// license:BSD-3-Clause // copyright-holders:Mike Coates /*************************************************************************** Exidy 'Universal' Game Board V1 name year CPU board/rom numbers Robot Bowl 1977 6502 4020-4027, 4010-4013 Circus 1977 6502 9000-9003, 9004-9011 Trapeze Jun 1978 6502 unknown Football Aug 1978 6502 unknown Rip Cord May 1979 6502 RC30-0014 (cpu) 0015 (snd) 9023-9026, 9027-9034, 9035 Crash July 1979 6502 CR30-3162 (cpu) 3161 (snd) 9036 (?) *************************************************************************** driver (initial) by Mike Coates Circus memory map 0000-00FF Base Page RAM 0100-01FF Stack RAM 1000-1FFF ROM 2000 Clown Vertical Position 3000 Clown Horizontal Position 4000-43FF Video RAM 8000 Clown Rotation and Audio Controls F000-FFF7 ROM FFF8-FFFF Interrupt and Reset Vectors A000 Control Switches C000 Option Switches D000 Paddle Position and Interrupt Reset (where applicable) NOTES: - Circus: Taito licensed and releasd the game as "Acrobat TV" TODO: - generic video timing (vsync, vblank, # of scanlines) - circus/ripcord collision detection is accurate? - crash: irq timing - improve discrete sound ***************************************************************************/ #include "emu.h" #include "includes/circus.h" #include "cpu/m6502/m6502.h" #include "screen.h" #include "speaker.h" #include "circus.lh" #include "crash.lh" READ8_MEMBER(circus_state::circus_paddle_r) { // also clears irq m_maincpu->set_input_line(0, CLEAR_LINE); return ioport("PADDLE")->read(); } void circus_state::circus_map(address_map &map) { map(0x0000, 0x01ff).ram(); map(0x1000, 0x1fff).rom(); map(0x2000, 0x2000).w(FUNC(circus_state::circus_clown_x_w)); map(0x3000, 0x3000).w(FUNC(circus_state::circus_clown_y_w)); map(0x4000, 0x43ff).ram().w(FUNC(circus_state::circus_videoram_w)).share("videoram"); map(0x8000, 0x8000).ram().w(FUNC(circus_state::circus_clown_z_w)); map(0xa000, 0xa000).portr("INPUTS"); map(0xc000, 0xc000).portr("DSW"); map(0xd000, 0xd000).r(FUNC(circus_state::circus_paddle_r)); map(0xf000, 0xffff).rom(); } static INPUT_PORTS_START( circus ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x7c, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("14A:6,7") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x02, "7" ) PORT_DIPSETTING( 0x03, "9" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("14A:4,5") // PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x00, "High Score" ) PORT_DIPLOCATION("14A:3") PORT_DIPSETTING( 0x10, "Credit Awarded" ) PORT_DIPSETTING( 0x00, "No Award" ) PORT_DIPNAME( 0x20, 0x00, "Bonus" ) PORT_DIPLOCATION("14A:2") PORT_DIPSETTING( 0x00, "Single Line" ) PORT_DIPSETTING( 0x20, "Super Bonus" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "14A:1" ) /* Not mentioned in the manual */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_START("PADDLE") PORT_BIT( 0xff, 115, IPT_PADDLE ) PORT_MINMAX(64,167) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) INPUT_PORTS_END static INPUT_PORTS_START( robotbwl ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Hook Right") PORT_CODE(KEYCODE_X) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Hook Left") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_START("DSW") PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "14A:7" ) /* Manual says it's unused */ PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "14A:6" ) /* Manual says it's unused */ PORT_DIPNAME( 0x04, 0x04, "Beer Frame" ) PORT_DIPLOCATION("14A:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("14A:3,4") PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) // PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x60, 0x00, "Bowl Timer" ) PORT_DIPLOCATION("14A:1,2") PORT_DIPSETTING( 0x00, "3 seconds" ) PORT_DIPSETTING( 0x20, "5 seconds" ) PORT_DIPSETTING( 0x40, "7 seconds" ) PORT_DIPSETTING( 0x60, "9 seconds" ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_START("PADDLE") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED) INPUT_PORTS_END static INPUT_PORTS_START( crash ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("14A:6,7") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPNAME( 0x0C, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("14A:4,5") // PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x00, "High Score" ) PORT_DIPLOCATION("14A:3") PORT_DIPSETTING( 0x00, "No Award" ) PORT_DIPSETTING( 0x10, "Credit Awarded" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "14A:2" ) /* Not mentioned in the manual */ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "14A:1" ) /* Not mentioned in the manual */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_START("PADDLE") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_START("R63") PORT_ADJUSTER( 90, "R63 - Music Volume" ) PORT_START("R39") PORT_ADJUSTER( 40, "R39 - Beeper Volume" ) INPUT_PORTS_END static INPUT_PORTS_START( ripcord ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("14A:6,7") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x02, "7" ) PORT_DIPSETTING( 0x03, "9" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("14A:4,5") // PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x10, 0x00, "High Score" ) PORT_DIPLOCATION("14A:3") PORT_DIPSETTING( 0x10, "Award Credit" ) PORT_DIPSETTING( 0x00, "No Award" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "14A:2" ) /* Not mentioned in the manual */ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "14A:1" ) /* Not mentioned in the manual */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_START("PADDLE") PORT_BIT( 0xff, 115, IPT_PADDLE ) PORT_MINMAX(64,167) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 1, /* 1 bit per pixel */ { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout clownlayout = { 16,16, /* 16*16 characters */ 16, /* 16 characters */ 1, /* 1 bit per pixel */ { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 16*8, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*16 /* every char takes 64 consecutive bytes */ }; static const gfx_layout robotlayout = { 8,8, /* 16*16 characters */ 1, /* 1 character */ 1, /* 1 bit per pixel */ { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8 }; static GFXDECODE_START( gfx_circus ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0, clownlayout, 0, 1 ) GFXDECODE_END static GFXDECODE_START( gfx_robotbwl ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0, robotlayout, 0, 1 ) GFXDECODE_END /*************************************************************************** Machine drivers ***************************************************************************/ void circus_state::machine_start() { save_item(NAME(m_clown_x)); save_item(NAME(m_clown_y)); save_item(NAME(m_clown_z)); } void circus_state::machine_reset() { m_clown_x = 0; m_clown_y = 0; m_clown_z = 0; } void circus_state::circus(machine_config &config) { /* basic machine hardware */ M6502(config, m_maincpu, XTAL(11'289'000) / 16); /* 705.562kHz */ m_maincpu->set_addrmap(AS_PROGRAM, &circus_state::circus_map); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_video_attributes(VIDEO_ALWAYS_UPDATE); /* needed for proper hardware collisions */ screen.set_refresh_hz(57); screen.set_vblank_time(ATTOSECONDS_IN_USEC(3500)); /* (complete guess) */ screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 31*8-1, 0*8, 32*8-1); screen.set_screen_update(FUNC(circus_state::screen_update_circus)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_circus); PALETTE(config, m_palette, palette_device::MONOCHROME); /* sound hardware */ SPEAKER(config, "mono").front_center(); SAMPLES(config, m_samples); m_samples->set_channels(3); m_samples->set_samples_names(circus_sample_names); m_samples->add_route(ALL_OUTPUTS, "mono", 0.80); DISCRETE(config, m_discrete, circus_discrete); m_discrete->add_route(ALL_OUTPUTS, "mono", 0.50); } void circus_state::robotbwl(machine_config &config) { /* basic machine hardware */ M6502(config, m_maincpu, XTAL(11'289'000) / 16); /* 705.562kHz */ m_maincpu->set_addrmap(AS_PROGRAM, &circus_state::circus_map); // does not generate irq! /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(57); screen.set_vblank_time(ATTOSECONDS_IN_USEC(3500)); /* (complete guess) */ screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 31*8-1, 0*8, 32*8-1); screen.set_screen_update(FUNC(circus_state::screen_update_robotbwl)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_robotbwl); PALETTE(config, m_palette, palette_device::MONOCHROME); /* sound hardware */ SPEAKER(config, "mono").front_center(); SAMPLES(config, m_samples); m_samples->set_channels(5); m_samples->set_samples_names(robotbwl_sample_names); m_samples->add_route(ALL_OUTPUTS, "mono", 0.80); DISCRETE(config, m_discrete, robotbwl_discrete); m_discrete->add_route(ALL_OUTPUTS, "mono", 1.0); } TIMER_DEVICE_CALLBACK_MEMBER(circus_state::crash_scanline) { int scanline = param; if(scanline == 256 || scanline == 0) // vblank-out / in irq m_maincpu->set_input_line(0, ASSERT_LINE); } void circus_state::crash(machine_config &config) { /* basic machine hardware */ M6502(config, m_maincpu, XTAL(11'289'000) / 16); /* 705.562kHz */ m_maincpu->set_addrmap(AS_PROGRAM, &circus_state::circus_map); TIMER(config, "scantimer").configure_scanline(FUNC(circus_state::crash_scanline), "screen", 0, 1); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(57); screen.set_vblank_time(ATTOSECONDS_IN_USEC(3500)); /* (complete guess) */ screen.set_size(40*8, 40*8); // TODO // to do what? screen.set_visarea(0*8, 31*8-1, 0*8, 32*8-1); screen.set_screen_update(FUNC(circus_state::screen_update_crash)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_circus); PALETTE(config, m_palette, palette_device::MONOCHROME); /* sound hardware */ SPEAKER(config, "mono").front_center(); SAMPLES(config, m_samples); m_samples->set_channels(1); m_samples->set_samples_names(crash_sample_names); m_samples->add_route(ALL_OUTPUTS, "mono", 0.80); DISCRETE(config, m_discrete, crash_discrete); m_discrete->add_route(ALL_OUTPUTS, "mono", 0.80); } void circus_state::ripcord(machine_config &config) { /* basic machine hardware */ M6502(config, m_maincpu, XTAL(11'289'000) / 16); /* 705.562kHz */ m_maincpu->set_addrmap(AS_PROGRAM, &circus_state::circus_map); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_video_attributes(VIDEO_ALWAYS_UPDATE); /* needed for proper hardware collisions */ screen.set_refresh_hz(57); screen.set_vblank_time(ATTOSECONDS_IN_USEC(3500)); /* (complete guess) */ screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 31*8-1, 0*8, 32*8-1); screen.set_screen_update(FUNC(circus_state::screen_update_ripcord)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_circus); PALETTE(config, m_palette, palette_device::MONOCHROME); /* sound hardware */ SPEAKER(config, "mono").front_center(); SAMPLES(config, m_samples); m_samples->set_channels(4); m_samples->set_samples_names(ripcord_sample_names); m_samples->add_route(ALL_OUTPUTS, "mono", 0.80); DISCRETE(config, m_discrete, circus_discrete); m_discrete->add_route(ALL_OUTPUTS, "mono", 0.50); } ROM_START( circus ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "9004.1a", 0x1000, 0x0200, CRC(7654ea75) SHA1(fa29417618157002b8ecb21f4c15104c8145a742) ) ROM_LOAD( "9005.2a", 0x1200, 0x0200, CRC(b8acdbc5) SHA1(634bb11089f7a57a316b6829954cc4da4523f267) ) ROM_LOAD( "9006.3a", 0x1400, 0x0200, CRC(901dfff6) SHA1(c1f48845456e88d54981608afd00ddb92d97da99) ) ROM_LOAD( "9007.5a", 0x1600, 0x0200, CRC(9dfdae38) SHA1(dc59a5f90a5a49fa071aada67eda768d3ecef010) ) ROM_LOAD( "9008.6a", 0x1800, 0x0200, CRC(c8681cf6) SHA1(681cfea75bee8a86f9f4645e6c6b94b44762dae9) ) ROM_LOAD( "9009.7a", 0x1a00, 0x0200, CRC(585f633e) SHA1(46133409f42e8cbc095dde576ce07d97b235972d) ) ROM_LOAD( "9010.8a", 0x1c00, 0x0200, CRC(69cc409f) SHA1(b77289e62313e8535ce40686df7238aa9c0035bc) ) ROM_LOAD( "9011.9a", 0x1e00, 0x0200, CRC(aff835eb) SHA1(d6d95510d4a046f48358fef01103bcc760eb71ed) ) ROM_RELOAD( 0xfe00, 0x0200 ) /* for the reset and interrupt vectors */ ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "9003.4c", 0x0000, 0x0200, CRC(6efc315a) SHA1(d5a4a64a901853fff56df3c65512afea8336aad2) ) ROM_LOAD( "9002.3c", 0x0200, 0x0200, CRC(30d72ef5) SHA1(45fc8285e213bf3906a26205a8c0b22f311fd6c3) ) ROM_LOAD( "9001.2c", 0x0400, 0x0200, CRC(361da7ee) SHA1(6e6fe5b37ccb4c11aa4abbd9b7df772953abfe7e) ) ROM_LOAD( "9000.1c", 0x0600, 0x0200, CRC(1f954bb3) SHA1(62a958b48078caa639b96f62a690583a1c8e83f5) ) ROM_REGION( 0x0200, "gfx2", 0 ) // clown sprite ROM_LOAD( "9012.14d", 0x0000, 0x0200, CRC(2fde3930) SHA1(a21e2d342f16a39a07edf4bea8d698a52216ecba) ) ROM_END ROM_START( springbd ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "93448.1a", 0x1000, 0x0200, CRC(44d65ccd) SHA1(0eb2515444486a4656a4accec555501e75b39a74) ) ROM_LOAD( "93448.2a", 0x1200, 0x0200, CRC(b8acdbc5) SHA1(634bb11089f7a57a316b6829954cc4da4523f267) ) ROM_LOAD( "93448.3a", 0x1400, 0x0200, CRC(f2e25f7a) SHA1(6441e39fc7f710442dd6a3a047826862b0481c58) ) ROM_LOAD( "93448.5a", 0x1600, 0x0200, CRC(9dfdae38) SHA1(dc59a5f90a5a49fa071aada67eda768d3ecef010) ) ROM_LOAD( "93448.6a", 0x1800, 0x0200, CRC(c8681cf6) SHA1(681cfea75bee8a86f9f4645e6c6b94b44762dae9) ) ROM_LOAD( "93448.7a", 0x1a00, 0x0200, CRC(585f633e) SHA1(46133409f42e8cbc095dde576ce07d97b235972d) ) ROM_LOAD( "93448.8a", 0x1c00, 0x0200, CRC(d7c0dc05) SHA1(cc6f7d16ca4be74370c305c34aa1a2e338d2c41f) ) ROM_LOAD( "93448.9a", 0x1e00, 0x0200, CRC(aff835eb) SHA1(d6d95510d4a046f48358fef01103bcc760eb71ed) ) ROM_RELOAD( 0xfe00, 0x0200 ) /* for the reset and interrupt vectors */ ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "93448.4c", 0x0000, 0x0200, CRC(6efc315a) SHA1(d5a4a64a901853fff56df3c65512afea8336aad2) ) ROM_LOAD( "93448.3c", 0x0200, 0x0200, CRC(30d72ef5) SHA1(45fc8285e213bf3906a26205a8c0b22f311fd6c3) ) ROM_LOAD( "93448.2c", 0x0400, 0x0200, CRC(361da7ee) SHA1(6e6fe5b37ccb4c11aa4abbd9b7df772953abfe7e) ) ROM_LOAD( "93448.1c", 0x0600, 0x0200, CRC(1f954bb3) SHA1(62a958b48078caa639b96f62a690583a1c8e83f5) ) ROM_REGION( 0x0200, "gfx2", 0 ) // clown sprite ROM_LOAD( "93448.14d", 0x0000, 0x0200, CRC(2fde3930) SHA1(a21e2d342f16a39a07edf4bea8d698a52216ecba) ) ROM_END ROM_START( robotbwl ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "robotbwl.1a", 0xf000, 0x0200, CRC(df387a0b) SHA1(97291f1a93cbbff987b0fbc16c2e87ad0db96e12) ) ROM_LOAD( "robotbwl.2a", 0xf200, 0x0200, CRC(c948274d) SHA1(1bf8c6e994d601d4e6d30ca2a9da97e140ff5eee) ) ROM_LOAD( "robotbwl.3a", 0xf400, 0x0200, CRC(8fdb3ec5) SHA1(a9290edccb8f75e7ec91416d46617516260d5944) ) ROM_LOAD( "robotbwl.5a", 0xf600, 0x0200, CRC(ba9a6929) SHA1(9cc6e85431b5d82bf3a624f7b35ddec399ad6c80) ) ROM_LOAD( "robotbwl.6a", 0xf800, 0x0200, CRC(16fd8480) SHA1(935bb0c87d25086f326571c83f94f831b1a8b036) ) ROM_LOAD( "robotbwl.7a", 0xfa00, 0x0200, CRC(4cadbf06) SHA1(380c10aa83929bfbfd89facb252e68c307545755) ) ROM_LOAD( "robotbwl.8a", 0xfc00, 0x0200, CRC(bc809ed3) SHA1(2bb4cdae8c9619eebea30cc323960a46a509bb58) ) ROM_LOAD( "robotbwl.9a", 0xfe00, 0x0200, CRC(07487e27) SHA1(b5528fb3fec474df2b66f36e28df13a7e81f9ce3) ) ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "robotbwl.4c", 0x0000, 0x0200, CRC(a5f7acb9) SHA1(556dd34d0fa50415b128477e208e96bf0c050c2c) ) ROM_LOAD( "robotbwl.3c", 0x0200, 0x0200, CRC(d5380c9b) SHA1(b9670e87011a1b3aebd1d386f1fe6a74f8c77be9) ) ROM_LOAD( "robotbwl.2c", 0x0400, 0x0200, CRC(47b3e39c) SHA1(393c680fba3bd384e2c773150c3bae4d735a91bf) ) ROM_LOAD( "robotbwl.1c", 0x0600, 0x0200, CRC(b2991e7e) SHA1(32b6d42bb9312d6cbe5b4113fcf2262bfeef3777) ) ROM_REGION( 0x0020, "gfx2", ROMREGION_INVERT ) // ball sprite ROM_LOAD( "robotbwl.14d",0x0000, 0x0020, CRC(a402ac06) SHA1(3bd75630786bcc86d9e9fbc826adc909eef9b41f) ) ROM_END ROM_START( crash ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "crash.a1", 0x1000, 0x0200, CRC(b9571203) SHA1(1299e476598d07a67aa1640f3320de1198280296) ) ROM_LOAD( "crash.a2", 0x1200, 0x0200, CRC(b4581a95) SHA1(b3662bda5013443a56eabbe21fefa91e255e18e7) ) ROM_LOAD( "crash.a3", 0x1400, 0x0200, CRC(597555ae) SHA1(39a6d10e229be0e0d52b1061f2aa2f678b351f0b) ) ROM_LOAD( "crash.a4", 0x1600, 0x0200, CRC(0a15d69f) SHA1(c3a7b5ce4406cce511108e5c015b1dd5587b75ed) ) ROM_LOAD( "crash.a5", 0x1800, 0x0200, CRC(a9c7a328) SHA1(2f21ee58ba117bf4fe9101373c55449217a08da6) ) ROM_LOAD( "crash.a6", 0x1a00, 0x0200, CRC(c7d62d27) SHA1(974800cbeba2f2d0d796200d235371e2ce3a1d28) ) ROM_LOAD( "crash.a7", 0x1c00, 0x0200, CRC(5e5af244) SHA1(9ea27241a5ac97b260599d56f60bf9ec3ffcac7f) ) ROM_LOAD( "crash.a8", 0x1e00, 0x0200, CRC(3dc50839) SHA1(5782ea7d70e5cbe8b8245ed1075ce92b57cc6ddf) ) ROM_RELOAD( 0xfe00, 0x0200 ) /* for the reset and interrupt vectors */ ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "crash.c4", 0x0000, 0x0200, CRC(ba16f9e8) SHA1(fdbf8d36993196552ddb7729750420f8e31eee70) ) ROM_LOAD( "crash.c3", 0x0200, 0x0200, CRC(3c8f7560) SHA1(ce4023167a0b4b912bbbc70b00fd3b462990a04c) ) ROM_LOAD( "crash.c2", 0x0400, 0x0200, CRC(38f3e4ed) SHA1(4e537402c09b58997bc45498fd721d83a0eac3a7) ) ROM_LOAD( "crash.c1", 0x0600, 0x0200, CRC(e9adf1e1) SHA1(c1f6d2a3be1e9b35c8675d1e3f57e6a85ddd99fd) ) ROM_REGION( 0x0200, "gfx2", 0 ) // car sprite ROM_LOAD( "crash.d14", 0x0000, 0x0200, CRC(833f81e4) SHA1(78a0ace3510546691ecaf6f6275cb3269495edc9) ) ROM_END // colours: the playfield is cyan. The entire centre box (and contents) is pale green // see http://forum.arcadecontrols.com/index.php/topic,146323.msg1526542.html ROM_START( crasha ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "nsa7.a8", 0x1000, 0x0800, CRC(2e47c5ee) SHA1(4712ec3080ce3797420266d6efb26e7d146a965a) ) ROM_LOAD( "nsa3.a4", 0x1800, 0x0800, CRC(11c8c461) SHA1(197b903ad7626a4055530c8c9c99299ffd94cd37) ) ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset and interrupt vectors */ ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "nsc2.c2", 0x0000, 0x0800, CRC(a16cd133) SHA1(a3ec34b7f9e58948b2ce45261f05071e2ef7427f) ) ROM_REGION( 0x0200, "gfx2", 0 ) // car sprite ROM_LOAD( "sd14.d14", 0x0000, 0x0200, CRC(833f81e4) SHA1(78a0ace3510546691ecaf6f6275cb3269495edc9) ) ROM_END ROM_START( smash ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "smash.a1", 0x1000, 0x0200, CRC(b9571203) SHA1(1299e476598d07a67aa1640f3320de1198280296) ) ROM_LOAD( "smash.a2", 0x1200, 0x0200, CRC(b4581a95) SHA1(b3662bda5013443a56eabbe21fefa91e255e18e7) ) ROM_LOAD( "smash.a3", 0x1400, 0x0200, CRC(597555ae) SHA1(39a6d10e229be0e0d52b1061f2aa2f678b351f0b) ) ROM_LOAD( "smash.a4", 0x1600, 0x0200, CRC(0a15d69f) SHA1(c3a7b5ce4406cce511108e5c015b1dd5587b75ed) ) ROM_LOAD( "smash.a5", 0x1800, 0x0200, CRC(a9c7a328) SHA1(2f21ee58ba117bf4fe9101373c55449217a08da6) ) ROM_LOAD( "smash.a6", 0x1a00, 0x0200, CRC(c7d62d27) SHA1(974800cbeba2f2d0d796200d235371e2ce3a1d28) ) ROM_LOAD( "smash.a7", 0x1c00, 0x0200, CRC(5e5af244) SHA1(9ea27241a5ac97b260599d56f60bf9ec3ffcac7f) ) ROM_LOAD( "smash.a8", 0x1e00, 0x0200, CRC(3dc50839) SHA1(5782ea7d70e5cbe8b8245ed1075ce92b57cc6ddf) ) ROM_RELOAD( 0xfe00, 0x0200 ) /* for the reset and interrupt vectors */ ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "smash.c4", 0x0000, 0x0200, CRC(442500e5) SHA1(c54ebd5ccee096d8eed4153f623adc4e655b3909) ) ROM_LOAD( "smash.c3", 0x0200, 0x0200, CRC(3c8f7560) SHA1(ce4023167a0b4b912bbbc70b00fd3b462990a04c) ) ROM_LOAD( "smash.c2", 0x0400, 0x0200, CRC(38f3e4ed) SHA1(4e537402c09b58997bc45498fd721d83a0eac3a7) ) ROM_LOAD( "smash.c1", 0x0600, 0x0200, CRC(e9adf1e1) SHA1(c1f6d2a3be1e9b35c8675d1e3f57e6a85ddd99fd) ) ROM_REGION( 0x0200, "gfx2", 0 ) // car sprite ROM_LOAD( "smash.d14", 0x0000, 0x0200, CRC(833f81e4) SHA1(78a0ace3510546691ecaf6f6275cb3269495edc9) ) ROM_END ROM_START( ripcord ) ROM_REGION( 0x10000, "maincpu", 0 ) // code ROM_LOAD( "9027.1a", 0x1000, 0x0200, CRC(56b8dc06) SHA1(5432e4f2e321805a8dc9cfce20b8372793a9a4dd) ) ROM_LOAD( "9028.2a", 0x1200, 0x0200, CRC(a8a78a30) SHA1(e6ddcba608f9b34e07a5402872793dafe5054156) ) ROM_LOAD( "9029.4a", 0x1400, 0x0200, CRC(fc5c8e07) SHA1(4784a868491393f42520f6609266ffab21661ec3) ) ROM_LOAD( "9030.5a", 0x1600, 0x0200, CRC(b496263c) SHA1(36321aa6d18e7c35461c1d445d2682d61279a8c7) ) ROM_LOAD( "9031.6a", 0x1800, 0x0200, CRC(cdc7d46e) SHA1(369bb119320cd737641a5bf64d51c9b552578f8a) ) ROM_LOAD( "9032.7a", 0x1a00, 0x0200, CRC(a6588bec) SHA1(76321ab29329b6291e4d4731bb445a6ac4ce2d86) ) ROM_LOAD( "9033.8a", 0x1c00, 0x0200, CRC(fd49b806) SHA1(5205ee8e9cec53be6e79e0183bc1e9d96c8c2e55) ) ROM_LOAD( "9034.9a", 0x1e00, 0x0200, CRC(7caf926d) SHA1(f51d010ce1909e21e04313e4262c70ab948c14e0) ) ROM_RELOAD( 0xfe00, 0x0200 ) /* for the reset and interrupt vectors */ ROM_REGION( 0x0800, "gfx1", 0 ) // character set ROM_LOAD( "9026.5c", 0x0000, 0x0200, CRC(06e7adbb) SHA1(0c119743eacc30d6d9eb50dfee0746b69bb17377) ) ROM_LOAD( "9025.4c", 0x0200, 0x0200, CRC(3129527e) SHA1(3d0519811c9e4a5645f5c54ed8f0b411cdc5d54b) ) ROM_LOAD( "9024.2c", 0x0400, 0x0200, CRC(bcb88396) SHA1(d92dff2436f58d977f9196a88fa7701c3032ef7d) ) ROM_LOAD( "9023.1c", 0x0600, 0x0200, CRC(9f86ed5b) SHA1(fbe38c6d63887e603d919b0ab2216cd44b8955e4) ) ROM_REGION( 0x0200, "gfx2", 0 ) // skydiver sprite ROM_LOAD( "9035.14d", 0x0000, 0x0200, CRC(c9979802) SHA1(cf6dfad0821fa736c8fcf8735792054858232806) ) ROM_END void circus_state::init_circus() { m_game_id = 1; } void circus_state::init_robotbwl() { m_game_id = 2; } void circus_state::init_crash() { m_game_id = 3; } void circus_state::init_ripcord() { m_game_id = 4; } GAMEL( 1977, circus, 0, circus, circus, circus_state, init_circus, ROT0, "Exidy / Taito", "Circus / Acrobat TV", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus ) GAMEL( 1977, springbd, circus, circus, circus, circus_state, init_circus, ROT0, "bootleg (Sub-Electro)", "Springboard (bootleg of Circus)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus ) // looks like a text hack, but we've seen 2 identical copies so it's worth supporting GAME( 1977, robotbwl, 0, robotbwl, robotbwl, circus_state, init_robotbwl, ROT0, "Exidy", "Robot Bowl", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) GAMEL( 1979, crash, 0, crash, crash, circus_state, init_crash, ROT0, "Exidy", "Crash", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash ) GAMEL( 1979, crasha, crash, crash, crash, circus_state, init_crash, ROT0, "Exidy", "Crash (alt)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash ) GAMEL( 1979, smash, crash, crash, crash, circus_state, init_crash, ROT0, "bootleg", "Smash (Crash bootleg)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash ) // looks like a text hack, but it also had a different bezel GAME( 1979, ripcord, 0, ripcord, ripcord, circus_state, init_ripcord, ROT0, "Exidy", "Rip Cord", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )