/*************************************************************************** City Connection (c) 1985 Jaleco 2008-07 Dip locations added from dip listing at crazykong.com ***************************************************************************/ #include "emu.h" #include "cpu/m6809/m6809.h" #include "sound/ay8910.h" #include "sound/2203intf.h" #include "includes/citycon.h" static READ8_HANDLER( citycon_in_r ) { return input_port_read(space->machine(), flip_screen_get(space->machine()) ? "P2" : "P1"); } static READ8_HANDLER( citycon_irq_ack_r ) { citycon_state *state = space->machine().driver_data(); device_set_input_line(state->m_maincpu, 0, CLEAR_LINE); return 0; } static ADDRESS_MAP_START( citycon_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_RAM AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(citycon_videoram_w) AM_BASE_MEMBER(citycon_state, m_videoram) AM_RANGE(0x2000, 0x20ff) AM_RAM_WRITE(citycon_linecolor_w) AM_BASE_MEMBER(citycon_state, m_linecolor) AM_RANGE(0x2800, 0x28ff) AM_RAM AM_BASE_SIZE_MEMBER(citycon_state, m_spriteram, m_spriteram_size) AM_RANGE(0x2800, 0x2fff) AM_NOP //0x2900-0x2fff cleared at post but unused AM_RANGE(0x3000, 0x3000) AM_READWRITE(citycon_in_r, citycon_background_w) /* player 1 & 2 inputs multiplexed */ AM_RANGE(0x3001, 0x3001) AM_READ_PORT("DSW1") AM_WRITE(soundlatch_w) AM_RANGE(0x3002, 0x3002) AM_READ_PORT("DSW2") AM_WRITE(soundlatch2_w) AM_RANGE(0x3004, 0x3005) AM_READNOP AM_WRITEONLY AM_BASE_MEMBER(citycon_state, m_scroll) AM_RANGE(0x3007, 0x3007) AM_READ(citycon_irq_ack_r) AM_RANGE(0x3800, 0x3cff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x4000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_RAM AM_RANGE(0x4000, 0x4001) AM_DEVWRITE("aysnd", ay8910_address_data_w) // AM_RANGE(0x4002, 0x4002) AM_DEVREAD("aysnd", ay8910_r) /* ?? */ AM_RANGE(0x6000, 0x6001) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( citycon ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "Infinite (Cheat)") PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) /* the coin input must stay low for exactly 2 frames to be consistently recognized. */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:7" ) /* According to manual this is Flip Screen setting */ // PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip Screen ) ) PORT_DIPLOCATION("SW2:8") // PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW2:8" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 5, { 16, 12, 8, 4, 0 }, { 0, 1, 2, 3, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+3 }, { 0*24, 1*24, 2*24, 3*24, 4*24, 5*24, 6*24, 7*24 }, 24*8 }; static const gfx_layout tilelayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 4, /* 4 bits per pixel */ { 4, 0, 0xc000*8+4, 0xc000*8+0 }, { 0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 8,16, /* 8*16 sprites */ 128, /* 128 sprites */ 4, /* 4 bits per pixel */ { 4, 0, 0x2000*8+4, 0x2000*8+0 }, { 0, 1, 2, 3, 128*16*8+0, 128*16*8+1, 128*16*8+2, 128*16*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*8 /* every sprite takes 16 consecutive bytes */ }; static GFXDECODE_START( citycon ) // GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 512, 32 ) /* colors 512-639 */ GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 640, 32 ) /* colors 512-639 */ GFXDECODE_ENTRY( "gfx2", 0x00000, spritelayout, 0, 16 ) /* colors 0-255 */ GFXDECODE_ENTRY( "gfx2", 0x01000, spritelayout, 0, 16 ) GFXDECODE_ENTRY( "gfx3", 0x00000, tilelayout, 256, 16 ) /* colors 256-511 */ GFXDECODE_ENTRY( "gfx3", 0x01000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x02000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x03000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x04000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x05000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x06000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x07000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x08000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x09000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x0a000, tilelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx3", 0x0b000, tilelayout, 256, 16 ) GFXDECODE_END static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_MEMORY_HANDLER("audiocpu", PROGRAM, soundlatch_r), DEVCB_MEMORY_HANDLER("audiocpu", PROGRAM, soundlatch2_r), DEVCB_NULL, DEVCB_NULL }, NULL }; static MACHINE_START( citycon ) { citycon_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->save_item(NAME(state->m_bg_image)); } static MACHINE_RESET( citycon ) { citycon_state *state = machine.driver_data(); state->m_bg_image = 0; } static MACHINE_CONFIG_START( citycon, citycon_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, 2048000) /* 2.048 MHz ??? */ MCFG_CPU_PROGRAM_MAP(citycon_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) MCFG_CPU_ADD("audiocpu", M6809, 640000) /* 0.640 MHz ??? */ MCFG_CPU_PROGRAM_MAP(sound_map) // MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) //actually unused, probably it was during development MCFG_MACHINE_START(citycon) MCFG_MACHINE_RESET(citycon) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(citycon) MCFG_GFXDECODE(citycon) MCFG_PALETTE_LENGTH(640+1024) /* 640 real palette + 1024 virtual palette */ MCFG_PALETTE_INIT(all_black) /* guess */ MCFG_VIDEO_START(citycon) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 1250000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MCFG_SOUND_ADD("ymsnd", YM2203, 1250000) MCFG_SOUND_CONFIG(ym2203_config) MCFG_SOUND_ROUTE(0, "mono", 0.40) MCFG_SOUND_ROUTE(1, "mono", 0.40) MCFG_SOUND_ROUTE(2, "mono", 0.40) MCFG_SOUND_ROUTE(3, "mono", 0.20) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( citycon ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "c10", 0x4000, 0x4000, CRC(ae88b53c) SHA1(dd12310bd9c9b93462446e8e0a1c853506bf3aa1) ) ROM_LOAD( "c11", 0x8000, 0x8000, CRC(139eb1aa) SHA1(c570e8ca1499f7ea61938e78c32c1cc3050ca2b7) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "c1", 0x8000, 0x8000, CRC(1fad7589) SHA1(2e626bbbab8cffe11ee7de3e56aa1871c29d5fa9) ) ROM_REGION( 0x03000, "gfx1", 0 ) ROM_LOAD( "c4", 0x00000, 0x2000, CRC(a6b32fc6) SHA1(d99d5a527440e9a91525c1084b95b213e3b760ec) ) /* Characters */ ROM_REGION( 0x04000, "gfx2", 0 ) ROM_LOAD( "c12", 0x00000, 0x2000, CRC(08eaaccd) SHA1(a970381e3ba22bcdea6df2d31cd8a10c4b2bc413) ) /* Sprites */ ROM_LOAD( "c13", 0x02000, 0x2000, CRC(1819aafb) SHA1(8a5ffcd8866e09c5568879257384767d61796111) ) ROM_REGION( 0x18000, "gfx3", 0 ) ROM_LOAD( "c9", 0x00000, 0x8000, CRC(8aeb47e6) SHA1(bb09dbe6b37e1bd02abf3024ac4d954c8f0e70f2) ) /* Background tiles */ ROM_LOAD( "c8", 0x08000, 0x4000, CRC(0d7a1eeb) SHA1(60b8d4124ce857a248d3c41fdb050f11be58549f) ) ROM_LOAD( "c6", 0x0c000, 0x8000, CRC(2246fe9d) SHA1(f7f8708d499bcbd1a583e1092b54425ad1105f94) ) ROM_LOAD( "c7", 0x14000, 0x4000, CRC(e8b97de9) SHA1(f4d1b7075f47ab4522c36281b97eaa02fe383814) ) ROM_REGION( 0xe000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "c2", 0x0000, 0x8000, CRC(f2da4f23) SHA1(5ea1a51c3ac283796f7eafb6719d88356767340d) ) /* background maps */ ROM_LOAD( "c3", 0x8000, 0x4000, CRC(7ef3ac1b) SHA1(8a0497c4e4733f9c50d576f632210b82497a5e1c) ) ROM_LOAD( "c5", 0xc000, 0x2000, CRC(c03d8b1b) SHA1(641c1eba334d36ea64b9293a20320b31c7c88858) ) /* color codes for the background */ ROM_END ROM_START( citycona ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "c10", 0x4000, 0x4000, CRC(ae88b53c) SHA1(dd12310bd9c9b93462446e8e0a1c853506bf3aa1) ) ROM_LOAD( "c11b", 0x8000, 0x8000, CRC(d64af468) SHA1(5bb3541af3ce632e8eca313231205713d72fb9dc) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "c1", 0x8000, 0x8000, CRC(1fad7589) SHA1(2e626bbbab8cffe11ee7de3e56aa1871c29d5fa9) ) ROM_REGION( 0x03000, "gfx1", 0 ) ROM_LOAD( "c4", 0x00000, 0x2000, CRC(a6b32fc6) SHA1(d99d5a527440e9a91525c1084b95b213e3b760ec) ) /* Characters */ ROM_REGION( 0x04000, "gfx2", 0 ) ROM_LOAD( "c12", 0x00000, 0x2000, CRC(08eaaccd) SHA1(a970381e3ba22bcdea6df2d31cd8a10c4b2bc413) ) /* Sprites */ ROM_LOAD( "c13", 0x02000, 0x2000, CRC(1819aafb) SHA1(8a5ffcd8866e09c5568879257384767d61796111) ) ROM_REGION( 0x18000, "gfx3", 0 ) ROM_LOAD( "c9", 0x00000, 0x8000, CRC(8aeb47e6) SHA1(bb09dbe6b37e1bd02abf3024ac4d954c8f0e70f2) ) /* Background tiles */ ROM_LOAD( "c8", 0x08000, 0x4000, CRC(0d7a1eeb) SHA1(60b8d4124ce857a248d3c41fdb050f11be58549f) ) ROM_LOAD( "c6", 0x0c000, 0x8000, CRC(2246fe9d) SHA1(f7f8708d499bcbd1a583e1092b54425ad1105f94) ) ROM_LOAD( "c7", 0x14000, 0x4000, CRC(e8b97de9) SHA1(f4d1b7075f47ab4522c36281b97eaa02fe383814) ) ROM_REGION( 0xe000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "c2", 0x0000, 0x8000, CRC(f2da4f23) SHA1(5ea1a51c3ac283796f7eafb6719d88356767340d) ) /* background maps */ ROM_LOAD( "c3", 0x8000, 0x4000, CRC(7ef3ac1b) SHA1(8a0497c4e4733f9c50d576f632210b82497a5e1c) ) ROM_LOAD( "c5", 0xc000, 0x2000, CRC(c03d8b1b) SHA1(641c1eba334d36ea64b9293a20320b31c7c88858) ) /* color codes for the background */ ROM_END ROM_START( cruisin ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cr10", 0x4000, 0x4000, CRC(cc7c52f3) SHA1(69d76f146fb1dac62c6def3a4269012b3880f03b) ) ROM_LOAD( "cr11", 0x8000, 0x8000, CRC(5422f276) SHA1(d384fc4f853fe79b73e939a8fc7b7af780659c5e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "c1", 0x8000, 0x8000, CRC(1fad7589) SHA1(2e626bbbab8cffe11ee7de3e56aa1871c29d5fa9) ) ROM_REGION( 0x03000, "gfx1", 0 ) ROM_LOAD( "cr4", 0x00000, 0x2000, CRC(8cd0308e) SHA1(7303b9e074bda557d64b39e04cef0f965a756be6) ) /* Characters */ ROM_REGION( 0x04000, "gfx2", 0 ) ROM_LOAD( "c12", 0x00000, 0x2000, CRC(08eaaccd) SHA1(a970381e3ba22bcdea6df2d31cd8a10c4b2bc413) ) /* Sprites */ ROM_LOAD( "c13", 0x02000, 0x2000, CRC(1819aafb) SHA1(8a5ffcd8866e09c5568879257384767d61796111) ) ROM_REGION( 0x18000, "gfx3", 0 ) ROM_LOAD( "c9", 0x00000, 0x8000, CRC(8aeb47e6) SHA1(bb09dbe6b37e1bd02abf3024ac4d954c8f0e70f2) ) /* Background tiles */ ROM_LOAD( "c8", 0x08000, 0x4000, CRC(0d7a1eeb) SHA1(60b8d4124ce857a248d3c41fdb050f11be58549f) ) ROM_LOAD( "c6", 0x0c000, 0x8000, CRC(2246fe9d) SHA1(f7f8708d499bcbd1a583e1092b54425ad1105f94) ) ROM_LOAD( "c7", 0x14000, 0x4000, CRC(e8b97de9) SHA1(f4d1b7075f47ab4522c36281b97eaa02fe383814) ) ROM_REGION( 0xe000, "gfx4", 0 ) /* background tilemaps */ ROM_LOAD( "c2", 0x0000, 0x8000, CRC(f2da4f23) SHA1(5ea1a51c3ac283796f7eafb6719d88356767340d) ) /* background maps */ ROM_LOAD( "c3", 0x8000, 0x4000, CRC(7ef3ac1b) SHA1(8a0497c4e4733f9c50d576f632210b82497a5e1c) ) ROM_LOAD( "c5", 0xc000, 0x2000, CRC(c03d8b1b) SHA1(641c1eba334d36ea64b9293a20320b31c7c88858) ) /* color codes for the background */ ROM_END static DRIVER_INIT( citycon ) { UINT8 *rom = machine.region("gfx1")->base(); int i; /* City Connection controls the text color code for each _scanline_, not for each character as happens in most games. To handle that conveniently, I convert the 2bpp char data into 5bpp, and create a virtual palette so characters can still be drawn in one pass. */ for (i = 0x0fff; i >= 0; i--) { int mask; rom[3 * i] = rom[i]; rom[3 * i + 1] = 0; rom[3 * i + 2] = 0; mask = rom[i] | (rom[i] << 4) | (rom[i] >> 4); if (i & 0x01) rom[3 * i + 1] |= mask & 0xf0; if (i & 0x02) rom[3 * i + 1] |= mask & 0x0f; if (i & 0x04) rom[3 * i + 2] |= mask & 0xf0; } } GAME( 1985, citycon, 0, citycon, citycon, citycon, ROT0, "Jaleco", "City Connection (set 1)", GAME_SUPPORTS_SAVE ) GAME( 1985, citycona, citycon, citycon, citycon, citycon, ROT0, "Jaleco", "City Connection (set 2)", GAME_SUPPORTS_SAVE ) GAME( 1985, cruisin, citycon, citycon, citycon, citycon, ROT0, "Jaleco (Kitkorp license)", "Cruisin", GAME_SUPPORTS_SAVE )