// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Atari Centipede hardware Games supported: * Centipede (5 sets) * Warlords * Millipede * Maze Invaders (prototype) * Bulls Eye Darts Millipede: 136013-109.5p 136013-110.5r The Two Bit Score "Dux" hack was circulated and common enough for inclusion **************************************************************************** Main clock: XTAL = 12.096 MHz 6502 Clock: XTAL/8 = 1.512 MHz (0.756 when accessing playfield RAM) Horizontal video frequency: HSYNC = XTAL/256/3 = 15.75 kHz Video frequency: VSYNC = HSYNC/263 ?? = 59.88593 Hz (not sure, could be /262) VBlank duration: 1/VSYNC * (23/263) = 1460 us Centipede Memory map and Dip Switches ------------------------------------- Memory map for Centipede directly from the Atari schematics (1981). Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function -------------------------------------------------------------------------------------- 0000-03FF D D D D D D D D RAM -------------------------------------------------------------------------------------- 0400-07BF D D D D D D D D Playfield RAM 07C0-07CF D D D D D D D D Motion Object Picture 07D0-07DF D D D D D D D D Motion Object Vert. 07E0-07EF D D D D D D D D Motion Object Horiz. 07F0-07FF D D D D D D Motion Object Color -------------------------------------------------------------------------------------- 0800 R D D D D D D D D Option Switch 1 (0 = On) 0801 R D D D D D D D D Option Switch 2 (0 = On) -------------------------------------------------------------------------------------- 0C00 R D D D D D Horizontal Mini-Track Ball tm Inputs R D VBLANK (1 = VBlank) R D Self-Test (0 = On) R D Cocktail Cabinet (1 = Cocktail) 0C01 R D D D R,C,L Coin Switches (0 = On) R D SLAM (0 = On) R D Player 2 Fire Switch (0 = On) R D Player 1 Fire Switch (0 = On) R D Player 2 Start Switch (0 = On) R D Player 1 Start Switch (0 = On) 0C02 R D D D D D Vertical Mini-Track Ball tm Inputs 0C03 R D D D D Player 1 Joystick (R,L,Down,Up) R D D D D Player 2 Joystick (0 = On) -------------------------------------------------------------------------------------- 1000-100F R/W D D D D D D D D Custom Audio Chip 1404 W D D D D Playfield Color RAM 140C W D D D D Motion Object Color RAM -------------------------------------------------------------------------------------- 1600 W D D D D D D D D EA ROM Address & Data Latch 1680 W D D D D EA ROM Control Latch 1700 R D D D D D D D D EA ROM Read Data -------------------------------------------------------------------------------------- 1800 W IRQ Acknowledge -------------------------------------------------------------------------------------- 1C00 W D Left Coin Counter (1 = On) 1C01 W D Center Coin Counter (1 = On) 1C02 W D Right Coin Counter (1 = On) 1C03 W D Player 1 Start LED (0 = On) 1C04 W D Player 2 Start LED (0 = On) 1C07 W D Track Ball Flip Control (0 = Player 1) -------------------------------------------------------------------------------------- 2000 W WATCHDOG 2400 W Clear Mini-Track Ball Counters -------------------------------------------------------------------------------------- 2000-3FFF R Program ROM -------------------------------------------------------------------------------------- -EA ROM is an Erasable Reprogrammable rom to save the top 3 high scores and other stuff. Dip switches at N9 on the PCB 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------------- On On English $ On Off German Off On French Off Off Spanish ------------------------------------------------------------------------------------- On On 2 lives per game On Off 3 lives per game $ Off On 4 lives per game Off Off 5 lives per game ------------------------------------------------------------------------------------- Bonus life granted at every: On On 10,000 points On Off 12.000 points $ Off On 15,000 points Off Off 20,000 points ------------------------------------------------------------------------------------- On Hard game difficulty Off Easy game difficulty $ ------------------------------------------------------------------------------------- On 1-credit minimum $ Off 2-credit minimum ------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Dip switches at N8 on the PCB 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------------- On On Free play On Off 1 coin for 2 credits Off On 1 coin for 1 credit $ Off Off 2 coins for 1 credit ------------------------------------------------------------------------------------- On On Right coin mech X 1 $ On Off Right coin mech X 4 Off On Right coin mech X 5 Off Off Right coin mech X 6 ------------------------------------------------------------------------------------- On Left coin mech X 1 $ Off Left coin mech X 2 ------------------------------------------------------------------------------------- On On On No bonus coins $ On On Off For every 2 coins inserted, game logic adds 1 more coin On Off On For every 4 coins inserted, game logic adds 1 more coin On Off Off For every 4 coins inserted, game logic adds 2 more coin Off On On For every 5 coins inserted, game logic adds 1 more coin Off On Off For every 3 coins inserted, game logic adds 1 more coin ------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Changes: 30 Apr 98 LBO * Fixed test mode * Changed high score to use earom routines * Added support for alternate rom set **************************************************************************** Millipede driver by Ivan Mackintosh Memory map for Millipede from the Atari schematics (SP-217 1982) ---------------------------------------------------------------- Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function -------------------------------------------------------------------------------------- 0000-03FF D D D D D D D D RAM -------------------------------------------------------------------------------------- 0400-0410 R D D D D D D D D I/OSO (0400-040F POKEY 1) 0408 R D D D D D D D D Option Switch 0 (0 = On) (Bank at -------------------------------------------------------------------------------------- 0800-0810 R D D D D D D D D I/OS1 (0800-080F POKEY 2) 0808 R D D D D D D D D Option Switch 1 (0 = On) (Bank at -------------------------------------------------------------------------------------- 1000-13BF D D D D D D D D Playfield RAM (8x8 TILES, 32x30 SCREEN) 13C0-13CF D D D D D D D D Motion Object Picture 13D0-13DF D D D D D D D D Motion Object Vert. 13E0-13EF D D D D D D D D Motion Object Horiz. 13F0-13FF D D D D D D Motion Object Color -------------------------------------------------------------------------------------- 2000 R D Horizontal Mini-Track Ball HORIZ DIR R D VBLANK (1 = VBlank) R D Player 1 Start R D Player 1 Fire R D D D D Horizontal Mini-Track Ball HORIZ COUNT R D D D D Options Switch 2 (Bottom 4 switches at P8) -------------------------------------------------------------------------------------- 2001 R D Horizontal Mini-Track Ball VERT DIR R D Player 2 Start R D Player 2 Fire R D D D D Horizontal Mini-Track Ball VERT COUNT R D D D D Options Switch 2 (Top 4 switches at P8) -------------------------------------------------------------------------------------- 2010 R D D D R,C,L Coin Switches (0 = On) R D SLAM (0 = On) R D D D D P1 Joystick Positions (0 = On) -------------------------------------------------------------------------------------- 2011 R D Self-Test Switch (0 = On) R D Cabinet Select (1 = Upright, 0 = Cocktail) R D D D D P2 Joystick Positions (Undocumented) -------------------------------------------------------------------------------------- 2030 R D D D D D D D D EA ROM Read Data -------------------------------------------------------------------------------------- 2480-248F W D D D D D D D D STAMP COLOR RAM 2490-249F W D D D D D D D D MOTION OBJECT COLOR RAM -------------------------------------------------------------------------------------- 2501 W D COIN CNTR L 2502 W D COIN CNTR R 2503 W D START LED 1 2504 W D START LED 2 2505 W D TRACKBALL ENABLE (TBEN) 2506 W D VIDEO ROTATE (VIDROT) 2507 W D CONTROL SELECT (CNTRLSEL) - (P1 = 1, P2 = 0?) -------------------------------------------------------------------------------------- 2600 W !IRQRES - IRQ Acknowledge 2680 W !WATCHDOG - CLEAR WATCHDOG 2700 W D D D D !EAROMCON - earom control 2780 W D D D D D D D D !EAROMWR - earom write -------------------------------------------------------------------------------------- 3000-3FFF R D D D D D D D D ROM (NOT USED) (Schems listed 300-3fff typo) 4000-7FFF R D D D D D D D D ROM (Schems listed 400-4fff typo) -------------------------------------------------------------------------------------- Switch Settings for Millipede from the Atari schematics (TM-217 1982) --------------------------------------------------------------------- Switch Settings for Price Options / 8-Toggle Switches on Millipede PCB (at B5) -------------------------------------------------------------------------------------- 8 7 6 5 4 3 2 1 Option -------------------------------------------------------------------------------------- On On Off Off Demonstration Mode On Off On For every 3 coins inserted, game logic adds 1 more coin On Off Off For every 5 coins inserted, game logic adds 1 more coin Off On On For every 4 coins inserted, game logic adds 2 more coin Off On Off For every 4 coins inserted, game logic adds 1 more coin Off Off On For every 2 coins inserted, game logic adds 1 more coin Off Off Off No Bonus Coins $ -------------------------------------------------------------------------------------- Off Left coin mech X 1 $ On Left coin mech X 2 -------------------------------------------------------------------------------------- Off Off Right coin mech X 1 $ Off On Right coin mech X 4 On Off Right coin mech X 5 On On Right coin mech X 6 -------------------------------------------------------------------------------------- On On 2 coins for 1 credit On Off 1 coin for 1 credit $ Off On 1 coin for 2 credits Off Off Free play -------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Switch Settings for Play Options / 8-Toggle Switches on Millipede PCB (at D5) -------------------------------------------------------------------------------------- 8 7 6 5 4 3 2 1 Option -------------------------------------------------------------------------------------- Off Select Mode $ On No Select Mode Off Easy spider $ On Hard spider -------------------------------------------------------------------------------------- Off Off Bonus life every 12,000 points Off On Bonus life every 15,000 points $ On Off Bonus life every 20,000 points On On No bonus life -------------------------------------------------------------------------------------- Off Off 2 lives per game Off On 3 lives per game $ On Off 4 lives per game On On 5 lives per game -------------------------------------------------------------------------------------- Off Easy beetle $ On Hard beetle -------------------------------------------------------------------------------------- Off Easy millipede head $ On Hard millipede head -------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Switch settings for Special Options / 8-Toggle Switches on Millipede PCB (at P8) -------------------------------------------------------------------------------------- 8 7 6 5 4 3 2 1 Option -------------------------------------------------------------------------------------- On 1 coin counter Off 2 coin counters -------------------------------------------------------------------------------------- On 1 credit minimum $ Off 2 credit minimum -------------------------------------------------------------------------------------- (Switches 5 and 6 unused) Select Mode Starting Score On On 0 points On Off 0 and bonus life level Off On 0, bonus life level, and 2x bonus life level $ Off Off 0, bonus life level, and 2x bonus life level, and 3x bonus life level -------------------------------------------------------------------------------------- On On English $ On Off German Off On French Off Off Spanish -------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Notes: 15 Feb 2007 - MSH * Real Millipede boards do not have the Joystick circuit hooked up to the card edge. * The Joytick and T-Ball inputs are both swapped through LS157s by the CNTRLSEL signal at 0x2507. * How do we hookup TBEN signal at 0x2505? Changes: 15 Feb 2007 - MSH * Added corrected memory map and dip switch settings from Atari Manuals. * Added Cocktail mode (based on v0.36.1 driver from Scott Brasington) * Removed unused dip toggles, now set to IPT_UNKNOWN * Hooked up 2nd trackball * Map P2 Joy inputs to work correctly. (They don't work on a real board) **************************************************************************** Warlords Memory map and Dip Switches ------------------------------------ Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function -------------------------------------------------------------------------------------- 0000-03FF D D D D D D D D RAM -------------------------------------------------------------------------------------- 0400-07BF D D D D D D D D Screen RAM (8x8 TILES, 32x32 SCREEN) 07C0-07CF D D D D D D D D Motion Object Picture 07D0-07DF D D D D D D D D Motion Object Vert. 07E0-07EF D D D D D D D D Motion Object Horiz. -------------------------------------------------------------------------------------- 0800 R D D D D D D D D Option Switch 1 (0 = On) (DSW 1) 0801 R D D D D D D D D Option Switch 2 (0 = On) (DSW 2) -------------------------------------------------------------------------------------- 0C00 R D Cocktail Cabinet (0 = Cocktail) R D VBLANK (1 = VBlank) R D SELF TEST R D DIAG STEP (Unused) 0C01 R D D D R,C,L Coin Switches (0 = On) R D Slam (0 = On) R D Player 4 Start Switch (0 = On) R D Player 3 Start Switch (0 = On) R D Player 2 Start Switch (0 = On) R D Player 1 Start Switch (0 = On) -------------------------------------------------------------------------------------- 1000-100F W D D D D D D D D Pokey -------------------------------------------------------------------------------------- 1800 W IRQ Acknowledge -------------------------------------------------------------------------------------- 1C00-1C02 W D D D D D D D D Coin Counters -------------------------------------------------------------------------------------- 1C03-1C06 W D D D D D D D D LEDs -------------------------------------------------------------------------------------- 4000 W Watchdog -------------------------------------------------------------------------------------- 5000-7FFF R Program ROM -------------------------------------------------------------------------------------- Game Option Settings - J2 (DSW1) ========================= 8 7 6 5 4 3 2 1 Option ------------------------------------------ On On English On Off French Off On Spanish Off Off German On Music at end of each game Off Music at end of game for new highscore On On 1 or 2 player game costs 1 credit On Off 1 player game=1 credit, 2 player=2 credits Off Off 1 or 2 player game costs 2 credits Off On Not used ------------------------------------------- Game Price Settings - M2 (DSW2) ======================== 8 7 6 5 4 3 2 1 Option ------------------------------------------ On On Free play On Off 1 coin for 2 credits Off On 1 coin for 1 credit Off Off 2 coins for 1 credit On On Right coin mech x 1 On Off Right coin mech x 4 Off On Right coin mech x 5 Off Off Right coin mech x 6 On Left coin mech x 1 Off Left coin mech x 2 On On On No bonus coins On On Off For every 2 coins, add 1 coin On Off On For every 4 coins, add 1 coin On Off Off For every 4 coins, add 2 coins Off On On For every 5 coins, add 1 coin ------------------------------------------ Maze Invaders: http://www.atarigames.com/safestuff/mazeinvaders.html - The controls are somewhat like Food Fight in the way that they need to be 'calibrated' as you play or before you start by pushing a couple seconds in each direction to assign the boundries. ***************************************************************************/ #include "emu.h" #include "includes/centiped.h" #include "cpu/m6502/m6502.h" #include "cpu/s2650/s2650.h" #include "machine/74259.h" #include "machine/watchdog.h" #include "machine/atari_vg.h" #include "sound/sn76496.h" #include "sound/pokey.h" #include "speaker.h" /************************************* * * Interrupts * *************************************/ TIMER_DEVICE_CALLBACK_MEMBER(centiped_state::generate_interrupt) { int scanline = param; /* IRQ is clocked on the rising edge of 16V, equal to the previous 32V */ if (scanline & 16) m_maincpu->set_input_line(0, ((scanline - 1) & 32) ? ASSERT_LINE : CLEAR_LINE); /* do a partial update now to handle sprite multiplexing (Maze Invaders) */ m_screen->update_partial(scanline); } MACHINE_START_MEMBER(centiped_state,centiped) { save_item(NAME(m_oldpos)); save_item(NAME(m_sign)); save_item(NAME(m_dsw_select)); save_item(NAME(m_prg_bank)); } MACHINE_RESET_MEMBER(centiped_state,centiped) { m_maincpu->set_input_line(0, CLEAR_LINE); m_prg_bank = 0; } MACHINE_RESET_MEMBER(centiped_state,magworm) { MACHINE_RESET_CALL_MEMBER(centiped); /* kludge: clear RAM so that magworm can be reset cleanly */ memset(m_rambase, 0, 0x400); } WRITE8_MEMBER(centiped_state::irq_ack_w) { m_maincpu->set_input_line(0, CLEAR_LINE); } /************************************* * * Input ports * *************************************/ /* * This wrapper routine is necessary because Centipede requires a direction bit * to be set or cleared. The direction bit is held until the mouse is moved * again. * * There is a 4-bit counter, and two inputs from the trackball: DIR and CLOCK. * CLOCK makes the counter move in the direction of DIR. Since DIR is latched * only when a CLOCK arrives, the DIR bit in the input port doesn't change * until the trackball actually moves. * * There is also a CLR input to the counter which could be used by the game to * clear the counter, but Centipede doesn't use it (though it would be a good * idea to support it anyway). * * The counter is read 240 times per second. There is no provision whatsoever * to prevent the counter from wrapping around between reads. */ inline int centiped_state::read_trackball(int idx, int switch_port) { uint8_t newpos; static const char *const portnames[] = { "IN0", "IN1", "IN2" }; static const char *const tracknames[] = { "TRACK0_X", "TRACK0_Y", "TRACK1_X", "TRACK1_Y" }; /* adjust idx if we're cocktail flipped */ if (m_flipscreen) idx += 2; /* if we're to read the dipswitches behind the trackball data, do it now */ if (m_dsw_select) return (ioport(portnames[switch_port])->read() & 0x7f) | m_sign[idx]; /* get the new position and adjust the result */ newpos = ioport(tracknames[idx])->read(); if (newpos != m_oldpos[idx]) { m_sign[idx] = (newpos - m_oldpos[idx]) & 0x80; m_oldpos[idx] = newpos; } /* blend with the bits from the switch port */ return (ioport(portnames[switch_port])->read() & 0x70) | (m_oldpos[idx] & 0x0f) | m_sign[idx]; } READ8_MEMBER(centiped_state::centiped_IN0_r) { return read_trackball(0, 0); } READ8_MEMBER(centiped_state::centiped_IN2_r) { return read_trackball(1, 2); } READ8_MEMBER(centiped_state::milliped_IN1_r) { return read_trackball(1, 1); } READ8_MEMBER(centiped_state::milliped_IN2_r) { uint8_t data = ioport("IN2")->read(); /* MSH - 15 Feb, 2007 * The P2 X Joystick inputs are not properly handled in * the Milliped code, so we are forcing the P2 inputs * into the P1 Joystick handler, this require remapping * the inputs, and has the good side effect of disabling * the actual Joy1 inputs while control_select is no zero. */ if (m_control_select != 0) { /* Bottom 4 bits is our joystick inputs */ uint8_t joy2data = ioport("IN3")->read() & 0x0f; data = data & 0xf0; /* Keep the top 4 bits */ data |= (joy2data & 0x0a) >> 1; /* flip left and up */ data |= (joy2data & 0x05) << 1; /* flip right and down */ } return data; } WRITE_LINE_MEMBER(centiped_state::input_select_w) { m_dsw_select = !state; } /* used P2 controls if 1, P1 controls if 0 */ WRITE_LINE_MEMBER(centiped_state::control_select_w) { m_control_select = state; } READ8_MEMBER(centiped_state::mazeinv_input_r) { static const char *const sticknames[] = { "STICK0", "STICK1", "STICK2", "STICK3" }; return ioport(sticknames[m_control_select])->read(); } WRITE8_MEMBER(centiped_state::mazeinv_input_select_w) { m_control_select = offset & 3; } READ8_MEMBER(centiped_state::bullsdrt_data_port_r) { switch (m_maincpu->pc()) { case 0x0033: case 0x6b19: return 0x01; default: break; } return 0; } /************************************* * * Output ports * *************************************/ READ8_MEMBER(centiped_state::caterplr_unknown_r) { return machine().rand() % 0xff; } WRITE_LINE_MEMBER(centiped_state::coin_counter_left_w) { machine().bookkeeping().coin_counter_w(0, state); } WRITE_LINE_MEMBER(centiped_state::coin_counter_center_w) { machine().bookkeeping().coin_counter_w(1, state); } WRITE_LINE_MEMBER(centiped_state::coin_counter_right_w) { machine().bookkeeping().coin_counter_w(2, state); } WRITE_LINE_MEMBER(centiped_state::bullsdrt_coin_count_w) { machine().bookkeeping().coin_counter_w(0, state); } /************************************* * * Centipede CPU memory handlers * *************************************/ void centiped_state::centiped_base_map(address_map &map) { map.global_mask(0x3fff); map(0x0000, 0x03ff).ram().share("rambase"); map(0x0400, 0x07bf).ram().w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x07c0, 0x07ff).ram().share("spriteram"); map(0x0800, 0x0800).portr("DSW1"); map(0x0801, 0x0801).portr("DSW2"); map(0x0c00, 0x0c00).r(this, FUNC(centiped_state::centiped_IN0_r)); map(0x0c01, 0x0c01).portr("IN1"); map(0x0c02, 0x0c02).r(this, FUNC(centiped_state::centiped_IN2_r)); map(0x0c03, 0x0c03).portr("IN3"); map(0x1400, 0x140f).w(this, FUNC(centiped_state::centiped_paletteram_w)).share("paletteram"); map(0x1600, 0x163f).nopr().w("earom", FUNC(atari_vg_earom_device::write)); map(0x1680, 0x1680).w("earom", FUNC(atari_vg_earom_device::ctrl_w)); map(0x1700, 0x173f).r("earom", FUNC(atari_vg_earom_device::read)); map(0x1800, 0x1800).w(this, FUNC(centiped_state::irq_ack_w)); map(0x1c00, 0x1c07).nopr().w("outlatch", FUNC(ls259_device::write_d7)); map(0x2000, 0x2000).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x2000, 0x3fff).rom(); } void centiped_state::centiped_map(address_map &map) { centiped_base_map(map); map(0x1000, 0x100f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); } void centiped_state::centipedj_map(address_map &map) // no trackball support { centiped_map(map); map.global_mask(0x3fff); map(0x0c00, 0x0c00).portr("IN0"); map(0x0c02, 0x0c02).portr("IN2"); } //// Centipede bootlegs //// void centiped_state::centipdb_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x03ff).mirror(0x4000).ram(); map(0x0400, 0x07bf).mirror(0x4000).ram().w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x07c0, 0x07ff).mirror(0x4000).ram().share("spriteram"); map(0x0800, 0x0800).mirror(0x4000).portr("DSW1"); map(0x0801, 0x0801).mirror(0x4000).portr("DSW2"); map(0x0c00, 0x0c00).mirror(0x4000).r(this, FUNC(centiped_state::centiped_IN0_r)); map(0x0c01, 0x0c01).mirror(0x4000).portr("IN1"); map(0x0c02, 0x0c02).mirror(0x4000).r(this, FUNC(centiped_state::centiped_IN2_r)); map(0x0c03, 0x0c03).mirror(0x4000).portr("IN3"); map(0x1000, 0x1001).mirror(0x4000).w(m_aysnd, FUNC(ay8910_device::data_address_w)); map(0x1001, 0x1001).mirror(0x4000).r(m_aysnd, FUNC(ay8910_device::data_r)); map(0x1400, 0x140f).mirror(0x4000).w(this, FUNC(centiped_state::centiped_paletteram_w)).share("paletteram"); map(0x1600, 0x163f).mirror(0x4000).w("earom", FUNC(atari_vg_earom_device::write)); map(0x1680, 0x1680).mirror(0x4000).w("earom", FUNC(atari_vg_earom_device::ctrl_w)); map(0x1700, 0x173f).mirror(0x4000).r("earom", FUNC(atari_vg_earom_device::read)); map(0x1800, 0x1800).mirror(0x4000).w(this, FUNC(centiped_state::irq_ack_w)); map(0x1c00, 0x1c07).mirror(0x4000).w("outlatch", FUNC(ls259_device::write_d7)); map(0x2000, 0x27ff).rom(); map(0x2800, 0x3fff).mirror(0x4000).rom(); map(0x6000, 0x67ff).rom(); } void centiped_state::magworm_map(address_map &map) { centiped_base_map(map); map(0x1001, 0x1001).w(m_aysnd, FUNC(ay8910_device::address_w)); map(0x1003, 0x1003).rw(m_aysnd, FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); } void centiped_state::caterplr_map(address_map &map) { centiped_base_map(map); map(0x1780, 0x1780).r(this, FUNC(centiped_state::caterplr_unknown_r)); map(0x1000, 0x100f).rw(this, FUNC(centiped_state::caterplr_AY8910_r), FUNC(centiped_state::caterplr_AY8910_w)); } WRITE8_MEMBER(centiped_state::caterplr_AY8910_w) { m_aysnd->address_w(space, 0, offset); m_aysnd->data_w(space, 0, data); } READ8_MEMBER(centiped_state::caterplr_AY8910_r) { m_aysnd->address_w(space, 0, offset); return m_aysnd->data_r(space, 0); } /************************************* * * Millipede CPU memory handlers * *************************************/ void centiped_state::milliped_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x03ff).ram(); map(0x0400, 0x040f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x0800, 0x080f).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x1000, 0x13bf).ram().w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x13c0, 0x13ff).ram().share("spriteram"); map(0x2000, 0x2000).r(this, FUNC(centiped_state::centiped_IN0_r)); map(0x2001, 0x2001).r(this, FUNC(centiped_state::milliped_IN1_r)); map(0x2010, 0x2010).r(this, FUNC(centiped_state::milliped_IN2_r)); map(0x2011, 0x2011).portr("IN3"); map(0x2030, 0x2030).r("earom", FUNC(atari_vg_earom_device::read)); map(0x2480, 0x249f).w(this, FUNC(centiped_state::milliped_paletteram_w)).share("paletteram"); map(0x2500, 0x2507).w("outlatch", FUNC(ls259_device::write_d7)); map(0x2600, 0x2600).w(this, FUNC(centiped_state::irq_ack_w)); map(0x2680, 0x2680).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x2700, 0x2700).w("earom", FUNC(atari_vg_earom_device::ctrl_w)); map(0x2780, 0x27bf).w("earom", FUNC(atari_vg_earom_device::write)); map(0x4000, 0x7fff).rom(); } /************************************* * * Multipede CPU memory handlers * *************************************/ /* Multipede is a daughterboard kit produced by Braze Technologies from 2002(1st version) to 2004(1.2a). It allows users to play Centipede and Millipede on one board. The game can be switched at any time with P1+P2 start. - M6502 CPU (from main pcb) - 27C512 64KB EPROM - 93C46P E2PROM for saving highscore/settings - PALCE22V10H-25PC/4 - 74LS245 - 2*8KB gfx roms, on a separate smaller daughterboard TODO: centiped does not work yet, the game reconfigures the memorymap */ void centiped_state::multiped_map(address_map &map) { map(0x0000, 0x03ff).ram(); map(0x0400, 0x040f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x0800, 0x080f).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x1000, 0x13bf).ram().w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x13c0, 0x13ff).ram().share("spriteram"); map(0x2000, 0x2000).r(this, FUNC(centiped_state::centiped_IN0_r)); map(0x2001, 0x2001).r(this, FUNC(centiped_state::milliped_IN1_r)); map(0x2010, 0x2010).r(this, FUNC(centiped_state::milliped_IN2_r)); map(0x2011, 0x2011).portr("IN3"); map(0x2030, 0x2030).nopr(); map(0x2480, 0x249f).w(this, FUNC(centiped_state::milliped_paletteram_w)).share("paletteram"); map(0x2500, 0x2507).w("outlatch", FUNC(ls259_device::write_d7)); map(0x2600, 0x2600).w(this, FUNC(centiped_state::irq_ack_w)); map(0x2680, 0x2680).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x2700, 0x2700).nopw(); map(0x2780, 0x27bf).nopw(); map(0x4000, 0x5fff).rom(); map(0x6000, 0x7fff).mirror(0x8000).rom(); map(0x8000, 0xbfff).rom(); map(0xd000, 0xd7ff).w(this, FUNC(centiped_state::multiped_eeprom_w)); map(0xd800, 0xd800).mirror(0x03ff).rw(this, FUNC(centiped_state::multiped_eeprom_r), FUNC(centiped_state::multiped_prgbank_w)); map(0xdc00, 0xdc00).mirror(0x03ff).w(this, FUNC(centiped_state::multiped_gfxbank_w)); } READ8_MEMBER(centiped_state::multiped_eeprom_r) { return m_eeprom->do_read() ? 0x80 : 0; } WRITE8_MEMBER(centiped_state::multiped_eeprom_w) { // a0: always high // a3-a7: always low // a8-a10: same as a0-a2 // d0-d6: N/C? // a1 low: latch bit if (~offset & 2) m_eeprom->di_write((data & 0x80) ? 1 : 0); // a2 low: write latch or select next bit to read if (~offset & 4) m_eeprom->clk_write((~data & 0x80) ? ASSERT_LINE : CLEAR_LINE); // both high: reset else if (offset & 2) m_eeprom->cs_write((data & 0x80) ? ASSERT_LINE : CLEAR_LINE); } WRITE8_MEMBER(centiped_state::multiped_prgbank_w) { // d0-d6: N/C? // d7: prg (and gfx) rom bank int bank = (data & 0x80) ? 1 : 0; if (bank != m_prg_bank) { m_prg_bank = bank; multiped_gfxbank_w(space, 0, m_gfx_bank << 6); // TODO: prg bankswitch and alt memory map layout for centiped } } /************************************* * * Warlords CPU memory handlers * *************************************/ void centiped_state::warlords_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x03ff).ram(); map(0x0400, 0x07bf).ram().w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x07c0, 0x07ff).ram().share("spriteram"); map(0x0800, 0x0800).portr("DSW1"); map(0x0801, 0x0801).portr("DSW2"); map(0x0c00, 0x0c00).portr("IN0"); map(0x0c01, 0x0c01).portr("IN1"); map(0x1000, 0x100f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x1800, 0x1800).w(this, FUNC(centiped_state::irq_ack_w)); map(0x1c00, 0x1c07).w("outlatch", FUNC(ls259_device::write_d7)); map(0x4000, 0x4000).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x5000, 0x7fff).rom(); } /************************************* * * Maze Invaders CPU memory handlers * *************************************/ void centiped_state::mazeinv_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x03ff).ram(); map(0x0400, 0x040f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x0800, 0x080f).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write)); map(0x1000, 0x13bf).ram().w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x13c0, 0x13ff).ram().share("spriteram"); map(0x2000, 0x2000).portr("IN0"); map(0x2001, 0x2001).portr("IN1"); map(0x2010, 0x2010).portr("IN2"); map(0x2011, 0x2011).portr("IN3"); map(0x2020, 0x2020).r(this, FUNC(centiped_state::mazeinv_input_r)); map(0x2030, 0x2030).r("earom", FUNC(atari_vg_earom_device::read)); map(0x2480, 0x249f).w(this, FUNC(centiped_state::mazeinv_paletteram_w)).share("paletteram"); map(0x2500, 0x2507).w("outlatch", FUNC(ls259_device::write_d7)); map(0x2580, 0x2583).w(this, FUNC(centiped_state::mazeinv_input_select_w)); map(0x2600, 0x2600).w(this, FUNC(centiped_state::irq_ack_w)); map(0x2680, 0x2680).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x2700, 0x2700).w("earom", FUNC(atari_vg_earom_device::ctrl_w)); map(0x2780, 0x27bf).w("earom", FUNC(atari_vg_earom_device::write)); map(0x3000, 0x7fff).rom(); } /**************************************** * * Bulls Eye Darts CPU memory handlers * ****************************************/ void centiped_state::bullsdrt_map(address_map &map) { map(0x0000, 0x0fff).rom(); map(0x1000, 0x1000).mirror(0x6000).portr("DSW1"); map(0x1080, 0x1080).mirror(0x6000).r(this, FUNC(centiped_state::centiped_IN0_r)); map(0x1081, 0x1081).mirror(0x6000).portr("IN1"); map(0x1082, 0x1082).mirror(0x6000).r(this, FUNC(centiped_state::centiped_IN2_r)); map(0x1200, 0x123f).mirror(0x6000).rw("earom", FUNC(atari_vg_earom_device::read), FUNC(atari_vg_earom_device::write)); map(0x1280, 0x1280).mirror(0x6000).w("earom", FUNC(atari_vg_earom_device::ctrl_w)); map(0x1300, 0x1300).mirror(0x6000).portr("DSW2"); map(0x1400, 0x140f).mirror(0x6000).w(this, FUNC(centiped_state::centiped_paletteram_w)).share("paletteram"); map(0x1480, 0x1487).mirror(0x6000).w("outlatch", FUNC(ls259_device::write_d7)); map(0x1500, 0x1500).mirror(0x6000).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x1580, 0x1580).mirror(0x6000).noprw(); map(0x1800, 0x1bbf).mirror(0x6000).w(this, FUNC(centiped_state::centiped_videoram_w)).share("videoram"); map(0x1bc0, 0x1bff).mirror(0x6000).ram().share("spriteram"); map(0x1c00, 0x1fff).mirror(0x6000).ram(); map(0x2000, 0x2fff).rom(); map(0x4000, 0x4fff).rom(); map(0x6000, 0x6fff).rom(); } void centiped_state::bullsdrt_port_map(address_map &map) { map(0x00, 0x00).w(this, FUNC(centiped_state::bullsdrt_sprites_bank_w)); map(0x20, 0x3f).w(this, FUNC(centiped_state::bullsdrt_tilesbank_w)).share("bullsdrt_bank"); } void centiped_state::bullsdrt_data_map(address_map &map) { map(S2650_DATA_PORT, S2650_DATA_PORT).r(this, FUNC(centiped_state::bullsdrt_data_port_r)).w("snsnd", FUNC(sn76496_device::write)); } /************************************* * * Port definitions * *************************************/ /* The input ports are identical for the real one and the bootleg one, except that one of the languages is Italian in the bootleg one instead of Spanish */ static INPUT_PORTS_START( centiped ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball data */ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball sign bit */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("IN2") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball data */ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball sign bit */ PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("N9:!3,!4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("N9:!5,!6") PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x10, "12000" ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("N9:!7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("N9:!8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("N8:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("N8:!3,!4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("N8:!5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("N8:!6,!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) PORT_START("TRACK0_X") /* IN6, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("TRACK0_Y") /* IN7, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("TRACK1_X") /* IN8, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL PORT_START("TRACK1_Y") /* IN9, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL INPUT_PORTS_END static INPUT_PORTS_START( centipedj ) // no trackball support PORT_INCLUDE( centiped ) PORT_MODIFY("IN0") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("IN2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("TRACK0_X") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("TRACK0_Y") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("TRACK1_X") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("TRACK1_Y") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( caterplr ) PORT_INCLUDE( centiped ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Italian ) ) INPUT_PORTS_END static INPUT_PORTS_START( centiped4 ) PORT_INCLUDE( centiped ) PORT_MODIFY("IN0") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("IN1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("IN3") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x10, "12000" ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW2:!3,!4,!5") PORT_DIPSETTING( 0x00, "Untimed" ) PORT_DIPSETTING( 0x04, "1 Minute" ) PORT_DIPSETTING( 0x08, "2 Minutes" ) PORT_DIPSETTING( 0x0c, "3 Minutes" ) PORT_DIPSETTING( 0x10, "4 Minutes" ) PORT_DIPSETTING( 0x14, "5 Minutes" ) PORT_DIPSETTING( 0x18, "6 Minutes" ) PORT_DIPSETTING( 0x1c, "7 Minutes" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:!6,!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) PORT_MODIFY("TRACK1_X") /* IN8, place for cocktail trackball (not used) */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("TRACK1_Y") /* IN9, place for cocktail trackball (not used) */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( magworm ) PORT_INCLUDE( centiped ) PORT_MODIFY("IN1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_MODIFY("IN3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "*3" ) PORT_DIPSETTING( 0x04, "*7" ) PORT_DIPSETTING( 0x08, "*1/2" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x10, DEF_STR( German ) ) PORT_DIPSETTING( 0x20, DEF_STR( French ) ) PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) ) PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x80, "4" ) PORT_DIPSETTING( 0xc0, "5" ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x01, 0x00, "Left Coin" ) PORT_DIPLOCATION("SW2:!1") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x01, "*2" ) PORT_DIPNAME( 0x0e, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:!2,!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x02, "3 credits/2 coins" ) PORT_DIPSETTING( 0x04, "5 credits/4 coins" ) PORT_DIPSETTING( 0x06, "6 credits/4 coins" ) PORT_DIPSETTING( 0x08, "6 credits/5 coins" ) PORT_DIPSETTING( 0x0a, "4 credits/3 coins" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!5,!6") PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x10, "12000" ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) INPUT_PORTS_END static INPUT_PORTS_START( milliped ) PORT_START("IN0") /* $2000 */ /* see port 6 for x trackball */ PORT_DIPNAME(0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("P8:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME(0x0c, 0x04, "Bonus" ) PORT_DIPLOCATION("P8:!3,!4") PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x04, "0 1x" ) PORT_DIPSETTING( 0x08, "0 1x 2x" ) PORT_DIPSETTING( 0x0c, "0 1x 2x 3x" ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball sign bit */ PORT_START("IN1") /* $2001 */ /* see port 7 for y trackball */ /* these bits are unused */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME(0x04, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("P8:!7") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPNAME(0x08, 0x00, "Coin Counters" ) PORT_DIPLOCATION("P8:!8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball sign bit */ PORT_START("IN2") /* $2010 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("IN3") /* $2011 */ /* Note, joystick X input for player 2 are bad in software */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME(0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW1") /* $0408 */ PORT_DIPNAME(0x01, 0x00, "Millipede Head" ) PORT_DIPLOCATION("D5:!1") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPNAME(0x02, 0x00, "Beetle" ) PORT_DIPLOCATION("D5:!2") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("D5:!3,!4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME(0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D5:!5,!6") PORT_DIPSETTING( 0x00, "12000" ) PORT_DIPSETTING( 0x10, "15000" ) PORT_DIPSETTING( 0x20, "20000" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPNAME(0x40, 0x00, "Spider" ) PORT_DIPLOCATION("D5:!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME(0x80, 0x00, "Starting Score Select" ) PORT_DIPLOCATION("D5:!8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* $0808 */ PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B5:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME(0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("B5:!3,!4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME(0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("B5:!5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B5:!6,!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) PORT_DIPSETTING( 0xc0, "Demo Mode" ) PORT_START("TRACK0_X") /* IN6, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("TRACK0_Y") /* IN7, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("TRACK1_X") /* IN8, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL PORT_START("TRACK1_Y") /* IN9, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL INPUT_PORTS_END static INPUT_PORTS_START( multiped ) // milliped board, but hard-dips are not used PORT_INCLUDE( milliped ) PORT_MODIFY("IN0") PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "P8:!1" ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "P8:!2" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "P8:!3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "P8:!4" ) PORT_MODIFY("IN1") PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "P8:!7" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "P8:!8" ) PORT_MODIFY("DSW1") PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "D5:!1" ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "D5:!2" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "D5:!3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "D5:!4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "D5:!5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "D5:!6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "D5:!7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "D5:!8" ) PORT_MODIFY("DSW2") PORT_DIPUNUSED_DIPLOC( 0x01, 0x00, "B5:!1" ) PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "B5:!2" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "B5:!3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "B5:!4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "B5:!5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "B5:!6" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "B5:!7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "B5:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( warlords ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x10, 0x00, "Diag Step" ) /* Not referenced */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, "Upright (overlay)" ) PORT_DIPSETTING( 0x00, "Cocktail (no overlay)" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("J2:1,2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( French ) ) PORT_DIPSETTING( 0x02, DEF_STR( Spanish ) ) PORT_DIPSETTING( 0x03, DEF_STR( German ) ) PORT_DIPNAME( 0x04, 0x00, "Music" ) PORT_DIPLOCATION("J2:3") PORT_DIPSETTING( 0x00, "End of game" ) PORT_DIPSETTING( 0x04, "High score only" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "J2:4" ) PORT_DIPNAME( 0x30, 0x00, "Credits" ) PORT_DIPLOCATION("J2:5,6") PORT_DIPSETTING( 0x00, "1p/2p = 1 credit" ) PORT_DIPSETTING( 0x10, "1p = 1, 2p = 2" ) PORT_DIPSETTING( 0x20, "1p/2p = 2 credits" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "J2:7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "J2:8" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("M2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("M2:3,4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("M2:5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("M2:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) /* IN4-7 fake to control player paddles */ PORT_START("PADDLE0") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(1) PORT_START("PADDLE1") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(2) PORT_START("PADDLE2") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(3) PORT_START("PADDLE3") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(4) INPUT_PORTS_END static INPUT_PORTS_START( mazeinv ) PORT_START("IN0") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW0:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW0:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW0:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW0:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW0:!6" ) PORT_DIPNAME( 0x40, 0x00, "Minimum credits" ) PORT_DIPLOCATION("SW0:!7") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x40, "2" ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_START("IN1") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Reverse") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Fire") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) // No Function? PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P1 Reverse") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fire") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, "Doors for bonus" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "10" ) PORT_DIPSETTING( 0x01, "12" ) PORT_DIPSETTING( 0x02, "14" ) PORT_DIPSETTING( 0x03, "16" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x00, "Extra life at" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x10, "25000" ) PORT_DIPSETTING( 0x20, "30000" ) PORT_DIPSETTING( 0x30, "Never" ) PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Harder ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Coin 2" ) PORT_DIPLOCATION("SW2:!3,!4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x10, 0x00, "Coin 3" ) PORT_DIPLOCATION("SW2:!5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:!6,!7,!8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) /* IN6-9 fake to control player joysticks */ PORT_START("STICK0") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_Y ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) PORT_START("STICK1") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_Y ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("STICK2") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_X ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("STICK3") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_X ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( bullsdrt ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball data */ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball sign bit */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_START("IN2") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball data */ PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* trackball sign bit */ PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Award Free Game" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("TRACK0_X") /* fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("TRACK0_Y") /* fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) /* 2008-06 FP: was bullsdrt available as cocktail? If not, these can be removed */ PORT_START("TRACK1_X") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("TRACK1_Y") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /************************************* * * Graphics layouts: Centipede/Millipede * *************************************/ static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 2, { RGN_FRAC(1,2), 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout spritelayout = { 8,16, RGN_FRAC(1,2), 2, { RGN_FRAC(1,2), 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*8 }; static GFXDECODE_START( gfx_centiped ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 4, 4*4*4 ) GFXDECODE_END static GFXDECODE_START( gfx_milliped ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 4*4, 4*4*4*4 ) GFXDECODE_END /************************************* * * Graphics layouts: Warlords * *************************************/ static const gfx_layout warlords_charlayout = { 8,8, RGN_FRAC(1,4), 2, { RGN_FRAC(1,2), 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( gfx_warlords ) GFXDECODE_ENTRY( "gfx1", 0x000, warlords_charlayout, 0, 8 ) GFXDECODE_ENTRY( "gfx1", 0x200, warlords_charlayout, 8*4, 8*4 ) GFXDECODE_END /************************************* * * Machine drivers * *************************************/ MACHINE_CONFIG_START(centiped_state::centiped_base) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M6502, 12096000/8) /* 1.512 MHz (slows down to 0.75MHz while accessing playfield RAM) */ MCFG_MACHINE_START_OVERRIDE(centiped_state,centiped) MCFG_MACHINE_RESET_OVERRIDE(centiped_state,centiped) MCFG_ATARIVGEAROM_ADD("earom") MCFG_DEVICE_ADD("outlatch", LS259, 0) MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, centiped_state, coin_counter_left_w)) MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, centiped_state, coin_counter_center_w)) MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, centiped_state, coin_counter_right_w)) MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(OUTPUT("led0")) MCFG_DEVCB_INVERT // LED 1 MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(OUTPUT("led1")) MCFG_DEVCB_INVERT // LED 2 MCFG_WATCHDOG_ADD("watchdog") /* timer */ MCFG_TIMER_DRIVER_ADD_SCANLINE("32v", centiped_state, generate_interrupt, "screen", 0, 16) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_centiped) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_centiped) MCFG_PALETTE_ADD("palette", 4+4*4*4*4) MCFG_VIDEO_START_OVERRIDE(centiped_state,centiped) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::centiped) centiped_base(config); MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(centiped_map) MCFG_DEVICE_MODIFY("outlatch") // M10 MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, centiped_state, flip_screen_w)) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("pokey", POKEY, 12096000/8) MCFG_POKEY_OUTPUT_OPAMP_LOW_PASS(RES_K(3.3), CAP_U(0.01), 5.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::centipedj) centiped(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(centipedj_map) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::caterplr) centiped_base(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(caterplr_map) MCFG_DEVICE_MODIFY("outlatch") MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, centiped_state, flip_screen_w)) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("aysnd", AY8910, 12096000/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::centipdb) centiped_base(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(centipdb_map) MCFG_DEVICE_MODIFY("outlatch") MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, centiped_state, flip_screen_w)) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("aysnd", AY8910, 12096000/8) MCFG_AY8910_PORT_A_READ_CB(READ8(*this, centiped_state, caterplr_unknown_r)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::magworm) centiped_base(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(magworm_map) MCFG_MACHINE_RESET_OVERRIDE(centiped_state,magworm) MCFG_DEVICE_MODIFY("outlatch") // 12A MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, centiped_state, flip_screen_w)) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("aysnd", AY8912, 12096000/8) // AY-3-8912 at 2/3H MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::milliped) centiped_base(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(milliped_map) MCFG_DEVICE_MODIFY("outlatch") // 12E MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, centiped_state, input_select_w)) // TBEN MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, centiped_state, flip_screen_w)) MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, centiped_state, control_select_w)) // CNTRLSEL /* video hardware */ MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_milliped) MCFG_PALETTE_MODIFY("palette") MCFG_PALETTE_ENTRIES(4*4+4*4*4*4*4) MCFG_VIDEO_START_OVERRIDE(centiped_state,milliped) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_milliped) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("pokey", POKEY, 12096000/8) MCFG_POKEY_ALLPOT_R_CB(IOPORT("DSW1")) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADD("pokey2", POKEY, 12096000/8) MCFG_POKEY_ALLPOT_R_CB(IOPORT("DSW2")) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::multiped) milliped(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(multiped_map) MCFG_DEVICE_REMOVE("earom") MCFG_EEPROM_SERIAL_93C46_8BIT_ADD("eeprom") MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::warlords) centiped_base(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(warlords_map) // these extra LEDs also appear on Centipede schematics MCFG_DEVICE_MODIFY("outlatch") // P9 MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(OUTPUT("led2")) MCFG_DEVCB_INVERT // LED 3 MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(OUTPUT("led3")) MCFG_DEVCB_INVERT // LED 4 /* video hardware */ MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_warlords) MCFG_PALETTE_MODIFY("palette") MCFG_PALETTE_ENTRIES(8*4+8*4) MCFG_PALETTE_INIT_OWNER(centiped_state,warlords) MCFG_VIDEO_START_OVERRIDE(centiped_state,warlords) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_warlords) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("pokey", POKEY, 12096000/8) MCFG_POKEY_POT0_R_CB(IOPORT("PADDLE0")) MCFG_POKEY_POT1_R_CB(IOPORT("PADDLE1")) MCFG_POKEY_POT2_R_CB(IOPORT("PADDLE2")) MCFG_POKEY_POT3_R_CB(IOPORT("PADDLE3")) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::mazeinv) milliped(config); /* basic machine hardware */ MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(mazeinv_map) MCFG_DEVICE_MODIFY("outlatch") MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(NOOP) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_centiped) MACHINE_CONFIG_END MACHINE_CONFIG_START(centiped_state::bullsdrt) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", S2650, 12096000/8) MCFG_DEVICE_PROGRAM_MAP(bullsdrt_map) MCFG_DEVICE_IO_MAP(bullsdrt_port_map) MCFG_DEVICE_DATA_MAP(bullsdrt_data_map) MCFG_ATARIVGEAROM_ADD("earom") MCFG_DEVICE_ADD("outlatch", LS259, 0) MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, centiped_state, bullsdrt_coin_count_w)) MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(OUTPUT("led0")) MCFG_DEVCB_INVERT MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(OUTPUT("led1")) MCFG_DEVCB_INVERT MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, centiped_state, flip_screen_w)) MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(centiped_state, screen_update_bullsdrt) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_centiped) MCFG_PALETTE_ADD("palette", 4+4*4*4*4) MCFG_VIDEO_START_OVERRIDE(centiped_state,bullsdrt) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("snsnd", SN76496, 12096000/8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /************************************* * * ROM definitions * *************************************/ /* Alt. part numbers for mask ROMs: 136001-*03 = 136001-*07 136001-*04 = 136001-*08 136001-*05 = 136001-*09 136001-*06 = 136001-*10 136001-*01 = 136001-*11 136001-*02 = 136001-*12 */ ROM_START( centiped ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-407.d1", 0x2000, 0x0800, CRC(c4d995eb) SHA1(d0b2f0461cfa35842045d40ffb65e777703b773e) ) ROM_LOAD( "136001-408.e1", 0x2800, 0x0800, CRC(bcdebe1b) SHA1(53f3bf88a79ce40661c0a9381928e55d8c61777a) ) ROM_LOAD( "136001-409.fh1", 0x3000, 0x0800, CRC(66d7b04a) SHA1(8fa758095b618085090491dfb5ea114cdc87f9df) ) ROM_LOAD( "136001-410.j1", 0x3800, 0x0800, CRC(33ce4640) SHA1(780c2eb320f64fad6b265c0dada961646ed30174) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centiped3 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centipdd ) /* Centipede "Dux" graphics hack by Two-Bit Score in 1989 */ ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "dux-211.f7", 0x0000, 0x0800, CRC(fee15594) SHA1(1193c295b57904d1c19c7f0400ef4c1893a80f55) ) ROM_LOAD( "dux-212.hj7", 0x0800, 0x0800, CRC(f980c777) SHA1(3997a45ed38d7ae68dddf70b37da6e2e0c6a7710) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centiped2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-207.d1", 0x2000, 0x0800, CRC(b2909e2f) SHA1(90ec90bd1e262861730afd5b113ec8dddd958ed8) ) ROM_LOAD( "136001-208.e1", 0x2800, 0x0800, CRC(110e04ff) SHA1(4cb481792411b6aefac561744cfbe107aba8bab3) ) ROM_LOAD( "136001-209.fh1", 0x3000, 0x0800, CRC(cc2edb26) SHA1(b3ea580afa6a1ac44662051fae19c1efc320fcd3) ) ROM_LOAD( "136001-210.j1", 0x3800, 0x0800, CRC(93999153) SHA1(8788c2b39fc5bfbb147a5e7c26ad360bba8d1063) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centiped1 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-107.d1", 0x2000, 0x0800, CRC(674ab844) SHA1(b328cc6be05d4531a2dc8abbd7a0ea8f612d6084) ) ROM_LOAD( "136001-108.e1", 0x2800, 0x0800, CRC(47ceddc9) SHA1(bdce4ed0812d8f73a4935f6302065fd3f2eff8c7) ) ROM_LOAD( "136001-109.fh1", 0x3000, 0x0800, CRC(7ee80952) SHA1(a913be14f551368480badbe519be658689ec3027) ) ROM_LOAD( "136001-110.j1", 0x3800, 0x0800, CRC(93b33dce) SHA1(b17f1c2186a7a0b98e07f85b4da9b623c2f3c05b) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136001-111.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) ROM_LOAD( "136001-112.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-113.p4", 0x0000, 0x0100, CRC(4cd24c85) SHA1(00f4876279255f3a2d136a9d916b388812cbd1fc) ) ROM_END ROM_START( centipedj ) // PCB C2-00158 CENTIPEDE, manufactured by Sanritsu but marked Atari ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cen-00.8e", 0x2000, 0x2000, CRC(7f174187) SHA1(879d728cb6b1bc6ef80bbf2f5a18e85b81b0bbac) ) // 2764 ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "cen-20.3b", 0x0000, 0x0800, CRC(28acc45f) SHA1(3f8d01181737b3de6dfddf4d481c61f6e9ae8992) ) // 2732, 1xxxxxxxxxxx = 0xFF ROM_IGNORE(0x800) ROM_LOAD( "cen-21.3c", 0x0800, 0x0800, CRC(064a6b8b) SHA1(50fd0c18b6ba03759f117feaef799c6e310bbeed) ) // 2732, 1xxxxxxxxxxx = 0xFF ROM_IGNORE(0x800) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "cen_60.1h", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( caterplr ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "olympia.c28", 0x2000, 0x0800, CRC(8a744e57) SHA1(0bc83fe01d929af4e5c7f2a8d1236560df41f9ce) ) ROM_LOAD( "olympia.c29", 0x2800, 0x0800, CRC(bb897b10) SHA1(bb1039fe64774277870f675eb72dd9f3f596f865) ) ROM_LOAD( "olympia.c30", 0x3000, 0x0800, CRC(2297c2ac) SHA1(129d111f80b837f7b44852162f4abfba31fc0d75) ) ROM_LOAD( "olympia.c31", 0x3800, 0x0800, CRC(cc529d6b) SHA1(80d86371b0f969b434af6ffb3834adaf11d05ac2) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "olympia.c32", 0x0000, 0x0800, CRC(d91b9724) SHA1(5ff9ccb2769c853b44764bfe829ad1df08686dc6) ) ROM_LOAD( "olympia.c33", 0x0800, 0x0800, CRC(c2b08489) SHA1(9427e54537312ee0a70ec7bd1c039e92f8cfadad) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centipdb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "d1", 0x2000, 0x0800, CRC(b17b8e0b) SHA1(01944cf040cf23aeb4c50d4f2e63181e08a07310) ) ROM_LOAD( "e1", 0x2800, 0x0800, CRC(7684398e) SHA1(eea8e05506a7af2fec55c2689e3caafc62ea524f) ) ROM_LOAD( "h1", 0x3000, 0x0800, CRC(74580fe4) SHA1(35b8a8675e4e020e234e51c3e4bd4ee5c24b79d2) ) ROM_LOAD( "j1", 0x3800, 0x0800, CRC(84600161) SHA1(e9a6801c6f59e2b34e692e9aa71845d2e64a2379) ) ROM_LOAD( "k1", 0x6000, 0x0800, CRC(f1aa329b) SHA1(e4689de0f94d11f125ee7548a3f8128ff8e8da51) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( millpac ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "millpac1.1d", 0x2000, 0x0800, CRC(4dd6913d) SHA1(9eca634e1a827f9bbcf3c532d44e175ac4751755) ) ROM_LOAD( "millpac2.1e", 0x2800, 0x0800, CRC(411c81f1) SHA1(15184642522f0b7eab81301295d435c10ce2d78d) ) ROM_LOAD( "millpac3.1h", 0x3000, 0x0800, CRC(577076cc) SHA1(3124fcfb56f33ebd17d2c0da1098023474187066) ) ROM_LOAD( "millpac4.1j", 0x3800, 0x0800, CRC(89aedd75) SHA1(74635079e7103bf6fa9577f5980e1adaa34d9be0) ) ROM_LOAD( "millpac5.1k", 0x6000, 0x0800, CRC(67ac481b) SHA1(cef839d1c9dd207fdf41ae47d5f279b783f2f4cf) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "millpac6.7f", 0x0000, 0x0800, CRC(79f05520) SHA1(25c9f3b4826f48830f5c42d41d4f030b49e58d6a) ) ROM_LOAD( "millpac7.7j", 0x0800, 0x0800, CRC(4880b2bd) SHA1(1909b8fb275f38f1b57bf53ba348b866cc48a599) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "millpac.4p", 0x0000, 0x0100, CRC(ba40e1a9) SHA1(f7914ba974e5bdd0c24d415a537b5fe567a4de50) ) /* not used */ ROM_END ROM_START( magworm ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "11005-0.k0", 0x2000, 0x0800, CRC(a88e970a) SHA1(f0cc6fdcdecf05f11cef7ebae4e11783a8bbc5ba) ) ROM_LOAD( "11005-1.k1", 0x2800, 0x0800, CRC(7a04047e) SHA1(3c00756c8ffbc5e78d4a7409802cc2ed8f668264) ) ROM_LOAD( "11005-2.k2", 0x3000, 0x0800, CRC(f127f1c3) SHA1(3fddcd6f458ac60eaebacef921b522dd2c7b8141) ) ROM_LOAD( "11005-3p.k3", 0x3800, 0x0800, CRC(478d92b4) SHA1(99cce957c50ca80ddde408d9188fc2ed04d8da68) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "11005-4.c4", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) ) ROM_LOAD( "11005-5.c5", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) ) ROM_END ROM_START( magworma ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "h41.1d", 0x2000, 0x0800, CRC(773a3da6) SHA1(577ae0578231df83a768d6a50b86dcaf715a32d7) ) ROM_LOAD( "h42.1e", 0x2800, 0x0800, CRC(482c7808) SHA1(6d274a988e603d33131cb6ffbfe2cdd22fabf25b) ) ROM_LOAD( "h43.1fh", 0x3000, 0x0800, CRC(1c46f769) SHA1(dc25ab3d9abf2180d3ff20f96b69fd6ed3b0e08c) ) ROM_LOAD( "h44.1j", 0x3800, 0x0800, CRC(19a79e26) SHA1(0485ae6d21ad7c9d04475ad7858c47205830df84) ) ROM_REGION( 0x1000, "gfx1", 0 ) /* same as magworm */ ROM_LOAD( "h45.7hj", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) ) ROM_LOAD( "h45.7f", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "prom.4p", 0x0000, 0x0200, CRC(a5101624) SHA1(36d11e343a78046b99ea1a2daba4908ec60ae61e) ) /* not used */ ROM_END ROM_START( milliped ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136013-104.mn1", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) ROM_LOAD( "136013-103.l1", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) ROM_LOAD( "136013-102.jk1", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) ROM_LOAD( "136013-101.h1", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136013-107.r5", 0x0000, 0x0800, CRC(68c3437a) SHA1(4c7ea33d9501456ee8f5a642da7d6c972f2bb90d) ) ROM_LOAD( "136013-106.p5", 0x0800, 0x0800, CRC(f4468045) SHA1(602fcc7290f9f4eacb841c76665961ebf4307f80) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.e7", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM ROM_END ROM_START( millipdd ) /* Millipede "Dux" graphics hack by Two-Bit Score in 1989 */ ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136013-104.1mn", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) ROM_LOAD( "136013-103.1l", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) ROM_LOAD( "136013-102.1jk", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) ROM_LOAD( "136013-101.1h", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "mil-dux.5r", 0x0000, 0x0800, CRC(b6c617b6) SHA1(a672a9b35b773677aea6b9a5c4305939180f6854) ) ROM_LOAD( "mil-dux.5p", 0x0800, 0x0800, CRC(2a6ef4b0) SHA1(832dae8c1b1f959bb8582f9503d84bea9d50c08c) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM ROM_END ROM_START( multiped ) ROM_REGION( 0x20000, "maincpu", ROMREGION_ERASE00 ) // banked, decrypted rom goes here ROM_REGION( 0x10000, "user1", 0 ) ROM_LOAD("cm_12a.bin", 0x00000, 0x10000, CRC(8248d42c) SHA1(613f449de99659714abdf86d1be4d9d68f624da2) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "cm_5r.bin", 0x0000, 0x2000, CRC(45613f22) SHA1(5d512a286ca9e008bd2f0fdbc2f8cb9c006e3ac7) ) ROM_LOAD( "cm_5p.bin", 0x2000, 0x2000, CRC(cfbc3622) SHA1(a22da8f9b28effcd90794cb87ebc2afdf3fc4282) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM ROM_END ROM_START( mazeinv ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136011-005.p1", 0x3000, 0x1000, CRC(37129536) SHA1(356cb986a40b332100e00fb72194fd4dade2cba7) ) ROM_LOAD( "136011-004.mn1", 0x4000, 0x1000, CRC(2d0fbf2f) SHA1(9d4c2bc9f80604d1ff5c5bf5a4a78378efdd8b33) ) ROM_LOAD( "136011-003.l1", 0x5000, 0x1000, CRC(0ff3747c) SHA1(1a7e1c487c24875dada967fb3a9ceaca25b7e2a7) ) ROM_LOAD( "136011-002.k1", 0x6000, 0x1000, CRC(96478e07) SHA1(e99d9970dc12ed36520d91646f1955cce87b55b6) ) ROM_LOAD( "136011-001.hj1", 0x7000, 0x1000, CRC(d5c29a01) SHA1(5201a6cd42e4954c6cd4298f7b6cee4a8c181248) ) ROM_REGION( 0x1000, "gfx1", 0 ) ROM_LOAD( "136011-007.hj6", 0x0000, 0x0800, CRC(16e738f4) SHA1(96335afc4510aae6b4ee6dfd8f5c1b2baa8c2798) ) ROM_LOAD( "136011-006.f6", 0x0800, 0x0800, CRC(d4705e4e) SHA1(e099f3df0d2f56d557631e69bc76ae2f09a80b42) ) ROM_REGION( 0x0120, "proms", 0 ) ROM_LOAD( "136011-009.c11", 0x0000, 0x0020, CRC(dcc48de5) SHA1(5594568dd6a605d6d9d9646b1af645af72a7f53d) ) // Color PROM ROM_LOAD( "136011-008.c10", 0x0020, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) // Sync PROM ROM_END ROM_START( warlords ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "037154-01.m1", 0x5000, 0x0800, CRC(18006c87) SHA1(6b4aab1b1710819d29f4bbc29269eb9c915626c0) ) ROM_LOAD( "037153-01.k1", 0x5800, 0x0800, CRC(67758f4c) SHA1(b65ca677b54de7a8202838207d9a7bb0aed3e0f2) ) ROM_LOAD( "037158-01.j1", 0x6000, 0x0800, CRC(1f043a86) SHA1(b1e271c0979d62202ae86c4b6860fb67bbef6400) ) ROM_LOAD( "037157-01.h1", 0x6800, 0x0800, CRC(1a639100) SHA1(41ec333aee7192f8aeef49e5257f201f4db01cff) ) ROM_LOAD( "037156-01.e1", 0x7000, 0x0800, CRC(534f34b4) SHA1(1680982ded17350c2ae10bb47f7eb8908bb10db2) ) ROM_LOAD( "037155-01.d1", 0x7800, 0x0800, CRC(23b94210) SHA1(d74c1ca90caf15942805043b4ebe4ee077799da0) ) ROM_REGION( 0x0800, "gfx1", 0 ) ROM_LOAD( "037159-01.e6", 0x0000, 0x0800, CRC(ff979a08) SHA1(422053473e41e3e1f71eb28e40eedc78f22326b3) ) ROM_REGION( 0x0200, "proms", 0 ) /* Only the first 0x80 bytes are used by the hardware. A7 is grounded. */ /* Bytes 0x00-0x3f are used fore the color cocktail version. */ /* Bytes 0x40-0x7f are for the upright version of the cabinet with a */ /* mirror and painted background. */ ROM_LOAD( "037235-01.n7", 0x0000, 0x0100, CRC(a2c5c277) SHA1(f04de9fb6ee9619b4a4aae10c92b16b3123046cf) ) ROM_LOAD( "037161-01.m6", 0x0100, 0x0100, CRC(4cd24c85) SHA1(00f4876279255f3a2d136a9d916b388812cbd1fc) ) // Sync PROM ROM_END ROM_START( bullsdrt ) ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "27128.bin", 0x0000, 0x1000, CRC(2729f585) SHA1(6ffbfa5b62c497c3932ab71d0e3f407cae99cb59) ) ROM_CONTINUE( 0x2000, 0x1000 ) ROM_CONTINUE( 0x4000, 0x1000 ) ROM_CONTINUE( 0x6000, 0x1000 ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "2764_b.bin", 0x0000, 0x2000, CRC(49a19aba) SHA1(77869b7a7aae24dcbc4c7f1a3d4bcd26ea3f4fac) ) ROM_LOAD( "2764_a.bin", 0x2000, 0x2000, CRC(361ff09d) SHA1(4b57417085bc9ee174196ca638dc7e6d3626f801) ) ROM_REGION( 0x0200, "proms", 0 ) /* unknown */ ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(d841b7e0) SHA1(aab32645a613cd027aed98437db24704763cc147) ) ROM_END /************************************* * * Driver initialization * *************************************/ void centiped_state::init_bullsdrt() { m_dsw_select = 0; } void centiped_state::init_multiped() { uint8_t *src = memregion("user1")->base(); uint8_t *dest = memregion("maincpu")->base(); // descramble rom and put in maincpu region for (int i = 0; i < 0x10000; i++) dest[0x10000 + (i ^ (~i << 4 & 0x1000) ^ (~i >> 3 & 0x400))] = bitswap<8>(src[bitswap<16>(i,15,14,13,1,8,11,4,7,10,5,6,9,12,0,3,2)],0,2,1,3,4,5,6,7); // (this can be removed when prg bankswitch is implemented) memmove(dest+0x0000, dest+0x10000, 0x8000); memmove(dest+0x8000, dest+0x10000, 0x8000); } /************************************* * * Game drivers * *************************************/ // Centipede, Millipede, and clones GAME( 1980, centiped, 0, centiped, centiped4, centiped_state, empty_init, ROT270, "Atari", "Centipede (revision 4)", MACHINE_SUPPORTS_SAVE ) /* 1 Player Only with Timer Options */ GAME( 1980, centiped3, centiped, centiped, centiped, centiped_state, empty_init, ROT270, "Atari", "Centipede (revision 3)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, centiped2, centiped, centiped, centiped, centiped_state, empty_init, ROT270, "Atari", "Centipede (revision 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, centiped1, centiped, centiped, centiped, centiped_state, empty_init, ROT270, "Atari", "Centipede (revision 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, centipedj, centiped, centipedj, centipedj, centiped_state, empty_init, ROT270, "Atari", "Centipede (Japan, revision 3)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, centipdb, centiped, centipdb, centiped, centiped_state, empty_init, ROT270, "bootleg", "Centipede (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1989, centipdd, centiped, centiped, centiped, centiped_state, empty_init, ROT270, "hack (Two-Bit Score)", "Centipede Dux (hack)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, caterplr, centiped, caterplr, caterplr, centiped_state, empty_init, ROT270, "bootleg (Olympia)", "Caterpillar (bootleg of Centipede)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, millpac, centiped, centipdb, centiped, centiped_state, empty_init, ROT270, "bootleg? (Valadon Automation)", "Millpac (bootleg of Centipede)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, magworm, centiped, magworm, magworm, centiped_state, empty_init, ROT270, "bootleg (Sidam)", "Magic Worm (bootleg of Centipede, set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, magworma, centiped, magworm, magworm, centiped_state, empty_init, ROT270, "bootleg", "Magic Worm (bootleg of Centipede, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1982, milliped, 0, milliped, milliped, centiped_state, empty_init, ROT270, "Atari", "Millipede", MACHINE_SUPPORTS_SAVE ) GAME( 1989, millipdd, milliped, milliped, milliped, centiped_state, empty_init, ROT270, "hack (Two-Bit Score)", "Millipede Dux (hack)", MACHINE_SUPPORTS_SAVE ) GAME( 2002, multiped, 0, multiped, multiped, centiped_state, init_multiped, ROT270, "hack (Braze Technologies)", "Multipede (Centipede/Millipede multigame kit)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // other Atari games GAME( 1980, warlords, 0, warlords, warlords, centiped_state, empty_init, ROT0, "Atari", "Warlords", MACHINE_SUPPORTS_SAVE ) GAME( 1981, mazeinv, 0, mazeinv, mazeinv, centiped_state, empty_init, ROT270, "Atari", "Maze Invaders (prototype)", 0 ) // other manufacturers GAME( 1985, bullsdrt, 0, bullsdrt, bullsdrt, centiped_state, init_bullsdrt, ROT270, "Shinkai Inc. (Magic Electronics Inc. license)", "Bulls Eye Darts", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )