/* Commodore Amiga CD-32 and related hardware (Cubo CD32 for arcades) Driver by Mariusz Wojcieszek CD-ROM controller by Ernesto Corvi Inputs by stephh This is basically a CD32 (Amiga 68020, AGA based games system) hacked up to run arcade games. see http://ninjaw.ifrance.com/cd32/cubo/ for a brief overview. Several of the games have Audio tracks, therefore the CRC / SHA1 information you get when reading your own CDs may not match those in the driver. There is currently no 100% accurate way to rip the audio data with full sub-track and offset information. CD32 Hardware Specs (from Wikipedia, http://en.wikipedia.org/wiki/Amiga_CD32) * Main Processor: Motorola 68EC020 at 14.3 MHz * System Memory: 2 MB Chip RAM * 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem * 1KB of FlashROM for game saves * Graphics/Chipset: AGA Chipset * Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion * Proprietary (MKE) CD-ROM drive at 2x speed * Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. * 4 8-bit audio channels (2 for left, 2 for right) * Gamepad, Serial port, 2 Gameports, Interfaces for keyboard */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/cdda.h" #include "machine/6526cia.h" #include "machine/i2cmem.h" #include "includes/cd32.h" #include "sound/cdda.h" #include "imagedev/chd_cd.h" #define CD32PAL_XTAL_X1 XTAL_28_37516MHz #define CD32PAL_XTAL_X2 XTAL_4_433619MHz #define CD32PAL_XTAL_X3 XTAL_16_9344MHz /* set to 0 to use control panel with only buttons (as in quiz games) - joy is default in dispenser setup */ #define MGPREM11_USE_JOY 1 #define MGNUMBER_USE_JOY 1 static void handle_cd32_joystick_cia(running_machine &machine, UINT8 pra, UINT8 dra); static WRITE32_HANDLER( aga_overlay_w ) { if (ACCESSING_BITS_16_23) { data = (data >> 16) & 1; /* switch banks as appropriate */ memory_set_bank(space->machine(), "bank1", data & 1); /* swap the write handlers between ROM and bank 1 based on the bit */ if ((data & 1) == 0) /* overlay disabled, map RAM on 0x000000 */ space->install_write_bank(0x000000, 0x1fffff, "bank1"); else /* overlay enabled, map Amiga system ROM on 0x000000 */ space->unmap_write(0x000000, 0x1fffff); } } /************************************* * * CIA-A port A access: * * PA7 = game port 1, pin 6 (fire) * PA6 = game port 0, pin 6 (fire) * PA5 = /RDY (disk ready) * PA4 = /TK0 (disk track 00) * PA3 = /WPRO (disk write protect) * PA2 = /CHNG (disk change) * PA1 = /LED (LED, 0=bright / audio filter control) * PA0 = MUTE * *************************************/ static WRITE8_DEVICE_HANDLER( cd32_cia_0_porta_w ) { /* bit 1 = cd audio mute */ device->machine().device("cdda")->set_output_gain( 0, ( data & 1 ) ? 0.0 : 1.0 ); /* bit 2 = Power Led on Amiga */ set_led_status(device->machine(), 0, (data & 2) ? 0 : 1); handle_cd32_joystick_cia(device->machine(), data, mos6526_r(device, 2)); } /************************************* * * CIA-A port B access: * * PB7 = parallel data 7 * PB6 = parallel data 6 * PB5 = parallel data 5 * PB4 = parallel data 4 * PB3 = parallel data 3 * PB2 = parallel data 2 * PB1 = parallel data 1 * PB0 = parallel data 0 * *************************************/ static READ8_DEVICE_HANDLER( cd32_cia_0_portb_r ) { /* parallel port */ logerror("%s:CIA0_portb_r\n", device->machine().describe_context()); return 0xff; } static WRITE8_DEVICE_HANDLER( cd32_cia_0_portb_w ) { /* parallel port */ logerror("%s:CIA0_portb_w(%02x)\n", device->machine().describe_context(), data); } static ADDRESS_MAP_START( cd32_map, AS_PROGRAM, 32 ) ADDRESS_MAP_UNMAP_HIGH AM_RANGE(0x000000, 0x1fffff) AM_RAMBANK("bank1") AM_BASE_SIZE_MEMBER(cd32_state, m_chip_ram, m_chip_ram_size) AM_RANGE(0x800000, 0x800003) AM_READ_PORT("DIPSW1") AM_RANGE(0x800010, 0x800013) AM_READ_PORT("DIPSW2") AM_RANGE(0xb80000, 0xb8003f) AM_DEVREADWRITE("akiko", amiga_akiko32_r, amiga_akiko32_w) AM_RANGE(0xbfa000, 0xbfa003) AM_WRITE(aga_overlay_w) AM_RANGE(0xbfd000, 0xbfefff) AM_READWRITE16(amiga_cia_r, amiga_cia_w, 0xffffffff) AM_RANGE(0xc00000, 0xdfffff) AM_READWRITE16(amiga_custom_r, amiga_custom_w, 0xffffffff) AM_BASE_MEMBER(cd32_state, m_custom_regs) AM_RANGE(0xe00000, 0xe7ffff) AM_ROM AM_REGION("user1", 0x80000) /* CD32 Extended ROM */ AM_RANGE(0xa00000, 0xf7ffff) AM_NOP AM_RANGE(0xf80000, 0xffffff) AM_ROM AM_REGION("user1", 0x0) /* Kickstart */ ADDRESS_MAP_END /************************************* * * Inputs * *************************************/ static void cd32_potgo_w(running_machine &machine, UINT16 data) { cd32_state *state = machine.driver_data(); int i; if (state->m_input_hack != NULL) (*state->m_input_hack)(machine); state->m_potgo_value = state->m_potgo_value & 0x5500; state->m_potgo_value |= data & 0xaa00; for (i = 0; i < 8; i += 2) { UINT16 dir = 0x0200 << i; if (data & dir) { UINT16 d = 0x0100 << i; state->m_potgo_value &= ~d; state->m_potgo_value |= data & d; } } for (i = 0; i < 2; i++) { UINT16 p5dir = 0x0200 << (i * 4); /* output enable P5 */ UINT16 p5dat = 0x0100 << (i * 4); /* data P5 */ if ((state->m_potgo_value & p5dir) && (state->m_potgo_value & p5dat)) state->m_cd32_shifter[i] = 8; } } static void handle_cd32_joystick_cia(running_machine &machine, UINT8 pra, UINT8 dra) { cd32_state *state = machine.driver_data(); int i; for (i = 0; i < 2; i++) { UINT8 but = 0x40 << i; UINT16 p5dir = 0x0200 << (i * 4); /* output enable P5 */ UINT16 p5dat = 0x0100 << (i * 4); /* data P5 */ if (!(state->m_potgo_value & p5dir) || !(state->m_potgo_value & p5dat)) { if ((dra & but) && (pra & but) != state->m_oldstate[i]) { if (!(pra & but)) { state->m_cd32_shifter[i]--; if (state->m_cd32_shifter[i] < 0) state->m_cd32_shifter[i] = 0; } } } state->m_oldstate[i] = pra & but; } } static UINT16 handle_joystick_potgor(running_machine &machine, UINT16 potgor) { cd32_state *state = machine.driver_data(); static const char *const player_portname[] = { "P2", "P1" }; int i; for (i = 0; i < 2; i++) { UINT16 p9dir = 0x0800 << (i * 4); /* output enable P9 */ UINT16 p9dat = 0x0400 << (i * 4); /* data P9 */ UINT16 p5dir = 0x0200 << (i * 4); /* output enable P5 */ UINT16 p5dat = 0x0100 << (i * 4); /* data P5 */ /* p5 is floating in input-mode */ potgor &= ~p5dat; potgor |= state->m_potgo_value & p5dat; if (!(state->m_potgo_value & p9dir)) potgor |= p9dat; /* P5 output and 1 -> shift register is kept reset (Blue button) */ if ((state->m_potgo_value & p5dir) && (state->m_potgo_value & p5dat)) state->m_cd32_shifter[i] = 8; /* shift at 1 == return one, >1 = return button states */ if (state->m_cd32_shifter[i] == 0) potgor &= ~p9dat; /* shift at zero == return zero */ if (state->m_cd32_shifter[i] >= 2 && (input_port_read(machine, player_portname[i]) & (1 << (state->m_cd32_shifter[i] - 2)))) potgor &= ~p9dat; } return potgor; } static CUSTOM_INPUT(cubo_input) { cd32_state *state = field.machine().driver_data(); return handle_joystick_potgor(field.machine(), state->m_potgo_value) >> 10; } static INPUT_PORTS_START( cd32 ) PORT_START("CIA0PORTA") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("CIA0PORTB") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("JOY0DAT") PORT_BIT( 0x0303, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(amiga_joystick_convert, "P2JOY") PORT_BIT( 0xfcfc, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("JOY1DAT") PORT_BIT( 0x0303, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(amiga_joystick_convert, "P1JOY") PORT_BIT( 0xfcfc, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("POTGO") PORT_BIT( 0x4400, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(cubo_input, 0) PORT_BIT( 0xbbff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("P1JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* BUTTON3 */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) /* BUTTON4 */ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) /* BUTTON1 = START1 */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) /* BUTTON2 */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_START("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* BUTTON3 */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) /* BUTTON4 */ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) /* BUTTON1 = START2 */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(2) /* BUTTON2 */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(2) PORT_START("DIPSW1") PORT_DIPNAME( 0x01, 0x01, "DSW1 1" ) PORT_DIPSETTING( 0x01, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x02, 0x02, "DSW1 2" ) PORT_DIPSETTING( 0x02, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x04, 0x04, "DSW1 3" ) PORT_DIPSETTING( 0x04, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x08, 0x08, "DSW1 4" ) PORT_DIPSETTING( 0x08, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x10, 0x10, "DSW1 5" ) PORT_DIPSETTING( 0x10, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x20, 0x20, "DSW1 6" ) PORT_DIPSETTING( 0x20, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x40, 0x40, "DSW1 7" ) PORT_DIPSETTING( 0x40, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x80, 0x80, "DSW1 8" ) PORT_DIPSETTING( 0x80, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_START("DIPSW2") PORT_DIPNAME( 0x01, 0x01, "DSW2 1" ) PORT_DIPSETTING( 0x01, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x02, 0x02, "DSW2 2" ) PORT_DIPSETTING( 0x02, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x04, 0x04, "DSW2 3" ) PORT_DIPSETTING( 0x04, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x08, 0x08, "DSW2 4" ) PORT_DIPSETTING( 0x08, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x10, 0x10, "DSW2 5" ) PORT_DIPSETTING( 0x10, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x20, 0x20, "DSW2 6" ) PORT_DIPSETTING( 0x20, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x40, 0x40, "DSW2 7" ) PORT_DIPSETTING( 0x40, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) PORT_DIPNAME( 0x80, 0x80, "DSW2 8" ) PORT_DIPSETTING( 0x80, "Reset" ) PORT_DIPSETTING( 0x00, "Set" ) INPUT_PORTS_END static INPUT_PORTS_START( cndypuzl ) PORT_INCLUDE( cd32 ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and launch bubble */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and launch bubble */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW1") PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */ PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_MODIFY("DIPSW2") PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */ INPUT_PORTS_END static INPUT_PORTS_START( haremchl ) PORT_INCLUDE( cd32 ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* fire */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and draw */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* retract */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* fire */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and draw */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* retract */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW1") PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */ PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_MODIFY("DIPSW2") PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */ INPUT_PORTS_END static INPUT_PORTS_START( lsrquiz ) PORT_INCLUDE( cd32 ) PORT_MODIFY("P1JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* "C" */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* "D" */ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and "A" */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* "B" */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* "C" */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* "D" */ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and "A" */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* "B" */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW1") PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */ PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_MODIFY("DIPSW2") PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */ INPUT_PORTS_END static INPUT_PORTS_START( lsrquiz2 ) PORT_INCLUDE( cd32 ) PORT_MODIFY("P1JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) /* "C" */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) /* "D" */ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* START1 and "A" */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* "B" */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) /* "C" */ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) /* "D" */ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* START2 and "A" */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* "B" */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* "C" */ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* "B" */ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* START3 and "A" */ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3) /* "D" */ PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Free_Play ) ) /* always set credits to 10 */ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0000, "Speed" ) PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0020, "Ultra Turbo" ) /* the game is unplayable !!! */ PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_MODIFY("DIPSW2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* "C" */ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* "B" */ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* START4 and "A" */ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) /* "D" */ PORT_BIT( 0x00f0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 4 to 7 aren't tested */ INPUT_PORTS_END static INPUT_PORTS_START( lasstixx ) PORT_INCLUDE( cd32 ) PORT_MODIFY("CIA0PORTA") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* draw */ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* retract */ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW1") PORT_BIT( 0x003f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* bits 0 to 5 must be set to 0 to insert coin */ PORT_SERVICE( 0x0040, IP_ACTIVE_HIGH ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_MODIFY("DIPSW2") PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* not read at all */ INPUT_PORTS_END static INPUT_PORTS_START( mgnumber ) PORT_INCLUDE( cd32 ) #if MGNUMBER_USE_JOY /* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "joystick" in the dispenser setup */ PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "C (setup)" ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Put Number" ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) #else /* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "buttons" ("pulsanti") in the dispenser setup */ /* P1JOY is still needed in the dispenser setup, so I don't remove it even if it isn't needed to play the game */ PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "1 / C (setup)" ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_NAME( "4" ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) PORT_NAME( "5" ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME( "2" ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "3" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) #endif PORT_MODIFY("DIPSW1") PORT_DIPNAME( 0x01, 0x00, "Tokens" ) /* Dip Switch or Input ? */ PORT_DIPSETTING( 0x00, "OK" ) PORT_DIPSETTING( 0x01, "ERROR!" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) /* keep pressed to enter dispenser setup at start */ PORT_BIT( 0x007e, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW2") PORT_DIPNAME( 0x01, 0x00, "Tickets" ) /* Dip Switch or Input ? */ PORT_DIPSETTING( 0x00, "OK" ) PORT_DIPSETTING( 0x01, "ERROR!" ) PORT_BIT( 0x00fe, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( mgprem11 ) PORT_INCLUDE( cd32 ) #if MGPREM11_USE_JOY /* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "joystick" in the dispenser setup */ PORT_MODIFY("P1JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME( "End Game / Abort / Confirm" ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "C (setup)" ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Put Card / Initialise / Continue Game / Cancel" ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard / P1 A (setup)" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "P2 A (setup)" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1) PORT_NAME( "P2 B (setup)" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) #else /* P1JOY, P2JOY, P1 and P2 inputs when control panel is set to "buttons" ("pulsanti") in the dispenser setup */ /* P1JOY is still needed in the dispenser setup, so I don't remove it even if it isn't needed to play the game */ PORT_MODIFY("P1JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2JOY") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME( "End Game / Abort / Confirm" ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME( "1 / C (setup)" ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "Initialise / Continue Game / Cancel" ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME( "Discard / P1 A (setup)" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME( "B (setup)" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("P2") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1) PORT_NAME( "4" ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1) PORT_NAME( "5" ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME( "2" ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1) PORT_NAME( "3 / P2 A (setup)" ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1) PORT_NAME( "P2 B (setup)" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN ) #endif PORT_MODIFY("DIPSW1") PORT_DIPNAME( 0x01, 0x00, "Tokens" ) /* Dip Switch or Input ? */ PORT_DIPSETTING( 0x00, "OK" ) PORT_DIPSETTING( 0x01, "ERROR!" ) PORT_DIPNAME( 0x50, 0x50, "Setup" ) /* also affects payout values */ PORT_DIPSETTING( 0x50, "Full Tick" ) // PORT_DIPSETTING( 0x10, "Full Tick" ) /* duplicated setting */ PORT_DIPSETTING( 0x40, "104 & 105" ) PORT_DIPSETTING( 0x00, "Full T+C" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) /* tested in dispenser setup when P1B3 is pressed */ PORT_DIPSETTING( 0x20, "0x20" ) PORT_DIPSETTING( 0x00, "0x00" ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_COIN1 ) /* keep pressed to enter dispenser setup at start */ PORT_BIT( 0x000e, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_MODIFY("DIPSW2") PORT_DIPNAME( 0x01, 0x00, "Tickets" ) /* Dip Switch or Input ? */ PORT_DIPSETTING( 0x00, "OK" ) PORT_DIPSETTING( 0x01, "ERROR!" ) PORT_BIT( 0x00fe, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END /************************************* * * Sound definitions * *************************************/ static const mos6526_interface cia_0_intf = { 0, /* tod_clock */ DEVCB_LINE(amiga_cia_0_irq), /* irq_func */ DEVCB_NULL, /* pc_func */ DEVCB_NULL, DEVCB_NULL, DEVCB_INPUT_PORT("CIA0PORTA"), DEVCB_HANDLER(cd32_cia_0_porta_w), /* port A */ DEVCB_HANDLER(cd32_cia_0_portb_r), DEVCB_HANDLER(cd32_cia_0_portb_w) /* port B */ }; static const mos6526_interface cia_1_intf = { 0, /* tod_clock */ DEVCB_LINE(amiga_cia_1_irq), /* irq_func */ DEVCB_NULL, /* pc_func */ DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }; #define NVRAM_SIZE 1024 #define NVRAM_PAGE_SIZE 16 /* max size of one write request */ static const i2cmem_interface i2cmem_interface = { I2CMEM_SLAVE_ADDRESS, NVRAM_PAGE_SIZE, NVRAM_SIZE }; static MACHINE_CONFIG_START( cd32base, cd32_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68EC020, AMIGA_68EC020_PAL_CLOCK) /* 14.3 Mhz */ MCFG_CPU_PROGRAM_MAP(cd32_map) MCFG_DEVICE_ADD("akiko", AKIKO, 0) MCFG_MACHINE_RESET(amiga) MCFG_I2CMEM_ADD("i2cmem",i2cmem_interface) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(50) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MCFG_SCREEN_SIZE(512*2, 312) MCFG_SCREEN_VISIBLE_AREA((129-8-8)*2, (449+8-1+8)*2, 44-8, 300+8-1) MCFG_SCREEN_UPDATE(amiga_aga) MCFG_VIDEO_START(amiga_aga) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("amiga", AMIGA, 3579545) MCFG_SOUND_ROUTE(0, "lspeaker", 0.25) MCFG_SOUND_ROUTE(1, "rspeaker", 0.25) MCFG_SOUND_ROUTE(2, "rspeaker", 0.25) MCFG_SOUND_ROUTE(3, "lspeaker", 0.25) MCFG_SOUND_ADD( "cdda", CDDA, 0 ) MCFG_SOUND_ROUTE( 0, "lspeaker", 0.50 ) MCFG_SOUND_ROUTE( 1, "rspeaker", 0.50 ) /* cia */ MCFG_MOS8520_ADD("cia_0", AMIGA_68EC020_PAL_CLOCK / 10, cia_0_intf) MCFG_MOS8520_ADD("cia_1", AMIGA_68EC020_PAL_CLOCK / 10, cia_1_intf) MACHINE_CONFIG_END struct cdrom_interface cd32_cdrom = { "cd32_cdrom", NULL }; static MACHINE_CONFIG_DERIVED( cd32, cd32base ) MCFG_CDROM_ADD( "cdrom", cd32_cdrom ) MCFG_SOFTWARE_LIST_ADD("cd_list","cd32") MACHINE_CONFIG_END #define ROM_LOAD16_WORD_BIOS(bios,name,offset,length,hash) ROMX_LOAD(name, offset, length, hash, ROM_BIOS(bios+1)) #define CD32_BIOS \ ROM_REGION32_BE(0x100000, "user1", 0 ) \ ROM_SYSTEM_BIOS(0, "cd32", "Kickstart v3.1 rev 40.60 with CD32 Extended-ROM" ) \ ROM_LOAD16_WORD_BIOS(0, "391640-03.u6a", 0x000000, 0x100000, CRC(d3837ae4) SHA1(06807db3181637455f4d46582d9972afec8956d9) ) \ ROM_START( cd32 ) CD32_BIOS ROM_END /***************************************************************************************************/ static DRIVER_INIT( cd32 ) { cd32_state *state = machine.driver_data(); static const amiga_machine_interface cd32_intf = { AGA_CHIP_RAM_MASK, NULL, NULL, cd32_potgo_w, NULL, NULL, NULL, NULL, NULL, NULL, FLAGS_AGA_CHIPSET }; /* configure our Amiga setup */ amiga_machine_config(machine, &cd32_intf); /* set up memory */ memory_configure_bank(machine, "bank1", 0, 1, state->m_chip_ram, 0); memory_configure_bank(machine, "bank1", 1, 1, machine.region("user1")->base(), 0); /* input hack */ state->m_input_hack = NULL; } /* BIOS */ CONS( 1993, cd32, 0, 0, cd32, cd32, cd32, "Commodore Business Machines", "Amiga CD32 (PAL)" , GAME_NOT_WORKING|GAME_IS_BIOS_ROOT ) /* Cubo CD32 (additional hardware and games by CD Express, Milan, Italy) The CuboCD32 is a stock retail CD32 unit with additional hardware to adapt it for JAMMA use Known Games: Title | rev. | year ---------------------------------------------- Candy Puzzle | 1.0 | 1995 Harem Challenge | | 1995 Laser Quiz | | 1995 Laser Quiz 2 "Italy" | 1.0 | 1995 Laser Strixx 2 | | 1995 Magic Premium | 1.1 | 1996 Laser Quiz France | 1.0 | 1995 Odeon Twister | | 199x Odeon Twister 2 |202.19| 1999 ToDo: - remove the hack needed to make inputs working Stephh's notes (based on the game M68EC020 code and some tests) : 1) "Candy Puzzle" settings (A5=0x059ac0) : - 051ba0.w (-$7f20,A5) : difficulty player 1 (0) - 051ba2.w (-$7f1e,A5) : difficulty player 2 (0) - 051ba4.w (-$7f1c,A5) : challenge rounds (3) - 051ba6.w (-$7f1a,A5) : death in 2P mode (0) - 0 = NO / 1 = YES - 051ba8.w (-$7f18,A5) : play x credit (1) - 051bac.w (-$7f14,A5) : coin x 1 play (1) - 051bb0.w (-$7f10,A5) : maxpalleattack (2) - : reset high score - NO* / YES - 051baa.w (-$7f16,A5) : 1 coin 2 players (1) - 0 = NO / 1 = YES useful addresses : - 051c02.w (-$7ebe,A5) : must be 0x0000 instead of 0x0001 to accept coins ! - 051c04.b (-$7ebc,A5) : credits - 051c10.l (-$7eb0,A5) : basic address for inputs = 0006fd18 : * BA + 1 x 6 + 4 : start 2 (bit 5) * BA + 1 x 6 + 0 : player 2 L/R (-1/0/1) * BA + 1 x 6 + 2 : player 2 U/D (-1/0/1) * BA + 0 x 6 + 4 : start 1 (bit 5) * BA + 0 x 6 + 0 : player 1 L/R (-1/0/1) * BA + 0 x 6 + 2 : player 1 U/D (-1/0/1) routines : - 07acae : inputs read - 092c8a : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 092baa : joy read - test bits 1 and 9 : 1 if bit 1, -1 if bit 9, 0 if none * D0 = 0 : read JOY0DAT (player 2) * D0 = 1 : read JOY1DAT (player 1) - 092bd4 : joy read - test bits 0 and 8 : 1 if bit 0, -1 if bit 8, 0 if none ("eor.w read, read >> 1" before test) * D0 = 0 : read JOY0DAT (player 2) * D0 = 1 : read JOY1DAT (player 1) - 07ada4 : coin verification - 07d0fe : start buttons verification 2) "Harem Challenge" settings (A5=0x00a688 & A2=0x0028e8) : - : photo level - soft* / erotic / porno - 002906.b (A2 + 0x1e) : difficulty (2) - 1 = LOW / 2 = NORMAL / 3 = HIGH - 0028fc.b (A2 + 0x14) : deadly selftouch (0) - 0 = NO / 1 = YES - 0028ff.b (A2 + 0x17) : energy supply - 100%* / 0% / 50% - 002900.b (A2 + 0x18) : area to cover 1P - 75% / 80%* / 85% - 002901.b (A2 + 0x19) : area to cover 2P - 70% / 75%* / 80% - 002902.w (A2 + 0x1a) : level time (00C8) - 0096 = 1:00 / 00C8 = 1:20 / 00FA = 1:40 - 002904.b (A2 + 0x1c) : tournament mode (2) - 0 = NO CHALLENGE / 2 = BEST OF 3 / 3 = BEST OF 5 - : reset hi-score - NO* / YES - 0028fd.b (A2 + 0x15) : coin x 1 play (1) <=> number of credits used for each play - 0028fe.b (A2 + 0x16) : play x credit (1) <=> credits awarded for each coin - : demo photo level - soft* / erot useful addresses : - 002907.b (-$7f00,A5 -> $1f,A2) : must be 0x00 instead of 0x01 to accept coins ! - 00278c.w (-$7efc,A5) : player 2 inputs - 00278e.w (-$7efa,A5) : player 1 inputs - 002790.b (-$7ef8,A5) : credits - 0028e8.b (A2 ) : level - range (0x01 - 0x09 and 0x00 when in "attract mode") - 0028ea.w (A2 + 0x02) : time (not used for "continue play") - range (0x0000 - 0x0014 with 0x0000 being max) - 026fe8.l (-$7fa0,A5 -> A2 + $18 x 0 + 0x00) : player 1 energy (in MSW after swap) - range (0x00000000 - 0x00270000) - 026fec.l (-$7fa0,A5 -> A2 + $18 x 0 + 0x04) : player 1 score - 026ff8.w (-$7fa0,A5 -> A2 + $18 x 0 + 0x10) : player 1 girls - 027000.l (-$7fa0,A5 -> A2 + $18 x 1 + 0x00) : player 2 energy (in MSW after swap) - range (0x00000000 - 0x00270000) - 027004.l (-$7fa0,A5 -> A2 + $18 x 1 + 0x04) : player 2 score - 027010.w (-$7fa0,A5 -> A2 + $18 x 1 + 0x10) : player 2 girls routines : - 04a5de : inputs read - 061928 : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 04a692 : coin verification - 050b8c : start buttons verification 3) "Laser Quiz" settings (A5=0x00a580 & A2=0x001e08) : - 001a54.w (see below) : numero di vite (2) - 001e08.w (A2 ) : primo bonus dom. (5) - 001e0a.w (A2 + 0x02) : max dom. facili (7) - 001e0c.w (A2 + 0x04) : incremento dom. (2) - 001e0e.w (A2 + 0x06) : inizio dom. diff. (10) - 001e10.w (A2 + 0x08) : risposte a video (4) - 001e12.w (A2 + 0x0a) : checkmark risp. (1) - 0 = CONTEMPORANEO / 1 = IMMEDIATO - 001e16.w (A2 + 0x0e) : vel. chronometro (32) - 3C = LENTA / 32 = NORMALE / 28 = VELOCE - 001e14.w (A2 + 0x0c) : volume musica (14) - 14 = NORMALE / 0A = BASSO / 00 = NO MUSICA - 001e18.b (A2 + 0x10) : vita premio bonus (1) - 0 = PER IL PRIMO / 1 = PER EMTRAMBI - : reset hi-score - NO* / SI - 001e19.b (A2 + 0x11) : coin x 1 play (1) <=> number of credits used for each play - 001e1a.b (A2 + 0x12) : foto erotiche (1) - 1 = SI / 2 = NO useful addresses : - 001e1b.b (-$7fe0,A5 -> $13,A2) : must be 0x00 instead of 0x01 to accept coins ! - 0026a4.w (-$7f0c,A5) : player 2 inputs - 0026a6.w (-$7f0a,A5) : player 1 inputs - 002606.b (-$7faa,A5) : credits - 001a54.w (-$7fe4,A5 -> $04,A2) : lives at start - 001a59.b (-$7fe4,A5 -> $09,A2) : bonus level (so lives aren't decremented) ? 0x00 = NO / 0x01 YES - 001a5a.b (-$7fe4,A5 -> $0a,A2) : level - range 0x00-0x63 - 00c9b0.b (-$7fdc,A5 -> A2 + $06 x 0 + 0x00) : player 1 active ? 0x00 = NO / 0x01 YES / 0x02 = "ATTENDI" - 00c9b1.b (-$7fdc,A5 -> A2 + $06 x 0 + 0x01) : player 1 lives - range 0x00-0x63 - 00c9b2.l (-$7fdc,A5 -> A2 + $06 x 0 + 0x02) : player 1 score - 00c9b6.b (-$7fdc,A5 -> A2 + $06 x 1 + 0x00) : player 2 active ? 0x00 = NO / 0x01 YES / 0x02 = "ATTENDI" - 00c9b7.b (-$7fdc,A5 -> A2 + $06 x 1 + 0x01) : player 2 lives - range 0x00-0x63 - 00c9b8.l (-$7fdc,A5 -> A2 + $06 x 1 + 0x02) : player 2 score - 02327c.l (-$50,A4) : player 1 inputs (ingame) - 023280.l (-$4c,A4) : player 2 inputs (ingame) routines : - 0cedf8 : inputs read - 0d8150 : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 0cee42 : coin verification - 0cefc6 : start buttons verification - 0cb40c : inputs (ingame) read 4) "Laser Quiz 2" settings (A5=0x0531e8 & A2=0x0460f0) : - 0460f0.w (A2 ) : numero di vite (2) - 0460f0.w (A2 + 0x02) : primo bonus dom. (5) - 0460f0.w (A2 + 0x04) : max dom. facili (7) - 0460f0.w (A2 + 0x06) : incremento dom. (2) - 0460f0.w (A2 + 0x08) : inizio dom. diff. (10) - 0460f0.w (A2 + 0x0a) : risposte a video (4) - 0460f0.w (A2 + 0x0c) : checkmark risp. (1) - 0 = CONTEMPORANEO / 1 = IMMEDIATO - 0460f0.w (A2 + 0x10) : vel. chronometro (5) - 5 = LENTA / 4 = NORMALE / 3 = VELOCE - 0460f0.w (A2 + 0x0e) : volume musica (3F) - 3F = NORMALE / 20 = BASSO / 00 = NO MUSICA - 0460f0.b (A2 + 0x12) : vita premio bonus (1) - 0 = PER IL PRIMO / 1 = PER TUTTI - : reset hi-score - NO* / SI - 0460f0.b (A2 + 0x13) : coin x 1 play (1) <=> number of credits used for each play - 0460f0.b (A2 + 0x14) : play x credit (1) <=> credits awarded for each coin - 0460f0.b (A2 + 0x15) : foto erotiche (1) - 1 = SI / 2 = NO - 0460f0.b (A2 + 0x16) : numero giocatori (0) - 0 = 2 / 1 = 4 useful addresses : - 046107.b (-$7fdc,A5 -> $17,A2) : must be 0x00 instead of 0x01 to accept coins ! - 04b250.w (-$7f98,A5) : player 2 inputs - 04b252.w (-$7f96,A5) : player 1 inputs - 04b254.w (-$7f94,A5) : player 3 inputs - 04b256.w (-$7f92,A5) : player 4 inputs - 04b248.b (-$7fa0,A5) : credits - 04570d.b (-$7fe0,A5 -> $05,A2) : bonus level (so lives aren't decremented) ? 0x00 = NO / 0x01 YES - 04570e.b (-$7fe4,A5 -> $06,A2) : level - range 0x00-0x63 - 051fc0.b (-$7fd8,A5 -> A2 + $12 x 0 + 0x00) : player 1 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI" - 051fc1.b (-$7fd8,A5 -> A2 + $12 x 0 + 0x01) : player 1 lives - range 0x00-0x63 - 051fc2.l (-$7fd8,A5 -> A2 + $12 x 0 + 0x02) : player 1 score - 051fd2.b (-$7fd8,A5 -> A2 + $12 x 1 + 0x00) : player 2 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI" - 051fd3.b (-$7fd8,A5 -> A2 + $12 x 1 + 0x01) : player 2 lives - range 0x00-0x63 - 051fd4.l (-$7fd8,A5 -> A2 + $12 x 1 + 0x02) : player 2 score - 051fe4.b (-$7fd8,A5 -> A2 + $12 x 2 + 0x00) : player 3 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI" - 051fe5.b (-$7fd8,A5 -> A2 + $12 x 2 + 0x01) : player 3 lives - range 0x00-0x63 - 051fe6.l (-$7fd8,A5 -> A2 + $12 x 2 + 0x02) : player 3 score - 051ff6.b (-$7fd8,A5 -> A2 + $12 x 3 + 0x00) : player 4 active ? 0x00 = NO / 0x01 = YES / 0x02 = "ATTENDI" - 051ff7.b (-$7fd8,A5 -> A2 + $12 x 3 + 0x01) : player 4 lives - range 0x00-0x63 - 051ff8.l (-$7fd8,A5 -> A2 + $12 x 3 + 0x02) : player 4 score routines : - 0746d6 : inputs read - 08251a : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 07472e : coin verification 5) "Laser Strixx 2" settings (A5=0x00a688 & A2=0x0027f8) : - : photo level - soft* / erotic / porno - 002910.l (A2 + 0x18) : difficulty (00010000) - 00008000 = LOW / 00010000 = NORMAL / 00018000 = HIGH - 002818.b (A2 + 0x20) : deadly selftouch (0) - 0 = NO / 1 = YES - 00281b.b (A2 + 0x23) : energy supply - 100%* / 0% / 50% - 002819.b (A2 + 0x21) : coin x 1 play (1) <=> number of credits used for each play - 00281a.b (A2 + 0x22) : play x credit (1) <=> credits awarded for each coin useful addresses : - 00281c.b (-$7fa2,A5 -> $24,A2) : must be 0x00 instead of 0x01 to accept coins ! - 0026f4.l (-$7f94,A5) : player 1 inputs (in MSW after swap) - 0026ee.b (-$7f9a,A5) : credits - 0027f8.l (A2 + 0x00) : player 1 energy (in MSW after swap) - range (0x00000000 - 0x00270000) - 0027fc.b (A2 + 0x04) : level - range (0x01 - 0x09 and 0x00 when in "attract mode") - 0027fe.w (A2 + 0x06) : time (not used for "continue play") - range (0x0000 - 0x0014 with 0x0000 being max) - 002800.l (A2 + 0x08) : player 1 score - 00280a.b (A2 + 0x12) : mouth status (0x00 = not out - 0x01 = out - 0x02 = captured = LIVE STRIP at the end of level) - 00280b.b (A2 + 0x13) : strip phase (0x01 - n with 0x01 being last phase) Ann : n = 0x05 Eva : n = 0x04 Jo : n = 0x06 Sue : n = 0x04 Bob : n = 0x05 routines : - 04d1ae : inputs read - 058340 : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 04d1da : coin verification 6) "Magic Number" settings (A5=0x053e78 & A2=0x03f540) : TO DO ! useful addresses : - 04bfa0.l (-$7ed8,A5) : must be 0x00000000 instead of 0x00010000 to accept coins ! - 04bf18.w (-$7f60,A5) : player 1 inputs (in MSW after swap) - 04bf78.l (-$7e00,A5) : player 2 inputs (in MSW after swap) - 03f547.b (-$7f92,A5 -> $7,A2) : credits routines : - 07a480 : inputs read - 085bb8 : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 07a50e : coin verification 7) "Magic Premium" settings (A5=0x04ce48 & A2=0x0419b0) : TO DO ! useful addresses : - 044f7e.b (-$7eca,A5) : must be 0x00 instead of 0x01 to accept coins ! - 044f02.w (-$7f94,A5) : player 1 inputs - 044f6a.l (-$7ede,A5) : player 2 inputs (in MSW after swap) - 0419b1.b (-$7fc0,A5 -> $1,A2) : credits - range 0x00-0x09 routines : - 0707d6 : inputs read - 07b3b2 : buttons + coin read * D0 = 0 : read POTGO (player 2) * D0 = 1 : read POTGO (player 1) - 070802 : coin verification */ ROM_START( cndypuzl ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "cndypuzl", 0, SHA1(5f41ed3521b3e05d233ac1245b78cb0b118b2b90) ) ROM_END ROM_START( haremchl ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "haremchl", 0, SHA1(abbab347c0d7c5eef0465d0eee770754a452e874) ) ROM_END ROM_START( lsrquiz ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "lsrquiz", 0, SHA1(41fb6cd0c9d36bd77e9c3db69d36801edc791e96) ) ROM_END ROM_START( lsrquiz2 ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "lsrquiz2", 0, SHA1(78e261df1c548fa492e6cf37a9469640bb8816bf) ) ROM_END ROM_START( mgprem11 ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "mgprem11", 0, SHA1(7808db33d5949f6c86d12b32bc388c12377e7038) ) ROM_END ROM_START( lasstixx ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "lasstixx", 0, SHA1(b8f6138e1f1840c193e786c56dab03c512f3e21f) ) ROM_END ROM_START( mgnumber ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "magicnumber", 0, SHA1(60e1fadc42694742d19cc0ac2b6e99e9e33faa3d) ) ROM_END ROM_START( odeontw2 ) CD32_BIOS DISK_REGION( "cdrom" ) DISK_IMAGE_READONLY( "odeontw2", 0, SHA1(f39e09f35b65a6ae9f1eba4a22f970626b7d3b71) ) ROM_END /************************************* * * Hacks (to allow coins to be inserted) * *************************************/ static void cndypuzl_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //(*state->m_chip_ram_w)(0x051c02, 0x0000); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); (*state->m_chip_ram_w)(state, r_A5 - 0x7ebe, 0x0000); } } static DRIVER_INIT(cndypuzl) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = cndypuzl_input_hack; } static void haremchl_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //amiga_chip_ram_w8(state, 0x002907, 0x00); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7f00 + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7f00 + 2)); amiga_chip_ram_w8(state, r_A2 + 0x1f, 0x00); } } static DRIVER_INIT(haremchl) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = haremchl_input_hack; } static void lsrquiz_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //amiga_chip_ram_w8(state, 0x001e1b, 0x00); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7fe0 + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7fe0 + 2)); amiga_chip_ram_w8(state, r_A2 + 0x13, 0x00); } } static DRIVER_INIT(lsrquiz) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = lsrquiz_input_hack; } /* The hack isn't working if you exit the test mode with P1 button 2 ! */ static void lsrquiz2_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //amiga_chip_ram_w8(state, 0x046107, 0x00); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7fdc + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7fdc + 2)); amiga_chip_ram_w8(state, r_A2 + 0x17, 0x00); } } static DRIVER_INIT(lsrquiz2) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = lsrquiz2_input_hack; } static void lasstixx_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //amiga_chip_ram_w8(state, 0x00281c, 0x00); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); UINT32 r_A2 = ((*state->m_chip_ram_r)(state, r_A5 - 0x7fa2 + 0) << 16) | ((*state->m_chip_ram_r)(state, r_A5 - 0x7fa2 + 2)); amiga_chip_ram_w8(state, r_A2 + 0x24, 0x00); } } static DRIVER_INIT(lasstixx) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = lasstixx_input_hack; } static void mgnumber_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //(*state->m_chip_ram_w)(0x04bfa0, 0x0000); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); (*state->m_chip_ram_w)(state, r_A5 - 0x7ed8, 0x0000); } } static DRIVER_INIT(mgnumber) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = mgnumber_input_hack; } static void mgprem11_input_hack(running_machine &machine) { cd32_state *state = machine.driver_data(); if (cpu_get_pc(machine.device("maincpu")) < state->m_chip_ram_size) { //amiga_chip_ram_w8(state, 0x044f7e, 0x00); UINT32 r_A5 = cpu_get_reg(machine.device("maincpu"), M68K_A5); amiga_chip_ram_w8(state, r_A5 - 0x7eca, 0x00); } } static DRIVER_INIT(mgprem11) { cd32_state *state = machine.driver_data(); DRIVER_INIT_CALL(cd32); state->m_input_hack = mgprem11_input_hack; } /***************************************************************************************************/ // these are clones of the cd32 SYSTEM because they run on a stock retail unit, with additional HW GAME( 1995, cndypuzl, cd32, cd32base, cndypuzl, cndypuzl, ROT0, "CD Express", "Candy Puzzle (v1.0)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) GAME( 1995, haremchl, cd32, cd32base, haremchl, haremchl, ROT0, "CD Express", "Harem Challenge", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) GAME( 1995, lsrquiz, cd32, cd32base, lsrquiz, lsrquiz, ROT0, "CD Express", "Laser Quiz Italy", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) /* no player 2 inputs (ingame) */ GAME( 1995, lsrquiz2, cd32, cd32base, lsrquiz2, lsrquiz2, ROT0, "CD Express", "Laser Quiz 2 Italy (v1.0)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) GAME( 1995, lasstixx, cd32, cd32base, lasstixx, lasstixx, ROT0, "CD Express", "Laser Strixx 2", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) GAME( 1995, mgnumber, cd32, cd32base, mgnumber, mgnumber, ROT0, "CD Express", "Magic Number", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) GAME( 1996, mgprem11, cd32, cd32base, mgprem11, mgprem11, ROT0, "CD Express", "Magic Premium (v1.1)", GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_SOUND ) GAME( 1999, odeontw2, cd32, cd32base, cd32, cd32, ROT0, "CD Express", "Odeon Twister 2 (v202.19)", GAME_NOT_WORKING )