/* * Chack'n Pop * (C) 1983 TAITO Corp. * * driver by BUT */ #include "driver.h" #include "sound/ay8910.h" #include "includes/chaknpop.h" /*************************************************************************** Memory Handler(s) ***************************************************************************/ static WRITE8_HANDLER ( unknown_port_1_w ) { //logerror("%04x: write to unknow port 1: 0x%02x\n", activecpu_get_pc(), data); } static WRITE8_HANDLER ( unknown_port_2_w ) { //logerror("%04x: write to unknow port 2: 0x%02x\n", activecpu_get_pc(), data); } static WRITE8_HANDLER ( coinlock_w ) { logerror("%04x: coin lock %sable\n", activecpu_get_pc(), data ? "dis" : "en"); } /*************************************************************************** Memory Map(s) ***************************************************************************/ static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM) AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM) AM_RANGE(0x8800, 0x8800) AM_READ(chaknpop_mcu_portA_r) AM_RANGE(0x8801, 0x8801) AM_READ(chaknpop_mcu_portB_r) AM_RANGE(0x8802, 0x8802) AM_READ(chaknpop_mcu_portC_r) AM_RANGE(0x8805, 0x8805) AM_READ(ay8910_read_port_0_r) AM_RANGE(0x8807, 0x8807) AM_READ(ay8910_read_port_1_r) AM_RANGE(0x8808, 0x8808) AM_READ_PORT("DSWC") AM_RANGE(0x8809, 0x8809) AM_READ_PORT("P1") AM_RANGE(0x880a, 0x880a) AM_READ_PORT("SYSTEM") AM_RANGE(0x880b, 0x880b) AM_READ_PORT("P2") AM_RANGE(0x880c, 0x880c) AM_READ(chaknpop_gfxmode_r) AM_RANGE(0x9000, 0x93ff) AM_READ(SMH_RAM) // TX tilemap AM_RANGE(0x9800, 0x983f) AM_READ(SMH_RAM) // Color attribute AM_RANGE(0x9840, 0x98ff) AM_READ(SMH_RAM) // sprite AM_RANGE(0xa000, 0xbfff) AM_READ(SMH_ROM) AM_RANGE(0xc000, 0xffff) AM_READ(SMH_BANK1) // bitmap plane 1-4 ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM) AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM) AM_BASE(&chaknpop_ram) AM_RANGE(0x8800, 0x8800) AM_WRITE(chaknpop_mcu_portA_w) AM_RANGE(0x8801, 0x8801) AM_WRITE(chaknpop_mcu_portB_w) AM_RANGE(0x8802, 0x8802) AM_WRITE(chaknpop_mcu_portC_w) AM_RANGE(0x8804, 0x8804) AM_WRITE(ay8910_control_port_0_w) AM_RANGE(0x8805, 0x8805) AM_WRITE(ay8910_write_port_0_w) AM_RANGE(0x8806, 0x8806) AM_WRITE(ay8910_control_port_1_w) AM_RANGE(0x8807, 0x8807) AM_WRITE(ay8910_write_port_1_w) AM_RANGE(0x880c, 0x880c) AM_WRITE(chaknpop_gfxmode_w) AM_RANGE(0x880D, 0x880D) AM_WRITE(coinlock_w) // coin lock out AM_RANGE(0x9000, 0x93ff) AM_WRITE(chaknpop_txram_w) AM_BASE(&chaknpop_txram) AM_RANGE(0x9800, 0x983f) AM_WRITE(chaknpop_attrram_w) AM_BASE(&chaknpop_attrram) AM_RANGE(0x9840, 0x98ff) AM_WRITE(SMH_RAM) AM_BASE(&chaknpop_sprram) AM_SIZE(&chaknpop_sprram_size) AM_RANGE(0xa000, 0xbfff) AM_WRITE(SMH_ROM) AM_RANGE(0xc000, 0xffff) AM_WRITE(SMH_BANK1) // bitmap plane 1-4 ADDRESS_MAP_END static const ay8910_interface ay8910_interface_1 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, input_port_5_r, // DSW A input_port_4_r, // DSW B NULL, NULL }; static const ay8910_interface ay8910_interface_2 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, NULL, NULL, unknown_port_1_w, // ?? unknown_port_2_w // ?? }; /*************************************************************************** Input Port(s) ***************************************************************************/ static INPUT_PORTS_START( chaknpop ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) // LEFT COIN PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) // RIGHT COIN PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSWC") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( Japanese ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Super Chack'n" ) PORT_DIPSETTING( 0x04, "pi" ) PORT_DIPSETTING( 0x00, "1st Chance" ) PORT_DIPNAME( 0x08, 0x08, "Endless (Cheat)") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Credit Info" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Show Year" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Infinite (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, "1 Way" ) PORT_DIPSETTING( 0x80, "2 Way" ) PORT_START("DSWB") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "80k and every 100k" ) PORT_DIPSETTING( 0x01, "60k and every 100k" ) PORT_DIPSETTING( 0x02, "40k and every 100k" ) PORT_DIPSETTING( 0x03, "20k and every 100k" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x18, "1" ) PORT_DIPNAME( 0x20, 0x00, "Training/Difficulty" ) PORT_DIPSETTING( 0x20, "Off/Every 10 Min." ) PORT_DIPSETTING( 0x00, "On/Every 7 Min." ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSWA") PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) INPUT_PORTS_END /*************************************************************************** Machine Driver(s) ***************************************************************************/ static const gfx_layout spritelayout = { 16,16, /* 16*16 characters */ 256, /* 256 characters */ 2, /* 2 bits per pixel */ { 0, 0x2000*8 }, /* the two bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 , 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 1024, /* 1024 characters */ 2, /* 2 bits per pixel */ { 0, 0x2000*8 }, /* the two bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( chaknpop ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 8 ) GFXDECODE_ENTRY( "gfx2", 0, charlayout, 32, 8 ) GFXDECODE_END static MACHINE_DRIVER_START( chaknpop ) /* basic machine hardware */ /* the real board is 3.072MHz, but it is faster for MAME */ //MDRV_CPU_ADD("main", Z80, 18432000 / 6) /* 3.072 MHz */ MDRV_CPU_ADD("main", Z80, 2350000) //MDRV_CPU_ADD("main", Z80, 2760000) MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT("main", irq0_line_hold) MDRV_MACHINE_RESET(chaknpop) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60.606060) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(chaknpop) MDRV_PALETTE_LENGTH(1024) MDRV_PALETTE_INIT(chaknpop) MDRV_VIDEO_START(chaknpop) MDRV_VIDEO_UPDATE(chaknpop) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 18432000 / 12) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MDRV_SOUND_ADD("ay2", AY8910, 18432000 / 12) MDRV_SOUND_CONFIG(ay8910_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( chaknpop ) ROM_REGION( 0x18000, "main", 0 ) /* Main CPU */ ROM_LOAD( "a04-01.28", 0x00000, 0x2000, CRC(386fe1c8) SHA1(cca24abfb8a7f439251e7936036475c694002561) ) ROM_LOAD( "a04-02.27", 0x02000, 0x2000, CRC(5562a6a7) SHA1(0c5d81f9aaf858f88007a6bca7f83dc3ef59c5b5) ) ROM_LOAD( "a04-03.26", 0x04000, 0x2000, CRC(3e2f0a9c) SHA1(f1cf87a4cb07f77104d4a4d369807dac522e052c) ) ROM_LOAD( "a04-04.25", 0x06000, 0x2000, CRC(5209c7d4) SHA1(dcba785a697df55d84d65735de38365869a1da9d) ) ROM_LOAD( "a04-05.3", 0x0a000, 0x2000, CRC(8720e024) SHA1(99e445c117d1501a245f9eb8d014abc4712b4963) ) ROM_REGION( 0x0800, "cpu1", 0 ) /* 2k for the microcontroller */ /* MCU isn't dumped (its protected) however we simulate it using data extracted with a trojan, see machine/chaknpop.c */ ROM_LOAD( "68705.mcu", 0x0000, 0x0800, NO_DUMP ) ROM_REGION( 0x4000, "gfx1", ROMREGION_DISPOSE ) /* Sprite */ ROM_LOAD( "a04-08.14", 0x0000, 0x2000, CRC(5575a021) SHA1(c2fad53fe6a12c19cec69d27c13fce6aea2502f2) ) ROM_LOAD( "a04-07.15", 0x2000, 0x2000, CRC(ae687c18) SHA1(65b25263da88d30cbc0dad94511869596e5c975a) ) ROM_REGION( 0x4000, "gfx2", ROMREGION_DISPOSE ) /* Text */ ROM_LOAD( "a04-09.98", 0x0000, 0x2000, CRC(757a723a) SHA1(62ab84d2aaa9bc1ea5aa9df8155aa3b5a1e93889) ) ROM_LOAD( "a04-10.97", 0x2000, 0x2000, CRC(3e3fd608) SHA1(053a8fbdb35bf1c142349f78a63e8cd1adb41ef6) ) ROM_REGION( 0x0800, "proms", 0 ) /* Palette */ ROM_LOAD( "a04-11.bin", 0x0000, 0x0400, CRC(9bf0e85f) SHA1(44f0a4712c99a715dec54060afb0b27dc48998b4) ) ROM_LOAD( "a04-12.bin", 0x0400, 0x0400, CRC(954ce8fc) SHA1(e187f9e2cb754264d149c2896ca949dea3bcf2eb) ) ROM_END /* ( YEAR NAME PARENT MACHINE INPUT INIT MONITOR COMPANY FULLNAME ) */ GAME( 1983, chaknpop, 0, chaknpop, chaknpop, chaknpop, ROT0, "Taito Corporation", "Chack'n Pop", 0)