// license:BSD-3-Clause // copyright-holders:David Haywood, Angelo Salese, Roberto Fresca /********************************************************* Chance 32 PAL System Co, Ltd. Osaka, Japan. Driver by David Haywood, Angelo Salese & Roberto Fresca. 1x HD46505SP / HD6845SP 1x Z84C0008PEC XTAL: 12.000 Mhz *********************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/okim6295.h" #include "video/mc6845.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" #include "chance32.lh" class chance32_state : public driver_device { public: chance32_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_fgram(*this, "fgram"), m_bgram(*this, "bgram"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_lamps(*this, "lamp%u", 0U) { } void chance32(machine_config &config); protected: virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; private: void chance32_fgram_w(offs_t offset, uint8_t data) { m_fgram[offset] = data; m_fg_tilemap->mark_tile_dirty(offset / 2); } void chance32_bgram_w(offs_t offset, uint8_t data) { m_bgram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset / 2); } void mux_w(uint8_t data); void muxout_w(uint8_t data); uint8_t mux_r(); TILE_GET_INFO_MEMBER(get_fg_tile_info); TILE_GET_INFO_MEMBER(get_bg_tile_info); uint32_t screen_update_chance32(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void chance32_map(address_map &map); void chance32_portmap(address_map &map); tilemap_t *m_fg_tilemap; tilemap_t *m_bg_tilemap; required_shared_ptr m_fgram; required_shared_ptr m_bgram; uint8_t mux_data; required_device m_maincpu; required_device m_gfxdecode; output_finder<13> m_lamps; }; TILE_GET_INFO_MEMBER(chance32_state::get_fg_tile_info) { int code = (m_fgram[tile_index * 2 + 1] << 8) | m_fgram[tile_index * 2]; int flip = (~code >> 12)&1; tileinfo.set(1, code & 0x0fff, code >> 13, TILE_FLIPYX(flip<<1)|flip); } TILE_GET_INFO_MEMBER(chance32_state::get_bg_tile_info) { int code = (m_bgram[tile_index * 2 +1] << 8) | m_bgram[tile_index * 2]; int flip = (~code >> 12)&1; tileinfo.set(0, code & 0x0fff, code >> 13, TILE_FLIPYX(flip<<1|flip)); } void chance32_state::video_start() { m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(chance32_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS, 16, 8, 35, 29); m_fg_tilemap->set_transparent_pen(0); m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(chance32_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 16, 8, 35, 29); m_fg_tilemap->set_flip(TILE_FLIPX|TILE_FLIPY); m_bg_tilemap->set_flip(TILE_FLIPX|TILE_FLIPY); } uint32_t chance32_state::screen_update_chance32(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; } void chance32_state::mux_w(uint8_t data) { mux_data = data; } uint8_t chance32_state::mux_r() { uint8_t res,i; const char *const muxnames[4] = { "IN0", "IN1", "IN2", "IN3" }; res = 0; for(i=0;i<4;i++) { if(mux_data & 1 << i) res |= ioport(muxnames[i])->read(); } return res; } void chance32_state::muxout_w(uint8_t data) { /* Muxed Lamps There are 2 groups of 7 output lines muxed in port 60h The first bit is the group/mux selector. - bits - 7654 3210 ---- ---x Mux selector. ---- --x- Small / Big lamps. ---- -x-- Big / Small lamps. ---- x--- Hold 5 lamp. ---x ---- Hold 4 lamp. --x- ---- Hold 3 lamp. -x-- ---- Hold 2 lamp. x--- ---- Hold 1 lamp. (alt state) - bits - 7654 3210 ---- ---x Mux selector. ---- --x- unknown... ---- -x-- Fever lamp ---- x--- Cancel lamp. ---x ---- D-Up / Take lamps. --x- ---- Take / D-Up lamps. -x-- ---- Deal lamp. x--- ---- Bet lamp. */ if (data & 1) // bit 0 is the mux selector. { m_lamps[0] = BIT(data, 1); /* Lamp 0 - Small / Big */ m_lamps[1] = BIT(data, 2); /* Lamp 1 - Big / Small */ m_lamps[2] = BIT(data, 3); /* Lamp 2 - Hold 5 */ m_lamps[3] = BIT(data, 4); /* Lamp 3 - Hold 4 */ m_lamps[4] = BIT(data, 5); /* Lamp 4 - Hold 3 */ m_lamps[5] = BIT(data, 6); /* Lamp 5 - Hold 2 */ m_lamps[6] = BIT(data, 7); /* Lamp 6 - Hold 1 */ logerror("Lamps A: %02x\n", data); } else { // bit 1 is unknown... m_lamps[7] = BIT(data, 2); /* Lamp 7 - Fever! */ m_lamps[8] = BIT(data, 3); /* Lamp 8 - Cancel */ m_lamps[9] = BIT(data, 4); /* Lamp 9 - D-Up / Take */ m_lamps[10] = BIT(data, 5); /* Lamp 10 - Take / D-Up */ m_lamps[11] = BIT(data, 6); /* Lamp 11 - Deal */ m_lamps[12] = BIT(data, 7); /* Lamp 12 - Bet */ logerror("Lamps B: %02x\n", data); } } void chance32_state::chance32_map(address_map &map) { map(0x0000, 0xcfff).rom(); map(0xd800, 0xdfff).ram(); map(0xe000, 0xefff).ram().w("palette", FUNC(palette_device::write8)).share("palette"); map(0xf000, 0xf7ff).ram().w(FUNC(chance32_state::chance32_fgram_w)).share("fgram"); map(0xf800, 0xffff).ram().w(FUNC(chance32_state::chance32_bgram_w)).share("bgram"); } void chance32_state::chance32_portmap(address_map &map) { map.global_mask(0xff); map(0x10, 0x10).nopw(); // writing bit3 constantly... watchdog? map(0x13, 0x13).w(FUNC(chance32_state::mux_w)); map(0x20, 0x20).portr("DSW0"); map(0x21, 0x21).portr("DSW1"); map(0x22, 0x22).portr("DSW2"); map(0x23, 0x23).portr("DSW3"); map(0x24, 0x24).portr("DSW4"); map(0x25, 0x25).r(FUNC(chance32_state::mux_r)); map(0x26, 0x26).portr("UNK"); // vblank (other bits are checked for different reasons) map(0x30, 0x30).w("crtc", FUNC(mc6845_device::address_w)); map(0x31, 0x31).w("crtc", FUNC(mc6845_device::register_w)); map(0x50, 0x50).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x60, 0x60).w(FUNC(chance32_state::muxout_w)); } static INPUT_PORTS_START( chance32 ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x00, "DSW0" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "Auto Max Bet" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, "Maximum Bet" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPSETTING( 0x40, "20" ) PORT_DIPSETTING( 0x80, "30" ) PORT_DIPSETTING( 0xc0, "50" ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "DSW1" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Auto Hold" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Double-Up Type" ) PORT_DIPSETTING( 0x00, "Holds" ) PORT_DIPSETTING( 0x80, "Big/Small" ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x00, "Remote" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x01, "10" ) PORT_DIPSETTING( 0x02, "20" ) PORT_DIPSETTING( 0x03, "25" ) PORT_DIPSETTING( 0x04, "40" ) PORT_DIPSETTING( 0x05, "50" ) PORT_DIPSETTING( 0x06, "60" ) PORT_DIPSETTING( 0x07, "100" ) PORT_DIPNAME( 0x38, 0x00, "A-B Coinage Multiplier" ) PORT_DIPSETTING( 0x00, "x1" ) PORT_DIPSETTING( 0x08, "x2" ) PORT_DIPSETTING( 0x10, "x4" ) PORT_DIPSETTING( 0x18, "x5" ) PORT_DIPSETTING( 0x20, "x6" ) PORT_DIPSETTING( 0x28, "x10" ) PORT_DIPSETTING( 0x30, "x25" ) PORT_DIPSETTING( 0x38, "x50" ) PORT_DIPNAME( 0x40, 0x00, "DSW2" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, "DSW3" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW4") PORT_DIPNAME( 0x01, 0x00, "DSW4" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x00, "Bet Limit" ) PORT_DIPSETTING( 0x00, "5000" ) PORT_DIPSETTING( 0x02, "10000" ) PORT_DIPSETTING( 0x04, "20000" ) PORT_DIPSETTING( 0x06, "30000" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("UNK") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* Otherwise is a 'Freeze' DIP switch */ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_POKER_CANCEL ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_GAMBLE_DEAL ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_GAMBLE_D_UP ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_GAMBLE_BOOK ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_POKER_BET ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_POKER_HOLD5 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_GAMBLE_LOW ) PORT_NAME("Small / DIP Test (In Book Mode)") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_GAMBLE_PAYOUT ) // payout (hopper jam) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_GAMBLE_HIGH ) PORT_NAME("Big") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(3) PORT_NAME("Coin A") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(3) PORT_NAME("Coin B") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CODE(KEYCODE_8) PORT_NAME("Flip Screen 1") /* unknown purpose */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CODE(KEYCODE_9) PORT_NAME("Flip Screen 2") /* unknown purpose */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_GAMBLE_KEYIN) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 16,8, RGN_FRAC(1,1), 8, { 0, 1, 2, 3,4,5,6,7 }, { 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, { 7*128, 6*128, 5*128, 4*128, 3*128, 2*128, 1*128, 0*128 }, 128*8 }; static GFXDECODE_START( gfx_chance32 ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 8 ) GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout, 0, 8 ) GFXDECODE_END void chance32_state::machine_start() { m_lamps.resolve(); } void chance32_state::machine_reset() { } void chance32_state::chance32(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, 12000000/2); m_maincpu->set_addrmap(AS_PROGRAM, &chance32_state::chance32_map); m_maincpu->set_addrmap(AS_IO, &chance32_state::chance32_portmap); m_maincpu->set_vblank_int("screen", FUNC(chance32_state::irq0_line_hold)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(52.786); // screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(40*16, 32*8); screen.set_visarea(0, 35*16-1, 0, 29*8-1); screen.set_screen_update(FUNC(chance32_state::screen_update_chance32)); hd6845s_device &crtc(HD6845S(config, "crtc", 12000000/16)); /* 52.786 Hz (similar to Major Poker) */ crtc.set_screen("screen"); crtc.set_show_border_area(false); crtc.set_char_width(16); GFXDECODE(config, m_gfxdecode, "palette", gfx_chance32); PALETTE(config, "palette").set_format(palette_device::xGRB_555, 0x800); /* sound hardware */ SPEAKER(config, "mono").front_center(); /* clock at 1050 kHz match the 8000 Hz samples stored inside the ROM */ OKIM6295(config, "oki", 1.056_MHz_XTAL, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.0); // clock frequency & pin 7 not verified } ROM_START( chance32 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "0.u52", 0x00000, 0x10000, CRC(331048b2) SHA1(deb4da570b3efe6e15deefb6351f925b642b4614) ) ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) ROM_LOAD16_BYTE( "4.u64", 0x00001, 0x20000, CRC(da80d9bd) SHA1(3b5235ab59fd55f0ec5584b3cf1aa5c8f36c76f6) ) ROM_LOAD16_BYTE( "5.u65", 0x00000, 0x20000, CRC(7528773b) SHA1(95c8e55cdec2c5c1dcdcc5a7edc6e590e3829f92) ) ROM_LOAD16_BYTE( "6.u66", 0x40001, 0x20000, CRC(cee2ffb0) SHA1(527c2072d39484317b0320afd975df1bbe244a01) ) ROM_LOAD16_BYTE( "7.u67", 0x40000, 0x20000, CRC(42dc4b69) SHA1(44c8f902db4c7ac235d5ea15d1b509f98663690a) ) ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT ) ROM_LOAD16_BYTE( "1.u71", 0x00001, 0x20000, CRC(f8e85873) SHA1(6ad24f7fcbc62a03180e168d70239df1ce662f0d) ) ROM_LOAD16_BYTE( "2.u72", 0x00000, 0x20000, CRC(860b534d) SHA1(44649ea93acdf173356bfcd7e81916253b52c378) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "8.u21", 0x00000, 0x40000, CRC(161b35dd) SHA1(d20a75a4c4ed9cd9cfc12faee921122274840f06) ) ROM_REGION( 0x40000, "gals", 0 ) // no idea if these are any good ROM_LOAD( "gal20v8a.u53.jed.bin", 0x0000, 0x157, CRC(9f680800) SHA1(2fa41ead85136e851d465432a7b9d3ec848c7a22) ) ROM_LOAD( "gal20v8a.u54.jed.bin", 0x0000, 0x157, CRC(9f680800) SHA1(2fa41ead85136e851d465432a7b9d3ec848c7a22) ) ROM_LOAD( "gal20v8a.u55.jed.bin", 0x0000, 0x157, CRC(9f680800) SHA1(2fa41ead85136e851d465432a7b9d3ec848c7a22) ) ROM_LOAD( "gal20v8a.u56.jed.bin", 0x0000, 0x157, CRC(6bab01ad) SHA1(c69e4be41a989a52788af8062f48bbe26bc3dab8) ) ROM_LOAD( "gal20v8a.u57.jed.bin", 0x0000, 0x157, CRC(787c4159) SHA1(f4a869b317c6be1024f1ca21bcc4af478c8227c8) ) ROM_LOAD( "gal20v8a.u58.jed.bin", 0x0000, 0x157, CRC(7b16053b) SHA1(cdb289d4f27c7a1a918393943bb8db9712e2f52e) ) ROM_LOAD( "gal16v8a.u47.jed.bin", 0x0000, 0x117, NO_DUMP ) ROM_LOAD( "gal16v8a.u48.jed.bin", 0x0000, 0x117, CRC(5f1360ef) SHA1(56e4ee0dbae5602d810b2f7c744a71eb1a1e08a8) ) ROM_LOAD( "gal16v8a.u32.jed.bin", 0x0000, 0x117, CRC(c0784cd1) SHA1(0ae2ce482d379e29c2a9f130fc0d9ed928faef98) ) ROM_LOAD( "gal16v8a.u24.jed.bin", 0x0000, 0x117, NO_DUMP ) ROM_END /************************* * Game Drivers * *************************/ /* YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ GAMEL( 19??, chance32, 0, chance32, chance32, chance32_state, empty_init, ROT0, "PAL System Co, Ltd.", "Chance Thirty Two", 0, layout_chance32 )