// license:BSD-3-Clause // copyright-holders:BUT /* Chack'n Pop driver by BUT Modified by Hau, Chack'n Chack'n Pop Taito 1983 PCB Layout ---------- Top board J1000045A K1000220A |------------------------| | | | AO4_06.IC27| | | | | | | | | | | | | | | | | |-| | | | Z80A | | | | | | AO4_05.IC3 MSM2128 | | | | | | | | | | |-| | | | |------------------------| Notes: AO4_06.IC23 - Motorola MC68705P5 Micro-controller. Clock 3.000MHz [18/6] MSM2128 - 2k x8 SRAM Z80 - Clock 3.000MHz [18/6] Middle Board J1000043A K1000218A M4200367A (sticker) |-----------------------------------------------------| | VOL MB3731 | | MC14584 416 416 |-| | 416 416 | | | NE555 416 416 | | | 416 416 | | | TD62003 416 416 | | | 416 416 | | |2 416 416 | | |2 416 416 |-| |W | |A |-| |Y | | | AO4_01.28 | | | LM3900 | | | AY3-8910 AO4_02.27 | | | S | | | AY3-8910 AO4_03.26 | | | |-| |DSWC DSWA DSWB AO4_04.25 | |-----------------------------------------------------| Notes: S - Flat cable connector joining to top PCB 416 - NEC uPC416C 16k x1 DRAM AY3-8910 - Clock 1.500MHz [18/12] HSync - 15.1430kHz VSync - 59.1828Hz Bottom Board J1000044A K1000219A |-----------------------------------------------------| | AO4_07.IC15 | | |-| | AO4_08.IC14 2114 | | | 2114 2114 | | | AO4_09.IC98| | | 2114 | | |1 AO4_10.IC97| | |8 | | |W AO4-11.IC96|-| |A AO4-12.IC95 | |Y |-| | 18MHz| | | | | | | | | HM2510 HM2510 | | | HM2510 HM2510 | | | HM2510 HM2510 | | | HM2510 HM2510 |-| | HM2510 HM2510 | |-----------------------------------------------------| Notes: HM2510 - Hitachi HM2510 1k x1 SRAM 2114 - 1k x4 SRAM */ #include "emu.h" #include "includes/chaknpop.h" #include "cpu/z80/z80.h" #include "cpu/m6805/m6805.h" #include "sound/ay8910.h" #include "screen.h" #include "speaker.h" /*************************************************************************** Memory Handler(s) ***************************************************************************/ READ8_MEMBER(chaknpop_state::mcu_status_r) { // bit 0 = when 1, MCU is ready to receive data from main CPU // bit 1 = when 1, MCU has sent data to the main CPU return ((CLEAR_LINE == m_bmcu->host_semaphore_r()) ? 0x01 : 0x00) | ((CLEAR_LINE != m_bmcu->mcu_semaphore_r()) ? 0x02 : 0x00); } WRITE8_MEMBER(chaknpop_state::unknown_port_1_w) { //logerror("%s: write to unknown port 1: 0x%02x\n", machine().describe_context(), data); } WRITE8_MEMBER(chaknpop_state::unknown_port_2_w) { //logerror("%s: write to unknown port 2: 0x%02x\n", machine().describe_context(), data); } WRITE8_MEMBER(chaknpop_state::unknown_port_3_w) { //logerror("%s: write to unknown port 3: 0x%02x\n", machine().describe_context(), data); } WRITE8_MEMBER(chaknpop_state::coinlock_w) { logerror("%04x: coin lock %sable\n", m_maincpu->pc(), data ? "dis" : "en"); } /*************************************************************************** Memory Map(s) ***************************************************************************/ void chaknpop_state::chaknpop_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0x8800, 0x8800).rw(m_bmcu, FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w)); map(0x8801, 0x8801).r(this, FUNC(chaknpop_state::mcu_status_r)); map(0x8802, 0x8802).w(this, FUNC(chaknpop_state::unknown_port_3_w)); map(0x8804, 0x8805).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); map(0x8806, 0x8807).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); map(0x8808, 0x8808).portr("DSWC"); map(0x8809, 0x8809).portr("P1"); map(0x880a, 0x880a).portr("SYSTEM"); map(0x880b, 0x880b).portr("P2"); map(0x880c, 0x880c).rw(this, FUNC(chaknpop_state::gfxmode_r), FUNC(chaknpop_state::gfxmode_w)); map(0x880d, 0x880d).w(this, FUNC(chaknpop_state::coinlock_w)); // coin lock out map(0x9000, 0x93ff).ram().w(this, FUNC(chaknpop_state::txram_w)).share("tx_ram"); // TX tilemap map(0x9800, 0x983f).ram().w(this, FUNC(chaknpop_state::attrram_w)).share("attr_ram"); // Color attribute map(0x9840, 0x98ff).ram().share("spr_ram"); // sprite map(0xa000, 0xbfff).rom(); map(0xc000, 0xffff).bankrw("bank1"); // bitmap plane 1-4 } /*************************************************************************** Input Port(s) ***************************************************************************/ static INPUT_PORTS_START( chaknpop ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) // LEFT COIN PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) // RIGHT COIN PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSWC") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) PORT_DIPLOCATION("SWC:1") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( Japanese ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWC:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Super Chack'n" ) PORT_DIPLOCATION("SWC:3") PORT_DIPSETTING( 0x04, "pi" ) PORT_DIPSETTING( 0x00, "1st Chance" ) PORT_DIPNAME( 0x08, 0x08, "Endless (Cheat)") PORT_DIPLOCATION("SWC:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Credit Info" ) PORT_DIPLOCATION("SWC:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Show Year" ) PORT_DIPLOCATION("SWC:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Infinite (Cheat)") PORT_DIPLOCATION("SWC:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8") PORT_DIPSETTING( 0x00, "1 Way" ) PORT_DIPSETTING( 0x80, "2 Way" ) PORT_START("DSWB") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:1,2") PORT_DIPSETTING( 0x00, "80k and every 100k" ) PORT_DIPSETTING( 0x01, "60k and every 100k" ) PORT_DIPSETTING( 0x02, "40k and every 100k" ) PORT_DIPSETTING( 0x03, "20k and every 100k" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWB:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:4,5") PORT_DIPSETTING( 0x00, "6" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x18, "1" ) PORT_DIPNAME( 0x20, 0x00, "Training/Difficulty" ) PORT_DIPLOCATION("SWB:6") PORT_DIPSETTING( 0x20, "Off/Every 10 Min." ) PORT_DIPSETTING( 0x00, "On/Every 7 Min." ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:8") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSWA") PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) INPUT_PORTS_END /*************************************************************************** Machine Driver(s) ***************************************************************************/ static const gfx_layout spritelayout = { 16,16, /* 16*16 characters */ 256, /* 256 characters */ 2, /* 2 bits per pixel */ { 0, 0x2000*8 }, /* the two bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 , 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 1024, /* 1024 characters */ 2, /* 2 bits per pixel */ { 0, 0x2000*8 }, /* the two bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( gfx_chaknpop ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 8 ) GFXDECODE_ENTRY( "gfx2", 0, charlayout, 32, 8 ) GFXDECODE_END void chaknpop_state::machine_start() { uint8_t *ROM = memregion("maincpu")->base(); membank("bank1")->configure_entries(0, 2, &ROM[0x10000], 0x4000); save_item(NAME(m_gfxmode)); save_item(NAME(m_flip_x)); save_item(NAME(m_flip_y)); } void chaknpop_state::machine_reset() { m_gfxmode = 0; m_flip_x = 0; m_flip_y = 0; } MACHINE_CONFIG_START(chaknpop_state::chaknpop) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, XTAL(18'000'000) / 6) // Verified on PCB MCFG_DEVICE_PROGRAM_MAP(chaknpop_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", chaknpop_state, irq0_line_hold) MCFG_DEVICE_ADD("bmcu", TAITO68705_MCU, XTAL(18'000'000) / 6) // Verified on PCB MCFG_QUANTUM_TIME(attotime::from_hz(6000)) // 100 CPU slices per frame - a high value to ensure proper synchronization of the CPUs /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(59.1828) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(chaknpop_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_chaknpop) MCFG_PALETTE_ADD("palette", 1024) MCFG_PALETTE_INIT_OWNER(chaknpop_state, chaknpop) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("ay1", AY8910, XTAL(18'000'000) / 12) // Verified on PCB MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSWA")) MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSWB")) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MCFG_DEVICE_ADD("ay2", AY8910, XTAL(18'000'000) / 12) /* Verified on PCB */ MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(*this, chaknpop_state, unknown_port_1_w)) // ?? MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(*this, chaknpop_state, unknown_port_2_w)) // ?? MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( chaknpop ) ROM_REGION( 0x18000, "maincpu", 0 ) // Main CPU ROM_LOAD( "ao4_01.ic28", 0x00000, 0x2000, CRC(386fe1c8) SHA1(cca24abfb8a7f439251e7936036475c694002561) ) ROM_LOAD( "ao4_02.ic27", 0x02000, 0x2000, CRC(5562a6a7) SHA1(0c5d81f9aaf858f88007a6bca7f83dc3ef59c5b5) ) ROM_LOAD( "ao4_03.ic26", 0x04000, 0x2000, CRC(3e2f0a9c) SHA1(f1cf87a4cb07f77104d4a4d369807dac522e052c) ) ROM_LOAD( "ao4_04.ic25", 0x06000, 0x2000, CRC(5209c7d4) SHA1(dcba785a697df55d84d65735de38365869a1da9d) ) ROM_LOAD( "ao4_05.ic3", 0x0a000, 0x2000, CRC(8720e024) SHA1(99e445c117d1501a245f9eb8d014abc4712b4963) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) // 2k for the Motorola MC68705P5 Micro-controller ROM_LOAD( "ao4_06.ic23", 0x0000, 0x0800, CRC(9c78c24c) SHA1(f74c7f3ee106e5c45c907e590ec09614a2bc6751) ) ROM_REGION( 0x4000, "gfx1", 0 ) // Sprite ROM_LOAD( "ao4_08.ic14", 0x0000, 0x2000, CRC(5575a021) SHA1(c2fad53fe6a12c19cec69d27c13fce6aea2502f2) ) ROM_LOAD( "ao4_07.ic15", 0x2000, 0x2000, CRC(ae687c18) SHA1(65b25263da88d30cbc0dad94511869596e5c975a) ) ROM_REGION( 0x4000, "gfx2", 0 ) // Text ROM_LOAD( "ao4_09.ic98", 0x0000, 0x2000, CRC(757a723a) SHA1(62ab84d2aaa9bc1ea5aa9df8155aa3b5a1e93889) ) ROM_LOAD( "ao4_10.ic97", 0x2000, 0x2000, CRC(3e3fd608) SHA1(053a8fbdb35bf1c142349f78a63e8cd1adb41ef6) ) ROM_REGION( 0x0800, "proms", 0 ) // Palette ROM_LOAD( "ao4-11.ic96", 0x0000, 0x0400, CRC(9bf0e85f) SHA1(44f0a4712c99a715dec54060afb0b27dc48998b4) ) ROM_LOAD( "ao4-12.ic95", 0x0400, 0x0400, CRC(954ce8fc) SHA1(e187f9e2cb754264d149c2896ca949dea3bcf2eb) ) ROM_END // ( YEAR NAME PARENT MACHINE INPUT STATE INIT MONITOR COMPANY FULLNAME FLAGS ) GAME( 1983, chaknpop, 0, chaknpop, chaknpop, chaknpop_state, empty_init, ROT0, "Taito Corporation", "Chack'n Pop", MACHINE_SUPPORTS_SAVE )