/*************************************************************************** Atari Centipede hardware Games supported: * Centipede (5 sets) * Warlords * Millipede * Maze Invaders (prototype) * Bulls Eye Darts Known ROMs (listed in the manual) that need to be dumped/verified: Centipede: 136001-203.d1 <-- Are these the proper labels for the timed version??? 136001-204.e1 136001-205.fh1 136001-206.j1 136001-303.d1 <-- Revision 3 set for the above listed roms 136001-304.e1 136001-305.fh1 136001-306.j1 Milipede: 136013-109.5p 136013-110.5r The Two Bit Score "Dux" hack was circulated and common enough for inclusion **************************************************************************** Main clock: XTAL = 12.096 MHz 6502 Clock: XTAL/8 = 1.512 MHz (0.756 when accessing playfield RAM) Horizontal video frequency: HSYNC = XTAL/256/3 = 15.75 kHz Video frequency: VSYNC = HSYNC/263 ?? = 59.88593 Hz (not sure, could be /262) VBlank duration: 1/VSYNC * (23/263) = 1460 us Centipede Memory map and Dip Switches ------------------------------------- Memory map for Centipede directly from the Atari schematics (1981). Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function -------------------------------------------------------------------------------------- 0000-03FF D D D D D D D D RAM -------------------------------------------------------------------------------------- 0400-07BF D D D D D D D D Playfield RAM 07C0-07CF D D D D D D D D Motion Object Picture 07D0-07DF D D D D D D D D Motion Object Vert. 07E0-07EF D D D D D D D D Motion Object Horiz. 07F0-07FF D D D D D D Motion Object Color -------------------------------------------------------------------------------------- 0800 R D D D D D D D D Option Switch 1 (0 = On) 0801 R D D D D D D D D Option Switch 2 (0 = On) -------------------------------------------------------------------------------------- 0C00 R D D D D D Horizontal Mini-Track Ball tm Inputs R D VBLANK (1 = VBlank) R D Self-Test (0 = On) R D Cocktail Cabinet (1 = Cocktail) 0C01 R D D D R,C,L Coin Switches (0 = On) R D SLAM (0 = On) R D Player 2 Fire Switch (0 = On) R D Player 1 Fire Switch (0 = On) R D Player 2 Start Switch (0 = On) R D Player 1 Start Switch (0 = On) 0C02 R D D D D D Vertical Mini-Track Ball tm Inputs 0C03 R D D D D Player 1 Joystick (R,L,Down,Up) R D D D D Player 2 Joystick (0 = On) -------------------------------------------------------------------------------------- 1000-100F R/W D D D D D D D D Custom Audio Chip 1404 W D D D D Playfield Color RAM 140C W D D D D Motion Object Color RAM -------------------------------------------------------------------------------------- 1600 W D D D D D D D D EA ROM Address & Data Latch 1680 W D D D D EA ROM Control Latch 1700 R D D D D D D D D EA ROM Read Data -------------------------------------------------------------------------------------- 1800 W IRQ Acknowledge -------------------------------------------------------------------------------------- 1C00 W D Left Coin Counter (1 = On) 1C01 W D Center Coin Counter (1 = On) 1C02 W D Right Coin Counter (1 = On) 1C03 W D Player 1 Start LED (0 = On) 1C04 W D Player 2 Start LED (0 = On) 1C07 W D Track Ball Flip Control (0 = Player 1) -------------------------------------------------------------------------------------- 2000 W WATCHDOG 2400 W Clear Mini-Track Ball Counters -------------------------------------------------------------------------------------- 2000-3FFF R Program ROM -------------------------------------------------------------------------------------- -EA ROM is an Erasable Reprogrammable rom to save the top 3 high scores and other stuff. Dip switches at N9 on the PCB 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------------- On On English $ On Off German Off On French Off Off Spanish ------------------------------------------------------------------------------------- On On 2 lives per game On Off 3 lives per game $ Off On 4 lives per game Off Off 5 lives per game ------------------------------------------------------------------------------------- Bonus life granted at every: On On 10,000 points On Off 12.000 points $ Off On 15,000 points Off Off 20,000 points ------------------------------------------------------------------------------------- On Hard game difficulty Off Easy game difficulty $ ------------------------------------------------------------------------------------- On 1-credit minimum $ Off 2-credit minimum ------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Dip switches at N8 on the PCB 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------------- On On Free play On Off 1 coin for 2 credits Off On 1 coin for 1 credit $ Off Off 2 coins for 1 credit ------------------------------------------------------------------------------------- On On Right coin mech X 1 $ On Off Right coin mech X 4 Off On Right coin mech X 5 Off Off Right coin mech X 6 ------------------------------------------------------------------------------------- On Left coin mech X 1 $ Off Left coin mech X 2 ------------------------------------------------------------------------------------- On On On No bonus coins $ On On Off For every 2 coins inserted, game logic adds 1 more coin On Off On For every 4 coins inserted, game logic adds 1 more coin On Off Off For every 4 coins inserted, game logic adds 2 more coin Off On On For every 5 coins inserted, game logic adds 1 more coin Off On Off For every 3 coins inserted, game logic adds 1 more coin ------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Changes: 30 Apr 98 LBO * Fixed test mode * Changed high score to use earom routines * Added support for alternate rom set **************************************************************************** Millipede driver by Ivan Mackintosh Memory map for Millipede from the Atari schematics (SP-217 1982) ---------------------------------------------------------------- Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function -------------------------------------------------------------------------------------- 0000-03FF D D D D D D D D RAM -------------------------------------------------------------------------------------- 0400-0410 R D D D D D D D D I/OSO (0400-040F POKEY 1) 0408 R D D D D D D D D Option Switch 0 (0 = On) (Bank at -------------------------------------------------------------------------------------- 0800-0810 R D D D D D D D D I/OS1 (0800-080F POKEY 2) 0808 R D D D D D D D D Option Switch 1 (0 = On) (Bank at -------------------------------------------------------------------------------------- 1000-13BF D D D D D D D D Playfield RAM (8x8 TILES, 32x30 SCREEN) 13C0-13CF D D D D D D D D Motion Object Picture 13D0-13DF D D D D D D D D Motion Object Vert. 13E0-13EF D D D D D D D D Motion Object Horiz. 13F0-13FF D D D D D D Motion Object Color -------------------------------------------------------------------------------------- 2000 R D Horizontal Mini-Track Ball HORIZ DIR R D VBLANK (1 = VBlank) R D Player 1 Start R D Player 1 Fire R D D D D Horizontal Mini-Track Ball HORIZ COUNT R D D D D Options Switch 2 (Bottom 4 switches at P8) -------------------------------------------------------------------------------------- 2001 R D Horizontal Mini-Track Ball VERT DIR R D Player 2 Start R D Player 2 Fire R D D D D Horizontal Mini-Track Ball VERT COUNT R D D D D Options Switch 2 (Top 4 switches at P8) -------------------------------------------------------------------------------------- 2010 R D D D R,C,L Coin Switches (0 = On) R D SLAM (0 = On) R D D D D P1 Joystick Positions (0 = On) -------------------------------------------------------------------------------------- 2011 R D Self-Test Switch (0 = On) R D Cabinet Select (1 = Upright, 0 = Cocktail) R D D D D P2 Joystick Positions (Undocumented) -------------------------------------------------------------------------------------- 2030 R D D D D D D D D EA ROM Read Data -------------------------------------------------------------------------------------- 2480-248F W D D D D D D D D STAMP COLOR RAM 2490-249F W D D D D D D D D MOTION OBJECT COLOR RAM -------------------------------------------------------------------------------------- 2501 W D COIN CNTR L 2502 W D COIN CNTR R 2503 W D START LED 1 2504 W D START LED 2 2505 W D TRACKBALL ENABLE (TBEN) 2506 W D VIDEO ROTATE (VIDROT) 2507 W D CONTROL SELECT (CNTRLSEL) - (P1 = 1, P2 = 0?) -------------------------------------------------------------------------------------- 2600 W !IRQRES - IRQ Acknowledge 2680 W !WATCHDOG - CLEAR WATCHDOG 2700 W D D D D !EAROMCON - earom control 2780 W D D D D D D D D !EAROMWR - earom write -------------------------------------------------------------------------------------- 3000-3FFF R D D D D D D D D ROM (NOT USED) (Schems listed 300-3fff typo) 4000-7FFF R D D D D D D D D ROM (Schems listed 400-4fff typo) -------------------------------------------------------------------------------------- Switch Settings for Millipede from the Atari schematics (TM-217 1982) --------------------------------------------------------------------- Switch Settings for Price Options / 8-Toggle Switches on Millipede PCB (at B5) -------------------------------------------------------------------------------------- 8 7 6 5 4 3 2 1 Option -------------------------------------------------------------------------------------- On On Off Off Demonstration Mode On Off On For every 3 coins inserted, game logic adds 1 more coin On Off Off For every 5 coins inserted, game logic adds 1 more coin Off On On For every 4 coins inserted, game logic adds 2 more coin Off On Off For every 4 coins inserted, game logic adds 1 more coin Off Off On For every 2 coins inserted, game logic adds 1 more coin Off Off Off No Bonus Coins $ -------------------------------------------------------------------------------------- Off Left coin mech X 1 $ On Left coin mech X 2 -------------------------------------------------------------------------------------- Off Off Right coin mech X 1 $ Off On Right coin mech X 4 On Off Right coin mech X 5 On On Right coin mech X 6 -------------------------------------------------------------------------------------- On On 2 coins for 1 credit On Off 1 coin for 1 credit $ Off On 1 coin for 2 credits Off Off Free play -------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Switch Settings for Play Options / 8-Toggle Switches on Millipede PCB (at D5) -------------------------------------------------------------------------------------- 8 7 6 5 4 3 2 1 Option -------------------------------------------------------------------------------------- Off Select Mode $ On No Select Mode Off Easy spider $ On Hard spider -------------------------------------------------------------------------------------- Off Off Bonus life every 12,000 points Off On Bonus life every 15,000 points $ On Off Bonus life every 20,000 points On On No bonus life -------------------------------------------------------------------------------------- Off Off 2 lives per game Off On 3 lives per game $ On Off 4 lives per game On On 5 lives per game -------------------------------------------------------------------------------------- Off Easy beetle $ On Hard beetle -------------------------------------------------------------------------------------- Off Easy millipede head $ On Hard millipede head -------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Switch settings for Special Options / 8-Toggle Switches on Millipede PCB (at P8) -------------------------------------------------------------------------------------- 8 7 6 5 4 3 2 1 Option -------------------------------------------------------------------------------------- On 1 coin counter Off 2 coin counters -------------------------------------------------------------------------------------- On 1 credit minimum $ Off 2 credit minimum -------------------------------------------------------------------------------------- (Switches 5 and 6 unused) Select Mode Starting Score On On 0 points On Off 0 and bonus life level Off On 0, bonus life level, and 2x bonus life level $ Off Off 0, bonus life level, and 2x bonus life level, and 3x bonus life level -------------------------------------------------------------------------------------- On On English $ On Off German Off On French Off Off Spanish -------------------------------------------------------------------------------------- $ = Manufacturer's suggested settings Notes: 15 Feb 2007 - MSH * Real Millipede boards do not have the Joystick circuit hooked up to the card edge. * The Joytick and T-Ball inputs are both swapped through LS157s by the CNTRLSEL signal at 0x2507. * How do we hookup TBEN signal at 0x2505? Changes: 15 Feb 2007 - MSH * Added corrected memory map and dip switch settings from Atari Manuals. * Added Cocktail mode (based on v0.36.1 driver from Scott Brasington) * Removed unused dip toggles, now set to IPT_UNKNOWN * Hooked up 2nd trackball * Map P2 Joy inputs to work correctly. (They don't work on a real board) **************************************************************************** Warlords Memory map and Dip Switches ------------------------------------ Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function -------------------------------------------------------------------------------------- 0000-03FF D D D D D D D D RAM -------------------------------------------------------------------------------------- 0400-07BF D D D D D D D D Screen RAM (8x8 TILES, 32x32 SCREEN) 07C0-07CF D D D D D D D D Motion Object Picture 07D0-07DF D D D D D D D D Motion Object Vert. 07E0-07EF D D D D D D D D Motion Object Horiz. -------------------------------------------------------------------------------------- 0800 R D D D D D D D D Option Switch 1 (0 = On) (DSW 1) 0801 R D D D D D D D D Option Switch 2 (0 = On) (DSW 2) -------------------------------------------------------------------------------------- 0C00 R D Cocktail Cabinet (0 = Cocktail) R D VBLANK (1 = VBlank) R D SELF TEST R D DIAG STEP (Unused) 0C01 R D D D R,C,L Coin Switches (0 = On) R D Slam (0 = On) R D Player 4 Start Switch (0 = On) R D Player 3 Start Switch (0 = On) R D Player 2 Start Switch (0 = On) R D Player 1 Start Switch (0 = On) -------------------------------------------------------------------------------------- 1000-100F W D D D D D D D D Pokey -------------------------------------------------------------------------------------- 1800 W IRQ Acknowledge -------------------------------------------------------------------------------------- 1C00-1C02 W D D D D D D D D Coin Counters -------------------------------------------------------------------------------------- 1C03-1C06 W D D D D D D D D LEDs -------------------------------------------------------------------------------------- 4000 W Watchdog -------------------------------------------------------------------------------------- 5000-7FFF R Program ROM -------------------------------------------------------------------------------------- Game Option Settings - J2 (DSW1) ========================= 8 7 6 5 4 3 2 1 Option ------------------------------------------ On On English On Off French Off On Spanish Off Off German On Music at end of each game Off Music at end of game for new highscore On On 1 or 2 player game costs 1 credit On Off 1 player game=1 credit, 2 player=2 credits Off Off 1 or 2 player game costs 2 credits Off On Not used ------------------------------------------- Game Price Settings - M2 (DSW2) ======================== 8 7 6 5 4 3 2 1 Option ------------------------------------------ On On Free play On Off 1 coin for 2 credits Off On 1 coin for 1 credit Off Off 2 coins for 1 credit On On Right coin mech x 1 On Off Right coin mech x 4 Off On Right coin mech x 5 Off Off Right coin mech x 6 On Left coin mech x 1 Off Left coin mech x 2 On On On No bonus coins On On Off For every 2 coins, add 1 coin On Off On For every 4 coins, add 1 coin On Off Off For every 4 coins, add 2 coins Off On On For every 5 coins, add 1 coin ------------------------------------------ ***************************************************************************/ #include "driver.h" #include "cpu/m6502/m6502.h" #include "cpu/s2650/s2650.h" #include "machine/atari_vg.h" #include "centiped.h" #include "sound/ay8910.h" #include "sound/sn76496.h" #include "sound/pokey.h" static UINT8 oldpos[4]; static UINT8 sign[4]; static UINT8 dsw_select, control_select; static UINT8 *rambase; /************************************* * * Interrupts * *************************************/ static TIMER_DEVICE_CALLBACK( generate_interrupt ) { int scanline = param; /* IRQ is clocked on the rising edge of 16V, equal to the previous 32V */ if (scanline & 16) cpu_set_input_line(timer->machine->cpu[0], 0, ((scanline - 1) & 32) ? ASSERT_LINE : CLEAR_LINE); /* do a partial update now to handle sprite multiplexing (Maze Invaders) */ video_screen_update_partial(timer->machine->primary_screen, scanline); } static MACHINE_START( centiped ) { state_save_register_global_array(machine, oldpos); state_save_register_global_array(machine, sign); state_save_register_global(machine, dsw_select); } static MACHINE_RESET( centiped ) { cpu_set_input_line(machine->cpu[0], 0, CLEAR_LINE); dsw_select = 0; control_select = 0; } static MACHINE_RESET( magworm ) { MACHINE_RESET_CALL(centiped); /* kludge: clear RAM so that magworm can be reset cleanly */ memset(rambase, 0, 0x400); } static WRITE8_HANDLER( irq_ack_w ) { cpu_set_input_line(space->machine->cpu[0], 0, CLEAR_LINE); } /************************************* * * Input ports * *************************************/ /* * This wrapper routine is necessary because Centipede requires a direction bit * to be set or cleared. The direction bit is held until the mouse is moved * again. * * There is a 4-bit counter, and two inputs from the trackball: DIR and CLOCK. * CLOCK makes the counter move in the direction of DIR. Since DIR is latched * only when a CLOCK arrives, the DIR bit in the input port doesn't change * until the trackball actually moves. * * There is also a CLR input to the counter which could be used by the game to * clear the counter, but Centipede doesn't use it (though it would be a good * idea to support it anyway). * * The counter is read 240 times per second. There is no provision whatsoever * to prevent the counter from wrapping around between reads. */ INLINE int read_trackball(running_machine *machine, int idx, int switch_port) { UINT8 newpos; static const char *const portnames[] = { "IN0", "IN1", "IN2" }; static const char *const tracknames[] = { "TRACK0_X", "TRACK0_Y", "TRACK1_X", "TRACK1_Y" }; /* adjust idx if we're cocktail flipped */ if (centiped_flipscreen) idx += 2; /* if we're to read the dipswitches behind the trackball data, do it now */ if (dsw_select) return (input_port_read(machine, portnames[switch_port]) & 0x7f) | sign[idx]; /* get the new position and adjust the result */ newpos = input_port_read(machine, tracknames[idx]); if (newpos != oldpos[idx]) { sign[idx] = (newpos - oldpos[idx]) & 0x80; oldpos[idx] = newpos; } /* blend with the bits from the switch port */ return (input_port_read(machine, portnames[switch_port]) & 0x70) | (oldpos[idx] & 0x0f) | sign[idx]; } static READ8_HANDLER( centiped_IN0_r ) { return read_trackball(space->machine, 0, 0); } static READ8_HANDLER( centiped_IN2_r ) { return read_trackball(space->machine, 1, 2); } static READ8_HANDLER( milliped_IN1_r ) { return read_trackball(space->machine, 1, 1); } static READ8_HANDLER( milliped_IN2_r ) { UINT8 data = input_port_read(space->machine, "IN2"); /* MSH - 15 Feb, 2007 * The P2 X Joystick inputs are not properly handled in * the Milliped code, so we are forcing the P2 inputs * into the P1 Joystick handler, this require remapping * the inputs, and has the good side effect of disabling * the actual Joy1 inputs while control_select is no zero. */ if (0 != control_select) { /* Bottom 4 bits is our joystick inputs */ UINT8 joy2data = input_port_read(space->machine, "IN3") & 0x0f; data = data & 0xf0; /* Keep the top 4 bits */ data |= (joy2data & 0x0a) >> 1; /* flip left and up */ data |= (joy2data & 0x05) << 1; /* flip right and down */ } return data; } static WRITE8_HANDLER( input_select_w ) { dsw_select = (~data >> 7) & 1; } /* used P2 controls if 1, P1 controls if 0 */ static WRITE8_HANDLER( control_select_w ) { control_select = (data >> 7) & 1; } static READ8_HANDLER( mazeinv_input_r ) { static const char *const sticknames[] = { "STICK0", "STICK1", "STICK2", "STICK3" }; return input_port_read(space->machine, sticknames[control_select]); } static WRITE8_HANDLER( mazeinv_input_select_w ) { control_select = offset & 3; } static READ8_HANDLER( bullsdrt_data_port_r ) { switch (cpu_get_pc(space->cpu)) { case 0x0033: case 0x6b19: return 0x01; } return 0; } /************************************* * * Output ports * *************************************/ static WRITE8_HANDLER( led_w ) { set_led_status(offset, ~data & 0x80); } static READ8_DEVICE_HANDLER( caterplr_rand_r ) { return mame_rand(device->machine) % 0xff; } static WRITE8_HANDLER( coin_count_w ) { coin_counter_w(offset, data); } static WRITE8_HANDLER( bullsdrt_coin_count_w ) { coin_counter_w(0, data); } /************************************* * * Bootleg sound * *************************************/ static WRITE8_DEVICE_HANDLER( caterplr_AY8910_w ) { ay8910_address_w(device, 0, offset); ay8910_data_w(device, 0, data); } static READ8_DEVICE_HANDLER( caterplr_AY8910_r ) { ay8910_address_w(device, 0, offset); return ay8910_r(device, 0); } /************************************* * * Centipede CPU memory handlers * *************************************/ static ADDRESS_MAP_START( centiped_map, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_GLOBAL_MASK(0x3fff) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_BASE(&rambase) AM_RANGE(0x0400, 0x07bf) AM_RAM_WRITE(centiped_videoram_w) AM_BASE(&videoram) AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW1") /* DSW1 */ AM_RANGE(0x0801, 0x0801) AM_READ_PORT("DSW2") /* DSW2 */ AM_RANGE(0x0c00, 0x0c00) AM_READ(centiped_IN0_r) /* IN0 */ AM_RANGE(0x0c01, 0x0c01) AM_READ_PORT("IN1") /* IN1 */ AM_RANGE(0x0c02, 0x0c02) AM_READ(centiped_IN2_r) /* IN2 */ AM_RANGE(0x0c03, 0x0c03) AM_READ_PORT("IN3") /* IN3 */ AM_RANGE(0x1000, 0x100f) AM_DEVREADWRITE("pokey", pokey_r, pokey_w) AM_RANGE(0x1400, 0x140f) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0x1600, 0x163f) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x1680, 0x1680) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x1700, 0x173f) AM_DEVREAD("earom", atari_vg_earom_r) AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w) AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w) AM_RANGE(0x1c03, 0x1c04) AM_WRITE(led_w) AM_RANGE(0x1c07, 0x1c07) AM_WRITE(centiped_flip_screen_w) AM_RANGE(0x2000, 0x2000) AM_WRITE(watchdog_reset_w) AM_RANGE(0x2000, 0x3fff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( centipdb_map, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_GLOBAL_MASK(0x7fff) AM_RANGE(0x0000, 0x03ff) AM_MIRROR(0x4000) AM_RAM AM_RANGE(0x0400, 0x07bf) AM_MIRROR(0x4000) AM_RAM_WRITE(centiped_videoram_w) AM_BASE(&videoram) AM_RANGE(0x07c0, 0x07ff) AM_MIRROR(0x4000) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x0800, 0x0800) AM_MIRROR(0x4000) AM_READ_PORT("DSW1") /* DSW1 */ AM_RANGE(0x0801, 0x0801) AM_MIRROR(0x4000) AM_READ_PORT("DSW2") /* DSW2 */ AM_RANGE(0x0c00, 0x0c00) AM_MIRROR(0x4000) AM_READ(centiped_IN0_r) /* IN0 */ AM_RANGE(0x0c01, 0x0c01) AM_MIRROR(0x4000) AM_READ_PORT("IN1") /* IN1 */ AM_RANGE(0x0c02, 0x0c02) AM_MIRROR(0x4000) AM_READ(centiped_IN2_r) /* IN2 */ AM_RANGE(0x0c03, 0x0c03) AM_MIRROR(0x4000) AM_READ_PORT("IN3") /* IN3 */ AM_RANGE(0x1000, 0x1001) AM_MIRROR(0x4000) AM_DEVWRITE("pokey", ay8910_data_address_w) AM_RANGE(0x1001, 0x1001) AM_MIRROR(0x4000) AM_DEVREAD("pokey", ay8910_r) AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x4000) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0x1600, 0x163f) AM_MIRROR(0x4000) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x1680, 0x1680) AM_MIRROR(0x4000) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x1700, 0x173f) AM_MIRROR(0x4000) AM_DEVREAD("earom", atari_vg_earom_r) AM_RANGE(0x1800, 0x1800) AM_MIRROR(0x4000) AM_WRITE(irq_ack_w) AM_RANGE(0x1c00, 0x1c02) AM_MIRROR(0x4000) AM_WRITE(coin_count_w) AM_RANGE(0x1c03, 0x1c04) AM_MIRROR(0x4000) AM_WRITE(led_w) AM_RANGE(0x1c07, 0x1c07) AM_MIRROR(0x4000) AM_WRITE(centiped_flip_screen_w) AM_RANGE(0x2000, 0x27ff) AM_ROM AM_RANGE(0x2800, 0x3fff) AM_MIRROR(0x4000) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_ROM ADDRESS_MAP_END /************************************* * * Millipede CPU memory handlers * *************************************/ static ADDRESS_MAP_START( milliped_map, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_GLOBAL_MASK(0x7fff) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_RANGE(0x0400, 0x040f) AM_DEVREADWRITE("pokey", pokey_r, pokey_w) AM_RANGE(0x0800, 0x080f) AM_DEVREADWRITE("pokey2", pokey_r, pokey_w) AM_RANGE(0x1000, 0x13bf) AM_RAM_WRITE(centiped_videoram_w) AM_BASE(&videoram) AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x2000, 0x2000) AM_READ(centiped_IN0_r) AM_RANGE(0x2001, 0x2001) AM_READ(milliped_IN1_r) AM_RANGE(0x2010, 0x2010) AM_READ(milliped_IN2_r) AM_RANGE(0x2011, 0x2011) AM_READ_PORT("IN3") AM_RANGE(0x2030, 0x2030) AM_DEVREAD("earom", atari_vg_earom_r) AM_RANGE(0x2480, 0x249f) AM_WRITE(milliped_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w) AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w) AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) /* TBEN */ AM_RANGE(0x2506, 0x2506) AM_WRITE(centiped_flip_screen_w) AM_RANGE(0x2507, 0x2507) AM_WRITE(control_select_w) /* CNTRLSEL */ AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w) AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w) AM_RANGE(0x2700, 0x2700) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x2780, 0x27bf) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x4000, 0x7fff) AM_ROM ADDRESS_MAP_END /************************************* * * Warlords CPU memory handlers * *************************************/ static ADDRESS_MAP_START( warlords_map, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_GLOBAL_MASK(0x7fff) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_RANGE(0x0400, 0x07bf) AM_RAM_WRITE(centiped_videoram_w) AM_BASE(&videoram) AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW1") /* DSW1 */ AM_RANGE(0x0801, 0x0801) AM_READ_PORT("DSW2") /* DSW2 */ AM_RANGE(0x0c00, 0x0c00) AM_READ_PORT("IN0") /* IN0 */ AM_RANGE(0x0c01, 0x0c01) AM_READ_PORT("IN1") /* IN1 */ AM_RANGE(0x1000, 0x100f) AM_DEVREADWRITE("pokey", pokey_r, pokey_w) AM_RANGE(0x1800, 0x1800) AM_WRITE(irq_ack_w) AM_RANGE(0x1c00, 0x1c02) AM_WRITE(coin_count_w) AM_RANGE(0x1c03, 0x1c06) AM_WRITE(led_w) AM_RANGE(0x4000, 0x4000) AM_WRITE(watchdog_reset_w) AM_RANGE(0x5000, 0x7fff) AM_ROM ADDRESS_MAP_END /************************************* * * Maze Invaders CPU memory handlers * *************************************/ static ADDRESS_MAP_START( mazeinv_map, ADDRESS_SPACE_PROGRAM, 8 ) ADDRESS_MAP_GLOBAL_MASK(0x7fff) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_RANGE(0x0400, 0x040f) AM_DEVREADWRITE("pokey", pokey_r, pokey_w) AM_RANGE(0x0800, 0x080f) AM_DEVREADWRITE("pokey2", pokey_r, pokey_w) AM_RANGE(0x1000, 0x13bf) AM_RAM_WRITE(centiped_videoram_w) AM_BASE(&videoram) AM_RANGE(0x13c0, 0x13ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x2000, 0x2000) AM_READ_PORT("IN0") AM_RANGE(0x2001, 0x2001) AM_READ_PORT("IN1") AM_RANGE(0x2010, 0x2010) AM_READ_PORT("IN2") AM_RANGE(0x2011, 0x2011) AM_READ_PORT("IN3") AM_RANGE(0x2020, 0x2020) AM_READ(mazeinv_input_r) AM_RANGE(0x2030, 0x2030) AM_DEVREAD("earom", atari_vg_earom_r) AM_RANGE(0x2480, 0x249f) AM_WRITE(mazeinv_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0x2500, 0x2502) AM_WRITE(coin_count_w) AM_RANGE(0x2503, 0x2504) AM_WRITE(led_w) AM_RANGE(0x2505, 0x2505) AM_WRITE(input_select_w) // AM_RANGE(0x2506, 0x2507) AM_WRITE(SMH_NOP) /* ? */ AM_RANGE(0x2580, 0x2583) AM_WRITE(mazeinv_input_select_w) AM_RANGE(0x2600, 0x2600) AM_WRITE(irq_ack_w) AM_RANGE(0x2680, 0x2680) AM_WRITE(watchdog_reset_w) AM_RANGE(0x2700, 0x2700) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x2780, 0x27bf) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x3000, 0x7fff) AM_ROM ADDRESS_MAP_END /**************************************** * * Bulls Eye Darts CPU memory handlers * ****************************************/ static ADDRESS_MAP_START( bullsdrt_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_ROM AM_RANGE(0x1000, 0x1000) AM_MIRROR(0x6000) AM_READ_PORT("DSW1") AM_RANGE(0x1080, 0x1080) AM_MIRROR(0x6000) AM_READ(centiped_IN0_r) AM_RANGE(0x1081, 0x1081) AM_MIRROR(0x6000) AM_READ_PORT("IN1") AM_RANGE(0x1082, 0x1082) AM_MIRROR(0x6000) AM_READ(centiped_IN2_r) AM_RANGE(0x1200, 0x123f) AM_MIRROR(0x6000) AM_DEVREADWRITE("earom", atari_vg_earom_r, atari_vg_earom_w) AM_RANGE(0x1280, 0x1280) AM_MIRROR(0x6000) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x1300, 0x1300) AM_MIRROR(0x6000) AM_READ_PORT("DSW2") AM_RANGE(0x1400, 0x140f) AM_MIRROR(0x6000) AM_WRITE(centiped_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0x1481, 0x1481) AM_MIRROR(0x6000) AM_WRITE(bullsdrt_coin_count_w) AM_RANGE(0x1483, 0x1484) AM_MIRROR(0x6000) AM_WRITE(led_w) AM_RANGE(0x1487, 0x1487) AM_MIRROR(0x6000) AM_WRITE(centiped_flip_screen_w) AM_RANGE(0x1500, 0x1500) AM_MIRROR(0x6000) AM_WRITE(watchdog_reset_w) AM_RANGE(0x1580, 0x1580) AM_MIRROR(0x6000) AM_NOP AM_RANGE(0x1800, 0x1bbf) AM_MIRROR(0x6000) AM_WRITE(centiped_videoram_w) AM_BASE(&videoram) AM_RANGE(0x1bc0, 0x1bff) AM_MIRROR(0x6000) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x1c00, 0x1fff) AM_MIRROR(0x6000) AM_RAM AM_RANGE(0x2000, 0x2fff) AM_ROM AM_RANGE(0x4000, 0x4fff) AM_ROM AM_RANGE(0x6000, 0x6fff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( bullsdrt_port_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x00, 0x00) AM_WRITE(bullsdrt_sprites_bank_w) AM_RANGE(0x20, 0x3f) AM_WRITE(bullsdrt_tilesbank_w) AM_BASE(&bullsdrt_tiles_bankram) AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READ(bullsdrt_data_port_r) AM_DEVWRITE("sn", sn76496_w) ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ /* The input ports are identical for the real one and the bootleg one, except that one of the languages is Italian in the bootleg one instead of Spanish */ static INPUT_PORTS_START( centiped ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("IN2") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:1,2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("N9:3,4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("N9:5,6") PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x10, "12000" ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("N9:7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("N9:8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("N8:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("N8:3,4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("N8:5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("N8:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) PORT_START("TRACK0_X") /* IN6, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("TRACK0_Y") /* IN7, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("TRACK1_X") /* IN8, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL PORT_START("TRACK1_Y") /* IN9, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL INPUT_PORTS_END static INPUT_PORTS_START( caterplr ) PORT_INCLUDE( centiped ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("N9:1,2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Italian ) ) INPUT_PORTS_END static INPUT_PORTS_START( centtime ) PORT_INCLUDE( centiped ) PORT_MODIFY("IN0") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("IN1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("IN3") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x10, "12000" ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW2:3,4,5") PORT_DIPSETTING( 0x00, "Untimed" ) PORT_DIPSETTING( 0x04, "1 Minute" ) PORT_DIPSETTING( 0x08, "2 Minutes" ) PORT_DIPSETTING( 0x0c, "3 Minutes" ) PORT_DIPSETTING( 0x10, "4 Minutes" ) PORT_DIPSETTING( 0x14, "5 Minutes" ) PORT_DIPSETTING( 0x18, "6 Minutes" ) PORT_DIPSETTING( 0x1c, "7 Minutes" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) PORT_MODIFY("TRACK1_X") /* IN8, place for cocktail trackball (not used) */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("TRACK1_Y") /* IN9, place for cocktail trackball (not used) */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( magworm ) PORT_INCLUDE( centiped ) PORT_MODIFY("IN1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_MODIFY("IN3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, "*3" ) PORT_DIPSETTING( 0x04, "*7" ) PORT_DIPSETTING( 0x08, "*1/2" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x10, DEF_STR( German ) ) PORT_DIPSETTING( 0x20, DEF_STR( French ) ) PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) ) PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x80, "4" ) PORT_DIPSETTING( 0xc0, "5" ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x01, 0x00, "Left Coin" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x01, "*2" ) PORT_DIPNAME( 0x0e, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("SW2:2,3,4") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x02, "3 credits/2 coins" ) PORT_DIPSETTING( 0x04, "5 credits/4 coins" ) PORT_DIPSETTING( 0x06, "6 credits/4 coins" ) PORT_DIPSETTING( 0x08, "6 credits/5 coins" ) PORT_DIPSETTING( 0x0a, "4 credits/3 coins" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x00, "10000" ) PORT_DIPSETTING( 0x10, "12000" ) PORT_DIPSETTING( 0x20, "15000" ) PORT_DIPSETTING( 0x30, "20000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x80, "2" ) INPUT_PORTS_END static INPUT_PORTS_START( milliped ) PORT_START("IN0") /* $2000 */ /* see port 6 for x trackball */ PORT_DIPNAME(0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("P8:1,2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME(0x0c, 0x04, "Bonus" ) PORT_DIPLOCATION("P8:3,4") PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x04, "0 1x" ) PORT_DIPSETTING( 0x08, "0 1x 2x" ) PORT_DIPSETTING( 0x0c, "0 1x 2x 3x" ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ PORT_START("IN1") /* $2001 */ /* see port 7 for y trackball */ /* these bits are unused */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME(0x04, 0x00, "Credit Minimum" ) PORT_DIPLOCATION("P8:7") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPNAME(0x08, 0x00, "Coin Counters" ) PORT_DIPLOCATION("P8:8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ PORT_START("IN2") /* $2010 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("IN3") /* $2011 */ /* Note, joystick X input for player 2 are bad in software */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME(0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW1") /* $0408 */ PORT_DIPNAME(0x01, 0x00, "Millipede Head" ) PORT_DIPLOCATION("D5:1") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPNAME(0x02, 0x00, "Beetle" ) PORT_DIPLOCATION("D5:2") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("D5:3,4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME(0x30, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("D5:5,6") PORT_DIPSETTING( 0x00, "12000" ) PORT_DIPSETTING( 0x10, "15000" ) PORT_DIPSETTING( 0x20, "20000" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPNAME(0x40, 0x00, "Spider" ) PORT_DIPLOCATION("D5:7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME(0x80, 0x00, "Starting Score Select" ) PORT_DIPLOCATION("D5:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* $0808 */ PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("B5:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME(0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("B5:3,4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME(0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("B5:5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("B5:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) PORT_DIPSETTING( 0xa0, "4 credits/3 coins" ) PORT_DIPSETTING( 0xc0, "Demo Mode" ) PORT_START("TRACK0_X") /* IN6, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("TRACK0_Y") /* IN7, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("TRACK1_X") /* IN8, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL PORT_START("TRACK1_Y") /* IN9, fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL INPUT_PORTS_END static INPUT_PORTS_START( warlords ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPNAME( 0x10, 0x00, "Diag Step" ) /* Not referenced */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, "Upright (overlay)" ) PORT_DIPSETTING( 0x00, "Cocktail (no overlay)" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("J2:1,2") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( French ) ) PORT_DIPSETTING( 0x02, DEF_STR( Spanish ) ) PORT_DIPSETTING( 0x03, DEF_STR( German ) ) PORT_DIPNAME( 0x04, 0x00, "Music" ) PORT_DIPLOCATION("J2:3") PORT_DIPSETTING( 0x00, "End of game" ) PORT_DIPSETTING( 0x04, "High score only" ) PORT_BIT( 0xC8, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_DIPLOCATION("J2:4,7,8") PORT_DIPNAME( 0x30, 0x00, "Credits" ) PORT_DIPLOCATION("J2:5,6") PORT_DIPSETTING( 0x00, "1p/2p = 1 credit" ) PORT_DIPSETTING( 0x10, "1p = 1, 2p = 2" ) PORT_DIPSETTING( 0x20, "1p/2p = 2 credits" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("M2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPLOCATION("M2:3,4") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPLOCATION("M2:5") PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPLOCATION("M2:6,7,8") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) /* IN4-7 fake to control player paddles */ PORT_START("PADDLE0") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(1) PORT_START("PADDLE1") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(2) PORT_START("PADDLE2") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(3) PORT_START("PADDLE3") PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x1d,0xcb) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_PLAYER(4) INPUT_PORTS_END static INPUT_PORTS_START( mazeinv ) PORT_START("IN0") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x01, DEF_STR( German ) ) PORT_DIPSETTING( 0x02, DEF_STR( French ) ) PORT_DIPSETTING( 0x03, DEF_STR( Spanish ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Minimum credits" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x40, "2" ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_START("IN1") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, "Doors for bonus" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPSETTING( 0x01, "12" ) PORT_DIPSETTING( 0x02, "14" ) PORT_DIPSETTING( 0x03, "16" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x00, "Extra life at" ) PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x10, "25000" ) PORT_DIPSETTING( 0x20, "30000" ) PORT_DIPSETTING( 0x30, "Never" ) PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Harder ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0c, 0x00, "Right Coin" ) PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x04, "*4" ) PORT_DIPSETTING( 0x08, "*5" ) PORT_DIPSETTING( 0x0c, "*6" ) PORT_DIPNAME( 0x10, 0x00, "Left Coin" ) PORT_DIPSETTING( 0x00, "*1" ) PORT_DIPSETTING( 0x10, "*2" ) PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x20, "3 credits/2 coins" ) PORT_DIPSETTING( 0x40, "5 credits/4 coins" ) PORT_DIPSETTING( 0x60, "6 credits/4 coins" ) PORT_DIPSETTING( 0x80, "6 credits/5 coins" ) /* IN6-9 fake to control player joysticks */ PORT_START("STICK0") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_Y ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) PORT_START("STICK1") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("STICK2") PORT_BIT( 0xff, 0x7f, IPT_AD_STICK_X ) PORT_MINMAX(0x40, 0xbf) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("STICK3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( bullsdrt ) PORT_START("IN0") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_START("IN2") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball data */ PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* trackball sign bit */ PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Award Free Game" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("TRACK0_X") /* fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("TRACK0_Y") /* fake trackball input port. */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) /* 2008-06 FP: was bullsdrt available as cocktail? If not, these can be removed */ PORT_START("TRACK1_X") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("TRACK1_Y") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /************************************* * * Graphics layouts: Centipede/Millipede * *************************************/ static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,2), 2, { RGN_FRAC(1,2), 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static const gfx_layout spritelayout = { 8,16, RGN_FRAC(1,2), 2, { RGN_FRAC(1,2), 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 16*8 }; static GFXDECODE_START( centiped ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 4, 4*4*4 ) GFXDECODE_END static GFXDECODE_START( milliped ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 4*4, 4*4*4*4 ) GFXDECODE_END /************************************* * * Graphics layouts: Warlords * *************************************/ static const gfx_layout warlords_charlayout = { 8,8, RGN_FRAC(1,4), 2, { RGN_FRAC(1,2), 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( warlords ) GFXDECODE_ENTRY( "gfx1", 0x000, warlords_charlayout, 0, 8 ) GFXDECODE_ENTRY( "gfx1", 0x200, warlords_charlayout, 8*4, 8*4 ) GFXDECODE_END /************************************* * * Sound interfaces * *************************************/ static const ay8910_interface centipdb_ay8910_interface = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_HANDLER(caterplr_rand_r) }; static const pokey_interface milliped_pokey_interface_1 = { { DEVCB_NULL }, DEVCB_INPUT_PORT("DSW1") }; static const pokey_interface milliped_pokey_interface_2 = { { DEVCB_NULL }, DEVCB_INPUT_PORT("DSW2") }; static const pokey_interface warlords_pokey_interface = { { DEVCB_INPUT_PORT("PADDLE0"), DEVCB_INPUT_PORT("PADDLE1"), DEVCB_INPUT_PORT("PADDLE2"), DEVCB_INPUT_PORT("PADDLE3") } }; /************************************* * * Machine drivers * *************************************/ static MACHINE_DRIVER_START( centiped ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M6502, 12096000/8) /* 1.512 MHz (slows down to 0.75MHz while accessing playfield RAM) */ MDRV_CPU_PROGRAM_MAP(centiped_map,0) MDRV_MACHINE_START(centiped) MDRV_MACHINE_RESET(centiped) MDRV_ATARIVGEAROM_ADD("earom") /* timer */ MDRV_TIMER_ADD_SCANLINE("32v", generate_interrupt, "screen", 0, 16) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MDRV_GFXDECODE(centiped) MDRV_PALETTE_LENGTH(4+4*4*4*4) MDRV_VIDEO_START(centiped) MDRV_VIDEO_UPDATE(centiped) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("pokey", POKEY, 12096000/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( caterplr ) /* basic machine hardware */ MDRV_IMPORT_FROM(centiped) /* sound hardware */ MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_DRIVER_END static MACHINE_DRIVER_START( centipdb ) /* basic machine hardware */ MDRV_IMPORT_FROM(centiped) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(centipdb_map,0) /* sound hardware */ MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8) MDRV_SOUND_CONFIG(centipdb_ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( magworm ) /* basic machine hardware */ MDRV_IMPORT_FROM(centiped) MDRV_MACHINE_RESET(magworm) /* sound hardware */ MDRV_SOUND_REPLACE("pokey", AY8910, 12096000/8) MDRV_SOUND_CONFIG(centipdb_ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( milliped ) /* basic machine hardware */ MDRV_IMPORT_FROM(centiped) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(milliped_map,0) /* video hardware */ MDRV_GFXDECODE(milliped) MDRV_PALETTE_LENGTH(4*4+4*4*4*4*4) MDRV_VIDEO_START(milliped) MDRV_VIDEO_UPDATE(milliped) /* sound hardware */ MDRV_SOUND_REPLACE("pokey", POKEY, 12096000/8) MDRV_SOUND_CONFIG(milliped_pokey_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MDRV_SOUND_ADD("pokey2", POKEY, 12096000/8) MDRV_SOUND_CONFIG(milliped_pokey_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_DRIVER_END static MACHINE_DRIVER_START( warlords ) /* basic machine hardware */ MDRV_IMPORT_FROM(centiped) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(warlords_map,0) /* video hardware */ MDRV_GFXDECODE(warlords) MDRV_PALETTE_LENGTH(8*4+8*4) MDRV_PALETTE_INIT(warlords) MDRV_VIDEO_START(warlords) MDRV_VIDEO_UPDATE(warlords) /* sound hardware */ MDRV_SOUND_REPLACE("pokey", POKEY, 12096000/8) MDRV_SOUND_CONFIG(warlords_pokey_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( mazeinv ) /* basic machine hardware */ MDRV_IMPORT_FROM(milliped) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(mazeinv_map,0) MDRV_VIDEO_UPDATE(centiped) MACHINE_DRIVER_END static MACHINE_DRIVER_START( bullsdrt ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", S2650, 12096000/8) MDRV_CPU_PROGRAM_MAP(bullsdrt_map,0) MDRV_CPU_IO_MAP(bullsdrt_port_map,0) MDRV_ATARIVGEAROM_ADD("earom") /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MDRV_GFXDECODE(centiped) MDRV_PALETTE_LENGTH(4+4*4*4*4) MDRV_VIDEO_START(bullsdrt) MDRV_VIDEO_UPDATE(bullsdrt) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("sn", SN76496, 12096000/8) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ ROM_START( centiped ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */ ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centipdd ) /* Centipede "Dux" graphics hack by Two Bit Score */ ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-307.d1", 0x2000, 0x0800, CRC(5ab0d9de) SHA1(8ea6e3304202831aabaf31dbd0f970a7b3bfe421) ) ROM_LOAD( "136001-308.e1", 0x2800, 0x0800, CRC(4c07fd3e) SHA1(af4fdbf32c23b1864819d620a874e7f205da3cdb) ) ROM_LOAD( "136001-309.fh1", 0x3000, 0x0800, CRC(ff69b424) SHA1(689fa560d40a384dcbcad7c8095bc12e91875580) ) ROM_LOAD( "136001-310.j1", 0x3800, 0x0800, CRC(44e40fa4) SHA1(c557db83876afc8ab52047ab1a3c3bfef34d6351) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "dux-211.f7", 0x0000, 0x0800, CRC(fee15594) SHA1(1193c295b57904d1c19c7f0400ef4c1893a80f55) ) ROM_LOAD( "dux-212.hj7", 0x0800, 0x0800, CRC(f980c777) SHA1(3997a45ed38d7ae68dddf70b37da6e2e0c6a7710) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centipd2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136001-207.d1", 0x2000, 0x0800, CRC(b2909e2f) SHA1(90ec90bd1e262861730afd5b113ec8dddd958ed8) ) ROM_LOAD( "136001-208.e1", 0x2800, 0x0800, CRC(110e04ff) SHA1(4cb481792411b6aefac561744cfbe107aba8bab3) ) ROM_LOAD( "136001-209.fh1", 0x3000, 0x0800, CRC(cc2edb26) SHA1(b3ea580afa6a1ac44662051fae19c1efc320fcd3) ) ROM_LOAD( "136001-210.j1", 0x3800, 0x0800, CRC(93999153) SHA1(8788c2b39fc5bfbb147a5e7c26ad360bba8d1063) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */ ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centtime ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "cent_d1.bin", 0x2000, 0x0800, CRC(c4d995eb) SHA1(d0b2f0461cfa35842045d40ffb65e777703b773e) ) ROM_LOAD( "cent_e1.bin", 0x2800, 0x0800, CRC(bcdebe1b) SHA1(53f3bf88a79ce40661c0a9381928e55d8c61777a) ) ROM_LOAD( "cent_fh1.bin", 0x3000, 0x0800, CRC(66d7b04a) SHA1(8fa758095b618085090491dfb5ea114cdc87f9df) ) ROM_LOAD( "cent_j1.bin", 0x3800, 0x0800, CRC(33ce4640) SHA1(780c2eb320f64fad6b265c0dada961646ed30174) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) /* May be labeled "136001-201", same data */ ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) /* May be labeled "136001-202", same data */ ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( caterplr ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "olympia.c28", 0x2000, 0x0800, CRC(8a744e57) SHA1(0bc83fe01d929af4e5c7f2a8d1236560df41f9ce) ) ROM_LOAD( "olympia.c29", 0x2800, 0x0800, CRC(bb897b10) SHA1(bb1039fe64774277870f675eb72dd9f3f596f865) ) ROM_LOAD( "olympia.c30", 0x3000, 0x0800, CRC(2297c2ac) SHA1(129d111f80b837f7b44852162f4abfba31fc0d75) ) ROM_LOAD( "olympia.c31", 0x3800, 0x0800, CRC(cc529d6b) SHA1(80d86371b0f969b434af6ffb3834adaf11d05ac2) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "olympia.c32", 0x0000, 0x0800, CRC(d91b9724) SHA1(5ff9ccb2769c853b44764bfe829ad1df08686dc6) ) ROM_LOAD( "olympia.c33", 0x0800, 0x0800, CRC(c2b08489) SHA1(9427e54537312ee0a70ec7bd1c039e92f8cfadad) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( centipdb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "d1", 0x2000, 0x0800, CRC(b17b8e0b) SHA1(01944cf040cf23aeb4c50d4f2e63181e08a07310) ) ROM_LOAD( "e1", 0x2800, 0x0800, CRC(7684398e) SHA1(eea8e05506a7af2fec55c2689e3caafc62ea524f) ) ROM_LOAD( "h1", 0x3000, 0x0800, CRC(74580fe4) SHA1(35b8a8675e4e020e234e51c3e4bd4ee5c24b79d2) ) ROM_LOAD( "j1", 0x3800, 0x0800, CRC(84600161) SHA1(e9a6801c6f59e2b34e692e9aa71845d2e64a2379) ) ROM_LOAD( "k1", 0x6000, 0x0800, CRC(f1aa329b) SHA1(e4689de0f94d11f125ee7548a3f8128ff8e8da51) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "136001-211.f7", 0x0000, 0x0800, CRC(880acfb9) SHA1(6c862352c329776f2f9974a0df9dbe41f9dbc361) ) ROM_LOAD( "136001-212.hj7", 0x0800, 0x0800, CRC(b1397029) SHA1(974c03d29aeca672fffa4dfc00a06be6a851aacb) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.p4", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( millpac ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "millpac1.1d", 0x2000, 0x0800, CRC(4dd6913d) SHA1(9eca634e1a827f9bbcf3c532d44e175ac4751755) ) ROM_LOAD( "millpac2.1e", 0x2800, 0x0800, CRC(411c81f1) SHA1(15184642522f0b7eab81301295d435c10ce2d78d) ) ROM_LOAD( "millpac3.1h", 0x3000, 0x0800, CRC(577076cc) SHA1(3124fcfb56f33ebd17d2c0da1098023474187066) ) ROM_LOAD( "millpac4.1j", 0x3800, 0x0800, CRC(89aedd75) SHA1(74635079e7103bf6fa9577f5980e1adaa34d9be0) ) ROM_LOAD( "millpac5.1k", 0x6000, 0x0800, CRC(67ac481b) SHA1(cef839d1c9dd207fdf41ae47d5f279b783f2f4cf) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "millpac6.7f", 0x0000, 0x0800, CRC(79f05520) SHA1(25c9f3b4826f48830f5c42d41d4f030b49e58d6a) ) ROM_LOAD( "millpac7.7j", 0x0800, 0x0800, CRC(4880b2bd) SHA1(1909b8fb275f38f1b57bf53ba348b866cc48a599) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "millpac.4p", 0x0000, 0x0100, CRC(ba40e1a9) SHA1(f7914ba974e5bdd0c24d415a537b5fe567a4de50) ) /* not used */ ROM_END ROM_START( magworm ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "11005-0.k0", 0x2000, 0x0800, CRC(a88e970a) SHA1(f0cc6fdcdecf05f11cef7ebae4e11783a8bbc5ba) ) ROM_LOAD( "11005-1.k1", 0x2800, 0x0800, CRC(7a04047e) SHA1(3c00756c8ffbc5e78d4a7409802cc2ed8f668264) ) ROM_LOAD( "11005-2.k2", 0x3000, 0x0800, CRC(f127f1c3) SHA1(3fddcd6f458ac60eaebacef921b522dd2c7b8141) ) ROM_LOAD( "11005-3p.k3", 0x3800, 0x0800, CRC(478d92b4) SHA1(99cce957c50ca80ddde408d9188fc2ed04d8da68) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "11005-4.c4", 0x0000, 0x0800, CRC(cea64e1a) SHA1(9022102124e1ad93f912ce8bdf85f8a886b0879b) ) ROM_LOAD( "11005-5.c5", 0x0800, 0x0800, CRC(24558ea5) SHA1(8cd7131e19afd7a96191b1b3c3fba7ae9a140f4b) ) ROM_END ROM_START( milliped ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136013-104.1mn", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) ROM_LOAD( "136013-103.1l", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) ROM_LOAD( "136013-102.1jk", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) ROM_LOAD( "136013-101.1h", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "136013-107.5r", 0x0000, 0x0800, CRC(68c3437a) SHA1(4c7ea33d9501456ee8f5a642da7d6c972f2bb90d) ) ROM_LOAD( "136013-106.5p", 0x0800, 0x0800, CRC(f4468045) SHA1(602fcc7290f9f4eacb841c76665961ebf4307f80) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) /* not used */ ROM_END ROM_START( millipdd ) /* Millipede "Dux" graphics hack by Two Bit Score */ ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "136013-104.1mn", 0x4000, 0x1000, CRC(40711675) SHA1(b595d6a0f5d3c611ade1b83a94c3b909d2124dc4) ) ROM_LOAD( "136013-103.1l", 0x5000, 0x1000, CRC(fb01baf2) SHA1(9c1d0bbc20bf25dd21761a311fd1ed80aa029241) ) ROM_LOAD( "136013-102.1jk", 0x6000, 0x1000, CRC(62e137e0) SHA1(9fe40db55ba1d20d4f11704f7f5df9ff75b87f30) ) ROM_LOAD( "136013-101.1h", 0x7000, 0x1000, CRC(46752c7d) SHA1(ab06b1fd80271849946f90757b3837b617394929) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "mil-dux.5r", 0x0000, 0x0800, CRC(b6c617b6) SHA1(a672a9b35b773677aea6b9a5c4305939180f6854) ) ROM_LOAD( "mil-dux.5p", 0x0800, 0x0800, CRC(2a6ef4b0) SHA1(832dae8c1b1f959bb8582f9503d84bea9d50c08c) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "136001-213.7e", 0x0000, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) /* not used */ ROM_END ROM_START( mazeinv ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "005.011", 0x3000, 0x1000, CRC(37129536) SHA1(356cb986a40b332100e00fb72194fd4dade2cba7) ) ROM_LOAD( "004.011", 0x4000, 0x1000, CRC(2d0fbf2f) SHA1(9d4c2bc9f80604d1ff5c5bf5a4a78378efdd8b33) ) ROM_LOAD( "003.011", 0x5000, 0x1000, CRC(0ff3747c) SHA1(1a7e1c487c24875dada967fb3a9ceaca25b7e2a7) ) ROM_LOAD( "002.011", 0x6000, 0x1000, CRC(96478e07) SHA1(e99d9970dc12ed36520d91646f1955cce87b55b6) ) ROM_LOAD( "001.011", 0x7000, 0x1000, CRC(d5c29a01) SHA1(5201a6cd42e4954c6cd4298f7b6cee4a8c181248) ) ROM_REGION( 0x1000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "007.011", 0x0000, 0x0800, CRC(16e738f4) SHA1(96335afc4510aae6b4ee6dfd8f5c1b2baa8c2798) ) ROM_LOAD( "006.011", 0x0800, 0x0800, CRC(d4705e4e) SHA1(e099f3df0d2f56d557631e69bc76ae2f09a80b42) ) ROM_REGION( 0x0120, "proms", 0 ) ROM_LOAD( "009.011", 0x0000, 0x0020, CRC(dcc48de5) SHA1(5594568dd6a605d6d9d9646b1af645af72a7f53d) ) ROM_LOAD( "008.011", 0x0020, 0x0100, CRC(6fa3093a) SHA1(2b7aeca74c1ae4156bf1878453a047330f96f0a8) ) ROM_END ROM_START( warlords ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "037154.1m", 0x5000, 0x0800, CRC(18006c87) SHA1(6b4aab1b1710819d29f4bbc29269eb9c915626c0) ) ROM_LOAD( "037153.1k", 0x5800, 0x0800, CRC(67758f4c) SHA1(b65ca677b54de7a8202838207d9a7bb0aed3e0f2) ) ROM_LOAD( "037158.1j", 0x6000, 0x0800, CRC(1f043a86) SHA1(b1e271c0979d62202ae86c4b6860fb67bbef6400) ) ROM_LOAD( "037157.1h", 0x6800, 0x0800, CRC(1a639100) SHA1(41ec333aee7192f8aeef49e5257f201f4db01cff) ) ROM_LOAD( "037156.1e", 0x7000, 0x0800, CRC(534f34b4) SHA1(1680982ded17350c2ae10bb47f7eb8908bb10db2) ) ROM_LOAD( "037155.1d", 0x7800, 0x0800, CRC(23b94210) SHA1(d74c1ca90caf15942805043b4ebe4ee077799da0) ) ROM_REGION( 0x0800, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "037159.6e", 0x0000, 0x0800, CRC(ff979a08) SHA1(422053473e41e3e1f71eb28e40eedc78f22326b3) ) ROM_REGION( 0x0100, "proms", 0 ) /* Only the first 0x80 bytes are used by the hardware. A7 is grounded. */ /* Bytes 0x00-0x3f are used fore the color cocktail version. */ /* Bytes 0x40-0x7f are for the upright version of the cabinet with a */ /* mirror and painted background. */ ROM_LOAD( "warlord.clr", 0x0000, 0x0100, CRC(a2c5c277) SHA1(f04de9fb6ee9619b4a4aae10c92b16b3123046cf) ) ROM_END ROM_START( bullsdrt ) ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "27128.bin", 0x0000, 0x1000, CRC(2729f585) SHA1(6ffbfa5b62c497c3932ab71d0e3f407cae99cb59) ) ROM_CONTINUE( 0x2000, 0x1000 ) ROM_CONTINUE( 0x4000, 0x1000 ) ROM_CONTINUE( 0x6000, 0x1000 ) ROM_REGION( 0x4000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "2764_b.bin", 0x0000, 0x2000, CRC(49a19aba) SHA1(77869b7a7aae24dcbc4c7f1a3d4bcd26ea3f4fac) ) ROM_LOAD( "2764_a.bin", 0x2000, 0x2000, CRC(361ff09d) SHA1(4b57417085bc9ee174196ca638dc7e6d3626f801) ) ROM_REGION( 0x0200, "proms", 0 ) /* unknown */ ROM_LOAD( "82s147.bin", 0x0000, 0x0200, CRC(d841b7e0) SHA1(aab32645a613cd027aed98437db24704763cc147) ) ROM_END /************************************* * * Driver initialization * *************************************/ static DRIVER_INIT( caterplr ) { const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM); const device_config *device = devtag_get_device(machine, "pokey"); memory_install_readwrite8_device_handler(space, device, 0x1000, 0x100f, 0, 0, caterplr_AY8910_r, caterplr_AY8910_w); memory_install_read8_device_handler(space, device, 0x1780, 0x1780, 0, 0, caterplr_rand_r); } static DRIVER_INIT( magworm ) { const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM); const device_config *device = devtag_get_device(machine, "pokey"); memory_install_write8_device_handler(space, device, 0x1001, 0x1001, 0, 0, ay8910_address_w); memory_install_readwrite8_device_handler(space, device, 0x1003, 0x1003, 0, 0, ay8910_r, ay8910_data_w); } static DRIVER_INIT( bullsdrt ) { dsw_select = 0; } /************************************* * * Game drivers * *************************************/ GAME( 1980, centiped, 0, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 3)", GAME_SUPPORTS_SAVE) GAME( 1980, centipd2, centiped, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 2)", GAME_SUPPORTS_SAVE ) GAME( 1980, centtime, centiped, centiped, centtime, 0, ROT270, "Atari", "Centipede (1 player, timed)", GAME_SUPPORTS_SAVE ) GAME( 1980, centipdb, centiped, centipdb, centiped, 0, ROT270, "bootleg", "Centipede (bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1980, centipdd, centiped, centiped, centiped, 0, ROT270, "hack", "Centipede Dux (hack)", GAME_SUPPORTS_SAVE ) GAME( 1980, caterplr, centiped, caterplr, caterplr, caterplr, ROT270, "bootleg", "Caterpillar", GAME_SUPPORTS_SAVE ) GAME( 1980, millpac, centiped, centipdb, centiped, 0, ROT270, "Valadon Automation", "Millpac", GAME_SUPPORTS_SAVE ) GAME( 1980, magworm, centiped, magworm, magworm, magworm, ROT270, "bootleg", "Magic Worm (bootleg)", GAME_SUPPORTS_SAVE ) GAME( 1982, milliped, 0, milliped, milliped, 0, ROT270, "Atari", "Millipede", GAME_SUPPORTS_SAVE ) GAME( 1982, millipdd, milliped, milliped, milliped, 0, ROT270, "hack", "Millipede Dux (hack)", GAME_SUPPORTS_SAVE ) GAME( 1980, warlords, 0, warlords, warlords, 0, ROT0, "Atari", "Warlords", GAME_SUPPORTS_SAVE ) GAME( 1981, mazeinv, 0, mazeinv, mazeinv, 0, ROT270, "Atari", "Maze Invaders (prototype)", 0 ) GAME( 1985, bullsdrt, 0, bullsdrt, bullsdrt, bullsdrt, ROT270, "Shinkai Inc. (Magic Eletronics Inc. licence)", "Bulls Eye Darts", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )