/* Championship Bowling Romstar Inc., 1989 Driver by Pierpaolo Prazzoli To Do: Hook up player 2 controls for cocktail mode ----------------------------------------------------------- This game runs on Seta Hardware. PCB Layout ---------- PO-052A |---------------------------------------------------------| | MB3712 SW1 AB001009 AB001007 AB001005 | | X1-007 | | VOL AB001006 AB001004 | | | | AB001008 | | | | 4050 | | | | CN1 X1-002A | | | |J 3V_BATT | |A 2063 X1-001A | |M | |M SW2 | |A 16MHz | | 4520 | | | | 6116 | | X1-010 | | | | |---------------ROM-Sub-Board----------------| | | 3404| | | | | DIP32 | | | | AB001001| | | 6116 Z80 | | | | | | | | | | |------|--------------------------------------------|-----| ROM Sub Board (plugs into DIP32 socket on main board) ------------- PO-047A |--------------------------------------------| | | | AB003003 AB002003 | | | | AB003002 AB002002 | | | | 74HC139 | |--------------------------------------------| Notes: Z80 clock - 4.000MHz [16/4] X1-010 clocks - pin1 16.000MHz, pin2 8.000MHz, pin79 4.000MHz, pin80 2.000MHz VSync - 57.5Hz 2063 - Toshiba TMM2063AP-10 8K x8 SRAM (DIP28) 6116 - Hitachi 6116LP-2 2K x8 SRAM (DIP24) MB3712 - Fujitsu MB3712 5.7 Watt Power AMP (SIP8) 4050 - Toshiba TC4050BP Non-Inverting Hex Buffer / Converter (DIP16) 4520 - Hitachi HD14520 Dual Up Counter (DIP16) 3404 - Japan Radio Co. JRC3404 Low Power Quad Op AMP (DIP8) SW1 - Reset Switch SW2 - 2-Position Switch (when ON, powers 6116 RAM near it) 3V_BATT - Sony CR2032 3V Lithium Coin Battery DIP32 - Empty DIP32 socket for connection of ROM Sub Board CN1 - 4-pin Connector Custom IC's - X1-001A (SDIP64) \ Sprite Generators X1-002A (SDIP64) / X1-007 (SDIP42) Video DAC? (connected to RGB output) X1-010 (QFP80) Sound Chip, 16Bit PCM ROMs - Filename Type Use ----------------------------------------------- AB001001.U1 27C1000 (DIP32) Z80 Program AB001004.U7 512K MaskROM (DIP28) \ AB001005.U9 512K MaskROM (DIP28) | GFX AB001006.U15 512K MaskROM (DIP28) | AB001007.U22 512K MaskROM (DIP28) / AB001008.U26 82S147 PROM (DIP20) AB001009.U27 82S147 PROM (DIP20) AB002002.2-2 2M MaskROM (DIP32) \ AB002003.2-3 2M MaskROM (DIP32) | PCM Samples (Connected to X1-010 via a sub-board) AB003002.3-2 2M MaskROM (DIP32) | AB003003.3-3 2M MaskROM (DIP32) / Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | +12V ------------ KEY ------------| H | 7 |------------ KEY ----------- Coin Counter 2 | J | 8 | Coin Counter 1 Coin Lock Out 2 | K | 9 | Coin Lock Out 1 Speaker (-) | L | 10| Speaker (+) | M | 11| Video Green | N | 12| Video Red Video Sync | P | 13| Video Blue Service SW | R | 14| Video GND Tilt Switch | S | 15| Test Switch Coin Switch 2 | T | 16| Coin Switch 1 Player 2 Start | U | 17| Player 1 Start #2 Trackball X Direction* | V | 18| #1 Trackball X Direction #2 Trackball Y Direction* | W | 19| #1 Trackball Y Direction #2 Trackball X Clock* | X | 20| #1 Trackball X Clock #2 Trackball Y Clock* | Y | 21| #1 Trackball Y Clock Player 2 Hook Right* | Z | 22| Player 1 Hook Right Player 2 Hook Left* | a | 23| Player 1 Hook Left | b | 24| Player Select | c | 25| | d | 26| GND | e | 27| GND GND | f | 28| GND * Cocktail Mode only. Standard 6 pin Trackball connector Pin Wire Funtion ------------------------------ 1 | BLK | Ground 2 | RED | +5 Volts DC 3 | YEL | Y Clock 4 | GRN | Y Direction 5 | BLU | X Direction 6 | PUR | X Clock */ #include "driver.h" #include "cpu/z80/z80.h" #include "sound/x1_010.h" #include "includes/tnzs.h" static UINT8 last_trackball_val[2] = {0,0}; static READ8_HANDLER( trackball_r ) { UINT8 ret; UINT8 port4 = input_port_read(space->machine, "FAKEX"); UINT8 port5 = input_port_read(space->machine, "FAKEY"); ret = (((port4 - last_trackball_val[0]) & 0x0f)<<4) | ((port5 - last_trackball_val[1]) & 0x0f); last_trackball_val[0] = port4; last_trackball_val[1] = port5; return ret; } static WRITE8_HANDLER( champbwl_misc_w ) { coin_counter_w(0, data & 1); coin_counter_w(1, data & 2); coin_lockout_w(0, ~data & 8); coin_lockout_w(1, ~data & 4); memory_set_bankptr(space->machine, 1, memory_region(space->machine, "maincpu") + 0x10000 + 0x4000 * ((data & 0x30)>>4)); } static WRITE8_HANDLER( champbwl_objctrl_w ) { if(offset != 0) data ^= 0xff; tnzs_objctrl[offset] = data; } static ADDRESS_MAP_START( champbwl_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_REGION("maincpu", 0x10000) AM_RANGE(0x4000, 0x7fff) AM_ROMBANK(1) AM_RANGE(0x8000, 0x87ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) AM_RANGE(0xa000, 0xbfff) AM_RAM AM_BASE(&tnzs_objram) AM_RANGE(0xc000, 0xdfff) AM_DEVREADWRITE("x1", seta_sound_r, seta_sound_w) AM_RANGE(0xe000, 0xe1ff) AM_RAM AM_BASE(&tnzs_vdcram) AM_RANGE(0xe200, 0xe2ff) AM_RAM AM_BASE(&tnzs_scrollram) /* scrolling info */ AM_RANGE(0xe300, 0xe303) AM_MIRROR(0xfc) AM_WRITE(champbwl_objctrl_w) AM_BASE(&tnzs_objctrl) /* control registers (0x80 mirror used by Arkanoid 2) */ AM_RANGE(0xe800, 0xe800) AM_WRITE(SMH_RAM) AM_BASE(&tnzs_bg_flag) /* enable / disable background transparency */ AM_RANGE(0xf000, 0xf000) AM_READ(trackball_r) AM_RANGE(0xf002, 0xf002) AM_READ_PORT("IN0") AM_RANGE(0xf004, 0xf004) AM_READ_PORT("IN1") AM_RANGE(0xf006, 0xf006) AM_READ_PORT("IN2") AM_RANGE(0xf007, 0xf007) AM_READ_PORT("IN3") AM_RANGE(0xf000, 0xf000) AM_WRITE(champbwl_misc_w) AM_RANGE(0xf002, 0xf002) AM_WRITENOP //buttons light? AM_RANGE(0xf004, 0xf004) AM_WRITENOP //buttons light? AM_RANGE(0xf006, 0xf006) AM_WRITENOP //buttons light? AM_RANGE(0xf800, 0xf800) AM_WRITENOP ADDRESS_MAP_END static INPUT_PORTS_START( champbwl ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Player Change") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) // INT( 4M) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) // INT(16M) PORT_START("IN1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN2") PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x0c, "License" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00, "Romstar (1)") PORT_DIPSETTING( 0x04, "Romstar (2)") PORT_DIPSETTING( 0x08, "Seta U.S.A, Romstar License" ) PORT_DIPSETTING( 0x0c, "Seta" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("FAKEX") /* FAKE */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X )PORT_SENSITIVITY(50) PORT_KEYDELTA(50) PORT_CENTERDELTA(0) PORT_START("FAKEY") /* FAKE */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(45) PORT_CENTERDELTA(0) PORT_REVERSE INPUT_PORTS_END static const gfx_layout charlayout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 }; static GFXDECODE_START( champbwl ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 ) GFXDECODE_END static const x1_010_interface champbwl_sound_intf = { 0x0000 /* address */ }; static MACHINE_DRIVER_START( champbwl ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", Z80, 16000000/4) /* 4MHz */ MDRV_CPU_PROGRAM_MAP(champbwl_map,0) MDRV_CPU_VBLANK_INT("screen", irq0_line_hold) MDRV_NVRAM_HANDLER(generic_0fill) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(57.5) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1) MDRV_GFXDECODE(champbwl) MDRV_PALETTE_LENGTH(512) MDRV_PALETTE_INIT(arknoid2) MDRV_VIDEO_UPDATE(tnzs) MDRV_VIDEO_EOF(tnzs) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MDRV_SOUND_ADD("x1", X1_010, 16000000) MDRV_SOUND_CONFIG(champbwl_sound_intf) MDRV_SOUND_ROUTE(0, "lspeaker", 1.0) MDRV_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_DRIVER_END ROM_START( champbwl ) ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "ab001001.u1", 0x10000, 0x10000, CRC(6c6f7675) SHA1(19834f25f2644ae5d156c1e1bbb3fc50cae10fd2) ) ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "ab001007.u22", 0x00000, 0x20000, CRC(1ee9f6b1) SHA1(1a67e969b1f471ec7ada294b89185c15cde8c1ab) ) ROM_LOAD( "ab001006.u15", 0x20000, 0x20000, CRC(37baf753) SHA1(efa57d915a9e14393b62b161e1ac807b8fcb8501) ) ROM_LOAD( "ab001005.u9", 0x40000, 0x20000, CRC(b80a9ed6) SHA1(ac7a31ad82a60c4d2034770c59cf383b8a036e6a) ) ROM_LOAD( "ab001004.u7", 0x60000, 0x20000, CRC(584477b1) SHA1(296f96526044e9bd13673e5d817260e3f98f696c) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "ab001008.u26", 0x0000, 0x0200, CRC(30ac8d48) SHA1(af034de3f3b8548534effdf4e3717fe3838b7754) ) ROM_LOAD( "ab001009.u27", 0x0200, 0x0200, CRC(3bbd4bcd) SHA1(8c87ccc42ece2432b8ad25f8679cdf886e12a43c) ) ROM_REGION( 0x100000, "x1", 0 ) /* Samples */ ROM_LOAD( "ab003003.3-3", 0x00000, 0x40000, CRC(ad40ad10) SHA1(db0e5744ea3fcda87345b545031f82fcb3fec175) ) ROM_LOAD( "ab003002.3-2", 0x40000, 0x40000, CRC(7ede8f28) SHA1(b5519c09b4f0019dc76cadca725da1d581912540) ) ROM_LOAD( "ab002003.2-3", 0x80000, 0x40000, CRC(3051b8c3) SHA1(5f53596d7af1c79db1dde4bdca3878e07c67b5d1) ) ROM_LOAD( "ab002002.2-2", 0xc0000, 0x40000, CRC(42ebe997) SHA1(1808b9e5e996a395c1d48ac001067f736f96feec) ) ROM_END GAME( 1989, champbwl, 0, champbwl, champbwl, 0, ROT270, "Seta / Romstar Inc.", "Championship Bowling", 0 )