to keypad mode 80-9F (R) = Not Connected A0-BF (W) = Video Chip (TMS9928A), A0=0 -> Write Register 0 , A0=1 -> Write Register 1 A0-BF (R) = Video Chip (TMS9928A), A0=0 -> Read Register 0 , A0=1 -> Read Register 1 C0-DF (W) = Set both controllers to joystick mode C0-DF (R) = Not Connected E0-FF (W) = Sound Chip (SN76489A) E0-FF (R) = Read Controller data, A1=0 -> read controller 1, A1=1 -> read controller 2 - Modified paddle handler, now it is handled as on a real ColecoVision - Added support for a Roller Controller (Trackball), enabled via category - Added support for two Super Action Controller, enabled via category EXTRA CONTROLLERS INFO: -Driving Controller (Expansion Module #2). It consist of a steering wheel and a gas pedal. Only one can be used on a real ColecoVision. The gas pedal is not analog, internally it is just a switch. On a real ColecoVision, when the Driving Controller is enabled, the controller 1 do not work because have been replaced by the Driving Controller, and controller 2 have to be used to start game, gear shift, etc. Driving Controller is just a spinner on controller 1 socket similar to the one on Roller Controller and Super Action Controllers so you can use Roller Controller or Super Action Controllers to play games requiring Driving Controller. -Roller Controller. Basically a trackball with four buttons (the two fire buttons from player 1 and the two fire buttons from player 2). Only one Roller Controller can be used on a real ColecoVision. Roller Controller is connected to both controller sockets and both controllers are conected to the Roller Controller, it uses the spinner pins of both sockets to generate the X and Y signals (X from controller 1 and the Y from controller 2) -Super Action Controllers. It is a hand controller with a keypad, four buttons (the two from the player pad and two more), and a spinner. This was made primarily for two player sport games, but will work for every other ColecoVision game. *******************************************************************************************************/ /* TODO: - Dina SG-1000 mode */ #include "emu.h" #include "includes/coleco.h" #include "screen.h" #include "softlist.h" #include "speaker.h" /* Read/Write Handlers */ READ8_MEMBER( coleco_state::paddle_1_r ) { return m_joy_d7_state[0] | coleco_paddle_read(0, m_joy_mode, m_joy_analog_state[0]); } READ8_MEMBER( coleco_state::paddle_2_r ) { return m_joy_d7_state[1] | coleco_paddle_read(1, m_joy_mode, m_joy_analog_state[1]); } WRITE8_MEMBER( coleco_state::paddle_off_w ) { m_joy_mode = 0; } WRITE8_MEMBER( coleco_state::paddle_on_w ) { m_joy_mode = 1; } /* Memory Maps */ void coleco_state::coleco_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x6000, 0x63ff).ram().mirror(0x1c00).share("ram"); map(0x8000, 0xffff).rom(); } void coleco_state::coleco_io_map(address_map &map) { map.global_mask(0xff); map(0x80, 0x80).mirror(0x1f).w(FUNC(coleco_state::paddle_off_w)); map(0xa0, 0xa1).mirror(0x1e).rw("tms9928a", FUNC(tms9928a_device::read), FUNC(tms9928a_device::write)); map(0xc0, 0xc0).mirror(0x1f).w(FUNC(coleco_state::paddle_on_w)); map(0xe0, 0xe0).mirror(0x1f).w("sn76489a", FUNC(sn76489a_device::write)); map(0xe0, 0xe0).mirror(0x1d).r(FUNC(coleco_state::paddle_1_r)); map(0xe2, 0xe2).mirror(0x1d).r(FUNC(coleco_state::paddle_2_r)); } void coleco_state::czz50_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x6000, 0x63ff).ram().mirror(0x1c00).share("ram"); map(0x8000, 0xffff).rom(); } /* Input Ports */ static INPUT_PORTS_START( czz50 ) PORT_START("STD_KEYPAD1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("0") PORT_CODE(KEYCODE_0_PAD) PORT_CHAR('0') PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("1") PORT_CODE(KEYCODE_1_PAD) PORT_CHAR('1') PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("2") PORT_CODE(KEYCODE_2_PAD) PORT_CHAR('2') PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("3") PORT_CODE(KEYCODE_3_PAD) PORT_CHAR('3') PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("4") PORT_CODE(KEYCODE_4_PAD) PORT_CHAR('4') PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("5") PORT_CODE(KEYCODE_5_PAD) PORT_CHAR('5') PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("6") PORT_CODE(KEYCODE_6_PAD) PORT_CHAR('6') PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("7") PORT_CODE(KEYCODE_7_PAD) PORT_CHAR('7') PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("8") PORT_CODE(KEYCODE_8_PAD) PORT_CHAR('8') PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("9") PORT_CODE(KEYCODE_9_PAD) PORT_CHAR('9') PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("#") PORT_CODE(KEYCODE_MINUS_PAD) PORT_CHAR('#') PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("*") PORT_CODE(KEYCODE_PLUS_PAD) PORT_CHAR('*') PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0xb000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("STD_JOY1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0xb0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("STD_KEYPAD2") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0f00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0xb000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("STD_JOY2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xb0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /* Interrupts */ WRITE_LINE_MEMBER(coleco_state::coleco_vdp_interrupt) { // NMI on rising edge if (state && !m_last_nmi_state) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); m_last_nmi_state = state; } TIMER_CALLBACK_MEMBER(coleco_state::paddle_d7reset_callback) { m_joy_d7_state[param] = 0; m_joy_analog_state[param] = 0; } TIMER_CALLBACK_MEMBER(coleco_state::paddle_irqreset_callback) { m_joy_irq_state[param] = 0; if (!m_joy_irq_state[param ^ 1]) m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); } TIMER_CALLBACK_MEMBER(coleco_state::paddle_pulse_callback) { if (m_joy_analog_reload[param]) { m_joy_analog_state[param] = m_joy_analog_reload[param]; // on movement, controller port d7 is set for a short period and an irq is fired on d7 rising edge m_joy_d7_state[param] = 0x80; m_joy_d7_timer[param]->adjust(attotime::from_usec(500), param); // TODO: measure duration // irq on rising edge, PULSE_LINE is not supported in this case, so clear it manually m_maincpu->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE); m_joy_irq_timer[param]->adjust(attotime::from_usec(11), param); // TODO: measure duration m_joy_irq_state[param] = 1; // reload timer m_joy_pulse_timer[param]->adjust(m_joy_pulse_reload[param], param); } } TIMER_DEVICE_CALLBACK_MEMBER(coleco_state::paddle_update_callback) { // arbitrary timer for reading analog controls coleco_scan_paddles(&m_joy_analog_reload[0], &m_joy_analog_reload[1]); for (int port = 0; port < 2; port++) { if (m_joy_analog_reload[port]) { const int sensitivity = 500; int ipt = m_joy_analog_reload[port]; if (ipt & 0x80) ipt = 0x100 - ipt; attotime freq = attotime::from_msec(sensitivity / ipt); // change pulse intervals relative to spinner/trackball speed m_joy_pulse_reload[port] = freq; m_joy_pulse_timer[port]->adjust(std::min(freq, m_joy_pulse_timer[port]->remaining()), port); } } } READ8_MEMBER( coleco_state::cart_r ) { return m_cart->bd_r(offset & 0x7fff, 0, 0, 0, 0, 0); } uint8_t coleco_state::coleco_scan_paddles(uint8_t *joy_status0, uint8_t *joy_status1) { uint8_t ctrl_sel = m_ctrlsel.read_safe(0); /* which controller shall we read? */ if ((ctrl_sel & 0x07) == 0x02) // Super Action Controller P1 *joy_status0 = m_sac_slide1.read_safe(0); else if ((ctrl_sel & 0x07) == 0x03) // Driving Controller P1 *joy_status0 = m_driv_wheel1.read_safe(0); if ((ctrl_sel & 0x70) == 0x20) // Super Action Controller P2 *joy_status1 = m_sac_slide2.read_safe(0); else if ((ctrl_sel & 0x70) == 0x30) // Driving Controller P2 *joy_status1 = m_driv_wheel2.read_safe(0); /* In principle, even if not supported by any game, I guess we could have two Super Action Controllers plugged into the Roller controller ports. Since I found no info about the behavior of sliders in such a configuration, we overwrite SAC sliders with the Roller trackball inputs and actually use the latter ones, when both are selected. */ if (ctrl_sel & 0x80) // Roller controller { *joy_status0 = m_roller_x.read_safe(0); *joy_status1 = m_roller_y.read_safe(0); } return *joy_status0 | *joy_status1; } uint8_t coleco_state::coleco_paddle_read(int port, int joy_mode, uint8_t joy_status) { uint8_t ctrl_sel = m_ctrlsel.read_safe(0); uint8_t ctrl_extra = ctrl_sel & 0x80; ctrl_sel = ctrl_sel >> (port*4) & 7; /* Keypad and fire 1 (SAC Yellow Button) */ if (joy_mode == 0) { /* No key pressed by default */ uint8_t data = 0x0f; uint16_t ipt = 0xffff; if (ctrl_sel == 0) // ColecoVision Controller ipt = port ? m_std_keypad2->read() : m_std_keypad1->read(); else if (ctrl_sel == 2) // Super Action Controller ipt = port ? m_sac_keypad2->read() : m_sac_keypad1->read(); /* Numeric pad buttons are not independent on a real ColecoVision, if you push more than one, a real ColecoVision think that it is a third button, so we are going to emulate the right behaviour */ /* Super Action Controller additional buttons are read in the same way */ if (!(ipt & 0x0001)) data &= 0x0a; /* 0 */ if (!(ipt & 0x0002)) data &= 0x0d; /* 1 */ if (!(ipt & 0x0004)) data &= 0x07; /* 2 */ if (!(ipt & 0x0008)) data &= 0x0c; /* 3 */ if (!(ipt & 0x0010)) data &= 0x02; /* 4 */ if (!(ipt & 0x0020)) data &= 0x03; /* 5 */ if (!(ipt & 0x0040)) data &= 0x0e; /* 6 */ if (!(ipt & 0x0080)) data &= 0x05; /* 7 */ if (!(ipt & 0x0100)) data &= 0x01; /* 8 */ if (!(ipt & 0x0200)) data &= 0x0b; /* 9 */ if (!(ipt & 0x0400)) data &= 0x06; /* # */ if (!(ipt & 0x0800)) data &= 0x09; /* * */ if (!(ipt & 0x1000)) data &= 0x04; /* Blue Action Button */ if (!(ipt & 0x2000)) data &= 0x08; /* Purple Action Button */ return ((ipt & 0x4000) >> 8) | 0x30 | data; } /* Joystick and fire 2 (SAC Red Button) */ else { uint8_t data = 0x7f; if (ctrl_sel == 0) // ColecoVision Controller data = port ? m_std_joy2->read() : m_std_joy1->read(); else if (ctrl_sel == 2) // Super Action Controller data = port ? m_sac_joy2->read() : m_sac_joy1->read(); else if (ctrl_sel == 3) // Driving Controller data = port ? m_driv_pedal2->read() : m_driv_pedal1->read(); /* If any extra analog contoller enabled */ if (ctrl_extra || ctrl_sel == 2 || ctrl_sel == 3) { if (joy_status & 0x80) data ^= 0x30; else if (joy_status) data ^= 0x10; } return data & 0x7f; } } void coleco_state::machine_start() { memset(m_ram, 0xff, m_ram.bytes()); // initialize RAM // init paddles for (int port = 0; port < 2; port++) { m_joy_pulse_timer[port] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(coleco_state::paddle_pulse_callback),this)); m_joy_d7_timer[port] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(coleco_state::paddle_d7reset_callback),this)); m_joy_irq_timer[port] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(coleco_state::paddle_irqreset_callback),this)); m_joy_irq_state[port] = 0; m_joy_d7_state[port] = 0; m_joy_analog_state[port] = 0; } if (m_cart->exists()) m_maincpu->space(AS_PROGRAM).install_read_handler(0x8000, 0xffff, read8_delegate(*this, FUNC(coleco_state::cart_r))); save_item(NAME(m_joy_mode)); save_item(NAME(m_last_nmi_state)); save_item(NAME(m_joy_irq_state)); save_item(NAME(m_joy_d7_state)); save_item(NAME(m_joy_analog_state)); save_item(NAME(m_joy_analog_reload)); } void coleco_state::machine_reset() { m_last_nmi_state = 0; } //static image_verify_result coleco_cart_verify(const uint8_t *cartdata, size_t size) //{ // int retval = image_verify_result::FAIL; // // /* Verify the file is in Colecovision format */ // if ((cartdata[0] == 0xAA) && (cartdata[1] == 0x55)) /* Production Cartridge */ // retval = image_verify_result::PASS; // if ((cartdata[0] == 0x55) && (cartdata[1] == 0xAA)) /* "Test" Cartridge. Some games use this method to skip ColecoVision title screen and delay */ // retval = image_verify_result::PASS; // // return retval; //} /* Machine Drivers */ void coleco_state::coleco(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(7'159'090)/2); // 3.579545 MHz m_maincpu->set_addrmap(AS_PROGRAM, &coleco_state::coleco_map); m_maincpu->set_addrmap(AS_IO, &coleco_state::coleco_io_map); /* video hardware */ tms9928a_device &vdp(TMS9928A(config, "tms9928a", XTAL(10'738'635))); vdp.set_screen("screen"); vdp.set_vram_size(0x4000); vdp.int_callback().set(FUNC(coleco_state::coleco_vdp_interrupt)); SCREEN(config, "screen", SCREEN_TYPE_RASTER); /* sound hardware */ SPEAKER(config, "mono").front_center(); sn76489a_device &psg(SN76489A(config, "sn76489a", XTAL(7'159'090)/2)); // 3.579545 MHz psg.add_route(ALL_OUTPUTS, "mono", 1.00); // TODO: enable when Z80 has better WAIT pin emulation, this currently breaks pitfall2 for example //psg.ready_cb().set_inputline("maincpu", Z80_INPUT_LINE_WAIT).invert(); /* cartridge */ COLECOVISION_CARTRIDGE_SLOT(config, m_cart, colecovision_cartridges, nullptr); /* software lists */ SOFTWARE_LIST(config, "cart_list").set_original("coleco"); TIMER(config, "paddle_timer").configure_periodic(FUNC(coleco_state::paddle_update_callback), attotime::from_msec(20)); } void coleco_state::colecop(machine_config &config) { coleco(config); /* video hardware */ tms9929a_device &vdp(TMS9929A(config.replace(), "tms9928a", XTAL(10'738'635))); vdp.set_screen("screen"); vdp.set_vram_size(0x4000); vdp.int_callback().set(FUNC(coleco_state::coleco_vdp_interrupt)); } void coleco_state::czz50(machine_config &config) { coleco(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &coleco_state::czz50_map); // note: cpu speed unverified, assume it's the same as ColecoVision } void coleco_state::dina(machine_config &config) { czz50(config); /* video hardware */ tms9929a_device &vdp(TMS9929A(config.replace(), "tms9928a", XTAL(10'738'635))); vdp.set_screen("screen"); vdp.set_vram_size(0x4000); vdp.int_callback().set(FUNC(coleco_state::coleco_vdp_interrupt)); } /* ROMs */ ROM_START (coleco) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_SYSTEM_BIOS( 0, "original", "Original" ) ROMX_LOAD( "313 10031-4005 73108a.u2", 0x0000, 0x2000, CRC(3aa93ef3) SHA1(45bedc4cbdeac66c7df59e9e599195c778d86a92), ROM_BIOS(0) ) ROM_SYSTEM_BIOS( 1, "thick", "Thick characters" ) // differences to 0x3aa93ef3 modified characters, added a pad 2 related fix ROMX_LOAD( "colecoa.rom", 0x0000, 0x2000, CRC(39bb16fc) SHA1(99ba9be24ada3e86e5c17aeecb7a2d68c5edfe59), ROM_BIOS(1) ) ROM_END /* ONYX (Prototype) Unreleased Brazilian Colecovision clone by Microdigital. It was never released and the only known prototypes were uncovered by an ex-employee of Microdigital called Cl??udio Cassens who donated it to collectors (Eduardo Luccas) in June 2015. -- Felipe Sanches */ ROM_START (onyx) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "onyx.rom", 0x0000, 0x2000, CRC(011c32e7) SHA1(f44263221e330b2590dffc1a6f43ed2591fe19be) ) ROM_END /* PAL Colecovision BIOS Country: Italy Serial number: C0039036 Model number: 240020 Circuit board: (C) 1983 91162 rev D Information about the chip Motorola logo (C)1983 COLECO R72114A 8317 */ ROM_START (colecop) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "r72114a_8317.u2", 0x0000, 0x2000, CRC(d393c0cc) SHA1(160077afb139943725c634d6539898db59f33657) ) ROM_END ROM_START( czz50 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "czz50.rom", 0x0000, 0x2000, CRC(4999abc6) SHA1(96aecec3712c94517103d894405bc98a7dafa440) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_END #define rom_dina rom_czz50 #define rom_prsarcde rom_czz50 /* System Drivers */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS CONS( 1982, coleco, 0, 0, coleco, coleco, coleco_state, empty_init, "Coleco", "ColecoVision (NTSC)", 0 ) CONS( 1982, onyx, coleco, 0, coleco, coleco, coleco_state, empty_init, "Microdigital", "Onyx (Brazil/Prototype)", 0 ) CONS( 1983, colecop, coleco, 0, colecop, coleco, coleco_state, empty_init, "Coleco", "ColecoVision (PAL)", 0 ) CONS( 1986, czz50, 0, coleco, czz50, czz50, coleco_state, empty_init, "Bit Corporation", "Chuang Zao Zhe 50", 0 ) CONS( 1988, dina, czz50, 0, dina, czz50, coleco_state, empty_init, "Telegames", "Dina", 0 ) CONS( 1988, prsarcde, czz50, 0, czz50, czz50, coleco_state, empty_init, "Telegames", "Personal Arcade", 0 )